Config
Log for #openttdcoop on 19th July 2016:
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00:17:05  *** maqifrnswa has joined #openttdcoop
00:17:10  <maqifrnswa> !pw
00:17:10  <coopserver> maqifrnswa: curses
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00:18:08  <BiG_MEECH> yo
00:18:29  <coopserver> <maqifrnswa> hi
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00:19:43  <dwarf> !pw
00:19:43  <coopserver> dwarf: nicest
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00:23:34  <BiG_MEECH> yoyo D-wORF
00:23:40  <coopserver> <dwarf> hey
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00:58:20  <happpy> gn
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01:19:40  <dwarf> !pw
01:19:40  <coopserver> dwarf: slowed
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01:25:37  <maqifrnswa> !pw
01:25:37  <coopserver> maqifrnswa: slowed
01:26:00  <maqifrnswa> !pw
01:26:00  <coopserver> maqifrnswa: slowed
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01:30:01  <BiG_MEECH> yoyo
01:30:28  <coopserver> <maqifrnswa> hey
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01:49:01  <BiG_MEECH> heyo
01:49:11  <MonkeyDrone> heyo
01:49:15  <BiG_MEECH> yoeh
01:49:19  <BiG_MEECH>  lol
01:49:26  <MonkeyDrone> WaZZuPPPP!
01:49:31  <BiG_MEECH> YA WASABI
01:49:59  <MonkeyDrone> thanks, i know i'm HOTTT
01:51:19  <MonkeyDrone> question is, can u handle this hotness?
01:51:47  <BiG_MEECH> lol
02:00:13  <MonkeyDrone> is there a help button that can show length of track from station to station?
02:31:09  <coopserver> *** maqifrnswa has left the game (Leaving)
02:31:40  <BiG_MEECH> I don't think so
02:31:58  <BiG_MEECH> but you cna drag and hold the mouse key and shift I think to get an estimate
02:32:29  <BiG_MEECH> might be control
02:32:37  <BiG_MEECH> one of them does an estimate
02:33:55  <maqifrnswa> !pw
02:33:55  <coopserver> maqifrnswa: typing
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02:43:10  <maqifrnswa> !pw
02:43:10  <coopserver> maqifrnswa: rezlib
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03:36:08  <BiG_MEECH> BiG_PW!
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04:17:48  <dwarf> !pw
04:17:48  <coopserver> dwarf: offset
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04:38:54  * BiG_MEECH slaps dwarf around a bit with a large fishbot
04:39:06  <BiG_MEECH> :)
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05:29:30  <dwarf> !pw
05:29:30  <coopserver> dwarf: nbytes
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06:56:54  *** ChanServ sets mode: +o dwarf
06:57:09  <dwarf> !rcon set max_trains 1500
06:57:13  <dwarf> !pw
06:57:13  <coopserver> dwarf: stages
06:59:23  <dwarf> !pw
06:59:23  <coopserver> dwarf: ssdata
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07:06:54  <dwarf> !pw
07:06:54  <coopserver> dwarf: desert
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07:13:06  <dwarf> !pw
07:13:06  <coopserver> dwarf: invoke
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07:37:05  <dwarf> !rcon set max_trains 1550
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08:15:09  <dwarf> !rcon set max_trains 1666
08:18:05  *** Verdiremulo has joined #openttdcoop
08:18:13  <Verdiremulo> Shark!
08:18:19  <Verdiremulo> @roulette
08:18:19  <Webster> Verdiremulo: *click*
08:18:39  <Verdiremulo> !vehicles
08:18:39  <coopserver> Verdiremulo: Total vehicles per type: Rail: 1550, Road: 7, Water: 1, Air: 0
08:19:08  <Verdiremulo> wow @ 1550 already. Isn't the west side under stress now?
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09:50:09  <Verdiremulo> @roulette
09:50:09  <Webster> Verdiremulo: *click*
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11:09:30  <Verdiremulo> @roulette
11:09:30  <Webster> Verdiremulo: *click*
11:09:45  <Verdiremulo> 5 again...
11:23:57  <MonkeyDrone> hey guys, any  idea how i can modify configuration for FIRS? like increase the multiplier for enchanced and Gung-ho level productions?
11:24:25  <MonkeyDrone> as well as, do the industries grow in size like regular ottd when supply is over 83%?
11:36:29  <V453000> check parameters?
