Log for #openttdcoop on 17th October 2016:
Times are UTC Toggle Colours
03:15:03  <coopserver> *** Sylf has joined company #1
03:15:04  <coopserver> *** Game unpaused (number of players)
03:36:40  <Sylf> @gap 5
03:36:40  <Webster> Sylf: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
03:50:21  <BiG_MEECH> heyo
03:50:28  <coopserver> <Sylf> o/
03:50:48  <BiG_MEECH> what is going on?
03:50:56  <coopserver> <Sylf> making a mess
03:51:05  <coopserver> <Sylf> nothing new
03:51:24  <coopserver> <Sylf> 'murika is imploding
03:54:22  <Lejving> what's up
03:54:24  <Lejving> !pw
03:54:24  <coopserver> Lejving: pixels
03:54:31  <coopserver> *** Game paused (connecting clients)
03:54:33  <coopserver> *** Lejving has joined
03:54:34  <coopserver> *** Game unpaused (connecting clients)
03:57:45  <coopserver> <Lejving> hey sylf anything I can start with?
03:57:58  <coopserver> <Sylf> yeah
03:58:02  <coopserver> <Sylf> anything and everything
03:58:10  <coopserver> <Lejving> cool
03:58:11  <coopserver> <Sylf> other than other people's WIP
03:58:18  <coopserver> <Lejving> is it LL_RR?
03:58:27  <coopserver> <Sylf> yes
03:59:08  <coopserver> <Lejving> how come you use clean?
03:59:16  <coopserver> <Sylf> dunno
03:59:22  <coopserver> <Lejving> monorail fine?
03:59:33  <coopserver> <Sylf> i think so
03:59:37  <coopserver> <Lejving> kk cool
03:59:52  <coopserver> <Sylf> other than the sections where monorail and maglev tracks are in the same tile
03:59:56  <coopserver> <Sylf> for diagonal tracks
04:02:03  <coopserver> <Lejving> what's the CL?
04:06:22  <coopserver> <Lejving> sylf what's the CL?
04:06:30  <coopserver> <Sylf> 2
04:07:00  <coopserver> <Lejving> so 1,5 or 2,5 for diagonal?
04:07:09  <coopserver> <Sylf> 1.5
04:07:15  <coopserver> <Lejving> that's epic
04:15:05  <coopserver> *** Sylf has joined spectators
04:27:52  <Lejving> hey *smile*
04:31:08  <BiG_MEECH> yoLA
04:34:00  <Lejving> BiG_MEECH, got any fresh cadavers? I'm down to my last soylent green =/
04:34:07  <Lejving> need to grind up some moar
04:35:42  <coopserver> *** Sylf has joined company #1
04:35:50  <coopserver> *** Sylf has joined spectators
04:37:41  <coopserver> *** Lejving has left the game (Leaving)
04:37:42  <coopserver> *** Game paused (number of players)
04:39:26  <BiG_MEECH> haha
04:39:31  <BiG_MEECH> just invite a hooker to a hotel
04:39:36  <BiG_MEECH> = instant cadaver
04:39:59  <Lejving> nice
04:40:00  <Lejving> good idea
04:40:03  <BiG_MEECH> pile o' hookers
04:40:09  <BiG_MEECH> you can cut em up to save on space
04:40:32  <Lejving> also fat one is cheaper + more soylent green
04:40:35  <Lejving> double win
04:40:54  <BiG_MEECH> it probably is
04:41:04  <BiG_MEECH> especially if you go for a cheap used up hooker
04:42:24  <BiG_MEECH> Is that soylent stuff easy to get in Sweden?
04:42:29  <BiG_MEECH> or is it like the apple fanta?
04:42:36  <Lejving> haha no it's pretty easy
04:42:43  <Lejving> can order online from like 4-5 diff stores
04:42:53  <BiG_MEECH> cool
04:42:59  <Lejving> gonna have to put in an order today
04:43:25  <BiG_MEECH> how much do you usually order?
04:43:28  <BiG_MEECH> 2 weeks worth?
