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00:23:02 *** Hiddenfunstuff has quit IRC 01:43:10 *** shenghi has quit IRC 01:44:11 *** shenghi has joined #openttdcoop 02:11:39 *** BiG_MEECH has joined #openttdcoop 02:11:48 <BiG_MEECH> YOYO 02:16:31 <Clockworker__> hi meech 02:16:46 <Clockworker__> you huge fag 02:41:56 *** hylje has quit IRC 02:41:57 *** hylje has joined #openttdcoop 02:41:57 *** ChanServ sets mode: +o hylje 02:55:34 <BiG_MEECH> LMAO 02:55:38 * BiG_MEECH slaps Clockworker__ around a bit with a large fishbot 02:55:57 <BiG_MEECH> Cloqfuka 02:58:26 <Clockworker__> hey 02:58:33 <Clockworker__> what's new 03:00:13 <BiG_MEECH> BREXIT 03:05:44 <Clockworker__> yes 03:05:46 <Clockworker__> it's great 03:05:50 <Clockworker__> the pintman did it 03:06:45 <BiG_MEECH> BOSS_FARAGE 03:14:44 <BiG_MEECH> What was that one south american pact called? 03:15:00 <BiG_MEECH> b/c these globalists are gonna face a big fight 03:23:34 *** LadyHawk- has joined #openttdcoop 03:29:06 *** LadyHawk has quit IRC 03:29:06 *** LadyHawk- is now known as LadyHawk 03:29:06 *** Clockworker_ has joined #openttdcoop 03:30:12 <Clockworker_> there's nothing on the scale of EU here 03:30:17 <Clockworker_> we have mercosul 03:30:28 <Clockworker_> but it's not that big 03:36:31 <BiG_MEECH> hmm I thought they were trying to push a thing 03:36:47 *** Clockworker__ has quit IRC 07:39:40 *** BiG_FISHBOT has quit IRC 08:45:39 *** andrein has joined #openttdcoop 09:07:50 *** andrein has quit IRC 09:11:18 *** andrein has joined #openttdcoop 09:25:37 <happpy> !players 09:25:37 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 10:03:38 *** Hiddenfunstuff has joined #openttdcoop 10:39:16 *** andrein has quit IRC 10:40:09 *** lol has joined #openttdcoop 10:40:11 <lol> !pw 10:40:11 <coopserver> lol: shared 10:40:27 <coopserver> *** Game still paused (connecting clients, number of players) 10:40:31 <coopserver> *** lol has joined 10:40:32 <coopserver> *** Game still paused (number of players) 10:40:41 <happpy> hi 10:41:09 <coopserver> <lol> hey 10:41:17 <happpy> how things 10:41:19 <coopserver> <lol> i'm trying running irc on phone 10:41:27 <coopserver> <lol> so game will be faster maybe 10:41:37 <coopserver> <lol> i'm fine 10:41:43 <coopserver> *** lol has joined company #1 10:41:44 <coopserver> *** Game unpaused (number of players) 10:42:16 <happpy> to doo irc on your phone u just go to openttdcoop web sit 10:42:28 <coopserver> <lol> i know 10:42:32 <happpy> ok 10:42:35 <coopserver> <lol> doing it right now 10:42:42 <happpy> nice 10:47:02 *** andrein has joined #openttdcoop 10:52:19 *** lol has quit IRC 10:53:44 <coopserver> *** lol has left the game (Leaving) 10:53:45 <coopserver> *** Game paused (number of players) 10:55:10 *** Verdiremulo has joined #openttdcoop 10:55:17 <Verdiremulo> hi y'all! 10:55:29 <Verdiremulo> lets try again, with adjusted settings this time 10:56:03 <Verdiremulo> !players 10:56:03 <coopserver> Verdiremulo: The server is empty, noone is connected. Feel free to remedy this situation 10:56:05 <Verdiremulo> !pw 10:56:05 <coopserver> Verdiremulo: bother 10:56:36 <coopserver> *** Game still paused (connecting clients, number of players) 10:56:38 <happpy> hi 10:56:44 <coopserver> *** Verdiremulo has joined 10:56:45 <coopserver> *** Game still paused (number of players) 10:56:46 <coopserver> *** Game unpaused (number of players) 10:57:01 <coopserver> *** Verdiremulo has left the game (general timeout) 10:57:02 <coopserver> *** Game paused (number of players) 10:57:02 <Verdiremulo> not much better 10:57:27 <happpy> mite be your cup speed 10:57:33 <Verdiremulo> probably 10:57:46 <Verdiremulo> hoped it had to do with sprite config settings 10:57:58 <Verdiremulo> but probably there is more to it 10:59:08 <Verdiremulo> its not a high end PC, i have 10:59:22 <Verdiremulo> but should be good enough for a basic game with 800 trains. 