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00:44:41 <Lejving> chttps://j.gifs.com/XDWVEg.gif 00:44:47 <Lejving> me irl when playing openttd 01:21:07 *** LadyHawk- has joined #openttdcoop 01:25:53 *** LadyHawk has quit IRC 01:25:54 *** LadyHawk- is now known as LadyHawk 01:35:59 *** happpy has quit IRC 03:48:18 *** Ethereal_Whisper has joined #openttdcoop 03:49:36 *** Lejving has quit IRC 03:49:58 <BiG_R00D> Max_Whisper 03:51:53 <Ethereal_Whisper> What did I do 04:01:25 <BiG_R00D> Idk :D 04:01:40 <BiG_R00D> were too loud ;) 06:52:28 *** keoz has joined #openttdcoop 07:44:02 <V453000> !pw 07:44:03 <coopserver> V453000: editor 07:44:10 <coopserver> *** Game still paused (connecting clients, number of players) 07:44:13 <coopserver> *** V453000 has joined 07:44:14 <coopserver> *** Game still paused (number of players) 07:44:15 <coopserver> *** Game unpaused (number of players) 07:44:19 <coopserver> <V453000> mf 07:44:27 <tycoondemon> !dl win64 07:44:27 <coopserver> tycoondemon: http://binaries.openttd.org/nightlies/trunk/r27655/openttd-trunk-r27655-windows-win64.zip 07:45:25 <tycoondemon> !pw 07:45:25 <coopserver> tycoondemon: reuses 07:45:36 <coopserver> *** Game paused (connecting clients) 07:45:39 <coopserver> *** tycoondemon has joined 07:45:40 <coopserver> *** Game unpaused (connecting clients) 07:45:47 <coopserver> <V453000> hi 07:46:38 <tycoondemon> hey 07:47:46 <coopserver> <V453000> how u doin? 07:48:43 <tycoondemon> i am doin oke, i lik ethis lpan, but I have no time to play :P so I am just checkin out, what about you? 07:56:24 <BiG_R00D> tycoonDEMON 08:00:59 <coopserver> <V453000> me is busy with factorio, trying to spend a bit of time with BRIX, and/or family :) 08:03:27 <coopserver> <V453000> designing BRIX wagons atm 08:03:30 <coopserver> <V453000> is going well 08:04:35 <tycoondemon> yes juggeling tim eis what we do 08:12:01 *** Maraxus has joined #openttdcoop 08:12:01 *** ChanServ sets mode: +o Maraxus 08:13:32 <Maraxus> !pw 08:13:32 <coopserver> Maraxus: refuse 08:13:43 <coopserver> *** Game paused (connecting clients) 08:13:45 <coopserver> *** Maraxus has joined 08:13:46 <coopserver> *** Game unpaused (connecting clients) 08:13:49 <coopserver> <V453000> hi refuse 08:13:54 <BiG_R00D> all of this coop ballers 08:14:05 <BiG_R00D> never seen tycoondemon talk before 08:14:10 <coopserver> <Maraxus> :) 08:14:31 <coopserver> <V453000> I like the livestock processing :) nice to see that concept again 08:14:59 <coopserver> <V453000> but I think you need depots at the exit as well, in case of not-full pickup 08:16:00 <coopserver> <Maraxus> yeah I do 08:16:23 <coopserver> <V453000> o 08:16:28 <coopserver> <V453000> and wtf at the MSH 08:16:29 <coopserver> *** Maraxus has joined company #1 08:16:42 <coopserver> <V453000> dem signalz 08:17:11 <hylje> signal deez 08:17:28 <coopserver> <V453000> nuts? 08:17:56 <hylje> yy 08:21:16 *** Progman has joined #openttdcoop 08:25:58 <coopserver> <V453000> 1 less tile with PBS :P 08:30:04 <tycoondemon> yes BiG_R00D, I do talk 08:30:08 *** happpy has joined #openttdcoop 08:31:36 <happpy> !players 08:31:36 <coopserver> happpy: There are currently 2 players and 1 spectators, making a total of 3 clients connected 08:37:29 <coopserver> <V453000> <3 08:41:42 <coopserver> <Maraxus> I did some trainorder testing on PZ btw 08:42:08 <coopserver> <Maraxus> if I did it correctly there is room for a lot of cities 08:46:30 <coopserver> *** Maraxus has joined spectators 08:52:25 <coopserver> *** Maraxus has left the game (Leaving) 09:03:27 *** Maraxus has quit IRC 09:07:14 *** StarLite has joined #openttdcoop 09:07:14 *** ChanServ sets mode: +o StarLite 09:14:17 *** happpy_ has joined #openttdcoop 09:16:23 *** happpy has quit IRC 09:16:52 *** happpy_ is now known as happpy 09:27:05 <happpy> !players 09:27:05 <coopserver> happpy: There are currently 1 players and 1 spectators, making a total of 2 clients connected 09:27:10 <happpy> hi 10:48:46 <coopserver> *** V453000 has left the game (Leaving) 10:48:47 <coopserver> *** Game paused (number of players) 11:08:01 <Jam35> !pw 11:08:01 <coopserver> Jam35: winapi 11:08:09 <coopserver> *** Game still paused (connecting clients, number of players) 11:08:12 <coopserver> *** Jam35 has joined 11:08:13 <coopserver> *** Game still paused (number of players) 11:12:08 <coopserver> *** Jam35 has joined company #1 11:12:10 <coopserver> *** Game unpaused (number of players) 11:20:53 <coopserver> *** Jam35 has left the game (Leaving) 11:20:54 <coopserver> *** Game paused (number of players) 12:50:48 *** Arveen has joined #openttdcoop 12:54:00 *** Lejving has joined #openttdcoop 12:54:23 <Lejving> !pw 12:54:23 <coopserver> Lejving: leaves 12:54:31 <coopserver> *** Game still paused (connecting clients, number of players) 12:54:33 <coopserver> *** Lejving has joined 12:54:34 <coopserver> *** Game still paused (number of players) 12:55:55 <happpy> hi 12:56:00 <Lejving> morning 12:56:09 <coopserver> *** Lejving has left the game (Leaving) 13:00:26 <happpy> how thing's going 13:10:29 <Lejving> I found a little candy bag, so best day of my life so far! 13:10:40 <Lejving> you? :) 13:11:31 <happpy> Year good thanks 13:48:38 *** Mark has joined #openttdcoop 13:48:51 <Mark> hi 13:49:00 <Lejving> sup 13:49:10 <Mark> !dl win64 13:49:10 <coopserver> Mark: http://binaries.openttd.org/nightlies/trunk/r27655/openttd-trunk-r27655-windows-win64.zip 13:50:11 <happpy> hey mark 13:50:38 <Mark> !pw 13:50:38 <coopserver> Mark: gaming 13:50:46 <coopserver> *** Game still paused (connecting clients, number of players) 13:50:50 <coopserver> *** Mark has joined 13:50:51 <coopserver> *** Game still paused (number of players) 13:50:52 <coopserver> *** Game unpaused (number of players) 13:51:23 <happpy> how things 13:51:27 <coopserver> <Mark> nice ma 13:51:29 <coopserver> <Mark> p 13:51:30 <coopserver> <Mark> good 13:51:32 <coopserver> <Mark> how re you 13:51:39 <happpy> good 14:03:27 <coopserver> *** Mark has joined spectators 14:03:28 <coopserver> *** Game paused (number of players) 14:10:07 *** Maraxus has joined #openttdcoop 14:10:07 *** ChanServ sets mode: +o Maraxus 14:11:25 <Maraxus> !pw 14:11:25 <coopserver> Maraxus: warned 14:11:29 <Jack123610_> !password 14:11:29 <coopserver> Jack123610_: warned 14:11:43 <coopserver> *** Game still paused (connecting clients, number of players) 14:11:46 <coopserver> *** Maraxus has joined 14:11:47 <coopserver> *** Game still paused (connecting clients) 14:11:53 <coopserver> *** Jack123610 has joined 14:11:54 <coopserver> *** Game unpaused (connecting clients) 14:12:33 <happpy> hi 14:12:41 <Maraxus> hi 14:12:42 <coopserver> <Jack123610> hello happy 14:12:54 <coopserver> <Jack123610> & Maraxus 14:14:20 <happpy> how things 14:16:18 <coopserver> <Jack123610> Good, waiting for someone to destroy my station and rebuild it .