Log for #openttdcoop on 7th July 2016:
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00:05:19  *** Hiddenfunstuff has quit IRC
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03:27:28  <BiG_MEECH> !!!
03:27:33  <BiG_MEECH> All your base are belong to us
03:50:59  <BiG_MEECH> !date
03:50:59  <coopserver> Aug 29 2161
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06:27:11  <Vediremulo> yoo. Me again :P
06:27:12  <Vediremulo> !pw
06:27:12  <coopserver> Vediremulo: memcpy
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06:28:44  <coopserver> <Verdiremulo> one more MSH to go!
06:29:19  <Vediremulo> thanks Jam35  for finishing the merger at oil drop/goods pickup
06:29:40  <coopserver> *** Verdiremulo has left the game (Leaving)
06:29:45  <Jam35> yw I did it very simply
06:31:38  <Hazzard> !date
06:31:38  <coopserver> Sep 17 2161
06:31:39  <Hazzard> yo
06:32:10  <Vediremulo> hey Hazz
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06:38:43  <Hyzzyrd> !dl win64
06:38:43  <coopserver> Hyzzyrd:
06:40:54  <Hyzzyrd> !newgrfs
06:40:55  <Hyzzyrd> !help
06:40:55  <coopserver> Hyzzyrd:
06:41:28  <Jam35> !newgrf
06:41:36  <Jam35> :)
06:41:38  <Jam35> !grf
06:41:38  <coopserver> Jam35:
06:42:35  <Jam35> !pw
06:42:35  <coopserver> Jam35: feeder
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06:47:23  <Vediremulo> i'll join you in a jiffy
06:48:19  <Hyzzyrd> !ip
06:48:19  <coopserver> Hyzzyrd:
06:48:44  <Hyzzyrd> hmm, don't even need the grfpack
06:48:45  <Webster> Read the Quickstart - #openttdcoop wiki - (again, try !grf)
06:48:47  <Hyzzyrd> !pw
06:48:47  <coopserver> Hyzzyrd: splits
06:49:06  <coopserver> <Jam35> I don't remember what I added
06:49:12  <coopserver> <Jam35> most likely not these days
06:49:34  <Hyzzyrd> xd NUTS is 10x the size of openttd
06:50:17  <coopserver> <Jam35> those fat slugs...
06:55:51  <Hazzard> !pw
06:55:51  <coopserver> Hazzard: coding
06:56:00  <coopserver> *** Game paused (connecting clients)
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06:56:15  <coopserver> <Jam35> yo Player
06:56:31  <coopserver> <Player> xd
06:56:45  <coopserver> *** Player has changed his/her name to Hazzard
06:59:29  <Vediremulo> of niet...
06:59:32  <Vediremulo> or not!
07:01:37  <coopserver> <Hazzard> I would love to jump in a see if I can still make stuff
07:01:40  <coopserver> <Hazzard> but I need to sleep
07:01:43  <coopserver> <Hazzard> cya guys later
07:01:46  <coopserver> *** Hazzard has left the game (Leaving)
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07:01:51  <coopserver> <Jam35> cya
07:06:24  <Vediremulo> \me out too
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07:45:41  <Maraxus> !pw
07:45:41  <coopserver> Maraxus: closes
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07:46:49  <coopserver> <Jam35> hi
07:46:52  <coopserver> <Maraxus> hi
07:47:01  <coopserver> <Jam35> what was it you were asking yesterday?
07:47:34  <coopserver> <Maraxus> the snowline mod is problematic
07:48:00  <coopserver> <Jam35> oh yes
07:48:20  <coopserver> <Maraxus> forests need height 17 to be prospected
07:48:40  <coopserver> <Jam35> ok one sec I'll reload
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07:58:04  <Jam35> !getsave
07:58:04  <coopserver> Starting download...