10:59:42 <happpy> try not zoom in or out 10:59:50 <happpy> mite be lag 11:02:50 <Verdiremulo> attempt 10ish 11:03:05 <coopserver> *** Game still paused (connecting clients, number of players) 11:03:12 <coopserver> *** Verdiremulo has joined 11:03:13 <coopserver> *** Game still paused (number of players) 11:03:21 <coopserver> *** Verdiremulo has joined company #1 11:03:22 <coopserver> *** Game unpaused (number of players) 11:03:35 <Verdiremulo> still a no 11:03:42 <coopserver> *** Verdiremulo has left the game (general timeout) 11:03:43 <coopserver> *** Game paused (number of players) 11:04:02 <Verdiremulo> zoomed in all the way, on a sea 11:04:10 <happpy> try openttdcoop pro server 11:04:18 <Verdiremulo> sure. 11:04:42 <happpy> and see if it dus it on that server 11:05:35 <Verdiremulo> laggy too 11:05:38 <Verdiremulo> but a bit better 11:06:00 <Verdiremulo> i'm staying in for 10 seconds instead of 2 here :-P 11:06:09 <happpy> ok 11:06:21 <Verdiremulo> ah, get a weird message though: network connection lost 11:06:32 <Verdiremulo> that's not the regular "your computer is too slow to..." 11:06:48 <happpy> then mite be cup speed or internet speed 11:06:49 <Verdiremulo> i'll retry that in another location then. 11:07:06 <Verdiremulo> or just wait for the next game 11:07:18 <Verdiremulo> my CPU should be able to handle 1-100 trains :-) 11:07:36 <happpy> openttdcoop stable server mite be beter 11:08:00 <Verdiremulo> yeah that playable for me. 11:08:11 <Verdiremulo> so either it's a GRFj 11:08:22 <Verdiremulo> or just many trains/ too old CPU 11:09:58 <happpy> mite be 11:11:17 <Verdiremulo> I'll survive -i hope- 11:13:40 <Verdiremulo> !pw 11:13:40 <coopserver> Verdiremulo: macron 11:13:51 <coopserver> *** Game still paused (connecting clients, number of players) 11:13:57 <coopserver> *** Verdiremulo has joined 11:13:58 <coopserver> *** Game still paused (number of players) 11:14:06 <coopserver> *** Verdiremulo has joined company #1 11:14:07 <coopserver> *** Game unpaused (number of players) 11:14:24 <coopserver> *** Verdiremulo has left the game (general timeout) 11:14:25 <coopserver> *** Game paused (number of players) 11:16:51 <coopserver> *** Game still paused (connecting clients, number of players) 11:16:59 <coopserver> *** Verdiremulo has joined 11:17:00 <coopserver> *** Game still paused (number of players) 11:17:01 <coopserver> *** Game unpaused (number of players) 11:17:18 <coopserver> *** Verdiremulo has left the game (general timeout) 11:17:19 <coopserver> *** Game paused (number of players) 11:17:19 <Verdiremulo> pfft 11:20:46 <coopserver> *** Game still paused (connecting clients, number of players) 11:20:53 <coopserver> *** Verdiremulo has joined 11:20:54 <coopserver> *** Game still paused (number of players) 11:21:05 <coopserver> *** Verdiremulo has joined company #1 11:21:06 <coopserver> *** Game unpaused (number of players) 11:21:21 <Verdiremulo> i give up 11:21:25 <Verdiremulo> cu later 11:21:25 <coopserver> *** Verdiremulo has left the game (general timeout) 11:21:26 <coopserver> *** Game paused (number of players) 11:21:30 *** Verdiremulo has quit IRC 13:01:19 <shenghi> It's fun how a game so simple can slow even monster cpu's to a crawl. 