Log for #openttdcoop on 4th October 2016:
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00:10:32  <coopserver> *** Lejving has left the game (Leaving)
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01:30:03  <Lejving> yo maqifrnswa
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01:30:37  <coopserver> <maqifrnswa> hey lej
01:30:40  <Lejving> !pw
01:30:40  <coopserver> Lejving: needed
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01:30:53  <coopserver> <Lejving> what's up =)
01:31:03  <coopserver> <maqifrnswa> just checking out how things are running
01:31:11  <coopserver> <Lejving> I went on a rampage the other night
01:31:17  <coopserver> <Lejving> and added 3rd and 4th
01:31:31  <coopserver> <maqifrnswa> to where?
01:31:36  <coopserver> <Lejving> from bbh 8 all the way to bbh 06
01:32:40  <maqifrnswa> i'll go tcheck it out
01:32:41  <maqifrnswa> !
01:32:51  <coopserver> <Lejving> cool =)
01:33:47  <coopserver> <maqifrnswa> looks really good!
01:34:05  <coopserver> <Lejving> yeah bbh 02 was almost jaming
01:34:11  <coopserver> <Lejving> so I wanted to add a 4th
01:34:18  <coopserver> <Lejving> and said fuck it let's adda  3rd also from earlier =)
01:36:36  <coopserver> <Lejving> 6th is also almost ready between bbh 01 and bbh 07
01:41:25  <coopserver> <maqifrnswa> this looks really pretty
01:41:49  <coopserver> <Lejving> =)
01:43:00  <coopserver> <Lejving> and I got a lot to thank you for it tbh, you've teached me a lot this game haha
01:44:13  <coopserver> <maqifrnswa> well, I'm still learning too - but it was fun to have someone else  on too at my time zone - even through it's 4 am or something by you!
01:44:26  <coopserver> <Lejving> haha yeah I'm awake at night so =)
01:50:23  <coopserver> <Lejving> one thing that badly needs reworking is BBH 07 though
01:51:53  <coopserver> <maqifrnswa> do you know what "evil mode" is?
01:52:04  <coopserver> <Lejving> no
01:52:05  <coopserver> <maqifrnswa> you can see the sign "Evil mode happened"
01:52:12  <coopserver> <Lejving> y
01:52:21  <coopserver> <maqifrnswa> it's something I learned about recently
01:52:29  <coopserver> <maqifrnswa> (I didn't write that sign, don't know who did)
01:52:35  <coopserver> <Lejving> probably V
01:53:06  <coopserver> <maqifrnswa> if there is a back up on a doubled bridge, it's possible that  you get this situation where every train stops waiting for the traffic to clear
01:53:21  <coopserver> <maqifrnswa> i don't see any examples on the map
01:53:53  <coopserver> <maqifrnswa> it happens when you use an entry pre-signal on a doubled bridge
01:54:00  <coopserver> <maqifrnswa> which I used to think was what you are supposed to do
01:54:13  <coopserver> <Lejving> yeah someone told me to use double signals then after it
01:54:19  <coopserver> <Lejving> but I forgot why
01:54:44  <coopserver> <maqifrnswa> but if you don't use them, and instead use normal block signals, and have two signals on one track and only one signal on the other track
01:54:54  <coopserver> <maqifrnswa> then the bridge will un-clog itself
01:55:07  <coopserver> <maqifrnswa> watch, I'll screw it up on purpose
01:55:13  <coopserver> <Lejving> ok
01:55:40  <coopserver> <maqifrnswa> ok, so now it is evil mode
01:55:42  <coopserver> <maqifrnswa> no
01:55:43  <coopserver> <maqifrnswa> lol
01:55:54  <coopserver> <maqifrnswa> now watch
01:56:05  <coopserver> <maqifrnswa> see there - both trains stop
01:56:21  <coopserver> <maqifrnswa> so you have two trains stopped on both bridgets
01:56:30  <coopserver> <maqifrnswa> to fix that
01:56:48  <coopserver> <maqifrnswa> don't use the presignals
01:56:53  <coopserver> <Lejving> o.O
01:56:56  <coopserver> <maqifrnswa> now when I stop it, it will be smart
01:56:58  <coopserver> <maqifrnswa> here we go
01:57:11  <coopserver> <maqifrnswa> ok i open it up slowl
01:57:36  <coopserver> <maqifrnswa> see the two gold trains
01:57:40  <coopserver> <Lejving> yeah
01:57:43  <coopserver> <maqifrnswa> they both are going on the same bridge
01:57:45  <coopserver> <Lejving> because you force it to make a move
01:57:53  <coopserver> <Lejving> because of the block signal
01:58:03  <coopserver> <maqifrnswa> i force those two trains to follow each other
01:58:04  <coopserver> <Lejving> cool
01:58:06  <coopserver> <Lejving> yeah
01:58:11  <coopserver> <maqifrnswa> which wouldn't normally nappen with presignals
01:58:40  <coopserver> <maqifrnswa> that's a bad example since it's flowing so well, but that's evil mode
01:59:07  <coopserver> <Lejving> so when it's jaming = shit gets bad with presignals
01:59:17  <coopserver> <maqifrnswa> when the train stops after one bridge and the next train has to stop on the next bridge because of conjestion - it's evil because it will never fix itself and trains will always slow down
01:59:23  <coopserver> <maqifrnswa> yeah
01:59:30  <coopserver> <maqifrnswa> and it might not ever recover
01:59:44  <coopserver> <Lejving> ouch
02:00:01  <coopserver> <maqifrnswa> hmm, not a fan with hell 07 directly connected to mainline
02:00:21  <coopserver> <Lejving> go to !maq
02:01:26  <coopserver> <maqifrnswa> hmm, that's  bad for two reasons - it's not in sync, each track has a different length
02:01:44  <coopserver> <Lejving> yeah I know about the sync thing, but didn't bother
02:01:47  <coopserver> <maqifrnswa> and a potential for evil mode, although unlikely
02:02:04  <coopserver> <Lejving> done?