11:36:37  <V453000> default industries can't really be changed
11:36:49  <V453000> of course, through a newgrf but you would have to write that
11:37:53  <MonkeyDrone> yeah i just saw the param
11:38:21  <MonkeyDrone> and yeah looks like FIRS industries production just stays at fixed limit and if oyu want to up em, gung-ho that industry
11:38:47  <MonkeyDrone> it's sad cause the iron ore mine i'm gung'ho'in is capped at 486
11:40:09  <MonkeyDrone> i read i need some supporting GRFs to help with the transport of some of FIRS cargo. Just need to find those grfs before i run into those issues :P
11:40:10  <Webster> Read the Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
11:40:21  <MonkeyDrone> thnak you
11:41:48  <MonkeyDrone> we really need to talk about your trains V453000 :P
11:42:39  <V453000> I am all ears
11:42:43  <MonkeyDrone> the red type outdoes everything, the black is never a feasible option :P, even with those rail boosts, it's slower and weaker than it's comparative trains :P
11:43:01  <V453000> that's what noobs think MonkeyDrone :P
11:43:07  <hylje> red ones go faster
11:43:07  <MonkeyDrone> oh hell no
11:43:09  <V453000> once you build a big network, acceleration matters extremely much
11:43:40  <MonkeyDrone> well, hold on, let me get numbers and we can do some basic maths so i can see how it's beneficial, maybe i'm just noobing to see the bigger picture
11:43:53  <V453000> math won't help you honestly
11:43:58  <V453000> but sure, get them :)
11:45:31  <MonkeyDrone> level 6 red - 191 km/h, 6,083 hp, 525 kN. level 6 black - 127km/h, 4,461hp, 437kN (also loads slower).
11:45:45  <V453000> black == strong class?
11:45:51  <MonkeyDrone> black is the one with rail bonuses
11:45:56  <V453000> ah, meow
11:46:09  <V453000> well meow is extremely specific case, those aren't better in raw stats by design
11:46:28  <hylje> do they have cat ears
11:46:28  <MonkeyDrone> ok , that would make sense
11:46:38  <MonkeyDrone> cause i can only see black working on very specific situations as well
11:46:44  <V453000> meow is utilized if you use the coloured rails in correct parts, so you get more speed than fast train would, more power than it would in other areas, etc
11:46:56  <MonkeyDrone> the black ones are named just somuch better ;p
11:47:26  <V453000> the design seemed genius t o me at first, but in the end it only means that you make yellow/blue where-ever you accelerate, then you can add green, and where you have top speed you build red
11:47:29  <V453000> which is just tedious and boring
11:47:42  <V453000> but you can use it for some conditional order magic which is priceless
11:48:02  <V453000> it lets you do self regulating things that aren't otherwise possible in openttd
11:48:18  <MonkeyDrone> make the train go how you would want it, indeed
11:48:52  <V453000> no that's not it
11:49:06  <MonkeyDrone> define self regulating
11:49:22  <V453000> the trick is that the train actually changes the speed number, so you can detect the max_speed with a conditional order and decide what to do based on that
11:50:25  <V453000> so you can for example have trains on a loop, with waypoints .... if trains go through waypoint which is blue/yellow, they continue to next waypoint. if they go through red waypoint, they refit to the correct cargo and load at the nearest station, then drop it, and return to the loop
11:50:29  <V453000> in short
11:50:56  <V453000> self regulating is generally some system which makes trains handle multiple tasks within one train group
11:51:04  <MonkeyDrone> I'll have to play around with it and see how it works out
11:51:05  <V453000> tyupically picking up from multiple stations
11:51:13  <Sylf> MD is lecturing you on your train set?
11:51:30  <V453000> yes! :D
11:51:34  <MonkeyDrone> haha, yes, i bash developers heads instead of reading documentation :P
11:51:44  <V453000> that's another thing
11:51:47  <MonkeyDrone> am Asian but not good at maths, deal with it ;p
11:52:54  <MonkeyDrone> give me a few days, I'll have NUTS mastered
11:53:23  <V453000> mastering NUTS means learning all of the concepts/network types that openttdcoop uses
11:53:25  <V453000> good luck
11:54:07  <MonkeyDrone> given time, aall is possible :D thanks
11:54:16  <V453000> given time, but not days :)
11:54:20  <MonkeyDrone> you guys are not in charge of reddit ottd servers right
11:54:32  <Sylf> I'll give you 2 years.
