Log for #openttdcoop on 17th September 2016:
Times are UTC Toggle Colours
00:44:41  <Lejving> c
00:44:47  <Lejving> me irl when playing openttd
01:21:07  *** LadyHawk- has joined #openttdcoop
01:25:53  *** LadyHawk has quit IRC
01:25:54  *** LadyHawk- is now known as LadyHawk
01:35:59  *** happpy has quit IRC
03:48:18  *** Ethereal_Whisper has joined #openttdcoop
03:49:36  *** Lejving has quit IRC
03:49:58  <BiG_R00D> Max_Whisper
03:51:53  <Ethereal_Whisper> What did I do
04:01:25  <BiG_R00D> Idk :D
04:01:40  <BiG_R00D> were too loud ;)
06:52:28  *** keoz has joined #openttdcoop
07:44:02  <V453000> !pw
07:44:03  <coopserver> V453000: editor
07:44:10  <coopserver> *** Game still paused (connecting clients, number of players)
07:44:13  <coopserver> *** V453000 has joined
07:44:14  <coopserver> *** Game still paused (number of players)
07:44:15  <coopserver> *** Game unpaused (number of players)
07:44:19  <coopserver> <V453000> mf
07:44:27  <tycoondemon> !dl win64
07:44:27  <coopserver> tycoondemon:
07:45:25  <tycoondemon> !pw
07:45:25  <coopserver> tycoondemon: reuses
07:45:36  <coopserver> *** Game paused (connecting clients)
07:45:39  <coopserver> *** tycoondemon has joined
07:45:40  <coopserver> *** Game unpaused (connecting clients)
07:45:47  <coopserver> <V453000> hi
07:46:38  <tycoondemon> hey
07:47:46  <coopserver> <V453000> how u doin?
07:48:43  <tycoondemon> i am doin oke, i lik ethis lpan, but I have no time to play :P so I am just checkin out, what about you?
07:56:24  <BiG_R00D> tycoonDEMON
08:00:59  <coopserver> <V453000> me is busy with factorio, trying to spend a bit of time with BRIX, and/or family :)
08:03:27  <coopserver> <V453000> designing BRIX wagons atm
08:03:30  <coopserver> <V453000> is going well
08:04:35  <tycoondemon> yes juggeling tim eis what we do
08:12:01  *** Maraxus has joined #openttdcoop
08:12:01  *** ChanServ sets mode: +o Maraxus
08:13:32  <Maraxus> !pw
08:13:32  <coopserver> Maraxus: refuse
08:13:43  <coopserver> *** Game paused (connecting clients)
08:13:45  <coopserver> *** Maraxus has joined
08:13:46  <coopserver> *** Game unpaused (connecting clients)
08:13:49  <coopserver> <V453000> hi refuse
08:13:54  <BiG_R00D> all of this coop ballers
08:14:05  <BiG_R00D> never seen tycoondemon talk before
08:14:10  <coopserver> <Maraxus> :)
08:14:31  <coopserver> <V453000> I like the livestock processing :) nice to see that concept again
08:14:59  <coopserver> <V453000> but I think you need depots at the exit as well, in case of not-full pickup
08:16:00  <coopserver> <Maraxus> yeah I do
08:16:23  <coopserver> <V453000> o
08:16:28  <coopserver> <V453000> and wtf at the MSH
08:16:29  <coopserver> *** Maraxus has joined company #1
08:16:42  <coopserver> <V453000> dem signalz
08:17:11  <hylje> signal deez
08:17:28  <coopserver> <V453000> nuts?
08:17:56  <hylje> yy
08:21:16  *** Progman has joined #openttdcoop
08:25:58  <coopserver> <V453000> 1 less tile with PBS :P
08:30:04  <tycoondemon> yes BiG_R00D, I do talk
08:30:08  *** happpy has joined #openttdcoop
08:31:36  <happpy> !players
08:31:36  <coopserver> happpy: There are currently 2 players and 1 spectators, making a total of 3 clients connected
08:37:29  <coopserver> <V453000> <3
08:41:42  <coopserver> <Maraxus> I did some trainorder testing on PZ btw
08:42:08  <coopserver> <Maraxus> if I did it correctly there is room for a lot of cities
08:46:30  <coopserver> *** Maraxus has joined spectators
08:52:25  <coopserver> *** Maraxus has left the game (Leaving)
09:03:27  *** Maraxus has quit IRC
09:07:14  *** StarLite has joined #openttdcoop
09:07:14  *** ChanServ sets mode: +o StarLite
09:14:17  *** happpy_ has joined #openttdcoop
09:16:23  *** happpy has quit IRC
09:16:52  *** happpy_ is now known as happpy
09:27:05  <happpy> !players
09:27:05  <coopserver> happpy: There are currently 1 players and 1 spectators, making a total of 2 clients connected
09:27:10  <happpy> hi
10:48:46  <coopserver> *** V453000 has left the game (Leaving)
10:48:47  <coopserver> *** Game paused (number of players)
11:08:01  <Jam35> !pw
11:08:01  <coopserver> Jam35: winapi
11:08:09  <coopserver> *** Game still paused (connecting clients, number of players)
11:08:12  <coopserver> *** Jam35 has joined
11:08:13  <coopserver> *** Game still paused (number of players)
11:12:08  <coopserver> *** Jam35 has joined company #1
11:12:10  <coopserver> *** Game unpaused (number of players)
11:20:53  <coopserver> *** Jam35 has left the game (Leaving)
11:20:54  <coopserver> *** Game paused (number of players)
12:50:48  *** Arveen has joined #openttdcoop
12:54:00  *** Lejving has joined #openttdcoop
12:54:23  <Lejving> !pw
12:54:23  <coopserver> Lejving: leaves
12:54:31  <coopserver> *** Game still paused (connecting clients, number of players)
12:54:33  <coopserver> *** Lejving has joined
12:54:34  <coopserver> *** Game still paused (number of players)
12:55:55  <happpy> hi
12:56:00  <Lejving> morning
12:56:09  <coopserver> *** Lejving has left the game (Leaving)
13:00:26  <happpy> how   thing's  going
13:10:29  <Lejving> I found a little candy bag, so best day of my life so far!
13:10:40  <Lejving> you? :)
13:11:31  <happpy> Year  good thanks
13:48:38  *** Mark has joined #openttdcoop
13:48:51  <Mark> hi
13:49:00  <Lejving> sup
13:49:10  <Mark> !dl win64
13:49:10  <coopserver> Mark:
13:50:11  <happpy> hey mark
13:50:38  <Mark> !pw
13:50:38  <coopserver> Mark: gaming
13:50:46  <coopserver> *** Game still paused (connecting clients, number of players)
13:50:50  <coopserver> *** Mark has joined
13:50:51  <coopserver> *** Game still paused (number of players)
13:50:52  <coopserver> *** Game unpaused (number of players)
13:51:23  <happpy> how things
13:51:27  <coopserver> <Mark> nice ma
13:51:29  <coopserver> <Mark> p
13:51:30  <coopserver> <Mark> good
13:51:32  <coopserver> <Mark> how re you
13:51:39  <happpy> good
14:03:27  <coopserver> *** Mark has joined spectators
14:03:28  <coopserver> *** Game paused (number of players)
14:10:07  *** Maraxus has joined #openttdcoop
14:10:07  *** ChanServ sets mode: +o Maraxus
14:11:25  <Maraxus> !pw
14:11:25  <coopserver> Maraxus: warned
14:11:29  <Jack123610_> !password
14:11:29  <coopserver> Jack123610_: warned
14:11:43  <coopserver> *** Game still paused (connecting clients, number of players)
14:11:46  <coopserver> *** Maraxus has joined
14:11:47  <coopserver> *** Game still paused (connecting clients)
14:11:53  <coopserver> *** Jack123610 has joined
14:11:54  <coopserver> *** Game unpaused (connecting clients)
14:12:33  <happpy> hi
14:12:41  <Maraxus> hi
14:12:42  <coopserver> <Jack123610> hello happy
14:12:54  <coopserver> <Jack123610> & Maraxus
14:14:20  <happpy> how things
14:16:18  <coopserver> <Jack123610> Good, waiting for someone to destroy my station and rebuild it .-.