-. 14:16:30 <coopserver> *** Jack123610 has joined company #1 14:17:13 <coopserver> *** Jack123610 has joined spectators 14:23:23 *** keoz has quit IRC 14:48:15 <coopserver> *** Maraxus has joined spectators 14:48:16 <coopserver> *** Game paused (number of players) 14:58:09 *** Arveen has quit IRC 15:11:24 *** jazzbassoon has joined #openttdcoop 15:12:35 <jazzbassoon> !password 15:12:36 <coopserver> jazzbassoon: fedora 15:12:43 <coopserver> *** Game still paused (connecting clients, number of players) 15:12:47 <coopserver> *** jazzbassoon has joined 15:12:48 <coopserver> *** Game still paused (number of players) 15:12:49 <coopserver> *** Game unpaused (number of players) 15:13:09 <coopserver> *** jazzbassoon has left the game (general timeout) 15:13:10 <coopserver> *** Game paused (number of players) 15:13:45 <coopserver> *** Game still paused (connecting clients, number of players) 15:13:55 <coopserver> *** Game still paused (number of players) 15:14:11 <coopserver> *** Game still paused (connecting clients, number of players) 15:14:16 <coopserver> *** jazzbassoon has joined 15:14:17 <coopserver> *** Game still paused (number of players) 15:14:18 <coopserver> *** Game unpaused (number of players) 15:15:01 <happpy> hi 15:18:30 <coopserver> *** jazzbassoon has left the game (Leaving) 15:18:31 <coopserver> *** Game paused (number of players) 15:18:42 *** jazzbassoon has quit IRC 15:27:59 <coopserver> *** Jack123610 has left the game (Leaving) 15:48:41 <coopserver> *** Game still paused (connecting clients, number of players) 15:48:43 <coopserver> *** Sylf has joined 15:48:44 <coopserver> *** Game still paused (number of players) 15:53:19 <coopserver> *** Sylf has joined company #1 15:53:20 <coopserver> *** Game unpaused (number of players) 15:54:38 <coopserver> *** tycoondemon has left the game (connection lost) 15:54:43 <V453000> hy 15:54:52 <V453000> Sylf: I dared to make spokes LHD :P 15:54:52 <coopserver> <Sylf> hi 15:54:59 <coopserver> <Sylf> yah 15:57:05 <V453000> !pw 15:57:05 <coopserver> V453000: merged 15:57:12 <coopserver> *** Game paused (connecting clients) 15:57:15 <coopserver> *** V453000 has joined 15:57:16 <coopserver> *** Game unpaused (connecting clients) 15:57:17 <coopserver> <V453000> yoyoyo 15:57:37 <Lejving> !pw 15:57:37 <coopserver> Lejving: merged 15:57:58 <Lejving> no it isn't 15:58:01 <Lejving> !pw 15:58:01 <coopserver> Lejving: merged 15:58:11 <coopserver> *** Game paused (connecting clients) 15:58:14 <coopserver> *** Lejving has joined 15:58:15 <coopserver> *** Game unpaused (connecting clients) 15:58:17 <coopserver> <Lejving> hey 15:58:21 <coopserver> <Sylf> hi 15:58:23 <coopserver> <V453000> yo 15:58:38 <coopserver> *** Lejving has joined company #1 16:02:44 <Jam35> !pw 16:02:44 <coopserver> Jam35: access 16:02:45 <coopserver> <Lejving> I think I fixed the red ones now 16:02:53 <coopserver> *** Game paused (connecting clients) 16:02:56 <coopserver> *** Jam35 has joined 16:02:57 <coopserver> *** Game unpaused (connecting clients) 16:03:04 <coopserver> <Jam35> hoi 16:03:05 <coopserver> <V453000> g00d 16:03:08 <coopserver> <Sylf> I didn't see the red ones - is that in BBH05? 16:03:09 <coopserver> <Lejving> but those side things I have no idea how they work 16:03:12 <coopserver> <Lejving> yea 16:03:15 <coopserver> <Sylf> I can giv esome tips 16:03:19 <coopserver> <Lejving> yes please 16:04:01 <coopserver> <Sylf> Right now, the lines can go from all to all, but not always well balanced 16:04:24 <coopserver> <Lejving> :( 16:04:37 <coopserver> <Lejving> though I'm pretty happy I managed to make it all to all :) 16:04:38 <coopserver> <Sylf> We can simplify the bottom part of the hub while achieving better balance 16:04:56 <coopserver> <Sylf> there's also one short curve 16:05:13 <coopserver> <Lejving> crap 16:05:25 <coopserver> <Sylf> so let's work on simplifying that area 16:05:41 <coopserver> <Sylf> the biggest thing is , we don't need couple of the double bridges 16:05:53 <coopserver> <Lejving> oh that makes it a whole lot easier 16:06:01 <coopserver> <Lejving> when is double and not? 16:06:22 <coopserver> <V453000> double when you need full line throughput 16:06:33 <coopserver> <V453000> here the line issiplit 16:06:41 <Jack123610_> !password 16:06:41 <coopserver> Jack123610_: become 16:06:44 <coopserver> <Lejving> cool 16:07:14 <coopserver> *** Game paused (connecting clients) 16:07:34 <coopserver> *** Jack123610 has joined 16:07:35 <coopserver> *** Game unpaused (connecting clients) 16:08:48 <coopserver> <Jack123610> V45300? 16:08:54 <coopserver> <V453000> sup 16:09:05 <coopserver> <Jack123610> Would the second depots at the refinery work? Wasn't sure about them 16:09:27 <coopserver> <V453000> should 16:09:47 <coopserver> *** Jack123610 has joined company #1 16:10:26 <coopserver> <V453000> presignals see through the extra track 16:11:14 <coopserver> <Lejving> but why we need it? 16:12:19 <coopserver> <V453000> priority to check if line is full 16:12:26 <coopserver> <Sylf> now that side should be balanced and CL compliant 16:12:32 <coopserver> <V453000> to make trains choose between the ywo lines 16:12:47 <coopserver> <Sylf> oh, nobody's watching BBH5 anyway 16:12:59 <coopserver> <Lejving> =) 16:13:00 <coopserver> <Lejving> I was 16:13:25 <coopserver> <Lejving> once we release traffic on it problems will surely arrise anyways right? 16:13:30 <coopserver> <Lejving> so we'll fix stuff on the go after 16:13:41 <coopserver> <V453000> it should work atm 16:13:56 <coopserver> <Lejving> coolio 16:13:59 <coopserver> <Sylf> ppl are building TL4 stations? 16:14:03 <coopserver> <V453000> but sure it will need expanding later, just like everything else 16:14:14 <coopserver> <Lejving> =) 16:14:27 <coopserver> <V453000> dropback when <80% loaded 16:15:01 <coopserver> <Sylf> but it's TL3 game 16:15:18 <coopserver> <V453000> it's for the refit condition 16:15:37 <coopserver> <Sylf> we only need 3tile and 4 tile stations, not 4&5? 