02:02:05  <coopserver> <maqifrnswa> being in sync is probably more important than evil mode
02:03:31  <coopserver> <Lejving> fixed!
02:03:37  <coopserver> <maqifrnswa> I think that works!
02:03:55  <coopserver> <Lejving> cool :)
02:04:40  <coopserver> <maqifrnswa> i like slh05's circle thing
02:04:48  <coopserver> <Lejving> haha yeah
02:05:25  <coopserver> <maqifrnswa> lol nice thinking
02:05:55  <coopserver> <Lejving> the out is a little messy
02:06:25  <coopserver> <Lejving> that bridge was a major bottleneck
02:06:29  <coopserver> <Lejving> so just added two other ways
02:07:14  <coopserver> <maqifrnswa> you can try putting an overflow on chunnwell east and transfer
02:07:23  <coopserver> <maqifrnswa> for practice
02:07:30  <coopserver> <Lejving> yeah I never did overflows
02:08:26  <coopserver> <maqifrnswa> yeah - the hell SLH expansion is a little unusual too
02:08:40  <coopserver> <maqifrnswa> mainlines should be sacred
02:08:47  <coopserver> <maqifrnswa> and SL connect to mainline
02:08:53  <coopserver> <Lejving> heh ye
02:09:08  <coopserver> <maqifrnswa> here ML shrinks and SL takes over
02:10:10  <coopserver> <maqifrnswa> So, if you're looking for things to do... SLH 666: make it so the four ML go straight through, and the two SL each split in to 4 and connect to the ML
02:10:34  <coopserver> <Lejving> yea
02:12:07  <coopserver> <Lejving> chunnwell east
02:12:14  <coopserver> <Lejving> have I succesfully made an overflow?
02:13:06  <coopserver> <maqifrnswa> i think so - one way yo find out - get some trains stuck there!
02:13:26  <coopserver> <Lejving> too bad we don't have much trains to spawn heh
02:13:53  <coopserver> <maqifrnswa> yeah, earlier I was agraid to add trins there because there was no ovreflow
02:13:55  <coopserver> <Lejving> found some =)
02:14:28  <coopserver> <Lejving> this is ofc wayyyy to many for that station but let's see
02:14:43  <coopserver> <maqifrnswa> yeah it worked
02:14:46  <coopserver> <Lejving> ah no space
02:14:49  <coopserver> <maqifrnswa> ah maybe not
02:14:58  <coopserver> <maqifrnswa> yeah, just a little more space needed
02:16:58  <coopserver> <Lejving> hmm
02:17:06  <coopserver> <Lejving> why is it being stupid =/
02:17:14  <coopserver> <maqifrnswa> can't do a 90 degree turn
02:17:21  <coopserver> <Lejving> rofl
02:17:52  <coopserver> <Lejving> so many hours into this game and 90* turn lol
02:18:08  <coopserver> <maqifrnswa> he - default rules let you do them!
02:18:21  <coopserver> <maqifrnswa> and sometimes it doesn't look like one at first glance ;-)
02:18:30  <coopserver> <Lejving> well that wasn't very hard
02:18:41  <coopserver> <Lejving> I don't quite understand how it works but it works =)
02:18:44  <coopserver> <maqifrnswa> yeah,  it gets fun in tight corners
02:18:46  <coopserver> <maqifrnswa> quarters
02:19:06  <coopserver> <Lejving> like SLH 03
02:19:33  <coopserver> <maqifrnswa> yeah
02:23:00  <coopserver> <Lejving> ok let's try next one
02:23:31  <coopserver> <maqifrnswa> it's a live
02:23:45  <coopserver> <Lejving> it works :D
02:23:49  <coopserver> <Lejving> cool
02:24:20  <coopserver> <maqifrnswa> i do like that trippy circle thing at slh05
02:24:39  <coopserver> <Lejving> it's like a ninja star or something
02:25:00  <coopserver> <Lejving> a swirl
02:25:34  <coopserver> <maqifrnswa> that's a station type too, have trains go in a swirl looking for an open track
02:25:42  <coopserver> <maqifrnswa> and keep looking until one becomes available
02:26:07  <coopserver> <Lejving> I've learned so much shit in this game holy hell
02:26:38  <coopserver> <maqifrnswa> yeah, it's a totally different game than when I was playing solo, these people bring it to a new level!
02:26:50  <coopserver> <Lejving> yeah
02:26:52  <coopserver> <Lejving> totally
02:27:37  <coopserver> <maqifrnswa> i think fixing up sl666 is probably the next thing to do, it works as is, but it's not "good form" but still, everything is flowing so smoothly!
02:27:38  <coopserver> <Lejving> I was playing a lot on the reddit server before this but that got boring quickly, once you make anything fun or get any fun trains, the server resets at 2050
02:28:05  <coopserver> <Lejving> so 24h games
02:28:10  <coopserver> <Lejving> I'm not that fast =)
02:29:27  <coopserver> <Lejving> you don't think bbh 07 is before slh 666?