13:01:27 <shenghi> It's almost like DF! 13:01:49 <hylje> more stuff 13:34:31 *** andrein has quit IRC 13:44:51 *** andrein has joined #openttdcoop 14:03:08 *** Arveen has joined #openttdcoop 14:03:39 <Arveen> !pw 14:03:39 <coopserver> Arveen: cargos 14:03:43 <coopserver> *** Game still paused (connecting clients, number of players) 14:03:46 <coopserver> *** Arveen has joined 14:03:47 <coopserver> *** Game still paused (number of players) 14:04:10 <happpy> hi 14:04:20 <Arveen> hi happy. hows going ? 14:04:28 <happpy> good 14:04:38 <happpy> how thing's 14:04:49 <Arveen> just got home from work - took a shower. all good now :) 14:04:59 <happpy> nice 14:06:41 <coopserver> *** Arveen has joined company #1 14:06:42 <coopserver> *** Game unpaused (number of players) 14:33:17 <coopserver> *** Arveen has joined spectators 14:33:18 <coopserver> *** Game paused (number of players) 14:43:54 *** lol has joined #openttdcoop 14:43:56 <lol> ! 14:43:58 <lol> !pw 14:43:58 <coopserver> lol: screen 14:44:19 <coopserver> *** Game still paused (connecting clients, number of players) 14:44:23 <coopserver> *** lol has joined 14:44:24 <coopserver> *** Game still paused (number of players) 14:44:25 <happpy> wb lol 14:44:32 <lol> thanks 14:44:41 <coopserver> <lol> what are you up to arveen? 14:44:49 <Arveen> hey hey 14:45:05 <Arveen> i optimized some joiners on a BBH a few minutes ago 14:45:06 <coopserver> <lol> going to build something? 14:45:08 <Arveen> build some more trains 14:45:15 <Arveen> and now back to slacking heh 14:45:28 <coopserver> *** lol has joined company #1 14:45:29 <coopserver> *** Game unpaused (number of players) 14:48:04 <Arveen> right now the network seems pretty crowded on some places 14:48:17 <coopserver> <lol> where for example? 14:48:22 <Arveen> so i dont want to hook up new things to jam it even more 14:48:30 <Arveen> let me look - sec 14:48:33 <coopserver> <lol> yeah, true 14:48:52 <coopserver> <lol> we only should have a slh with fruit at the maize side of the map 14:49:04 <coopserver> <lol> because half the hub i build is never used by trains 14:49:29 <Arveen> copper goods pickup needs expansion - there are always trains in the overflow 14:49:42 <Arveen> and of course goods are pileing up 14:49:59 <Arveen> take a look @ SLH02 14:50:11 <Arveen> trains joing from the bottom 14:50:40 <coopserver> <lol> i saw that one earlier today 14:50:46 <Arveen> there is almost always a jam back till the last industry 14:51:28 <Arveen> hm that section isnt 4-lane 14:51:38 <coopserver> <lol> if we expand copper pick we should make it 4 lanes 14:51:39 <Arveen> i seen some parts got expanded to 4-lane 14:52:29 <Arveen> and now its down to zero stock - hehe 14:52:33 <Arveen> earlier it was 3k or something 14:52:55 <coopserver> <lol> traffic is a bit wavy 14:53:53 <Arveen> out traffic looks very smooth 14:54:01 <Arveen> in also 14:54:44 <coopserver> <lol> because it is jamming at msh 02 14:55:11 <Arveen> i also noticed "hiroshima west" has trains that want to go to the copper drop in its overflow looping sometimes. seen that the last few days 14:55:34 <Arveen> i free them and the next day there are some in again 14:56:31 <coopserver> <lol> strange 14:56:47 <coopserver> <lol> i think we are missing a connection den 14:56:50 <coopserver> <lol> then 14:57:07 <Arveen> it was 2 trains earlier 14:57:27 <Arveen> i guess in a couple of hours you will find them in the overflow again :) 15:08:34 <coopserver> <lol> i think i shifted the jam now in slh 02 15:10:04 <Arveen> i think the problem was the X with the 2 PBS 15:10:15 <coopserver> <lol> yeah, now i got a gap, but no X 15:10:16 <Arveen> ah i see you removed that one 15:14:34 <coopserver> <lol> that hub needs a better balander/ line though 15:14:38 <coopserver> <lol> too much work for now 15:14:41 <coopserver> *** lol has left the game (Leaving) 15:14:42 <coopserver> *** Game paused (number of players) 15:14:48 <lol> see you another time 15:15:03 *** lol has quit IRC 15:50:13 *** ODM has joined #openttdcoop 16:17:47 *** andrein has quit IRC 16:26:33 *** MonkeyDrone has joined #openttdcoop 16:57:18 *** Clockworker__ has joined #openttdcoop 16:57:30 *** aard has joined #openttdcoop 17:04:18 *** Clockworker_ has quit IRC 17:19:29 *** Progman has joined #openttdcoop 17:28:48 *** Clockworker__ has quit IRC 18:10:15 *** Clockworker has joined #openttdcoop 18:16:21 <shenghi> !pw 18:16:22 <coopserver> shenghi: denied 18:16:25 <coopserver> *** Game still paused (connecting clients, number of players) 18:16:27 <coopserver> *** shenghi has joined 18:16:28 <coopserver> *** Game still paused (number of players) 18:16:29 <Arveen> denied ! 18:16:30 <Arveen> ;D 18:16:42 <shenghi> That would have been fun. =] 18:24:41 <coopserver> *** shenghi has left the game (Leaving) 18:25:36 *** p3tiny has joined #openttdcoop 18:41:02 *** p3tiny has quit IRC 18:43:00 <shenghi> Hmm, most of the map looks way out of my league. 18:45:39 <Arveen> why ? 18:46:07 <shenghi> Mostly because I've never built anything with more than 2 lines in either direction. 18:47:45 <Arveen> you should go for it. 4 is just 2x2 :) 18:48:07 *** Verdiremulo has joined #openttdcoop 18:48:13 <Verdiremulo> attempt 11ish 18:48:17 <Verdiremulo> !pw 18:48:17 <coopserver> Verdiremulo: outbuf 18:48:45 <shenghi> Good luck! 18:49:07 <Arveen> the biggest i ever did was 6L/6R 18:49:17 <Arveen> after 2 or 3 hubs i ditched that game :P 18:50:01 <shenghi> Arveen, I've been trying to come up with a merge to the east on MSH... 02 I think (in the bottom corner of the map) so an SLH can be built there. There's quite a bit of untransported stuff there. 18:50:10 <shenghi> But I can't seem to figure it out. =] 18:50:58 <Arveen> yeah some industries produce alot more than gets transported. on the other side the network is pretty packed on some hubs so i guess it would make sense to expand the Mls before hooking up new stuff or increasing amount of trains 18:51:06 <Arveen> i build some this afternoon - i think we are at 900 now 18:51:11 <shenghi> !pw 18:51:11 <coopserver> shenghi: outbuf 18:51:15 <coopserver> *** Game still paused (connecting clients, number of players) 18:51:18 <coopserver> *** shenghi has joined 18:51:19 <coopserver> *** Game still paused (number of players) 18:51:45 <Jam35> 3+3->3 right? 18:51:46 <shenghi> Yeah, it's MSH 02. 18:51:51 <shenghi> 4+3 -> 3 18:52:10 <Jam35> split 4 lines to 3 and have 3 (unsplit) with priority 18:52:27 <Jam35> tangle them up and done :) 18:52:38 <shenghi> The 4->3 part is already done. =] 18:52:43 <Verdiremulo> and now the game crashes 18:52:48 <Verdiremulo> probably i messed up the config file... 18:52:52 <Verdiremulo> Message: Assertion failed at line 141 of /bamboo/src/core/math_func.hpp: min <$ 18:52:52 <shenghi> But shouldn't the 3 coming from the station be balanced? 18:53:12 <Verdiremulo> ah 18:53:18 <Jam35> !pw 18:53:18 <coopserver> Jam35: outbuf 18:53:21 <shenghi> Doesn't look like a very useful assertion message. 