16:15:39 <coopserver> <V453000> load at nearest end, drop back if <80% at middle 16:15:59 <coopserver> <V453000> my station is with waypoint station 16:16:36 <coopserver> <Sylf> oh, those are waypoints 16:17:00 <coopserver> <V453000> brb baby 16:17:07 <coopserver> <Jack123610> I was told to use the 4 tile station 16:17:13 <coopserver> <Jack123610> Ask V about it .-. 16:19:37 <coopserver> <Jack123610> Or Jam .-. 16:20:12 <coopserver> <Jack123610> Everyones gone quiet 16:20:21 <coopserver> <Lejving> I just can't help you =/ 16:20:47 <coopserver> <Jam35> I think the refinery platforms are fine 16:21:05 <coopserver> <Jam35> but 16:21:29 <coopserver> <Jam35> the waypoint stations would bw better immediately before the depots 16:22:09 <coopserver> <Jam35> actually does it make a difference? 16:24:44 <coopserver> <Jam35> I think V has exits that should be combos at paper mill 16:25:00 <coopserver> <Jam35> and that error has been copied to refinery 16:31:00 <V453000> it's fine 16:31:14 <V453000> both concepts are valid 16:32:03 <coopserver> <Jam35> what about the second set? 16:32:08 <coopserver> <Jam35> no presignals at all 16:32:12 <V453000> is ok 16:32:44 <V453000> brb 15 mini, bathing 16:32:50 <coopserver> <Lejving> lol 16:41:34 <coopserver> *** Jam35 has joined company #1 16:58:18 <coopserver> *** Jack123610 has left the game (Leaving) 16:58:42 <coopserver> <V453000> Jam35: the difference between combo and exit signal is that with combo, the train will only be able to go to depot if the platform behind depot is free. Which is nice, but very slow. And with exit, the only difference is that it won't do that, but IF it stacks trains, it will automatically un-stack simply because only 1 train can enter the depot for each 2 leaving it 16:59:08 <coopserver> <V453000> so the only actual difference is when the station jams up (trains stuck in platforms -> trains stuck in depots) 16:59:14 <coopserver> <V453000> while leaving the station work faster 16:59:33 <coopserver> <V453000> and the second set of depots shouldn't be necessary because the first row already keeps some throughput limit 16:59:38 <coopserver> <V453000> but yeah presignals at the second set wouldn't hurt 17:00:25 <coopserver> <V453000> k why not 17:00:29 <coopserver> <Jam35> I didn't know if it was enough that the first set already put trains a space apart 17:02:45 <V453000> space apart? 17:03:32 <coopserver> <Jam35> one already had to wait for train in front to leave depot 17:03:43 <coopserver> <Jam35> so there is some minimum timing there 17:04:10 <V453000> yeah theoretically 17:04:14 <V453000> the 2nd set certainly doesn't hurt 17:05:39 <coopserver> *** Lejving has joined spectators 17:15:58 *** Jack123610_ has quit IRC 17:17:25 <coopserver> <Sylf> I have an aidea @ printing works... 17:17:38 <coopserver> <Jam35> please :) 17:17:58 <coopserver> <Sylf> ugly 17:18:00 <coopserver> <V453000> GG 17:18:37 <coopserver> <Jam35> I was happy to wait for it to die :) 17:18:49 <coopserver> <Jam35> probably still will change it... 17:19:27 <coopserver> <V453000> don't forget a set of depots at exit 17:19:39 <coopserver> <Jam35> ha 17:21:43 <coopserver> <V453000> it's not about seeing, it's about releasing something complete-ish 17:21:45 <coopserver> <V453000> :) 17:21:56 <coopserver> <Lejving> hi again 17:21:59 <coopserver> <V453000> yo 17:22:03 <coopserver> *** Lejving has joined company #1 17:25:21 <coopserver> *** Maraxus has joined company #1 17:30:04 <coopserver> *** Jam35 has left the game (Leaving) 17:33:46 <Jam35> !pw 17:33:46 <coopserver> Jam35: cycles 17:33:51 <coopserver> *** Game paused (connecting clients) 17:33:53 <coopserver> *** Jam35 has joined 17:33:54 <coopserver> *** Game unpaused (connecting clients) 17:34:01 <coopserver> *** Sylf has left the game (Leaving) 17:34:03 <coopserver> <Jam35> ! 17:34:07 <coopserver> <V453000> ! 17:34:13 <coopserver> <Jam35> haha 17:34:17 <coopserver> <Jam35> waow 17:34:18 <Sylf> that crossover at the refinery isn't needed 17:34:37 <coopserver> <V453000> oh O_O 17:35:37 <coopserver> *** Jam35 has joined company #1 17:43:50 <coopserver> <Lejving> ok I'm sort of hapy with this now 17:43:56 <coopserver> <Lejving> can someone check it? =) 17:44:04 <coopserver> <Lejving> MSH coal 17:45:57 <coopserver> <V453000> looks great 17:46:08 <coopserver> <Lejving> cool 17:46:13 <coopserver> <V453000> good waiting spots 17:46:23 <coopserver> <V453000> that's on purpose, right? 17:46:32 <coopserver> <Lejving> some of them yea 17:46:33 <coopserver> <V453000> just making sure you understand :) 17:46:39 <coopserver> <V453000> always do this 17:46:43 <coopserver> <V453000> highlight where trains stop 17:46:46 <coopserver> <V453000> to get signalling right 17:46:49 <coopserver> <V453000> here it's correct 17:47:13 <coopserver> <Lejving> wait 17:47:16 <coopserver> <Lejving> which one are you on 17:47:24 <coopserver> <V453000> oh nvm :D 17:47:31 <coopserver> <V453000> well shit son 17:47:32 <coopserver> <V453000> XD 17:47:33 <coopserver> <Lejving> msh coal/gold 17:47:45 <coopserver> <V453000> okay 17:47:48 <coopserver> <V453000> so 17:47:59 <coopserver> <V453000> this whole part is unnecessary 17:48:02 <coopserver> <V453000> you have 2->2 17:48:09 <coopserver> <Lejving> but it looks pretty 0/ 17:48:10 <coopserver> <V453000> no reason to choose between each other 17:48:11 <coopserver> <Lejving> =/ 17:48:17 <coopserver> <Lejving> ok 17:48:20 <coopserver> <V453000> just go straight with the lines :) 17:48:38 <coopserver> <Lejving> ah yeah 17:48:40 <coopserver> <V453000> now to the other end 17:48:58 <coopserver> <V453000> always build signals as close to the split as possible 17:49:03 <coopserver> <Lejving> ok 17:49:09 <coopserver> <V453000> the red part is now a signal gap 17:49:14 <coopserver> <V453000> now it's fine 17:49:48 <coopserver> <V453000> first thing that's very weird is that red has access to 1, blue to 2 17:50:02 <coopserver> *** Game paused (connecting clients) 17:50:04 <coopserver> *** Sylf has joined 17:50:05 <coopserver> *** Game unpaused (connecting clients) 17:50:18 <coopserver> <V453000> the tunnels are unnecessaty 17:50:20 <coopserver> <V453000> r 17:50:36 <coopserver> <V453000> you can do it like that 17:50:44 <coopserver> <V453000> saves you the trouble of priority for dual tunnels 17:50:52 <coopserver> <Lejving> yeap 17:50:59 <coopserver> <V453000> now to the actual joiner 17:52:22 <coopserver> <Sylf> Jam, the refinery @ print works is gone 17:52:49 <coopserver> <Jam35> typical :P 17:52:50 <coopserver> <Jam35> ty 17:53:03 <coopserver> <V453000> understand what I did? 17:53:13 <coopserver> <V453000> basically just try to split the lines as late as possible 17:53:27 <coopserver> <Lejving> hmm ye 17:53:29 <coopserver> <V453000> and just give each line all choices from other lines 17:53:38 <coopserver> <V453000> and then just connect them somehow 17:53:51 <coopserver> <Lejving> I think I need change my thinking a little 17:53:52 <coopserver> <V453000> the shorter the connections the faster the construction 17:54:03 <coopserver> <V453000> it takes a while to get used to this 17:54:05 <coopserver> <Lejving> because this is "sort o" two junctions 17:54:36 <coopserver> <V453000> well if you consider split and merge two, yes 17:54:49 <coopserver> <V453000> but then a full 3-way junction with all 2-directional lines is 4 junctions :P 17:55:07 <coopserver> <Lejving> =) 17:55:54 <coopserver> <V453000> Sylf: u got the shit loaded? 