02:30:03  <coopserver> <maqifrnswa> bbh007doesn't look that bad
02:30:23  <coopserver> <maqifrnswa> oh you want to connect the 6th
02:30:27  <coopserver> <maqifrnswa> yeah, you can do that
02:30:40  <coopserver> <Lejving> it's not done yet though
02:30:58  <coopserver> <Lejving> and it doesn't lead anywhere yet heh
02:30:59  <coopserver> <maqifrnswa> well not just the 6
02:32:02  <coopserver> <maqifrnswa> bbh07 doesn't look that bad - conneecting that 6th might help
02:32:09  <coopserver> <Lejving> y
02:32:26  <coopserver> <Lejving> we will just remove the merge there and continue on it
02:32:31  <coopserver> <Lejving> but need to tie the ends first
02:32:34  <coopserver> <maqifrnswa> yeah got it
02:32:42  <coopserver> <maqifrnswa> anyways, gotta go back to work - late night here
02:32:44  <coopserver> <maqifrnswa> have fun
02:32:47  <coopserver> <maqifrnswa> gl
02:32:48  <coopserver> <Lejving> gn =)
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03:28:16  <coopserver> <Lejving> yo
03:28:20  <coopserver> <maqifrnswa> i'm back
03:28:26  <coopserver> <maqifrnswa> got work done fast
03:28:27  <coopserver> <Lejving> 6h done =)
03:28:30  <coopserver> <Lejving> 6th*
03:28:34  <coopserver> <Lejving> nice
03:28:45  <coopserver> <maqifrnswa> intense
03:29:13  <coopserver> <Lejving> I'm starting to get the hang of this game =D
03:33:08  <coopserver> <Lejving> hmm at my hacked again! sign
03:33:15  <coopserver> <Lejving> in bbh 07
03:33:20  <coopserver> <Lejving> those are not needed anymore?
03:34:09  <coopserver> <Lejving> no they aren't! I'm deleting them
03:34:15  <coopserver> <maqifrnswa> ok
03:34:21  <coopserver> <Lejving> or wiat
03:34:23  <coopserver> <Lejving> what's going on
03:34:43  <coopserver> <maqifrnswa> I'm counting -one from the south goes straight through
03:35:02  <coopserver> <maqifrnswa> and there are 5 from the east
03:35:08  <coopserver> <maqifrnswa> so I think you're right
03:35:27  <coopserver> <Lejving> but something is weird
03:36:39  <coopserver> <Lejving> nope
03:36:48  <coopserver> <Lejving> 4 from one side
03:36:52  <coopserver> <Lejving> 5 from other side
03:37:00  <coopserver> <Lejving> means 4 splitters
03:37:14  <coopserver> <Lejving> ah fuck it I don't know I'll keep it
03:37:39  <coopserver> <maqifrnswa> third from the top on the output side
03:38:04  <coopserver> <maqifrnswa> doesn't have anything going straight through
03:38:13  <coopserver> <maqifrnswa> that's the missing one
03:38:24  <coopserver> <Lejving> aha
03:38:48  <coopserver> <Lejving> how the feck do we solve that
03:38:52  <coopserver> <maqifrnswa> so you can make one of those two be straight through
03:39:10  <coopserver> <maqifrnswa> or
03:39:23  <coopserver> <Lejving> blue should be a mainline
03:39:25  <coopserver> <Lejving> coming in
03:39:31  <coopserver> <maqifrnswa> yeah
03:39:50  <coopserver> <maqifrnswa> I think
03:40:27  <coopserver> <maqifrnswa> hm, trying to preserve as much as possible
03:41:39  <coopserver> <Lejving> what happens if we do that
03:42:07  <coopserver> <maqifrnswa> i think we take away choice from the south lines
03:42:10  <coopserver> <maqifrnswa> they will start backing up
03:43:05  <coopserver> <maqifrnswa> okm let's play with that
03:43:23  <coopserver> <maqifrnswa> boom
03:43:26  <coopserver> <Lejving> :D
03:43:31  <coopserver> <Lejving> it had to be done
03:44:32  <coopserver> <Lejving> that's the new ML
03:44:34  <coopserver> <maqifrnswa> yeah
03:44:45  <coopserver> <maqifrnswa> and shift the other ones over
03:51:05  <coopserver> <Lejving> okey now the 5th lacks choices
03:51:09  <coopserver> <Lejving> I think?
03:51:17  <coopserver> <maqifrnswa> yeah
03:51:22  <coopserver> <Lejving> jesus
03:51:29  <coopserver> <maqifrnswa> or let it run a bit
03:51:30  <coopserver> <Lejving> only one lane can go to it
03:51:31  <coopserver> <maqifrnswa> see if it clears up
03:53:15  <coopserver> <maqifrnswa> yeah, the one incoming line that is back up could use more choices
03:54:30  <coopserver> <maqifrnswa> ha
03:54:58  <coopserver> <Lejving> =)
03:55:16  <coopserver> <Lejving> problem is I think is that they make choices too late
03:55:26  <coopserver> <Lejving> it's too much signals
03:55:35  <coopserver> <Lejving> so they choose same lane
03:56:28  <coopserver> <maqifrnswa> it sees them all at once now
03:56:33  <coopserver> <Lejving> yeah better
03:56:52  <coopserver> <Lejving> it's actually clearing up
03:56:55  <coopserver> <Lejving> I tihnk
03:58:27  <coopserver> <maqifrnswa> there, got rid of an s-curve
03:58:31  <coopserver> <Lejving> n1
04:00:40  <coopserver> <maqifrnswa> looks like it is working pretty well
04:00:52  <coopserver> <Lejving> can we do soemthing here?
