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00:00:50 <coopserver> *** maqifrnswa has joined spectators 00:00:51 <coopserver> *** Game paused (number of players) 00:31:58 <coopserver> *** maqifrnswa has joined company #1 00:31:59 <coopserver> *** Game unpaused (number of players) 00:33:24 <BiG_MEECH> heyo 00:40:43 <coopserver> *** maqifrnswa has joined spectators 00:40:44 <coopserver> *** Game paused (number of players) 00:46:23 <coopserver> *** maqifrnswa has joined company #1 00:46:24 <coopserver> *** Game unpaused (number of players) 00:48:54 <BiG_MEECH> YO 00:54:27 <BiG_MEECH> DEAF MUTE 01:05:14 <coopserver> *** maqifrnswa has left the game (Leaving) 01:05:15 <coopserver> *** Game paused (number of players) 01:13:16 *** maqifrnswa has quit IRC 02:04:09 *** maqifrnswa has joined #openttdcoop 03:11:21 *** maqifrnswa has quit IRC 03:17:14 *** BiG_MEECH has quit IRC 04:30:34 *** BiG_MOOCH has joined #openttdcoop 04:30:38 <BiG_MOOCH> YO 04:30:41 * BiG_MOOCH slaps Lejving around a bit with a large fishbot 04:34:35 <BiG_MOOCH> SOYLENT MF 05:26:20 <Lejving> the fuq you want 05:26:23 <Lejving> BiG_MOOCH, 05:28:09 *** Sadale has joined #openttdcoop 05:28:38 <Lejving> !pw 05:28:38 <coopserver> Lejving: rescan 05:28:43 <coopserver> *** Game still paused (connecting clients, number of players) 05:28:46 <coopserver> *** Lejving has joined 05:28:47 <coopserver> *** Game still paused (number of players) 05:28:48 <coopserver> *** Game unpaused (number of players) 05:50:09 <coopserver> *** Lejving has left the game (Leaving) 05:50:10 <coopserver> *** Game paused (number of players) 07:16:44 *** CompuDesktop has quit IRC 07:17:06 *** CompuDesktop has joined #openttdcoop 08:27:37 *** Maraxus has joined #openttdcoop 08:27:37 *** ChanServ sets mode: +o Maraxus 08:29:10 <Maraxus> !pw 08:29:10 <coopserver> Maraxus: master 08:29:19 <coopserver> *** Game still paused (connecting clients, number of players) 08:29:22 <coopserver> *** Maraxus has joined 08:29:23 <coopserver> *** Game still paused (number of players) 08:29:49 <coopserver> *** Maraxus has joined company #1 08:29:50 <coopserver> *** Game unpaused (number of players) 08:34:20 <coopserver> *** Maraxus has left the game (Leaving) 08:34:21 <coopserver> *** Game paused (number of players) 08:34:23 *** Maraxus has quit IRC 12:41:39 *** Lejving_ has joined #openttdcoop 12:47:31 *** Lejving has quit IRC 13:21:53 *** Lejving_ is now known as Lejving 13:58:08 *** Ben__ has joined #openttdcoop 14:33:49 <Lejving> hey Ben__ I made some comments on a bbh you did I think 14:33:59 * BiG_MOOCH slaps Lejving around a bit with a large fishbot 14:34:07 <BiG_MOOCH> Left some SLAPE FOR YOUR FACE TOO 14:34:11 <Lejving> fak u 14:34:15 <Ben__> Okay, I'll check it out 14:34:28 <Ben__> !pw 14:34:28 <coopserver> Ben__: mirror 14:34:33 <BiG_MOOCH> FAK ME? 14:34:33 <coopserver> *** Game still paused (connecting clients, number of players) 14:34:36 <BiG_MOOCH> FAK EWE 14:34:38 <coopserver> *** Ben_ has joined 14:34:39 <coopserver> *** Game still paused (number of players) 14:34:43 <Lejving> I 14:34:50 <Lejving> I'll brb gonna go get some kebab 14:34:55 <Lejving> gonna play some after that =) 14:35:18 <BiG_MOOCH> Soylent kabob 14:35:29 <Lejving> fucking ordered 30 days of soylent 14:35:38 <Lejving> but will be here like friday hnng 14:35:41 <Lejving> gonna have to eat real food wtf is this 14:36:00 <coopserver> *** Ben_ has joined company #1 14:36:01 <coopserver> *** Game unpaused (number of players) 14:36:09 <BiG_MOOCH> lol 14:36:50 <BiG_MOOCH> Kebob is made after a man called bob 14:36:54 <BiG_MOOCH> you could say you're eating bob 14:37:22 <Lejving> fuck yeah 14:37:34 <coopserver> <Ben_> Okay, I fixed the exit then choice split 14:43:59 <Ben__> So I've fixed most of the issues 14:53:20 <coopserver> *** Ben_ has left the game (Leaving) 14:53:21 <coopserver> *** Game paused (number of players) 14:53:41 <Ben__> Okay, so there's 2 minor buffer issues but otherwise it shouldn't be so bad 15:14:20 <Lejving> !pw 15:14:20 <coopserver> Lejving: faster 15:14:26 <coopserver> *** Game still paused (connecting clients, number of players) 15:14:29 <coopserver> *** Lejving has joined 15:14:30 <coopserver> *** Game still paused (number of players) 15:14:31 <coopserver> *** Game unpaused (number of players) 15:14:39 <coopserver> <Lejving> hey 15:14:50 <BiG_MOOCH> yomf 15:15:13 <coopserver> <Lejving> Ben check out MSH 01 15:17:15 <BiG_MOOCH> MFY0 15:17:23 <Lejving> fucking hell BiG_MOOCH get off my dick 15:17:37 <Lejving> I bought two kebabs, for one for tomorrow 15:17:38 <BiG_MOOCH> ghey 15:17:42 <BiG_MOOCH> Nice 15:17:43 <Lejving> the lady at the register looked at me funny 15:17:54 <Lejving> like nigga are you gonna eat two fat ass 15:17:56 <BiG_MOOCH> She know you were gonna knobgobble that kabob 15:23:49 <Ben__> !pw 15:23:49 <coopserver> Ben__: exists 15:23:56 <coopserver> *** Game paused (connecting clients) 15:24:01 <coopserver> *** Ben_ has joined 15:24:02 <coopserver> *** Game unpaused (connecting clients) 15:25:47 <Ben__> I knew prios were gonna be an issue on MSH 01 15:26:47 <coopserver> *** Ben_ has joined company #1 15:27:52 <Ben__> How big does the lookahead need to be? 15:31:37 <coopserver> <Lejving> what I usually do i just one combo one exit 15:31:47 <coopserver> <Lejving> and then increase it if needed 15:32:03 <coopserver> <Ben_> Okay, I'm just gonna do 2 blocks 15:32:05 <coopserver> <Lejving> and I often play with maq and he often changes it immedietly haha 15:32:28 <V453000> sup yo 15:32:35 <coopserver> <Lejving> I like to just see how it runs and then trim it after 15:32:37 <coopserver> <Lejving> hey v 15:33:39 <coopserver> <Lejving> merging two option lanes does not need prio signals 15:33:56 <coopserver> <Lejving> but I would be cautios of merging them before a single bridge 15:34:11 <coopserver> <Lejving> red areas gonna be slow 15:34:46 <coopserver> <Ben_> Damnit 15:35:02 <coopserver> <Ben_> We're gonna need a rebuild 15:35:07 <coopserver> <Lejving> we can fix it 15:35:09 <coopserver> <Lejving> :) 15:35:54 <coopserver> <Ben_> Okay, so I've merged the two merges together because I can't put a prio between merges that close together 15:36:19 <coopserver> <Ben_> Oh wait... 15:36:23 <coopserver> <Lejving> huh? 15:36:24 <coopserver> <Ben_> I just messed it up 15:36:25 <coopserver> <Lejving> where 15:38:34 <coopserver> <Lejving> that's better 15:38:48 <coopserver> <Lejving> do you know what evil mode is? 15:38:55 <coopserver> <Ben_> Not really 15:39:14 <coopserver> <Ben_> I mean it means destructive interference but I don't know how it happens 15:39:24 <coopserver> <Lejving> ok do you know about synced bridges? 