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00:07:10 *** Mazur has joined #openttdcoop 00:07:10 *** ChanServ sets mode: +o Mazur 00:38:33 *** Mazur has quit IRC 00:54:49 *** Mazur has joined #openttdcoop 00:54:49 *** ChanServ sets mode: +o Mazur 01:05:15 *** maqifrnswa has quit IRC 01:19:19 *** mescalito has quit IRC 01:30:53 *** mindlesstux_ has joined #openttdcoop 01:34:35 *** mindlesstux has quit IRC 01:34:35 *** mindlesstux_ is now known as mindlesstux 03:25:41 *** Lejving has joined #openttdcoop 05:15:56 *** Sadale has joined #openttdcoop 05:39:07 *** maqifrnswa has joined #openttdcoop 05:40:51 <coopserver> *** Game still paused (connecting clients, number of players) 05:40:55 <coopserver> *** maqifrnswa has joined 05:40:56 <coopserver> *** Game still paused (number of players) 05:40:57 <coopserver> *** Game unpaused (number of players) 06:02:32 *** Arveen has joined #openttdcoop 06:12:06 *** ODM has joined #openttdcoop 06:51:43 *** keoz has joined #openttdcoop 07:36:13 <Arveen> !players 07:36:13 <coopserver> Arveen: There are currently 1 players and 0 spectators, making a total of 1 clients connected 08:22:34 *** Progman has joined #openttdcoop 08:36:25 *** tycoondemon has joined #openttdcoop 08:40:27 *** Mazur has quit IRC 08:56:44 *** Mazur has joined #openttdcoop 08:56:44 *** ChanServ sets mode: +o Mazur 09:12:02 *** Mazur has quit IRC 09:16:34 <coopserver> *** maqifrnswa has left the game (Leaving) 09:16:35 <coopserver> *** Game paused (number of players) 09:16:41 *** maqifrnswa has quit IRC 09:18:59 *** sd has joined #openttdcoop 09:19:06 <sd> Hello 09:19:16 <happpy> hi 09:19:26 <sd> I am reading this insane article 09:19:27 <sd> http://blog.openttdcoop.org/2010/06/13/advanced-building-revue-05-sbahns-and-city-networks/ 09:20:19 <sd> Do you think that is still true if I am using CargoDist ? 09:21:57 <happpy> mite be true but i never dun a city net work befor u mite need to arsk v453000 09:22:50 <sd> Ok will do thanks 09:23:28 <happpy> np 09:24:09 <happpy> if u need eney thin just say and ther will be some won can help u 09:24:41 *** happpy has left #openttdcoop 09:24:54 *** happpy has joined #openttdcoop 09:25:49 <happpy> !players 09:25:49 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 09:28:40 *** Mark has joined #openttdcoop 09:42:16 <sd> Hey guys what do you think about CargoDist ? 09:47:10 *** Progman has quit IRC 10:21:21 <V453000> cd is totally wrong 10:21:34 <V453000> from the very concept 10:21:44 <V453000> and by implementation, too 10:22:36 <V453000> regarding city networks, the logic still applies, but you might want to adjust them to fit cd needs 10:22:55 <V453000> I would still recommend to turn cd off anyday 10:40:59 <happpy> hey v on jpan train set doo u have to up grade the cargo when up grade the trains 10:42:04 <sd> can we turn off cd during a game ? 10:43:04 <sd> the main problem for me with cd is that incity station have much demands than my big station .. 