04:01:11  <coopserver> <Lejving> blue
04:01:33  <coopserver> <maqifrnswa> yeah...
04:02:49  <coopserver> <Lejving> dunno how though <.<
04:02:52  <coopserver> <Lejving> so cramped
04:04:13  <coopserver> <maqifrnswa> ok that could work
04:05:38  <coopserver> <Lejving> ofmg :P
04:06:36  <coopserver> <Lejving> not my prettiest work
04:06:46  <coopserver> <maqifrnswa> but trains are happy
04:07:09  <coopserver> <Lejving> hopefully!
04:07:46  <coopserver> <maqifrnswa> short curve next to "without rebuild"
04:08:05  <coopserver> <Lejving> hmm
04:08:12  <coopserver> <Lejving> can't do much about that =/
04:08:31  <coopserver> <maqifrnswa> i'll just mark it for later
04:08:55  <coopserver> <Lejving> actually look at this
04:09:07  <coopserver> <Lejving> fuck nvm
04:09:21  <coopserver> <Lejving> tunnels under =/
04:09:28  <coopserver> <maqifrnswa> yeah you can keep it for now
04:10:01  <coopserver> <Lejving> it needs a rebuild anyways imo
04:10:05  <coopserver> <Lejving> but fine for now
04:10:44  <coopserver> <maqifrnswa> and that's a a wrap! one last firework for the show
04:10:49  <coopserver> <Lejving> :D
04:10:58  <coopserver> <Lejving> *applaudes*
04:11:09  <coopserver> <maqifrnswa> (was an accident, actually!)
04:11:17  <coopserver> <Lejving> nobody will ever know
04:12:36  <coopserver> <Lejving> improved it a lil =)
04:14:11  <coopserver> <Lejving> man I'm a hacker
04:14:18  <coopserver> <maqifrnswa> damn it ok i'm logging off
04:14:21  <coopserver> <maqifrnswa> lol
04:14:22  <coopserver> <Lejving> Haha
04:14:23  <coopserver> <Lejving> no!
04:15:16  <coopserver> <maqifrnswa> that looks nice now
04:15:21  <coopserver> <Lejving> yeah
04:16:56  <coopserver> <Lejving> your menorah is still best in the game so far
04:18:56  <coopserver> <Lejving> wow it's clearing up really good
04:20:22  <coopserver> <Lejving> oh btw
04:20:31  <coopserver> <Lejving> know what I found earlier?
04:20:37  <coopserver> <Lejving> depot... with like 50 trains
04:20:38  <coopserver> <maqifrnswa> waht
04:20:41  <coopserver> <maqifrnswa> yikes!
04:20:51  <coopserver> <Lejving> yea
04:20:54  <coopserver> <Lejving> it was at the refinery
04:21:06  <coopserver> <maqifrnswa> they knew i was logging on - so they were hiding, safer that way
04:21:10  <coopserver> <Lejving> haha
04:21:37  <coopserver> <Lejving> wanna clear up the hell mess and bbh 08?
04:21:38  <coopserver> <maqifrnswa> ok logging - gn!
04:21:41  <coopserver> <Lejving> oh ok
04:21:42  <coopserver> <Lejving> gn
04:21:43  <coopserver> <Lejving> =)
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04:45:58  <PRO_BALLA_MEECH> OY
05:01:56  <Lejving> oboy
05:06:35  <Lejving> can anyone increase train limit by 100? (so it's total 1700)
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14:11:17  <Lejving> !pw
14:11:17  <coopserver> Lejving: signed
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14:11:31  <coopserver> *** Game unpaused (connecting clients)
14:11:32  <coopserver> <Lejving> heya man
14:11:47  <coopserver> <maqifrnswa> hel
14:11:49  <coopserver> <maqifrnswa> hey
14:11:52  <coopserver> <maqifrnswa> leaving for work
14:11:59  <coopserver> <maqifrnswa> total network shutdown, just fixed
14:12:00  <coopserver> <Lejving> kk cool :)
14:12:12  <coopserver> <maqifrnswa> Wrondingsay Bridge exchange
14:12:28  <coopserver> <maqifrnswa> a signal mising before reverser on overflow,t rain got stuck
14:12:34  <coopserver> <maqifrnswa> check out delivered cargo
14:12:45  <coopserver> <Lejving> oh crap
14:13:11  <coopserver> <maqifrnswa> a train was in the reverser and another was trying to enter, so both didn't move
14:13:18  <coopserver> <Lejving> gg :D
14:13:32  <coopserver> <maqifrnswa> ok have a good one
14:13:36  <coopserver> *** maqifrnswa has left the game (Leaving)
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14:13:38  <coopserver> <Lejving> cya
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14:35:06  <Lejving> can someone please increase train limit?
14:59:33  <coopserver> *** Lejving has joined spectators
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15:18:20  <happpy> if i had the adnin power i word doo it for u  lejving
15:24:06  <Clockworker> if he had the power
15:24:10  <Clockworker> he would do everything for you
15:24:29  <happpy> he he thats ver true
15:24:36  <Clockworker> awwww
15:24:47  <happpy> how things
15:24:58  <Clockworker> good
15:25:06  <Clockworker> a bit of work from home
15:25:07  <Clockworker> you?
