Config
Log for #openttdcoop on 2nd July 2016:
Times are UTC Toggle Colours
01:15:09  <BiG_MEECH> @8ball
01:15:09  <Webster> BiG_MEECH: Come again?
01:15:14  <BiG_MEECH> hmm
01:33:17  *** andrein has quit IRC
01:42:54  <BiG_MEECH> @8ball Does V453000 put the man sausage in his mouth?
01:42:54  <Webster> BiG_MEECH: The outlook is poor.
01:43:12  <BiG_MEECH> @8ball Does Clockworker love working on clocks
01:43:12  <Webster> BiG_MEECH: Obviously.
01:43:34  <Clockworker> you know it
01:43:39  <BiG_MEECH> lol
01:43:42  <BiG_MEECH> yo
01:43:53  <Clockworker> shalom
01:43:59  <BiG_MEECH> what is going on?
01:48:29  <Clockworker> playing civ and discussing/playing final fantasy record keeper
01:52:09  <BiG_MEECH> what's record keeper?
01:55:07  <Clockworker> some mobile final fantasy game
01:58:28  <BiG_MEECH> cell phone?
01:58:36  <BiG_MEECH> can't be a legit relaease
02:01:14  <Clockworker> there are a lot of cellphone FFs
02:01:25  <Clockworker> remakes like III, IV, I, II
02:01:34  <Clockworker> and spinoffs like record keeper and brave exvius
02:02:49  <BiG_MEECH> yeah never heard of it
02:05:05  <BiG_MEECH> @roulette
02:05:05  <Webster> BiG_MEECH: *click*
02:06:41  <BiG_MEECH> Clockworker
02:06:56  <BiG_MEECH> @8ball WIll Clockworker get shot with @roulette
02:06:56  <Webster> BiG_MEECH: The outlook is poor.
02:58:49  <Clockworker> @roulette
02:58:49  *** Clockworker was kicked by Webster (BANG!)
02:58:50  * Webster reloads and spins the chambers.
02:58:57  *** Clockworker has joined #openttdcoop
02:59:15  <Clockworker> 8ball cannot be doubted
03:12:19  <BiG_MEECH> whoa
03:12:32  <BiG_MEECH> @roulette
03:12:32  *** BiG_MEECH was kicked by Webster (BANG!)
03:12:33  * Webster reloads and spins the chambers.
03:13:59  *** BiG_MEECH has joined #openttdcoop
03:14:05  <BiG_MEECH> damn player
03:22:58  * BiG_MEECH slaps Clockworker around a bit with a large fishbot
03:43:35  <Clockworker> rest in piss
03:43:45  <BiG_MEECH> damnnnnnnn
03:43:52  <BiG_MEECH> @8ball Is V453000 Gay for Clockworker
03:43:52  <Webster> BiG_MEECH: The outlook is good.
03:44:01  <BiG_MEECH> There you go
03:47:49  <Clockworker> I suspected it
03:47:52  <BiG_MEECH> Clock Boy Achmed
03:48:47  <Clockworker> @8ball is BiG_MEECH gay for Arveen
03:48:47  <Webster> Clockworker: Obviously.
03:49:09  <BiG_MEECH> lol
03:49:25  <BiG_MEECH> Real Clockworker
03:49:25  <BiG_MEECH> http://cdn.newsbusters.org/images/ahmed_clockboy_0.jpg
03:50:27  <Clockworker> me on the left
03:50:33  <BiG_MEECH> yup
03:50:45  <BiG_MEECH> Should mount it on a neat vest
03:50:51  <Clockworker> like
03:50:52  <Clockworker> the left
03:50:55  <Clockworker> I'm the bomb
03:51:15  <Clockworker> achmed is my designer
03:51:56  <BiG_MEECH> lol
03:52:12  <BiG_MEECH> I wanted to make a company called BOM
03:52:17  <BiG_MEECH> and we'd make vests
03:52:30  <BiG_MEECH> Jee, Clockworker. That's a great BOM vest you're wearing!
03:54:29  <BiG_MEECH> Your vest is the BOM!
03:56:01  <BiG_MEECH> Wow, I never know you could wear two BOM vests at once
03:56:02  <BiG_MEECH> Ect...
