Config
Log for #openttdcoop on 30th September 2016:
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00:03:06  <coopserver> *** maqifrnswa has left the game (Leaving)
00:03:12  <maqifrnswa> on irc
00:12:06  <coopserver> *** Lejving has left the game (Leaving)
00:12:07  <coopserver> *** Game paused (number of players)
00:12:10  <Dr_MEECH> always doing big booty hoes on the side
00:12:13  <Dr_MEECH> BBH4LIFE
00:18:41  <maqifrnswa> and i'm back
00:18:43  <maqifrnswa> !pw
00:18:43  <coopserver> maqifrnswa: barred
00:18:47  <coopserver> *** Game still paused (connecting clients, number of players)
00:18:50  <coopserver> *** maqifrnswa has joined
00:18:51  <coopserver> *** Game still paused (number of players)
00:18:52  <coopserver> *** Game unpaused (number of players)
00:26:06  <Lejving> !pw
00:26:06  <coopserver> Lejving: barred
00:26:12  <coopserver> *** Game paused (connecting clients)
00:26:14  <coopserver> *** Lejving has joined
00:26:15  <coopserver> *** Game unpaused (connecting clients)
00:26:18  <coopserver> <Lejving> hey again
00:26:29  <coopserver> <maqifrnswa> hey, to get bbh04
00:26:35  <coopserver> <maqifrnswa> we need to fix
00:26:40  <coopserver> <maqifrnswa> bbh03
00:26:50  <coopserver> <Lejving> let's do that then
00:26:51  <coopserver> <Lejving> =)
00:27:36  <coopserver> <maqifrnswa> working on fixing the express lanes
00:27:44  <coopserver> <maqifrnswa> so we can connect them at bbh04
00:27:56  <coopserver> <Lejving> ok what can I do?
00:28:23  <coopserver> <maqifrnswa> i put a sign !lej here
00:28:31  <Dr_MEECH> KKK HUB
00:28:40  <coopserver> <maqifrnswa> somewhere there we need to get both those lines over to
00:28:43  <coopserver> <Lejving> this is a jewish game shut up meech!
00:28:47  <Dr_MEECH> lol
00:28:56  <coopserver> <maqifrnswa> lej here 2
00:29:01  <Dr_MEECH> klan doesnt hate jewish people i think
00:29:14  <coopserver> <maqifrnswa> we already have SLH666
00:29:19  <coopserver> <Lejving> haha
00:29:22  <coopserver> <Lejving> ok I fix that
00:29:30  <coopserver> <maqifrnswa> just a plit
00:29:31  <coopserver> <maqifrnswa> split
00:29:46  <coopserver> <maqifrnswa> we can keep what's already there
00:30:02  <coopserver> <maqifrnswa> yeah, what you're doing
00:42:02  <coopserver> <Lejving> done!
00:42:32  <coopserver> <maqifrnswa> great
00:42:42  <coopserver> <maqifrnswa> i'm working on adding a third to bbh02
00:43:06  <coopserver> <Lejving> good
00:43:29  <coopserver> <maqifrnswa> so now we take the 4 existing inputs and put them to 3 outputs
00:43:37  <coopserver> <maqifrnswa> 6 total inputs
00:43:50  <coopserver> <maqifrnswa> 3 outputs at !lej here3
00:44:07  <coopserver> <maqifrnswa> we currently have a 4->2 all-to-all
00:44:27  <coopserver> <Lejving> ok I'll try
00:44:32  <coopserver> <maqifrnswa> you could make it a 6-4 all to all
00:44:34  <coopserver> <maqifrnswa> if you'd like
00:44:37  <coopserver> <maqifrnswa> that could be cool
00:44:43  <coopserver> <maqifrnswa> i mean 6-3
00:44:44  <coopserver> <Lejving> that sounds hard ^^
00:44:56  <coopserver> <maqifrnswa> watch this trick ;-)
00:46:07  <coopserver> <maqifrnswa> something like that
00:46:13  <coopserver> <Lejving> hmm ok
00:46:26  <coopserver> <Lejving> I'll make something
00:46:29  <coopserver> <maqifrnswa> so it plits, one goes to tunnel, one up - then the up one splits to the existing exit and to a bridge to the next one
00:46:46  <coopserver> <maqifrnswa> so you can keep on using the existing all-to-all
00:47:34  <coopserver> <Lejving> let me do it I think I got it
00:47:35  <coopserver> <Lejving> =)
00:47:40  <coopserver> <Lejving> :D
00:47:54  <coopserver> <maqifrnswa> lol ha ok - my picture wouldn't work - but you got the idea(needed to split earlier)
01:02:12  <coopserver> <Lejving> ok the CL is all fucked up and shit, but now it's all to all  I think
01:02:16  <coopserver> <Lejving> now I just gotta unfuck it
01:03:22  <coopserver> <maqifrnswa> awesp,e
01:05:21  <coopserver> <maqifrnswa> that loos pretty
01:05:40  <coopserver> <Lejving> yeha just gotta make it not stupid with the connections and that =)
01:11:49  <coopserver> <maqifrnswa> sorry! were you ready ?
01:11:54  <coopserver> <maqifrnswa> I acidentally connected it
01:12:00  <coopserver> <Lejving> not yet
01:12:03  <coopserver> <maqifrnswa> k
01:12:06  <coopserver> <maqifrnswa> disconnectred
01:12:15  <coopserver> <maqifrnswa> the honor is all yours when you're ready!
01:12:23  <coopserver> <Lejving> my brain is just melting atm :P
01:12:37  <coopserver> <maqifrnswa> that means you're doing it right!
01:12:44  <coopserver> <Lejving> :
01:12:45  <coopserver> <Lejving> :D
01:13:52  <coopserver> <maqifrnswa> nice!
01:14:02  <coopserver> <Lejving> there's some 2 turns =/
01:16:32  <coopserver> <Lejving> ok only one 2 turn now
01:20:47  <coopserver> <Lejving> it seems to be working at least
01:20:50  <coopserver> <Lejving> fuck yeah =)
01:30:57  <coopserver> <maqifrnswa> i didn't analyze the signals before doing bbh02
01:31:04  <coopserver> <maqifrnswa> i could have made it so much simpler
01:31:11  <coopserver> <Lejving> heh
01:31:31  <coopserver> <Lejving> I'm gonna improve the one I did when I'm clear in my head lol
01:31:50  <coopserver> <Lejving> but it'll work for now
01:32:13  <coopserver> <maqifrnswa> yeah - that's why there was a back up before, but it's fixed now
01:32:39  <coopserver> <Lejving> =)
01:33:19  <coopserver> <Lejving> but man shit is getting complicated now hahaha
01:33:43  <coopserver> <Lejving> before this game I had never worked with even a dual network
01:33:44  <coopserver> <maqifrnswa> brain melting ftw
01:34:42  <coopserver> <maqifrnswa> alright - let's hit bbh06!