17:56:04 <coopserver> <Sylf> yeah 17:56:11 <coopserver> <V453000> kul 17:56:12 <coopserver> <Lejving> well I get it more and more I think 17:56:25 <coopserver> <V453000> Lejving: that's positive progress :P less and less would be worse 17:56:27 <coopserver> <Lejving> but it's a lil weird thinking 17:56:46 <coopserver> <V453000> under traffic it will likely make more sense 17:56:55 <coopserver> <V453000> you are just making it cope with traffic from anywhere to anywhere 17:59:14 <coopserver> *** Maraxus has joined spectators 17:59:19 <coopserver> <Lejving> I'll try another one 17:59:42 <coopserver> <V453000> great 18:02:46 <coopserver> *** Jam35 has joined spectators 18:02:55 <coopserver> <Jam35> gtg out 18:03:01 <coopserver> <Jam35> bbl 18:05:56 <coopserver> <Lejving> ok v 18:05:59 <coopserver> <Lejving> look here 18:06:08 <coopserver> <Lejving> at "sign" 18:06:18 <coopserver> <V453000> i'm looking 18:06:21 <coopserver> <Lejving> ok 18:06:25 <coopserver> <Lejving> Does that need to join both? 18:06:40 <coopserver> <V453000> what do you think? 18:06:44 <coopserver> <Lejving> yes 18:06:53 <coopserver> <V453000> see, then the answer is yes :) 18:06:55 <coopserver> <Lejving> is what I think 18:06:59 <coopserver> <Lejving> ^^ 18:07:04 <coopserver> <Lejving> awesome 18:07:25 <coopserver> <V453000> connecting them somewhere there will make life easier 18:07:26 <coopserver> <V453000> on the right 18:07:44 <coopserver> <Lejving> I like easy 18:11:14 <coopserver> <Lejving> jesus christ this game IS SO EASY 18:12:14 <coopserver> <V453000> should I start commenting on the joiner yet? :P 18:12:25 <coopserver> <Lejving> what's there to comment? it's perfect 18:12:32 <coopserver> <V453000> it's total shit, never try again, 0/10 18:12:36 <coopserver> <Lejving> :'( 18:12:40 <coopserver> <V453000> nah the idea is there 18:12:41 <coopserver> <Lejving> FML 18:12:44 <coopserver> <V453000> but there are a few things: 18:13:03 <coopserver> <V453000> 1. joining at 2 different spots is bad, because the second join will be much less likely to join 18:13:07 <coopserver> <V453000> since the first line joined already 18:13:24 <coopserver> <V453000> 2. keeping the ML together isn't a good idea layout-wise, you can save youself much trouble 18:13:32 <coopserver> <V453000> so first thing I would do is connect the lines 18:13:46 <coopserver> <V453000> before they join the ML 18:13:50 <coopserver> <Lejving> yeah 18:13:51 <coopserver> <Lejving> cool! 18:13:52 <coopserver> <V453000> so that the joins to the ML are at 1 spot 18:13:53 <coopserver> <V453000> not 2 18:13:56 <coopserver> <Lejving> yeah 18:13:57 <coopserver> <V453000> now to the otehr part 18:14:17 <coopserver> <V453000> if I move the spots like this 18:14:25 <coopserver> <V453000> doing it systematically to show you the idea 18:14:32 <coopserver> <Lejving> y 18:14:50 <coopserver> <V453000> we can do this to the ML 18:14:55 <coopserver> <V453000> so now 18:15:16 <coopserver> <Lejving> ahaa 18:15:19 <coopserver> <Lejving> you broaden the mainline 18:15:49 <coopserver> <Lejving> to give me shorter bridges 18:15:50 <coopserver> *** Maraxus has joined company #1 18:16:01 <coopserver> <V453000> well mainly you don't have to curve back to the ML 18:16:05 <coopserver> <V453000> it's still in front of you 18:16:11 <coopserver> <Lejving> yeah 18:16:12 <coopserver> <Lejving> cool 18:17:03 <coopserver> <V453000> which again makes it easier :P 18:17:07 <coopserver> <Lejving> ok so basically 18:17:13 <coopserver> <Lejving> instead of going over the entire thing 18:17:15 <coopserver> <Lejving> and join it back in 18:17:25 <coopserver> <Lejving> you braoden the mainline 18:17:31 <coopserver> <V453000> yeah, you just separate the ML and go inside like that 18:17:32 <coopserver> <Lejving> an then join it diagonally again 18:17:39 <coopserver> <Lejving> coool 18:17:42 <coopserver> <V453000> it's more of a layout-wise improvement, not systematic 18:17:47 <coopserver> <V453000> but it will help you build it more easily 18:17:50 <coopserver> <Lejving> yes 18:18:12 <coopserver> <Lejving> well going back to antoher thing you said yesterday I think? 18:18:17 <coopserver> <Lejving> "don't be afraid to move the mainline" 18:18:53 <V453000> yes 18:18:57 <coopserver> <Lejving> how about the other side 18:18:59 <coopserver> <V453000> that's exactly this 18:19:08 <coopserver> <V453000> the other side is ok, simple 18:19:18 <coopserver> <Lejving> awesome 18:19:24 <coopserver> <V453000> splits are always easy, merging is where shit's at 18:19:35 <coopserver> <Lejving> well it helped so much that I made this "two" junctions 18:19:48 <coopserver> <V453000> sure, help think about one thing at a time 18:19:57 <coopserver> <Lejving> could sort it out much better in my brain 18:21:48 <coopserver> <Lejving> now that we knew that we could also make it a lil cleaner =) 18:22:08 <V453000> well :) 18:22:39 <coopserver> <Lejving> is there nothing wrong with doing it like this instead of having it super duper close all the time? 18:22:53 <coopserver> <V453000> not at all 18:22:59 <coopserver> <V453000> in fact, this tends to be more expandable 18:23:14 <coopserver> <V453000> take it like this: the game ends when you can't expand anymore 18:23:25 <coopserver> <V453000> being able to expand is directly dependent on space you have 18:23:43 <coopserver> <Lejving> cool 18:23:53 <coopserver> <V453000> tight and dense junctions look amazing 18:23:55 <coopserver> <V453000> that's for sure 18:24:02 <coopserver> <V453000> but we will get there later when we expand 18:24:12 <coopserver> <V453000> for now it's practical to keep things apart 18:24:29 <coopserver> <Lejving> I'll keep doing it like this