Log for #openttdcoop on 15th October 2016:
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00:15:47  *** maqifrnswa has joined #openttdcoop
00:15:51  <maqifrnswa> !players
00:15:51  <coopserver> maqifrnswa: The server is empty, noone is connected. Feel free to remedy this situation
00:16:26  <maqifrnswa> !pw
00:16:26  <coopserver> maqifrnswa: strcpy
00:16:31  <coopserver> *** Game still paused (connecting clients, number of players)
00:16:35  <coopserver> *** maqifrnswa has joined
00:16:36  <coopserver> *** Game still paused (number of players)
00:16:37  <coopserver> *** Game unpaused (number of players)
00:35:12  <coopserver> *** maqifrnswa has left the game (Leaving)
00:35:13  <coopserver> *** Game paused (number of players)
00:35:16  *** maqifrnswa has quit IRC
01:38:13  * BiG_MEECH slaps Lejving around a bit with a large fishbot
01:38:21  <Lejving> FUCKING HELL
01:38:26  <Lejving> IS IT POSSIBLE?
01:39:07  <BiG_MEECH> Nope
01:39:14  <Lejving> figures
01:39:22  <BiG_MEECH> If you want me to rape you I'll use a knife
01:39:25  <Lejving> FINE
01:39:30  <Lejving> what ever YOU want
01:39:36  <BiG_MEECH> lol wtf
01:40:01  <Lejving> sorry bby luv u 5 evah
01:40:18  <BiG_MEECH> lol
01:40:22  <BiG_MEECH> haha :D
01:40:42  <Lejving> now where did I put those insanity pills last night...
01:41:29  <BiG_MEECH> Some people in the room might not know you're kidding lol
01:42:20  <BiG_MEECH> If you need insanity go NUTS
01:42:23  <BiG_MEECH> !grf
01:42:23  <coopserver> BiG_MEECH:
01:42:27  <BiG_MEECH> ^^ :D
01:42:32  <Lejving> Hello every one public service announcement, I'm actually not insane I just think it's fun to goof around a little on the internet sometimes. Have a nice weekend and don't drink and drive - you might hit a bump and spill your drink!
01:52:07  <BiG_MEECH> LOL
01:52:09  <BiG_MEECH> PSA
01:52:09  <BiG_MEECH> xD
01:54:02  *** XyzBooter has joined #openttdcoop
01:54:04  <XyzBooter> " - Cheap, Affordable, Strong Output, Dedicated Servers. Best Booter on Market"
01:54:04  *** XyzBooter has left #openttdcoop
02:00:58  <BiG_MEECH> hmm adbot :D
02:05:46  <Lejving> lol
02:05:47  <Lejving> the fuq
02:06:11  <Lejving> BiG_MEECH, question
02:06:38  <Lejving> have you found the best thing god gave us to earth yet- pepsi max?
02:50:20  *** Sadale has joined #openttdcoop
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03:10:58  <XtremeSG> hwllo there
03:13:35  <XtremeSG> what r the steps i need to know to building a hub
03:28:47  <Sylf> 1) just start building
03:28:53  <Sylf> 2) repeat
03:29:00  <Sylf> 3) seek some advice
03:29:03  <Sylf> 4) build more
03:29:07  <Sylf> that's about it
03:41:57  <BiG_MEECH> lol
03:42:15  <BiG_MEECH> Lejving - Crystal Pepsi
03:42:30  <Lejving> never tried it =/
03:42:37  <BiG_MEECH> really
03:42:42  <BiG_MEECH> You could :)
03:43:00  <Sylf> it came back for what... 2 weeks?
03:43:10  <Lejving> but pepsi max man
03:43:12  <Lejving> that shit is the bomb
03:52:24  <BiG_MEECH> lol
03:52:32  <BiG_MEECH> Crystal Pepsi 4 LYFE
03:52:42  <Lejving> what's the diff
03:58:09  <BiG_MEECH> It's clear
03:58:18  <BiG_MEECH> = better than brown
03:58:24  <Lejving> lol
03:58:42  <Lejving> does it taste exactly as regular pepsi or what
03:58:47  <BiG_MEECH> No, not really
03:59:12  <Lejving> then what's the deal except it's clear?!
03:59:36  <BiG_MEECH> CLEAR = GOOD
03:59:39  <BiG_MEECH> no rape involved
03:59:45  <BiG_MEECH> plus unique flavor
04:00:11  <Lejving> but it's not diet though
04:00:19  <Lejving> pepsi max > regular pepsi > coca cola
04:02:28  <Lejving> I remember we had fanta green apple here in sweden a couple of years ago that was so fucking tasty
04:02:41  <Lejving> nowhere to be found anymore though =/
04:03:31  <Lejving> I'll have to stick to appletinis instead
04:03:49  <BiG_MEECH>
04:04:05  <BiG_MEECH> oh, green apple? :)
04:04:08  <Lejving> I don't think it's the same, it was green apple
04:04:26  <BiG_MEECH> ja
04:04:36  <BiG_MEECH> Secret tech
04:09:52  <Lejving> ordering 6 apple fantas from brittish amazon costs me about 20 USD
04:10:03  <Lejving> dat some expensive shiet
04:28:15  <BiG_MEECH> lol
04:28:19  <BiG_MEECH> but worth it though :D
04:32:13  <BiG_MEECH> `slappy
04:32:13  <BiG_FISHBOT> BiG_MEECH: Error: "slappy" is not a valid command.
04:46:22  <BiG_MEECH> real slappy
04:46:22  <BiG_MEECH>
04:46:23  <Webster> Title: Slappy the Squirrel - I've got yer can, Views: 7574, Likes: 9
04:50:32  * BiG_MEECH slaps Lejving around a bit with a large fishbot
04:50:34  <BiG_MEECH> :)
05:19:31  * XtremeSG slaps BiG_MEECH around a bit with a large fishbot
05:30:43  *** XtremeSG has quit IRC
07:29:03  *** Arveen has joined #openttdcoop
08:03:06  *** Maraxus has joined #openttdcoop
08:03:06  *** ChanServ sets mode: +o Maraxus
08:04:09  <Maraxus> !info
08:04:09  <coopserver> Maraxus: #openttdcoop - Public Server (, Version: r27655, date: Sep 07 2859, map size: 512x512, address:
08:18:44  *** Mark has joined #openttdcoop
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09:05:49  <Mark> hello hell
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09:05:50  *** ChanServ sets mode: +o StarLite
09:05:51  <Mark> o
09:06:09  <Mark> !pw
09:06:09  <coopserver> Mark: played
09:06:48  <coopserver> *** Game still paused (connecting clients, number of players)
09:06:52  <coopserver> *** Mark has joined
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09:06:54  <coopserver> *** Game unpaused (number of players)
09:07:58  <coopserver> <Mark> time for a new game isnt it
09:10:34  <Jam35> I have started to make a map
09:10:52  <Jam35> Mark
09:11:26  <Jam35> don't make one :)
09:16:23  <Jam35> !pw
09:16:23  <coopserver> Jam35: matrix
09:16:35  <coopserver> *** Game paused (connecting clients)
09:16:38  <coopserver> *** Jam35 has joined
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09:19:20  <Lejving> morning
09:19:24  <Jam35> I'll transfer it then?
09:19:27  <Lejving> !pw
09:19:27  <coopserver> Lejving: matrix
09:19:28  <Jam35> hi
09:19:36  <coopserver> *** Game paused (connecting clients)
09:19:38  <coopserver> *** Lejving has joined
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09:19:43  <Jam35> !save
09:19:44  <coopserver> Saving map...
09:19:45  <coopserver> Map successfully saved to game.sav
09:19:55  <Jam35> !transfer 318 game.sav
09:19:55  <coopserver> Jam35: Attempting to transfer game.sav
09:19:59  <coopserver> Transfer done. File now at
09:22:10  <Jam35> !getsave
09:22:10  <coopserver> Starting download...
09:22:12  <coopserver> Savegame successfully downloaded
09:22:20  <Jam35> !rcon ls
09:22:22  <coopserver> 0) .. (Parent directory)
09:22:23  <Lejving> exciting :)
09:22:24  <coopserver> 1) PSG319_Start.sav
09:22:25  <coopserver> 2) PSG%20%23318%2C%207th%20Mar%202183%20removed%20snowline.sav
09:22:26  <coopserver> 3) PSG318_Start.sav
09:22:27  <coopserver> 4) psg317start3.sav
09:22:28  <coopserver> Jam35: You have 143 more messages. Type !less to view them
09:22:37  <Jam35> not really :)
09:22:44  <Lejving> for me it is
09:22:46  <Lejving> !
09:22:54  <Jam35> we should probably update the server...
09:22:57  <Jam35> !update
09:22:57  <coopserver> Starting update...