03:58:18  <BiG_MEECH> @roulette
03:58:18  <Webster> BiG_MEECH: *click*
04:07:35  <BiG_MEECH> @roulette
04:07:35  <Webster> BiG_MEECH: *click*
04:07:36  <BiG_MEECH> @roulette
04:07:36  <Webster> BiG_MEECH: *click*
04:07:37  <BiG_MEECH> @roulette
04:07:37  *** BiG_MEECH was kicked by Webster (BANG!)
04:07:38  * Webster reloads and spins the chambers.
04:07:45  *** BiG_MEECH has joined #openttdcoop
04:15:41  *** Verdiremulo has joined #openttdcoop
04:15:50  <Verdiremulo> hello y'all
04:15:52  <Verdiremulo> !players
04:15:52  <coopserver> Verdiremulo: There are currently 0 players and 1 spectators, making a total of 1 clients connected
04:16:38  <Verdiremulo> !pw
04:16:38  <coopserver> Verdiremulo: lpvoid
04:16:52  <coopserver> *** Game still paused (connecting clients, number of players)
04:16:53  <coopserver> *** Verdiremulo has joined
04:16:54  <coopserver> *** Game still paused (number of players)
04:18:40  <coopserver> <Verdiremulo> loking good ,shengi!
04:19:02  <coopserver> <Verdiremulo> missing one piece & one sign under the top right bridge, though (NE corner of your hub)
04:22:45  <coopserver> *** Verdiremulo has left the game (Leaving)
04:28:44  *** Verdiremulo has quit IRC
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04:31:38  <Verdiremulo> @dict lpvoid
04:31:40  <Webster> Verdiremulo: No definition for "lpvoid" could be found in wn
04:31:52  <Verdiremulo> @roulette
04:31:52  *** Verdiremulo was kicked by Webster (BANG!)
04:31:53  * Webster reloads and spins the chambers.
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06:28:06  <Arveen> !pw
06:28:06  <coopserver> Arveen: borges
06:28:10  <coopserver> *** Game still paused (connecting clients, number of players)
06:28:11  <coopserver> *** Arveen has joined
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06:40:19  <coopserver> *** Arveen has joined company #1
06:40:20  <coopserver> *** Game unpaused (number of players)
06:47:32  <shenghi> lpvoid is a pointer to anything, in C.
06:47:47  <Arveen> that is fantastic
06:47:49  <shenghi> Or more specifically, in Win32 (C).
06:48:42  <shenghi> Arveen, it was the password earlier, and Verd... crap, he's not here... @dict'd it.
06:48:54  <Arveen> ah ok - that was before i joined today
06:49:08  <shenghi> Yeah.
06:49:26  <shenghi> I had missed the guy leaving, because he was kicked after an @roulette.
06:49:43  <shenghi> !pw
06:49:43  <coopserver> shenghi: consts
06:49:48  <coopserver> *** Game paused (connecting clients)
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07:21:48  <coopserver> <shenghi> Got to go, see you later. =]
07:21:52  <coopserver> *** shenghi has joined spectators
07:21:54  <Arveen> later
07:28:32  <coopserver> *** Mark has left the game (general timeout)
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07:39:57  <coopserver> *** Arveen has left the game (general timeout)
07:40:00  <coopserver> *** Game paused (number of players)
07:40:00  <Arveen> dafuq
07:40:24  <coopserver> *** shenghi has left the game (general timeout)
07:40:33  <Arveen> server dead ?
07:40:48  <Arveen> hm ok
07:40:50  <Arveen> works again
07:40:52  <Arveen> !pw
07:40:52  <coopserver> Arveen: longer
07:40:56  <coopserver> *** Game still paused (connecting clients, number of players)
07:40:58  <coopserver> *** Arveen has joined
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07:41:56  <coopserver> *** Arveen has joined company #1
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07:46:07  <coopserver> *** Arveen has left the game (general timeout)
07:46:08  <coopserver> *** Game paused (number of players)
07:46:27  <Arveen> hmmm
07:47:19  <coopserver> [udp] advertising to the master server is failing
07:47:35  <Arveen> something is fizucked
07:48:05  <Jam35> wiki was just being super slow, not even sure they are related
07:48:22  <Jam35> !pw
07:48:22  <coopserver> Jam35: column
07:48:27  <coopserver> *** Game still paused (connecting clients, number of players)
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07:48:34  <Arveen> had some lag and then got kicked off 2 times
07:48:53  <Arveen> is that server running at a DC or privte ?