then 18:24:30 <coopserver> <Sylf> I'm gonna kill the quad bridges 18:24:38 <coopserver> <V453000> it is possible to build some kinds of junctions very tight, yet expandable, but that is extremely advanced shit 18:24:59 <coopserver> <Lejving> and since I'm a freakin noob still, let's not do that ^^ 18:25:01 <coopserver> <V453000> Sylf: detour the ring around lake? :) 18:25:12 <coopserver> <V453000> I don't do it either Lejving 18:25:57 <coopserver> <Sylf> ok, let's detour 18:26:32 <coopserver> <V453000> \o/ 18:30:44 <coopserver> <Lejving> I got some new medicine from the doctor 18:30:49 <coopserver> <Lejving> it's small pink ones 18:30:52 <coopserver> <Lejving> wtf 18:30:57 <coopserver> <Lejving> looks like candy 18:32:03 <coopserver> <Lejving> that's a long ass detour sylf :D 18:32:25 <coopserver> <V453000> ass is fine 18:32:46 <coopserver> <Lejving> yes½! 18:34:15 <coopserver> <Lejving> My most favore thing in factorio was building junctions... I spent countless hours of doing that 18:35:49 <coopserver> <V453000> yeah but since they can't have tunnels/bridges, it becomes kind of boring to do it for high throughput 18:35:56 <coopserver> <Lejving> yes =/ 18:35:57 <coopserver> <V453000> because whatever you do, trains will stop each other 18:36:06 <coopserver> <V453000> tunnels might be added at some point 18:36:08 <coopserver> <Lejving> I do 6 lane network 18:36:32 <coopserver> <V453000> I dig for those and kovarex is not far from convincing, he thinks so as well ... but it's just not super top priority right now 18:36:36 <coopserver> <V453000> soon (tm) 18:36:45 <coopserver> <Lejving> =D 18:37:00 <Sylf> I have yet managed to build a big game 18:37:06 <coopserver> <V453000> I wouldn't expect it for 0.15 but yeah 18:37:21 <coopserver> <Lejving> tbh it's like the thing I'm waiting for to play it again 18:37:40 <coopserver> <V453000> mhm :) 18:37:45 <coopserver> <Lejving> up or down levels for trains :) 18:39:50 <coopserver> <V453000> I personally wouldn't add bridges 18:39:52 <coopserver> <V453000> only tunnels 18:39:56 <coopserver> <Lejving> that's fine 18:40:01 <coopserver> <V453000> it's kind of consistent with the other things in factorio, underground belt, pipe 18:40:04 <coopserver> <V453000> underground rail 18:40:05 <coopserver> <Lejving> y 18:40:18 <coopserver> <V453000> bridges are an issue with all the perspective, they hide things, ... 18:41:24 <coopserver> <Lejving> is nobody gonna change my food drop? 18:41:39 <coopserver> <V453000> why would anybody do that, it is ok 18:41:49 <coopserver> <Lejving> the stations desn't look like any other =/ 18:42:01 <coopserver> <V453000> fixd 18:42:07 <coopserver> <Lejving> fyeah! 18:42:44 <coopserver> <V453000> took effort 18:42:46 <coopserver> <V453000> am exhausted 18:42:59 <coopserver> <Lejving> you should add your name to it 18:43:06 <coopserver> <V453000> noep 18:43:11 <coopserver> <Lejving> "heavly edited by v" 18:47:23 <coopserver> <V453000> is that the ML done? 18:47:50 <coopserver> <Lejving> it looks like it?! 18:48:04 <coopserver> <V453000> well then SLHs and connecting primaries it is :) 18:48:53 <coopserver> <Lejving> can I reroute? 18:48:55 <coopserver> <Lejving> check that sign 18:50:00 <coopserver> <V453000> how about that 18:50:25 <coopserver> <Lejving> =) 18:50:39 <coopserver> <Lejving> yeah just looked like it took a long detour 18:50:47 <coopserver> <Lejving> but I'm allowed to do that ? 18:50:48 <coopserver> <V453000> doesn't really matter 18:50:52 <coopserver> <V453000> of course why not 18:50:56 <coopserver> <Lejving> dunno 18:50:58 <coopserver> <V453000> if it makes sense you can do anythign 18:51:02 <coopserver> <Lejving> :D 18:53:17 <coopserver> <Jam35> hi again 18:53:20 <coopserver> <Lejving> sup 18:53:21 <coopserver> *** Jam35 has joined company #1 18:53:26 <coopserver> <V453000> mf 18:53:30 <coopserver> <Jam35> yoyo 18:53:44 <coopserver> <Jam35> some signals at bank drop Sylf? 18:53:56 <coopserver> <V453000> looks fine to me 18:54:02 <coopserver> <V453000> it's creative 18:54:08 <coopserver> <Jam35> :P k 18:54:19 <coopserver> <Jam35> creates a jam 18:55:19 <coopserver> <Jam35> you look busy I'll fix it 18:56:40 <coopserver> <Sylf> yeah, missed those signals :P 18:56:57 <coopserver> <Lejving> signals overrated 18:57:02 <coopserver> <Jam35> are we prepped for 3 already? 18:57:40 <coopserver> <V453000> 3 wat 18:57:42 <coopserver> <V453000> lines? 18:57:50 <coopserver> <V453000> o 19:05:38 <coopserver> <Jam35> SLH ok on inner ring? 19:05:42 <coopserver> <Lejving> call me stupid but I see the system now 19:06:02 <coopserver> <Lejving> the network system that is 19:06:11 <coopserver> <V453000> :) 19:09:24 <coopserver> <Lejving> btw MSH food drop wasn't it you V who did that? 19:09:31 <coopserver> <Lejving> like in the beginning 19:09:40 <coopserver> <V453000> you did, I fixed it I think 19:09:57 <coopserver> <Lejving> v+l it is 19:10:08 <coopserver> <Lejving> I remember I did some on it 19:11:22 <coopserver> <Lejving> It feels like I got an internship here or something 19:17:10 <coopserver> <V453000> I smell fancy train yard 19:17:24 <coopserver> <Lejving> =) 19:19:32 <coopserver> <V453000> I kind of want to build something wtf 19:22:37 <coopserver> <V453000> shit's gonna get real 19:22:46 <coopserver> <Lejving> Oh shiet 19:24:13 <coopserver> <V453000> me haz idea 19:24:17 <coopserver> <V453000> and me is not afraid to do it 19:24:33 <coopserver> <Lejving> /me takes cover 19:25:25 <coopserver> <Jam35> oi 19:25:44 <coopserver> <Lejving> OIL 19:25:55 <coopserver> <Jam35> who changes orders ? :) 19:26:01 <coopserver> <Sylf> aye 19:26:19 <coopserver> <Lejving> I'm not guilty 19:29:02 <coopserver> <V453000> ah sheit 19:29:03 <coopserver> <Jam35> izzat right? 19:29:04 <coopserver> <V453000> well k 19:32:29 <coopserver> <Jam35> goild? 19:32:37 <coopserver> <Jam35> black gold 19:42:42 <coopserver> <Jam35> argh 19:42:49 <coopserver> <Jam35> gold mine died 19:42:57 <coopserver> <Lejving> oh noez 19:43:09 <Jam35> !rcon set raw_industry_construction 1 19:43:19 <coopserver> *** Lejving has left the game (connection lost) 19:43:21 <Jam35> !rcon set raw_industry_construction 2 19:43:27 <coopserver> <Jam35> ha 19:43:37 <Lejving> !pw 19:43:37 <coopserver> Lejving: update 19:43:44 <coopserver> *** Game paused (connecting clients) 19:43:46 <coopserver> *** Lejving has joined 19:43:47 <coopserver> *** Game unpaused (connecting clients) 19:43:50 <coopserver> <Lejving> My game died too 19:44:06 <Jam35> both ressurected 19:49:07 <coopserver> <Jam35> er livestock trains orders 19:49:13 <coopserver> <Jam35> specifically order 6 19:49:44 <coopserver> <Jam35> should be jump to 10? 