10:43:36 <happpy> mite be in settings 10:44:55 <sd> just did it yes it's possible during the game :) 12:05:44 *** mescalito has joined #openttdcoop 12:17:20 <sd> :dl 12:17:22 <sd> !dl 12:17:22 <coopserver> sd: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 12:17:23 <coopserver> sd: http://www.openttd.org/en/download-trunk/r27595 12:19:46 <Mark> !pw 12:19:46 <coopserver> Mark: socket 12:19:56 <coopserver> *** Game still paused (connecting clients, number of players) 12:20:02 <coopserver> *** Mark has joined 12:20:03 <coopserver> *** Game still paused (number of players) 12:20:04 <coopserver> *** Game unpaused (number of players) 12:20:14 <coopserver> <Mark> definitely time for a new map 12:20:26 *** StarLite has joined #openttdcoop 12:20:26 *** ChanServ sets mode: +o StarLite 12:20:29 <coopserver> *** Mark has joined spectators 12:20:31 <coopserver> *** Game paused (number of players) 12:47:11 <V453000> yo 12:48:22 <Arveen> yoyo slackerinos 12:50:10 <Arveen> still lots to do on this one. but i agree, not much has happend in the last week with this game 12:50:27 <Arveen> so maybe gg and new one 12:55:11 <BiG_MEECH> GGG 12:55:34 <V453000> !pw 12:55:34 <coopserver> V453000: bvalid 12:55:41 <coopserver> *** Game still paused (connecting clients, number of players) 12:55:44 <coopserver> *** V453000 has joined 12:55:45 <coopserver> *** Game still paused (number of players) 12:55:46 <coopserver> *** Game unpaused (number of players) 12:55:46 * BiG_MEECH slaps V453000 around a bit with a large fishbot 12:55:46 <Sadale> I've just realize that openttd can be challenging if you set interesting rate to 4% and turn up the running/construction cost and enabling infrastructure maintenance cost 12:55:58 * BiG_MEECH slaps V453000 around a bit with a large fishbot 12:56:00 <coopserver> <V453000> for the map size I think the effort has been enough already 12:56:32 <coopserver> <V453000> I won't make a new map, but I agree that it is a good time for one 12:56:38 <coopserver> *** V453000 has left the game (Leaving) 12:56:39 <coopserver> *** Game paused (number of players) 12:56:45 <V453000> back to brix :) 12:56:56 <BiG_MEECH> SHITE BRIXE 12:57:16 <BiG_MEECH> BRIXEXIT 13:03:14 <Arveen> so you archiving the current one ? 13:07:22 <V453000> I'm assuming Mark or Jam35 will do it 13:07:24 <V453000> or Sylf 13:10:37 <BiG_MEECH> or @BiG_MEECH 13:21:06 <Arveen> i was tinkering around with srnw stations earlier and it seems like everyone builds them with those speedy-go-in-a-circle timers. what is the benefit of those ? 13:22:00 <Jam35> not gated dummy trains? 13:22:13 <Jam35> makes sure trains full load 13:22:19 <Jam35> without orders 13:22:35 <Arveen> i build one without it and it also worked 13:23:31 <Jam35> example pics? 13:23:37 <Arveen> i can post the savegame 13:23:38 <Arveen> sec 13:24:50 <Jam35> the not gate makes sure train doesn't enter platform unless there is enough to load 13:25:01 <Arveen> http://mrftp.mooo.com:20080/tmp/SRNW-TEST.sav 13:26:26 <Jam35> marico.grf? 13:26:55 <Arveen> marine objects grf 13:27:00 <Arveen> should be save to ignore 13:29:36 <Jam35> you have used PBS to build it differently 13:29:43 <Jam35> is fine still 13:30:59 <V453000> @pzg2013 13:31:00 <Webster> Connection refused. - http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013 13:31:08 <V453000> check out those stations if you want some good pbs shit :P 13:31:25 <Arveen> yeah this game is madness :P 13:32:11 <V453000> some of the stations are especially nice in concept 13:32:18 <V453000> size is madness, too 13:33:38 <Arveen> so sometimes a big ass train is used to pre-load for the regular ones and sometimes three is a loader train for every regular train. does it matter in the end ? 