01:34:54  <coopserver> <maqifrnswa> i mean 04
01:35:07  <coopserver> <Lejving> not msh coal first?
01:35:30  <coopserver> <maqifrnswa> it  might be ok
01:35:33  <coopserver> <maqifrnswa> oh yeah
01:35:34  <coopserver> <maqifrnswa> n
01:35:40  <coopserver> <maqifrnswa> those two need exists
01:36:07  <coopserver> <Lejving> I could temporarly reroute my hack to those two fuckers
01:36:21  <coopserver> <maqifrnswa> want to do the exit from the ML, or the merge back from the MS coal to the ML
01:36:36  <coopserver> <maqifrnswa> that's ok, we can fix it up
01:36:40  <coopserver> <maqifrnswa> for realz
01:36:45  <coopserver> <Lejving> ok let's do that then
01:36:54  <coopserver> <maqifrnswa> you take one side, i'll do the other
01:37:16  <coopserver> <maqifrnswa> any preference?
01:37:18  <coopserver> <Lejving> oh jesus
01:37:23  <coopserver> <Lejving> I don't even know :D
01:38:04  <coopserver> <Lejving> I'll do in
01:38:06  <coopserver> <Lejving> I think
01:38:11  <coopserver> <maqifrnswa> i was going to say I do out
01:38:12  <coopserver> <maqifrnswa> lol
01:38:16  <coopserver> <Lejving> haha
01:38:20  <coopserver> <Lejving> perfect
01:39:48  <coopserver> <Lejving> I don't even know where to begin
01:41:53  <coopserver> <Lejving> ok is this correct: I split the line normally, that way then exits to all 3 lanes?
01:42:06  <coopserver> <Lejving> and then I do the same for next lane
01:42:23  <coopserver> <maqifrnswa> yes, just bring those two new lines over to where the merge is currently happening
01:42:27  <coopserver> <maqifrnswa> then worry about the merge
01:42:34  <coopserver> <Lejving> ok
01:42:37  <coopserver> <Lejving> that helps
01:43:17  <coopserver> <Lejving> do they need double bridge?
01:44:11  <coopserver> <Lejving> I assume yes
01:44:26  <maqifrnswa> probably
01:44:31  <maqifrnswa> do it if you can fit it
01:51:56  <coopserver> <Lejving> ok one done
01:51:57  <coopserver> <Lejving> one more
01:59:40  <coopserver> <Lejving> zomg
01:59:50  <coopserver> <Lejving> I got all my 6 outputs
02:00:03  <coopserver> <Lejving> now I need to boil them down to 3
02:19:33  <coopserver> <maqifrnswa> nice
02:19:45  <coopserver> <Lejving> you nice
02:22:52  <coopserver> <Lejving> I don't  know how to do this in a simple way
02:23:29  <coopserver> <Lejving> I guess one could just join two and two and two
02:23:37  <coopserver> <Lejving> and voila: 3 lanes!
02:23:59  <coopserver> <Lejving> doesn't sound like a good choice though :P
02:29:17  <coopserver> <maqifrnswa> ok - I fixed up the exit
02:29:23  <coopserver> <Lejving> well done
02:29:27  <coopserver> <Lejving> now help me with merger
02:29:29  <coopserver> <maqifrnswa> it's not perfect
02:29:34  <coopserver> <maqifrnswa> but it's pretty good
02:29:44  <coopserver> <Lejving> =)
02:30:21  <coopserver> <maqifrnswa> 5->3
02:30:30  <coopserver> <maqifrnswa> so 2 can split to 3
02:30:31  <coopserver> <Lejving> 6-3
02:30:35  <coopserver> <maqifrnswa> yikes
02:31:31  <coopserver> <Lejving> though the power bank is already cramped
02:31:39  <coopserver> <Lejving> maybe we should expand that while we're at it
02:31:45  <coopserver> <Lejving> so we can do 4 outs
02:32:43  <coopserver> <maqifrnswa> two stage merge maybe
02:32:54  <coopserver> <Lejving> you da mastah, you decide
02:33:25  <coopserver> <maqifrnswa> 3->2 & 3->2, then take those 4 and go to 3
02:35:55  <coopserver> <Lejving> check !solved
02:36:36  <coopserver> <maqifrnswa> it could work
02:38:15  <coopserver> <Lejving> fuck it let's try
02:38:22  <coopserver> <Lejving> what's the worst that can happen
02:42:12  <coopserver> <maqifrnswa> and they're off
02:42:56  <coopserver> <maqifrnswa> hmm might be too slow
02:45:54  <coopserver> <Lejving> well it obviously is gonna slow down, 4 full lanes to 3 :P
02:46:01  <coopserver> <Lejving> and then 2 extra on top of that
02:46:42  <coopserver> <Lejving> seems to be doing ok though
02:47:35  <coopserver> <maqifrnswa> slow from spacing and choice
02:48:25  <coopserver> <maqifrnswa> looks like you fixed it
02:48:54  <coopserver> <Lejving> yeah the total crossover slowed it down a lot
02:49:08  <coopserver> <Lejving> so removed that helped I think
02:49:55  <coopserver> <Lejving> I'm gonna try something
02:50:56  <coopserver> <Lejving> made it so some trains can come form the side
02:50:58  <coopserver> <Lejving> see what happens
02:53:38  <coopserver> <Lejving> I guess though that every train coming from the side is a train not coming from the other side
02:53:43  <coopserver> <Lejving> if you know what I mean
02:53:48  <coopserver> <Lejving> it won't be more trains
02:53:55  <coopserver> <Lejving> they'll just come from different sides
02:54:35  <coopserver> <maqifrnswa> at that merger we were just working at?