07:58:08  <coopserver> Savegame successfully downloaded
07:58:12  <Jam35> !rcon ls
07:58:15  <coopserver> 0) .. (Parent directory)
07:58:15  <coopserver> 1) PSG%20%23316%2C%2014th%20Nov%202166.sav
07:58:16  <coopserver> 2) PSG316_Start.sav
07:58:17  <V453000> heyo
07:58:18  <coopserver> 3) PSG315_Start.sav
07:58:19  <coopserver> 4) psg314start.sav
07:58:20  <coopserver> Jam35: You have 137 more messages. Type !less to view them
07:58:21  <Jam35> !rcon load 1
07:58:22  <coopserver> Starting new game
07:58:28  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27595)
07:58:29  <coopserver> *** Game paused (number of players)
07:58:47  <Jam35> !pw
07:58:47  <coopserver> Jam35: checks
07:58:48  <V453000> noo gaym
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07:59:27  <Jam35> !rcon set raw_industry_production
07:59:28  <coopserver> 'raw_industry_production' is an unknown setting.
07:59:36  <Jam35> !rcon set raw_industry_construction
07:59:37  <coopserver> Current value for 'raw_industry_construction' is: '1' (min: 0, max: 2)
07:59:40  <Jam35> :)
07:59:43  <V453000> :)
07:59:47  <Jam35> !rcon set raw_industry_construction 2
08:01:01  <Jam35> we might have to create some spaces for forests manually
08:01:05  <Jam35> shame really
08:01:48  <V453000> shaymmmmm
08:01:52  <Maraxus> !pw
08:01:52  <coopserver> Maraxus: checks
08:01:53  <V453000> you don't have to :P
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08:03:34  <V453000> !pw
08:03:34  <coopserver> V453000: sparse
08:04:00  <Jam35> I had to remove the GRF
08:04:06  <V453000> !dl win64
08:04:06  <coopserver> V453000:
08:04:32  <shenghi> HAX!
08:04:44  <V453000> !pw
08:04:44  <coopserver> V453000: sparse
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08:05:02  <coopserver> <V453000> oh
08:05:04  <coopserver> <V453000> not noo gaym
08:05:11  <coopserver> <V453000> what happened?
08:05:47  <Jam35> we couldn't spawn any forests
08:06:06  <Jam35> snowline mod made it too high
08:06:08  <Jam35> well higher
08:06:12  <coopserver> <V453000> right
08:06:17  <coopserver> <V453000> well not you can't either :D
08:06:19  <coopserver> <V453000> flat areas nope
08:06:32  <Jam35> yes, even now is difficult
08:07:16  <Jam35> we'll have to place them by hand
08:07:19  <coopserver> <V453000> but eah it's gay
08:07:21  <coopserver> <V453000> ye
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08:07:49  <V453000> shenghi: disco trains should recolour with purr :P 8/10
08:08:27  <Jam35> lol YES
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08:09:51  <Jam35> !rcon set raw_industry_construction 1
08:10:10  <shenghi> PURR needs to look better then. =[
08:10:20  <V453000> OH
08:10:26  * V453000 is offend
08:10:39  <V453000> which base set are you using?
08:14:10  <V453000> shenghi: ? :)
08:14:33  <shenghi> Original TTD
08:14:35  <shenghi> I think? :p
08:14:46  <V453000> nice
08:14:56  <V453000> then you are allowed to say what looks nice
08:15:09  <V453000> don't dare speaking if you use opengfx or zbase :P
08:15:15  <shenghi> Hehe.
08:15:31  <shenghi> Well, I've owned the game since the year it came out.
08:15:50  <V453000> yeah, well PURR is simplistic, but it's a major improvement over maglev :P
08:16:19  <shenghi> Maybe. Nostalgia is a strong thing.
08:16:27  <shenghi> At the very least, PURR is very useful.
08:16:37  <shenghi> The coloring is great for building complex crossings.
08:16:46  <V453000> it isn't just that, it is also about quality. The original graphics are a work of art
08:17:06  <V453000> yeah sure, PURR certainly has many uses
08:18:19  <shenghi> I haven't compared the original graphics to opengfx yet. :p
08:18:26  <shenghi> But yeah, the original graphics are great.
08:18:34  <shenghi> Especially considering they're 20 years old!