09:23:46  <coopserver> Game successfully updated
09:23:47  <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly
09:23:48  <coopserver> Server Shutting down
09:23:49  <coopserver> Disconnected from #openttdcoop - Public Server (
09:24:15  <coopserver> Server is starting
09:24:34  <Jam35> !apconnect
09:24:34  <coopserver> Connecting...
09:24:35  <coopserver> Connection failed
09:25:33  <Jam35> !apconnect
09:25:33  <coopserver> Connecting...
09:25:35  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27661)
09:25:52  <Lejving> !dl win64
09:25:53  <coopserver> Lejving:
09:26:29  <Lejving> !pw
09:26:29  <coopserver> Lejving: formal
09:26:34  <coopserver> *** Game still paused (connecting clients, number of players)
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09:26:38  <coopserver> *** Game unpaused (number of players)
09:26:54  <Jam35> !rcon ls
09:26:55  <coopserver> 0) .. (Parent directory)
09:26:56  <coopserver> 1) autosave/ (Directory)
09:26:57  <coopserver> 2) uploads/ (Directory)
09:26:58  <coopserver> 3) game.sav
09:26:59  <coopserver> 4) 20160226_pre_reboot.sav
09:27:00  <coopserver> Jam35: You have 10 more messages. Type !less to view them
09:27:05  <Jam35> !rcon cd 2
09:27:09  <Jam35> !rcon load 1
09:27:10  <coopserver> Starting new game
09:27:11  <coopserver> *** Lejving has left the game (connection lost)
09:27:12  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27661)
09:27:13  <coopserver> *** Game paused (number of players)
09:27:44  <Jam35> !pw
09:27:44  <coopserver> Jam35: pylons
09:27:50  <coopserver> *** Game still paused (connecting clients, number of players)
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09:28:06  <Lejving> hmm newgrfs
09:28:06  <Lejving> =)
09:28:11  <Lejving> !pw
09:28:11  <coopserver> Lejving: pylons
09:28:17  <coopserver> *** Game still paused (connecting clients, number of players)
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09:30:45  <coopserver> <Lejving> aha cool this is a lot more complicated
09:32:52  <coopserver> <Jam35> there are quite a few more industries
09:33:00  <coopserver> <Lejving> yeah cool
09:33:08  <coopserver> <Jam35> but it is not the highest setting
09:33:25  <coopserver> <Jam35> I have never played this one before
09:33:31  <coopserver> <Lejving> what does 2 industries mean?
09:33:42  <coopserver> <Jam35> FIRS 2
09:33:45  <coopserver> <Lejving> ah
09:33:50  <coopserver> <Jam35> as in not FIRS 1 :P
09:33:53  <coopserver> <Lejving> I get it
09:33:55  <coopserver> <Lejving> :)
09:34:39  <Jam35> @stage planning
09:34:39  *** Webster changes topic to "Cooperative OpenTTD | PSG#318 (r27655) | STAGE: planning | | Help for newcomers: | Other game channels: #openttdcoop.stable , | TS3: | Enjoy your stay!"
09:35:16  <Jam35> @topic change 2 s/8/9/
09:35:16  *** Webster changes topic to "Cooperative OpenTTD | PSG#319 (r27655) | STAGE: planning | | Help for newcomers: | Other game channels: #openttdcoop.stable , | TS3: | Enjoy your stay!"
09:35:39  <^Spike^> !setpsg
09:35:43  <^Spike^> @setpsg
09:35:43  <Webster> use !gamenr
09:35:46  <^Spike^> or that
09:35:47  <^Spike^> !gamenr
09:35:50  <^Spike^> !gamenr 319
09:35:56  <^Spike^> or that doesn't work anymore
09:35:57  <Jam35> @topic change 2 s/655/661/
09:35:57  *** Webster changes topic to "Cooperative OpenTTD | PSG#319 (r27661) | STAGE: planning | | Help for newcomers: | Other game channels: #openttdcoop.stable , | TS3: | Enjoy your stay!"
09:35:58  <^Spike^> :)
09:36:10  <^Spike^> all commands changed...
09:36:12  <^Spike^> i'm old... :)
09:36:23  <Jam35> I didn't even know that existed
09:37:23  <Jam35> 😆
09:37:39  <^Spike^> it used to :)
09:37:42  <^Spike^> !gamenr 320
09:37:45  <^Spike^> !gamenr 319
09:37:50  <^Spike^> not anymore it seems :)
09:37:56  <^Spike^> that way we never had to fix it like that :)
09:38:09  <Lejving> oh man these old geezers
09:38:12  <^Spike^> and also did something with saves numbers on the background
09:38:27  <^Spike^> keeping this all running though, even though (member wise) i'm old :)
09:39:13  <Lejving> "acid town brewery"
09:39:21  <Lejving> not sure if I'd purchase alochol there lol
09:39:48  <Jam35> PZ is also bork
09:40:10  <Jam35> I guess it lives with stable
09:41:14  <coopserver> *** Jam35 has joined company #1
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09:42:05  <^Spike^> Jam35 you could be right
09:42:07  <Jam35> now we wait for someone smart to plan something :)
09:42:13  <Lejving> HA
09:45:19  <V453000> yo humenz
09:45:23  <Lejving> hey
09:45:27  <V453000> y be smart as fuke
09:46:12  <Lejving> I'm no smart person but I don't think the system we had in last game is gonna work in this map
09:46:17  <Lejving> seems like this one is gonna be a lot more chaotic :P
09:46:20  <V453000> omg not making plan for firs
09:46:37  <Lejving> trains going everywhere
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09:50:13  <Maraxus> !pw
09:50:13  <coopserver> Maraxus: purely
09:51:41  <coopserver> *** Game still paused (connecting clients, number of players)
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09:54:20  <Jam35> 'edible oil' won't sell many
09:54:28  <Lejving> since the supplies and materials is needed for many different industries, would be cool if they could automagically go to where it's needed
09:54:46  <Lejving> maybe hard to do I don't know
09:55:29  <Jam35> that is the key to FIRS: returning supplies to boost production
09:55:56  <Lejving> cool
09:56:43  <Lejving> leave one bring one
09:57:56  <Jam35> is one way but we just had a refit game
10:01:44  <Lejving> seems to be a lot of crime going on in this map
10:01:47  <Lejving> can the trains be robbed?
10:04:38  <coopserver> <Lejving> hello maraxus
10:07:02  <Maraxus> hi
10:08:04  <Lejving> are you plotting some evil scheme for us?
10:11:41  <Maraxus> not really - FIRS is by far the hardest industry set to make a plan for - have a look at PSG 245 and PSG 222 and you'll see why
10:12:16  <Lejving> oh cool gonna check it out
10:13:49  <coopserver> *** Lejving has left the game (Leaving)
10:15:12  <Lejving> holy shit 245
10:15:20  <Lejving> central wp is not small
10:24:50  <Lejving> ok 222 is kinda fuarked also
10:25:21  <Lejving> also +1 for swedish buildings! :D
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10:35:42  <V453000> shit on ikea
10:36:51  <Arveen> did i hear firs2 ?
10:38:46  <Arveen> !dl
10:38:46  <coopserver> Arveen: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
10:38:47  <coopserver> Arveen:
10:38:57  *** tycoondemon has quit IRC
10:39:58  <Arveen> !pw
10:39:58  <coopserver> Arveen: friend
10:40:02  <coopserver> *** Game still paused (connecting clients, number of players)
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10:41:40  <Sadale> found something funny.
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10:42:22  <Arveen> "your brain when makeing a firs2 game plan"
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10:45:15  <britboy3456> !players
10:45:16  <coopserver> britboy3456: There are currently 0 players and 3 spectators, making a total of 3 clients connected
10:45:19  <britboy3456> !pw
10:45:19  <coopserver> britboy3456: wastes
10:45:58  <britboy3456> !dl
10:45:58  <coopserver> britboy3456: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
10:45:59  <coopserver> britboy3456:
10:47:42  <coopserver> *** Game still paused (connecting clients, number of players)
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10:48:01  <coopserver> <britboy3456> Hi all
10:57:31  <Jam35> hi
10:57:46  <britboy3456> How are things
10:57:59  <coopserver> <Jam35> ok thanks
10:58:02  <coopserver> <Jam35> you?
10:58:33  <britboy3456> yeah good
10:59:24  <britboy3456> any plans for this map yet?