02:54:39  <coopserver> <Lejving> yeah
02:54:54  <coopserver> <Lejving> those trains that comes from the sides, they would've come from the orginal ML
02:55:07  <coopserver> <Lejving> if you know what I mean
02:55:28  <coopserver> <maqifrnswa> yeah, the volume shouldn't change much yet
02:55:30  <coopserver> <Lejving> they just take a shortcut
02:56:11  <coopserver> <Lejving> it seems to be fine for now
02:57:48  <coopserver> <maqifrnswa> ok keep
02:57:49  <coopserver> <maqifrnswa> it
02:58:07  <coopserver> <Lejving> there
02:58:08  <coopserver> <Lejving> =)
02:58:36  <coopserver> <maqifrnswa> I was trying to keep them seperated ;-)
02:58:43  <coopserver> <Lejving> oh
02:58:45  <coopserver> <Lejving> sorry
03:01:06  <coopserver> <Lejving> ahaa
03:01:10  <coopserver> <Lejving> I see what you're doing
03:01:16  <coopserver> <maqifrnswa> but maybe split earler
03:08:08  <coopserver> <maqifrnswa> bbh04 is flowing better now, there was some screwed up mergers
03:08:20  <coopserver> <Lejving> nice
03:08:39  <coopserver> <Lejving> but why not connect 5th where I sign?
03:08:51  <coopserver> <maqifrnswa> where is the fifth?
03:09:43  <coopserver> <maqifrnswa> i see what you are marking, but I don't get what is supposed to happen
03:10:28  <coopserver> <Lejving> we have 2 mainlines merging to one
03:10:49  <coopserver> <Lejving> the red
03:11:31  <coopserver> <maqifrnswa> ahhh ok
03:11:48  <coopserver> <Lejving> you see? :)
03:12:34  <coopserver> <maqifrnswa> I think that should split in to two (at least)
03:13:09  <coopserver> <Lejving> yeah two tunnels
03:13:21  <coopserver> <Lejving> I'm thinking
03:14:02  <coopserver> <maqifrnswa> i disconnected them
03:14:15  <coopserver> <maqifrnswa> because the way it was merging, those extra choices were causing a problem
03:14:18  <coopserver> <Lejving> ah
03:14:22  <coopserver> <Lejving> but it was on purpose then
03:14:24  <coopserver> <maqifrnswa> since the pathfinder all prefered the same choices
03:14:31  <coopserver> <maqifrnswa> yeah
03:14:49  <coopserver> <Lejving> ouch this is tight
03:16:54  <coopserver> <Lejving> I fix I fix
03:19:17  <coopserver> <Lejving> I think you and I make good team
03:19:22  <coopserver> <Lejving> You have the ideas, I'm the cleanup crew
03:19:45  <coopserver> <maqifrnswa> lol, but you do stuff too
03:19:59  <coopserver> <Lejving> =)
03:21:00  <Dr_MEECH> hmm
03:22:24  <coopserver> <Lejving> well this got cleaned up good
03:27:25  <coopserver> <Lejving> I like it when the bridge has a slope like that =)
03:27:52  <coopserver> <maqifrnswa> yeah that's cool
03:29:52  <coopserver> <Lejving> I think we're soon ready for some more trains
03:30:12  <coopserver> <maqifrnswa> maybe ;-) bbh02 and north gets sluggish
03:30:30  <coopserver> <maqifrnswa> once you fix one bottleneck, watch the network respond, there's probably another one somewhere else!
03:30:33  <coopserver> <Lejving> bbh03 also
03:30:35  <coopserver> <maqifrnswa> it was just masked
03:30:51  <coopserver> <Lejving> and msh goods drop needs fixing as well
03:31:01  <coopserver> <maqifrnswa> 03 is probably because of what's going on down straem
03:31:42  <coopserver> <Lejving> well for sure some stuff needs working on no doubting that =)
03:31:51  <coopserver> <Lejving> but we're making good progress imo!
03:32:27  <coopserver> <Lejving> MSH food drop could really get some cleaning up
03:32:36  <coopserver> <Lejving> that one's a mess
03:33:13  <coopserver> <maqifrnswa> lol check out hell
03:33:16  <coopserver> <maqifrnswa> prondtown
03:33:29  <coopserver> <Lejving> haha
03:33:33  <coopserver> <Lejving> fast fuckers
03:34:23  <coopserver> <maqifrnswa> damn it hell
03:34:32  <coopserver> <maqifrnswa> we may need another track
03:34:40  <coopserver> <maqifrnswa> o n the ML outside of hell
03:34:55  <coopserver> <Lejving> we could use it all the way from SLH 03
03:35:23  <coopserver> <Lejving> or essentially bbh 05
03:35:39  <coopserver> <maqifrnswa> yeah, bbh05 maybe
03:35:44  <coopserver> <Lejving> bbh 05 -> bbh 08
03:36:11  <coopserver> <maqifrnswa> it's a 7->3 merge now
03:36:17  <coopserver> <Lejving> shl 03 is missing a looot of trains
03:36:35  <coopserver> <Lejving> 3 stations for example with 2k+ in them
03:36:45  <coopserver> <Lejving> another one
03:36:46  <coopserver> <Lejving> 4
03:36:54  <coopserver> <Lejving> 5
03:36:57  <coopserver> <Lejving> one with 1k
03:37:15  <coopserver> <Lejving> ok so like, ~10k items exists in shl 03 not picked up
03:37:50  <coopserver> <maqifrnswa> people in prondtown must have lots of babies
03:38:01  <coopserver> <Lejving> haha is that what they are
03:38:10  <coopserver> <Lejving> they take babies and sacrifice them
03:38:14  <coopserver> <Lejving> att HELL
03:38:31  <coopserver> <maqifrnswa> 'cause the population doesn't change - and that's a one-way transfer...