04:43:38  <Lejving> depends but something like that
04:43:40  <Lejving> 2-4 weeks
04:43:44  <BiG_MEECH> yeah
04:43:50  <Lejving> I've been trying different kinds
04:44:05  <BiG_MEECH> I was ordering some good herbal suppliments from a place, glad i got 2 months worth, they're sold out atm
04:44:14  <BiG_MEECH> only thing helping me in life lol
04:44:57  <BiG_MEECH> crazy dude
04:45:09  <BiG_MEECH> I got this bad stuff called crohns disease and it'll fuck you up
04:45:19  <BiG_MEECH> but i started taking this herbal shit and its a life changer
04:45:36  <BiG_MEECH> kinda scary that they sold out of it
04:45:42  <BiG_MEECH> but it looks like its back in stock
04:47:00  <BiG_MEECH> its bloody wild that these doctors can prescribe me shit that damn near kills me, OR i can take this and my life changes
04:58:42  <BiG_MEECH> `slape
04:58:42  * BiG_FISHBOT slaps BiG_MEECH around a bit with a large fishbot
05:06:10  <Lejving> yeap
05:07:37  <BiG_MEECH> soylent helps you feel good?
05:07:55  <Lejving> nope
05:08:09  <Lejving> feel normal is more accurate
05:08:16  <Lejving> since if I didn't have that, I'd eat nothing
05:08:28  <Lejving> and/or shit
05:08:30  <BiG_MEECH> lol
05:08:44  <BiG_MEECH> i forgot you were picky
05:08:46  <Lejving> there's no way I'm cooking dinner
05:08:51  <BiG_MEECH> but theres a LOT of foods that aren;t good for anyone
05:09:02  <Lejving> defo
05:09:41  <BiG_MEECH> you eat any veggies?
05:09:44  <Lejving> I just flat out refuse to cook for myself, I rather starve
05:09:50  <Lejving> barely
05:09:53  <BiG_MEECH> yeah, that's a bit weird
05:09:59  <Lejving> I like cucumber
05:10:06  <Lejving> that's about it
05:10:06  <BiG_MEECH> yeah, that's good
05:10:15  <BiG_MEECH> maybe they need to do cucubmer soylent
05:10:21  <Lejving> oh god sounds terrible
05:10:22  <Lejving> ^^
05:10:30  <BiG_MEECH> :D xD
05:10:40  <Lejving> soylent green: cucumber flavored!
05:10:47  <BiG_MEECH> :D
05:10:49  <BiG_MEECH> Might be okay
05:11:15  <Lejving> I like apples for fruit and that's about it
05:11:29  <Lejving> can eat banana too but I don't like it, but can eat it
05:12:05  <Lejving> when I was a kid I barfed when I saw a strawberry once
05:13:49  <BiG_MEECH> lol
05:13:53  <BiG_MEECH> I hate yogurt
05:14:01  <BiG_MEECH> the smell makes me want to instant vomit
05:14:49  <Lejving> heh
05:15:28  <Lejving> no fan of yogurt either
05:17:36  <BiG_MEECH> heh
05:17:47  <BiG_MEECH> gag city
05:24:40  <coopserver> *** Sylf has left the game (Leaving)
05:26:00  <BiG_MEECH> Sylf gagged too :D
05:27:10  *** dr_gonzo has joined #openttdcoop
05:27:44  *** dr_gonzo is now known as Guest2341
05:36:48  <BiG_MEECH> gonzo journalist
05:41:39  *** Guest2341 has quit IRC
06:47:08  *** XtremeSG has joined #openttdcoop
06:47:13  <XtremeSG> !pw
06:47:13  <coopserver> XtremeSG: groups
06:47:45  <coopserver> *** Game still paused (connecting clients, number of players)
06:47:52  <coopserver> *** XtremeSG has joined
06:47:53  <coopserver> *** Game still paused (number of players)
06:47:54  <coopserver> *** Game unpaused (number of players)
06:48:43  <coopserver> *** XtremeSG has left the game (Leaving)
06:48:44  <coopserver> *** Game paused (number of players)
06:48:47  *** XtremeSG has quit IRC
07:43:48  *** Maraxus has joined #openttdcoop