15:25:20  <happpy> year good
16:18:45  <Jam35> !rcon set max_trains
16:18:47  <coopserver> Current value for 'max_trains' is: '1600' (min: 0, max: 5000)
16:18:50  <Jam35> !rcon set max_trains 1700
16:19:37  <Jam35> !pw
16:19:37  <coopserver> Jam35: latent
16:19:41  <coopserver> *** Game still paused (connecting clients, number of players)
16:19:44  <coopserver> *** Jam35 has joined
16:19:45  <coopserver> *** Game still paused (number of players)
16:21:44  <happpy> hey jam
16:22:00  <coopserver> <Jam35> hello
16:22:09  <coopserver> *** Jam35 has joined company #1
16:22:10  <coopserver> *** Game unpaused (number of players)
16:23:26  <happpy> how things
16:23:51  <coopserver> <Jam35> ok you?
16:23:59  <happpy> good
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19:19:52  <Lejving> thanks Jam35
19:20:25  <Lejving> I learned how to do overflows so I'm testing those out :)
19:21:27  * BiG_MEECH slaps Jam35 around a bit with a large fishbot
19:35:24  <Arveen> !pw
19:35:24  <coopserver> Arveen: locked
19:35:29  <coopserver> *** Game paused (connecting clients)
19:35:31  <coopserver> *** Arveen has joined
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19:35:35  <coopserver> <Lejving> hey
19:35:42  <Arveen> hey hey
19:36:11  <coopserver> <Lejving> how's it going
19:36:28  <Arveen> little bit tired
19:36:49  <Arveen> just got home from work like 30 mins ago
19:36:55  <coopserver> <Lejving> ah sucks
19:37:02  <Arveen> ~14 hrs day
19:37:11  <coopserver> <Lejving> jesus
19:37:44  <Arveen> ~10hrs working and 4hrs driving
19:38:01  <coopserver> <Lejving> fuck man 4h driving sounds almost worse than 10h work
19:38:05  <Arveen> haha
19:38:12  <Arveen> well it is tbh
19:38:45  <coopserver> <Lejving> hey you know how to do stations?
19:38:54  <coopserver> <Lejving> bread pickup could use more platforms
19:39:03  <Arveen> sitting in traffic is horrible - specially when you want to get home
19:39:15  <coopserver> <Lejving> yeap
19:41:20  <Arveen> im just stopping by to see how the game progressed
19:41:26  <coopserver> <Lejving> oki
19:42:14  <Arveen> i think the last time i stopped by MLs been 2 tracks wide - heh
19:42:23  <coopserver> <Lejving> =)
19:43:59  <Arveen> so whats the problem @ bread station ?
19:44:08  <coopserver> <Lejving> I never done stations before
19:44:15  <coopserver> <Lejving> and it needs one more
19:44:38  <coopserver> <Lejving> I'm afraid I'll fuck it up ^^
19:45:36  <Arveen> the station looks pretty symetric. should be able to expand it by just extending what is already there
19:45:59  <coopserver> <Lejving> yeah but there's waypoints and refitting rooms and stuff like that
19:46:25  <coopserver> <Lejving> I'm afraid I'll miss something ^^
19:46:38  <Arveen> looking at the goto orders gives me a headache haha
19:46:45  <coopserver> <Lejving> yeap
19:49:16  <coopserver> <Lejving> I think that's it
19:49:30  <coopserver> <Arveen> you scared off all trains :P
19:49:36  <coopserver> <Lejving> yeap
19:50:19  <coopserver> <Arveen> there is a massive jam
19:50:22  <coopserver> <Lejving> yeap
19:50:25  <coopserver> <Lejving> fixing it
19:53:30  <coopserver> <Arveen> 3rd isnt hooked up yet at MSH
19:53:36  <coopserver> <Lejving> I know
19:53:48  <coopserver> <Arveen> ok
19:54:07  <coopserver> <Lejving> want someone who isn't a n00b like me to take a look at it before I connect =)
19:55:09  <coopserver> <Arveen> that one tunnel should be sync't
19:55:21  <coopserver> *** Arveen has joined company #1
19:55:49  <coopserver> <Arveen> excellent :)
19:55:51  <coopserver> <Lejving> ^^
19:55:52  <coopserver> <Lejving> n1
19:56:25  <coopserver> <Lejving> should be block signals
19:56:53  <coopserver> <Arveen> ?
19:57:00  <coopserver> <Lejving> or evil mode happens
19:57:03  <V453000> !pw
19:57:03  <coopserver> V453000: widths
19:57:14  <coopserver> *** Game paused (connecting clients)
19:57:17  <coopserver> *** V453000 has joined
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19:57:20  <coopserver> <Lejving> hey v
19:57:25  <coopserver> <Arveen> i dont think so
19:57:26  <coopserver> <V453000> evening gentlemen
19:57:28  <coopserver> <Arveen> yo V
19:57:59  <coopserver> <Lejving> V one day: "yo fuckers"
19:58:05  <coopserver> <Lejving> next day "evening gentlemen"
19:58:16  <coopserver> <V453000> variety, motherfucker
19:58:19  <coopserver> <Lejving> :D
19:58:24  <coopserver> <Arveen> haha
19:58:58  <coopserver> <Lejving> V can you check if I didn't totally fuck up bread pickup?
