Log for #openttdcoop on 4th September 2016:
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07:36:13  <Arveen> !players
07:36:13  <coopserver> Arveen: There are currently 1 players and 0 spectators, making a total of 1 clients connected
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09:19:06  <sd> Hello
09:19:16  <happpy> hi
09:19:26  <sd> I am reading this insane article
09:19:27  <sd>
09:20:19  <sd> Do you think that is still true if I am using CargoDist ?
09:21:57  <happpy> mite be  true but i never dun a city net work befor   u mite need to arsk v453000
09:22:50  <sd> Ok will do thanks
09:23:28  <happpy> np
09:24:09  <happpy>  if u need eney thin just say and  ther will be some won can help u
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09:25:49  <happpy> !players
09:25:49  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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09:42:16  <sd> Hey guys what do you think about CargoDist ?
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10:21:21  <V453000> cd is totally wrong
10:21:34  <V453000> from the very concept
10:21:44  <V453000> and by implementation, too
10:22:36  <V453000> regarding city networks, the logic still applies, but you might want to adjust them to fit cd needs
10:22:55  <V453000> I would still recommend to turn cd off anyday
10:40:59  <happpy> hey v on jpan train set  doo u have to up grade  the  cargo when up  grade the trains
10:42:04  <sd> can we turn off cd during a game ?
10:43:04  <sd> the main problem for me with cd is that incity station have much demands than my big station ..
10:43:36  <happpy> mite be in settings
10:44:55  <sd> just did it yes it's possible during the game :)
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12:17:20  <sd> :dl
12:17:22  <sd> !dl
12:17:22  <coopserver> sd: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
12:17:23  <coopserver> sd:
12:19:46  <Mark> !pw
12:19:46  <coopserver> Mark: socket
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12:20:14  <coopserver> <Mark> definitely time for a new map
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12:47:11  <V453000> yo
12:48:22  <Arveen> yoyo slackerinos
12:50:10  <Arveen> still lots to do on this one. but i agree, not much has happend in the last week with this game
12:50:27  <Arveen> so maybe gg and new one
12:55:11  <BiG_MEECH> GGG
12:55:34  <V453000> !pw
12:55:34  <coopserver> V453000: bvalid
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12:55:46  * BiG_MEECH slaps V453000 around a bit with a large fishbot
12:55:46  <Sadale> I've just realize that openttd can be challenging if you set interesting rate to 4% and turn up the running/construction cost and enabling infrastructure maintenance cost
12:55:58  * BiG_MEECH slaps V453000 around a bit with a large fishbot
12:56:00  <coopserver> <V453000> for the map size I think the effort has been enough already
12:56:32  <coopserver> <V453000> I won't make a new map, but I agree that it is a good time for one
12:56:38  <coopserver> *** V453000 has left the game (Leaving)
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12:56:45  <V453000> back to brix :)
12:57:16  <BiG_MEECH> BRIXEXIT
13:03:14  <Arveen> so you archiving the current one ?
13:07:22  <V453000> I'm assuming Mark or Jam35 will do it
13:07:24  <V453000> or Sylf
13:10:37  <BiG_MEECH> or @BiG_MEECH
13:21:06  <Arveen> i was tinkering around with srnw stations earlier and it seems like everyone builds them with those speedy-go-in-a-circle timers. what is the benefit of those ?
13:22:00  <Jam35> not gated dummy trains?
13:22:13  <Jam35> makes sure trains full load
13:22:19  <Jam35> without orders
13:22:35  <Arveen> i build one without it and it also worked
13:23:31  <Jam35> example pics?
13:23:37  <Arveen> i can post the savegame
13:23:38  <Arveen> sec
13:24:50  <Jam35> the not gate makes sure train doesn't enter platform unless there is enough to load
13:25:01  <Arveen>
13:26:26  <Jam35> marico.grf?
13:26:55  <Arveen> marine objects grf
13:27:00  <Arveen> should be save to ignore
13:29:36  <Jam35> you have used PBS to build it differently
13:29:43  <Jam35> is fine still
13:30:59  <V453000> @pzg2013
13:31:00  <Webster> Connection refused. -
13:31:08  <V453000> check out those stations if you want some good pbs shit :P
13:31:25  <Arveen> yeah this game is madness :P
13:32:11  <V453000> some of the stations are especially nice in concept
13:32:18  <V453000> size is madness, too
13:33:38  <Arveen> so sometimes a big ass train is used to pre-load for the regular ones and sometimes three is a loader train for every regular train. does it matter in the end ?