11:00:05  <Jam35> not personally
11:00:25  <Jam35> I have a borrowed idea from someone
11:00:32  <Jam35> but yet to make a plan out of it
11:00:44  <Jam35> I was hoping they would submit it first
11:00:59  <Jam35> if you have an idea put it down
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11:04:18  <coopserver> <britboy3456> I'v emostly forgotten how FIRS works tbh
11:04:25  <coopserver> <britboy3456> So I'll let someone else do it
11:10:53  *** Ben__ has joined #openttdcoop
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11:12:51  <Ben__> !pw
11:12:51  <coopserver> Ben__: newest
11:12:56  <coopserver> *** Game still paused (connecting clients, number of players)
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11:20:59  <XtremeSG> yes new game
11:21:01  <XtremeSG> !dl
11:21:01  <coopserver> XtremeSG: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
11:21:02  <coopserver> XtremeSG:
11:27:38  <XtremeSG> !pw
11:27:38  <coopserver> XtremeSG: extent
11:27:48  <coopserver> *** Game still paused (connecting clients, number of players)
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11:28:08  <coopserver> <XtremeSG> hello
11:29:01  <XtremeSG> what are we doing...?
11:29:30  <coopserver> <Jam35> hi
11:29:37  <coopserver> <XtremeSG> wat to do
11:29:38  <coopserver> <Jam35> planning stage
11:29:44  <coopserver> <XtremeSG> so...?
11:29:51  <coopserver> <Jam35> submit your plans
11:30:00  <coopserver> <XtremeSG> lol how to make
11:30:05  <coopserver> <Jam35> then voting
11:30:18  <coopserver> *** Jam35 has joined company #1
11:30:24  <coopserver> <XtremeSG> i prefer the building part...
11:30:36  <coopserver> <XtremeSG> anyways, wat do we do for planning
11:30:48  <coopserver> <Jam35> see !here
11:30:58  <coopserver> <XtremeSG> looking at it
11:31:44  <coopserver> <XtremeSG> when do we do the cheats needed
11:31:59  <coopserver> <Jam35> what cheats? :)
11:32:06  <coopserver> <XtremeSG> money cheats
11:32:21  <coopserver> <Jam35> haha yes
11:32:23  <coopserver> <XtremeSG> idk what to do lol
11:32:24  <coopserver> <Jam35> I mean no
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11:32:28  <coopserver> <Jam35>  I forgot
11:32:29  <Ben__> !pw
11:32:29  <coopserver> Ben__: extent
11:32:31  <coopserver> <XtremeSG> lol
11:32:33  <coopserver> *** Game paused (connecting clients)
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11:33:04  <coopserver> <XtremeSG> so what do i do... the planning of mine be derp
11:33:08  <coopserver> <XtremeSG> ouch
11:33:35  <coopserver> <XtremeSG> what is the main goods we doing
11:34:14  <Jam35>
11:34:29  <Jam35> all you need is there for this part
11:35:15  <XtremeSG> thanks
11:35:23  <XtremeSG> btw what is the train length
11:35:41  <Arveen> plan designer decides
11:36:00  <XtremeSG> oh
11:36:08  <XtremeSG> has anyone tried 10 tiles
11:36:23  <Arveen> most games are 3 5 or 7
11:37:05  <XtremeSG> u wanna try smth long XD
11:37:45  <coopserver> <Jam35> game #264 was TL10
11:37:57  <coopserver> <XtremeSG> really
11:38:05  <coopserver> <XtremeSG> u wanna try that again
11:38:17  <Arveen> i like long trains personally but they have some issues
11:38:21  <coopserver> <Jam35> I think there was longer but don't know which
11:38:24  <coopserver> <XtremeSG> ya
11:38:42  <coopserver> <Jam35> if the CL is 10 because of train choice it is very difficult to build
11:38:48  <coopserver> <Ben_> I think 5 is probably a good middle ground
11:39:05  <coopserver> <XtremeSG> actually i cant create the plan cos my game crashes when it reaches finalising stage
11:39:40  <coopserver> *** Ben_ has joined company #1
11:40:12  <coopserver> <XtremeSG> now what
11:40:14  <coopserver> <Jam35> ha game 217 had some TL50 trains :D
11:40:20  <Arveen> damn
11:40:22  <coopserver> <XtremeSG> thats too long
11:40:33  <coopserver> <XtremeSG> like 8 is quite long alr
11:40:38  <coopserver> <XtremeSG> but 50???
11:40:45  <Arveen> feeder trains for srnw stations ?
11:40:57  <coopserver> <XtremeSG> whats srnw?
11:41:15  <Arveen>
11:41:18  <coopserver> <XtremeSG> theres a network plan area ere
11:41:20  <coopserver> <Jam35> no ML goods
11:42:47  <XtremeSG> ?
11:42:49  <Arveen> btw: is the wastelands gfx ready to have game with it ?
11:43:01  <Arveen> or still in dev.
11:43:15  <coopserver> <Jam35> we tried it on stable a while back
11:43:22  <coopserver> <Jam35> it wasn't ready then
11:43:27  <coopserver> <Jam35> idk about now
11:43:55  <Arveen> hmmm
11:43:56  <Arveen> "Wasteland [WIP] - 0.3.0 Released 8-20-16 - Testers wanted"
11:44:32  <coopserver> <Jam35> i don't remember the mechanic that made it bad
11:45:41  <coopserver> *** XtremeSG has left the game (general timeout)
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11:47:56  <XtremeSG_> wifi crashed
11:49:04  <BiG_MEECH> hmm
11:49:34  <XtremeSG_> haha
11:50:25  <Arveen> looking at #217 atm. dat station at the bottom ;D
11:50:49  *** XtremeSG has quit IRC
11:51:58  <XtremeSG_> wow
11:52:40  <XtremeSG_> now what
11:53:27  <BiG_MEECH> smack the hacker
11:54:00  <XtremeSG_> yuo?
11:54:06  <BiG_MEECH> :D
11:54:22  <Arveen> which grf provides the eh 40 masai engine ?
11:54:50  <XtremeSG_> how long train length guys
11:56:22  <XtremeSG_> !pw
11:56:22  <coopserver> XtremeSG_: mintop
11:56:29  <coopserver> *** Game paused (connecting clients)
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11:57:13  <coopserver> <XtremeSG> uhhhh
11:57:26  <BiG_MEECH> make em say uhhhh
11:57:42  <BiG_MEECH> na na na na
11:57:44  <coopserver> <XtremeSG> uhhhh
11:58:10  <coopserver> <XtremeSG> any plans??? cos all are sorta half done
11:58:27  <BiG_MEECH> make a plan :D
11:58:37  <coopserver> <XtremeSG> idk how to
11:58:38  <coopserver> <Ben_> There isn't any more money to make a plan
11:58:43  <coopserver> <XtremeSG> LOL
11:58:44  <BiG_MEECH> LOL
11:58:54  <BiG_MEECH> add money
11:58:59  <coopserver> <XtremeSG> someone get the cheats
11:59:04  <coopserver> *** Jam35 has left the game (Leaving)
11:59:04  <Arveen> who wasted all the moneyz ? :P
11:59:10  <BiG_MEECH> haha
11:59:16  <coopserver> <XtremeSG> the planner did
11:59:18  <coopserver> <Ben_> I did, I used too many canals to represent lakes
11:59:26  <Arveen> 800k left in loan to take
11:59:31  <BiG_MEECH> ben = fired
11:59:38  <BiG_MEECH> fired from coop
11:59:44  <coopserver> <Ben_> Okay, sorry
11:59:50  <coopserver> <XtremeSG> someone get the cheats live
12:00:23  <Jam35> !getsave
12:00:24  <coopserver> Starting download...
12:00:28  <coopserver> Savegame successfully downloaded
12:00:30  <coopserver> *** Arveen has joined company #1
12:00:31  <coopserver> <XtremeSG> how to get cheats...?
12:00:33  <Jam35> !rcon ls
12:00:35  <coopserver> 0) .. (Parent directory)
12:00:36  <coopserver> 1) PSG%20%23319%2C%2025th%20Apr%202102.sav
12:00:37  <coopserver> 2) PSG319_Start.sav
12:00:38  <coopserver> 3) PSG%20%23318%2C%207th%20Mar%202183%20removed%20snowline.sav
12:00:39  <coopserver> 4) PSG318_Start.sav
12:00:40  <BiG_MEECH> Jam will fix
12:00:41  <coopserver> Jam35: You have 144 more messages. Type !less to view them
12:00:43  <Jam35> !rcon load 1
12:00:44  <coopserver> Starting new game
12:00:55  <coopserver> *** Arveen has left the game (connection lost)
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12:00:59  <coopserver> *** Ben_ has left the game (connection lost)
12:00:59  <XtremeSG_> wow
12:01:00  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27661)
12:01:00  <Arveen> !pw
12:01:02  <coopserver> *** Game paused (number of players)
12:01:02  <coopserver> Arveen: forget
12:01:06  <Ben__> !pw
12:01:06  <coopserver> *** Game still paused (connecting clients, number of players)
12:01:07  <coopserver> Ben__: forget
12:01:09  <coopserver> *** Arveen has joined
12:01:09  <Jam35> !pw
12:01:10  <coopserver> *** Game still paused (number of players)
12:01:11  <coopserver> Jam35: forget
12:01:12  <coopserver> *** Game still paused (connecting clients, number of players)
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12:01:22  <coopserver> *** Game paused (connecting clients)
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12:01:33  <coopserver> *** Game paused (connecting clients)
12:01:36  <coopserver> <XtremeSG> whered the money go
12:01:39  <coopserver> *** Arveen has joined spectators
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12:02:16  <Arveen> "other" income +2 billion. i need that for real
12:02:29  <britboy3456> !pw
12:02:29  <coopserver> britboy3456: forget
12:02:39  <coopserver> *** Game paused (connecting clients)
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12:02:57  <coopserver> <XtremeSG> i got no plans sry
12:04:34  <coopserver> <XtremeSG> dafaq
12:04:48  <coopserver> *** britboy3456 has joined company #1
12:08:25  <coopserver> <Jam35> diamonds are a cargo but nothing produces...