08:18:54  <V453000> if you didn't, don't. :D
08:19:02  <V453000> and I don't even mention zbase
08:19:06  <V453000> that is whole new level of fucked up
08:19:41  <shenghi> :D
08:20:37  <V453000> the only advantage both of these sets have is "it's open source"
08:21:12  <V453000> which actually is hugely dangerous, too. Before OpenGFX was released, people drew NewGRFs to fit original graphics. Now people draw NewGRFs to fit shitty OpenGFX
08:21:40  <V453000> advantage is that even people with no eyes or brain can draw it
08:39:46  <shenghi> And that it matches for those who never played/owned the original.
08:40:03  <shenghi> Of course, the downside is that it looks horibad for those who do own the original.
08:40:51  <coopserver> <Maraxus> strange things happening at wheat food pick
08:41:48  <shenghi> Does that mean we have trains?
08:42:08  <coopserver> <Maraxus> yes
08:42:28  <shenghi> Hurray
08:43:06  <coopserver> <Jam35> fixed
08:43:14  <coopserver> <Jam35> weird PBS behaviour
08:45:54  <coopserver> <Jam35> Maraxus
08:45:58  <coopserver> <Maraxus> yes?
08:46:05  <coopserver> <Jam35> somethin at livestock too :)
08:46:38  <V453000> cows go moo when they poo
08:46:49  <shenghi> No no, you got that all wrong.
08:46:56  <shenghi> Cows go blub.
08:47:00  <shenghi> Fish go moo.
08:47:25  <V453000>
08:47:55  <coopserver> <Maraxus> fixed :)
08:48:35  <shenghi> Bah, now I want to play :p
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09:01:09  <coopserver> <Jam35> we have goods at paper drop for some reason
09:05:04  <coopserver> <Maraxus> seems to be gone - what did you do to fix it?
09:05:17  <coopserver> <Jam35> nothing
09:05:43  <coopserver> <Jam35> goods train must have visited there somehow
09:05:52  <coopserver> <Maraxus> probably
09:05:58  <coopserver> <Jam35> but it's been a while now
09:06:09  <coopserver> <Jam35> not sure how long the cargo takes to disappear
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09:45:14  <happpy> !players
09:45:14  <coopserver> happpy: There are currently 2 players and 0 spectators, making a total of 2 clients connected
09:45:19  <happpy> hi
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09:47:40  <coopserver> <Jam35> hi happy
09:52:34  <happpy> how things
09:53:06  <coopserver> <Jam35> ok thnaks
10:01:28  <coopserver> <Jam35> oh
10:01:39  <coopserver> <Jam35> I didn't remember buying that :)
10:02:11  <coopserver> <Maraxus> :)
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10:46:29  <coopserver> <Jam35> afk a while
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16:36:09  <shenghi> !pw
16:36:09  <coopserver> shenghi: drifts
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16:36:23  <coopserver> <shenghi> Trains!
16:39:18  <coopserver> <Jam35> road_vehs
16:41:36  <coopserver> <shenghi> No, really. Trains!
16:43:11  <coopserver> <shenghi> So... 6 platform primary pickups... That's going to test my overflow skills :p
16:51:08  <coopserver> <Jam35> there are a few examples here already
16:51:42  <coopserver> <shenghi> Well, I've made two before, one with PBS and one without, but still, two is not much experience. =]
16:51:59  <coopserver> <Jam35> none of these are really what I would call basic
16:52:20  <coopserver> <Jam35> but should be fairly straightforward to follow
16:56:27  <coopserver> <shenghi> Yours are simpler than Maraxus' =]
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17:01:34  <coopserver> <Jam35> I have a few different designs
17:02:53  <coopserver> <Jam35> some with the release mechanism like Maraxus'
17:03:14  <coopserver> <Jam35> mostly overflown trains can get direct back to platforms
17:03:29  <coopserver> <Jam35> I like that with TL2 for some reason
17:03:37  <coopserver> <Jam35> works kinda nice
17:04:01  <Maraxus> !pw
17:04:01  <coopserver> Maraxus: banned
17:04:09  <coopserver> *** Game paused (connecting clients)
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17:08:13  <coopserver> <Jam35> I turned a signal at Eek-eek Beach South
17:08:29  <coopserver> <Jam35> but not after adding probably too many trains
17:08:33  <coopserver> <Jam35> for now
17:08:49  <coopserver> <Jam35> there was cargo waiting
17:08:54  <coopserver> <Jam35> and no trains so...