19:52:15 <coopserver> <Jam35> and should they still use exit wp before refit empty? 19:52:32 <coopserver> <Jam35> at LV processing 20:03:25 <coopserver> <Lejving> anything I can do? 20:03:34 <coopserver> <V453000> build a SLH and add primaries :) 20:03:40 <coopserver> <V453000> add/connect 20:03:47 <Sylf> Jam, I'm not sure 20:03:55 <Sylf> I was confused with those orders too 20:12:43 <Jam35> I think the conditional was one order off 20:12:47 <Jam35> I changed it 20:12:56 <Jam35> it was definitely broken before 20:13:01 <coopserver> <Sylf> thanks 20:13:10 <Jam35> i dont think the exit matters 20:13:20 <Jam35> but i added it , can't hurt 20:15:45 <coopserver> <Lejving> is this how you do it? 20:17:14 <coopserver> <Jam35> I made the choice a bit better 20:17:30 <coopserver> <Jam35> one side had no waiting bay 20:17:45 <coopserver> <Jam35> could still use some prios 20:17:58 <coopserver> <Lejving> cool 20:18:41 <coopserver> <Lejving> but this is generally the idea? 20:18:52 <coopserver> <V453000> ALL WRONG 20:18:53 <coopserver> <V453000> ALL 20:18:54 <coopserver> <Jam35> apart from that all I would say is that you have built the industry close to the ML 20:18:55 <coopserver> <Lejving> FUCK 20:19:06 <coopserver> <Jam35> so it is quite hard now to add others 20:19:19 <coopserver> <Jam35> at least it will get messy quickly 20:19:51 <coopserver> <Lejving> my life is a lie 20:25:55 <coopserver> <Jam35> how does that work V? 20:26:32 <coopserver> <Jam35> how do you make decision to refit? 20:26:33 <coopserver> <V453000> ? 20:26:36 <coopserver> <V453000> yes 20:26:46 <coopserver> <Jam35> ok thanks :) 20:26:48 <coopserver> <V453000> I already built it before :P 20:27:01 <coopserver> <Jam35> same hell concept 20:27:06 <coopserver> <V453000> pretty much 20:27:15 <coopserver> <V453000> it's just not a station but a SL 20:27:16 <coopserver> <Jam35> the pax loading thingy 20:27:18 <coopserver> <V453000> yes 20:27:25 <coopserver> <Jam35> ok 20:27:33 <coopserver> <Jam35> then I understand :) 20:28:25 <coopserver> <V453000> :) 20:28:48 <coopserver> <V453000> the only concern is to have enough orders 20:28:49 <coopserver> <V453000> but should work 20:29:11 <coopserver> <V453000> 256 is lots 20:38:33 <coopserver> <Jam35> Lejving use the same hub? 20:38:51 <coopserver> <Lejving> I thought we wanted two for a farm? 20:39:28 <coopserver> <Jam35> no I mean you have a farm a little north of there 20:39:52 <coopserver> <Jam35> we don't really want one hub per primary 20:40:03 <coopserver> <Jam35> look at SLH 01 or 02 20:40:24 <coopserver> <Lejving> sl2 was very close 20:40:34 <coopserver> <Jam35> we have one SLH and many primaries connect to the ML there 20:40:48 <coopserver> <Lejving> oh 20:40:50 <coopserver> <Lejving> it's also wood 20:40:54 <coopserver> <Lejving> wait ok 20:41:01 <coopserver> <Lejving> so the mainline was just straight over there? 20:41:10 <coopserver> <Lejving> and you made slh 02 20:41:48 <coopserver> <Lejving> I'll work on it 20:42:14 <coopserver> <Jam35> those 2 farms should share the same SLH imo 20:42:17 <coopserver> <Jam35> is all 20:42:54 <coopserver> <Jam35> but it's a bit weird to lead tracks to your new one from the first 20:43:12 <coopserver> <Jam35> maybe a brand new thing in the centre of that? 20:43:16 <coopserver> <Lejving> yeah 20:43:20 <coopserver> <Jam35> like !here 20:43:21 <coopserver> <Lejving> was thinking that too 20:43:25 <coopserver> <Jam35> k 20:43:52 <coopserver> <Lejving> ro ros though is fine right? 20:43:56 <coopserver> <Jam35> sure 20:45:23 <coopserver> <Jam35> ow :( 20:45:31 <coopserver> <Jam35> no need to kill it all :) 20:45:41 <coopserver> <Lejving> :) 20:46:14 <coopserver> <Lejving> bus this ok? 20:46:59 <coopserver> <Lejving> if you see blue rails 20:47:33 <coopserver> <Jam35> yes it's ok if you keep separate in and out tracks 20:48:00 <coopserver> <Jam35> don't go to one industry and have that rejoin that rail before split to another 20:49:17 <coopserver> <Jam35> like that ish 20:49:51 <coopserver> <Jam35> or... this 20:50:55 <coopserver> <Lejving> great now we got it on a good side 20:51:02 <coopserver> <Lejving> don't need to waste bridges and shit 20:51:10 <coopserver> <Jam35> wasn't it there before? :) 20:51:26 <coopserver> <Lejving> yeah but I mean mainline 20:51:31 <coopserver> <Lejving> now we got both farms on same side of it 20:51:35 <coopserver> <Jam35> and who put that forest right there? :D 20:52:00 <coopserver> <Lejving> dunno, some random! 20:53:53 <coopserver> <Lejving> should the exits meet also? 20:53:58 <coopserver> <Jam35> yes 20:54:09 <coopserver> <Lejving> Ok cool I'll try it from here then 20:54:17 <coopserver> <Jam35> ok 20:54:44 <coopserver> <Lejving> if you don't mind 20:55:00 <coopserver> <Jam35> of course, it was me interfering :) 20:55:09 <coopserver> <Lejving> :D 20:55:18 <coopserver> <Lejving> This noob needs some interfering sometimes 20:55:35 <coopserver> <Jam35> you're fine honestly 20:55:39 <coopserver> <V453000> continuing tomorrow 20:55:40 <coopserver> <V453000> gnight 20:55:41 <coopserver> *** V453000 has left the game (Leaving) 20:55:45 <coopserver> <Jam35> cyas 20:55:46 <coopserver> <Lejving> gn v 20:55:53 <coopserver> <Jam35> we get all levels here 20:56:32 <coopserver> <Jam35> trust me there is way worse :D 20:56:36 <coopserver> <Lejving> haha 20:57:14 <coopserver> <Lejving> mostly what's hard for me is to remember all the freakin rules 20:57:28 <coopserver> <Lejving> and openttdcoop introduces some more 20:57:39 <coopserver> <Jam35> there are a few yes :) 20:57:50 <coopserver> <Lejving> =) 20:58:01 <coopserver> <Lejving> which is good I mean otherwise it won't work 20:58:07 <coopserver> <Jam35> but you soon forget the old ways and it becomes second nature 20:58:14 <coopserver> <Lejving> hopefully! 21:00:34 <coopserver> <Lejving> but I figured I enjoy this way more 21:00:46 <coopserver> <Lejving> than the spamming and resetting every 24h 21:01:37 <coopserver> <Jam35> oh you came from some other server? 