14:16:30  <coopserver> *** Jack123610 has joined company #1
14:17:13  <coopserver> *** Jack123610 has joined spectators
14:23:23  *** keoz has quit IRC
14:48:15  <coopserver> *** Maraxus has joined spectators
14:48:16  <coopserver> *** Game paused (number of players)
14:58:09  *** Arveen has quit IRC
15:11:24  *** jazzbassoon has joined #openttdcoop
15:12:35  <jazzbassoon> !password
15:12:36  <coopserver> jazzbassoon: fedora
15:12:43  <coopserver> *** Game still paused (connecting clients, number of players)
15:12:47  <coopserver> *** jazzbassoon has joined
15:12:48  <coopserver> *** Game still paused (number of players)
15:12:49  <coopserver> *** Game unpaused (number of players)
15:13:09  <coopserver> *** jazzbassoon has left the game (general timeout)
15:13:10  <coopserver> *** Game paused (number of players)
15:13:45  <coopserver> *** Game still paused (connecting clients, number of players)
15:13:55  <coopserver> *** Game still paused (number of players)
15:14:11  <coopserver> *** Game still paused (connecting clients, number of players)
15:14:16  <coopserver> *** jazzbassoon has joined
15:14:17  <coopserver> *** Game still paused (number of players)
15:14:18  <coopserver> *** Game unpaused (number of players)
15:15:01  <happpy> hi
15:18:30  <coopserver> *** jazzbassoon has left the game (Leaving)
15:18:31  <coopserver> *** Game paused (number of players)
15:18:42  *** jazzbassoon has quit IRC
15:27:59  <coopserver> *** Jack123610 has left the game (Leaving)
15:48:41  <coopserver> *** Game still paused (connecting clients, number of players)
15:48:43  <coopserver> *** Sylf has joined
15:48:44  <coopserver> *** Game still paused (number of players)
15:53:19  <coopserver> *** Sylf has joined company #1
15:53:20  <coopserver> *** Game unpaused (number of players)
15:54:38  <coopserver> *** tycoondemon has left the game (connection lost)
15:54:43  <V453000> hy
15:54:52  <V453000> Sylf: I dared to make spokes LHD :P
15:54:52  <coopserver> <Sylf> hi
15:54:59  <coopserver> <Sylf> yah
15:57:05  <V453000> !pw
15:57:05  <coopserver> V453000: merged
15:57:12  <coopserver> *** Game paused (connecting clients)
15:57:15  <coopserver> *** V453000 has joined
15:57:16  <coopserver> *** Game unpaused (connecting clients)
15:57:17  <coopserver> <V453000> yoyoyo
15:57:37  <Lejving> !pw
15:57:37  <coopserver> Lejving: merged
15:57:58  <Lejving> no it isn't
15:58:01  <Lejving> !pw
15:58:01  <coopserver> Lejving: merged
15:58:11  <coopserver> *** Game paused (connecting clients)
15:58:14  <coopserver> *** Lejving has joined
15:58:15  <coopserver> *** Game unpaused (connecting clients)
15:58:17  <coopserver> <Lejving> hey
15:58:21  <coopserver> <Sylf> hi
15:58:23  <coopserver> <V453000> yo
15:58:38  <coopserver> *** Lejving has joined company #1
16:02:44  <Jam35> !pw
16:02:44  <coopserver> Jam35: access
16:02:45  <coopserver> <Lejving> I think I fixed the red ones now
16:02:53  <coopserver> *** Game paused (connecting clients)
16:02:56  <coopserver> *** Jam35 has joined
16:02:57  <coopserver> *** Game unpaused (connecting clients)
16:03:04  <coopserver> <Jam35> hoi
16:03:05  <coopserver> <V453000> g00d
16:03:08  <coopserver> <Sylf> I didn't see the red ones - is that in BBH05?
16:03:09  <coopserver> <Lejving> but those side things I have no idea how they work
16:03:12  <coopserver> <Lejving> yea
16:03:15  <coopserver> <Sylf> I can giv esome tips
16:03:19  <coopserver> <Lejving> yes please
16:04:01  <coopserver> <Sylf> Right now, the lines can go from all to all, but not always well balanced
16:04:24  <coopserver> <Lejving> :(
16:04:37  <coopserver> <Lejving> though I'm pretty happy I managed to make it all to all :)
16:04:38  <coopserver> <Sylf> We can simplify the bottom part of the hub while achieving better balance
16:04:56  <coopserver> <Sylf> there's also one short curve
16:05:13  <coopserver> <Lejving> crap
16:05:25  <coopserver> <Sylf> so let's work on simplifying that area
16:05:41  <coopserver> <Sylf> the biggest thing is , we don't need couple of the double bridges
16:05:53  <coopserver> <Lejving> oh that makes it a whole lot easier
16:06:01  <coopserver> <Lejving> when is double and not?
16:06:22  <coopserver> <V453000> double when you need full line throughput
16:06:33  <coopserver> <V453000> here the line issiplit
16:06:41  <Jack123610_> !password
16:06:41  <coopserver> Jack123610_: become
16:06:44  <coopserver> <Lejving> cool
16:07:14  <coopserver> *** Game paused (connecting clients)
16:07:34  <coopserver> *** Jack123610 has joined
16:07:35  <coopserver> *** Game unpaused (connecting clients)
16:08:48  <coopserver> <Jack123610> V45300?
16:08:54  <coopserver> <V453000> sup
16:09:05  <coopserver> <Jack123610> Would the second depots at the refinery work? Wasn't sure about them
16:09:27  <coopserver> <V453000> should
16:09:47  <coopserver> *** Jack123610 has joined company #1
16:10:26  <coopserver> <V453000> presignals see through the extra track
16:11:14  <coopserver> <Lejving> but why we  need it?
16:12:19  <coopserver> <V453000> priority to check if line is full
16:12:26  <coopserver> <Sylf> now that side should be balanced and CL compliant
16:12:32  <coopserver> <V453000> to make trains choose between the ywo lines
16:12:47  <coopserver> <Sylf> oh, nobody's watching BBH5 anyway
16:12:59  <coopserver> <Lejving> =)
16:13:00  <coopserver> <Lejving> I was
16:13:25  <coopserver> <Lejving> once we release traffic on it problems will surely arrise anyways right?
16:13:30  <coopserver> <Lejving> so we'll fix stuff on the go after
16:13:41  <coopserver> <V453000> it should work atm
16:13:56  <coopserver> <Lejving> coolio
16:13:59  <coopserver> <Sylf> ppl are building TL4 stations?
16:14:03  <coopserver> <V453000> but sure it will need expanding later, just like everything else
16:14:14  <coopserver> <Lejving> =)
16:14:27  <coopserver> <V453000> dropback when <80% loaded
16:15:01  <coopserver> <Sylf> but it's TL3 game
16:15:18  <coopserver> <V453000> it's for the refit condition
16:15:37  <coopserver> <Sylf> we only need 3tile and 4 tile stations, not 4&5?