17:09:05  <coopserver> <Jam35> problem was elsewhere
17:11:04  <coopserver> <Jam35> gold mine died...
17:11:19  <coopserver> <Jam35> tada...
17:11:30  <coopserver> <Maraxus> just as you were about to build?
17:11:39  <coopserver> <Jam35> no an old one
17:11:43  <coopserver> <Jam35> the only one
17:12:13  <coopserver> <Jam35> luckily we are on funding where we like
17:12:20  <coopserver> <Jam35> for the forests sake
17:12:56  <coopserver> <Maraxus> yeah - would be a pain otherwise
17:14:43  <shenghi> @gap 2
17:14:43  <Webster> shenghi: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
17:22:54  <coopserver> *** Jam35 has joined spectators
17:26:00  <coopserver> <shenghi> That SLH was way harder than it should have been.
17:46:11  <coopserver> <shenghi> Messiest overflow ever, but this _should_ work
17:48:49  <coopserver> <Jam35> well...
17:49:10  <coopserver> <Jam35> you only detect the two leftmost platforms
17:49:38  <coopserver> <shenghi> The version I copied this from doesn't
17:50:07  <coopserver> <shenghi> Or maybe it does, but I never noticed =[
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17:51:39  <coopserver> <Jam35> that sees all platforms
17:51:49  <coopserver> <shenghi> Really? That's all? That's simpler than it was, too.
17:52:37  <coopserver> <shenghi> *fixes station in single player game*
17:52:41  <coopserver> <Jam35> A sees, in sequence
17:52:47  <coopserver> <Jam35> 123456
17:52:58  <coopserver> <shenghi> Yeah, it makes perfect sense. =]
17:53:05  <coopserver> <Jam35> which show platforms
17:53:08  <coopserver> <Jam35> ok
17:53:37  <coopserver> <shenghi> But now I'm wondering if it can be made easier by simply looking at the crossing.
17:54:07  <coopserver> <shenghi> Doesn't the entrance need to be two-way, for eol?
17:54:17  <coopserver> <Jam35> it's easier to see the state of the prio
17:54:22  <coopserver> <Jam35> yes
17:54:35  <coopserver> <Jam35> ...prio first
17:54:54  <coopserver> <Jam35> or you would have to chain that on the end
17:55:06  <coopserver> <Jam35> I can't see how because there are many platforms
17:55:26  <coopserver> <Jam35> unless you lose the prio but that has it's own problems
17:56:16  <coopserver> <Jam35> so you could do this
17:56:51  <coopserver> <Jam35> but it would release in front of approachin train
17:57:42  <coopserver> <shenghi> Hold on, I missed some of that.
17:57:58  <coopserver> <Jam35> might not be end of world but this keeps thing moving always
17:58:24  <coopserver> <shenghi> Right.
17:58:49  <coopserver> <Jam35> this is better I think
17:58:57  <coopserver> <Jam35> prio could be larger in  fact
17:59:41  <coopserver> <Jam35> biab
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17:59:48  <coopserver> <shenghi> kk, thanks =]
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18:00:06  <Verdiremulo> eyo!
18:01:31  <coopserver> <shenghi> Aren't our livestock trains longer than network plan?
18:01:35  <coopserver> <shenghi> At least train 232.
18:03:54  <coopserver> <shenghi> Fixed a wrong-way signal between MSH 09 and coal drop that caused no coal trains to return, ever.
18:04:01  <coopserver> <shenghi> At least none taking the inner lane.
18:04:34  <Verdiremulo> thanks =-)
18:04:55  <coopserver> <shenghi> Someone else can fix the too long trains :p
18:05:05  <coopserver> <Maraxus> they are not too long
18:05:23  <coopserver> <Maraxus> just an illusion in the train list
18:05:37  <coopserver> <shenghi> I checked the details.