21:01:48 <coopserver> <Lejving> mainly r/openttd 21:01:54 <coopserver> <Lejving> and played solo some 21:02:12 <coopserver> <Lejving> but I started with factorio, and I fell in love with building trains 21:02:15 <coopserver> <Jam35> oh reddit servers have some fun game ideas 21:02:29 <coopserver> <Sylf> they do? 21:02:30 <coopserver> <Jam35> heh that always leads here... 21:02:48 <coopserver> <Lejving> and then for some reason I saw Vs name on openttd forum or something 21:02:49 <coopserver> <Jam35> Well yes the goal concepts are inventive 21:02:51 <coopserver> <Lejving> or maybe a reddit post 21:03:07 <coopserver> <Lejving> and I figured hey if a factorio dev likes openttd maybe I will too 21:03:08 <coopserver> <Lejving> ^^ 21:03:13 <coopserver> <Lejving> and here I am! 21:03:37 <coopserver> <Jam35> welcome :) 21:03:41 <coopserver> <Lejving> thanks! 21:04:04 <coopserver> <Jam35> build 100 powerplants goal :) 21:04:07 <coopserver> <Jam35> hilarious 21:04:30 <coopserver> <Jam35> different and ok for a short game 21:04:47 <coopserver> <Lejving> I played mostly the vanilla one 21:04:56 <coopserver> <Lejving> and it resets 2050 21:05:03 <coopserver> <Lejving> So as soon as you get teh fun stuff it resets =/ 21:05:08 <coopserver> <Jam35> it may be a different style to here ... 21:05:23 <coopserver> <Jam35> we don't do that here 21:05:28 <coopserver> <Jam35> only when we get bored 21:05:34 <coopserver> <Lejving> yeah much better imo 21:05:39 <coopserver> <Lejving> I'm not that super fast builder 21:06:10 <coopserver> <Jam35> :) that is only practice 21:06:18 <coopserver> <Jam35> not that I am really either 21:06:29 <coopserver> <Jam35> lots of rebuilds normally 21:07:00 <coopserver> <Lejving> you can compare factorios rails to openttd rails with one billion things 21:07:07 <coopserver> <Lejving> but one that I like the most in openttd is that it's less static 21:07:19 <coopserver> <Lejving> factorio = all flat, and not even level up or down! 21:07:23 <coopserver> <Lejving> with the rails 21:07:31 <coopserver> <Jam35> hm yes 21:07:35 <coopserver> <Lejving> Makes it way less interesting =/ 21:08:20 <coopserver> <Jam35> make these long enough to hold at least 1 train 21:08:29 <coopserver> <Lejving> red them 21:08:36 <coopserver> <Jam35> dun 21:08:48 <coopserver> <Lejving> see this is what I mean =) 21:09:40 <coopserver> <Lejving> 1tl? 21:11:24 <coopserver> <Jam35> this is a pretty standard joiner 21:11:41 <coopserver> <Jam35> and how we make train choose rail 21:12:16 <coopserver> <Jam35> do you understand the prio concept? 21:12:32 <coopserver> <Lejving> main line = prio 21:12:45 <coopserver> <Jam35> yes but, the signalling? 21:12:50 <coopserver> <Lejving> yeah I think so 21:12:54 <coopserver> <Lejving> I've seen the prio merge 21:13:01 <coopserver> <Lejving> but actually don't know exactly how it works 21:13:04 <coopserver> <Lejving> but I know it do work 21:13:39 <coopserver> <Jam35> ok so... 21:13:57 <coopserver> <Lejving> but I get what you made here I think 21:14:05 <coopserver> <Lejving> You made so that one train can fit before joining the mainline 21:14:19 <coopserver> <Lejving> and then trains pick the one that is empty 21:14:23 <coopserver> <Jam35> yes so if it waits for the prio 21:14:35 <coopserver> <Jam35> a train behind can go to other 21:14:41 <coopserver> <Jam35> wihout blocking 21:14:45 <coopserver> <Lejving> cool! 21:14:52 <coopserver> <Jam35> the example 21:15:30 <coopserver> <Lejving> yeap! 21:15:34 <coopserver> <Jam35> you get this? 21:15:35 <coopserver> <Jam35> ok 21:15:37 <coopserver> <Lejving> yeah 21:15:42 <coopserver> <Lejving> but how it works I don't know 21:15:45 <coopserver> <Lejving> I just know that it DO work 21:16:09 <coopserver> <Jam35> entry signal is red if all exits are red 21:16:25 <coopserver> <Jam35> if an exit is green entry is green 21:16:29 <coopserver> <Lejving> ok wait 21:16:30 <coopserver> <Lejving> so 21:16:33 <coopserver> <Jam35> in this case there is only one exit 21:16:49 <coopserver> <Lejving> the red one reads both ways? 21:17:01 <coopserver> <Jam35> because they are two way signals yes 21:17:21 <coopserver> <Jam35> it 'sees' the signals in the backwards direction too 21:17:25 <coopserver> <Lejving> yeah exactly 21:17:29 <coopserver> <Lejving> that's what I was thinking 21:17:34 <coopserver> <Lejving> even though a train can't pass it 21:17:35 <coopserver> <Jam35> correct! :) 21:17:56 <coopserver> <Lejving> cool 21:19:11 <coopserver> <Jam35> extended version 21:19:16 <coopserver> <Lejving> same deal 21:19:17 <coopserver> <Lejving> ? 21:19:31 <coopserver> <Jam35> yes but now we have the combo in the middle 21:19:45 <coopserver> <Jam35> exactly 21:19:58 <coopserver> <Jam35> combo is both entry and exit 21:20:05 <coopserver> <Jam35> if that makes sense 21:20:15 <coopserver> <Lejving> yeah it is "combo" after all ^^ 21:20:42 <coopserver> <Jam35> :) it allows like 'trees' of signals 21:21:00 <coopserver> <Lejving> I think it's kind of close to combo signal in factorio 21:21:15 <coopserver> <Lejving> chain signal* 21:21:52 <coopserver> <Lejving> well so in this case, you want a train to be able to fit in the spot there? 21:22:32 *** StarLite has quit IRC 21:22:55 <coopserver> <Jam35> not really , in fact we don't want it to fit entirely or it will not be detected 21:23:24 <coopserver> <Jam35> because we have signal density of 2 21:23:39 <coopserver> <Jam35> so it fits there 21:23:42 <coopserver> <Jam35> and is not seen 21:24:15 <coopserver> <Lejving> but what use is that extended version compared to the regular one? 21:24:30 <coopserver> <Jam35> it makes the detection earlier 21:24:45 <coopserver> <Lejving> how early do we want it? 21:24:47 <coopserver> <Jam35> because we are looking much further down the rail 21:24:53 <coopserver> <Jam35> as early as we need 21:24:58 <coopserver> <Lejving> ok 21:25:03 <coopserver> <Jam35> best answer :) 21:25:05 *** mmtunligit has joined #openttdcoop 21:25:09 <mmtunligit> !password 21:25:09 <coopserver> mmtunligit: reopen 21:25:17 <coopserver> <Lejving> :D 21:25:19 <coopserver> *** Game paused (connecting clients) 21:25:22 <coopserver> *** mmtunligit has joined 21:25:23 <coopserver> *** Game unpaused (connecting clients) 21:25:24 <coopserver> <Jam35> usual rule of thumb I guess is 2 x TL 21:25:30 <coopserver> <Jam35> idk 21:25:43 <coopserver> <Jam35> it will vary with train acceleration 21:26:45 <coopserver> <Lejving> check the sign 21:26:54 <coopserver> <Sylf> probably 21:27:07 <coopserver> <Jam35> maybe because if no platform is free it will block 21:27:15 <coopserver> <Lejving> yeah 21:27:36 <coopserver> <Lejving> what's a good rule of thumb there? one? two trains? 21:27:41 <coopserver> <Sylf> did you mean to make 2 separate stations at wrondingsay? 