11:54:40  <MonkeyDrone> hehe, i just learned about curves and speed 3 days ago, so gimme some leeway :P
11:54:45  <V453000> reddit are noobs
11:55:01  <MonkeyDrone> lol
11:55:06  <MonkeyDrone> i only have beef with their hosting server
11:55:23  <MonkeyDrone> they have horrible servers!
11:55:40  <MonkeyDrone> like cpu availability for the ottd servers, had regular gamers on it though
11:57:04  *** happpy has joined #openttdcoop
11:57:18  <V453000> meh, technical shit is another thing
11:57:28  <V453000> and fixable
11:57:33  <V453000> being eternal noob is not
11:57:36  <MonkeyDrone> yes, i don't know why they don't
11:57:51  <happpy> hi
11:57:53  <MonkeyDrone> i met ST2 today morning , one of the main admins of btpro
11:57:56  <MonkeyDrone> happpy, heyo o/
11:59:03  <MonkeyDrone> he saw that i was playing around with soap and trying to setup servers for ottd so he wanted to help out. He introduced me to the server management system that they use, xShunter. But it seems to be closed source and private. Only n-Ice and btpro servers seem to be using it.
11:59:28  <MonkeyDrone> no offence but it is definitely a major upgrade to soap in terms of functionality
11:59:29  <happpy> how things
11:59:37  <MonkeyDrone> things are good :D
12:00:10  <V453000> people use what they are used to
12:00:18  <V453000> and soap isn't exactly old
12:00:21  <MonkeyDrone> indeed they do
12:00:28  <V453000> so I completely understand if someone sticks with their shit tbh
12:00:38  <MonkeyDrone> indeed
12:00:53  <MonkeyDrone> soap is working, i got it working
12:01:30  <MonkeyDrone> just need to get !reset going, it's not part of soap
12:01:31  <happpy> nice won
12:06:25  <MonkeyDrone> star wars new movie worth imax?
12:07:22  <happpy> yep looks good going to see it when it cume out
12:07:33  <Sylf> 7AM... time for work yo o/
12:09:08  <MonkeyDrone> o/ enjoy
12:09:40  <MonkeyDrone> happpy, hmmmmmmmm, imax is so nice, i can't do normal cinema anymore
12:10:56  <MonkeyDrone> Gung-ho requires 80 crates each 3 months, if i supply 150 crates everymonth, they go to use or they get stocked up?
12:11:35  <MonkeyDrone> say 450 supplied in 3 months, would it deduced 80 each month or all of it as soon as it makes cargo
12:11:53  <V453000> I am not sure how latest firs works but it always was the way that if you oversupply, it is wasted
12:12:13  <V453000> if in the industry window you see some stockpile, then it is stored for later
12:12:18  <V453000> I don't believe there is one though
12:13:02  <MonkeyDrone> alright, i was reading ona  forum about timetables
12:13:16  <MonkeyDrone> i've never used that before, didn't even know about its existence till a few days ago
12:13:34  <V453000> timetables aren't exactly a good thing either
12:13:37  <V453000> nor is reading forums ;P
12:14:06  <MonkeyDrone> lol xD
12:15:05  <V453000> forums might be even worse than reddit
12:18:00  <Verdiremulo> @blog
12:18:01  <Webster> Search Result for at #openttdcoop - http://www.openttdcoop.org/blog/?s=
12:18:35  <MonkeyDrone> forums have been toxic since the 90s :P
12:24:29  <MonkeyDrone> how do you guys go about 'naming' train groups and the stations they are working with to have an organized , easy to read system
12:26:18  <hylje> name them after their purpose or set of destinations
12:27:53  <MonkeyDrone> ty, i'll work with destinations, purpose would overlap a lot
12:30:20  <MonkeyDrone> damn, industries don't stockpile the boosting resources, just consumed double the amount it needed for gung-ho
12:33:21  <Verdiremulo> make a feeder station nearby, where you drop everything
12:33:33  <Verdiremulo> and then have a small, slow train (or couple of trains) delivering it
12:33:57  <Verdiremulo> preferably with a speed-regulation so you can slow them down
12:34:18  <Verdiremulo> or add/remove wagons
12:42:13  <MonkeyDrone> and the cargo won't expire on the feeder station?