18:05:42  <coopserver> <shenghi> Trains are supposed to have one cargo wagon.
18:05:52  <coopserver> <shenghi> A bunch of them have two.
18:05:59  <coopserver> <shenghi> livestock, wheat, paper
18:06:01  <coopserver> <Maraxus> check any livestock station
18:06:43  <coopserver> <shenghi> Then example train 1 is too short =]
18:07:23  <coopserver> <shenghi> But either way a bunch of trains needs fixing. Your plan, your call =]
18:07:44  <coopserver> <Maraxus> no trains needs fixing
18:08:29  <coopserver> <Maraxus> it doesn't matter how it looks in the train list - if they fit their pickup station they're fine
18:09:22  <coopserver> <Jam35> I think the coal trains are 2.5
18:09:30  <coopserver> <Jam35> for one :)
18:09:38  <coopserver> <shenghi> Yeah, the coal trains are shorter, some others are too.
18:09:39  <coopserver> <Jam35> there are some more
18:09:54  <coopserver> <Jam35> gtg now :)
18:10:50  <coopserver> <Maraxus> placing some signs
18:12:05  <coopserver> <Maraxus> coal trains are TL 1.5
18:12:56  <coopserver> <shenghi> Gold, Oil, and oil goods, too
18:16:38  <coopserver> <Maraxus> signs placed where fixing is needed
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18:34:14  <Verdiremulo> !pw
18:34:15  <coopserver> Verdiremulo: maglev
18:34:15  <Verdiremulo> me again
18:34:28  <coopserver> *** Game paused (connecting clients)
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18:37:08  <coopserver> <Verdiremulo> SSs Beach wheat is cool
18:37:13  <coopserver> <Verdiremulo> CL0 rules :-))
18:39:47  <coopserver> <Verdiremulo> nice overflow at Fort Fiddle-eye-eefield woods
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18:52:32  <coopserver> <Maraxus> all trains fixed
18:56:12  <coopserver> <Verdiremulo> we have a loser (a lost train
18:56:18  <coopserver> <Verdiremulo> ah nvr mind
18:56:20  <coopserver> <Verdiremulo> overflowing
19:01:47  <coopserver> *** Jam35 has joined company #1
19:01:50  <coopserver> <Jam35> hi ag
19:02:17  <coopserver> <Jam35> what does shenghi mean?
19:02:20  <coopserver> <Jam35> red signal
19:02:28  <coopserver> <Jam35> at that overflow
19:02:33  <shenghi> I'm still here
19:02:51  <shenghi> When you made the overflow longer, the combo signal at the end, would turn red when the station was full
19:03:02  <shenghi> Correction
19:03:05  <shenghi> Prio longer
19:03:07  <coopserver> <Jam35> done
19:03:13  <coopserver> <Jam35> yes, too many connections
19:03:15  <shenghi> Preventing trains from entering the prio and therefore the overflow
19:03:16  <coopserver> <Jam35> simpler now
19:03:36  <shenghi> !pw
19:03:36  <coopserver> shenghi: killed
19:03:40  <coopserver> *** Game paused (connecting clients)
19:03:42  <coopserver> *** shenghi has joined
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19:04:11  <coopserver> <Jam35> didn't need that
19:04:34  <shenghi> Because the left side sees the right side anyway, through combos
19:04:41  <coopserver> <Jam35> yes
19:04:42  <shenghi> Now that they're two-way
19:04:48  <shenghi> Thanks <3
19:05:05  <coopserver> <Jam35> np :)
19:05:18  <coopserver> <Jam35> first time someone understood it first time :P
19:05:32  <coopserver> <Jam35> at least, when I explained it...
19:05:36  <coopserver> <shenghi> :D
19:06:00  <coopserver> <Jam35> no harm in extra platform here?
19:06:06  <coopserver> <Jam35> or not?