07:43:48  *** ChanServ sets mode: +o Maraxus
07:47:35  <Maraxus> !pw
07:47:35  <coopserver> Maraxus: colors
07:47:45  <coopserver> *** Game still paused (connecting clients, number of players)
07:47:49  <coopserver> *** Maraxus has joined
07:47:50  <coopserver> *** Game still paused (number of players)
07:48:10  *** CompuDesktop has joined #openttdcoop
07:48:12  *** BiG_FISHBOT_ has joined #openttdcoop
07:48:14  *** britboy3456 has joined #openttdcoop
07:51:04  <coopserver> *** Maraxus has left the game (Leaving)
07:51:05  *** Maraxus has quit IRC
07:51:35  *** BiG_FISHBOT has quit IRC
07:51:35  *** Compu has quit IRC
07:51:35  *** Clockworker has quit IRC
07:51:51  *** Clockworker has joined #openttdcoop
07:54:02  *** BiG_FISHBOT_ is now known as BiG_FISHBOT
07:54:07  *** Clockworker has quit IRC
07:56:19  *** britboy3456 has quit IRC
08:05:18  *** Clockworker has joined #openttdcoop
09:15:56  *** happpy has quit IRC
09:21:41  <Lejving> !pw
09:21:41  <coopserver> Lejving: decide
09:21:44  <coopserver> *** Game still paused (connecting clients, number of players)
09:21:47  <coopserver> *** Lejving has joined
09:21:48  <coopserver> *** Game still paused (number of players)
09:21:49  <coopserver> *** Game unpaused (number of players)
09:31:54  *** Sadale has joined #openttdcoop
09:54:58  <coopserver> *** Lejving has left the game (Leaving)
09:54:59  <coopserver> *** Game paused (number of players)
13:38:45  *** Ben__ has joined #openttdcoop
13:38:51  <Ben__> !pw
13:38:51  <coopserver> Ben__: follow
13:39:03  <coopserver> *** Game still paused (connecting clients, number of players)
13:39:08  <coopserver> *** Ben_ has joined
13:39:09  <coopserver> *** Game still paused (number of players)
13:40:13  <coopserver> *** Ben_ has joined company #1
13:40:14  <coopserver> *** Game unpaused (number of players)
14:06:39  <coopserver> *** Ben_ has left the game (Leaving)
14:06:40  <coopserver> *** Game paused (number of players)
14:08:27  *** Ben__ has quit IRC
14:08:41  *** Ben__ has joined #openttdcoop
14:45:30  *** StarLite has joined #openttdcoop
14:45:31  *** ChanServ sets mode: +o StarLite
14:46:14  *** StarLite has quit IRC
14:55:51  *** ODM has joined #openttdcoop
15:53:13  <Jam35> !pw
15:53:13  <coopserver> Jam35: better
15:53:17  <coopserver> *** Game still paused (connecting clients, number of players)
15:53:19  <coopserver> *** Jam35 has joined
15:53:20  <coopserver> *** Game still paused (number of players)
15:57:29  <Ben__> !pw
15:57:29  <coopserver> Ben__: better
15:57:33  <coopserver> *** Game still paused (connecting clients, number of players)
15:57:38  <coopserver> *** Ben_ has joined
15:57:39  <coopserver> *** Game still paused (number of players)
15:57:40  <coopserver> *** Jam35 has joined company #1
15:57:41  <coopserver> *** Game unpaused (number of players)
16:02:19  <coopserver> *** Ben_ has joined company #1
16:03:10  <coopserver> <Ben_> I think we're missing an MSH marking
16:03:24  <coopserver> <Jam35> where?
16:03:40  <coopserver> <Ben_> At the eastern corner of the map, I put down a sign
16:04:13  <coopserver> <Jam35> indeed
16:04:38  *** Maraxus has joined #openttdcoop
16:04:38  *** ChanServ sets mode: +o Maraxus
16:05:18  <coopserver> <Ben_> How should I signal the exits from the Liquids Terminal stations?