19:59:21  <coopserver> <V453000> seems ok
19:59:39  <coopserver> <Lejving> the station called WP had me stumped for a while lol
19:59:45  <coopserver> <V453000> :)
19:59:46  <coopserver> <Arveen> and about that tunnel. block or entry/exit signals
19:59:52  <coopserver> <Arveen> im saying entry/exit
19:59:55  <coopserver> <Lejving> block
19:59:58  <coopserver> <V453000> where?
20:00:06  <coopserver> <Lejving> !here
20:00:08  <coopserver> <Arveen> at a regular doubled tunnel
20:00:34  <coopserver> <V453000> well what do you think? :)
20:00:38  <coopserver> <Lejving> I say block
20:00:44  <coopserver> <V453000> becuz?
20:00:49  <coopserver> <Lejving> evil mode
20:00:57  <coopserver> <V453000> yep
20:01:00  <coopserver> <Lejving> evil mode with presignals
20:01:04  *** ODM has quit IRC
20:01:39  <coopserver> <V453000> hell still not 666 trains :(
20:01:52  <coopserver> <Lejving> oh yeah about hell
20:01:54  <coopserver> <Lejving> the lost trains
20:02:03  <Arveen> hmm i always build these with entry/exit signals
20:02:21  <coopserver> <Lejving> I think nothing is wrong, I think they just got fucked up when you redid the ML out
20:02:31  <coopserver> <Lejving> becuase there don't seem to be more trains getting lost
20:02:33  <coopserver> <Lejving> it was just those
20:02:43  <coopserver> <V453000> Arveen it isn't necessarily wrong, but block signals can help in case of slowdown-> evil mode
20:02:50  <coopserver> <V453000> ok XD
20:02:52  <coopserver> <Lejving> one of them I tried to put in to circulation again but didn't work
20:03:01  <coopserver> <Lejving> it's in !train now
20:03:02  <coopserver> <V453000> might have been someone building and disabling some choices for a while
20:03:07  <coopserver> <Lejving> yea
20:03:23  <coopserver> <V453000> k
20:05:15  <coopserver> <Lejving> oh yeah I also stopped some trains that was lost
20:05:28  <coopserver> <Lejving> if you sort by last year profits and it's 0 they are stopped because they where looping
20:05:50  <coopserver> <V453000> the hell system is probably not broken
20:05:56  <coopserver> <Lejving> I don't think so either
20:05:58  <coopserver> <V453000> if something is looping then most likely because of rebuilds and shit
20:06:02  <Arveen> laters gentleman and motherfuckers, im out for today.
20:06:04  <coopserver> <V453000> mainly shit
20:06:05  <coopserver> <Lejving> yeap I think so too
20:06:12  <coopserver> <Lejving> night arveen
20:06:17  <coopserver> <V453000> cya arveen
20:06:32  <coopserver> <V453000> food drop in shambles :P
20:06:34  <coopserver> *** Arveen has left the game (Leaving)
20:06:44  <coopserver> <V453000> Modfield population +1000% fat in last month
20:06:50  <coopserver> <Lejving> :D
20:07:20  <coopserver> <Lejving> I added a 6th
20:07:27  *** Arveen has quit IRC
20:07:31  <coopserver> <Lejving> from after bbh 01  to bbh 07
20:07:53  <coopserver> <V453000> right
20:08:01  <coopserver> <V453000> I edited the signals after food drop to not be combos
20:08:08  <coopserver> <V453000> combos really are extreme case caution
20:08:12  <coopserver> <V453000> exits are just fine
20:08:17  <coopserver> <Lejving> also 3rd from bbh 08 al the way up to bbh02, then all teh way up to msh printing works
20:08:31  <coopserver> <V453000> yay kool
20:08:47  <coopserver> <Lejving> yea =)
20:09:25  <coopserver> <Lejving> paper mill out still works
20:09:27  <coopserver> <Lejving> can't believe it :P
20:09:39  <coopserver> <V453000> :)
20:10:23  <coopserver> <Lejving> oh can you also check my 6->3?
20:10:26  <coopserver> <Lejving> !checkme
20:10:43  <coopserver> <V453000> at BBH 03 at the 6->3 where you wrote Brainmelted, does it have any deeper reference or just because it melted your brain?
20:10:51  <coopserver> <Lejving> it melted my brain
20:11:28  <coopserver> <V453000> just cause in PSG186 I used this kind of merge en masse pretty much for the first time, and the hub got a name brainmelter
20:11:41  <coopserver> <Lejving> haha ok
20:11:46  <coopserver> <Lejving> coincidence :)
20:11:58  <coopserver> <V453000> maybe the design has something evil in it :P
20:12:04  <coopserver> <Lejving> probably
20:12:19  <coopserver> <V453000> at bread you mean checking because trains are only stuck at the 2 lines?
20:12:34  <coopserver> <Lejving> no because I added the platforms
20:12:41  <coopserver> <V453000> I don't see any mistakes, I said earlier already :)
20:12:48  <coopserver> <Lejving> good =)
20:12:54  <coopserver> <Lejving> Means I can connect it
20:13:01  <coopserver> <V453000> ah
20:13:04  <coopserver> <V453000> XD
20:14:08  <coopserver> <V453000> today I wrote my first blender python script :) blender be my bitch
20:14:14  <coopserver> <Lejving> cool
20:14:16  <coopserver> <Lejving> I know some python
20:14:49  <coopserver> <V453000> I'm trying to use it for basic operations so far, renaming, cropping images, and controlling blender actions
20:15:01  <coopserver> <V453000> eventually I would like to generate NewGRF code with it
20:15:17  <coopserver> <V453000> and some rendering actions in blender
20:15:22  <coopserver> <Lejving> cool
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20:20:28  <coopserver> <V453000> I am not sure but I think NML might be in written in python
20:20:28  <coopserver> <Lejving> NML?
