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03:15:03 <coopserver> *** Sylf has joined company #1 03:15:04 <coopserver> *** Game unpaused (number of players) 03:36:40 <Sylf> @gap 5 03:36:40 <Webster> Sylf: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 03:50:21 <BiG_MEECH> heyo 03:50:28 <coopserver> <Sylf> o/ 03:50:48 <BiG_MEECH> what is going on? 03:50:56 <coopserver> <Sylf> making a mess 03:51:05 <coopserver> <Sylf> nothing new 03:51:24 <coopserver> <Sylf> 'murika is imploding 03:54:22 <Lejving> what's up 03:54:24 <Lejving> !pw 03:54:24 <coopserver> Lejving: pixels 03:54:31 <coopserver> *** Game paused (connecting clients) 03:54:33 <coopserver> *** Lejving has joined 03:54:34 <coopserver> *** Game unpaused (connecting clients) 03:57:45 <coopserver> <Lejving> hey sylf anything I can start with? 03:57:58 <coopserver> <Sylf> yeah 03:58:02 <coopserver> <Sylf> anything and everything 03:58:10 <coopserver> <Lejving> cool 03:58:11 <coopserver> <Sylf> other than other people's WIP 03:58:18 <coopserver> <Lejving> is it LL_RR? 03:58:27 <coopserver> <Sylf> yes 03:59:08 <coopserver> <Lejving> how come you use clean? 03:59:16 <coopserver> <Sylf> dunno 03:59:22 <coopserver> <Lejving> monorail fine? 03:59:33 <coopserver> <Sylf> i think so 03:59:37 <coopserver> <Lejving> kk cool 03:59:52 <coopserver> <Sylf> other than the sections where monorail and maglev tracks are in the same tile 03:59:56 <coopserver> <Sylf> for diagonal tracks 04:02:03 <coopserver> <Lejving> what's the CL? 04:06:22 <coopserver> <Lejving> sylf what's the CL? 04:06:30 <coopserver> <Sylf> 2 04:07:00 <coopserver> <Lejving> so 1,5 or 2,5 for diagonal? 04:07:09 <coopserver> <Sylf> 1.5 04:07:15 <coopserver> <Lejving> that's epic 04:15:05 <coopserver> *** Sylf has joined spectators 04:27:39 <BiG_MEECH> DAT LEJVING 04:27:52 <Lejving> hey *smile* 04:31:08 <BiG_MEECH> yoLA 04:34:00 <Lejving> BiG_MEECH, got any fresh cadavers? I'm down to my last soylent green =/ 04:34:07 <Lejving> need to grind up some moar 04:35:42 <coopserver> *** Sylf has joined company #1 04:35:50 <coopserver> *** Sylf has joined spectators 04:37:41 <coopserver> *** Lejving has left the game (Leaving) 04:37:42 <coopserver> *** Game paused (number of players) 04:39:26 <BiG_MEECH> haha 04:39:31 <BiG_MEECH> just invite a hooker to a hotel 04:39:36 <BiG_MEECH> = instant cadaver 04:39:59 <Lejving> nice 04:40:00 <Lejving> good idea 04:40:03 <BiG_MEECH> pile o' hookers 04:40:09 <BiG_MEECH> you can cut em up to save on space 04:40:32 <Lejving> also fat one is cheaper + more soylent green 04:40:35 <Lejving> double win 04:40:54 <BiG_MEECH> it probably is 04:41:04 <BiG_MEECH> especially if you go for a cheap used up hooker 04:42:24 <BiG_MEECH> Is that soylent stuff easy to get in Sweden? 04:42:29 <BiG_MEECH> or is it like the apple fanta? 04:42:36 <Lejving> haha no it's pretty easy 04:42:43 <Lejving> can order online from like 4-5 diff stores 04:42:53 <BiG_MEECH> cool 04:42:59 <Lejving> gonna have to put in an order today 04:43:25 <BiG_MEECH> how much do you usually order? 04:43:28 <BiG_MEECH> 2 weeks worth? 