21:27:43 <coopserver> *** mmtunligit has left the game (Leaving) 21:27:50 <coopserver> <Lejving> yes oops 21:27:55 *** mmtunligit has quit IRC 21:28:49 <coopserver> <Jam35> you should add trains at Chunnwell too 21:28:57 <coopserver> <Jam35> before the farm dies :) 21:29:08 <coopserver> <Lejving> RIP 21:29:15 <coopserver> <Jam35> not yet :P 21:30:15 <coopserver> <Lejving> how do we do add trains here then 21:30:23 <coopserver> <Lejving> "in a depot" 21:30:25 <coopserver> <Lejving> ok thanks 21:30:40 <coopserver> <Sylf> Use the depot, Luke. 21:30:44 <coopserver> <Jam35> you need to clone off the trainyard 21:31:27 <coopserver> <Lejving> and how many? 21:31:35 <coopserver> <Jam35> 3 or 4 21:31:54 <coopserver> <Jam35> we usually have a depot that serves the entire hub 21:32:00 <coopserver> <Jam35> like this 21:32:27 <coopserver> <Maraxus> gn 21:32:29 <coopserver> <Jam35> that one can serve any station 21:32:32 <coopserver> <Jam35> bb 21:32:34 <coopserver> *** Maraxus has left the game (Leaving) 21:32:46 *** Maraxus has quit IRC 21:32:59 <coopserver> <Lejving> be careful not to clone click those in the yard then I guess =) 21:33:08 <coopserver> <Jam35> yes 21:33:13 <coopserver> <Jam35> I was about to say 21:33:26 <coopserver> <Lejving> I kill "train yard" then in orders? 21:33:30 <coopserver> <Jam35> clone them and ctrl clone your one 21:33:36 <coopserver> <Jam35> yes 21:33:51 <coopserver> <Jam35> put the new order first is usually safer 21:33:59 <coopserver> <Jam35> don't think it matters here 21:35:23 <coopserver> <Lejving> ok let's see 21:36:03 <coopserver> <Lejving> ok perhaps good to ask them to pick up something also 21:38:01 <coopserver> <Jam35> oops :D 21:38:08 <coopserver> <Jam35> I gtg too 21:38:09 <coopserver> <Jam35> gn 21:38:13 <coopserver> <Lejving> gn! 21:38:15 <coopserver> *** Jam35 has left the game (Leaving) 21:38:16 <coopserver> <Lejving> tahnsk for help 21:38:28 <Jam35> no probs :) 21:40:03 <happpy> gn jam 21:40:16 <happpy> how how things going 21:43:53 <happpy> how the game going lejving 21:44:03 <coopserver> <Lejving> I'm learning more and more!!! 21:44:15 <happpy> nice 21:44:29 <coopserver> <Lejving> a lot of openttd rules to follow 21:44:57 <happpy> year but when u no them its not so hard 21:45:06 <coopserver> <Sylf> I thought the food on these trains are gold bars 21:45:26 <coopserver> <Lejving> I just crashed 2 trains 21:45:28 <coopserver> <Lejving> :'( 21:48:15 <Lejving> happpy, hopefully not! =) 21:48:44 <happpy> true 21:59:05 <coopserver> *** Sylf has left the game (Leaving) 22:02:46 <coopserver> <Lejving> if station is empty add another train? Yes/no? 22:03:09 <happpy> yep 22:03:20 <happpy> if ther room 22:03:30 <coopserver> <Lejving> =) 22:05:33 <Sylf> Be careful with that style of train addition 22:05:48 <coopserver> <Lejving> oh? 22:06:12 <Sylf> if there are 6 more trains approaching the station and are close, your new trains may cause a jam 22:06:30 <coopserver> <Lejving> ah yeah 22:07:06 <coopserver> <Lejving> esp since you overestimate how many trains you need if they're not spaced out 22:07:22 <coopserver> <Lejving> like you see 100 goods?! better add 4 trains! 22:07:29 <coopserver> <Lejving> and then 10 is incoming :) 22:07:33 <Sylf> This game is somewhat special too 22:08:02 <coopserver> *** Lejving has left the game (Leaving) 22:08:03 <Sylf> Because the trains have conditional orders, 1 train might take 2 years to complete a trip, then only take 3 months the next trip 22:08:04 <coopserver> *** Game paused (number of players) 22:08:37 <Lejving> kk cool 22:08:43 <Lejving> when do people usually play tomorrow? 22:09:16 <happpy> when ther got time 22:09:18 <Sylf> in about 18 hours from now? 22:09:31 <Lejving> cool 22:09:35 <Sylf> that's european evening 22:09:42 <Sylf> some might start playing earlier 22:09:53 <Lejving> I'm european so 22:09:55 <Lejving> ^^ 22:10:00 <Sylf> I drop in whenever I feel like it 22:19:38 <Sylf> !pw 22:19:38 <coopserver> Sylf: unique 22:19:49 <coopserver> *** Game still paused (connecting clients, number of players) 22:19:52 <coopserver> *** Sylf has joined 22:19:53 <coopserver> *** Game still paused (number of players) 22:19:54 <coopserver> *** Game unpaused (number of players) 22:24:40 *** Jack123610 has joined #openttdcoop 22:25:23 <coopserver> *** Sylf has left the game (Leaving) 22:25:24 <coopserver> *** Game paused (number of players) 22:29:24 <Jack123610> !password 22:29:24 <coopserver> Jack123610: offest 22:30:25 <Jack123610> !password 22:30:25 <coopserver> Jack123610: output 22:30:32 <coopserver> *** Game still paused (connecting clients, number of players) 22:30:41 <coopserver> *** Jack123610 has joined 22:30:42 <coopserver> *** Game still paused (number of players) 22:31:01 <happpy> hi 22:31:11 <coopserver> <Jack123610> hello happy 22:31:19 <happpy> how things 22:31:35 <coopserver> <Jack123610> Oh we got trains now :) 22:31:59 <Lejving> yeah Jack123610 we added them a lil while ago 22:32:02 <coopserver> <Jack123610> Going good, not sure what to do :p 22:32:16 <Lejving> we got all the junctions set up 22:33:12 <coopserver> *** Jack123610 has joined company #1 22:33:13 <coopserver> *** Game unpaused (number of players) 22:33:59 <coopserver> <Jack123610> Nice :p 22:34:13 <coopserver> *** Jack123610 has joined spectators 22:34:14 <coopserver> *** Game paused (number of players) 22:41:43 <coopserver> <Jack123610> Whats the plan now? 22:42:15 <coopserver> <Jack123610> Continue adding trains to growing industries? 22:42:36 <happpy> i think so yes 22:43:40 <happpy> but dont ade to meney trains it mite jam up the side lines up 22:44:09 <happpy> how meney trains ar ther now 22:44:24 <coopserver> <Jack123610> 166 22:44:30 <happpy> nice 22:45:13 <coopserver> <Jack123610> I need to practice with hubs, im useless at them .-. 22:45:52 <happpy> me to but i can doo them 22:46:20 <coopserver> <Jack123610> I can make useless ones but nothing special like Jams or Vs .-. 22:46:35 <happpy> year me to 23:01:44 <Sylf> when you add trains, make sure you clone the trains in the train yard 23:02:00 <Sylf> the orders are special in this game 23:08:10 <Lejving> Jack123610, load the map in singleplayer 23:08:36 <Lejving> take screenshot of an already existing junction, then remake it 23:08:49 <Lejving> that's what I'd do or something 23:08:54 <Lejving> to practice 23:18:40 <happpy> ok have fun have a nice night gn 23:47:16 *** Lejving has quit IRC 23:49:26 *** Progman has quit IRC 23:53:50 <coopserver> <Jack123610> Sorry ive been doing other stuff .-.