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Log for #openttdcoop on 5th July 2016:
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09:24:09  <Verdiremulo> @roulette
09:24:09  <Webster> Verdiremulo: *click*
09:29:46  <Verdiremulo> @roulette
09:29:46  <Webster> Verdiremulo: *click*
09:36:31  <happpy> hey
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11:29:34  <happpy> !players
11:29:34  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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13:58:44  <j992> !pw
13:58:44  <coopserver> j992: purely
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14:01:04  <happpy> hi
14:01:23  <coopserver> <j992> Hey, there
14:01:41  <happpy> how things
14:02:06  <coopserver> <j992> Good
14:02:08  <coopserver> <j992> You?
14:02:19  <happpy> good
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16:39:13  <Arveen> !pw
16:39:13  <coopserver> Arveen: legend
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17:20:50  <Verdi> hi y'all
17:21:13  <Verdi> ready to co-create, anyone?
17:21:20  <Verdi> @roulette
17:21:20  *** Verdi was kicked by Webster (BANG!)
17:21:21  * Webster reloads and spins the chambers.
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17:22:03  <Verdiremulo> @roulette
17:22:03  <Webster> Verdiremulo: *click*
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17:25:27  <V453000> OMG I PUSHED SOMETHING TO GIT
17:25:38  <V453000> success intensifies
17:25:45  <V453000> heavy breathing
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17:36:56  <shenghi> V453000, I committed many things to git today :p
17:37:10  <shenghi> !pw
17:37:11  <coopserver> shenghi: triple
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17:37:39  <coopserver> <shenghi> Wow, so much done
17:38:16  *** Verdiremulo has quit IRC
17:39:33  <Verdiremulo_> its a fun map
17:39:54  <Verdiremulo_> cl0 rules, should be the new norm ;-)
17:41:25  <shenghi> Nah
17:41:32  <shenghi> Diversity is good.
17:41:54  <shenghi> Btw, why do you sign everything with a backslash? =]
17:42:55  <Jam35> left handed
17:43:00  <Verdiremulo_> should it be a frontslash?
17:43:09  <Verdiremulo_> its oldscool :-p
17:43:45  <coopserver> *** shenghi has joined company #1
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17:43:56  <Verdiremulo_> dont you, shengi?
17:44:16  <Verdiremulo_> shenghi*
17:44:22  <shenghi> Most people sign with a forward slash.
17:44:24  <shenghi> So I do that, too. :p
17:44:51  <coopserver> <shenghi> So as by a miracle, the hub I really wanted to build has not been built yet. Yaay.
17:45:29  <Verdiremulo_> hurrah!
17:45:50  <coopserver> <shenghi> So MSH 05 and 06 make me go wow.
17:45:52  <Verdiremulo_> i'll join you in 15'
17:46:07  <coopserver> <shenghi> I'm just planning a bit now, my dinner will be ready in '10.
17:46:10  <Verdiremulo_> you can do it!
17:46:17  <Verdiremulo_> msh07?
17:46:28  <coopserver> <shenghi> Yeah, the wheat drop msh.
17:46:39  <coopserver> <shenghi> I have been wanting to build that since saturday, but only now got the time.
17:46:48  <Verdiremulo_> fun spot indeed
17:47:12  <Verdiremulo_> i'll make the gold station if its still there
17:47:21  <Verdiremulo_> or help you, if you want.
17:47:26  <coopserver> <shenghi> Yep, still open.
17:47:58  <Verdiremulo_> looking at station junctionary just now
17:48:01  <Verdiremulo_> http://wiki.openttdcoop.org/images/7/7b/Psg184_oredrop.png
17:48:07  <Verdiremulo_> is a nice roro
17:48:40  <shenghi> Yeah.
17:49:21  <Verdiremulo_> or this: http://wiki.openttdcoop.org/images/8/85/Psg156_wooddrop.png
17:49:31  <Verdiremulo_> simple but effective
17:49:52  <Verdiremulo_> and terminus, maybe better for that location
17:50:01  <shenghi> Still. Disco station best station.
17:50:50  <Verdiremulo_> it's a beauty indeed. still unconnected though, coal msh needs to be build asap ;-)
17:51:08  <coopserver> <shenghi> Yeah, but that one's hard :p
17:51:21  <Verdiremulo_> we can take a stab at it
17:51:34  <coopserver> <shenghi> Maybe. If I have time.