13:33:46 <Arveen> *there 13:35:27 *** sd is now known as DisSsha 13:35:42 <DisSsha> !password 13:35:43 <coopserver> DisSsha: nsview 13:35:56 <coopserver> *** Game still paused (connecting clients, number of players) 13:36:02 <coopserver> *** DisSsha has joined 13:36:03 <coopserver> *** Game still paused (number of players) 13:36:04 <coopserver> *** Game unpaused (number of players) 13:40:13 <V453000> yo :) 13:56:10 <coopserver> *** DisSsha has left the game (Leaving) 13:56:11 <coopserver> *** Game paused (number of players) 13:57:14 *** Mazur has joined #openttdcoop 13:57:14 *** ChanServ sets mode: +o Mazur 14:04:34 <Arveen> !pw 14:04:35 <coopserver> Arveen: linear 14:04:43 <coopserver> *** Game still paused (connecting clients, number of players) 14:04:46 <coopserver> *** Arveen has joined 14:04:47 <coopserver> *** Game still paused (number of players) 14:05:42 <coopserver> *** Arveen has left the game (Leaving) 14:16:29 *** Mazur has quit IRC 14:19:11 <Arveen> are srnw's used for pax ? im thinking about sending trains to a Wp for a city and behind that wp there are like several stations for that city to pick up passengers 14:20:27 <V453000> yeah 14:20:33 <V453000> there are ways to use them 14:26:05 *** Mazur has joined #openttdcoop 14:26:05 *** ChanServ sets mode: +o Mazur 15:08:55 <Arveen> any idea how to set prio to both bridges ? im trying to let A wait if B or C bridges arae occupied but only one at a time works. http://mrftp.mooo.com:20080/tmp/BridgePrio.jpg 15:17:25 <V453000> if you make the bridges PBS then you can do it 15:17:42 <V453000> but a generally better solution is not to give prio to bridges 15:18:09 *** ODM has quit IRC 15:18:22 <Arveen> hmmm. in every hub i end up with this problem 15:18:33 <V453000> it's possible to overcome :) 15:19:14 <Arveen> because i always have the "straight" lines coming over a bridge or tunnel and then i got the leaving tracks wanting to join right there 15:19:59 <V453000> you can do it differently :P 15:20:05 <V453000> but yeah, it's advanced 15:20:10 <V453000> you can give prio to double bridges easily 15:20:12 <V453000> @prio 15:20:12 <Webster> prio: Priority, see also: http://wiki.openttdcoop.org/Priorities 15:20:25 <V453000> see bottom of the page 15:20:29 <Arveen> yeah im looking at https://wiki.openttdcoop.org/images/e/ee/Pbs_prio_bridge.PNG rigth now 15:21:07 <V453000> that works yes 15:22:12 <Arveen> sometimes i wonder why i use priority in bbhs at all because i mean all tracks are kind of equal on what is running on them 15:22:46 <V453000> realize that prio isn't that 1 track is superior to another 15:22:56 <V453000> understand it as "line fullness detection" 15:23:17 <V453000> then even in BBH some lines which choose from other lines "choose where to go based on fullness of those lines" 15:23:19 <V453000> @merging 15:23:21 <V453000> @merger 15:23:23 <V453000> sdf 15:23:24 <V453000> @merge 15:23:25 <Webster> Merging Tracks - #openttdcoop wiki - http://wiki.openttdcoop.org/Merging_Tracks 15:23:46 <V453000> that article should help a bit 15:23:49 <V453000> for example this merger http://wiki.openttdcoop.org/File:Mergers_42InnerOuter.png 15:23:52 <V453000> all lines are equal 15:24:05 <V453000> yet 2 have "priority" because the other lines need to be able choose which line to pick 