12:42:31  <MonkeyDrone> say i drop 400 units and i'm only delivering 100 per month
12:42:49  <MonkeyDrone> nevermind, it will keep getting restocked and the ratings would be irreleveant :D its a great idea, i'll do that
12:43:07  <MonkeyDrone> on my next build xD it's too late for the disaster i've brewing now, i'll watch it burn xD
12:43:26  <MonkeyDrone> ty for the idea :D
12:56:09  <Verdiremulo> yw
12:58:08  <V453000> I think the ultimate way how to supply things is used here: https://wiki.openttdcoop.org/PublicServer:Archive_-_Games_241_-_250#gameid_245
13:00:03  <V453000> it needs some tweaks with FIRS2 probably
13:00:07  <V453000> but the basic idea is there
13:14:23  <MonkeyDrone> checking it out
13:16:00  <MonkeyDrone> interesting remark, definitely going to check that out soon
13:19:19  <MonkeyDrone> do long tunnels of length cause any extra cpu usage?
13:19:37  <hylje> no
13:20:13  <hylje> the train is out of the game for the duration it's inside the tunnel, the game just makes it proceed forward without even bothering to render it
13:26:27  <MonkeyDrone> cool, thanks hylje
13:36:33  <MonkeyDrone> i need the grf for infra red test trees
13:36:34  <Webster> Read the Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
13:36:40  <MonkeyDrone> INFRA Test Trees
13:36:47  <MonkeyDrone> woo
13:39:22  <MonkeyDrone> how did you play taht server o.o, lags so bad when you zoom out ;p
13:39:55  <happpy> dont zoom in or out
13:40:37  <happpy> sume times its the trains om the map or your cup speed
13:41:47  <MonkeyDrone> should share this with fedex guys, they will be happy to doa  study on this complexity xD
13:42:06  <MonkeyDrone> its definitely the trains, don't think my 4770k has any issues with ottd :P
13:42:59  <V453000> are you loading the save 245?
13:43:04  <V453000> I think it is also FIRS there
13:43:10  <V453000> there isn't that insane amount of trains
13:43:54  <MonkeyDrone> yes the one you linked 245
13:44:01  <MonkeyDrone> i see the refits in action
13:44:51  <MonkeyDrone> TIL: What waypoints are :P
13:44:56  <V453000> gg
13:45:06  <MonkeyDrone> xD
13:45:45  <MonkeyDrone> i was thinking about it before how refitting would be a nightmare for trains to go into depots everytime :P
13:47:29  <V453000> well, it gives some issues, but the benefits are massive
13:50:12  <MonkeyDrone> what kind of issues?
13:50:22  <MonkeyDrone> do trains slow down everytime passing through it?
13:50:30  <MonkeyDrone> even if it has no stops fori t
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13:53:56  <V453000> well the slowdown is the most obvious one, but that's just time wasted
13:54:28  <V453000> in general the problem with high traffic stations becomes that trains can stack up in some of the depots, and be useless there
13:54:34  <V453000> there are ways how to avoid it, so it's fine
13:56:36  <MonkeyDrone> i'll keep that in mind.
13:56:42  <MonkeyDrone> i'm gonna go lie odwn for a bit, laters guys
13:56:50  <V453000> cya
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14:15:54  <maqifrnswa> !pw
14:15:54  <coopserver> maqifrnswa: unload
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15:00:07  <MonkeyDronez> damn my setup is such a disaster
15:03:19  <MonkeyDronez> i do have to admin, the colors make organizing tracks such a relief
15:04:44  <V453000> xd
15:12:34  <MonkeyDronez> how long did it take you guys to do that savegame you shared V453000
15:12:44  <MonkeyDronez> it looked like it was some intense design work
15:13:22  <V453000> 245?
15:13:30  <V453000> the building didn't take that long
15:15:35  <MonkeyDronez> well in that case you guys are very efficient at building :P
15:15:59  <V453000> what year is there in the save?