18:53:22 <Verdiremulo> message when setting the window to very small number 18:53:24 <Verdiremulo> which i did 18:53:26 <coopserver> *** Game still paused (connecting clients, number of players) 18:53:30 <coopserver> *** Jam35 has joined 18:53:31 <coopserver> *** Game still paused (number of players) 18:54:35 <coopserver> <Jam35> the 3 coming from the station are mixed (balanced) at station exit 18:54:46 <Verdiremulo> better 18:55:00 <coopserver> <shenghi> Wow. I never even looked that far. 18:55:02 <coopserver> <shenghi> /shame 18:55:12 <Verdiremulo> !pw 18:55:12 <coopserver> Verdiremulo: missed 18:55:17 <coopserver> <Jam35> so they should be evenly spread at the hub 18:55:20 <coopserver> <Jam35> in theory 18:55:21 <coopserver> *** Game still paused (connecting clients, number of players) 18:55:25 <coopserver> *** Verdiremulo has joined 18:55:26 <coopserver> *** Game still paused (number of players) 18:55:27 <Verdiremulo> lets see if i survive 18:55:36 <coopserver> <shenghi> So basically I can just merge them without balance right past the 4->3, right? 18:55:57 <coopserver> <Verdiremulo> all or nothing 18:56:07 <coopserver> <Jam35> split each line to 3 18:56:09 <coopserver> <Verdiremulo> probably nothing 18:56:10 <coopserver> *** Verdiremulo has joined company #1 18:56:11 <coopserver> *** Game unpaused (number of players) 18:56:15 <coopserver> <Jam35> and have choice to all out 18:56:18 <coopserver> <Jam35> or 18:56:37 <coopserver> <Jam35> if that is hard, split the inner lines 18:56:45 <coopserver> *** Verdiremulo has left the game (general timeout) 18:56:46 <coopserver> *** Game paused (number of players) 18:56:48 <coopserver> <shenghi> The all-all solution I came up with (including waiting bays) was waaaaay too big :p 18:56:49 <coopserver> <Jam35> and give one/two of these prio 18:57:43 <coopserver> <Jam35> build the whole (new) thing by that water thingy 18:57:53 <coopserver> <Jam35> no need to interrupt traffic 18:58:29 <shenghi> Verdiremulo, if it's any consolation, even my i7 4770k doesn't run smoothly (when zoomed out) 18:58:52 <coopserver> <shenghi> That was the plan, either there or in the space above the line. 18:58:57 <Verdiremulo> well, i cannot even start when joining on the max zoom in, focussing on the water ;-) 18:59:06 <Verdiremulo> i'll go for the welcome server hten 18:59:08 <coopserver> <shenghi> I've been experimenting in a sandbox game already 18:59:14 <coopserver> *** Jam35 has joined company #1 18:59:15 <coopserver> *** Game unpaused (number of players) 18:59:36 <Verdiremulo> ah, good plan, i can try it offline 18:59:39 <coopserver> <Jam35> I get jerky scrolling fully zoomed out 18:59:43 <coopserver> <Jam35> that is all 19:00:00 <coopserver> <shenghi> Same 19:00:11 <coopserver> <Jam35> I have an ordinary i5 something 19:00:13 <Verdiremulo> offline it runs smoothly 19:00:16 <Verdiremulo> this same game 19:00:34 <coopserver> <Jam35> where are you? 19:00:43 <Verdiremulo> Belgium 19:00:47 <coopserver> <shenghi> I would start about ploss, but I know nothing about OTTD netcode. =] 19:00:53 <Verdiremulo> isn't it network related then? 19:01:11 <Arveen> for me its also lagging a bit 19:01:17 <Arveen> but only when going fullscreen 19:01:21 <coopserver> <Jam35> server is closer to you 19:01:24 <Verdiremulo> where is the server located? 19:01:27 <coopserver> <Jam35> NL 19:01:32 <Verdiremulo> oh ok 19:01:37 <coopserver> <shenghi> PSG games run pretty much the same for me on server and offline. 