16:15:39  <coopserver> <V453000> load at nearest end, drop back if <80% at middle
16:15:59  <coopserver> <V453000> my station is with waypoint station
16:16:36  <coopserver> <Sylf> oh, those are waypoints
16:17:00  <coopserver> <V453000> brb baby
16:17:07  <coopserver> <Jack123610> I was told to use the 4 tile station
16:17:13  <coopserver> <Jack123610> Ask V about it .-.
16:19:37  <coopserver> <Jack123610> Or Jam .-.
16:20:12  <coopserver> <Jack123610> Everyones gone quiet
16:20:21  <coopserver> <Lejving> I just can't help you =/
16:20:47  <coopserver> <Jam35> I think the refinery platforms are fine
16:21:05  <coopserver> <Jam35> but
16:21:29  <coopserver> <Jam35> the waypoint stations would bw better immediately before the depots
16:22:09  <coopserver> <Jam35> actually does it make a difference?
16:24:44  <coopserver> <Jam35> I think V has exits that should be combos at paper mill
16:25:00  <coopserver> <Jam35> and that error has been copied to refinery
16:31:00  <V453000> it's fine
16:31:14  <V453000> both concepts are valid
16:32:03  <coopserver> <Jam35> what about the second set?
16:32:08  <coopserver> <Jam35> no presignals at all
16:32:12  <V453000> is ok
16:32:44  <V453000> brb 15 mini, bathing
16:32:50  <coopserver> <Lejving> lol
16:41:34  <coopserver> *** Jam35 has joined company #1
16:58:18  <coopserver> *** Jack123610 has left the game (Leaving)
16:58:42  <coopserver> <V453000> Jam35: the difference between combo and exit signal is that with combo, the train will only be able to go to depot if the platform behind depot is free. Which is nice, but very slow. And with exit, the only difference is that it won't do that, but IF it stacks trains, it will automatically un-stack simply because only 1 train can enter the depot for each 2 leaving it
16:59:08  <coopserver> <V453000> so the only actual difference is when the station jams up (trains stuck in platforms -> trains stuck in depots)
16:59:14  <coopserver> <V453000> while leaving the station work faster
16:59:33  <coopserver> <V453000> and the second set of depots shouldn't be necessary because the first row already keeps some throughput limit
16:59:38  <coopserver> <V453000> but yeah presignals at the second set wouldn't hurt
17:00:25  <coopserver> <V453000> k why not
17:00:29  <coopserver> <Jam35> I didn't know if it was enough that the first set already put trains a space apart
17:02:45  <V453000> space apart?
17:03:32  <coopserver> <Jam35> one already had to wait for train in front to leave depot
17:03:43  <coopserver> <Jam35> so there is some minimum timing there
17:04:10  <V453000> yeah theoretically
17:04:14  <V453000> the 2nd set certainly doesn't hurt
17:05:39  <coopserver> *** Lejving has joined spectators
17:15:58  *** Jack123610_ has quit IRC
17:17:25  <coopserver> <Sylf> I have an aidea @ printing works...
17:17:38  <coopserver> <Jam35> please :)
17:17:58  <coopserver> <Sylf> ugly
17:18:00  <coopserver> <V453000> GG
17:18:37  <coopserver> <Jam35> I was happy to wait for it to die :)
17:18:49  <coopserver> <Jam35> probably still will change it...
17:19:27  <coopserver> <V453000> don't forget a set of depots at exit
17:19:39  <coopserver> <Jam35> ha
17:21:43  <coopserver> <V453000> it's not about seeing, it's about releasing something complete-ish
17:21:45  <coopserver> <V453000> :)
17:21:56  <coopserver> <Lejving> hi again
17:21:59  <coopserver> <V453000> yo
17:22:03  <coopserver> *** Lejving has joined company #1
17:25:21  <coopserver> *** Maraxus has joined company #1
17:30:04  <coopserver> *** Jam35 has left the game (Leaving)
17:33:46  <Jam35> !pw
17:33:46  <coopserver> Jam35: cycles
17:33:51  <coopserver> *** Game paused (connecting clients)
17:33:53  <coopserver> *** Jam35 has joined
17:33:54  <coopserver> *** Game unpaused (connecting clients)
17:34:01  <coopserver> *** Sylf has left the game (Leaving)
17:34:03  <coopserver> <Jam35> !
17:34:07  <coopserver> <V453000> !
17:34:13  <coopserver> <Jam35> haha
17:34:17  <coopserver> <Jam35> waow
17:34:18  <Sylf> that crossover at the refinery isn't needed
17:34:37  <coopserver> <V453000> oh O_O
17:35:37  <coopserver> *** Jam35 has joined company #1
17:43:50  <coopserver> <Lejving> ok I'm sort of hapy with this now
17:43:56  <coopserver> <Lejving> can someone check it? =)
17:44:04  <coopserver> <Lejving> MSH coal
17:45:57  <coopserver> <V453000> looks great
17:46:08  <coopserver> <Lejving> cool
17:46:13  <coopserver> <V453000> good waiting spots
17:46:23  <coopserver> <V453000> that's on purpose, right?
17:46:32  <coopserver> <Lejving> some of them yea
17:46:33  <coopserver> <V453000> just making sure you understand :)
17:46:39  <coopserver> <V453000> always do this
17:46:43  <coopserver> <V453000> highlight where trains stop
17:46:46  <coopserver> <V453000> to get signalling right
17:46:49  <coopserver> <V453000> here it's correct
17:47:13  <coopserver> <Lejving> wait
17:47:16  <coopserver> <Lejving> which one are you on
17:47:24  <coopserver> <V453000> oh nvm :D
17:47:31  <coopserver> <V453000> well shit son
17:47:32  <coopserver> <V453000> XD
17:47:33  <coopserver> <Lejving> msh coal/gold
17:47:45  <coopserver> <V453000> okay
17:47:48  <coopserver> <V453000> so
17:47:59  <coopserver> <V453000> this whole part is unnecessary
17:48:02  <coopserver> <V453000> you have 2->2
17:48:09  <coopserver> <Lejving> but it looks pretty 0/
17:48:10  <coopserver> <V453000> no reason to choose between each other
17:48:11  <coopserver> <Lejving> =/
17:48:17  <coopserver> <Lejving> ok
17:48:20  <coopserver> <V453000> just go straight with the lines :)
17:48:38  <coopserver> <Lejving> ah yeah
17:48:40  <coopserver> <V453000> now to the other end
17:48:58  <coopserver> <V453000> always build signals as close to the split as possible
17:49:03  <coopserver> <Lejving> ok
17:49:09  <coopserver> <V453000> the red part is now a signal gap
17:49:14  <coopserver> <V453000> now it's fine
17:49:48  <coopserver> <V453000> first thing that's very weird is that red has access to 1, blue to 2
17:50:02  <coopserver> *** Game paused (connecting clients)
17:50:04  <coopserver> *** Sylf has joined
17:50:05  <coopserver> *** Game unpaused (connecting clients)
17:50:18  <coopserver> <V453000> the tunnels are unnecessaty
17:50:20  <coopserver> <V453000> r
17:50:36  <coopserver> <V453000> you can do it like that
17:50:44  <coopserver> <V453000> saves you the trouble of priority for dual tunnels
17:50:52  <coopserver> <Lejving> yeap
17:50:59  <coopserver> <V453000> now to the actual joiner
17:52:22  <coopserver> <Sylf> Jam, the refinery @ print works is gone
17:52:49  <coopserver> <Jam35> typical :P
17:52:50  <coopserver> <Jam35> ty
17:53:03  <coopserver> <V453000> understand what I did?