16:05:36  <coopserver> <Jam35> sec
16:05:54  <coopserver> <Ben_> It seems to be difficult to do it efficently.
16:06:26  <coopserver> <Jam35> you don't need that much braking space
16:06:32  <coopserver> <Ben_> Well...
16:06:34  <coopserver> <Jam35> on exit fet them out fast as poss
16:06:41  <coopserver> <Jam35> *get even
16:06:44  <coopserver> <Jam35> brb
16:06:47  <coopserver> *** Jam35 has joined spectators
16:06:50  <coopserver> <Ben_> I made the buffers the length of the TL
16:07:09  <Maraxus> !pw
16:07:09  <coopserver> Maraxus: better
16:07:37  <Maraxus> !pw
16:07:37  <coopserver> Maraxus: safely
16:07:46  <coopserver> *** Game paused (connecting clients)
16:07:49  <coopserver> *** Maraxus has joined
16:07:50  <coopserver> *** Game unpaused (connecting clients)
16:08:36  *** britboy3456 has joined #openttdcoop
16:08:47  <britboy3456> !pw
16:08:47  <coopserver> britboy3456: safely
16:09:02  <coopserver> <Ben_> The MSH near Butcher's Camp is gonna be really crowded...
16:09:20  <coopserver> *** Game paused (connecting clients)
16:09:28  <coopserver> *** britboy3456 has joined
16:09:29  <coopserver> *** Game unpaused (connecting clients)
16:10:14  <britboy3456> HI all
16:10:24  <Ben__> Hi
16:10:24  <britboy3456> Can't stay long but i'll be back later
16:10:27  <coopserver> *** Jam35 has joined company #1
16:10:30  <Ben__> Okay then
16:10:31  <coopserver> <Jam35> hi
16:10:35  <coopserver> *** britboy3456 has joined spectators
16:10:53  <coopserver> <Jam35> hey aren't really buffers, only room to stop
16:11:14  <coopserver> <Jam35> they don't hold a train because they are same signal block as platforms
16:11:20  <coopserver> <Ben_> Yeah, that's true
16:11:28  <coopserver> <Ben_> I guess I shouldn't call them buffers
16:11:51  <coopserver> <Jam35> my definition of buffer
16:12:18  <coopserver> <Jam35> braking space 2 tiles is enough 99%
16:12:36  <coopserver> <Jam35> I don't think it will matter at all here
16:12:40  <coopserver> <Ben_> I think actually having a braking space that big may actually be a disadvantage.
16:12:46  <coopserver> <Jam35> so I will build none whatsoever :)
16:12:53  <coopserver> <Jam35> it may well be slower yes
16:13:09  <coopserver> <Ben_> Well I guess then I'm gonna decrease the braking space
16:13:13  <coopserver> <Jam35> but it's dead simple to change
16:13:31  <coopserver> <Ben_> At least if you don't have any trains running yet
16:13:41  <coopserver> <Jam35> no where near that stage :)
16:13:46  <coopserver> <Ben_> Ik
16:14:11  <coopserver> <Ben_> I'm happy too, because that means the building is going to take a while
16:16:18  <coopserver> <Ben_> Okay, so I reduced the braking distance to 2 tiles
16:17:01  <coopserver> <Ben_> Depending on the
16:17:04  <coopserver> <Ben_> Platform
16:17:55  <coopserver> <Ben_> I think the SRNW will be interesting...
16:18:55  <coopserver> <Ben_> So I think the station is done
16:24:24  <coopserver> <Ben_> I'm thinking I could try building the MSH near the liquid terminal
16:25:28  <coopserver> <Jam35> logically that is next
16:25:37  *** dr_gonzo has joined #openttdcoop
16:25:42  <coopserver> <Jam35> but it is a fair degree of complex
16:25:50  <coopserver> <Jam35> if you have not built before
16:26:15  *** dr_gonzo is now known as Guest2402
16:27:32  <coopserver> <Ben_> I guess there's nothing wrong with trying...