19:01:39 <Verdiremulo> that's close indeed 19:02:37 <coopserver> *** Jam35 has joined spectators 19:02:38 <coopserver> *** Game paused (number of players) 19:03:43 <Verdiremulo> slow trains here 19:03:59 <Verdiremulo> there's a train stuck at Sagamihara forest 19:04:03 <shenghi> Technically though, I'd imagine that if the cpu has a hard time keeping up, it might get around to sending packets after a timeout interval. 19:04:09 <Verdiremulo> @Arveen: 19:04:47 <Verdiremulo> train 22 19:04:49 <Verdiremulo> 221* 19:05:04 <coopserver> *** shenghi has joined company #1 19:05:05 <coopserver> *** Game unpaused (number of players) 19:05:07 <coopserver> *** Jam35 has joined company #1 19:05:14 <Arveen> i take a look 19:05:15 <shenghi> Oh, that overflow is too short 19:05:36 <coopserver> *** Arveen has joined company #1 19:05:44 <Arveen> indeed 19:05:44 <coopserver> <shenghi> Sorry, I fixed it already =[ 19:05:48 <Arveen> np 19:06:21 <coopserver> <Jam35> so... merger 19:06:38 <coopserver> <Jam35> we can build together 19:07:00 <Verdiremulo> BBH02? 19:07:08 <coopserver> <shenghi> MSH 02, east merger 19:07:10 <coopserver> <Jam35> MSH 02 19:07:13 <Verdiremulo> oh ok 19:07:57 <coopserver> <Jam35> some space to get some bridges in between 19:08:23 <coopserver> <shenghi> Should the middle line also be giving some space, say halfway? 19:08:39 <coopserver> <Jam35> yes but not yet 19:08:50 <coopserver> <shenghi> Okay 19:08:51 <coopserver> <Jam35> we need to get some lines in first 19:09:06 <coopserver> <Jam35> I might temp connect the already split line 19:09:08 <Arveen> can you put a sign where you doing stuff atm ? i wanna watch too :) 19:09:20 <coopserver> <shenghi> MSH02 19:09:41 <Arveen> ok i got it 19:10:21 <coopserver> <shenghi> I think that's just moving the connection of the 4th, is it not? 19:10:55 <coopserver> <Jam35> we yes we can't do it all in that space 19:11:08 <coopserver> <Jam35> we want to make all lines merge at the same palce 19:11:23 <coopserver> <shenghi> So 4+3 -> 3 19:17:50 *** dr_gonzo has joined #openttdcoop 19:18:27 *** dr_gonzo is now known as Guest1141 19:21:45 <Arveen> btw: can i force the slugs gfx to show in 8bit or are they only in 32bit ? 19:22:15 <coopserver> <Jam35> yes 19:22:35 <coopserver> <Jam35> check the ottd wiki 19:22:43 <coopserver> <Jam35> search for blitter may work 19:22:52 <coopserver> <Jam35> I can't remember the exact setting 19:23:08 <Arveen> ok i take a look 19:23:51 <Verdiremulo> blitter = "8bpp-optimized" 19:24:15 <Verdiremulo> http://dev.openttdcoop.org/projects/yeti/wiki/PlayGuide 19:24:31 <Arveen> ah nice - lets see if that improves my lag situation 19:24:39 <Verdiremulo> but that isn't sufficient for me 19:25:02 <Verdiremulo> though i can always try again... still not sure if 64 or 32 bit version is better 19:25:07 <Arveen> for me the lag is only noticeable when i look at hubs with alot of trains moving 19:25:14 <coopserver> *** Arveen has left the game (Leaving) 19:25:19 <shenghi> 32/64 bit should not matter. 19:26:03 <Arveen> !pw 19:26:03 <coopserver> Arveen: statue 19:26:07 <coopserver> *** Game paused (connecting clients) 19:26:09 <coopserver> *** Arveen has joined 19:26:10 <coopserver> *** Game unpaused (connecting clients) 19:26:10 <Verdiremulo> could be. this savegame runs fine locally in 64 bit. 19:26:22 <Verdiremulo> i'll give it another shot too then :-) sorry for the delay, if it hangs again 19:26:24 <Arveen> ok slugs gfx is now 8bit 19:26:38 <coopserver> *** Game paused (connecting clients) 19:26:42 <coopserver> *** Verdiremulo has