04:43:38 <Lejving> depends but something like that 04:43:40 <Lejving> 2-4 weeks 04:43:44 <BiG_MEECH> yeah 04:43:50 <Lejving> I've been trying different kinds 04:44:05 <BiG_MEECH> I was ordering some good herbal suppliments from a place, glad i got 2 months worth, they're sold out atm 04:44:14 <BiG_MEECH> only thing helping me in life lol 04:44:57 <BiG_MEECH> crazy dude 04:45:09 <BiG_MEECH> I got this bad stuff called crohns disease and it'll fuck you up 04:45:19 <BiG_MEECH> but i started taking this herbal shit and its a life changer 04:45:36 <BiG_MEECH> kinda scary that they sold out of it 04:45:42 <BiG_MEECH> but it looks like its back in stock 04:47:00 <BiG_MEECH> its bloody wild that these doctors can prescribe me shit that damn near kills me, OR i can take this and my life changes 04:58:42 <BiG_MEECH> `slape 04:58:42 * BiG_FISHBOT slaps BiG_MEECH around a bit with a large fishbot 05:06:10 <Lejving> yeap 05:07:37 <BiG_MEECH> soylent helps you feel good? 05:07:55 <Lejving> nope 05:08:09 <Lejving> feel normal is more accurate 05:08:16 <Lejving> since if I didn't have that, I'd eat nothing 05:08:28 <Lejving> and/or shit 05:08:30 <BiG_MEECH> lol 05:08:44 <BiG_MEECH> i forgot you were picky 05:08:46 <Lejving> there's no way I'm cooking dinner 05:08:51 <BiG_MEECH> but theres a LOT of foods that aren;t good for anyone 05:09:02 <Lejving> defo 05:09:41 <BiG_MEECH> you eat any veggies? 05:09:44 <Lejving> I just flat out refuse to cook for myself, I rather starve 05:09:50 <Lejving> barely 05:09:53 <BiG_MEECH> yeah, that's a bit weird 05:09:59 <Lejving> I like cucumber 05:10:06 <Lejving> that's about it 05:10:06 <BiG_MEECH> yeah, that's good 05:10:15 <BiG_MEECH> maybe they need to do cucubmer soylent 05:10:21 <Lejving> oh god sounds terrible 05:10:22 <Lejving> ^^ 05:10:30 <BiG_MEECH> :D xD 05:10:40 <Lejving> soylent green: cucumber flavored! 05:10:47 <BiG_MEECH> :D 05:10:49 <BiG_MEECH> Might be okay 05:11:15 <Lejving> I like apples for fruit and that's about it 05:11:29 <Lejving> can eat banana too but I don't like it, but can eat it 05:12:05 <Lejving> when I was a kid I barfed when I saw a strawberry once 05:13:49 <BiG_MEECH> lol 05:13:53 <BiG_MEECH> I hate yogurt 05:14:01 <BiG_MEECH> the smell makes me want to instant vomit 05:14:49 <Lejving> heh 05:15:28 <Lejving> no fan of yogurt either 05:17:36 <BiG_MEECH> heh 05:17:47 <BiG_MEECH> gag city 05:24:40 <coopserver> *** Sylf has left the game (Leaving) 05:26:00 <BiG_MEECH> Sylf gagged too :D 05:27:10 *** dr_gonzo has joined #openttdcoop 05:27:44 *** dr_gonzo is now known as Guest2341 05:36:48 <BiG_MEECH> gonzo journalist 05:41:39 *** Guest2341 has quit IRC 06:47:08 *** XtremeSG has joined #openttdcoop 06:47:13 <XtremeSG> !pw 06:47:13 <coopserver> XtremeSG: groups 06:47:45 <coopserver> *** Game still paused (connecting clients, number of players) 06:47:52 <coopserver> *** XtremeSG has joined 06:47:53 <coopserver> *** Game still paused (number of players) 06:47:54 <coopserver> *** Game unpaused (number of players) 06:48:43 <coopserver> *** XtremeSG has left the game (Leaving) 06:48:44 <coopserver> *** Game paused (number of players) 06:48:47 *** XtremeSG has quit IRC 07:43:48 *** Maraxus has joined #openttdcoop 07:43:48 *** ChanServ sets mode: +o Maraxus 07:47:35 <Maraxus> !pw 07:47:35 <coopserver> Maraxus: colors 07:47:45 <coopserver> *** Game still paused (connecting clients, number of players) 07:47:49 <coopserver> *** Maraxus has joined 07:47:50 <coopserver> *** Game still paused (number of players) 07:48:10 *** CompuDesktop has joined #openttdcoop 07:48:12 *** BiG_FISHBOT_ has joined #openttdcoop 07:48:14 *** britboy3456 has joined #openttdcoop 07:51:04 <coopserver> *** Maraxus has left the game (Leaving) 07:51:05 *** Maraxus has quit IRC 07:51:35 *** BiG_FISHBOT has quit IRC 07:51:35 *** Compu has quit IRC 07:51:35 *** Clockworker has quit IRC 07:51:51 *** Clockworker has joined #openttdcoop 07:54:02 *** BiG_FISHBOT_ is now known as BiG_FISHBOT 07:54:07 *** Clockworker has quit IRC 07:56:19 *** britboy3456 has quit