16:27:47  <coopserver> <Ben_> I've built some hubs before, though.
16:27:58  <coopserver> <Jam35> please, it's the only way to learn
16:28:12  <coopserver> <Ben_> I guess it really is
16:29:12  <coopserver> <Jam35> it will require better mergers than at station exit
16:29:36  <coopserver> <Ben_> Priority merges?
16:29:40  <coopserver> <Jam35> because there you have no balancing
16:29:42  <coopserver> <Jam35> yes
16:29:47  <coopserver> <Jam35> or all to all
16:30:01  <coopserver> <Ben_> Okay, that's quite tricky...
16:30:04  <coopserver> <Jam35> so if one line is full trains can use other
16:30:08  <coopserver> <Ben_> And it's a cramped space too.
16:30:16  <coopserver> <Jam35> it isn't that bad
16:30:25  <coopserver> <Ben_> I guess it could be worse
16:30:36  <coopserver> <Jam35> the oil is a bit in the way
16:30:44  <coopserver> <Jam35> but you could go through it
16:30:51  <coopserver> <Jam35>  and hope it dies in the meantime
16:31:02  <BiG_MEECH> `slape
16:31:02  * BiG_FISHBOT slaps BiG_MEECH around a bit with a large fishbot
16:31:02  <coopserver> <Ben_> Yeah
16:31:22  <BiG_MEECH> y0y0
16:31:37  <coopserver> <Jam35> hay meechy
16:31:38  <coopserver> <Ben_> Hi
16:31:55  <coopserver> <Ben_> I think if I spread the 2 sides out then it should be easier
16:34:57  <coopserver> <Ben_> So if CL is 2 does that mean that the trains can go full speed at CL 2?
16:35:05  <coopserver> <Jam35> yes
16:35:17  <BiG_MEECH> Hola guys :D
16:35:19  <coopserver> <Ben_> I think that should make hub building easier.
16:35:35  <coopserver> <Ben_> So many stupid industries in the way
16:38:35  <BiG_MEECH> need magical bulldozer :D
16:38:54  <coopserver> *** Jam35 has joined spectators
16:50:53  <coopserver> *** britboy3456 has joined company #1
16:59:36  <coopserver> <Ben_> Fantastic, I think I may have figured it out now
16:59:51  <coopserver> <Ben_> Not counting the industry in the middle of the whole intersection
17:00:22  <coopserver> <britboy3456> Nice
17:04:08  <coopserver> <Ben_> Fantastic, now I got all left turns figured out
17:08:09  <Lejving> !pw
17:08:09  <coopserver> Lejving: gunzip
17:08:17  <coopserver> *** Game paused (connecting clients)
17:08:19  <coopserver> *** Lejving has joined
17:08:20  <coopserver> *** Game unpaused (connecting clients)
17:08:26  <coopserver> <Lejving> hello party poeple
17:08:34  <coopserver> <Ben_> Hi
17:10:17  <coopserver> <Lejving> how's it going
17:10:31  <coopserver> <Ben_> Slowly but surely
17:10:37  <coopserver> <Lejving> cool =)
17:10:45  <coopserver> <britboy3456> Going good thansk
17:14:54  <coopserver> <Ben_> I assume that on BBHs for efficenct splits should come before merges
17:15:28  <coopserver> <Lejving> I would also assume so
17:15:30  <coopserver> <britboy3456> James how do you want MSHs to work?
17:15:39  <coopserver> <britboy3456> If you're there
17:17:05  <coopserver> <Lejving> I've never done LL_RR BBH 01 so someone's gonna have to check this when I'm done heh
17:17:17  <coopserver> *** Maraxus has joined company #1
17:17:18  <coopserver> <Lejving> in before ctrl+a then delete :P
17:17:24  <coopserver> <Ben_> I just realized I could make this system way more efficent
17:18:13  <coopserver> <Ben_> Can I assume that when building a balanced BBH that trains will want to go 50% to each lane?