12:08:32  <coopserver> <XtremeSG> lol
12:08:50  <Arveen> at least not "invalid cargo" :P
12:09:12  <coopserver> <XtremeSG> LOL
12:10:08  <coopserver> <XtremeSG> k im gg build a plan that does not work at all
12:10:41  <coopserver> <Ben_> It's fine, I'm also building my first plan
12:11:08  <Maraxus> !pw
12:11:08  <coopserver> Maraxus: qwerty
12:11:20  <coopserver> *** Game paused (connecting clients)
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12:16:28  <XtremeSG> !pw
12:16:28  <coopserver> XtremeSG: chaney
12:16:41  <coopserver> *** Game paused (connecting clients)
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12:18:17  <coopserver> <Ben_> Well, maybe it's not so bright to plan according to the layout of the industries, since they're gonna close down
12:18:25  <coopserver> <XtremeSG> ya
12:18:27  <coopserver> <Ben_> Which is what I have done...
12:18:35  <coopserver> <XtremeSG> technically idk how to plan
12:18:41  <coopserver> <Jam35> you can just state general area
12:18:48  <coopserver> <Jam35> scondaries can be funded
12:18:49  <coopserver> <XtremeSG> or hoe to comment
12:18:54  <coopserver> <Ben_> True
12:20:39  <coopserver> <britboy3456> Do we tend to do drive on left or right in two way lines?
12:20:43  <coopserver> <XtremeSG> left
12:21:49  <coopserver> <XtremeSG> wats EMP
12:23:43  <coopserver> <XtremeSG> me shall build random crappy plan
12:23:54  <coopserver> <britboy3456> Same here
12:23:56  <coopserver> <XtremeSG> what do u suggest i do
12:24:13  <BiG_MEECH> Do "Plan BiG_MEECH"
12:24:19  <BiG_MEECH> 1. LOAD STUFF
12:24:21  <coopserver> <XtremeSG> ok..
12:24:23  <BiG_MEECH> 2. DROP OFF
12:24:28  <BiG_MEECH> 3. GO NUTS
12:24:34  <coopserver> <XtremeSG> LOOLOLOLOLOLL
12:24:41  <coopserver> <XtremeSG> IM NUTS
12:26:43  <coopserver> <XtremeSG> technically we need everything
12:26:52  <coopserver> <XtremeSG> to build the ML at all
12:28:12  <coopserver> <XtremeSG> i only like the building part soz
12:28:47  <coopserver> <XtremeSG> what am i doing haha
12:35:57  <XtremeSG> ...
12:38:26  <coopserver> <Ben_> Okay, I think I may be ready
12:41:11  <coopserver> <XtremeSG> mine looks so nuub compared to Jam
12:41:52  <coopserver> <Ben_> Yeah, Jam's looks quite precise and advanced
12:41:57  <coopserver> <britboy3456> Well there's what I've got
12:42:03  <coopserver> <britboy3456> Also nothing compared to his
12:42:06  <coopserver> <XtremeSG> then look at mine beside it
12:45:36  <coopserver> <XtremeSG> mine looks messed up
12:45:56  <coopserver> <Ben_> It looks like a rollercoaster
12:46:19  <coopserver> <Ben_> That was random
12:46:30  <coopserver> <Ben_> It's quite detailed
12:53:04  <coopserver> <britboy3456> Any idea when we're likely to vote and/or start building
12:53:07  <coopserver> <britboy3456> ?
12:53:09  <coopserver> <XtremeSG> ikr
12:53:22  <coopserver> <XtremeSG> me will vote for JAM
12:53:26  <coopserver> <Jam35> 2 or 3 days usually
12:53:41  <coopserver> <XtremeSG> 2 3 days ltr i cant play liao -_-
12:53:44  <coopserver> <britboy3456> Ok then
12:53:49  <coopserver> <Jam35> I don't think mine even works yet
12:53:50  <coopserver> <Ben_> That's quite long
12:53:55  <coopserver> <britboy3456> Guess not much point me hanging around then
12:54:09  <coopserver> <XtremeSG> jam urs looks like it works to me
12:54:11  <coopserver> <Ben_> I wonder if my plan is sufficent...
12:54:28  <coopserver> <XtremeSG> look at mine haha messed up 101
12:54:32  <coopserver> <Jam35> we need to give people that are not her chance to join/vote etc
12:54:53  <coopserver> <Ben_> That's why I thought it should take at least 24 hours
12:54:58  <coopserver> <britboy3456> Fair enough
12:55:04  <coopserver> <XtremeSG> ya
12:55:12  <coopserver> <XtremeSG> our plans r messed up
12:55:43  <coopserver> <Ben_> What's FS and ES?
12:56:00  <coopserver> <Jam35> farm/engineering supplies
12:56:23  <coopserver> <XtremeSG> that smiley face tho
12:58:14  <coopserver> <britboy3456> cya in at least 24 hours
12:58:22  <coopserver> <Jam35> bfn
12:58:28  <coopserver> *** britboy3456 has left the game (Leaving)
12:58:36  <coopserver> <XtremeSG>  i look at jam plan
12:58:45  <coopserver> <XtremeSG> how does an unreachable waypoint work
12:59:03  <coopserver> *** Maraxus has left the game (Leaving)
12:59:06  <V453000> XD
12:59:09  <coopserver> <Jam35> trains have one order: go to waypoint
12:59:11  <V453000> Jam35 u evil
12:59:36  <coopserver> <Jam35> they can't reach it though
12:59:44  <britboy3456> What do they do, just drive forwards then?
12:59:44  <coopserver> <XtremeSG> so?
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12:59:52  <coopserver> <XtremeSG> ikr
12:59:56  <coopserver> <Jam35> yes
13:00:02  <britboy3456> I see
13:00:13  <coopserver> <Jam35> but because they have tried to get there then had door slammed
13:00:21  <coopserver> <Jam35> we are controlling where they go
13:00:23  <coopserver> <XtremeSG> then what happens
13:00:23  <britboy3456>
13:00:26  <britboy3456> Like this?
13:00:59  <V453000> yes
13:01:32  *** Sylf has quit IRC
13:02:04  <coopserver> <XtremeSG> so...
13:02:08  <coopserver> <Ben_> That's some advanced stuff
13:02:09  <coopserver> *** XtremeSG has left the game (general timeout)
13:03:00  *** XtremeSG_ has joined #openttdcoop
13:03:09  <XtremeSG_> disconnected 101
13:03:26  <coopserver> *** Jam35 has joined spectators
13:03:27  <XtremeSG_> !pw
13:03:28  <coopserver> XtremeSG_: winapi
13:03:41  <coopserver> *** Game paused (connecting clients)
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13:03:54  <Maraxus> someone should have warned me about Factorio...
13:04:01  <hylje> :^)
13:04:04  <V453000> Maraxus: GG XD
13:04:05  <Ben__> I know
13:04:13  <coopserver> <XtremeSG> someone tell me what will happen to the smiley face
13:04:29  <coopserver> <XtremeSG> do we get to keep it till game finished
13:04:36  <coopserver> <XtremeSG> will be a trade mark :D
13:04:44  <Maraxus> it's a very good and very addictive game :)
13:04:50  <Ben__> It's almost entirely replaced OpenTTD for me
13:04:54  <V453000> :)
13:05:03  <hylje> choo choo
13:05:10  <V453000> beep beep
13:05:14  <Arveen> i cant convince myself to try it
13:05:31  <coopserver> <XtremeSG> i alr did
13:05:36  <V453000> Arveen: if you like OpenTTD, it is likely you will sell your soul to it
13:05:44  <coopserver> <XtremeSG> its a great game
13:05:52  <Arveen> i watched some letsplay videos and stuff
13:06:22  <coopserver> <XtremeSG> gtg bye
13:06:26  <coopserver> *** XtremeSG has left the game (Leaving)
13:06:39  <coopserver> <Jam35> bb
13:07:50  <V453000> idk, I am kind of bored when watching letsplays
13:08:12  <V453000> but when you are there, your factory is fucking up because of -current reason-, and you need to go fix it, it's great
13:08:12  <britboy3456> I have to say it is very good
13:08:17  <britboy3456> You will lose many hours
13:08:29  *** XtremeSG has quit IRC
13:08:36  <V453000> it amazes me how many people around openttd know it
13:08:43  <Ben__> I have lost 90 hours in the last few months playing it, and that's just because I had stopped playing it for a month
13:08:46  <V453000> it is a similar-ish game, I know, but still :)
13:08:48  <britboy3456> it is a similar idea
13:08:53  <Ben__> Well...