IRC 08:05:18 *** Clockworker has joined #openttdcoop 09:15:56 *** happpy has quit IRC 09:21:41 <Lejving> !pw 09:21:41 <coopserver> Lejving: decide 09:21:44 <coopserver> *** Game still paused (connecting clients, number of players) 09:21:47 <coopserver> *** Lejving has joined 09:21:48 <coopserver> *** Game still paused (number of players) 09:21:49 <coopserver> *** Game unpaused (number of players) 09:31:54 *** Sadale has joined #openttdcoop 09:54:58 <coopserver> *** Lejving has left the game (Leaving) 09:54:59 <coopserver> *** Game paused (number of players) 13:38:45 *** Ben__ has joined #openttdcoop 13:38:51 <Ben__> !pw 13:38:51 <coopserver> Ben__: follow 13:39:03 <coopserver> *** Game still paused (connecting clients, number of players) 13:39:08 <coopserver> *** Ben_ has joined 13:39:09 <coopserver> *** Game still paused (number of players) 13:40:13 <coopserver> *** Ben_ has joined company #1 13:40:14 <coopserver> *** Game unpaused (number of players) 14:06:39 <coopserver> *** Ben_ has left the game (Leaving) 14:06:40 <coopserver> *** Game paused (number of players) 14:08:27 *** Ben__ has quit IRC 14:08:41 *** Ben__ has joined #openttdcoop 14:45:30 *** StarLite has joined #openttdcoop 14:45:31 *** ChanServ sets mode: +o StarLite 14:46:14 *** StarLite has quit IRC 14:55:51 *** ODM has joined #openttdcoop 15:53:13 <Jam35> !pw 15:53:13 <coopserver> Jam35: better 15:53:17 <coopserver> *** Game still paused (connecting clients, number of players) 15:53:19 <coopserver> *** Jam35 has joined 15:53:20 <coopserver> *** Game still paused (number of players) 15:57:29 <Ben__> !pw 15:57:29 <coopserver> Ben__: better 15:57:33 <coopserver> *** Game still paused (connecting clients, number of players) 15:57:38 <coopserver> *** Ben_ has joined 15:57:39 <coopserver> *** Game still paused (number of players) 15:57:40 <coopserver> *** Jam35 has joined company #1 15:57:41 <coopserver> *** Game unpaused (number of players) 16:02:19 <coopserver> *** Ben_ has joined company #1 16:03:10 <coopserver> <Ben_> I think we're missing an MSH marking 16:03:24 <coopserver> <Jam35> where? 16:03:40 <coopserver> <Ben_> At the eastern corner of the map, I put down a sign 16:04:13 <coopserver> <Jam35> indeed 16:04:38 *** Maraxus has joined #openttdcoop 16:04:38 *** ChanServ sets mode: +o Maraxus 16:05:18 <coopserver> <Ben_> How should I signal the exits from the Liquids Terminal stations? 16:05:36 <coopserver> <Jam35> sec 16:05:54 <coopserver> <Ben_> It seems to be difficult to do it efficently. 16:06:26 <coopserver> <Jam35> you don't need that much braking space 16:06:32 <coopserver> <Ben_> Well... 16:06:34 <coopserver> <Jam35> on exit fet them out fast as poss 16:06:41 <coopserver> <Jam35> *get even 16:06:44 <coopserver> <Jam35> brb 16:06:47 <coopserver> *** Jam35 has joined spectators 16:06:50 <coopserver> <Ben_> I made the buffers the length of the TL 16:07:09 <Maraxus> !pw 16:07:09 <coopserver> Maraxus: better 16:07:37 <Maraxus> !pw 16:07:37 <coopserver> Maraxus: safely 16:07:46 <coopserver> *** Game paused (connecting clients) 16:07:49 <coopserver> *** Maraxus has joined 16:07:50 <coopserver> *** Game unpaused (connecting clients) 16:08:36 *** britboy3456 has joined #openttdcoop 16:08:47 <britboy3456> !pw 16:08:47 <coopserver> britboy3456: safely 16:09:02 <coopserver> <Ben_> The MSH near Butcher's Camp is gonna be really crowded... 