joined 19:26:43 <coopserver> *** Game unpaused (connecting clients) 19:26:50 <Verdiremulo> no, still very slow 19:26:52 <Verdiremulo> sorry 19:26:59 <Arveen> and they say "fashion" ? dafuq 19:27:08 <coopserver> *** Verdiremulo has left the game (general timeout) 19:27:26 <Verdiremulo> I'll have better luck next game :-) 19:27:40 <Arveen> well nice - my lag is finally gone with that 19:27:42 <Verdiremulo> c'mon, finish this one asap ;-) 19:28:00 <Verdiremulo> perfect, Arveen! :-) I'm happy for you 19:28:08 <coopserver> <shenghi> So if I switched to 8 bit I would not have jitter when moving the camera when fully zoomed out? =] 19:31:11 <Verdiremulo> btw, do i need the " " in linux? on the forum it says: 19:31:28 <Verdiremulo> blitter = 32bpp-anim w/o "" 19:31:43 <coopserver> <shenghi> Hmm, maybe that prio should stay unconnected for now. =] 19:32:59 *** Guest1141 has quit IRC 19:34:41 <happpy> mite be to meney trains or mite be the map 19:36:35 <happpy> ther sume times ther maps i can not join becours lag 19:38:28 <coopserver> <shenghi> Is it okay if I color-code some of these tracks so I can get my head around the merges that are done? =] 19:39:56 <coopserver> <Jam35> sure 19:40:01 <coopserver> <Jam35> I need it too :) 19:40:06 <coopserver> <shenghi> :p 19:40:08 <coopserver> <Jam35> lost a line here 19:40:24 <coopserver> <shenghi> Btw, what's the PBS thing? It looks like a PF trap, but I've never seen one with PBS. 19:41:42 <coopserver> <Jam35> no I just don't have enough input lines 19:42:30 <coopserver> <Jam35> because 4 split lines plus one unsplit line =5 19:42:36 <coopserver> <Jam35> d'oh :) 19:42:41 <coopserver> <Jam35> not 4 19:43:17 *** Verdiremulo has quit IRC 19:44:55 <coopserver> <Jam35> so only diamonds go to this town drop? 19:45:18 <coopserver> <shenghi> And wood factory goods. 19:45:23 <coopserver> <shenghi> Whatever few there are 19:45:32 <coopserver> <Jam35> i.e those are the only trains to use this merger from the station lines 19:45:49 <coopserver> <shenghi> Yeah 19:45:50 <coopserver> <Jam35> the goods return the other way 19:46:18 <coopserver> <Jam35> so we can probably safely split one over the other two 19:52:41 <coopserver> <shenghi> So the question remains, what's the PBS-thing? =] 19:53:02 <coopserver> <Jam35> extend the prio 19:53:16 <coopserver> <shenghi> Oh, I've never seen that before. 19:53:59 <coopserver> <Jam35> one block technically 19:54:13 <coopserver> <Jam35> pbs allows safe path through 19:54:18 <coopserver> <shenghi> That's brilliant 19:54:25 <coopserver> <Jam35> or it would block itself 19:55:05 <coopserver> <Jam35> only it saves space because the food plant is where we would normally make a loop 19:55:28 <coopserver> <Jam35> or at the bridge, brings the loop to where we can place it 19:55:41 <coopserver> <Jam35> er sort of :0 19:55:51 * BiG_MEECH slaps Jam35 around a bit with a large fishbot 19:55:57 <Jam35> ow 19:56:00 <coopserver> <shenghi> Heh 19:56:23 <BiG_MEECH> yo 19:57:24 <coopserver> <Jam35> done I think 19:57:48 <coopserver> <Jam35> now we need the other way :) 19:58:30 <coopserver> <shenghi> Right. :/ 19:58:47 <coopserver> <shenghi> Haha I would have totally forgotten about that. 19:58:54 <coopserver> <Jam35> how will you do that? LP 19:59:41 <coopserver> <shenghi> We might have created a bit of a jam, 19:59:58 <coopserver> <Jam35> what? no :) 20:00:03 <coopserver> <Jam35> where? 