17:19:06  <coopserver> <Ben_> I'll just say no
17:19:39  <coopserver> <Lejving> well it's 4->2 merges so I'm just gonna have 2 MLS and then the other two merge
17:20:00  <coopserver> <Lejving> if that's right or wrong noe clue, so some expert's gonna have to check it =)
17:37:32  *** Sadale has quit IRC
17:37:50  <coopserver> <Ben_> Okay, so now I'm gonna give myself a little more space and I'm gonna start over
17:39:06  <coopserver> <Lejving> wow ben we have very different styles haha
17:39:09  <coopserver> <Lejving> yours probably better
17:39:32  <coopserver> <Ben_> Probably still not ideal
17:39:44  <coopserver> <Ben_> Though maybe having a BBH that size was ludicrous anyway
17:43:30  <coopserver> *** Lejving has left the game (Leaving)
17:44:53  <coopserver> <Ben_> When is this forest gonna die already?
17:50:24  <coopserver> <Ben_> The heck?
17:50:37  <coopserver> <britboy3456> Oh hey Ben
17:50:45  <coopserver> <britboy3456> No one was servicing that forest
17:50:50  <coopserver> <britboy3456> Thought I'd give it a hand :)
17:50:56  <coopserver> <Ben_> Yeah, and we're not planning to...
17:51:04  <coopserver> <Ben_> We're not even doing it now
17:51:10  <coopserver> <Ben_> After you put in the thing
17:51:25  <coopserver> <Ben_> I think we're kinda waiting for it to die
17:51:27  <coopserver> <britboy3456> Well if you ever need a forest taken care of let me know :P
17:51:46  <coopserver> <britboy3456> ik twas a jest
17:58:40  <coopserver> <Ben_> Unbelievable!
17:58:52  <coopserver> <Ben_> It's working!
17:59:11  <coopserver> <britboy3456> Nice!
17:59:45  <coopserver> <Ben_> The left turns are almost done!
18:01:31  <coopserver> <Ben_> Damnit
18:01:55  <coopserver> <Ben_> There's just that one farm that's stopping me from finishing the intersection
18:02:29  <coopserver> <Ben_> Ironically it's called Dead Graves farm
18:13:58  <coopserver> <Ben_> Fantastic!
18:14:06  <coopserver> <Ben_> I just built the track around the farm
18:14:29  <coopserver> <britboy3456> Well done
18:14:37  <coopserver> <britboy3456> How's my forest though? ;)
18:14:53  <coopserver> <Ben_> Still there
18:14:57  <coopserver> <britboy3456> good good
18:15:20  <coopserver> <Ben_> And lots of space next to it, so you can hook it up to a sideline...
18:15:28  <coopserver> <britboy3456> Great!
18:15:45  <coopserver> <Ben_> Though probably by the time that happens it'll die
18:15:46  *** Progman has joined #openttdcoop
18:17:18  <coopserver> <Ben_> This MSH is almost done, all I need to do is add the right turns onto the Liquids Terminal
18:21:43  <coopserver> *** Maraxus has left the game (Leaving)
18:21:47  *** Maraxus has quit IRC
18:32:00  *** happpy has joined #openttdcoop
18:34:49  <happpy> !players
18:34:49  <coopserver> happpy: There are currently 2 players and 1 spectators, making a total of 3 clients connected
18:34:51  <happpy> hi
18:35:00  <coopserver> <britboy3456> Hey happy
18:35:10  <happpy> how things
18:35:16  <coopserver> <britboy3456> good thanks
18:36:04  <coopserver> <Ben_> They're going okay
18:36:31  <coopserver> <Ben_> I'm almost done laying out my first MSH
18:38:02  <coopserver> <Ben_> Fantastic!
18:41:11  <coopserver> <Ben_> Well now the signalling
18:50:35  *** Arveen has joined #openttdcoop
18:50:39  <coopserver> <Ben_> Okay, so everything should be signalled properly now.