03:40:09  <coopserver> <Lejving> Msh printing works needs fixing too
03:42:21  <coopserver> <maqifrnswa> oh wow that's a mess mess
03:42:49  <coopserver> <Lejving> Yeah because of the direct line shit
03:43:39  <coopserver> <maqifrnswa> bbh06 and msh printingworks merged in to on giant thing
03:43:54  <coopserver> <Lejving> ye maybe
03:44:25  <coopserver> <Lejving> the merge seems fine still
03:44:44  <coopserver> <Lejving> and out is also fine
03:45:11  <coopserver> <maqifrnswa> i think the input is slowing down the ML behind it a bit
03:45:28  <coopserver> <Lejving> where
03:45:38  <coopserver> <maqifrnswa> everyone once and a while, just a litle
03:45:49  <coopserver> <Lejving> ah you mean it's not balanced
03:45:51  <coopserver> <maqifrnswa> middle line
03:46:19  <coopserver> <maqifrnswa> it's going from 3->2 but there is capacity to not have to do that
03:47:14  <coopserver> <Lejving> man bbh 04 though flows like crazy
03:47:15  <coopserver> <Lejving> now
03:47:30  <coopserver> <maqifrnswa> nice job
03:47:39  <coopserver> <Lejving> you nice job
03:49:41  <coopserver> <Lejving> it feels like it was just yesterday bbh 06 was duo lane and had a buildup past bbh 04
03:50:23  <coopserver> <maqifrnswa> lol, yeah - this stage of the game is hunting down those build ups - and once you fix one it will show up somewhere else
03:50:29  <coopserver> <Lejving> =)
03:50:35  <coopserver> <maqifrnswa> and once you fix them all, you have a surplus of trains
03:50:44  <coopserver> <maqifrnswa> because trains were added when the network wasn't efficient yet
03:50:53  <coopserver> <Lejving> yeah I've deleted a lot of trains in depots
03:50:54  <coopserver> <maqifrnswa> for example, check out hell
03:51:10  <coopserver> <Lejving> HELL 02
03:51:16  <coopserver> <Lejving> so cramped
03:51:20  <coopserver> <maqifrnswa> you're right MSH should clean up to speed up the ML
03:53:12  <coopserver> *** maqifrnswa has left the game (Leaving)
03:56:22  <maqifrnswa> 'night
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03:56:28  <coopserver> <Lejving> night, well played
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04:32:54  <Dr_MEECH> y00y
04:33:00  <Dr_MEECH> y0yy0y
04:33:04  <Dr_MEECH> 0yy0
04:33:07  <Dr_MEECH> 0y0
04:33:17  <Dr_MEECH> YoY
04:33:19  <Dr_MEECH> Y.Y
04:33:40  * Dr_MEECH slaps Sadale around a bit with a large fishbot
04:33:47  * Sadale :-(
04:33:51  <Dr_MEECH> :D
06:33:38  <hylje> ayy
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15:38:47  <happpy> !players
15:38:47  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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16:34:54  <Lejving> hello
16:34:55  <Lejving> !pw
16:34:55  <coopserver> Lejving: looked
16:35:03  <coopserver> *** Game still paused (connecting clients, number of players)
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16:35:18  <happpy> hi
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17:22:49  <Lejving> V453000, I think something's wrong with your hell minions
17:23:04  <Lejving> and I think it's an order issue
17:23:29  <V453000> "which suddenly appeared" ? :D
17:23:32  <V453000> !pw
17:23:32  <coopserver> V453000: public
17:23:35  <Lejving> yes!
17:23:56  <coopserver> *** Game paused (connecting clients)
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17:24:01  <coopserver> <V453000> what is wrong?
17:24:08  <coopserver> <Lejving> MSH food drop
17:24:37  <coopserver> <Lejving> the hell minions ignore the lights
17:24:42  <coopserver> <Lejving> see?
17:24:48  <coopserver> <V453000> unlikely to be orders
17:24:53  <coopserver> <V453000> someone fucked up some paths of some lines
17:24:55  <coopserver> <V453000> some splits are missing
17:25:06  <coopserver> <Lejving> but is it supposed to go directly to hell?
17:25:12  <coopserver> <Lejving> it's not going to waypoint
17:25:13  <coopserver> <V453000> OR one of the lanes is much longer for some reason
17:25:15  <coopserver> <V453000> it's possible
17:25:28  <coopserver> <V453000> it's correct
17:25:35  <coopserver> <V453000> go to order 2 is right
17:25:38  <coopserver> <Lejving> ok
17:25:52  <coopserver> *** V453000 has joined company #1
17:25:54  <coopserver> <Lejving> My bad then
17:26:00  <coopserver> <Lejving> but somethings weird
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17:26:18  <coopserver> <V453000> it is possible that over the whole long loop, the distances between lines get so big that normal 1way signals don't work sometimes
17:26:22  <coopserver> <V453000> it sometimes happens
17:26:39  <coopserver> <Lejving> yeah I just noticed it was only hell minions that did it
17:26:41  <coopserver> <V453000> but a missing split is more likely
17:26:57  <coopserver> <V453000> could be just cause they got the longest travel distance so the path matters
17:27:02  <coopserver> <Lejving> yeah
17:27:11  <coopserver> <V453000> there is probably nothing going longer
17:28:06  <coopserver> <V453000> looking at it, that path is ridiculously long
17:28:07  <coopserver> <Lejving> seems tehy don't do it anymore
17:28:17  <coopserver> <V453000> well the 2way signals make sure of that
17:28:18  <coopserver> <Lejving> hehe yeah
17:28:24  <coopserver> <Lejving> oh?
17:28:28  <coopserver> <Lejving> what kind of hack is that
17:28:30  <coopserver> <V453000> IF something is proper fucked, then they will try to reroute somewhere else
17:28:48  <coopserver> <V453000> 2way signals = if red, trains never go there if they have ANY other option which forks
17:28:58  <coopserver> <Lejving> cool
17:29:03  <hylje> there's a flag that makes openttd treat red 2ways as a hard dead end
17:29:06  <coopserver> <V453000> 1way signals = if red, they have penalty of 20 000
17:29:09  <coopserver> <V453000> or something like that
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17:29:36  <coopserver> <V453000> on this long path, it is possible that the 20k is beaten by longer distances, more climbs, and other shit
17:29:55  <coopserver> <Lejving> but they never did it on the other side
17:30:08  <coopserver> <Lejving> wait
17:30:11  <coopserver> <Lejving> I just saw another train do it
17:30:19  <coopserver> <V453000> hard to tell
17:33:00  <coopserver> <V453000> SLH 666 could probably merge the ML to 1 line and have it re-join to the SL output XD
17:33:18  <coopserver> <V453000> the ML going out is pretty full
17:33:28  <coopserver> <Lejving> yeah hell is cramped as fuark
17:33:35  <coopserver> <V453000> ah 4th from BBH07 is almost done
17:33:40  <coopserver> <V453000> that helps fuckloads
17:33:47  <coopserver> <V453000> lets finish that
17:34:44  <coopserver> <V453000> fuckers
17:34:47  <coopserver> <Lejving> haha
17:35:26  <coopserver> <Lejving> I'm glad I don't live in prondtown
17:35:30  <coopserver> <V453000> I will show them what authority means
17:35:35  <coopserver> <V453000> haha
17:36:22  <coopserver> <V453000> bitches
17:37:20  <coopserver> <Lejving> just looked at the way the trains have to take to go to hell
17:37:26  <coopserver> <Lejving> it's a long fucking distance
17:37:40  <coopserver> <V453000> pretty much the reason I don't really like 1-way plans that much
17:37:59  <coopserver> <V453000> but hey, once upon a time it doesn't hurt
17:42:40  <coopserver> <Lejving> dat prio :D
17:42:44  <coopserver> <V453000> ez
17:43:41  <coopserver> <V453000> k so how the ass do I connect this mess
17:44:02  <coopserver> <V453000> I think I will do wtf
17:44:15  <coopserver> <V453000> and not in a very good way XD
17:44:16  <coopserver> <Lejving> I have to run to the store brb
17:47:39  <coopserver> <V453000> FUCK THE ML :>
17:53:14  <coopserver> <Lejving> haha
17:54:17  <coopserver> <Lejving> the express lane is real
17:54:28  <coopserver> <V453000> express?