20:00:19 <coopserver> <Jam35> and don't say everywhere 20:00:31 <coopserver> <shenghi> No not everywhere 20:00:50 <coopserver> <shenghi> The second line (color coded yellow) doesn't merge quite as fast as it used to 20:00:53 <coopserver> <shenghi> And is backed up 20:05:31 <coopserver> <shenghi> As for the exit, we can probably get a way with two tracks, and those can fit double bridged right in the middle 20:13:24 <coopserver> *** Arveen has joined company #1 20:14:06 <coopserver> *** Arveen has joined spectators 20:16:26 <coopserver> *** Arveen has left the game (Leaving) 20:16:27 <coopserver> <Jam35> yeah, probably should have made 4th out 20:16:28 <coopserver> <shenghi> There, I did the hard part... =] 20:16:34 <Arveen> well im out for tonight 20:16:35 <Arveen> bb 20:16:39 <coopserver> <Jam35> cya 20:16:42 <coopserver> <shenghi> Good night. 20:17:08 <coopserver> <shenghi> Well, it was 3 out before. 20:17:38 <coopserver> <shenghi> Then again, the lines don't look like they support much mor traffic. 20:17:46 <coopserver> <shenghi> But that also means we need a 4th in. 20:17:46 *** Arveen has quit IRC 20:18:06 <coopserver> <Jam35> the copper lines are struggling 20:18:20 <coopserver> <Jam35> that part 20:18:30 <coopserver> <Jam35> is there alreay 20:18:45 <coopserver> <Jam35> d in there somewhere 20:19:18 <coopserver> <Jam35> might have been a wave from before 20:19:23 <coopserver> <Jam35> looks to be calming 20:20:26 <coopserver> <shenghi> Looks at its max to me, although not jamming. 20:20:56 *** ODM has quit IRC 20:20:58 <coopserver> <shenghi> Then again, a few diamond trains _might_ not hurt 20:23:53 <coopserver> <shenghi> But yeah the merge looks about done. =] I'll have a look at the exit tomorrow. Thanks for the help. =] 20:24:12 <coopserver> <shenghi> Or for making the entire damn thing <3 20:24:29 <coopserver> <Jam35> :) haha 20:24:35 <coopserver> <Jam35> I have an idea there 20:24:39 <coopserver> <Jam35> a suggestion 20:24:46 <coopserver> <Jam35> as it is a quiet line 20:25:32 <coopserver> <Jam35> that keeps the connections down 20:26:09 <coopserver> <Jam35> or some combination so each line gets 3 inputs 20:26:27 <coopserver> <Jam35> each line ABC gets 2 of XYZ 20:26:40 <coopserver> <Jam35> whatever fits easily 20:27:03 <coopserver> <Jam35> so remove the split at X and redesign 20:27:07 <shenghi> Yeah, that looks doable. 20:27:16 <coopserver> <Jam35> easy :P 20:27:19 <coopserver> <Jam35> or tomorrow 20:27:26 <shenghi> Easy for you, doable for me. 20:27:44 <coopserver> <Jam35> practice is all 20:27:46 <coopserver> <shenghi> But tomorrow, alarm goes off in 6 and a half hours. =] 20:28:03 <coopserver> <Jam35> np me too nearlyt 20:28:03 <coopserver> <shenghi> True, so good reason for me to do it. 20:28:37 <coopserver> <Jam35> of course, more connections is better to spread/balance traffic 20:28:45 <coopserver> <Jam35> but it won't matter much here 20:29:31 <coopserver> <shenghi> It shouldn't, unless one of those mines suddenly booms like crazy. But that's a fix for when it's needed. =] 20:29:59 <coopserver> <shenghi> I'll pick up the merge tomorrow evening. Good night, and thanks for the help. =] 20:30:03 <coopserver> <Jam35> alright, well bfn 20:30:05 <coopserver> <Jam35> cya 20:30:12 <coopserver> *** Jam35 has left the game (Leaving) 20:30:13 <coopserver> *** shenghi has left the game (Leaving) 20:30:14 <coopserver> *** Game paused (number of players) 20:57:07 *** efess has quit IRC 21:15:10 *** StarLite has quit IRC 21:16:19 *** Progman has quit IRC 21:52:36 *** aard has quit IRC 23:26:18 *** efess has joined #openttdcoop 23:33:14 *** Goddesen has quit IRC