16:09:20 <coopserver> *** Game paused (connecting clients) 16:09:28 <coopserver> *** britboy3456 has joined 16:09:29 <coopserver> *** Game unpaused (connecting clients) 16:10:14 <britboy3456> HI all 16:10:24 <Ben__> Hi 16:10:24 <britboy3456> Can't stay long but i'll be back later 16:10:27 <coopserver> *** Jam35 has joined company #1 16:10:30 <Ben__> Okay then 16:10:31 <coopserver> <Jam35> hi 16:10:35 <coopserver> *** britboy3456 has joined spectators 16:10:53 <coopserver> <Jam35> hey aren't really buffers, only room to stop 16:11:14 <coopserver> <Jam35> they don't hold a train because they are same signal block as platforms 16:11:20 <coopserver> <Ben_> Yeah, that's true 16:11:28 <coopserver> <Ben_> I guess I shouldn't call them buffers 16:11:51 <coopserver> <Jam35> my definition of buffer 16:12:18 <coopserver> <Jam35> braking space 2 tiles is enough 99% 16:12:36 <coopserver> <Jam35> I don't think it will matter at all here 16:12:40 <coopserver> <Ben_> I think actually having a braking space that big may actually be a disadvantage. 16:12:46 <coopserver> <Jam35> so I will build none whatsoever :) 16:12:53 <coopserver> <Jam35> it may well be slower yes 16:13:09 <coopserver> <Ben_> Well I guess then I'm gonna decrease the braking space 16:13:13 <coopserver> <Jam35> but it's dead simple to change 16:13:31 <coopserver> <Ben_> At least if you don't have any trains running yet 16:13:41 <coopserver> <Jam35> no where near that stage :) 16:13:46 <coopserver> <Ben_> Ik 16:14:11 <coopserver> <Ben_> I'm happy too, because that means the building is going to take a while 16:16:18 <coopserver> <Ben_> Okay, so I reduced the braking distance to 2 tiles 16:17:01 <coopserver> <Ben_> Depending on the 16:17:04 <coopserver> <Ben_> Platform 16:17:55 <coopserver> <Ben_> I think the SRNW will be interesting... 16:18:55 <coopserver> <Ben_> So I think the station is done 16:24:24 <coopserver> <Ben_> I'm thinking I could try building the MSH near the liquid terminal 16:25:28 <coopserver> <Jam35> logically that is next 16:25:37 *** dr_gonzo has joined #openttdcoop 16:25:42 <coopserver> <Jam35> but it is a fair degree of complex 16:25:50 <coopserver> <Jam35> if you have not built before 16:26:15 *** dr_gonzo is now known as Guest2402 16:27:32 <coopserver> <Ben_> I guess there's nothing wrong with trying... 16:27:47 <coopserver> <Ben_> I've built some hubs before, though. 16:27:58 <coopserver> <Jam35> please, it's the only way to learn 16:28:12 <coopserver> <Ben_> I guess it really is 16:29:12 <coopserver> <Jam35> it will require better mergers than at station exit 16:29:36 <coopserver> <Ben_> Priority merges? 16:29:40 <coopserver> <Jam35> because there you have no balancing 16:29:42 <coopserver> <Jam35> yes 16:29:47 <coopserver> <Jam35> or all to all 16:30:01 <coopserver> <Ben_> Okay, that's quite tricky... 16:30:04 <coopserver> <Jam35> so if one line is full trains can use other 16:30:08 <coopserver> <Ben_> And it's a cramped space too. 16:30:16 <coopserver> <Jam35> it isn't that bad 16:30:25 <coopserver> <Ben_> I guess it could be worse 16:30:36 <coopserver> <Jam35> the oil is a bit in the way 16:30:44 <coopserver> <Jam35> but you could go through it 16:30:51 <coopserver> <Jam35> and hope it dies in the meantime 16:31:02 <BiG_MEECH> `slape 16:31:02 * BiG_FISHBOT slaps BiG_MEECH around a bit with a large fishbot 16:31:02 <coopserver> <Ben_> Yeah 16:31:22 <BiG_MEECH> y0y0 16:31:37 <coopserver> <Jam35> hay meechy 16:31:38 <coopserver> <Ben_> Hi 16:31:55 <coopserver> <Ben_> I think if I spread the 2 sides out then it should be easier 16:34:57 <coopserver> <Ben_> So if CL is 2 does that mean that the trains can go full speed at CL 2? 16:35:05 <coopserver> <Jam35> yes 16:35:17 <BiG_MEECH> Hola guys :D 16:35:19 <coopserver> <Ben_> I think that should make hub building easier. 