15:25:31 *** Sadale has quit IRC 15:27:14 *** ODM has joined #openttdcoop 17:20:10 *** [dpk] has joined #openttdcoop 17:23:47 *** Jam35- has joined #openttdcoop 17:24:01 *** _dp_ has quit IRC 17:24:01 *** dpk has quit IRC 17:24:01 *** Clockworker has quit IRC 17:24:01 *** Sylf has quit IRC 17:24:01 *** Jam35 has quit IRC 17:24:01 *** planetmaker has quit IRC 17:24:28 *** Progman has joined #openttdcoop 17:26:26 *** dP has joined #openttdcoop 17:26:26 *** dP is now known as _dp_ 17:27:17 *** planetmaker has joined #openttdcoop 17:27:17 *** ChanServ sets mode: +o planetmaker 17:27:27 *** Clockworker has joined #openttdcoop 17:30:54 *** Sylf has joined #openttdcoop 17:30:54 *** ChanServ sets mode: +o Sylf 17:56:21 <Arveen> anyone feels like setting up a new game ? 18:11:57 *** TheODM has joined #openttdcoop 18:18:14 *** ODM has quit IRC 19:34:37 <coopserver> *** Mark has left the game (general timeout) 19:35:10 <Clockworker> no 19:35:15 <Clockworker> it's the end of coop as we know it 19:35:21 <Clockworker> RIP 19:36:07 <V453000> XD ? 19:36:09 <V453000> sup yo 19:38:05 <V453000> !pw 19:38:05 <coopserver> V453000: ailist 19:38:10 <Clockworker> not a lot 19:38:14 <coopserver> *** Game still paused (connecting clients, number of players) 19:38:18 <Clockworker> gotta finish another WoT mod 19:38:21 <coopserver> *** V453000 has joined 19:38:22 <coopserver> *** Game still paused (number of players) 19:38:23 <coopserver> *** Game unpaused (number of players) 19:39:37 <coopserver> <V453000> shit not goin on CW MF? 19:39:46 <coopserver> <V453000> omg wot XD 19:39:52 <coopserver> <V453000> u maykin dem tankz? 19:40:03 <Clockworker> no, a voicepack 19:40:28 <Clockworker> might join a new game here 19:40:32 <Clockworker> do a couple HUBS 19:41:06 <V453000> gg 19:41:13 <V453000> do voicepack for openttd 19:41:23 <V453000> rail crossing sound = FUCK FUCK FUCK FUCK 19:41:32 <V453000> explosion = REKT 19:41:38 <V453000> solid ideaz? 19:41:43 <Clockworker> trump voicepack for openttd 19:42:08 <coopserver> *** V453000 has left the game (Leaving) 19:42:09 <coopserver> *** Game paused (number of players) 19:42:16 <Clockworker> "small loan of a million dollars" when you raise the loan 20:32:43 *** StarLite has quit IRC 20:34:52 <Sylf> @topic 20:34:52 <Webster> Sylf: Cooperative OpenTTD | PSG#317 (r27595) | STAGE: Building | www.openttdcoop.org | Help for newcomers: https://wiki.openttdcoop.org/Quickstart | Other game channels: #openttdcoop.stable , #openttdcoop.pro | TS3: voice.openttdcoop.org | Enjoy your stay! 20:36:34 <Sylf> so, is this game done? 20:37:13 <Sylf> !pw 20:37:14 <coopserver> Sylf: turned 20:37:23 <coopserver> *** Game still paused (connecting clients, number of players) 20:37:27 <coopserver> *** Sylf has joined 20:37:28 <coopserver> *** Game still paused (number of players) 20:37:53 <coopserver> *** Sylf has joined company #1 20:37:54 <coopserver> *** Game unpaused (number of players) 20:49:58 *** TheODM has quit IRC 20:53:27 <coopserver> *** Sylf has left the game (Leaving) 20:53:28 <coopserver> *** Game paused (number of players) 21:01:55 *** Progman has quit IRC 21:13:48 *** Arveen has quit IRC 21:25:40 *** keoz has quit IRC 21:26:40 *** Lejving has quit IRC 22:04:38 *** Lejving has joined #openttdcoop 22:40:57 *** DisSsha has quit IRC 22:42:35 *** Lejving has quit IRC