07:49:00  <coopserver> *** Game still paused (connecting clients, number of players)
07:49:02  <coopserver> *** Arveen has joined
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07:49:15  <coopserver> *** Game unpaused (number of players)
07:49:33  <Jam35> idk
07:50:16  <coopserver> *** Jam35 has joined company #1
08:03:23  <Arveen> have you seen the disco station ?
08:04:13  <coopserver> <Jam35> :) haha
08:04:20  <Arveen> :D
08:10:41  <shenghi> !pw
08:10:41  <coopserver> shenghi: design
08:10:50  <coopserver> *** Game paused (connecting clients)
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08:19:25  <Arveen> does "wheat drop" also need an pickup station ?
08:19:35  <coopserver> <Jam35> yes
08:25:16  <V453000> dem foodz
08:25:43  <coopserver> <shenghi> *munch munch*
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08:31:33  <coopserver> *** shenghi has joined company #1
08:36:00  <shenghi> @gap 2
08:36:00  <Webster> shenghi: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
08:38:09  *** Vinnie has joined #openttdcoop
08:38:58  <Vinnie> !pw
08:38:58  <coopserver> Vinnie: cruise
08:39:03  <coopserver> *** Game paused (connecting clients)
08:39:06  <coopserver> *** Vinnie has joined
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08:39:09  <coopserver> <Vinnie> hello
08:39:13  <coopserver> <shenghi> Hi
08:39:15  <coopserver> <Jam35> hi Vin
08:39:23  <coopserver> <Jam35> long time :)
08:39:27  <coopserver> <Vinnie> indeed
08:39:46  <coopserver> <Jam35> wb :)
08:40:04  <coopserver> <Vinnie> can i pretend to be a noob?
08:40:23  <coopserver> <Jam35> er sure :P
08:41:25  <coopserver> <Vinnie> any cl, is asking for abuse
08:41:33  <coopserver> <Vinnie> i like it
08:42:08  <coopserver> <Jam35> it's pretty convenient yes :)
08:50:14  <V453000> yo
08:50:20  <Arveen> yo mr V
08:50:27  <coopserver> <shenghi> Hi
08:50:40  <V453000> !pw
08:50:40  <coopserver> V453000: number
08:50:48  <coopserver> *** Game paused (connecting clients)
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08:51:15  <coopserver> <V453000> ooh madfuck disco station
08:51:26  <coopserver> <shenghi> Lol
08:51:35  <Arveen> aye
08:51:48  <coopserver> <shenghi> Sorry :D
08:51:52  <Arveen> i like it
08:53:10  <coopserver> <V453000> paper goods drop looks fun
08:53:20  <coopserver> <V453000> back later
08:53:21  <coopserver> *** V453000 has left the game (Leaving)
08:53:58  <coopserver> <shenghi> Yeah, it does. =]
08:54:51  <coopserver> <shenghi> Oops, I forgot I need to make a merge here =[
09:05:52  <coopserver> <shenghi> CL abuse? Nah!
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09:20:59  <coopserver> <Jam35> drive on left
09:21:04  <coopserver> <Jam35> Arveen?
09:21:11  <Arveen> uh ?
09:21:43  <coopserver> <Jam35> you could cross over I guess
09:22:11  <coopserver> <Jam35> I did that to begin with
09:22:25  <coopserver> <Jam35> at wheat
09:22:31  <Arveen> oops
09:22:34  <Arveen> well fuck
09:22:37  <Arveen> heh
09:22:45  <coopserver> <Jam35> I wasn't happy so I rebuilt
09:22:49  <coopserver> <Jam35> up to you
09:23:02  <coopserver> <Jam35> or...
09:23:10  <coopserver> <Jam35> that
09:23:21  <Arveen> yeah
09:23:22  <coopserver> <Jam35> before you go too far
09:23:31  <Arveen> thats a resonable correction :)
09:23:32  <BiG_MEECH> YO
09:23:38  <coopserver> <Jam35> oyoy
09:23:50  <BiG_MEECH> YOYOYOMFERS
09:23:56  <coopserver> <shenghi> Ohai!
09:24:09  <coopserver> <shenghi> Pff, this MSH is giving me more trouble than it should.
09:27:05  <Arveen> would you do prio checks @ leaving tracks ?