16:35:35 <coopserver> <Ben_> So many stupid industries in the way 16:38:35 <BiG_MEECH> need magical bulldozer :D 16:38:54 <coopserver> *** Jam35 has joined spectators 16:50:53 <coopserver> *** britboy3456 has joined company #1 16:59:36 <coopserver> <Ben_> Fantastic, I think I may have figured it out now 16:59:51 <coopserver> <Ben_> Not counting the industry in the middle of the whole intersection 17:00:22 <coopserver> <britboy3456> Nice 17:04:08 <coopserver> <Ben_> Fantastic, now I got all left turns figured out 17:08:09 <Lejving> !pw 17:08:09 <coopserver> Lejving: gunzip 17:08:17 <coopserver> *** Game paused (connecting clients) 17:08:19 <coopserver> *** Lejving has joined 17:08:20 <coopserver> *** Game unpaused (connecting clients) 17:08:26 <coopserver> <Lejving> hello party poeple 17:08:34 <coopserver> <Ben_> Hi 17:10:17 <coopserver> <Lejving> how's it going 17:10:31 <coopserver> <Ben_> Slowly but surely 17:10:37 <coopserver> <Lejving> cool =) 17:10:45 <coopserver> <britboy3456> Going good thansk 17:14:54 <coopserver> <Ben_> I assume that on BBHs for efficenct splits should come before merges 17:15:28 <coopserver> <Lejving> I would also assume so 17:15:30 <coopserver> <britboy3456> James how do you want MSHs to work? 17:15:39 <coopserver> <britboy3456> If you're there 17:17:05 <coopserver> <Lejving> I've never done LL_RR BBH 01 so someone's gonna have to check this when I'm done heh 17:17:17 <coopserver> *** Maraxus has joined company #1 17:17:18 <coopserver> <Lejving> in before ctrl+a then delete :P 17:17:24 <coopserver> <Ben_> I just realized I could make this system way more efficent 17:18:13 <coopserver> <Ben_> Can I assume that when building a balanced BBH that trains will want to go 50% to each lane? 17:19:06 <coopserver> <Ben_> I'll just say no 17:19:39 <coopserver> <Lejving> well it's 4->2 merges so I'm just gonna have 2 MLS and then the other two merge 17:20:00 <coopserver> <Lejving> if that's right or wrong noe clue, so some expert's gonna have to check it =) 17:37:32 *** Sadale has quit IRC 17:37:50 <coopserver> <Ben_> Okay, so now I'm gonna give myself a little more space and I'm gonna start over 17:39:06 <coopserver> <Lejving> wow ben we have very different styles haha 17:39:09 <coopserver> <Lejving> yours probably better 17:39:32 <coopserver> <Ben_> Probably still not ideal 17:39:44 <coopserver> <Ben_> Though maybe having a BBH that size was ludicrous anyway 17:43:30 <coopserver> *** Lejving has left the game (Leaving) 17:44:53 <coopserver> <Ben_> When is this forest gonna die already? 17:50:24 <coopserver> <Ben_> The heck? 17:50:37 <coopserver> <britboy3456> Oh hey Ben 17:50:45 <coopserver> <britboy3456> No one was servicing that forest 17:50:50 <coopserver> <britboy3456> Thought I'd give it a hand :) 17:50:56 <coopserver> <Ben_> Yeah, and we're not planning to... 17:51:04 <coopserver> <Ben_> We're not even doing it now 17:51:10 <coopserver> <Ben_> After you put in the thing 17:51:25 <coopserver> <Ben_> I think we're kinda waiting for it to die 17:51:27 <coopserver> <britboy3456> Well if you ever need a forest taken care of let me know :P 17:51:46 <coopserver> <britboy3456> ik twas a jest 17:58:40 <coopserver> <Ben_> Unbelievable! 17:58:52 <coopserver> <Ben_> It's working! 17:59:11 <coopserver> <britboy3456> Nice! 17:59:45 <coopserver> <Ben_> The left turns are almost done! 18:01:31 <coopserver> <Ben_> Damnit 18:01:55 <coopserver> <Ben_> There's just that one farm that's stopping me from finishing the intersection 18:02:29 <coopserver> <Ben_> Ironically it's called Dead Graves farm 18:13:58 <coopserver> <Ben_> Fantastic! 