13:09:22  <Ben__> Let's say OpenTTD is kinda like the trains in factorio but bigger
13:11:29  *** XtremeSG_ has quit IRC
13:14:21  <V453000> well trains in OpenTTD are still more complex and stuff, that's for sure
13:14:36  <V453000> factorio is just many smaller things less complex, and put together
13:14:52  <hylje> multi level intersections
13:15:47  <V453000> well in general the train density and everything is different
13:15:57  <V453000> even with multi level intersections it would be a big difference still
13:16:24  <hylje> i'd say train behavior in factorio is a bit more complex due to the fact they don't brake instantly
13:16:48  <Ben__> But also in factorio each train carries a lot of stuff, so there's less traffic
13:16:51  <V453000> it is much more complex
13:17:16  <V453000> I'm actually going to test in my next save having a big train network with very limited cargo wagon size Ben__
13:17:30  <Ben__> Okay
13:17:37  <V453000> the issue is that if the cargo wagon size is too small, the time you need to invest into making train feels way too insanely much
13:17:46  <Mark> !dl win64
13:17:46  <coopserver> Mark:
13:17:48  <V453000> compared to belts and shit
13:17:52  <hylje> i kicked off a factorio ore train
13:18:02  <hylje> stack inserters fill and empty the thing in seconds
13:18:06  <Ben__> Yeah
13:18:11  <V453000> yeah :)
13:18:25  <Ben__> I don't find trains very necessary in the vanilla game, though
13:18:36  <hylje> they are necessary if you want a big base
13:18:39  <Ben__> Because you don't run out of resources very fast
13:18:43  <V453000> I currently have a 6 yellow belt input train station, and the train is just going back and forth within seconds XD
13:18:50  <Mark> yo
13:18:51  <Mark> !pw
13:18:51  <coopserver> Mark: sanity
13:18:58  <V453000> Ben__: 0.15 will make the game quite a lot longer
13:18:59  <coopserver> *** Game paused (connecting clients)
13:19:00  <hylje> but vanilla doesn't necessarily mean big base things
13:19:02  <coopserver> *** Mark has joined
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13:19:14  <V453000> the new research packs change many things
13:19:20  <Mark> new science is awesome
13:19:25  <Ben__> Okay, fantastic
13:19:29  <Mark> default is way too easy
13:19:40  <V453000> after 33h, I don't have rocket silo researched with pretty big base
13:19:47  <V453000> nearby ore patches are gone for a long time already
13:19:57  <Mark> but youre a noob
13:19:58  <V453000> I could rush for the rocket more, but still
13:20:06  <hylje> nub
13:20:19  <V453000> no u r
13:20:19  <coopserver> *** Ben_ has left the game (Leaving)
13:20:24  <coopserver> <Mark> nub
13:20:31  <hylje> yeah kicking off a new save with rainbow science sounds pretty neat
13:20:33  <V453000> the new science makes so many things better
13:20:43  <V453000> in general you really have spaced out techs
13:20:54  <V453000> so you use more things instead of just going straight for the best things
13:20:55  <Ben__> Actually, I like that
13:21:10  <Ben__> I find that quite a lot of the stuff I research I don't use
13:21:14  <Mark> is that already downloadable?
13:21:21  <V453000> some guy made a mod
13:21:23  <hylje> there's a mod that implements more science
13:21:26  <V453000> which does similar things
13:21:31  <Mark> ah right
13:21:44  <V453000> I believe it only changes the recipes, probably not the actual technology replacements (or not the same we have it in master)
13:22:02  <V453000> but somehow it has to apply to the science as well, I actually do wonder how does it do that
13:22:22  <hylje> but i feel the gist of the new science things is that creating science means you get lots and lots of useful buildings and things automated
13:22:53  <V453000> pretty much, yes
13:22:56  <Ben__> Am I the only one who has to deal with my own laziness to automate some things?
13:23:06  <V453000> I am automating EVERYTHING always :)
13:23:12  <Mark> yea same
13:23:14  <V453000> from the common things all the way to steel axe
13:23:25  <hylje> oh no, not the steel ax
13:23:40  <V453000> it's awesome when you blow something up with flamethrower accidentally, bots automatically fix it
13:23:44  <V453000> no matter what broke
13:23:48  <V453000> or blueprints, ...
13:23:50  <Ben__> Do you automate production of oil refineries too?
13:24:01  <Jam35> what has capacity 80 V?
13:24:05  <hylje> Ben__: yeah because i need like 20 of them
13:24:18  <Ben__> Okay, that's quite a lot
13:24:31  <coopserver> *** Mark has joined spectators
13:24:34  <Jam35> in NUTS, can't figure which train is exactly that
13:24:36  <hylje> they take a while to handcraft so being able to pick up a stack or two is great
13:24:41  <V453000> exactly 80?
13:24:50  <Ben__> They do...
13:24:51  <Jam35> I thought there was one
13:24:57  <V453000> for FIRS we used chameleons earlier to get 72 for the supplies thing
13:25:02  <Ben__> Though you normally only need just a few so it's maybe just fine
13:25:11  <Jam35> maybe not
13:25:13  <Jam35> ok
13:25:18  <hylje> pfft, there's never enough oil products
13:25:26  <V453000> Yeah oil refineries are a bit of a difference, but I still do automate them
13:25:35  <V453000> kind of hate that they require lvl 3 assembler
13:26:08  <hylje> it's a reason to automate lv3 assy production
13:26:14  <Ben__> Do you have a limit to how much lubricant you make?
13:26:30  <hylje> no but i crack heavy to light if i have too much heavy
13:26:35  <hylje> i keep the lube pipes full
13:26:45  <V453000> yeah, the power switch makes that even better than ever before
13:26:51  <Ben__> Exactly
13:27:20  <Ben__> Though probably before power switches you could probably just hook up the pump to the circuit network
13:28:15  <Ben__> What kind of biters do you encounter?
13:28:23  <hylje> big ones
13:28:39  <hylje> although my turret wall has plenty of dakka
13:28:57  <Ben__> I recently just upgraded to laser turrets and now big ones are much less of a threat
13:29:09  <hylje> gun turrets have more dakka than lasers
13:29:40  <Ben__> I played around with some numbers and I found that against big biters lasers actually do more DPS
13:29:57  <Ben__> Because they have resistance to guns
13:30:15  <V453000> yeah, the pump works too :)
13:30:56  <Ben__> They also have more range so they can do that damage over more time
13:31:00  <V453000> possible Ben__ , but I tested that if you build a big wall with just guns, with addition of flamethrower turrets, it can handle even big behemoth attacks
13:31:10  <V453000> but you do need to have roboports there for repairs
13:31:17  <hylje> always roboports
13:31:24  <Ben__> And of course ammo
13:31:30  <hylje> trains supply walls with robots, repair packs, ammo, replacement buildings..
13:32:00  <V453000> hylje: in the last game kovarex played, he had outposts in forests, and added green modules to all the miners ... it made so little pollution that he never needed to add roboports and automated repairs to the bases
13:32:19  <V453000> but yeah I prefer to go the way of doing max pollution and fixing automatically
13:32:25  <V453000> gives more awesome things to build
13:32:34  <hylje> stealth mining
13:32:50  <Ben__> Though if one AP mag is 5 copper, then there's a massive drain to copper
13:33:02  <hylje> yeah fuck pollution management, i'm there to cover the planet in concrete
13:33:13  <Ben__> Totally agreed
13:33:37  <V453000> well being a big drain isnt exactly a horrible thing either :P
13:33:37  <hylje> i'm contemplating filling trains with concrete and just flood filling everything
13:33:55  <Ben__> I kill all harmful lifeforms in my pollution cloud so I never even have to deal with them.
13:33:56  <hylje> because bots replenish my inventory concrete too slowly
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13:34:54  <Ben__> What's the best way to clear trees?