17:54:36  <coopserver> <Lejving> express to bbh 08 ^^
17:54:53  <coopserver> <V453000> well mainly the long bridges at BBH 08 are getting shit fucked
17:55:00  <coopserver> <V453000> no it is from 07
17:55:06  <coopserver> <V453000> FVCK
17:55:26  <coopserver> <V453000> hm
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17:55:55  <coopserver> <Lejving> kinda late now but if you knew you could've designed it so that trains exited at Seeningden Green town
17:56:15  <coopserver> <V453000> wouldn't really help that much
17:56:22  <coopserver> <V453000> and we have more space at the bottom
17:56:33  <coopserver> <Lejving> you da expert I won't argue ^^
17:56:42  <coopserver> <V453000> and they couldn't go to the right in BBH08
17:56:51  <coopserver> <Lejving> ah true
17:56:52  <coopserver> <V453000> nah, always argue if there is a reason
17:57:18  <coopserver> <V453000> and hell is empty now :D
17:57:21  <coopserver> <Lejving> nice
17:57:25  <coopserver> <V453000> oooh
17:57:32  <coopserver> <V453000> hm
17:57:42  <coopserver> <V453000> I see the shit at BBH 07
17:57:54  <coopserver> <Lejving> can't believe I started this game without ever done anything wtih dual lanes
17:57:58  <coopserver> <Lejving> and now we have 6 lanes at some places :D
17:58:04  <coopserver> <V453000> :)
17:58:10  <coopserver> <V453000> don't call it 6 :) it is confusing
17:58:11  <coopserver> <V453000> it's 3 :P
17:58:18  <coopserver> <V453000> oh actually XD
17:58:20  <coopserver> <V453000> ok
17:58:22  <coopserver> <V453000> NVM :D
17:58:27  <coopserver> <Lejving> bbh 04
17:58:28  <coopserver> <Lejving> ^^
17:58:39  <coopserver> <V453000> yes good
17:58:47  <coopserver> <V453000> it's messy as fuck but works :)
17:58:49  <coopserver> <V453000> all that matters
17:58:54  <coopserver> <Lejving> yy
17:59:19  <coopserver> <V453000> now how do we route more traffic ot the 4th at BBH 07
17:59:44  <coopserver> <Lejving> but shit is getting is so fucking redicilous now jesus
18:00:13  <coopserver> <V453000> shit on fire = good
18:00:14  <coopserver> <Lejving> so big junctions
18:00:18  <coopserver> <Lejving> :D
18:01:42  <coopserver> <Lejving> sylf the other day came yelling at me because I made a roro in one of his SRNW
18:01:51  <coopserver> <Lejving> and I was like "the fuq is a srnw"
18:01:52  <coopserver> <V453000> XD
18:01:59  <coopserver> <V453000> yeah that happens
18:02:05  <coopserver> <Lejving> :D
18:02:49  <coopserver> <V453000> and there we go
18:02:53  <coopserver> <V453000> BBH 07 much better
18:02:58  <coopserver> <Lejving> nice
18:03:46  <coopserver> <V453000> aaand some of the wave has returned to hell XD
18:04:10  <coopserver> <Lejving> hell 02 had like a billion oil
18:04:19  <coopserver> <Lejving> and no trains could leave
18:04:28  <coopserver> <V453000> well yeah cuz the exit was fucked
18:04:56  <coopserver> <V453000> 1. because of ML, at BBH 07, 2. because of 3 ML at BBH 08, 3. because shitty joiner at SLH 666, 4. because evil mode at bridges of HELL
18:05:01  <coopserver> <V453000> all unfucked now
18:05:07  <coopserver> <Lejving> nice
18:05:10  <coopserver> <V453000> will need some more platforms for gold tho
18:05:21  <coopserver> <V453000> but livestock and wood and coal not getting anything atm
18:05:27  <coopserver> <V453000> might remove the raod vehicles instead
18:06:09  <coopserver> <Lejving> what's up with hell 07 also?
18:06:22  <coopserver> <V453000> mines died
18:06:29  <coopserver> <V453000> no trains got there for too long
18:06:33  <coopserver> <Lejving> fuark
18:06:41  <coopserver> <V453000> it's actually quite a downside of this design
18:06:52  <coopserver> <V453000> it simply services the first things in the loop better
18:07:06  <coopserver> <V453000> even though the concept is fucking mindblowingly awesome, this part is quite shitty
18:07:21  <coopserver> <V453000> I think I could solve it but by major altering
18:16:00  <coopserver> <V453000> hm
18:16:09  <coopserver> <V453000> SLH 03 and BBH 05.
18:16:45  <coopserver> <V453000> especially SLH 03 would deserve an almost complete rebuild
18:16:51  <coopserver> <V453000> at least the joiner that is
18:16:54  <coopserver> <Lejving> yeah
18:17:00  <coopserver> <Lejving> I did it so ^^
18:17:27  <coopserver> <V453000> that's fine, it is just cramped and visible that it could use some air freshening :D
18:17:32  <coopserver> <Lejving> ^^
18:25:47  <coopserver> <Lejving> Msh food drop though is a mess
18:25:58  <coopserver> <Lejving> should rebuild that at one time
18:26:05  <coopserver> <Lejving> and don't even look at MSH printing works
18:26:33  <coopserver> <V453000> well :)
18:26:35  <coopserver> <V453000> jams Y/N
18:26:39  <coopserver> <Lejving> n
18:27:28  <coopserver> <Lejving> if it's stupid and it works it's not stupid
18:29:26  <coopserver> <V453000> I don't like that statement, I prefer if it works, don't need to fix it
18:29:36  <coopserver> <Lejving> hehe
18:31:34  <coopserver> <Lejving> hmm there's a depot with a lot of trains i nit
18:31:44  <coopserver> <V453000> where
18:31:45  <coopserver> <Lejving> at goods drop
18:31:50  <coopserver> <Lejving> 9 and 12
18:32:15  <coopserver> <Lejving> there was another problem like that at paper mill
18:32:20  <coopserver> <Lejving> one had 50 trains in it or something
18:33:18  <coopserver> <Lejving> !here and !here2
18:33:35  <coopserver> <V453000> oh
18:33:39  <coopserver> <V453000> cuz same block as platform
18:33:41  <coopserver> <V453000> motherfuck
18:35:51  <coopserver> <Lejving> is there no list of depots or something
18:36:01  <coopserver> <V453000> nope
18:36:04  <coopserver> <Lejving> been trying to find one but can't find it
18:36:07  <coopserver> <Lejving> that sucks =/
18:37:34  <coopserver> <V453000> yeah thats the same
18:37:38  <coopserver> <V453000> ._.