18:51:51  <coopserver> <Ben_> Okay
18:51:58  <coopserver> <Ben_> MSH 01 is finished
18:52:15  <coopserver> <Ben_> Or at least almost
18:52:27  <coopserver> <Ben_> I think maybe priorities are necessary
18:53:09  *** Chez has joined #openttdcoop
18:55:37  <coopserver> *** Jam35 has joined company #1
18:56:19  <coopserver> <Jam35> how does A get to B?
18:56:28  <coopserver> <Jam35> MSH 01 :)
18:58:54  <coopserver> <Ben_> Damnit
18:59:11  <coopserver> <Ben_> Okay, that shouldn't be too hard to fix
19:00:11  *** Guest2402 has quit IRC
19:04:52  <coopserver> <Ben_> Okay, added in the missing connections
19:05:10  <coopserver> *** Ben_ has joined spectators
19:05:42  <coopserver> <Jam35> it has a few issues, can wait for later...
19:05:55  <coopserver> *** Ben_ has joined company #1
19:06:19  <coopserver> *** Ben_ has joined spectators
19:06:58  <coopserver> <Ben_> Can you point them out?
19:07:29  <coopserver> <Jam35> missing signals in a few places
19:07:42  <coopserver> <Jam35> things like the red need to hold a train
19:07:43  <coopserver> *** Ben_ has joined company #1
19:08:05  <coopserver> <Ben_> Okay...
19:09:17  <coopserver> <Ben_> Does that make it better?
19:10:03  <coopserver> <Jam35> yes it's better
19:10:21  <coopserver> <Jam35> but it can also be too long :)
19:10:34  <coopserver> <Jam35> closer to TL would be ideal
19:11:04  <coopserver> <Jam35> make the signals so it cannot block the choice
19:11:17  <coopserver> <Jam35> or in fron of that
19:11:24  <coopserver> <Jam35> or make the signals...
19:11:41  <coopserver> <Jam35> think of it in TL so
19:12:09  <coopserver> <Jam35> 2 trains fit there
19:12:16  <coopserver> <Jam35> with signal in between
19:12:43  <coopserver> <Ben_> and in the other one it's only 1
19:13:00  <coopserver> <Jam35> one is best
19:13:07  <coopserver> <Ben_> Okay
19:13:08  <coopserver> <Jam35> because it splits trains more evenly
19:13:22  <coopserver> <Ben_> At the presignal?
19:13:26  <coopserver> <Jam35> the other side 2 trains can go there
19:13:28  <coopserver> <Jam35> yes
19:14:16  <coopserver> <Ben_> Oh right, I forgot that I have to put pre-signals into the spots where the trains choose their exit lanes
19:14:25  <coopserver> <Jam35> that too  :)
19:14:39  <coopserver> <Jam35> these s bends might slow
19:14:43  <coopserver> <Jam35> the green
19:14:49  *** Arveen has quit IRC
19:14:57  <coopserver> <Jam35> would have to test that
19:15:08  <coopserver> <Jam35> but yeah that works
19:15:37  *** Arveen has joined #openttdcoop
19:16:43  <coopserver> <Ben_> I think that once we put the pre-signals in the choice areas, we can leave it until it becomes an issue.
19:17:09  <coopserver> <Ben_> Oh and I see now, these have to be longer
19:17:51  <coopserver> <Ben_> That's as far as that can go...
19:17:54  <coopserver> <Ben_> Except...
19:19:20  <V453000> Lejving: that smart trains mod is pretty insane
19:19:31  *** aard has joined #openttdcoop
19:20:32  <coopserver> <Ben_> I think that's maybe *just* enough
19:20:55  <coopserver> <britboy3456> Ok that'll have to do me for now
19:21:18  <coopserver> <britboy3456> cya all
19:21:20  <coopserver> *** britboy3456 has joined spectators
19:21:24  <coopserver> <Jam35> bbb
19:22:38  <coopserver> <Ben_> That's the best I could do for those
19:23:30  <coopserver> <Ben_> Okay, well...
19:23:39  <coopserver> <Ben_> I think that's enough.
19:23:46  <coopserver> <Ben_> For me at least.