18:14:06 <coopserver> <Ben_> I just built the track around the farm 18:14:29 <coopserver> <britboy3456> Well done 18:14:37 <coopserver> <britboy3456> How's my forest though? ;) 18:14:53 <coopserver> <Ben_> Still there 18:14:57 <coopserver> <britboy3456> good good 18:15:20 <coopserver> <Ben_> And lots of space next to it, so you can hook it up to a sideline... 18:15:28 <coopserver> <britboy3456> Great! 18:15:45 <coopserver> <Ben_> Though probably by the time that happens it'll die 18:15:46 *** Progman has joined #openttdcoop 18:17:18 <coopserver> <Ben_> This MSH is almost done, all I need to do is add the right turns onto the Liquids Terminal 18:21:43 <coopserver> *** Maraxus has left the game (Leaving) 18:21:47 *** Maraxus has quit IRC 18:32:00 *** happpy has joined #openttdcoop 18:34:49 <happpy> !players 18:34:49 <coopserver> happpy: There are currently 2 players and 1 spectators, making a total of 3 clients connected 18:34:51 <happpy> hi 18:35:00 <coopserver> <britboy3456> Hey happy 18:35:10 <happpy> how things 18:35:16 <coopserver> <britboy3456> good thanks 18:36:04 <coopserver> <Ben_> They're going okay 18:36:31 <coopserver> <Ben_> I'm almost done laying out my first MSH 18:38:02 <coopserver> <Ben_> Fantastic! 18:41:11 <coopserver> <Ben_> Well now the signalling 18:50:35 *** Arveen has joined #openttdcoop 18:50:39 <coopserver> <Ben_> Okay, so everything should be signalled properly now. 18:51:51 <coopserver> <Ben_> Okay 18:51:58 <coopserver> <Ben_> MSH 01 is finished 18:52:15 <coopserver> <Ben_> Or at least almost 18:52:27 <coopserver> <Ben_> I think maybe priorities are necessary 18:53:09 *** Chez has joined #openttdcoop 18:55:37 <coopserver> *** Jam35 has joined company #1 18:56:19 <coopserver> <Jam35> how does A get to B? 18:56:28 <coopserver> <Jam35> MSH 01 :) 18:58:54 <coopserver> <Ben_> Damnit 18:59:11 <coopserver> <Ben_> Okay, that shouldn't be too hard to fix 19:00:11 *** Guest2402 has quit IRC 19:04:52 <coopserver> <Ben_> Okay, added in the missing connections 19:05:10 <coopserver> *** Ben_ has joined spectators 19:05:42 <coopserver> <Jam35> it has a few issues, can wait for later... 19:05:55 <coopserver> *** Ben_ has joined company #1 19:06:19 <coopserver> *** Ben_ has joined spectators 19:06:58 <coopserver> <Ben_> Can you point them out? 19:07:29 <coopserver> <Jam35> missing signals in a few places 19:07:42 <coopserver> <Jam35> things like the red need to hold a train 19:07:43 <coopserver> *** Ben_ has joined company #1 19:08:05 <coopserver> <Ben_> Okay... 19:09:17 <coopserver> <Ben_> Does that make it better? 19:10:03 <coopserver> <Jam35> yes it's better 19:10:21 <coopserver> <Jam35> but it can also be too long :) 19:10:34 <coopserver> <Jam35> closer to TL would be ideal 19:11:04 <coopserver> <Jam35> make the signals so it cannot block the choice 19:11:17 <coopserver> <Jam35> or in fron of that 19:11:24 <coopserver> <Jam35> or make the signals... 19:11:41 <coopserver> <Jam35> think of it in TL so 19:12:09 <coopserver> <Jam35> 2 trains fit there 19:12:16 <coopserver> <Jam35> with signal in between 19:12:43 <coopserver> <Ben_> and in the other one it's only 1 19:13:00 <coopserver> <Jam35> one is best 19:13:07 <coopserver> <Ben_> Okay 19:13:08 <coopserver> <Jam35> because it splits trains more evenly 19:13:22 <coopserver> <Ben_> At the presignal? 