18:37:47  <coopserver> <Lejving> amen sylf!
18:44:13  <coopserver> <V453000> there we go
18:44:14  <coopserver> <V453000> fixed
18:44:23  <coopserver> <Lejving> n1
18:45:29  <coopserver> <Lejving> SHL 01 needs some care too haha
18:45:58  <coopserver> <V453000> lots of care all over the place needed
18:46:04  <coopserver> <Lejving> y
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18:53:12  <Jam35> !pw
18:53:12  <coopserver> Jam35: holder
18:53:17  <coopserver> *** Game paused (connecting clients)
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18:53:27  <coopserver> <Lejving> hey jam
18:53:33  <coopserver> <Jam35> heyhey
18:53:50  <coopserver> <V453000> yo humen
18:53:59  <coopserver> <Jam35> barely :P
18:54:00  <coopserver> <V453000> feel like doing SLH03?
18:54:07  <coopserver> <V453000> I think it needds to rebuild the joiner at least
18:54:09  <coopserver> <V453000> it's a mess
18:54:49  <coopserver> <Jam35> SLH 03...
18:54:54  <coopserver> <Lejving> SORRY
18:54:58  <coopserver> <Lejving> I'm A NOOB!
18:55:00  <coopserver> <Lejving> :P
18:55:11  <coopserver> <Jam35> is that 4th out ready?
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18:56:00  <Arveen> hey hey
18:56:14  <Jam35> hoohoohoohahaha
18:56:35  <coopserver> <Lejving> Hey arven
18:56:52  <Arveen> hows going with the current game ?
18:57:04  <coopserver> <Lejving> well 2 steps forward one back
18:57:10  <coopserver> <Lejving> I'm mostly doing the back thing
18:57:40  <coopserver> <Lejving> or you could see it like this: I'm just giving the pros a challenge
18:58:13  <Arveen> hehe
18:59:29  <coopserver> <V453000> yeah the 4th out should be safe
19:01:18  <coopserver> <V453000> motehrfuck
19:01:24  <coopserver> <V453000> I knew 4 hell platforms per line would not be enough
19:01:31  <Arveen> !pw
19:01:31  <coopserver> Arveen: offset
19:01:42  <Arveen> !pw
19:01:42  <coopserver> Arveen: offset
19:01:43  <coopserver> <Lejving> :)
19:01:49  <coopserver> <V453000> more passengers wou ldnt hur either
19:01:50  <coopserver> *** Game paused (connecting clients)
19:01:53  <hylje> platform FROM HELL
19:01:54  <coopserver> *** Arveen has joined
19:01:55  <coopserver> *** Game unpaused (connecting clients)
19:02:19  <coopserver> <Lejving> hell is proliferating
19:03:33  <coopserver> <Lejving> fund prondtown then make it grow a lil?
19:04:17  <coopserver> <Lejving> oh look is it jam the griefer crashing trains again haha :D
19:04:27  <coopserver> <V453000> omg I said rebuild not repopulate
19:04:47  <coopserver> <Jam35> :D this is not normal!
19:04:51  <coopserver> <V453000> that shall be 2 extra pax trains for hell :>
19:05:00  <coopserver> <Jam35> Lejving: bad influence or something
19:05:04  <coopserver> <Lejving> hahah
19:05:07  <coopserver> <V453000> hm, factorio on fire for dropping 32 bit xd
19:05:42  <coopserver> <Lejving> I haven't read in to it but dropping 32 is bad imo =/
19:05:56  <coopserver> <V453000> it is under 1% of our users
19:06:03  <coopserver> <Lejving> but though afaik only like 8% of all steam users use 32
19:06:10  <coopserver> <V453000> and it has some weird desync issues
19:06:20  <coopserver> <V453000> wtf
19:06:26  <coopserver> <V453000> 8% sounds insanely high compared to factorio
19:07:10  <coopserver> <Lejving> Windows 7
19:07:14  <coopserver> <Lejving> 5.92%
19:07:20  <coopserver> <Lejving> must've dropped a bit then though
19:07:37  <coopserver> <V453000> but how many of win7 users are 32bit?
19:07:42  <coopserver> <Lejving> that's it
19:07:47  <coopserver> <Lejving> Windows 7 64 bit
19:07:48  <coopserver> <V453000> ah
19:07:50  <coopserver> <Lejving> 28.74%
19:08:02  <coopserver> <V453000> hm
19:08:18  <Lejving> V453000, http://store.steampowered.com/hwsurvey
19:08:19  <Webster> Title: Steam Hardware & Software Survey (at store.steampowered.com)
19:08:56  <coopserver> <Lejving> maybe it was 8% of all operative systems that used 32
19:09:01  <coopserver> <Lejving> or just dropped
19:09:18  <coopserver> <Lejving> but most fuckers use 64 so
19:09:45  <coopserver> <V453000> 32bit looks like roughly under 2%
19:10:42  <coopserver> <Lejving> but what are you saying though, are people raising hell?!