17:53:13  <coopserver> <V453000> basically just try to split the lines as late as possible
17:53:27  <coopserver> <Lejving> hmm ye
17:53:29  <coopserver> <V453000> and just give each line all choices from other lines
17:53:38  <coopserver> <V453000> and then just connect them somehow
17:53:51  <coopserver> <Lejving> I think I need change my thinking a little
17:53:52  <coopserver> <V453000> the shorter the connections the faster the construction
17:54:03  <coopserver> <V453000> it takes a while to get used to this
17:54:05  <coopserver> <Lejving> because this is "sort o" two junctions
17:54:36  <coopserver> <V453000> well if you consider split and merge two, yes
17:54:49  <coopserver> <V453000> but then a full 3-way junction with all 2-directional lines is 4 junctions :P
17:55:07  <coopserver> <Lejving> =)
17:55:54  <coopserver> <V453000> Sylf: u got the shit loaded?
17:56:04  <coopserver> <Sylf> yeah
17:56:11  <coopserver> <V453000> kul
17:56:12  <coopserver> <Lejving> well I get it more and more I think
17:56:25  <coopserver> <V453000> Lejving: that's positive progress :P less and less would be worse
17:56:27  <coopserver> <Lejving> but it's a lil weird thinking
17:56:46  <coopserver> <V453000> under traffic it will likely make more sense
17:56:55  <coopserver> <V453000> you are just making it cope with traffic from anywhere to anywhere
17:59:14  <coopserver> *** Maraxus has joined spectators
17:59:19  <coopserver> <Lejving> I'll try another one
17:59:42  <coopserver> <V453000> great
18:02:46  <coopserver> *** Jam35 has joined spectators
18:02:55  <coopserver> <Jam35> gtg out
18:03:01  <coopserver> <Jam35> bbl
18:05:56  <coopserver> <Lejving> ok v
18:05:59  <coopserver> <Lejving> look here
18:06:08  <coopserver> <Lejving> at "sign"
18:06:18  <coopserver> <V453000> i'm looking
18:06:21  <coopserver> <Lejving> ok
18:06:25  <coopserver> <Lejving> Does that need to join both?
18:06:40  <coopserver> <V453000> what do you think?
18:06:44  <coopserver> <Lejving> yes
18:06:53  <coopserver> <V453000> see, then the answer is yes :)
18:06:55  <coopserver> <Lejving> is what I think
18:06:59  <coopserver> <Lejving> ^^
18:07:04  <coopserver> <Lejving> awesome
18:07:25  <coopserver> <V453000> connecting them somewhere there will make life easier
18:07:26  <coopserver> <V453000> on the right
18:07:44  <coopserver> <Lejving> I like easy
18:11:14  <coopserver> <Lejving> jesus christ this game IS SO EASY
18:12:14  <coopserver> <V453000> should I start commenting on the joiner yet? :P
18:12:25  <coopserver> <Lejving> what's there to comment? it's perfect
18:12:32  <coopserver> <V453000> it's total shit, never try again, 0/10
18:12:36  <coopserver> <Lejving> :'(
18:12:40  <coopserver> <V453000> nah the idea is there
18:12:41  <coopserver> <Lejving> FML
18:12:44  <coopserver> <V453000> but there are a few things:
18:13:03  <coopserver> <V453000> 1. joining at 2 different spots is bad, because the second join will be much less likely to join
18:13:07  <coopserver> <V453000> since the first line joined already
18:13:24  <coopserver> <V453000> 2. keeping the ML together isn't a good idea layout-wise, you can save youself much  trouble
18:13:32  <coopserver> <V453000> so first thing I would do is connect the lines
18:13:46  <coopserver> <V453000> before they join the ML
18:13:50  <coopserver> <Lejving> yeah
18:13:51  <coopserver> <Lejving> cool!
18:13:52  <coopserver> <V453000> so that the joins to the ML are at 1 spot
18:13:53  <coopserver> <V453000> not 2
18:13:56  <coopserver> <Lejving> yeah
18:13:57  <coopserver> <V453000> now to the otehr part
18:14:17  <coopserver> <V453000> if I move the spots like this
18:14:25  <coopserver> <V453000> doing it systematically to show you the idea
18:14:32  <coopserver> <Lejving> y
18:14:50  <coopserver> <V453000> we can do this to the ML
18:14:55  <coopserver> <V453000> so now
18:15:16  <coopserver> <Lejving> ahaa
18:15:19  <coopserver> <Lejving> you broaden the mainline
18:15:49  <coopserver> <Lejving> to give me shorter bridges
18:15:50  <coopserver> *** Maraxus has joined company #1
18:16:01  <coopserver> <V453000> well mainly you don't have to curve back to the ML
18:16:05  <coopserver> <V453000> it's still in front of you
18:16:11  <coopserver> <Lejving> yeah
18:16:12  <coopserver> <Lejving> cool
18:17:03  <coopserver> <V453000> which again makes it easier :P
18:17:07  <coopserver> <Lejving> ok so basically
18:17:13  <coopserver> <Lejving> instead of going over the entire thing
18:17:15  <coopserver> <Lejving> and join it back in
18:17:25  <coopserver> <Lejving> you braoden the mainline
18:17:31  <coopserver> <V453000> yeah, you just separate the ML and go inside like that
18:17:32  <coopserver> <Lejving> an then join it diagonally again
18:17:39  <coopserver> <Lejving> coool
18:17:42  <coopserver> <V453000> it's more of a layout-wise improvement, not systematic
18:17:47  <coopserver> <V453000> but it will help you build it more easily
18:17:50  <coopserver> <Lejving> yes
18:18:12  <coopserver> <Lejving> well going back to antoher thing you said yesterday I think?
18:18:17  <coopserver> <Lejving> "don't be afraid to move the mainline"
18:18:53  <V453000> yes
18:18:57  <coopserver> <Lejving> how about the other side
18:18:59  <coopserver> <V453000> that's exactly this
18:19:08  <coopserver> <V453000> the other side is ok, simple
18:19:18  <coopserver> <Lejving> awesome
18:19:24  <coopserver> <V453000> splits are always easy, merging is where shit's at
18:19:35  <coopserver> <Lejving> well it helped so much that I made this "two" junctions
18:19:48  <coopserver> <V453000> sure, help think about one thing at a time
18:19:57  <coopserver> <Lejving> could sort it out much better in my brain
18:21:48  <coopserver> <Lejving> now that we knew that we could also make it a lil cleaner =)
18:22:08  <V453000> well :)
18:22:39  <coopserver> <Lejving> is there nothing wrong with doing it like this instead of having it super duper close all the time?
18:22:53  <coopserver> <V453000> not at all
18:22:59  <coopserver> <V453000> in fact, this tends to be more expandable
18:23:14  <coopserver> <V453000> take it like this: the game ends when you can't expand anymore
18:23:25  <coopserver> <V453000> being able to expand is directly dependent on space you have
18:23:43  <coopserver> <Lejving> cool
18:23:53  <coopserver> <V453000> tight and dense junctions look amazing
18:23:55  <coopserver> <V453000> that's for sure
18:24:02  <coopserver> <V453000> but we will get there later when we expand
18:24:12  <coopserver> <V453000> for now it's practical to keep things apart
18:24:29  <coopserver> <Lejving> I'll keep doing it like this then
18:24:30  <coopserver> <Sylf> I'm gonna kill the quad bridges
18:24:38  <coopserver> <V453000> it is possible to build some kinds of junctions very tight, yet expandable, but that is extremely advanced shit
18:24:59  <coopserver> <Lejving> and since I'm a freakin noob still, let's not do that ^^
18:25:01  <coopserver> <V453000> Sylf: detour the ring around lake? :)
18:25:12  <coopserver> <V453000> I don't do it either Lejving
18:25:57  <coopserver> <Sylf> ok, let's detour
18:26:32  <coopserver> <V453000> \o/
18:30:44  <coopserver> <Lejving> I got some new medicine from the doctor
18:30:49  <coopserver> <Lejving> it's small pink ones
18:30:52  <coopserver> <Lejving> wtf
18:30:57  <coopserver> <Lejving> looks like candy
18:32:03  <coopserver> <Lejving> that's a long ass detour sylf :D
18:32:25  <coopserver> <V453000> ass is fine
18:32:46  <coopserver> <Lejving> yes½!