20:20:28  <coopserver> <V453000> newgrf meta language
20:20:28  <coopserver> <Lejving> aha
20:20:28  <coopserver> <V453000> modern newgrfs are written in it, it generates .grf code and/or compiles from NML into .grf format
20:20:28  <coopserver> <Lejving> cool
20:20:28  <coopserver> <V453000> but of course some features are missing compared to grf
20:20:28  <coopserver> <V453000> like, stations :D
20:20:28  <coopserver> <Lejving> what is GRF close to?
20:20:29  <Webster> Read the Quickstart - #openttdcoop wiki - (again, try !grf)
20:20:34  <coopserver> <V453000> no idea
20:20:39  <coopserver> <V453000> but it's absolute hell to read
20:20:50  <coopserver> <V453000> you write hexa keys with some other hexa shit
20:20:54  <coopserver> <Lejving> assembly ?
20:21:05  <coopserver> <V453000> I never really seen assembler
20:21:29  <coopserver> <Lejving> RCT2 is written in assembly
20:21:38  <coopserver> <Lejving> that's just sick
20:22:00  <coopserver> <V453000> yeah I read that somewhere
20:22:02  <coopserver> <Lejving> chris sawyer some mastermind
20:22:47  <coopserver> <V453000> idk, I don't really understand programming, I just code simple things when I need them
20:22:57  <coopserver> <Lejving> :)
20:22:58  <coopserver> <V453000> and usually swear a lot while doing it cuz no success
20:23:02  <coopserver> <Lejving> hah
20:23:12  <coopserver> <Lejving> I swear when I look in factorios code
20:23:21  <coopserver> <Lejving> random spaces, tabs, everywhere
20:23:31  <coopserver> <V453000> our code is publically visible?
20:23:35  <coopserver> <V453000> I have no idea tbh
20:23:44  <coopserver> <Lejving> no but in like lua for objects
20:23:48  <coopserver> <V453000> ah
20:23:53  <coopserver> <V453000> yes
20:23:54  <coopserver> <Lejving> or entities
20:24:01  <coopserver> <V453000> entities are a good mess
20:24:07  <coopserver> <Lejving> yea
20:24:14  <coopserver> <V453000> I actually have to touch that often
20:24:17  <coopserver> <V453000> when I define new graphics
20:24:55  <coopserver> <V453000> my top 1 feature is defining shiftings in tiles
20:25:07  <coopserver> <V453000> so you can't tell for shit what the shifting actually is at first sight
20:25:21  <coopserver> <Lejving> oh god I've messed with shiftings
20:25:35  <coopserver> <V453000> over time you get used to the normal zoom values cause there is just 32 of them
20:25:47  <coopserver> <V453000> but with high resolution it's 64 ._.
20:25:57  <coopserver> <V453000> and you might imagine if you divide shit like 17/64 etc
20:26:08  <coopserver> <Lejving> ye
20:26:23  <coopserver> <V453000> we might actually finally start doing it in pixels :)
20:26:31  <coopserver> <V453000> I just need to enslave programmers
20:27:02  <coopserver> <V453000> almost gridlock from SLH06 :D
20:27:04  <coopserver> <V453000> borken overflow
20:27:12  <hylje> bork bork bork
20:27:21  <coopserver> <V453000> your doing :D
20:27:31  <coopserver> <V453000> prepare to be educated
20:27:35  <coopserver> <Lejving> the fuck did I do now
20:27:38  <coopserver> <Lejving> jesus
20:27:41  <coopserver> <Lejving> I always fuck it up
20:27:45  <coopserver> <V453000> never build 2way signals in 2way form :D
20:27:49  <coopserver> <Lejving> Yeap
20:27:54  <coopserver> <Lejving> I learned that on the other station
20:28:41  <coopserver> <Lejving> I recently learned how to do the overflows heh
20:28:49  <coopserver> <V453000> g00d
20:28:59  <coopserver> <Lejving> or "learned" since I failed 3 times LOL
20:30:47  <coopserver> <V453000> well, it's not like there is any other way to learn
20:30:56  <coopserver> <Lejving> heh true
20:32:13  <coopserver> <Lejving> btw maq suggested having the 4 ml continue and join exits to all from shl 666
20:32:33  <coopserver> <Lejving> yes/no?
20:33:45  <coopserver> <V453000> I don't think that is necessary but let's see
20:35:59  <coopserver> <V453000> the SL entrance will mainly need some redoing
20:36:06  <coopserver> <V453000> there the all to all is totally reasonable
20:36:20  <coopserver> <V453000> at the exit I probably wouldn't overcombine it
20:40:22  <coopserver> <Lejving> ah shit shl 03 almost needs a 5th
20:40:34  <coopserver> <Lejving> so much traffic from that shl
20:40:50  <coopserver> <V453000> the 4th could use a little better density
20:40:55  <coopserver> <V453000> and as I say it it is pretty full
20:40:56  <coopserver> <V453000> nvm XD
20:42:50  <coopserver> <Lejving> how long do these games last btw?