15:17:21  <MonkeyDronez> not sure, not on my pc anymore, currently at a coffee shop
15:19:25  <MonkeyDronez> cash income was at 11 billion
15:19:37  <V453000> income doesn't matter
15:20:00  <MonkeyDronez> no idea then
15:20:55  <V453000> 2347
15:20:56  <V453000> isn't that high
15:21:17  <V453000> it's because there hasn't been much expanding
15:22:40  <MonkeyDronez> well 2347 is quiet a lot of years in hours as well
15:22:54  <MonkeyDronez> when you say it didn't take long, give me best guess of number of days of work put in :P
15:22:54  <V453000> sure but our games can last longer quite often
15:23:16  <MonkeyDronez> aye, i am not aware of the reference chart. So you will have to enlighten me about it
15:23:24  <V453000> well we started the game in 2100, it is likely that until something like 2150-ish there was only planning
15:23:43  <V453000> that gives you roughly 200 years of building, and many of those years could be people idling
15:23:50  <V453000> 200 years of building is 50 hours of real time
15:24:16  <V453000> that's almost suspiciously low :)
15:24:21  <MonkeyDronez> that is quiet low
15:24:32  <V453000> game took 14 days in callendar days though
15:24:35  <MonkeyDronez> plus multiple people
15:24:42  <V453000> likely 1 week of planning, 1 week of building
15:24:44  <V453000> yeah sure
15:25:00  <MonkeyDronez> nice, well i see half of you marked your signatures all over the map ;p
15:25:26  <V453000> possible, atm I am looking at FS pickup
15:25:47  <V453000> ah I remember what it does
15:25:48  <V453000> :>
15:26:33  <MonkeyDronez> hehe, you guys really have interesting setups. The whole refit and doing other stuff in one line was brilliant, a magical loop
15:28:08  <V453000> and the wood pickup :D good times
15:31:05  <V453000> me goez hoem
15:35:59  <MonkeyDronez> enjoy mate
15:36:02  <MonkeyDronez> drive safe
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15:48:26  <MonkeyDronez> I have 6 trains that have 8 universal wagon's on them
15:48:53  <MonkeyDronez> I would like to have them all increased in size to 12 wagons instead of 8, is there any easy way to do it instead of manually adding the wagons?
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16:04:23  <Arveen> !pw
16:04:23  <coopserver> Arveen: frosch
16:04:26  <coopserver> *** Game still paused (connecting clients, number of players)
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16:06:37  <happpy> !players
16:06:37  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
16:07:20  <coopserver> *** Arveen has joined company #1
16:07:21  <coopserver> *** Game unpaused (number of players)
16:08:17  <happpy> hi
16:08:17  <Jam35> MonkeyDronez: no sorry, it is only possible to change the type not the quantity
16:08:32  <MonkeyDronez> Jam35, thanks mate
16:08:42  <MonkeyDronez> heyo happpy
16:09:06  <happpy> how things
16:12:52  <MonkeyDronez> good good, my server is up, wip but it's up :D
16:13:10  <happpy> nice
16:13:13  <MonkeyDronez> gotta work on a basic website now, setup some rules and stuff.
16:13:18  <MonkeyDronez> that's for the weekend
16:15:34  <MonkeyDronez> playing FIRS, totally noobing out on the supplies, everything is so in-efficiently being distributed.
16:20:47  <Jam35> so have trains transfer supplies nearby, then a timetabled separate train, waits ~90 days (3 months, minus a bit) with capacity 120 or just over, delivers stuff regularly
16:21:44  <Jam35> and correct amount without waste
16:33:55  <MonkeyDronez> indeed, that's what i will be doing on next server restart
16:34:04  <MonkeyDronez> overhauling is just going to be a complete pain now
16:35:15  <MonkeyDronez> V453000 did the artwork on NUTS right, he design people as little round devils, lol, brilliant
16:36:07  <MonkeyDronez> had the server config to build towns in 3*3, it works brilliantly
16:36:56  <Jam35> which server is it?
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16:37:34  <MonkeyDronez> I've started my own dedicated servers, it's work in progress but server #1, only one running is running NUTS, RAWR and FIRS 2.0
16:37:38  <MonkeyDronez> on temperate
16:38:13  <MonkeyDronez> resets every 48 hours.
16:38:18  <Jam35> is it publicly visible?