17:51:40  <Verdiremulo_> if it fails, other and stronger\wiser men will take over ;-)
17:51:44  <coopserver> <shenghi> I probably need most of my time for the wheat MSH
17:51:51  <Verdiremulo_> no prob
17:52:25  <Verdiremulo_> it won't run away :-) the game will be around for a while i think
17:52:37  <coopserver> <shenghi> Probably, yeah.
17:52:46  <coopserver> <shenghi> Plenty of upgrades to do once trains start going.
17:52:54  <coopserver> <shenghi> Dinner's ready, brb.
17:52:57  <coopserver> *** shenghi has joined spectators
17:52:58  <Verdiremulo_> not many active builders, apart from you, me, jam35 and Maraxus
17:52:59  <coopserver> *** Game paused (number of players)
17:53:08  <Verdiremulo_> ok enjoy!
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18:10:47  <Verdiremulo> @roulette
18:10:47  <Webster> Verdiremulo: *click*
18:12:18  <Verdiremulo> !pw
18:12:18  <coopserver> Verdiremulo: marked
18:12:28  <coopserver> *** Game paused (connecting clients)
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18:13:49  <coopserver> <shenghi> Hi
18:15:15  <coopserver> <Verdiremulo> y
18:15:26  <coopserver> <Verdiremulo> you know you can make a cross too?
18:15:36  <coopserver> <shenghi> Yeah.
18:15:44  <coopserver> <Verdiremulo> kk
18:15:57  <coopserver> <Verdiremulo> would save you 4 spaces :-)
18:16:01  <coopserver> <Verdiremulo> but this is more expandable
18:16:34  <coopserver> <Verdiremulo> 2-4 spaces, depending on how tight you want to make it
18:16:47  <coopserver> <shenghi> Not too tight.
18:16:48  <coopserver> <Verdiremulo> i'll head for gold-drop
18:16:55  <coopserver> <shenghi> In fact, I was looking to set this up quite wide. =]
18:16:56  <coopserver> <Verdiremulo> cu in 30'
18:16:59  <coopserver> <shenghi> :D
18:17:01  <coopserver> <shenghi> Have fun
18:17:02  <coopserver> <Verdiremulo> that's good
18:17:07  <coopserver> <Verdiremulo> plenty of space around, better use it
18:17:08  <coopserver> <shenghi> And damn, 30 minutes ios fast :p
18:17:19  <coopserver> <Verdiremulo> i'll make it a small drop ;-)
18:17:21  <coopserver> <shenghi> is*
18:17:25  <coopserver> <Verdiremulo> and have the example from the junctionary
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18:45:04  <coopserver> <shenghi> So about making this spacious...
18:45:05  <coopserver> <shenghi> :D
18:45:16  <coopserver> <shenghi> Some parts are pretty cramped.
18:46:00  <coopserver> <Verdiremulo> i'll have a look
18:46:02  <coopserver> <Verdiremulo> station ready
18:46:37  <coopserver> <shenghi> Nice =]
18:46:40  <coopserver> <Verdiremulo> what side do you have trouble with?
18:46:50  <coopserver> <shenghi> Oh, no trouble, just cramped.
18:46:51  <coopserver> <Verdiremulo> its looking good already!
18:47:10  <coopserver> <Verdiremulo> nah its fine
18:47:20  <coopserver> <Verdiremulo> plenty of space around for future extentions
18:48:15  <coopserver> <shenghi> Not without demolishing the mountain ^^
18:48:28  <coopserver> <Verdiremulo> youcan always build on top of it :-)
18:48:30  <coopserver> <Verdiremulo> or on the water ;-)
18:50:47  <coopserver> <Verdiremulo> you build an all to all balancer for each direction?
18:50:54  <coopserver> <Verdiremulo> not just for the merging lines?
18:51:03  <coopserver> <shenghi> They're inner balancers.
18:51:25  <coopserver> <Verdiremulo> yes, but the 2 lines coming from one side, were already balanced normally
18:51:37  <coopserver> <Verdiremulo> you only splitted from them earlier
18:51:39  <coopserver> <shenghi> Specifically, main station lines can join either ML.