13:33:46  <Arveen> *there
13:35:27  *** sd is now known as DisSsha
13:35:42  <DisSsha> !password
13:35:43  <coopserver> DisSsha: nsview
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13:40:13  <V453000> yo :)
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14:04:34  <Arveen> !pw
14:04:35  <coopserver> Arveen: linear
14:04:43  <coopserver> *** Game still paused (connecting clients, number of players)
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14:19:11  <Arveen> are srnw's used for pax ? im thinking about sending trains to a Wp for a city and behind that wp there are like several stations for that city to pick up passengers
14:20:27  <V453000> yeah
14:20:33  <V453000> there are ways to use them
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15:08:55  <Arveen> any idea how to set prio to both bridges ? im trying to let A wait if B or C bridges arae occupied but only one at a time works.
15:17:25  <V453000> if you make the bridges PBS then you can do it
15:17:42  <V453000> but a generally better solution is not to give prio to bridges
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15:18:22  <Arveen> hmmm. in every hub i end up with this problem
15:18:33  <V453000> it's possible to overcome :)
15:19:14  <Arveen> because i always have the "straight" lines coming over a bridge or tunnel and then i got the leaving tracks wanting to join right there
15:19:59  <V453000> you can do it differently :P
15:20:05  <V453000> but yeah, it's advanced
15:20:10  <V453000> you can give prio to double bridges easily
15:20:12  <V453000> @prio
15:20:12  <Webster> prio: Priority, see also:
15:20:25  <V453000> see bottom of the page
15:20:29  <Arveen> yeah im looking at rigth now
15:21:07  <V453000> that works yes
15:22:12  <Arveen> sometimes i wonder why i use priority in bbhs at all because i mean all tracks are kind of equal on what is running on them
15:22:46  <V453000> realize that prio isn't that 1 track is superior to another
15:22:56  <V453000> understand it as "line fullness detection"
15:23:17  <V453000> then even in BBH some lines which choose from other lines "choose where to go based on fullness of those lines"
15:23:19  <V453000> @merging
15:23:21  <V453000> @merger
15:23:23  <V453000> sdf
15:23:24  <V453000> @merge
15:23:25  <Webster> Merging Tracks - #openttdcoop wiki -
15:23:46  <V453000> that article should help a bit
15:23:49  <V453000> for example this merger
15:23:52  <V453000> all lines are equal
15:24:05  <V453000> yet 2 have "priority" because the other lines need to be able choose which line to pick
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17:56:21  <Arveen> anyone feels like setting up a new game ?
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19:35:10  <Clockworker> no
19:35:15  <Clockworker> it's the end of coop as we know it
19:35:21  <Clockworker> RIP
19:36:07  <V453000> XD ?
19:36:09  <V453000> sup yo
19:38:05  <V453000> !pw
19:38:05  <coopserver> V453000: ailist
19:38:10  <Clockworker> not a lot
19:38:14  <coopserver> *** Game still paused (connecting clients, number of players)
19:38:18  <Clockworker> gotta finish another WoT mod
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19:39:37  <coopserver> <V453000> shit not goin on CW MF?
19:39:46  <coopserver> <V453000> omg wot XD
19:39:52  <coopserver> <V453000> u maykin dem tankz?
19:40:03  <Clockworker> no, a voicepack
19:40:28  <Clockworker> might join a new game here
19:40:32  <Clockworker> do a couple HUBS
19:41:06  <V453000> gg
19:41:13  <V453000> do voicepack for openttd
19:41:23  <V453000> rail crossing sound = FUCK FUCK FUCK FUCK
19:41:32  <V453000> explosion = REKT
19:41:38  <V453000> solid ideaz?
19:41:43  <Clockworker> trump voicepack for openttd
19:42:08  <coopserver> *** V453000 has left the game (Leaving)
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19:42:16  <Clockworker> "small loan of a million dollars" when you raise the loan
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20:34:52  <Sylf> @topic
20:34:52  <Webster> Sylf: Cooperative OpenTTD | PSG#317 (r27595) | STAGE: Building | | Help for newcomers: | Other game channels: #openttdcoop.stable , | TS3: | Enjoy your stay!
20:36:34  <Sylf> so, is this game done?
20:37:13  <Sylf> !pw
20:37:14  <coopserver> Sylf: turned
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