19:06:16  <coopserver> <shenghi> I think not, but I wanted to go with 6
19:06:26  <coopserver> <Jam35> ko
19:06:34  <coopserver> <Jam35> candy space
19:06:36  <coopserver> <shenghi> The station I made, that this one is based off, is 5, without a split.
19:06:59  <coopserver> <shenghi> Can always add 7th if the mines start producing too much.
19:07:21  <coopserver> <Jam35> yes
19:07:32  <coopserver> <Jam35> are you the same shenghi on Twitch?
19:07:45  <coopserver> <shenghi> Yes.
19:07:55  <coopserver> <Jam35> I saw in an ox ... stream
19:07:57  <coopserver> <Jam35> terraria
19:08:02  <coopserver> <shenghi> =]
19:08:16  <coopserver> <shenghi> That's possible.
19:08:25  <coopserver> <Jam35> hmm small world :)
19:08:31  <coopserver> <shenghi> Apparently.
19:10:06  <BiG_MEECH> lol
19:10:31  <BiG_MEECH> openttdcoop = noob magnet
19:10:41  <coopserver> <shenghi> Time to go for me. I'll do gold and farm tomorrow.
19:11:00  <coopserver> <shenghi> See ya later. =]
19:11:04  <coopserver> *** shenghi has left the game (Leaving)
19:11:17  <shenghi> BiG_MEECH, good place to learn and stop being noob. :p
19:11:23  <coopserver> <Jam35> cyas
19:11:29  <BiG_MEECH> ;)
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19:20:18  <coopserver> <Jam35> that merger is cute :)
19:20:29  <coopserver> <Jam35> but that red part is short
19:23:48  <coopserver> <Jam35> signal fixs
19:48:46  <coopserver> *** Maraxus has joined spectators
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19:50:46  <coopserver> <Verdiremulo> where ru building, Jam35?
19:51:45  <coopserver> <Jam35> not
19:51:48  <coopserver> *** Jam35 has joined spectators
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19:52:02  <coopserver> <Verdiremulo> i'm finished at SLH10
19:52:10  <coopserver> <Verdiremulo> and will be off soonish
19:52:17  <coopserver> <Verdiremulo> have a nice eve/day/night/life :-)
19:52:22  <coopserver> <Jam35> 10?!
19:52:25  <coopserver> <Jam35> oh ok
19:52:29  <coopserver> <Jam35> er thanks
19:52:33  <coopserver> <Jam35> sounds final :)
19:52:45  <coopserver> <Verdiremulo> 05 sorry
19:52:49  <coopserver> <Verdiremulo> nah
19:52:54  <coopserver> <Verdiremulo> maybe, dont know
19:53:10  <coopserver> <Verdiremulo> week of holidays planned, don't know if there will be internet, and / or trains
19:54:01  <coopserver> <Jam35> ok, well the game will still be running after that I expect
19:54:09  <coopserver> <Verdiremulo> yes, it's a decent map
19:54:15  <coopserver> <Verdiremulo> and expanding might take a while
19:54:34  <coopserver> <Jam35> It will need willing players :)
19:55:10  <coopserver> <Verdiremulo> gold drop MSH is still my fav in this game
19:55:51  <coopserver> <Verdiremulo> ah cool
19:55:58  <coopserver> <Jam35> I'd like to see those tunnels under stress
19:55:59  <coopserver> <Verdiremulo> someone removed the industries at BBH03!
19:56:13  <coopserver> <Verdiremulo> thx
19:56:24  <coopserver> <Jam35> natural causes :)
19:57:07  <coopserver> <Jam35> I made some lumpy land there is all
19:57:17  <coopserver> <Verdiremulo> lumpy land?
19:57:28  <coopserver> <Jam35> de-flatted it
19:57:34  <coopserver> <Verdiremulo> ah ok, so no new ones will spawn
19:57:35  <coopserver> <Jam35> :)
19:57:40  <coopserver> <Jam35> yes
19:57:52  <coopserver> <Jam35> I think power stations will not die
19:57:59  <coopserver> <Jam35> maybe not in this climate idk
19:58:34  <coopserver> <Jam35> apart from that, industries will spawn/close if not used
19:58:48  <coopserver> <Verdiremulo> ok good!