19:10:48  <coopserver> <Lejving> I haven't read into it yet
19:11:11  <coopserver> <V453000> just a few
19:11:17  <coopserver> <V453000> most people are totally understanding it
19:11:28  <coopserver> <V453000> tbh I personally would have just disabled multiplayer
19:11:37  <coopserver> <Lejving> the privilegd 1% fuckers
19:19:36  <coopserver> <Lejving> v I just read the post now... that's why I always thought the curve rails looked off
19:19:45  <coopserver> <Lejving> just couldn't put my finger on it
19:20:08  <coopserver> <V453000> well yeah it's weird
19:20:30  <coopserver> <V453000> but I can't really think of a better solution now, which wouldn't require total redesign and thus zero save compatibility
19:20:42  <coopserver> <V453000> and since you now never build piece by piece, why care tbh
19:20:54  <coopserver> <Lejving> yeap
19:26:04  <coopserver> <Jam35> welp I made a mess of that
19:26:10  <coopserver> <Jam35> but I guess it's better
19:31:04  <coopserver> <V453000> hell needs better entrance from the SLH
19:31:06  <coopserver> <V453000> ASDF
19:31:11  <coopserver> <V453000> and the station is shit
19:31:14  <coopserver> <V453000> ASDF2
19:31:16  <coopserver> <Jam35> ye just looking there
19:31:23  <coopserver> <Lejving> I'm also looking at it haha
19:31:38  <coopserver> <Jam35> wondering why my 4th out was sucking
19:31:39  <coopserver> <V453000> sell it shouldn't be that hard to do
19:31:53  <coopserver> <Lejving> too much evil in this world, every one comes to hell :/
19:33:18  <coopserver> <V453000> well first I will fix the station
19:34:22  <coopserver> <Lejving> look on the bright side, bbh 07 is flowing super good!
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19:36:50  <coopserver> <V453000> hm
19:36:52  <coopserver> <V453000> F
19:39:26  <Lejving> http://i.imgur.com/u1WoLdC.png
19:39:42  <coopserver> <V453000> ez
19:39:48  <coopserver> <Lejving> 666 bags of gold
19:39:49  <coopserver> <Lejving> ^^
19:39:53  <coopserver> <V453000> one of the gold mines will go out though
19:43:05  <coopserver> <V453000> please fund buildings at Prondtown whenever you think about it
19:43:08  <coopserver> <V453000> need moar pax
19:43:20  <coopserver> <V453000> OR please connect other towns :D
19:43:44  <coopserver> <Lejving> I can connect seeningden green
19:43:47  <coopserver> <Lejving> if you tell me what to do
19:44:07  <coopserver> <V453000> well, only touch the TL1 network
19:44:15  <coopserver> <V453000> use the same engine, TL1
19:44:42  <coopserver> <V453000> might need some expanding of that actually XD
19:44:44  <coopserver> <Lejving> how about RV transfer station?
19:44:54  <coopserver> <Lejving> or is that not good enough
19:44:59  <coopserver> <V453000> fine enough but the long loading times are actually beneficial
19:45:10  <coopserver> <V453000> because it makes the main trains load little amounts of passengers
19:45:19  <coopserver> <V453000> -> more trains filled
19:45:40  <coopserver> <V453000> if you look around, you rarely see more than 6 passengers on a train
19:47:20  <coopserver> <V453000> I'll do it later if you don't
19:47:22  <coopserver> <V453000> so no worries
19:47:27  <coopserver> <V453000> maybe just focusing on ML is better :P
19:47:37  <coopserver> <Lejving> I'm afraid I'll probalby just mess it up
19:47:52  <coopserver> <Lejving> i'll keep funding the town instead ^^
19:49:16  <coopserver> <V453000> XD
19:49:17  <coopserver> <V453000> way to solve
19:49:28  <coopserver> <V453000> I am having a tough time adding shit to the station
19:49:54  <coopserver> <Lejving> why can't you just remove hell 7?
19:50:27  <coopserver> <V453000> eh, might reuse it later
19:50:33  <coopserver> <V453000> still want teh tunnels etc
19:50:41  <coopserver> <V453000> and I think I can find a solution
19:50:42  <coopserver> <Lejving> ah ok
19:51:05  <coopserver> <V453000> in ideal case I would like to saturate all industries again
19:51:14  <coopserver> <V453000> removing one ofthe gold mines, adding throughput, adding trains
19:51:26  <coopserver> <V453000> it's looking relatively good atm
19:51:34  <coopserver> <V453000> all industries have their trains
19:51:46  <V453000> !rcon set raw_industry_construction 1
19:51:58  <V453000> !rcon set raw_industry_construction 12
19:52:00  <V453000> !rcon set raw_industry_construction 2
19:52:12  <coopserver> <V453000> Nantney coal mine :(
19:52:18  <coopserver> <V453000> disallows me from funding a new mine XD
19:52:29  <coopserver> <V453000> adding a transfer isn't totally off the hook though
19:52:38  <coopserver> <Lejving> *cough magic bulldozer cough*
19:52:41  <coopserver> <Jam35> multiple per town on then off?
19:52:43  <coopserver> <V453000> the transfering would keep the mine alive even in d ark times
19:52:56  <coopserver> <V453000> yeah Jam35 but it actually makes sense
19:53:03  <coopserver> <V453000> to do RV transfer instead
19:53:15  <coopserver> <V453000> could just build it in some awkward position
19:54:23  <coopserver> <V453000> OMG it's legit XD
19:54:49  <coopserver> <V453000> check out the new platforms and their exit
19:54:51  <coopserver> <V453000> XD
19:54:55  <coopserver> <V453000> iwait
19:54:58  <coopserver> <Lejving> :)
19:54:59  <coopserver> <V453000> not so legit yet
19:55:48  <coopserver> <V453000> there
19:57:06  <coopserver> <Lejving> how big do you want prondtown
20:04:12  <coopserver> <V453000> idk probably enough for now
20:04:22  <coopserver> <Lejving> oki
20:04:43  <coopserver> <V453000> hell seems stable for now
20:04:56  <V453000> !rcon set raw_industry_construction 2
20:04:58  <V453000> !rcon set raw_industry_construction 1
20:05:04  <V453000> !rcon set raw_industry_construction 2
20:05:15  <coopserver> <V453000> funded a dumb position coal mine :>
20:05:24  <coopserver> <Lejving> :/
20:10:55  <coopserver> <V453000> well
20:10:58  <coopserver> <V453000> enough stuff for me t onight
20:11:04  <coopserver> <V453000> have a good one :)
20:11:07  <coopserver> <Lejving> gg :)
20:11:22  <coopserver> <V453000> we did some good progress :)
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20:15:45  <coopserver> <Lejving> what you up to jam
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20:23:39  <Jam35> being afk
20:23:47  <coopserver> <Lejving> heh
20:24:10  <Jam35> not a lot, need to call it quits I think
20:24:28  <coopserver> <Lejving> oki
20:24:31  <Jam35> tired but it's only 9:30
20:24:38  <Jam35> long day I guess
20:24:43  <coopserver> <Lejving> it's friday
20:25:03  <Jam35> I know my eyes are shutting themselves :)
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20:25:29  <Jam35> will be around tomorrow I expect
20:25:31  <Jam35> cya
20:25:33  <coopserver> <Lejving> cya
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20:51:31  <coopserver> <Lejving> heyman
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22:32:17  <maqifrnswa> hey sorry i missed you lejving
22:32:21  <coopserver> <Lejving> hey man
22:32:23  <coopserver> <Lejving> np
22:32:36  <coopserver> *** Game paused (connecting clients)
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22:32:50  <coopserver> <Lejving> I'm working on bbh06
22:33:17  <coopserver> <maqifrnswa> ok
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22:34:17  <coopserver> <Lejving> ok so do you think this is ok?