18:34:15  <coopserver> <Lejving> My most favore thing in factorio was building junctions... I spent countless hours of doing that
18:35:49  <coopserver> <V453000> yeah but since they can't have tunnels/bridges, it becomes kind of boring to do it for high throughput
18:35:56  <coopserver> <Lejving> yes =/
18:35:57  <coopserver> <V453000> because whatever you do, trains will stop each other
18:36:06  <coopserver> <V453000> tunnels might be added at some point
18:36:08  <coopserver> <Lejving> I do 6 lane network
18:36:32  <coopserver> <V453000> I dig for those and kovarex is not far from convincing, he thinks so as well ... but it's just not super top priority right now
18:36:36  <coopserver> <V453000> soon (tm)
18:36:45  <coopserver> <Lejving> =D
18:37:00  <Sylf> I have yet managed to build a big game
18:37:06  <coopserver> <V453000> I wouldn't expect it for 0.15 but yeah
18:37:21  <coopserver> <Lejving> tbh it's like the thing I'm waiting for to play it again
18:37:40  <coopserver> <V453000> mhm :)
18:37:45  <coopserver> <Lejving> up or down levels for trains :)
18:39:50  <coopserver> <V453000> I personally wouldn't add bridges
18:39:52  <coopserver> <V453000> only tunnels
18:39:56  <coopserver> <Lejving> that's fine
18:40:01  <coopserver> <V453000> it's kind of consistent with the other things in factorio, underground belt, pipe
18:40:04  <coopserver> <V453000> underground rail
18:40:05  <coopserver> <Lejving> y
18:40:18  <coopserver> <V453000> bridges are an issue with all the perspective, they hide things, ...
18:41:24  <coopserver> <Lejving> is nobody gonna change my food drop?
18:41:39  <coopserver> <V453000> why would anybody do that, it is ok
18:41:49  <coopserver> <Lejving> the stations desn't look like any other =/
18:42:01  <coopserver> <V453000> fixd
18:42:07  <coopserver> <Lejving> fyeah!
18:42:44  <coopserver> <V453000> took effort
18:42:46  <coopserver> <V453000> am exhausted
18:42:59  <coopserver> <Lejving> you should add your name to it
18:43:06  <coopserver> <V453000> noep
18:43:11  <coopserver> <Lejving> "heavly edited by v"
18:47:23  <coopserver> <V453000> is that the ML done?
18:47:50  <coopserver> <Lejving> it looks like it?!
18:48:04  <coopserver> <V453000> well then SLHs and connecting primaries it is :)
18:48:53  <coopserver> <Lejving> can I reroute?
18:48:55  <coopserver> <Lejving> check that sign
18:50:00  <coopserver> <V453000> how about that
18:50:25  <coopserver> <Lejving> =)
18:50:39  <coopserver> <Lejving> yeah just looked like it took a long detour
18:50:47  <coopserver> <Lejving> but I'm allowed to do that ?
18:50:48  <coopserver> <V453000> doesn't really matter
18:50:52  <coopserver> <V453000> of course why not
18:50:56  <coopserver> <Lejving> dunno
18:50:58  <coopserver> <V453000> if it makes sense you can do anythign
18:51:02  <coopserver> <Lejving> :D
18:53:17  <coopserver> <Jam35> hi again
18:53:20  <coopserver> <Lejving> sup
18:53:21  <coopserver> *** Jam35 has joined company #1
18:53:26  <coopserver> <V453000> mf
18:53:30  <coopserver> <Jam35> yoyo
18:53:44  <coopserver> <Jam35> some signals at bank drop Sylf?
18:53:56  <coopserver> <V453000> looks fine to me
18:54:02  <coopserver> <V453000> it's creative
18:54:08  <coopserver> <Jam35> :P k
18:54:19  <coopserver> <Jam35> creates a jam
18:55:19  <coopserver> <Jam35> you look busy I'll fix it
18:56:40  <coopserver> <Sylf> yeah, missed those signals :P
18:56:57  <coopserver> <Lejving> signals overrated
18:57:02  <coopserver> <Jam35> are we prepped for 3 already?
18:57:40  <coopserver> <V453000> 3 wat
18:57:42  <coopserver> <V453000> lines?
18:57:50  <coopserver> <V453000> o
19:05:38  <coopserver> <Jam35> SLH ok on inner ring?
19:05:42  <coopserver> <Lejving> call me stupid but I see the system now
19:06:02  <coopserver> <Lejving> the network system that is
19:06:11  <coopserver> <V453000> :)
19:09:24  <coopserver> <Lejving> btw MSH food drop wasn't it you V who did that?
19:09:31  <coopserver> <Lejving> like in the beginning
19:09:40  <coopserver> <V453000> you did, I fixed it I think
19:09:57  <coopserver> <Lejving> v+l it is
19:10:08  <coopserver> <Lejving> I remember I did some on it
19:11:22  <coopserver> <Lejving> It feels like I got an internship here or something
19:17:10  <coopserver> <V453000> I smell fancy train yard
19:17:24  <coopserver> <Lejving> =)
19:19:32  <coopserver> <V453000> I kind of want to build something wtf
19:22:37  <coopserver> <V453000> shit's gonna get real
19:22:46  <coopserver> <Lejving> Oh shiet
19:24:13  <coopserver> <V453000> me haz idea
19:24:17  <coopserver> <V453000> and me is not afraid to do it
19:24:33  <coopserver> <Lejving>  /me takes cover
19:25:25  <coopserver> <Jam35> oi
19:25:44  <coopserver> <Lejving> OIL
19:25:55  <coopserver> <Jam35> who changes orders ? :)
19:26:01  <coopserver> <Sylf> aye
19:26:19  <coopserver> <Lejving> I'm not guilty
19:29:02  <coopserver> <V453000> ah sheit
19:29:03  <coopserver> <Jam35> izzat right?
19:29:04  <coopserver> <V453000> well k
19:32:29  <coopserver> <Jam35> goild?
19:32:37  <coopserver> <Jam35> black gold
19:42:42  <coopserver> <Jam35> argh
19:42:49  <coopserver> <Jam35> gold mine died
19:42:57  <coopserver> <Lejving> oh noez
19:43:09  <Jam35> !rcon set raw_industry_construction 1
19:43:19  <coopserver> *** Lejving has left the game (connection lost)
19:43:21  <Jam35> !rcon set raw_industry_construction 2
19:43:27  <coopserver> <Jam35> ha
19:43:37  <Lejving> !pw
19:43:37  <coopserver> Lejving: update
19:43:44  <coopserver> *** Game paused (connecting clients)
19:43:46  <coopserver> *** Lejving has joined
19:43:47  <coopserver> *** Game unpaused (connecting clients)
19:43:50  <coopserver> <Lejving> My game died too
19:44:06  <Jam35> both ressurected
19:49:07  <coopserver> <Jam35> er livestock trains orders
19:49:13  <coopserver> <Jam35> specifically order 6
19:49:44  <coopserver> <Jam35> should be jump to 10?