18:52:10  <coopserver> <Verdiremulo> ah ok. i normally do that at the station exit
18:52:18  <coopserver> <Verdiremulo> but you are right, this is better
18:52:35  <coopserver> <shenghi> Well, yeah. But you don't know how the ML is packed. =]
18:52:39  <coopserver> <Verdiremulo> true
18:52:44  <coopserver> <shenghi> So a perfect split at the station, might not be good for joining,
18:53:07  <coopserver> <Verdiremulo> i typically make an incomplete joiner for a MSH
18:53:10  <coopserver> <Verdiremulo> but complete is better indeed
18:53:20  <coopserver> <Verdiremulo> i did single bridge at MSH07
18:53:26  <coopserver> <Verdiremulo> for one direction
18:53:28  <coopserver> <Verdiremulo> full for the other
18:53:32  <coopserver> <shenghi> Compared to my BBH, that one has all-to-all mergers
18:53:42  <coopserver> <shenghi> Lets see, where's 7
18:53:48  <coopserver> <shenghi> You named mine 7 :p
18:53:54  <coopserver> <Verdiremulo> ah loz
18:53:58  <coopserver> <Verdiremulo> lolz. 8 then
18:54:04  <coopserver> <Verdiremulo> see !this one
18:54:24  <coopserver> <shenghi> Oh, that is 7
18:54:28  <coopserver> <shenghi> I'll name mine 8
18:55:03  <coopserver> <shenghi> Well, technically, you can single bridge/tunnel, since you're allowing a split.
18:55:37  <coopserver> <shenghi> So it's probably fine unless very heavy, unbalanced traffic.
19:05:08  <coopserver> <Verdiremulo> i'll make an attempt at coal drop
19:05:13  <coopserver> <Verdiremulo> you can help/join me if you like
19:05:17  <coopserver> <Verdiremulo> MSH i mean
19:06:04  <coopserver> <shenghi> I might take a quick stab, if I get this final merge done.
19:06:11  <coopserver> <Verdiremulo> great
19:06:15  <coopserver> <shenghi> But I wake up at 5 am every day, so it's also nearing my bed time. =]
19:06:24  <coopserver> <Verdiremulo> i saw you were near finishing
19:06:33  <coopserver> <Verdiremulo> or if you have another pet project, we can do that offc
19:06:43  <coopserver> <shenghi> I had nothing else planned.
19:06:55  <coopserver> <shenghi> I was thinking of maaaaybe taking  a stab at paper pickup, but you beat me to it =]
19:07:05  <coopserver> <shenghi> Which is probably a good thing
19:07:09  <coopserver> <Verdiremulo> sorry
19:07:15  <coopserver> <Verdiremulo> @ request of lol
19:07:22  <coopserver> <shenghi> I shouldn't do large pickups until I've done a bunch of primary pickups and understand overflows better.
19:07:44  <coopserver> <Verdiremulo> its been a while since i've build overflows
19:07:49  <coopserver> <Verdiremulo> dont know if this one is ok.
19:08:07  <coopserver> <Verdiremulo> esp the exit at the depot i'm unsure about
19:08:07  <coopserver> <shenghi> I've build two overflows on stations larger than a 2-platformer, and both are really, really bad
19:08:21  <coopserver> <shenghi> One on a 5-platform station, and one on a 6-platform station.
19:08:24  <coopserver> <shenghi> So still only serving one line.
19:09:00  <coopserver> <Verdiremulo> well, you can always build the second pickup station
19:09:05  <coopserver> <Verdiremulo> there's one line unused
19:09:29  <coopserver> <shenghi> That, I can do.
19:09:47  <coopserver> <Verdiremulo> but disco station is begging to get connected :-))
19:10:00  <coopserver> <shenghi> It was the first station, after all
19:10:20  <coopserver> <Verdiremulo> middle3 lines exit is one block though
19:10:30  <coopserver> <Verdiremulo> better make the exit signs pbs imho
19:10:35  <coopserver> <shenghi> Yeah, I was afraid that might block.
19:10:37  <coopserver> <shenghi> But it won't.
19:10:39  <coopserver> <shenghi> Tested it.