13:35:00  <hylje> grenades
13:35:09  <V453000> construction bots, combat shotgun, grenades
13:35:51  <Ben__> Okay, grenades seem pretty good
13:36:37  <Ben__> I haven't really gotten into robots yet... Don't know why
13:37:04  <hylje> building a neat robot factory is kind of a hassle
13:37:42  <Ben__> I guess it really is just out of sheer laziness
13:38:03  <hylje> hehe
13:38:20  <hylje> you can make a robot factory that feeds your bot network bots whenever you don't have enough
13:40:11  <V453000> construction robots are the first green science thing I go for
13:40:13  <V453000> almost every game
13:40:31  <V453000> logistic robots are nice for personal resupply but for logistic I don't generally use them
13:40:55  <hylje> i build red&green science fast but then i just fuck around instead of beelining any research
13:41:04  <Ben__> Yeah
13:41:07  <hylje> and eventually i'm like "eh i guess i have to unlock blue to continue"
13:41:15  <Ben__> It takes for ever to actually get blue science
13:41:47  <V453000> yeah that's one of the reasons why the science rework
13:41:59  <V453000> now you just need engines, assembling machines lvl2, and red circuits
13:42:06  <V453000> which means out of refinery you only need plastic
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13:43:27  <hylje> i heard red circuit craft time is getting fucked with
13:43:41  <V453000> also, pasted this a few days ago :P
13:43:51  <V453000> yes, 8->6
13:44:05  <Ben__> I think this has practically turned into a factorio IRC
13:44:11  <hylje> for the time being
13:44:21  <hylje> actually, 6 second red circuits allow for some neat layouts i think
13:44:23  <Ben__> Until people vote
13:44:32  <V453000> just like #openttd ben :P
13:44:42  <hylje> putting 8 assys around a wire factory is a bit awkward but 6 will fit fine
13:45:23  <Ben__> I like complexity, that's why I like my factories spaghettified
13:45:28  <V453000> it is a reasonable change but I don't really care about that one as muvh
13:45:31  <V453000> much
13:47:15  <Ben__> I'm kinda trying to research toward the rocket
13:48:16  <Ben__> The copper mining is so loud
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13:49:55  <Lejving> !pw
13:49:55  <coopserver> Lejving: quirze
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13:50:08  <coopserver> <Lejving> hello
13:50:14  <coopserver> <Jam35> hi
13:50:19  <coopserver> <Lejving> what's cookin'
13:50:40  <coopserver> <Jam35> usual crap
13:51:33  <Maraxus> !pw
13:51:33  <coopserver> Maraxus: quirze
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13:53:23  <Ben__> !pw
13:53:23  <coopserver> Ben__: quirze
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13:58:23  <Lejving>
13:58:37  <Lejving> 200k solar panels, 2 rockets per min
13:58:43  <Lejving> #yolo
13:59:03  <Ben__> Okay...
13:59:14  <Ben__> Now I'm gonna check how much power that produces
13:59:22  <Lejving> think it's about 13gw
13:59:39  <Lejving> 200k log bots
14:01:20  <Ben__> Okay, that's quite a lot
14:01:51  <Lejving> well I don't think I use like any belts, do all mining with bots
14:03:26  <coopserver> *** Jam35 has joined spectators
14:03:52  <V453000> Lejving: jesus fucking christ
14:03:56  <V453000> how many hours?
14:04:02  <Lejving> says so top left ;)
14:04:14  <V453000> that's pretty good
14:04:48  <Lejving> well no aliens so cheaty cheaty
14:05:00  <V453000> want to send me el save?
14:05:06  <Lejving> sure
14:05:43  <Lejving> 153mb lol
14:07:33  <V453000> I have to admit I never played a save for that long
14:07:38  <V453000> about 50 hours, yeah, but not 100+
14:07:58  <Lejving> :)
14:08:25  <Lejving> only thing I'm really proud of is my smeltery, it has a pretty cool system to it imo
14:09:34  <Lejving> it's quite an old save V453000 with lots of mods, no guarantees ^^
14:10:25  <Lejving> I also kinda like my train system, it has fixed widths/heights so that every piece always fit with another
14:10:47  <Lejving> so any two ends that meets will always align
14:10:49  <V453000> sure thing :)
14:11:04  <V453000> that's kind of standard :P
14:11:23  <Lejving> no I don't think so?
14:12:01  <V453000> is for me at least :)
14:12:05  <Lejving> cool
14:13:11  <Lejving>
14:13:13  <Lejving> here's an example
14:13:31  <Sadale> oh. That train game again
14:13:53  <V453000> arr
14:15:24  <Lejving> you don't use farl like every one else V453000 ?
14:15:31  <Lejving> I hate farl
14:15:42  <V453000> it didn't attract me
14:15:48  <V453000> I usually make non-straight railways
14:16:06  <Lejving> ah :)
14:16:20  <Lejving> my ocd made me do only perfectly straight ones ^^
14:16:43  <Ben__> How do people get more than 1 quickbar?
14:16:48  <V453000> mods
14:16:49  <Lejving> mods
14:17:16  <Lejving> Lejv Arm actually has item you can insert in your armor to increase toolbars :)
14:17:41  <Lejving> *cough cough*
14:18:02  <V453000> wasn't there some feature to download all mods required for a save like in openttd?
14:18:09  <V453000> I never used it I just thought there was
14:18:14  <Lejving> don't think so =/
14:18:17  *** minisylf is now known as Sylf
14:18:29  <V453000> can you share the mods as well then pls? :D
14:18:31  <Ben__> No, because first you need a database of mods to download from
14:18:33  <V453000> lazy to go through each
14:18:40  <Ben__> Like OpenTTD's in-game download system
14:19:39  <Lejving> well there is a database?
14:19:41  <Sylf> yo yo
14:19:56  <V453000> hi Sylf
14:20:01  <Lejving> hi
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14:27:17  <Lejving> man I'm afraid to start factorio
14:27:33  <Lejving> the relapse would be real
14:30:04  <Ben__> Finally I have a surplus of copper
14:30:55  <Lejving>
14:30:56  <Lejving> I don't
14:32:21  <Ben__> That's pretty insane
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14:40:50  <Sadale> again what's the name of this game?
14:40:56  <Sadale> nvm. found
14:41:11  <Lejving> cracktorio
14:41:31  <Ben__> How much does RSO increase the need for trains?
14:41:39  <Lejving> a lot
14:42:06  <Ben__> Well, I guess then I'm gonna use it for my next playthrough
14:42:15  <Lejving> rso gold standard
14:49:29  <Ben__> My base is not so big:
14:49:30  <Webster> Title: Imgur: The most awesome images on the Internet (at
14:50:00  <Lejving> gotta start somewhere
14:50:21  <Ben__> That was made in ~20 hours
14:59:49  <Lejving> !pw
14:59:49  <coopserver> Lejving: search
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15:01:00  <Sylf> do we have a new game?
15:01:03  <Lejving> y
15:01:43  <V453000> I fucking hate RSO tbh :)
15:01:58  <Lejving> are you nuts
15:02:37  <Ben__> It's kinda boring without it
15:02:43  <V453000> don't want to walk for 30 minutes to get to the closest ore patch to me
15:02:44  <V453000> idk
15:02:47  <Ben__> Now I made too many speed modules
15:02:57  <V453000> if I set density to very low I feel like it is very nice in vanilla
15:02:58  <Ben__> But you're supposed to use trains
15:03:08  <Sylf> hm
15:03:19  <Lejving> yeah rso was mostly needed before that patch what ever it was, 0.13 or so
15:03:22  <Sylf> I haven't played low density game yet
15:03:41  <Lejving> don't think it's as important now
15:03:43  <Ben__> Which go at 200 km/h, which is really really fast
15:04:18  <V453000> waitex? oh you fucking heretic XD
15:05:14  <Sylf> !ip
15:05:14  <coopserver> Sylf:
15:05:49  <Sylf> oh bitch
15:05:50  <Sylf> !dl
15:05:50  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
15:05:51  <coopserver> Sylf:
15:06:06  <Lejving> blame Jam35 he updated the server
15:06:11  <Lejving> that bitch
15:06:42  <Jam35> at least this one still works
15:06:45  <Jam35> unlike PZ
15:07:23  <Sylf> !pw
15:07:23  <coopserver> Sylf: string
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15:07:46  <Sylf> pz is broken too?
15:07:47  <Ben__> So now I made myself way way to many speed modules, so I'm putting them everywhere I can
15:08:08  <Jam35> yes I updated but it failed to come back up
15:09:09  <Jam35> ^Spike^ said they were same container?
15:09:16  <Jam35> PZ and WS
15:09:30  <Sylf> yes they are
15:09:38  <Sylf> same virtual machine
15:09:54  <Jam35> oh
15:10:16  <coopserver> <Sylf> haha
15:10:23  <coopserver> <Sylf> some of the industries look funny with this graphic set
15:10:39  <coopserver> <Sylf> all trees are crazy
15:10:41  <coopserver> <Jam35> BRIX?
15:10:44  <coopserver> <Jam35> yeh
15:10:57  <V453000> privileged foqrs
15:11:52  <Jam35>
15:12:04  <Jam35> for the underpriveleged :P
15:12:05  <Lejving> lol
15:12:50  <Lejving> <-- underpriveleged
15:13:04  <Lejving> think my privelage is more "security threat" than anything
15:13:15  <V453000> Lejving: 100 hours at 15 fps is fucking nuts XD
15:13:22  <Lejving> #yolo
15:13:30  <Lejving> did you manage to load the save?