19:52:15  <coopserver> <Jam35> and should they still use exit wp before refit empty?
19:52:32  <coopserver> <Jam35> at LV processing
20:03:25  <coopserver> <Lejving> anything I can do?
20:03:34  <coopserver> <V453000> build a SLH and add primaries :)
20:03:40  <coopserver> <V453000> add/connect
20:03:47  <Sylf> Jam, I'm not sure
20:03:55  <Sylf> I was confused with those orders too
20:12:43  <Jam35> I think the conditional was one order off
20:12:47  <Jam35> I changed it
20:12:56  <Jam35> it was definitely broken before
20:13:01  <coopserver> <Sylf> thanks
20:13:10  <Jam35> i dont think the exit matters
20:13:20  <Jam35> but i added it , can't hurt
20:15:45  <coopserver> <Lejving> is this how you do it?
20:17:14  <coopserver> <Jam35> I made the choice a bit better
20:17:30  <coopserver> <Jam35> one side had no waiting bay
20:17:45  <coopserver> <Jam35> could still use some prios
20:17:58  <coopserver> <Lejving> cool
20:18:41  <coopserver> <Lejving> but this is generally the idea?
20:18:52  <coopserver> <V453000> ALL WRONG
20:18:53  <coopserver> <V453000> ALL
20:18:54  <coopserver> <Jam35> apart from that all I would say is that you have built the industry close to the ML
20:18:55  <coopserver> <Lejving> FUCK
20:19:06  <coopserver> <Jam35> so it is quite hard now to add others
20:19:19  <coopserver> <Jam35> at least it will get messy quickly
20:19:51  <coopserver> <Lejving> my life is a lie
20:25:55  <coopserver> <Jam35> how does that work V?
20:26:32  <coopserver> <Jam35> how do you make decision to refit?
20:26:33  <coopserver> <V453000> ?
20:26:36  <coopserver> <V453000> yes
20:26:46  <coopserver> <Jam35> ok thanks :)
20:26:48  <coopserver> <V453000> I already built it before :P
20:27:01  <coopserver> <Jam35> same hell concept
20:27:06  <coopserver> <V453000> pretty much
20:27:15  <coopserver> <V453000> it's just not a station but a SL
20:27:16  <coopserver> <Jam35> the pax loading thingy
20:27:18  <coopserver> <V453000> yes
20:27:25  <coopserver> <Jam35> ok
20:27:33  <coopserver> <Jam35> then I understand :)
20:28:25  <coopserver> <V453000> :)
20:28:48  <coopserver> <V453000> the only concern is to have enough orders
20:28:49  <coopserver> <V453000> but should work
20:29:11  <coopserver> <V453000> 256 is lots
20:38:33  <coopserver> <Jam35> Lejving use the same hub?
20:38:51  <coopserver> <Lejving> I thought we wanted two for a farm?
20:39:28  <coopserver> <Jam35> no I mean you have a farm a little north of there
20:39:52  <coopserver> <Jam35> we don't really want one hub per primary
20:40:03  <coopserver> <Jam35> look at SLH 01 or 02
20:40:24  <coopserver> <Lejving> sl2 was very close
20:40:34  <coopserver> <Jam35> we have one SLH and many primaries connect to the ML there
20:40:48  <coopserver> <Lejving> oh
20:40:50  <coopserver> <Lejving> it's also wood
20:40:54  <coopserver> <Lejving> wait ok
20:41:01  <coopserver> <Lejving> so the mainline was just straight over there?
20:41:10  <coopserver> <Lejving> and you made slh 02
20:41:48  <coopserver> <Lejving> I'll work on it
20:42:14  <coopserver> <Jam35> those 2 farms should share the same SLH imo
20:42:17  <coopserver> <Jam35> is all
20:42:54  <coopserver> <Jam35> but it's a bit weird to lead tracks to your new one from the first
20:43:12  <coopserver> <Jam35> maybe a brand new thing in the centre of that?
20:43:16  <coopserver> <Lejving> yeah
20:43:20  <coopserver> <Jam35> like !here
20:43:21  <coopserver> <Lejving> was thinking that too
20:43:25  <coopserver> <Jam35> k
20:43:52  <coopserver> <Lejving> ro ros though is fine right?
20:43:56  <coopserver> <Jam35> sure
20:45:23  <coopserver> <Jam35> ow :(
20:45:31  <coopserver> <Jam35> no need to kill it all :)
20:45:41  <coopserver> <Lejving> :)
20:46:14  <coopserver> <Lejving> bus this ok?
20:46:59  <coopserver> <Lejving> if you see blue rails
20:47:33  <coopserver> <Jam35> yes it's ok if you keep separate in and out tracks
20:48:00  <coopserver> <Jam35> don't go to one industry and have that rejoin that rail before split to another
20:49:17  <coopserver> <Jam35> like that ish
20:49:51  <coopserver> <Jam35> or... this
20:50:55  <coopserver> <Lejving> great now we got it on a good side
20:51:02  <coopserver> <Lejving> don't need to waste bridges and shit
20:51:10  <coopserver> <Jam35> wasn't it there before? :)
20:51:26  <coopserver> <Lejving> yeah but I mean mainline
20:51:31  <coopserver> <Lejving> now we got both farms on same side of it
20:51:35  <coopserver> <Jam35> and who put that forest right there? :D
20:52:00  <coopserver> <Lejving> dunno, some random!
20:53:53  <coopserver> <Lejving> should the exits meet also?
20:53:58  <coopserver> <Jam35> yes
20:54:09  <coopserver> <Lejving> Ok cool I'll try it from here then
20:54:17  <coopserver> <Jam35> ok
20:54:44  <coopserver> <Lejving> if you don't mind
20:55:00  <coopserver> <Jam35> of course, it was me interfering :)
20:55:09  <coopserver> <Lejving> :D
20:55:18  <coopserver> <Lejving> This noob needs some interfering sometimes
20:55:35  <coopserver> <Jam35> you're fine honestly
20:55:39  <coopserver> <V453000> continuing tomorrow
20:55:40  <coopserver> <V453000> gnight
20:55:41  <coopserver> *** V453000 has left the game (Leaving)
20:55:45  <coopserver> <Jam35> cyas
20:55:46  <coopserver> <Lejving> gn v
20:55:53  <coopserver> <Jam35> we get all levels here
20:56:32  <coopserver> <Jam35> trust me there is way worse :D
20:56:36  <coopserver> <Lejving> haha
20:57:14  <coopserver> <Lejving> mostly what's hard for me is to remember all the freakin rules
20:57:28  <coopserver> <Lejving> and openttdcoop introduces some more
20:57:39  <coopserver> <Jam35> there are a few yes :)
20:57:50  <coopserver> <Lejving> =)
20:58:01  <coopserver> <Lejving> which is good I mean otherwise it won't work
20:58:07  <coopserver> <Jam35> but you soon forget the old ways and it becomes second nature
20:58:14  <coopserver> <Lejving> hopefully!
21:00:34  <coopserver> <Lejving> but I figured I enjoy this way more
21:00:46  <coopserver> <Lejving> than the spamming and resetting every 24h
21:01:37  <coopserver> <Jam35> oh you came from some other server?
21:01:48  <coopserver> <Lejving> mainly r/openttd
21:01:54  <coopserver> <Lejving> and played solo some
21:02:12  <coopserver> <Lejving> but I started with factorio, and I fell in love with building trains
21:02:15  <coopserver> <Jam35> oh reddit servers have some fun game ideas
21:02:29  <coopserver> <Sylf> they do?
21:02:30  <coopserver> <Jam35> heh that always leads here...