09:27:13  <Arveen> or just let them battle
09:27:55  <coopserver> <Jam35> I haven't
09:28:03  <coopserver> <Jam35> again it's your choice
09:28:08  <coopserver> <Jam35> hard to do in that space
09:28:15  <coopserver> <Jam35> you would need to change it
09:29:53  <BiG_MEECH> Damn, you guys using my great plan?
09:30:04  <coopserver> <shenghi> Yeah
09:30:06  <coopserver> <shenghi> Of course.
09:30:07  <BiG_MEECH> I dont think mine involved any MSH
09:30:14  <BiG_MEECH> P2p with ROAD VEHICLES
09:30:31  <BiG_MEECH> good
09:31:01  <coopserver> <shenghi> Please, with that many road vehicles, hubs are a must.
09:32:09  <BiG_MEECH> Nice
09:32:12  <BiG_MEECH> Road Hub
09:32:21  <Arveen> btw: we got TL2 so they don't have much capacity which leads to traincount++ so LL_RR might be maxed pretty fast ?
09:36:24  <coopserver> <Jam35> short then long bridges could cause problems
09:37:02  <coopserver> <Jam35> not to mention TL2 has it's own problems
09:37:16  <coopserver> <Jam35> but the 6 will clear before the 8
09:37:26  <coopserver> <Jam35> this will cause stoppages and evil mode
09:37:31  <coopserver> <shenghi> =[
09:37:36  <coopserver> <Jam35> constant stop start
09:38:03  <coopserver> <Jam35> just tf the island
09:38:22  <coopserver> <shenghi> Yeah, I just didn't want to :p
09:38:35  <coopserver> <Jam35> undo? :)
09:38:40  <coopserver> <shenghi> In fact, I moved the island, without changing its shape :p
09:38:54  <coopserver> <shenghi> Acutally that could work!
09:38:56  <coopserver> <shenghi> 7-7
09:39:39  <coopserver> <shenghi> Solved! =]
09:39:44  <coopserver> <Jam35> ko
09:45:04  <coopserver> *** Jam35 has joined spectators
10:08:21  <BiG_MEECH> !pw
10:08:21  <coopserver> BiG_MEECH: strgen
10:08:28  <coopserver> *** Game paused (connecting clients)
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10:09:07  <coopserver> <BiG_MEECH> hola
10:09:20  <coopserver> <shenghi> Hi
10:11:11  <coopserver> <BiG_MEECH> OG VINNIE
10:11:49  <coopserver> *** BiG_MEECH has left the game (Leaving)
10:20:29  *** BiG_MEECH has quit IRC
10:20:36  <coopserver> <shenghi> Aww, the trees in the center of my second DISCO-thingy keep disappearing.
10:20:51  <coopserver> <Arveen> no happy trees for disco
10:21:05  <coopserver> *** Jam35 has joined company #1
10:21:50  <coopserver> <Jam35> disco ball
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10:22:27  <coopserver> <shenghi> :D
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12:44:14  *** ChanServ sets mode: +o Maraxus
12:46:19  <Maraxus> !pw
12:46:19  <coopserver> Maraxus: loozit
12:46:29  <coopserver> *** Game still paused (connecting clients, number of players)
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12:57:38  *** Webster sets mode: +o Mark
12:57:47  <Mark> hiyo
13:00:33  <Mark> !pw
13:00:34  <coopserver> Mark: reject
13:00:38  <coopserver> *** Game still paused (connecting clients, number of players)
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14:01:43  <shenghi> !pw
14:01:43  <coopserver> shenghi: friend
14:01:57  <coopserver> *** Game still paused (connecting clients, number of players)
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16:28:04  <happpy> !players
16:28:04  <coopserver> happpy: There are currently 0 players and 2 spectators, making a total of 2 clients connected
16:28:08  <happpy> hi
17:37:13  *** Verdiremulo has joined #openttdcoop
17:37:37  <Verdiremulo> !players
17:37:37  <coopserver> Verdiremulo: There are currently 0 players and 2 spectators, making a total of 2 clients connected
17:38:17  <Verdiremulo> @8ball is there a remaining MSH to build for Verdiremulo?
17:38:17  <Webster> Verdiremulo: The answer is def-- oooh! shiny thing!