15:13:34  <V453000> yeah
15:13:38  <Lejving> cool
15:13:54  <Lejving> now tell me how awesome my smeltery setup is with the trains
15:15:04  <Lejving> also try lay down one of the blueprints for rails, instant 2fps
15:15:06  <V453000> once I get there T_T
15:16:00  <coopserver> <Sylf> confused with firs2...
15:16:11  <Ben__> It is a little confusing
15:16:22  <coopserver> <Sylf> and so confused with these plans especially
15:16:32  <coopserver> <Lejving> +1 sylf
15:17:35  <coopserver> <Sylf> "Priority to ML when merging" that goes without saying on this server
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15:19:28  <coopserver> <Sylf> someone chose 6th gen rail engine?  who do I need to grill WHY
15:20:01  <coopserver> <Sylf> there's a plan without a name
15:20:18  <coopserver> <Sylf> the TL5 Brainmelter plan
15:20:33  <coopserver> <Jam35> no that's mine
15:20:39  <coopserver> <Sylf> next to yours
15:20:39  <Ben__> !pw
15:20:40  <coopserver> Ben__: shoule
15:20:42  <coopserver> <Jam35> mine
15:20:45  <coopserver> *** Game paused (connecting clients)
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15:20:52  <coopserver> <Sylf> oh
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15:21:07  <coopserver> <Jam35> supplies is separate
15:21:38  <coopserver> <Sylf> oh, you just want 2 separate networks
15:21:49  <coopserver> <Ben_> That seems to be an interesting idea
15:22:05  <coopserver> <Ben_> Okay, I fixed the 6th gen train issue
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15:22:53  <coopserver> <Lejving> I disqualify myself to vote since I'm Jon Snow atm, I know nothing
15:25:21  <Ben__> I think Jam35 is gonna get this one
15:25:38  <Lejving> he is the mastahmind
15:25:57  <Arveen> !pw
15:25:57  <coopserver> Arveen: deduct
15:26:00  <Sylf> BAH.  WTF
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15:26:09  <Arveen> i been gone for not even 2 hrs and plans all over the place
15:26:12  <Sylf> stable runs fine if I start it manually
15:26:21  <Sylf> but errors if I start it with the script
15:28:35  <coopserver> <Jam35> I like britboys plan a lot :)
15:28:50  <coopserver> <Jam35> but it needs more detail as to where stuff is
15:28:54  <coopserver> <Ben_> It seems like it should be very efficent
15:29:00  <coopserver> <Lejving> it reminds me of home
15:29:05  <coopserver> <Lejving> fucking sweden with the roundabouts everywhere
15:29:29  <coopserver> <Ben_> True
15:30:34  <coopserver> <Ben_> I think it seems strange to be slightly self-deprecating and voting for Jam35's plan, but it is indeed the best one
15:31:06  <coopserver> <Lejving> well I disqualified myself to vote
15:31:18  <coopserver> <Ben_> Though then again primaries need 2 stations each, which is kinda awkward
15:31:44  <Jam35> not really, they are separate
15:32:01  <Jam35> but it is harder to build in general than the plan makes it look I think
15:32:07  <Sylf> With these reduced firs, don't secondaries also have limited upper limit of production?
15:32:26  <coopserver> <Jam35> idk
15:32:33  <coopserver> <Ben_> Never seen anything like that happen
15:32:34  <Sylf> like port etc
15:32:37  <coopserver> <Jam35> have not seen it mentioned
15:33:03  <Sylf> port etc have normal, double and gung-ho production levels
15:33:04  <coopserver> <Ben_> FIRS also makes it more complicated to define a primary industry
15:33:05  <Sylf> I think
15:33:18  <coopserver> <Ben_> That means it's a primary industry
15:33:24  <coopserver> <Ben_> If that's the case
15:34:21  <coopserver> <Ben_> I guess if it has initial production without supplies, it's a primary industry
15:34:24  <Sylf> !pw
15:34:24  <coopserver> Sylf: tables
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15:35:32  <coopserver> <Jam35> they have the boosted production
15:35:50  <coopserver> <Jam35> 640 it seems at gung-ho level
15:36:04  <coopserver> <Sylf> liquid terminal and port at least act like primaries
15:36:24  <coopserver> <Ben_> I remember turning that setting up really high so I could have lots of traffic to have to deal with
15:36:25  <coopserver> <Lejving> gung ho? moar like dung-hoe!
15:36:31  <coopserver> <Sylf> and bulk terminal
15:36:53  <coopserver> <Sylf> so we might want a plan that treat them like primaries
15:37:08  <coopserver> <Ben_> Okay...
15:37:13  <coopserver> <Ben_> That changes quite a few things
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15:37:26  <coopserver> <Sylf> so I'm gonna retract my vote
15:38:18  <coopserver> <Ben_> So in the plan you're just allowed to place secondaries wherever you want?
15:39:00  <coopserver> <Sylf> as far as funding industries go, ports and terminals act like secondaries
15:39:07  <coopserver> <Sylf> you can place them whererever you want
15:39:25  <coopserver> <Ben_> Okay, but the primaries will have to be pre-existing
15:39:37  <coopserver> <Sylf> and trading post
15:39:53  <coopserver> <Sylf> pre-existing, or prospected
15:40:08  <coopserver> <Sylf> and founded that way at a random location
15:40:30  <coopserver> <Ben_> Hmm...
15:41:45  <coopserver> <Sylf> one more complexity with treating ports and terminals like primaries is ...  what to do with train orders?
15:41:54  <coopserver> <Ben_> Exactly my question
15:42:04  <coopserver> <Ben_> Well...
15:42:08  <coopserver> <Ben_> Actually...
15:42:40  <coopserver> <Ben_> You could use a feeder to gather everything in one place, and then use trains to distribute them yet again
15:42:55  <coopserver> <Ben_> Seems like that would be too inefficent
15:43:36  <coopserver> <Ben_> There isn't really a way to change a train's path through signals...
15:43:37  <coopserver> <Sylf> why not make all relevant trains visit all terminals?
15:43:45  <coopserver> <Ben_> Wait...
15:43:47  <coopserver> <Sylf> sure there is
15:43:52  <coopserver> <Sylf> we have flip flops
15:43:59  <coopserver> <Sylf> if you really want.
15:44:04  <coopserver> <Ben_> Can we use pre-signals?
15:44:13  <coopserver> <Jam35> I think all of the traditional 'primaries' have a cargo chain that ends up at supply yard
15:44:32  <coopserver> <Sylf> use pre-signals... like how?
15:44:34  <coopserver> <Jam35> which has unlimited production
15:44:41  <coopserver> <Ben_> Okay...
15:44:48  <coopserver> <Sylf> we use them all the time, but... you have something else in mind?
15:44:49  <coopserver> <Ben_> Well...
15:45:00  <coopserver> <Ben_> Lets say a train wants to go to a busy dropoff station
15:45:30  <coopserver> <Ben_> When the train splits from the mainline
15:45:45  <coopserver> <Ben_> It goes through a split with a presignal in front of it
15:46:08  <coopserver> <Ben_> One of the exits leads to the station and the other back to the mainline
15:46:45  <coopserver> <Sylf> if you want to come up with some kind of drop-off SRNW, sure
15:47:13  <coopserver> <Ben_> If the station is busy, the exit signal to the station goes red, and the only green one goes back to the mainline
15:47:17  <coopserver> <Sylf> or do some kind of train counter based load balancer, that's an option too.
15:48:01  <coopserver> <Ben_> That would be confusing, but it could work
15:48:11  <coopserver> <Ben_> Or complicated, rather
15:49:03  <coopserver> <Sylf> we play logic based games occasionally
15:49:24  <coopserver> <Sylf> the plan maker should have the logic pre-built though
15:49:34  <coopserver> <Sylf> or have a group design one before we start building
15:49:55  <coopserver> <Ben_> Okay, I just realized that this is apparently called a pathfinder trap
15:50:20  <coopserver> <Ben_> Or something similar
15:50:22  <coopserver> <Sylf> I'm not sure how pf trap comes in to play here
15:50:47  <coopserver> <Sylf> if you have a wiki page or blog post, paste the url here
15:50:52  <coopserver> <Ben_> Well anyway, that seems to be a way to regulate unloading...
15:51:03  <coopserver> <Sylf> or some PSG archive number...
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15:52:56  <coopserver> <Sylf> On a second thought, I don't think ports, terminals and trading posts should be treated like primaries
15:53:41  <coopserver> <Ben_> Actually...
15:53:46  <coopserver> <Sylf> You can have multiple of same industries, but still treated like real secondaries - main stations, MSH, all the goodies of main lines
15:54:01  <coopserver> <Ben_> Okay
15:54:10  <coopserver> <Sylf> it's just one idea
15:54:46  <coopserver> <Ben_> Oh wait...