19:10:41  <coopserver> <Verdiremulo> k
19:10:51  <Jam35> !pw
19:10:51  <coopserver> Jam35: column
19:10:58  <coopserver> *** Game paused (connecting clients)
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19:11:04  <coopserver> <Verdiremulo> hi there
19:11:08  <coopserver> <Jam35> hi
19:11:11  <coopserver> <shenghi> And if somehow it does jam, I can always change to PBS later or extend a bit.
19:11:18  <coopserver> <Verdiremulo> care to join us on MSH 09 (coal?)
19:11:20  <coopserver> <shenghi> Thing is, all trains travel the same distance, so it should be fine.
19:11:48  <coopserver> <Verdiremulo> ah yes, it's balanced
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19:13:32  <coopserver> <shenghi> I seriously hope this split and merge aren't too steep anywhere.
19:14:07  <coopserver> <Verdiremulo> 5577 HP for TL2
19:14:44  <coopserver> <Verdiremulo> and just 156 km/hr
19:14:45  <coopserver> <shenghi> Oh lol
19:14:50  <coopserver> <shenghi> Haha
19:15:05  <coopserver> <shenghi> I've been tfing the crap out of this mountain to never climb more than 2 :p
19:15:08  <coopserver> <Verdiremulo> all the way up, (empty though)
19:15:22  <coopserver> <Verdiremulo> its good practice :-)
19:15:25  <coopserver> <Verdiremulo> but not needed here
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19:21:32  <coopserver> <Verdiremulo> ready!
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19:21:42  <coopserver> <Verdiremulo> ditch the WIP
19:21:46  <coopserver> <Verdiremulo> and onwards! :-)
19:21:47  <coopserver> <shenghi> I think so. Thanks for the signalling :p
19:22:09  <coopserver> <Verdiremulo> wy
19:22:11  <coopserver> <Verdiremulo> yw
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19:22:22  <lol_> !pw
19:22:22  <coopserver> lol_: metric
19:22:30  <BiG_MEECH> yo
19:22:33  <BiG_MEECH> `slape
19:22:39  <coopserver> *** Game paused (connecting clients)
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19:22:43  <coopserver> <Verdiremulo> back-slap
19:22:44  <coopserver> <lol> hey
19:22:46  <coopserver> <Verdiremulo> hey Lol
19:22:55  <coopserver> <Verdiremulo> your request is my command (see paper pickup)
19:23:04  <coopserver> <lol> cool
19:23:15  <coopserver> <Verdiremulo> a simple/basic one
19:23:24  <BiG_MEECH> dat lol
19:23:24  <coopserver> <Verdiremulo> we can build an extended one elsewhere
19:23:28  <coopserver> <Verdiremulo> but first: coal MSH !
19:23:42  <coopserver> <lol> why do you use entry/exit signals every time?
19:23:55  <coopserver> <Verdiremulo> trains take double exit signals
19:24:04  <coopserver> <lol> i think normal block ones with eol can do the job
19:24:05  <coopserver> <Verdiremulo> if they can (if platform is empty)
19:24:09  <coopserver> <Verdiremulo> else they take the other one
19:24:11  <coopserver> <lol> and that doesn't give a signalgap
19:24:20  <coopserver> <Verdiremulo> hmm, could be.
19:25:01  <coopserver> <lol> and this kinda has a doulbe overflow
19:25:42  <coopserver> <Verdiremulo> true, but you need it, as a signle reverser overflow has very low troughput
19:25:54  <coopserver> <lol> you can only make the last overflow
19:25:57  <coopserver> <shenghi> I'd love to help on MSH09, but my alarm is going off in 7 hours. So it'll have to be tomorrow.