21:02:48  <coopserver> <Lejving> and then for some reason I saw Vs name on openttd forum or something
21:02:49  <coopserver> <Jam35> Well yes the goal concepts are inventive
21:02:51  <coopserver> <Lejving> or maybe a reddit post
21:03:07  <coopserver> <Lejving> and I figured hey if a factorio dev likes openttd maybe I will too
21:03:08  <coopserver> <Lejving> ^^
21:03:13  <coopserver> <Lejving> and here I am!
21:03:37  <coopserver> <Jam35> welcome :)
21:03:41  <coopserver> <Lejving> thanks!
21:04:04  <coopserver> <Jam35> build 100 powerplants goal :)
21:04:07  <coopserver> <Jam35> hilarious
21:04:30  <coopserver> <Jam35> different and ok for a short game
21:04:47  <coopserver> <Lejving> I played mostly the vanilla one
21:04:56  <coopserver> <Lejving> and it resets 2050
21:05:03  <coopserver> <Lejving> So as soon as you get teh fun stuff it resets =/
21:05:08  <coopserver> <Jam35> it may be a different style to here ...
21:05:23  <coopserver> <Jam35> we don't do that here
21:05:28  <coopserver> <Jam35> only when we get bored
21:05:34  <coopserver> <Lejving> yeah much better imo
21:05:39  <coopserver> <Lejving> I'm not that super fast builder
21:06:10  <coopserver> <Jam35> :) that is only practice
21:06:18  <coopserver> <Jam35> not that I am really either
21:06:29  <coopserver> <Jam35> lots of rebuilds normally
21:07:00  <coopserver> <Lejving> you can compare factorios rails to openttd rails with one billion things
21:07:07  <coopserver> <Lejving> but one that I like the most in openttd is that it's less static
21:07:19  <coopserver> <Lejving> factorio = all flat, and not even level up or down!
21:07:23  <coopserver> <Lejving> with the rails
21:07:31  <coopserver> <Jam35> hm yes
21:07:35  <coopserver> <Lejving> Makes it way less interesting =/
21:08:20  <coopserver> <Jam35> make these long enough to hold at least 1 train
21:08:29  <coopserver> <Lejving> red them
21:08:36  <coopserver> <Jam35> dun
21:08:48  <coopserver> <Lejving> see this is what I mean =)
21:09:40  <coopserver> <Lejving> 1tl?
21:11:24  <coopserver> <Jam35> this is a pretty standard joiner
21:11:41  <coopserver> <Jam35> and how we make train choose rail
21:12:16  <coopserver> <Jam35> do you understand the prio concept?
21:12:32  <coopserver> <Lejving> main line = prio
21:12:45  <coopserver> <Jam35> yes but, the signalling?
21:12:50  <coopserver> <Lejving> yeah I think so
21:12:54  <coopserver> <Lejving> I've seen the prio merge
21:13:01  <coopserver> <Lejving> but actually don't know exactly how it works
21:13:04  <coopserver> <Lejving> but I know it do work
21:13:39  <coopserver> <Jam35> ok so...
21:13:57  <coopserver> <Lejving> but I get what you made here  I think
21:14:05  <coopserver> <Lejving> You made so that one train can fit before joining the mainline
21:14:19  <coopserver> <Lejving> and then trains pick the one that is empty
21:14:23  <coopserver> <Jam35> yes so if it waits for the prio
21:14:35  <coopserver> <Jam35> a train behind can go to other
21:14:41  <coopserver> <Jam35> wihout blocking
21:14:45  <coopserver> <Lejving> cool!
21:14:52  <coopserver> <Jam35> the example
21:15:30  <coopserver> <Lejving> yeap!
21:15:34  <coopserver> <Jam35> you get this?
21:15:35  <coopserver> <Jam35> ok
21:15:37  <coopserver> <Lejving> yeah
21:15:42  <coopserver> <Lejving> but how it works I don't know
21:15:45  <coopserver> <Lejving> I just know that it DO work
21:16:09  <coopserver> <Jam35> entry signal is red if all exits are red
21:16:25  <coopserver> <Jam35> if an exit is green entry is green
21:16:29  <coopserver> <Lejving> ok wait
21:16:30  <coopserver> <Lejving> so
21:16:33  <coopserver> <Jam35> in this case there is only one exit
21:16:49  <coopserver> <Lejving> the red one reads both ways?
21:17:01  <coopserver> <Jam35> because they are two way signals yes
21:17:21  <coopserver> <Jam35> it 'sees' the signals in the backwards direction too
21:17:25  <coopserver> <Lejving> yeah exactly
21:17:29  <coopserver> <Lejving> that's what I was thinking
21:17:34  <coopserver> <Lejving> even though a train can't pass it
21:17:35  <coopserver> <Jam35> correct! :)
21:17:56  <coopserver> <Lejving> cool
21:19:11  <coopserver> <Jam35> extended version
21:19:16  <coopserver> <Lejving> same deal
21:19:17  <coopserver> <Lejving> ?
21:19:31  <coopserver> <Jam35> yes but now we have the combo in the middle
21:19:45  <coopserver> <Jam35> exactly
21:19:58  <coopserver> <Jam35> combo is both entry and exit
21:20:05  <coopserver> <Jam35> if that makes sense
21:20:15  <coopserver> <Lejving> yeah it is "combo" after all ^^
21:20:42  <coopserver> <Jam35> :) it allows like 'trees' of signals
21:21:00  <coopserver> <Lejving> I think it's kind of close to combo signal in factorio
21:21:15  <coopserver> <Lejving> chain signal*
21:21:52  <coopserver> <Lejving> well so in this case, you want a train to be able to fit in the spot there?
21:22:32  *** StarLite has quit IRC
21:22:55  <coopserver> <Jam35> not really , in fact we don't want it to fit entirely or it will not be detected
21:23:24  <coopserver> <Jam35> because we have signal density of 2
21:23:39  <coopserver> <Jam35> so it fits there
21:23:42  <coopserver> <Jam35> and is not seen
21:24:15  <coopserver> <Lejving> but what use is that extended version compared to the regular one?
21:24:30  <coopserver> <Jam35> it makes the detection earlier
21:24:45  <coopserver> <Lejving> how early do we want it?
21:24:47  <coopserver> <Jam35> because we are looking much further down the rail
21:24:53  <coopserver> <Jam35> as early as we need
21:24:58  <coopserver> <Lejving> ok
21:25:03  <coopserver> <Jam35> best answer :)
21:25:05  *** mmtunligit has joined #openttdcoop
21:25:09  <mmtunligit> !password
21:25:09  <coopserver> mmtunligit: reopen
21:25:17  <coopserver> <Lejving> :D
21:25:19  <coopserver> *** Game paused (connecting clients)
21:25:22  <coopserver> *** mmtunligit has joined
21:25:23  <coopserver> *** Game unpaused (connecting clients)
21:25:24  <coopserver> <Jam35> usual rule of thumb I guess is 2 x TL
21:25:30  <coopserver> <Jam35> idk
21:25:43  <coopserver> <Jam35> it will vary with train acceleration
21:26:45  <coopserver> <Lejving> check the sign
21:26:54  <coopserver> <Sylf> probably
21:27:07  <coopserver> <Jam35> maybe because if no platform is free it will block
21:27:15  <coopserver> <Lejving> yeah
21:27:36  <coopserver> <Lejving> what's a good rule of thumb there? one? two trains?
21:27:41  <coopserver> <Sylf> did you mean to make 2 separate stations at wrondingsay?