20:42:57  <coopserver> <V453000> as long as people like
20:44:42  <coopserver> <Lejving> let's add some trains
20:44:54  <coopserver> <V453000> kay
20:44:58  <coopserver> <Lejving> hell 03 6000 gold
20:44:59  <coopserver> <Lejving> lol
20:45:14  <coopserver> <V453000> well yeah that station will get an expansion soon
20:45:23  <coopserver> <V453000> might need 3rd for the SL though
20:45:25  <coopserver> <V453000> not today :)
20:45:28  <coopserver> <V453000> will do it later
20:45:39  <coopserver> <Lejving> =)
20:45:52  <coopserver> <Lejving> add signs what I can do
20:45:57  <coopserver> <Lejving> I usually do a lot during the night
20:45:59  <coopserver> <V453000> added some hell trains
20:46:12  <coopserver> <V453000> idk, see where shit jams on the map :)
20:46:16  <coopserver> <V453000> I will take care of hell later
20:46:22  <coopserver> <V453000> the 3rd will be quite a bit of hacks
20:46:29  <coopserver> <Lejving> ok
20:46:40  <coopserver> <Lejving> can you set max trains to 2000?
20:46:48  <coopserver> <V453000> sure
20:46:56  <V453000> !rcon set max_trains
20:46:57  <coopserver> Current value for 'max_trains' is: '1700' (min: 0, max: 5000)
20:46:59  <coopserver> <Lejving> gonna fuck this shit up :D
20:47:01  <V453000> !rcon set max_trains 1999
20:47:11  <coopserver> <V453000> don't add too many at once :)
20:47:16  <coopserver> <Lejving> =)
20:50:56  <coopserver> <Lejving> I know something I can do, add overflows to all stations that don't have it
20:51:26  <coopserver> <Lejving> and hopefuly not fuck it up
20:51:27  <coopserver> <Lejving> :)
20:51:43  <coopserver> <V453000> XD
20:58:32  <coopserver> <Lejving> wanna connect that 5th?
20:58:39  <coopserver> <Lejving> I started making one
20:58:41  <coopserver> <V453000> am doing small edits to hell
20:58:51  <coopserver> <Lejving> !connects to hell
20:59:05  <coopserver> <V453000> ah
20:59:09  <coopserver> <V453000> x_x
20:59:11  <coopserver> <Lejving> not needed now
20:59:16  <coopserver> <V453000> well the whole entrance will likely need redoing
20:59:19  <coopserver> <V453000> so just hackign it for now is fine
20:59:49  <coopserver> <V453000> meh, alter
20:59:50  <coopserver> <V453000> later
20:59:58  <coopserver> <V453000> feel free to do it if you have nothing else to  do
21:00:03  <coopserver> <V453000> I will rebuild it eventually probably
21:00:11  <coopserver> <Lejving> ok wont' put too much effort then
21:00:12  <coopserver> <Lejving> =)
21:01:12  <coopserver> *** Jam35 has left the game (connection lost)
21:03:36  <coopserver> <V453000> there will be some very confused trains from hell
21:03:39  <coopserver> <V453000> don't be surprised XD
21:03:51  <coopserver> <Lejving> :)
21:04:02  <coopserver> <V453000> gold pickup is expanded
21:04:09  <coopserver> <V453000> 3rd will likely follow next time
21:05:38  <coopserver> <Lejving> ah man too bad these bridges have speed limits
21:05:43  <coopserver> <Lejving> so tired of using that tubular stuff
21:05:54  <coopserver> <V453000> xd
21:06:14  <coopserver> <Lejving> should be an option like wagons
21:06:19  <coopserver> <Lejving> to remove speed limits on bridges
21:06:22  <coopserver> <V453000> did you just spam some RVs for gold? :D
21:06:28  <coopserver> <Lejving> nope
21:07:03  <coopserver> <Lejving> but I made an epic bridge
21:07:11  <coopserver> <Lejving> at bbh 08
21:08:11  <coopserver> <V453000> :)
21:08:22  <coopserver> <V453000> ah that one
21:09:03  <coopserver> <V453000> well
21:09:06  <coopserver> <V453000> good night :)
21:09:08  <coopserver> *** V453000 has left the game (Leaving)
21:09:09  <coopserver> <Lejving> gn
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22:10:17  <coopserver> <Lejving> oh hey man
22:10:20  <coopserver> <maqifrnswa> hey
22:10:27  <coopserver> <maqifrnswa> what's up
22:10:38  <coopserver> <Lejving> making a 5th
22:10:43  <coopserver> <Lejving> between shl 03 and hell
22:11:24  <coopserver> <maqifrnswa> sure! why not!
22:11:33  <coopserver> <Lejving> shl 03 out is really many trains
22:11:37  <coopserver> <Lejving> and it's not saturated
22:11:42  <coopserver> <Lejving> so thought I'd just make another lane there
22:12:17  <coopserver> <maqifrnswa> ok, I'll lay some groundwork for slh666 to merge in to it
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22:53:52  <coopserver> <Lejving> hey again =)
23:00:58  <happpy> wb
23:03:13  <coopserver> <Lejving> heh jams present themselves really fast when you add a few trains
23:07:23  <BiG_MEECH> Jam35
23:07:26  <BiG_MEECH> ^
23:07:28  <BiG_MEECH> best Jam
23:07:37  <coopserver> <Lejving> pfft
23:08:24  <BiG_MEECH> :D
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23:35:30  <Clockworker> only jam I wanna see in my network
23:35:35  <Clockworker> :3
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