19:26:04  <coopserver> <Verdiremulo> and the trains will slow down before they enter the station
19:26:05  <coopserver> <lol> ah i see you have 2 reversers
19:26:07  <coopserver> <shenghi> Feel free to do it alone though. =]
19:26:12  <coopserver> <lol> that makes a total of 3 overflows
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19:26:36  <coopserver> <Verdiremulo> if the circular overflow is full
19:26:40  <coopserver> <Verdiremulo> the reversers kick in
19:26:48  <coopserver> <Verdiremulo> in case you got too much paper trains
19:26:54  <coopserver> <Verdiremulo> elsethey block the wood drop
19:26:55  <coopserver> <lol> oke
19:27:04  <coopserver> <Verdiremulo> ah goods trains => paper drop that is
19:27:06  <coopserver> <lol> you can also send the blue part to a depot
19:27:10  <coopserver> <Verdiremulo> true
19:27:19  <coopserver> <Verdiremulo> but rather have trains running circles :p
19:27:20  <coopserver> <lol> that keeps the tunnels in full synchronisation
19:27:26  <coopserver> <lol> but it is fine this way
19:27:32  <coopserver> <Verdiremulo> you are right
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19:27:39  <coopserver> <Verdiremulo> but its low capcity anyway
19:27:51  <coopserver> <Verdiremulo> i expect*
19:28:02  <coopserver> <Verdiremulo> MSH coal?
19:28:20  <coopserver> <lol> yeah, if the capacity is way too low we can try to change entry and exit signals to block signals
19:28:26  <coopserver> <Verdiremulo> yes
19:28:30  <coopserver> <Verdiremulo> good plan :-)
19:28:43  <coopserver> <lol> the only one that can't be entry- exit is the last one, because that would need an pf trap if you make blocksignals from that one
19:29:06  <coopserver> <Verdiremulo> but the entry joins 2 liness
19:29:12  <coopserver> <lol> after pbs we always use 2-way signals
19:29:14  <coopserver> <Verdiremulo> so it will create a non-full line anyway :-)
19:29:18  <coopserver> <Verdiremulo> so wont be an issue yet :-)
19:29:33  <coopserver> <lol> i changed that
19:29:46  <coopserver> <Verdiremulo> ! here?
19:30:00  <coopserver> <Verdiremulo> the overflow part, yes. good chance.
19:30:11  <coopserver> <Verdiremulo> but i mean the lines leading to the station
19:30:14  <Maraxus> !pw
19:30:14  <coopserver> Maraxus: design
19:30:20  <coopserver> <lol> see !just here
19:30:25  <coopserver> *** Game paused (connecting clients)
19:30:29  <coopserver> <lol> yeah, i got that ones
19:30:30  <coopserver> *** Maraxus has joined
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19:30:35  <coopserver> <Verdiremulo> ah ok
19:30:45  <coopserver> <Verdiremulo> better
19:30:47  <coopserver> <shenghi> Shame that I got to go just as everyone joins . =[
19:30:59  <coopserver> <shenghi> Oh well, I'll see what's left to be done tomorrow :p
19:31:00  <coopserver> <Verdiremulo> you dont really HAVE to go
19:31:01  <coopserver> <shenghi> Good night.
19:31:06  <coopserver> <lol> though that 2 bridges aren't synchronised
19:31:07  <coopserver> <Verdiremulo> gnight shenghi!
19:31:10  <coopserver> <lol> bye
19:31:12  <coopserver> <shenghi> I do, unless I want to be a wreck at work tomorrow. =]
19:31:18  <coopserver> <Verdiremulo> plenty of issues with my station, i know :-)
19:31:26  <coopserver> <Verdiremulo> it's a prototype, it should contain bugs :-)
19:31:29  <coopserver> *** shenghi has left the game (Leaving)
19:32:22  <coopserver> <Verdiremulo> still that one line will never be filled 100%
19:32:27  <coopserver> <Verdiremulo> as the merge creates stoppages
19:32:36  <coopserver> <Verdiremulo> hence => this station will be ok for the moment ;-)
19:32:46  <coopserver> <Verdiremulo> but... let's BUILD! :-))
19:32:47  <coopserver> <lol> do you see the red tile i made?
19:32:52  <coopserver> <Verdiremulo> yes
19:33:01  <coopserver> <lol> that one doesn't have to be 2-way
19:33:07  <coopserver> <Verdiremulo> true
19:33:12  <coopserver> <Verdiremulo> one way is ok
19:33:25  <coopserver> <lol> and why is that detection that long?
19:33:26  <coopserver> <Verdiremulo> good point
19:33:40  <coopserver> <Verdiremulo> true
19:33:45  <coopserver> <Verdiremulo> doesn't have to
19:33:49  <coopserver> <lol> for overflow i would move the depot a bit
19:33:50  <coopserver> <Verdiremulo> but its easier to disconnect
19:33:53  <coopserver> <Verdiremulo> than to build afterwards
19:34:04  <coopserver> <lol> so you have one waitingspace for trains, because leaving a depot takes a lot of time
19:34:10  <coopserver> <Verdiremulo> to the back? so you have a train waiting?