17:38:41  <Clockworker_> @roulette
17:38:41  <Webster> Clockworker_: *click*
17:38:56  <Verdiremulo> Webster is a maniac
17:39:03  <Verdiremulo> always shoots before the 3rd click
17:39:11  <Clockworker_> a fickle entity
17:39:12  <Verdiremulo> @roulette
17:39:12  <Webster> Verdiremulo: *click*
17:39:17  <Clockworker_> @roulette
17:39:17  <Webster> Clockworker_: *click*
17:39:20  <Clockworker_> ha
17:39:30  <Verdiremulo> ok this exeption proves i'm right
17:39:32  <Verdiremulo> @roulette
17:39:32  <Webster> Verdiremulo: *click*
17:39:38  <Clockworker_> lol
17:39:42  <Clockworker_> he never loaded the gun
17:39:44  <Clockworker_> @roulette
17:39:44  *** Clockworker_ was kicked by Webster (BANG!)
17:39:45  * Webster reloads and spins the chambers.
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17:39:53  <Verdiremulo> lolz
17:39:58  <Verdiremulo> @roulette
17:39:58  *** Verdiremulo was kicked by Webster (BANG!)
17:39:59  * Webster reloads and spins the chambers.
17:40:08  *** Verdiremulo has joined #openttdcoop
17:40:14  <Verdiremulo> ^^ His revenge...
17:40:24  <Jam35> @roulette spin
17:40:24  <Webster> *SPIN* Are you feeling lucky?
17:40:39  <Jam35> @roulette
17:40:39  *** Jam35 was kicked by Webster (BANG!)
17:40:40  * Webster reloads and spins the chambers.
17:40:50  <Clockworker_> RIP
17:40:56  *** Jam35 has joined #openttdcoop
17:40:56  *** ChanServ sets mode: +o Jam35
17:41:13  <Verdiremulo> is there still a MSH to build? or a main drop station?
17:41:23  <Jam35> loads of them
17:41:24  <Clockworker_> I wonder what other functions webster has
17:41:36  <Clockworker_> "functions"
17:41:51  <Verdiremulo> @commands
17:41:51  <Webster> Verdiremulo: 2tt, 3tt, 8ball, abr02, abr03, abr04, abr05, abr06, abr07, abr08, abr09, abr10, abr11, abr12, add, afternoon, alert, announce, announce add, announce list, announce remove, any, aol, ap+, apply, apropos, archive, ask, at, author, autoreplace, away, azn, backuphelp, ban add, ban list, ban remove, base, beer, beertime, binary, blog, bold, botsnack, brain, bugs, cache, calc, capabilities, (8 more messages)
17:42:12  <Clockworker_> @beer
17:42:12  <Webster> The cause of, and solution to, all of life's problems
17:42:21  <Clockworker_> @azn
17:42:21  <Webster> Clockworker_: (azn <text>) -- Returns <text> with the l's made into r's and r's made into l's.
17:42:28  <Clockworker_> lmao
17:42:29  <Verdiremulo> @all our base are belong to us
17:42:36  <Clockworker_> @azn shameful display
17:42:36  <Webster> Clockworker_: shamefur dispray
17:42:40  <Verdiremulo> @azn all our base are belong to us
17:42:40  <Webster> Verdiremulo: arr oul base ale berong to us
17:42:47  <Verdiremulo> your*
17:43:05  <Clockworker_> @azn american style
17:43:05  <Webster> Clockworker_: amelican styre
17:43:18  <Verdiremulo> @calc sqrt(2)
17:43:18  <Webster> Verdiremulo: 1.41421356237
17:43:32  <Verdiremulo> that's a handy one!
17:43:46  <Verdiremulo> @capabilities
17:43:52  <Verdiremulo> (and now i'll stop flooding the chat)
17:44:16  <Verdiremulo> @roulette spin
17:44:16  <Webster> *SPIN* Are you feeling lucky?
17:44:19  <Verdiremulo> @roulette
17:44:19  <Webster> Verdiremulo: *click*
17:45:08  <shenghi> !players
17:45:08  <coopserver> shenghi: There are currently 0 players and 2 spectators, making a total of 2 clients connected
17:45:23  <shenghi> !pw
17:45:24  <coopserver> shenghi: scores
17:45:28  <coopserver> *** Game still paused (connecting clients, number of players)
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18:06:41  <Verdiremulo> !pw
18:06:41  <coopserver> Verdiremulo: sigill
18:06:51  <coopserver> *** Game paused (connecting clients)
18:06:53  <coopserver> *** Verdiremulo has joined
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18:06:59  <coopserver> <shenghi> Hi
18:07:08  <coopserver> <Verdiremulo> yoo
18:07:37  <coopserver> <Verdiremulo> disco is pretty cool
18:07:45  <coopserver> <shenghi> :D
18:07:47  <coopserver> <shenghi> Thanks
18:08:20  <coopserver> <Verdiremulo> working on paper drop now, shenghi?