19:58:57  <coopserver> <Verdiremulo> and forests need to be prospected?
19:59:19  <coopserver> <Jam35> oh yes because they can only spawn above snow line
19:59:36  <coopserver> <Jam35> but there are not really any flat spots for them to choose from
19:59:47  <coopserver> <Jam35> so we have to help them out...
20:00:37  <coopserver> <Verdiremulo> there is Bzzz Park Forest
20:00:40  <coopserver> <Verdiremulo> but not much else
20:01:03  <coopserver> <Verdiremulo> ah 2 others you connected already
20:01:06  <coopserver> <Verdiremulo> but anyway
20:01:09  <coopserver> <Verdiremulo> i'm off. Later
20:01:14  <coopserver> *** Verdiremulo has left the game (Leaving)
20:01:19  <coopserver> <Jam35> bb
20:03:48  <BiG_MEECH> yoyo no bb
20:07:00  <Jam35> mmmhmm
20:07:10  <BiG_MEECH> yo Mister Jam35
20:07:53  <Jam35> hello
20:08:00  <Jam35> how u doing?
20:08:02  <BiG_MEECH> how are you?
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20:08:07  <BiG_MEECH> AH, sweating :)
20:08:13  <BiG_MEECH> I think the heat index is 40C today here
20:08:26  <BiG_MEECH> been hot all week
20:08:33  <Jam35> double what it is here
20:08:44  <Jam35> that sounds too much
20:09:30  <Jam35> I think we have had our summer
20:09:30  <Jam35> a
20:09:43  <Jam35> a few hot days then back to overcast
20:10:24  <Jam35> it's not cold or raining, just one fucking massive cloud everywhere
20:11:06  <Jam35> stereotypical uk weather
20:12:59  <BiG_MEECH> lol
20:13:07  <BiG_MEECH> happy always says its cloudy
20:14:01  <V453000> yolo
20:14:11  <Jam35> he's half of the country away, under the same cloud
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20:17:47  <BiG_MEECH> heh
20:17:56  <BiG_MEECH> VYOLO
20:18:50  <V453000> sup
20:21:39  <BiG_MEECH> Dungeon MASTER
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20:26:16  <V453000> o wat
20:26:26  <V453000> ah you fegit now see what I am playing over steam :D
20:26:30  <V453000> gg
20:26:48  <hylje> oh no
20:26:59  <V453000> for the last 2 days I have been thinking about my new train set for openttd
20:27:03  <hylje> almost doxxed
20:27:07  <V453000> but I can't seem to decide on how it should look XD
20:27:23  <hylje> i dunno, i think it should have trains
20:27:36  <BiG_MEECH> lol
20:27:44  <hylje> choo choo
20:27:52  <BiG_MEECH> was thinking abotu how to add to the layout of the base
20:28:02  <V453000> well yeah but should the trains look like something else or trains :P
20:28:20  <BiG_MEECH> question, what is the difference beweeen a barrel and crude oil barrel?
20:28:30  <BiG_MEECH> crude no longer goes in regular barrel?
20:28:34  <V453000> making another train looking grf is boar
20:28:49  <hylje> crude oil barrel has crude oil in it
20:28:50  <V453000> BiG_MEECH: crude oil barrel is likely full one?
20:28:57  <hylje> barrel is just a barrel with nothing in it
20:28:59  <BiG_MEECH> interesting
20:29:03  <BiG_MEECH> oh rite
20:29:07  <BiG_MEECH> i was looking at combiners
20:29:09  <hylje> there's just no recipes to fill it with anything beside crude :^)
20:29:29  <BiG_MEECH> i thought you can put light / heavy in them?
20:29:31  <BiG_MEECH> or gas?
20:29:50  <hylje> nope, you have to mod those recipes in
20:30:10  <V453000> it fucking should be vanilla if you ask me
20:30:11  <V453000> but eh
20:31:07  <V453000> anyway, tranez soon
20:31:07  <V453000> bai
20:31:10  <hylje> trains
20:32:08  <BiG_MEECH> YAY TRANEZ
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