19:34:18  <coopserver> <lol> yeah
19:34:29  <coopserver> <lol> this TL it isn't a big isssue, but anyway
19:35:12  <coopserver> <Verdiremulo> good plan
19:35:57  <coopserver> <lol> we might want to make a check at the red tile too
19:36:03  <coopserver> <Verdiremulo> true
19:36:06  <coopserver> <lol> if the line ahead is free
19:36:58  <coopserver> <Verdiremulo> hmm, this i dont get
19:37:15  <coopserver> <Verdiremulo> what if overflow is full now, and a train arrives
19:37:21  <coopserver> <lol> i will search for another overlfow
19:37:38  <coopserver> <lol> one that is more straightforward
19:37:59  <coopserver> <Verdiremulo> kk
19:38:06  <coopserver> <Verdiremulo> or we can just see how it performs once it's alive
19:38:09  <coopserver> <Verdiremulo> that's easier :-))
19:38:21  <coopserver> <Verdiremulo> but great tips alreadyç
19:38:23  <coopserver> <lol> i will try to explain
19:38:28  <coopserver> <Verdiremulo> love it!, thanx for the lesson :D
19:39:16  <coopserver> <Verdiremulo> ah yes, that's what we want
19:39:27  <coopserver> <Verdiremulo> main train can still enter
19:39:31  <coopserver> <Verdiremulo> and go to overflow
19:39:41  <coopserver> <Verdiremulo> but one from depot doesn't
19:39:43  <coopserver> <Verdiremulo> nice
19:41:10  <coopserver> <lol> this is how we usually build it
19:41:24  <coopserver> <Verdiremulo> but with signals after the reverser still?
19:41:36  <coopserver> <lol> yeah, you are right
19:41:41  <coopserver> <Verdiremulo> k
19:41:46  <coopserver> <Verdiremulo> then i get it (more or less :-)
19:41:52  <coopserver> <lol> the green part is to check if there is a free space in the line to merge
19:42:26  <coopserver> <lol> the blue part is to check if further up the line there is an empty spot(it would be useless to merge if it returns in the overflow just after that)
19:42:36  <coopserver> <lol> and the yellow is to connect the green and blue
19:42:50  <coopserver> <Verdiremulo> neat
19:43:03  <coopserver> <lol> now i coloured your one the same
19:43:39  <coopserver> <Verdiremulo> i was confused by the RED part... but it isn't influencing it
19:43:50  <coopserver> <lol> no, it isn't
19:44:05  <coopserver> <lol> i still think the red part is a bit redundant
19:44:22  <coopserver> <lol> and that we should connect blue to the depot, or make the blue part smaller
19:44:23  <coopserver> <Verdiremulo> true, it should be ok , esp with the 3 tunnels
19:44:38  <coopserver> <Verdiremulo> yeah i removed the middle of blue
19:44:42  <coopserver> <Verdiremulo> but made it big enough
19:44:49  <coopserver> <lol> oke
19:45:04  <coopserver> <Verdiremulo> as before it ended in front of the brigdes
19:45:12  <coopserver> <Verdiremulo> but i didn't knew it would be large enough then
19:45:21  <coopserver> <lol> i'm thrilled to see it working
19:45:22  <coopserver> <Verdiremulo> but trains are slow as hell, so probably will be
19:45:36  <coopserver> <lol> do you see sign !just here?
19:45:37  <coopserver> <Verdiremulo> it's crap, but good as a prototype
19:45:47  <coopserver> <Verdiremulo> yes. 2way eol
19:45:51  <coopserver> <lol> i made that signals 2-way because the are after pbs
19:45:54  <coopserver> <Verdiremulo> better than 1way
19:45:58  <coopserver> <Verdiremulo> yup, i remember now :-)
19:46:01  <coopserver> <Verdiremulo> forgot about that :-)
19:46:14  <coopserver> <Verdiremulo> ancient knowledge is coming back :-)
19:46:29  <coopserver> <lol> this is even better for overflow
19:46:47  <coopserver> <Verdiremulo> ah yes
19:47:00  <coopserver> <Verdiremulo> no need to go into depot if you can join the line directly
19:47:06  <coopserver> <Verdiremulo> CL0 rules :D
19:47:19  <coopserver> <lol> yes
19:48:30  <coopserver> <Verdiremulo> buildin' time?