16:38:23  <MonkeyDronez> yes it is
16:38:30  <MonkeyDronez> only had a friend join and play so far
16:38:50  <Jam35> so what's the name? :)
16:38:57  <MonkeyDronez> mentally-insane gaming :D
16:39:47  <MonkeyDronez> running it on a vps from ovh, cpu averages at 10%, so far i'm loving it
16:39:50  <Jam35> argh RAWR
16:40:09  <Jam35> I have a 0.0.2 version forced
16:40:27  <Jam35>  I don't really want to download 0.0.1 again, no offence :)
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16:41:17  <MonkeyDronez> what, how do you have 0.0.2
16:41:25  <MonkeyDronez> dammit V453000 , where's my 0.0.2 :P
16:41:31  <Arveen> rigged
16:41:32  <Jam35> test version only
16:41:49  <Jam35> it could be released I think
16:41:52  <MonkeyDronez> ah ok, well can't you download 0.0.1 and it will be different files right and it will auto-load and unload 0.0.1
16:42:56  <MonkeyDronez> well releasing it would be up to Mr. V453000 , last he said he was going back home from work, so might be a while before he's online again
16:43:14  <Jam35> it won't be used if I download it, and it is quite large file size
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16:47:22  <maqifrnswa> !pw
16:47:22  <coopserver> maqifrnswa: sender
16:47:32  <coopserver> *** Game still paused (connecting clients, number of players)
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16:47:44  <MonkeyDronez> oh well, maybe another time Jam35 :)
16:48:15  <Jam35> maybe I was just gonna have a look around
16:48:31  <happpy> wich openttd u got on your server  monkey
16:48:42  <Jam35> 1.6.1
16:48:47  <happpy> ok
16:48:58  <happpy> i chek it out  soon
16:49:34  <MonkeyDronez> 1.6.1.
16:57:25  <MonkeyDronez> was one of you zabba?
16:57:34  <MonkeyDronez> just now on the server or did i have a random person join?
16:58:47  <happpy> just a  random     person
17:00:30  <MonkeyDronez> hehe, that is nice, at least someone is window shopping ;p
17:00:39  <coopserver> *** maqifrnswa has left the game (Leaving)
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19:04:45  <MonkeyDrone> gotta hand it to you V453000 , now that i am at the big networks, the engines are starting to make a difference ;p
19:05:02  <V453000> point :P
19:05:42  <V453000> yeah Jam35 it would probably make sense
19:06:13  <BiG_MEECH> BOSS V
19:07:09  <MonkeyDrone> you never told me you had 0.0.2 for RAWR =O
19:07:21  <V453000> Jam35: RAWR 0.0.2 is this right? https://dev.openttdcoop.org/projects/rawr/files
19:07:24  <V453000> could you please check
19:08:07  <V453000> yeah because I just shared it with Jam35
19:08:14  <V453000> it is probably very unfinished
19:08:20  <V453000> but I don't want to work on RAWR anymore
19:08:21  <BiG_MEECH> JAM35 STUNNER
19:08:43  <V453000> might one day start yet another replacement set instead, rawr isn't the way I want to take
19:08:55  <V453000> and I am losing faith in brix too
19:09:13  <hylje> ;_;
19:10:14  <BiG_MEECH> :(
19:10:22  <BiG_MEECH> What about CATS?
19:10:35  <MonkeyDrone> what's the problem with BRIX that you have ran into?
19:13:12  <Jam35> idk what to check against
19:13:23  <Jam35> it does not have the fancy PURR tracks there
19:13:45  <Jam35> as far as I know it has bridges added from 0.01
19:14:02  <V453000> https://dev.openttdcoop.org/attachments/download/7235/RAWR_landscape.grf
19:14:08  <V453000> is this the same as yours?
19:16:13  <Jam35> 359mb is the same size file
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19:17:22  <MonkeyDrone> 359mb, that's like an hour forme to download
19:17:23  <MonkeyDrone> ;D
19:18:10  <hylje> good stuff is worth waiting for
19:18:23  <hylje> just imagine having to download it when you join a random public server
19:18:32  <BiG_MEECH> CATS <------
19:18:33  <BiG_MEECH> you guys should finalize CATS
19:18:34  <MonkeyDrone> lol, please no, not that nightmare :D
19:18:52  <Jam35> looks like that doubles 0.0.1
19:18:54  <MonkeyDrone> i'm grabbing it righ tnow 65 KB/s ....