22:34:38  <coopserver> <Lejving> we got.... 6 in 3 out
22:34:42  <coopserver> <Lejving> one goes to all
22:34:54  <coopserver> <Lejving> two goes to the other two, and share one to the middle
22:35:18  <coopserver> <Lejving> I think it'll work
22:36:46  <coopserver> <maqifrnswa> i'm sorry i don't see it - i see 5 in, then 2 out, and a bypass with another 2 out
22:37:15  <coopserver> <maqifrnswa> ohhh ok
22:37:22  <coopserver> <maqifrnswa> sorry, was looking at msh
22:38:04  <coopserver> <Lejving> I'll try it and see how it works out
22:38:10  <coopserver> <Lejving> if it's shit we'll redo it =)
22:38:23  <coopserver> <maqifrnswa> lol ok
22:38:40  <coopserver> <maqifrnswa> I think we'd want to make MSH 5 in and 4 out to BBH06
22:39:17  <coopserver> <Lejving> We'll have 5 out on msh printing works
22:39:28  <coopserver> <Lejving> 4
22:39:29  <coopserver> <Lejving> I mean
22:39:49  <coopserver> <Lejving> or wait how does this work
22:39:53  <coopserver> <maqifrnswa> yes, I think that is ok, since there is 4 going south after bbh06
22:39:58  <coopserver> <maqifrnswa> oh yeah, do your thing
22:40:03  <coopserver> <Lejving> ok
22:40:05  <coopserver> <maqifrnswa> i'm thinking longer term
22:40:12  <coopserver> <maqifrnswa> we could make it 6
22:40:15  <coopserver> <Lejving> =)
22:40:28  <coopserver> <maqifrnswa> MSH only has 5 in - so it's a little funky to go bigger
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22:46:23  <maqifrnswa> those two new ones you added won't get traffic, since they come from printworks
22:46:29  <coopserver> <Lejving> yeah
22:46:30  <maqifrnswa> but that's ok
22:46:37  <coopserver> <Lejving> we'll get to that next! =D
22:46:38  <maqifrnswa> when MSH is redone
22:46:43  <coopserver> <Lejving> as you said, work backwards
22:46:44  <maqifrnswa> they will end up ok
22:46:58  <maqifrnswa> ha yep
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22:48:18  <coopserver> <Lejving> do you think they'll be fine though? =)
22:48:51  <coopserver> <maqifrnswa> yeah
22:48:57  <coopserver> <Lejving> cool
22:48:59  <coopserver> <Lejving> I made something by my own
22:49:19  <coopserver> <maqifrnswa> nice job! now you can hook it up and study it, see what works
22:49:40  <coopserver> <Lejving> oh yeah I can steal other lanes ;)
22:49:44  <coopserver> <Lejving> meanwhile
22:50:36  <coopserver> <maqifrnswa> i labeled MSH outputs - I think C and D should be brought over to A and B, and the merge outputs to ABCD
22:50:44  <coopserver> <maqifrnswa> and get rid of EF
22:51:00  <coopserver> <maqifrnswa> then it would be 5 in 4 out
22:52:01  <coopserver> <Lejving> let's kill E and F first
22:53:54  <coopserver> <maqifrnswa> trains will get lost ;-)
22:53:59  <coopserver> <maqifrnswa> h nevermind
22:55:32  <coopserver> <Lejving> whelp I'm lost
22:55:37  <coopserver> <Lejving> I'm more lost than the trains
22:55:38  <coopserver> <Lejving> :D
22:55:56  <coopserver> <maqifrnswa> magic time
23:01:34  <coopserver> <Lejving> let's do a menorah
23:02:07  <coopserver> <Lejving> 4 direct
23:02:10  <coopserver> <Lejving> 1 split to all
23:02:38  <coopserver> <maqifrnswa> ok - ust releasing some pressure
23:03:36  <coopserver> <maqifrnswa> you could use tunnels
23:03:46  <coopserver> <maqifrnswa> since it is going up in evelevations
23:03:55  <coopserver> <Lejving> yeah but you think it's ok?
23:04:09  <coopserver> <maqifrnswa> what would be ok?
23:04:16  <coopserver> <Lejving> with last track splitting to all
23:04:21  <coopserver> <Lejving> and 4 direct lines
23:08:23  <maqifrnswa> yeah
23:08:39  <maqifrnswa> I would want to split one of the lines from MSH though
23:08:52  <maqifrnswa> not one of the ML
23:09:11  <maqifrnswa> just to give priority to the ML
23:09:22  <coopserver> <Lejving> of fucking course
23:09:24  <coopserver> <Lejving> <-- dumb
23:12:16  <coopserver> <maqifrnswa> lol i didn't notice it either
23:12:42  <coopserver> <Lejving> can you help me?
23:12:50  <coopserver> <Lejving> at !here
23:13:02  <coopserver> <Lejving> I think that needs longer prio
23:13:40  <coopserver> <maqifrnswa> yeah it does
23:14:10  <coopserver> <maqifrnswa> might need to give it some breathing room
23:18:36  <maqifrnswa> there
23:19:10  <coopserver> <Lejving> split also done =D
23:20:08  <coopserver> <Lejving> look at this shit so EZ!
23:21:33  <coopserver> <Lejving> that direct line is almost gone now
23:27:14  <coopserver> <Lejving> that ml seems a little bit too harsh don't you think?
23:27:18  <coopserver> <Lejving> ml prio
23:27:51  <happpy> gn
23:28:03  <coopserver> <Lejving> gn happy
23:28:24  <coopserver> <maqifrnswa> might need third choice at !here
23:28:35  <coopserver> <Lejving> y
23:29:09  <coopserver> <maqifrnswa> well, maybe not
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23:32:33  <coopserver> <Lejving> can't believe I did something on my own and I didn't fuck everythign up
23:35:07  <coopserver> <maqifrnswa> yeah, it works!
23:35:39  <maqifrnswa> nice uptick is delivered cargo
23:35:48  <coopserver> <Lejving> nice
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