19:48:34  <coopserver> <lol> i think so
19:48:41  <coopserver> <Verdiremulo> yay!
19:49:20  <coopserver> <lol> i like the work in progress on msh 09
19:49:26  <coopserver> <lol> because nothing is build
19:49:32  <coopserver> <Verdiremulo> just started
19:49:38  <coopserver> <Verdiremulo> thinking phase is done :P
19:50:20  <coopserver> <lol> ah, you started over ther
19:50:54  <coopserver> <lol> do you like if i join, or shall i build myself another one?
19:51:03  <coopserver> <Verdiremulo> i'd love you to join
19:51:11  <coopserver> <Verdiremulo> got a random approach though
19:51:26  <coopserver> <Verdiremulo> so might be hard to help/get my intention
19:51:46  <coopserver> <lol> this is a lot of tf already
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19:52:19  <coopserver> <lol> in that way tunnels aren't synchronised
19:52:24  <coopserver> <Verdiremulo> true
19:52:28  <coopserver> <Verdiremulo> forgot bout that
19:53:55  <coopserver> <Verdiremulo> just one line joining? or 2?
19:54:07  <coopserver> <lol> one line, coal drop isn't too crowded i think
19:54:12  <coopserver> <Verdiremulo> true
19:54:37  <coopserver> <lol> did you make a mistake in the signals,
19:54:46  <coopserver> <lol> or did you connect the lines wrong?
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19:55:49  <coopserver> <lol> lol
19:55:53  <coopserver> <Verdiremulo> u go ahead
20:02:37  <coopserver> <Verdiremulo> pff
20:02:40  <coopserver> <Verdiremulo> messing up
20:04:33  <BiG_MEECH> BOSS LOL
20:04:41  <coopserver> <lol> looks like it is finished
20:05:42  <coopserver> <lol> according to the plan it should be LL_RR
20:06:04  <coopserver> <Verdiremulo> yes, we didn't
20:06:21  <coopserver> <Verdiremulo> make length 6 tunnels?
20:06:33  <coopserver> <lol> we can do some fake balanding
20:06:35  <coopserver> <lol> balancing
20:06:49  <coopserver> <Verdiremulo> true, we'll see when/if it breaks
20:06:59  <coopserver> <lol> or build longer tunnels
20:07:12  <coopserver> <lol> it is allowed from the @gap
20:09:07  <coopserver> <Verdiremulo> got 2 go soonish
20:09:11  <coopserver> <Verdiremulo> thanks for the coop-building
20:09:12  <coopserver> <lol> i will finish this
20:09:19  <coopserver> <Verdiremulo> and the in-depth advice about overflows!
20:09:23  <coopserver> <Verdiremulo> I owe you one :-)
20:09:24  <coopserver> <Verdiremulo> laterz
20:09:39  <coopserver> <lol> this looks like a fake balancer right?
20:09:49  <coopserver> <Verdiremulo> good enough :-))
20:09:54  <coopserver> *** Verdiremulo has joined spectators
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20:13:03  <coopserver> <lol> i'm finished
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22:23:34  <Clockworker__> @roulette
22:23:34  <Webster> Clockworker__: *click*
22:23:40  *** Clockworker__ is now known as Clockworker
22:24:13  <BiG_MEECH> ha
22:24:14  <BiG_MEECH> @roulette
22:24:14  <Webster> BiG_MEECH: *click*
22:24:15  <BiG_MEECH> @roulette
22:24:15  *** BiG_MEECH was kicked by Webster (BANG!)
22:24:16  * Webster reloads and spins the chambers.
22:52:16  *** BiG_MEECH has joined #openttdcoop
22:52:21  <BiG_MEECH> Roulette BOSS
23:10:07  <Clockworker> get memed on son
23:10:13  <Clockworker> @roulette
23:10:13  <Webster> Clockworker: *click*
23:39:17  <BiG_MEECH> @roulette
23:39:17  <Webster> BiG_MEECH: *click*

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