19:19:53  <V453000> CATS would be nice indeed
19:20:06  <V453000> hylje: the 359 gets reduced by the .zip used in bananas
19:20:30  <MonkeyDrone> what is CATS
19:20:36  <hylje> the opposite of DOGS
19:20:37  <V453000> CATS Adaptive Train Stations
19:20:39  <maqifrnswa> !pw
19:20:39  <coopserver> maqifrnswa: marcin
19:20:48  <coopserver> *** Game still paused (connecting clients, number of players)
19:20:51  <MonkeyDrone> cars, airlines, techno and sing
19:20:52  <coopserver> *** maqifrnswa has joined
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19:21:04  <V453000> train stations which were able to show different types and amounts of cargo on them, dynamically
19:21:05  <MonkeyDrone> ah CATS is your new thing
19:21:08  <V453000> but coder abandoned it
19:21:12  <MonkeyDrone> ah
19:21:18  <MonkeyDrone> damn, that'ts a shame
19:22:08  <BiG_MEECH> yep
19:22:11  <BiG_MEECH> We need a CODR
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19:23:56  <V453000> hm
19:24:02  <V453000> in some ways RAWR does look better than BRIX
19:24:06  <V453000> fuck them both XD
19:29:06  <V453000> lol I don't even have RAWR source on this machine
19:30:07  <coopserver> *** maqifrnswa has left the game (Leaving)
19:30:08  <coopserver> *** Game paused (number of players)
19:30:51  <V453000> honestly even releasing brix is better idea than releasing rawr 0.0.2 XD
19:30:57  <V453000> the bridge recolouring is majorly fucked
19:33:38  <V453000> maybe that's what I should focus on right now
19:33:43  <V453000> releasing at least some BRIX
19:33:45  <V453000> to get that sorted
19:34:01  <V453000> it doesn't need THAT much
19:35:27  <Jam35> that was looking nice
19:35:46  <MonkeyDrone> you can do it V453000 , you got the magic ;D
19:37:18  <V453000> oooh yeah
19:37:25  <V453000> except tropic and arctic are completely fuckborked XD
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19:38:02  <V453000> should be relatively easy to fix but time
19:38:13  <Jam35> make it refuse to work in those climates
19:38:17  <Jam35> !TEMP
19:38:24  <V453000> I'll try to finish temperate now
19:38:29  <V453000> nah, I don't disable newgrfs
19:38:36  <V453000> if someone is masochistic enough, let them use it
19:38:57  <Jam35> ko
19:42:19  <MonkeyDrone> V453000, let me tell you a secret
19:42:52  <MonkeyDrone> Temperate is love, Temperate is life. Everything that has a Temperate, should stay only as temperate.
19:43:15  <V453000> temperate is on all boring servers
19:43:17  <MonkeyDrone> i personally odn't like the others, i always and only play temperate. :D
19:43:21  <V453000> arctic 4 lyfe
19:43:30  <MonkeyDrone> pffft, white is just as bad as sand
19:43:33  <MonkeyDrone> i live ina  desert
19:43:36  <V453000> toyland master race
19:43:52  <MonkeyDrone> fuck white, fuck brown, fuck so much sunlight it makes your skin so dark
19:44:01  <Jam35> mars pls
19:44:05  <MonkeyDrone> it's so bright you can't open your eyes outside properly without sunglasses
19:44:11  <happpy> yep  mars
19:44:21  <MonkeyDrone> no mars, please no, not more sand xD
19:44:32  <MonkeyDrone> i have to clean the inside of my pc weekly!
19:44:39  <MonkeyDrone> cause so much dust and sand here
19:44:51  <MonkeyDrone> #troubledlife of a desert'er
19:47:12  <V453000> kay I am on a mission
19:47:21  <V453000> rescheduled some tasks to v0.0.2
19:47:44  <V453000> I just need to fix monorail tracks, completely redo snow, snow rails need doing
19:47:49  <V453000> add some parameters in code
19:47:57  <V453000> add farms, I got models for those
19:48:07  <V453000> and foundations
19:48:15  <V453000> with that I can call it 0.0.1 proudly
19:48:39  <V453000> if I feel nice I might even add trains because I have done those so many times that it's so easy
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20:22:37  <V453000> 3ds max eating 14GB of RAM with BRIX scene open T_T
20:23:01  <V453000> I would really need to upgrade my hardware just because of openttd newgrfs
20:23:02  <Webster> Read the Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
20:23:25  <V453000> I had to remove 8gb RAM because 1 slot got burned out, down to 3 slots so 24GB total
20:23:33  <V453000> if one program takes 14, it isn't hard to count how boned I iz
20:23:58  <V453000> cause I need 2 open, the second takes roughly the same amount
20:24:26  <V453000> and for rendering PART I will probably need some gtx1080 in SLI or something
20:24:38  <V453000> I already hear my wife...