18:08:23  <coopserver> <shenghi> Ye
18:08:29  <coopserver> <shenghi> Almost done, though.
18:08:37  <coopserver> <shenghi> Might do pickup too, but maybe not. :p
18:09:36  <coopserver> <Verdiremulo> I'm feeling like working on a hub, MSH or BBH or SLH
18:10:05  <coopserver> <shenghi> Well, as you can see, plenty of hubs to choose from. =]
18:10:23  <coopserver> <Verdiremulo> yes indeed, just got to find me a cosy spot and start planning/laying tracks
18:10:35  <coopserver> <Verdiremulo> preferably following the plan ;-)
18:10:40  <coopserver> <shenghi> :D
18:11:04  <coopserver> <Verdiremulo> or nuke my plan first
18:11:22  <coopserver> <Verdiremulo> and then look for a spot
18:12:13  <coopserver> <shenghi> There's two connection ready for the Grand Oinks BBH.
18:14:13  <coopserver> <Verdiremulo> that will be one of the busiest though
18:14:26  <coopserver> <shenghi> So? :p
18:14:41  <coopserver> <shenghi> I took one of the busiest too, as my first hub on an openttdcoop server ever.
18:14:49  <coopserver> <Verdiremulo> true, that's good. means it 'll be rebuild asap :P
18:16:18  <coopserver> <shenghi> Crap, I should have put these test trains in a group :p
18:20:04  <coopserver> <shenghi> No stealing of the BBH 01 sign though! =]
18:20:24  <coopserver> <Verdiremulo> ah, 03 then
18:23:09  <coopserver> <shenghi> That paper mill is nicely in the way
18:23:20  <coopserver> <Verdiremulo> paper & farm & oil
18:23:25  <coopserver> <Verdiremulo> lots of stray insdustries there
18:23:38  <coopserver> <Verdiremulo> but CL0 is forgiving
18:23:45  <coopserver> <shenghi> Yeah
18:23:51  <coopserver> <Verdiremulo> or else i'll tunnel myself through
18:25:20  <coopserver> <Verdiremulo> gap length was 8
18:25:21  <coopserver> <Verdiremulo> ?
18:25:24  <coopserver> <Verdiremulo> @gap 2
18:25:26  <coopserver> <shenghi> Ye
18:25:29  <shenghi> @gap 2
18:25:29  <Webster> shenghi: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
18:25:33  <Verdiremulo> @thanks
18:25:33  <Webster> Okay, but I'm a bot
18:25:53  <coopserver> <Verdiremulo> three it is then
18:29:49  <happpy> hi alll
18:29:55  <coopserver> <Verdiremulo> hi happy
18:30:03  <coopserver> <shenghi> Hi
18:30:06  <happpy> how things
18:30:36  <coopserver> <shenghi> Quiet
18:30:40  <coopserver> *** shenghi has joined spectators
18:31:01  <coopserver> <Verdiremulo> indeed
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18:59:55  <shenghi> !pw
18:59:55  <coopserver> shenghi: linear
18:59:59  <coopserver> *** Game paused (connecting clients)
19:00:01  <coopserver> *** shenghi has joined
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19:00:24  <coopserver> <Verdiremulo> hey
19:00:30  <coopserver> <shenghi> Hi =]
19:00:53  <coopserver> <shenghi> I was off testing something for the MSH Wheat food drop, but now I don't feel like building it :p
19:01:00  <coopserver> <Verdiremulo> i'm making this overly complex
19:01:20  <coopserver> <shenghi> Maaaaybe
19:01:29  <coopserver> <Verdiremulo> trying to keep the main line inside
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19:01:41  <coopserver> <Verdiremulo> from NE to SW
19:02:01  <coopserver> <shenghi> I was about to say "It's a BBH, they're all main lines" :p
19:03:31  <coopserver> <Verdiremulo> still needs mixers at the exits
19:03:40  <coopserver> <Verdiremulo> but centre is operational
19:04:00  <coopserver> <shenghi> =]
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20:04:54  <coopserver> <Verdiremulo> BBH 03 ready
20:05:09  <coopserver> <Verdiremulo> could someone check it and give comments/suggestions?