21:27:43  <coopserver> *** mmtunligit has left the game (Leaving)
21:27:50  <coopserver> <Lejving> yes oops
21:27:55  *** mmtunligit has quit IRC
21:28:49  <coopserver> <Jam35> you should add trains at Chunnwell too
21:28:57  <coopserver> <Jam35> before the farm dies :)
21:29:08  <coopserver> <Lejving> RIP
21:29:15  <coopserver> <Jam35> not yet :P
21:30:15  <coopserver> <Lejving> how do we do add trains here then
21:30:23  <coopserver> <Lejving> "in a depot"
21:30:25  <coopserver> <Lejving> ok thanks
21:30:40  <coopserver> <Sylf> Use the depot, Luke.
21:30:44  <coopserver> <Jam35> you need to clone off the trainyard
21:31:27  <coopserver> <Lejving> and how many?
21:31:35  <coopserver> <Jam35> 3 or 4
21:31:54  <coopserver> <Jam35> we usually have a depot that serves the entire hub
21:32:00  <coopserver> <Jam35> like this
21:32:27  <coopserver> <Maraxus> gn
21:32:29  <coopserver> <Jam35> that one can serve any station
21:32:32  <coopserver> <Jam35> bb
21:32:34  <coopserver> *** Maraxus has left the game (Leaving)
21:32:46  *** Maraxus has quit IRC
21:32:59  <coopserver> <Lejving> be careful not to clone click those in the yard then I guess =)
21:33:08  <coopserver> <Jam35> yes
21:33:13  <coopserver> <Jam35> I was about to say
21:33:26  <coopserver> <Lejving> I kill "train yard" then in orders?
21:33:30  <coopserver> <Jam35> clone them and ctrl clone your one
21:33:36  <coopserver> <Jam35> yes
21:33:51  <coopserver> <Jam35> put the new order first is usually safer
21:33:59  <coopserver> <Jam35> don't think it matters here
21:35:23  <coopserver> <Lejving> ok let's see
21:36:03  <coopserver> <Lejving> ok perhaps good to ask them to pick up something also
21:38:01  <coopserver> <Jam35> oops :D
21:38:08  <coopserver> <Jam35> I gtg too
21:38:09  <coopserver> <Jam35> gn
21:38:13  <coopserver> <Lejving> gn!
21:38:15  <coopserver> *** Jam35 has left the game (Leaving)
21:38:16  <coopserver> <Lejving> tahnsk for help
21:38:28  <Jam35> no probs :)
21:40:03  <happpy> gn jam
21:40:16  <happpy> how how things going
21:43:53  <happpy> how the game going  lejving
21:44:03  <coopserver> <Lejving> I'm learning more and more!!!
21:44:15  <happpy> nice
21:44:29  <coopserver> <Lejving> a lot of openttd rules to follow
21:44:57  <happpy> year but when u no them its not so hard
21:45:06  <coopserver> <Sylf> I thought the food on these trains are gold bars
21:45:26  <coopserver> <Lejving> I just crashed 2 trains
21:45:28  <coopserver> <Lejving> :'(
21:48:15  <Lejving> happpy, hopefully not! =)
21:48:44  <happpy> true
21:59:05  <coopserver> *** Sylf has left the game (Leaving)
22:02:46  <coopserver> <Lejving> if station is empty add another train? Yes/no?
22:03:09  <happpy> yep
22:03:20  <happpy> if ther room
22:03:30  <coopserver> <Lejving> =)
22:05:33  <Sylf> Be careful with that style of train addition
22:05:48  <coopserver> <Lejving> oh?
22:06:12  <Sylf> if there are 6 more trains approaching the station and are close, your new trains may cause a jam
22:06:30  <coopserver> <Lejving> ah yeah
22:07:06  <coopserver> <Lejving> esp since you overestimate how many trains you need if they're not spaced out
22:07:22  <coopserver> <Lejving> like you see 100 goods?! better add 4 trains!
22:07:29  <coopserver> <Lejving> and then 10 is incoming :)
22:07:33  <Sylf> This game is somewhat special too
22:08:02  <coopserver> *** Lejving has left the game (Leaving)
22:08:03  <Sylf> Because the trains have conditional orders, 1 train might take 2 years to complete a trip, then only take 3 months the next trip
22:08:04  <coopserver> *** Game paused (number of players)
22:08:37  <Lejving> kk cool
22:08:43  <Lejving> when do people usually play tomorrow?
22:09:16  <happpy> when ther got time
22:09:18  <Sylf> in about 18 hours from now?
22:09:31  <Lejving> cool
22:09:35  <Sylf> that's european evening
22:09:42  <Sylf> some might start playing earlier
22:09:53  <Lejving> I'm european so
22:09:55  <Lejving> ^^
22:10:00  <Sylf> I drop in whenever I feel like it
22:19:38  <Sylf> !pw
22:19:38  <coopserver> Sylf: unique
22:19:49  <coopserver> *** Game still paused (connecting clients, number of players)
22:19:52  <coopserver> *** Sylf has joined
22:19:53  <coopserver> *** Game still paused (number of players)
22:19:54  <coopserver> *** Game unpaused (number of players)
22:24:40  *** Jack123610 has joined #openttdcoop
22:25:23  <coopserver> *** Sylf has left the game (Leaving)
22:25:24  <coopserver> *** Game paused (number of players)
22:29:24  <Jack123610> !password
22:29:24  <coopserver> Jack123610: offest
22:30:25  <Jack123610> !password
22:30:25  <coopserver> Jack123610: output
22:30:32  <coopserver> *** Game still paused (connecting clients, number of players)
22:30:41  <coopserver> *** Jack123610 has joined
22:30:42  <coopserver> *** Game still paused (number of players)
22:31:01  <happpy> hi
22:31:11  <coopserver> <Jack123610> hello happy
22:31:19  <happpy> how things
22:31:35  <coopserver> <Jack123610> Oh we got trains now :)
22:31:59  <Lejving> yeah Jack123610 we added them a lil while ago
22:32:02  <coopserver> <Jack123610> Going good, not sure what to do :p
22:32:16  <Lejving> we got all the junctions set up
22:33:12  <coopserver> *** Jack123610 has joined company #1
22:33:13  <coopserver> *** Game unpaused (number of players)
22:33:59  <coopserver> <Jack123610> Nice :p
22:34:13  <coopserver> *** Jack123610 has joined spectators
22:34:14  <coopserver> *** Game paused (number of players)
22:41:43  <coopserver> <Jack123610> Whats the plan now?
22:42:15  <coopserver> <Jack123610> Continue adding trains to growing industries?
22:42:36  <happpy> i think so yes
22:43:40  <happpy> but dont  ade to meney trains  it mite jam up the side lines up
22:44:09  <happpy> how meney trains ar ther now
22:44:24  <coopserver> <Jack123610> 166
22:44:30  <happpy> nice
22:45:13  <coopserver> <Jack123610> I need to practice with hubs, im useless at them .-.
22:45:52  <happpy> me to but i can doo them
22:46:20  <coopserver> <Jack123610> I can make useless ones but nothing special like Jams or Vs .-.
22:46:35  <happpy> year me to
23:01:44  <Sylf> when you add trains, make sure you clone the trains in the train yard
23:02:00  <Sylf> the orders are special in this game
23:08:10  <Lejving> Jack123610, load the map in singleplayer
23:08:36  <Lejving> take screenshot of an already existing junction, then remake it
23:08:49  <Lejving> that's what I'd do or something
23:08:54  <Lejving> to practice
23:18:40  <happpy> ok have fun have a nice night  gn
23:47:16  *** Lejving has quit IRC
23:49:26  *** Progman has quit IRC
23:53:50  <coopserver> <Jack123610> Sorry ive been doing other stuff .-.

Powered by YARRSTE version: svn-trunk