19:13:26 <coopserver> <Jam35> the other side 2 trains can go there 19:13:28 <coopserver> <Jam35> yes 19:14:16 <coopserver> <Ben_> Oh right, I forgot that I have to put pre-signals into the spots where the trains choose their exit lanes 19:14:25 <coopserver> <Jam35> that too :) 19:14:39 <coopserver> <Jam35> these s bends might slow 19:14:43 <coopserver> <Jam35> the green 19:14:49 *** Arveen has quit IRC 19:14:57 <coopserver> <Jam35> would have to test that 19:15:08 <coopserver> <Jam35> but yeah that works 19:15:37 *** Arveen has joined #openttdcoop 19:16:43 <coopserver> <Ben_> I think that once we put the pre-signals in the choice areas, we can leave it until it becomes an issue. 19:17:09 <coopserver> <Ben_> Oh and I see now, these have to be longer 19:17:51 <coopserver> <Ben_> That's as far as that can go... 19:17:54 <coopserver> <Ben_> Except... 19:19:20 <V453000> Lejving: that smart trains mod is pretty insane 19:19:31 *** aard has joined #openttdcoop 19:20:32 <coopserver> <Ben_> I think that's maybe *just* enough 19:20:55 <coopserver> <britboy3456> Ok that'll have to do me for now 19:21:18 <coopserver> <britboy3456> cya all 19:21:20 <coopserver> *** britboy3456 has joined spectators 19:21:24 <coopserver> <Jam35> bbb 19:22:38 <coopserver> <Ben_> That's the best I could do for those 19:23:30 <coopserver> <Ben_> Okay, well... 19:23:39 <coopserver> <Ben_> I think that's enough. 19:23:46 <coopserver> <Ben_> For me at least. 19:24:06 <coopserver> <Ben_> I spent 3 hours building a virtual train network intersection 19:25:04 <coopserver> <Jam35> ok we can fix stuff 19:25:08 <coopserver> <Jam35> later 19:25:17 <coopserver> <Ben_> \ 19:25:27 <coopserver> <Ben_> I'd say it's not bad for my first MSH 19:25:38 <coopserver> <Jam35> sure 19:25:48 <coopserver> <Jam35> definitely seen much worse :P 19:25:53 <coopserver> <Jam35> it's not bad 19:25:59 <coopserver> <Jam35> only some minor stuff 19:26:17 <coopserver> <Ben_> Those are things that I don't even think about 19:26:29 <coopserver> <Jam35> comes with time is all 19:26:31 <coopserver> <Ben_> People here must be really really good at building these 19:26:38 <coopserver> <Ben_> Probably 19:27:19 <coopserver> <Jam35> they have a LOT of practice :) 19:27:35 <coopserver> <Ben_> Well, that explains everything 19:27:50 <coopserver> <Ben_> I think these hubs always look really cool 19:28:24 <coopserver> <Ben_> Because it looks really complicated and intricate. 19:28:46 *** aard has quit IRC 19:30:10 *** aard has joined #openttdcoop 19:30:23 <coopserver> <Ben_> I think the industries in the middle of it made it really annoying 19:30:42 <coopserver> *** Ben_ has joined spectators 19:32:05 <coopserver> <Jam35> again, you get used to working with them 19:32:09 <coopserver> <Jam35> and then they die :) 19:32:23 <coopserver> <Ben_> Fantastic 19:33:40 <coopserver> *** britboy3456 has left the game (Leaving) 19:38:17 <coopserver> <Ben_> Well, that's it for today 19:38:23 <coopserver> *** Ben_ has left the game (Leaving) 19:38:27 <coopserver> <Jam35> cya 19:39:28 <coopserver> *** Jam35 has joined spectators 19:39:29 <coopserver> *** Game paused (number of players) 19:40:31 *** Ben__ has quit IRC 19:43:57 *** Arveen has quit IRC 19:44:09 *** aard has quit IRC 19:45:38 *** aard has joined #openttdcoop 19:55:23 *** britboy3456 has quit IRC 20:03:40 *** aard has quit IRC 20:08:03 *** ODM has quit IRC 20:26:28 *** Chez has quit IRC 20:52:19 *** britboy3456 has joined #openttdcoop 20:52:22 <britboy3456> !pw 20:52:22 <coopserver> britboy3456: refund 20:53:00 <britboy3456> !pw 20:53:00 <coopserver> britboy3456: widget 20:53:13 <coopserver> *** Game still paused (connecting 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