19:24:06  <coopserver> <Ben_> I spent 3 hours building a virtual train network intersection
19:25:04  <coopserver> <Jam35> ok we can fix stuff
19:25:08  <coopserver> <Jam35> later
19:25:17  <coopserver> <Ben_> \
19:25:27  <coopserver> <Ben_> I'd say it's not bad for my first MSH
19:25:38  <coopserver> <Jam35> sure
19:25:48  <coopserver> <Jam35> definitely seen much worse :P
19:25:53  <coopserver> <Jam35> it's not bad
19:25:59  <coopserver> <Jam35> only some minor stuff
19:26:17  <coopserver> <Ben_> Those are things that I don't even think about
19:26:29  <coopserver> <Jam35> comes with time is all
19:26:31  <coopserver> <Ben_> People here must be really really good at building these
19:26:38  <coopserver> <Ben_> Probably
19:27:19  <coopserver> <Jam35> they have a LOT of practice :)
19:27:35  <coopserver> <Ben_> Well, that explains everything
19:27:50  <coopserver> <Ben_> I think these hubs always look really cool
19:28:24  <coopserver> <Ben_> Because it looks really complicated and intricate.
19:28:46  *** aard has quit IRC
19:30:10  *** aard has joined #openttdcoop
19:30:23  <coopserver> <Ben_> I think the industries in the middle of it made it really annoying
19:30:42  <coopserver> *** Ben_ has joined spectators
19:32:05  <coopserver> <Jam35> again, you get used to working with them
19:32:09  <coopserver> <Jam35> and then they die :)
19:32:23  <coopserver> <Ben_> Fantastic
19:33:40  <coopserver> *** britboy3456 has left the game (Leaving)
19:38:17  <coopserver> <Ben_> Well, that's it for today
19:38:23  <coopserver> *** Ben_ has left the game (Leaving)
19:38:27  <coopserver> <Jam35> cya
19:39:28  <coopserver> *** Jam35 has joined spectators
19:39:29  <coopserver> *** Game paused (number of players)
19:40:31  *** Ben__ has quit IRC
19:43:57  *** Arveen has quit IRC
19:44:09  *** aard has quit IRC
19:45:38  *** aard has joined #openttdcoop
19:55:23  *** britboy3456 has quit IRC
20:03:40  *** aard has quit IRC
20:08:03  *** ODM has quit IRC
20:26:28  *** Chez has quit IRC
20:52:19  *** britboy3456 has joined #openttdcoop
20:52:22  <britboy3456> !pw
20:52:22  <coopserver> britboy3456: refund
20:53:00  <britboy3456> !pw
20:53:00  <coopserver> britboy3456: widget
20:53:13  <coopserver> *** Game still paused (connecting clients, number of players)
20:53:15  *** maqifrnswa has joined #openttdcoop
20:53:16  <coopserver> *** britboy3456 has joined
20:53:17  <coopserver> *** Game still paused (number of players)
20:53:41  <coopserver> *** Game still paused (connecting clients, number of players)
20:53:44  <coopserver> *** maqifrnswa has joined
20:53:45  <coopserver> *** Game still paused (number of players)
20:53:46  <coopserver> *** Game unpaused (number of players)
20:54:17  <coopserver> *** maqifrnswa has joined spectators
20:54:18  <coopserver> *** Game paused (number of players)
20:57:09  <coopserver> *** britboy3456 has left the game (Leaving)
20:57:12  *** britboy3456 has quit IRC
20:59:45  <coopserver> *** maqifrnswa has joined company #1
20:59:46  <coopserver> *** Game unpaused (number of players)
21:00:33  <coopserver> *** maqifrnswa has joined spectators
21:00:34  <coopserver> *** Game paused (number of players)
21:06:38  <coopserver> *** maqifrnswa has left the game (Leaving)
21:07:29  *** maqifrnswa has quit IRC
21:35:01  <coopserver> *** Jam35 has left the game (Leaving)
22:15:41  *** Progman has quit IRC
23:31:03  *** maqifrnswa has joined #openttdcoop

Powered by YARRSTE version: svn-trunk