20:11:39  <coopserver> <shenghi> Why are (some of) your exit signals after splits two-way?
20:12:29  <coopserver> <Verdiremulo> i thought a train never waited before a 2way signal, at a double bridge
20:12:51  <coopserver> <Verdiremulo> while he can wait in front of a single signal, if the other  side's penalty is higher (i think)
20:13:17  <coopserver> *** Verdiremulo has joined spectators
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20:13:21  <coopserver> <Verdiremulo> but not sure, better ask a regular.
20:13:30  <V453000> 2way signal = if red, trains NEVER go there
20:13:36  <coopserver> <shenghi> A two way red signal is not considered as a path.
20:13:42  <V453000> if 1way signal is red, it just gives some penalty
20:14:04  <coopserver> <Verdiremulo> so... 2 way signals at a double bridge makes sense, right?
20:14:06  <coopserver> <shenghi> And when doubling bridges, it's not needed. The one way red exit signal is good enough.
20:14:27  <V453000> with normal double bridges it shouldn't do any difference, normal 1-ways should work
20:14:39  <V453000> if each of the bridges leads elsewhere, it can make a difference
20:14:47  <V453000> but this early in the game it should work with 1ways
20:15:14  <V453000> the 2ways usually happen in extra places later on when ML gets complicated and for example 6th line gets some detours along the way
20:15:32  <coopserver> <Verdiremulo> ok i'll adjust them. Thanks for the in-depth explanation, Vasek ;-)
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20:16:14  <V453000> :D <3
20:16:31  <V453000> been a while since anybody was able to decode my nickname on the first try
20:16:52  <coopserver> <Verdiremulo> i didn't myself. Its written somewhere on the blog.
20:17:03  <V453000> o
20:17:04  <coopserver> <Verdiremulo> don't know where anymore though :s
20:17:05  <V453000> XD
20:17:15  <V453000> U SUK then :>
20:17:33  <shenghi> How is 000 == k? =]
20:17:41  <coopserver> <Verdiremulo> then take it as a challenge, and give some advice :P
20:17:44  <V453000> well when you write 40k it usually means 40 000
20:17:46  <V453000> ie warhammer
20:17:56  <coopserver> <Verdiremulo> k as in kilo
20:18:03  <V453000> pretty much
20:18:05  <shenghi> Oh -[
20:18:07  <shenghi> =] *
20:18:14  <V453000> muricans and their imperial units :P
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20:19:07  <coopserver> <Verdiremulo> where are you planning to build in the near future, shenghi?
20:19:15  <coopserver> <Verdiremulo> BBH03 is more or less finished
20:19:20  <coopserver> <Verdiremulo> imho at leat
20:19:45  <coopserver> <shenghi> I was considering MSH Wheat Food Drop
20:19:49  <coopserver> <shenghi> But not tonight.
20:19:55  <coopserver> <Verdiremulo> i'm off now. Will return in a good 22 hrs :-)
20:20:10  <coopserver> <shenghi> I've placed some signals at your BBH =]
20:20:15  <coopserver> <shenghi> Alright, good night.
20:20:16  <coopserver> <Verdiremulo> paper goods drop is a snuggish location too
20:20:18  <coopserver> <Verdiremulo> thanks!
20:20:22  <coopserver> <Verdiremulo> will check it out then
20:20:46  <coopserver> <Verdiremulo> ah thx
20:20:49  <coopserver> <Verdiremulo> good pointers
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21:29:29  <MF_MEECH> YO MFERS
21:29:43  <MF_MEECH> @roulette
21:29:43  <Webster> MF_MEECH: *click*
21:29:45  <MF_MEECH> @roulette
21:29:45  <Webster> MF_MEECH: *click*
21:29:46  <MF_MEECH> @roulette
21:29:47  *** MF_MEECH was kicked by Webster (BANG!)
21:29:48  * Webster reloads and spins the chambers.
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23:19:21  <Clockworker_> @roulette
23:19:21  <Webster> Clockworker_: *click*
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