15:55:01  <coopserver> <Sylf> if we want to build 5  ports next to each other, we can do that too
15:55:09  <coopserver> <Sylf> we've done that too before
15:55:10  <coopserver> <Ben_> Do trains that go through a station load there?
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15:55:20  <coopserver> <Sylf> ?
15:55:50  <coopserver> <Ben_> I see why Jam35 made his supply network like that now...
15:56:11  <coopserver> <Sylf> if we build more than 1 destination industries at one station, we'll need a mechanism to distribute cargo to all industries.
15:56:31  <coopserver> <Ben_> That's sadly true
15:56:47  <coopserver> <Ben_> I built a station covering 2 primaries, and the supplies only went to one of them.
15:57:14  <coopserver> <Sylf> there are couple of ways to get around that limitations
15:57:40  <coopserver> <Sylf> 1 - build multiple stations at a main station complex, with a way point before and after the station
15:57:52  <coopserver> <Sylf> you only give trains orders to go through those 2 waypoints
15:57:59  <coopserver> <Ben_> So if a train gets directed to a station without it being ordered to go to said station, does it load at the station?
15:58:08  <coopserver> <Sylf> but trains will use any open platform available
15:58:30  <coopserver> <Sylf> 2 - dump everything at a station, and let local trains/trucks/ships distribute the cargo
15:59:10  <coopserver> <Sylf> yes, if the same cargo is at a station
15:59:18  <coopserver> <Ben_> Fantastic
15:59:37  <coopserver> <Ben_> Now I see how unreachable waypoing SRNW works
16:00:11  <coopserver> <Sylf> you do?
16:00:32  <coopserver> <Ben_> Yeah
16:00:37  <coopserver> <Sylf> I don't know how that's related to what we've been talking about
16:00:50  <Arveen> #rekt
16:00:53  <coopserver> <Ben_> It isn't
16:01:04  <coopserver> *** Jam35 has joined company #1
16:03:41  <coopserver> <Jam35> my plan doesn't lead to the highest production
16:03:50  <coopserver> <Jam35> but that may be wise
16:04:06  <coopserver> <Jam35> considering there is a good amount of logic stuff
16:04:17  <coopserver> <Ben_> Yeah... I'm all into Jam35's plan
16:04:25  <coopserver> *** Ben_ has joined company #1
16:05:49  <coopserver> <Sylf> BTW, Ben, what did you mean by SL2 in your plan?
16:06:59  <coopserver> <Ben_> Just Signal Length 2
16:07:13  <coopserver> <Ben_> Which again, goes without saying here
16:09:27  <coopserver> <Lejving> what is cl on your plan jam
16:09:29  <coopserver> <Lejving> the main network
16:09:48  <coopserver> <Jam35> brainmelter is CL 2 I believe
16:09:53  <coopserver> <Jam35> from memory
16:09:57  <coopserver> <Sylf> mastermind at TL5 is CL5
16:09:59  <Arveen> get heavy has cl3
16:10:03  <coopserver> *** Ben_ has joined spectators
16:10:15  <coopserver> <Lejving> great I got 3 diff answers :D
16:10:24  <Arveen> congrats
16:10:28  <Arveen> ;D
16:10:37  <Sylf> jam has 2 networks
16:10:50  <Sylf> so he has one network with CL2, and other with CL3
16:10:50  <coopserver> <Jam35> CL3 on the supplies is fine
16:11:34  <coopserver> <Jam35> only applies really to the main stretches of that sub-net
16:11:58  <coopserver> <Jam35> CL2 is good in the main network; saves good space
16:12:32  <coopserver> <Lejving> yeah I'm supern00b but small cl is <3 makes it way easier to do junctions and stuff
16:13:34  <coopserver> <Ben_> If CL is just 2 that means you can make the space between LL and RR just 3 tiles
16:13:46  <coopserver> <Sylf> nah
16:13:53  <coopserver> <Sylf> more space is always better
16:14:03  <coopserver> <Lejving> I vote for jams plan because jam is cute
16:14:21  <coopserver> <Ben_> I thought you weren't going to vote
16:14:33  <coopserver> <Lejving> I changed my mind
16:15:22  <coopserver> <Lejving> lol human centipede at timer
16:15:30  <coopserver> <Ben_> Yep
16:15:59  <coopserver> <Ben_> The smileyface's eyes got removed...
16:17:15  <coopserver> <Ben_> OpenTTD has sooo much unintended depth to it
16:19:08  <coopserver> <Ben_> Is there any amount of votes that will make someone win immediately?
16:19:16  <coopserver> <Sylf> no
16:19:26  <Arveen> my vote does
16:19:28  <Arveen> :D
16:19:47  <coopserver> <Ben_> Okay, just curious
16:23:04  <coopserver> *** Ben_ has joined company #1
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16:25:38  <coopserver> <Ben_> Trying to have a rave?
16:26:01  <coopserver> <Lejving> ..trying?
16:26:19  <coopserver> <Ben_> Someone's trying to build a train having a rave
16:26:36  <coopserver> <Lejving> i think someone succeded
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16:27:58  <coopserver> <Ben_> If you control-click on the
16:28:15  <coopserver> <Ben_> button with the yellow arrows when you select the train
16:28:24  <coopserver> <Ben_> The camera will shake a bunch
16:29:23  <coopserver> <Ben_> I like how the logic train goes everywhere pretty much instantly
16:29:50  <coopserver> <Jam35> ded
16:29:58  <coopserver> <Lejving> :(
16:30:31  <coopserver> <Jam35> buried at sea :)
16:31:09  <coopserver> <Jam35> see how many you can get on the loop
16:31:13  <coopserver> <Jam35> without signals
16:32:31  <coopserver> <Jam35> lol
16:33:51  <coopserver> <Sylf> hmmmm  weird
16:36:22  <coopserver> *** Sylf has left the game (Leaving)
16:36:37  <Sylf> anyway... back to fixing WS
16:37:50  <coopserver> *** Lejving has left the game (Leaving)
16:38:11  <coopserver> *** Jam35 has joined spectators
16:47:55  <Sylf> ok, welcome server is fixed.  let's see if pz is suffering from the same thing
16:51:14  <Sylf> pz just came up without any fix
16:53:26  <Jam35> fair enough
16:53:54  <Lejving> rekt Jam35
16:54:08  <Jam35> @logs
16:54:08  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
16:54:17  <Jam35> didn't before :P ^
16:54:46  <Jam35> test
16:55:16  <Jam35> having some IRC to game issues here
17:19:02  *** Maraxus has joined #openttdcoop
17:19:02  *** ChanServ sets mode: +o Maraxus
17:19:16  <Maraxus> !pw
17:19:16  <coopserver> Maraxus: abused
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18:01:24  <Mark> Jam35: what do we do with excess supplies?
18:04:28  <Jam35> idk actually
18:10:44  <Mark> ingame chat is not transfering to irc it seems
18:11:51  <Jam35> is there some square a road has to be on for town to grow?
18:12:16  <Jam35> I thought it was directly under the town sign
18:12:26  <Mark> i think it can be a few tiles away
18:12:33  <Jam35> see PZ game
18:12:46  <Jam35> town ain't growing and I tried a few
18:13:14  <Jam35> maybe YETI broke growth somehow :)
18:13:31  <Jam35> or does it change it somehow?
18:14:41  <Jam35> test
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18:30:05  <happpy> hi jan mark lol
18:30:10  <happpy> how things
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18:36:06  <V453000> yo humenz
18:36:19  <happpy> hi v how things
18:36:21  <V453000> Jam35: I don't think YETI is even able to influence towns anyhow
18:36:28  <V453000> isn't there some kind of a script?
18:36:33  <V453000> or shit
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19:01:49  *** ChanServ sets mode: +o Maraxus
19:05:00  <Jam35> yes shit
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19:45:47  <Ben__> !pw
19:45:47  <coopserver> Ben__: abused
19:50:19  <Jam35> !apdisconnect
19:50:19  <coopserver> Disconnected from #openttdcoop - Public Server (
19:50:22  <Jam35> !apconnect
19:50:22  <coopserver> Connecting...
19:50:32  <Jam35> turn it off and on again...
19:51:23  <Jam35> ...
19:51:59  <Jam35> !date
19:51:59  <coopserver> Not connected!!
19:52:05  <Jam35> !apconnect
19:52:06  <coopserver> Connecting...
19:52:07  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27661)
19:52:10  <Jam35> !date
19:52:10  <coopserver> Mar 06 2132
19:52:14  <Jam35> test
19:52:19  <coopserver> <Jam35> test
19:52:24  <Jam35> ha
19:52:30  <Jam35> can't belive it worked
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23:46:11  <BiG_MEECH> test
23:46:18  <BiG_MEECH> @op
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