20:43:02  <maqifrnswa> !pw
20:43:02  <coopserver> maqifrnswa: switch
20:43:17  <coopserver> *** Game still paused (connecting clients, number of players)
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21:00:10  *** dwarf has joined #openttdcoop
21:00:12  <dwarf> !pw
21:00:12  <coopserver> dwarf: eflags
21:00:36  <dwarf> !pw
21:00:36  <coopserver> dwarf: victor
21:00:45  <coopserver> *** Game paused (connecting clients)
21:00:51  <coopserver> *** dwarf has joined
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21:01:54  <V453000> hi dwarf :)
21:01:54  <V453000> !pw
21:01:54  <coopserver> V453000: victor
21:01:57  <coopserver> <dwarf> hi V
21:02:06  <coopserver> *** Game paused (connecting clients)
21:02:10  <coopserver> *** Playeraasdf has joined
21:02:11  <coopserver> *** Game unpaused (connecting clients)
21:02:17  <coopserver> <Playeraasdf> how are you?
21:02:21  <coopserver> *** Playeraasdf has changed his/her name to V453000
21:03:56  <coopserver> <V453000> many nice places on this map
21:04:03  <coopserver> <dwarf> what's that train trap at the rip sign?
21:04:07  <coopserver> <V453000> a lot of them with your name :)
21:04:26  <coopserver> <dwarf> thanks :)
21:04:27  <coopserver> <V453000> hm
21:04:28  <coopserver> <V453000> idk
21:04:36  <coopserver> <dwarf> I'm letting them out
21:04:47  <coopserver> <V453000> what could possibly go wrong :P
21:05:08  <coopserver> <dwarf> I mean those trains were permanently trapped there
21:05:16  <coopserver> <dwarf> that's not good
21:05:22  <coopserver> <V453000> well yeah I can see  that but I don't have a ny clue
21:05:27  <coopserver> <V453000> just like the ship at teh lake
21:14:17  <coopserver> *** V453000 has left the game (Leaving)
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21:55:32  <coopserver> <dwarf> goods and food drop msh's have completely unused connections
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22:07:30  <maqifrnswa> !pw
22:07:30  <coopserver> maqifrnswa: enough
22:07:40  <coopserver> *** Game paused (connecting clients)
22:07:43  <coopserver> *** maqifrnswa has joined
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22:07:56  <coopserver> <dwarf> hi
22:07:59  <coopserver> <maqifrnswa> hi dwarf
22:08:10  <coopserver> <dwarf> no jamming on SL 02
22:08:21  <coopserver> <maqifrnswa> yes! that's been bugging me
22:08:24  <coopserver> <dwarf> all flowing nicely, all primaries served well
22:09:01  <coopserver> <maqifrnswa> i haven't met you yet, I'm new - spend most of my time just learning from the map and trying to fix jams so far
22:09:09  <coopserver> <maqifrnswa> and appreciating everyone's handiwork
22:09:20  <coopserver> <dwarf> welcome :)
22:09:46  <coopserver> <dwarf> I sometimes join for a game or two, then disappear for months when I'm too busy
22:10:33  <coopserver> <dwarf> if you look at the tweak sign at SLH02
22:10:47  <coopserver> <dwarf> I've been using those mergers more and more
22:10:53  <coopserver> <maqifrnswa> yeah - that is clever
22:11:08  <coopserver> <dwarf> they are really efficient for multiple consecutive openings on the ML
22:11:09  <coopserver> <maqifrnswa> compact, with choice
22:12:48  <coopserver> *** dwarf has left the game (Leaving)
22:12:53  <dwarf> see you around
22:13:07  <coopserver> <maqifrnswa> have a good night!
22:25:24  <dwarf> it's only afternoon here in california
22:25:31  <dwarf> where are you from?
22:26:38  <coopserver> *** maqifrnswa has left the game (Leaving)
22:26:39  <coopserver> *** Game paused (number of players)
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22:32:16  <happpy> !players
22:32:16  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
22:45:25  * BiG_MEECH slaps happpy around a bit with a large fishbot
22:53:54  <happpy> yoo
22:55:17  <BiG_MEECH> yoyo
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