15:39:45 <coopserver> <Ben_> Yeah, it's just a bridge where all the routes are the same length 15:39:49 <coopserver> <Lejving> perfect 15:40:16 <coopserver> <Ben_> Is it just me or is this MSH just too big and complicated? 15:40:27 <coopserver> <Lejving> it's fine 15:40:32 <coopserver> <Lejving> just needs some polish 15:40:46 <coopserver> <Ben_> Idk, the other one I built looks better... 15:41:03 <coopserver> <Lejving> check my example 15:41:05 <coopserver> <Lejving> here 15:41:56 <coopserver> <Ben_> I can see BBH 01 has very little crossing going on 15:42:18 <coopserver> <Lejving> check out !here 15:42:22 <coopserver> <Lejving> I'll teach you about evil mode first 15:43:31 <coopserver> <Ben_> Why is that though? 15:43:43 <coopserver> <Lejving> see the entry signal and exit signals 15:43:47 <coopserver> <Ben_> Yeah 15:44:34 <coopserver> <Lejving> ok so on A, the train will stop at yellow 15:44:44 <coopserver> <Lejving> on B the train will stop at the blue 15:45:00 <coopserver> <Lejving> if there's a hold up in front of it 15:45:24 <coopserver> <Lejving> that means that the blue one will effectively stop a train going on the other side of the bridge 15:45:35 <coopserver> <Lejving> which will speed it up if it's slow ahead 15:46:10 <coopserver> <Ben_> So it cuts traffic speed if it's slow ahead so it wouldn't jam? 15:46:26 <coopserver> <Lejving> you remember how I said block merge is slow right? 15:46:33 <coopserver> <Ben_> Yeah 15:46:50 <coopserver> <Lejving> imagine a jam is ahead 15:46:58 <coopserver> <Lejving> so two trains will stop before the merge 15:47:16 <coopserver> <Lejving> fuck it 15:47:20 <coopserver> <Lejving> sec 15:48:43 <coopserver> <Lejving> you see the diff where they wait? 15:48:56 <coopserver> <Ben_> Yes 15:49:04 <coopserver> <Lejving> now the jam is clearing 15:49:35 <coopserver> <Lejving> one side has two trains now on one side 15:49:49 <coopserver> <Lejving> B 15:50:02 <coopserver> <Ben_> Okay, so the merge is slow 15:50:10 <coopserver> <Ben_> Because there are 2 trains 15:50:14 <coopserver> <Lejving> yeah because A will merge at the end 15:50:20 <coopserver> <Lejving> and B will not merge 15:50:30 <coopserver> <Ben_> It'll just proceed at full speed 15:51:21 <coopserver> <Ben_> It's faster... 15:51:22 <coopserver> <Lejving> kinda hard to explain it's easier to simulate it with real traffic 15:51:29 <coopserver> <Ben_> It is hard to explain 15:51:49 <coopserver> <Ben_> So how do we solve the single bridge issue? 15:52:27 <coopserver> <Lejving> like you solve any other single bridge issue with a ml = double bridge! 15:52:43 <coopserver> <Ben_> Yeah, of course, but how do we double it? 15:52:56 <coopserver> <Lejving> gonna have to move some stuff 15:52:57 <coopserver> <Ben_> Or rather, how do we fit them in? 15:53:40 <coopserver> <Lejving> also this is kinda bad 15:54:06 <coopserver> <Ben_> So does that disable evil mode? 15:54:31 <coopserver> <Ben_> On the red double bridge 15:55:27 <coopserver> <Ben_> I think there may be an issue 15:55:43 <coopserver> <Ben_> Actually no 15:55:46 <coopserver> <Ben_> There wont 15:56:10 <coopserver> <Lejving> see what I did? I moved the ML so I could have single bridge 15:56:14 <coopserver> <Lejving> instead of two 15:56:19 <coopserver> <Lejving> two like that after is not very good 15:56:27 <coopserver> <Ben_> I didn't really see that 15:57:17 <coopserver> <Lejving> see at example area 15:57:21 <coopserver> <Ben_> Okay, fixed the CL issue 15:57:32 <coopserver> <Ben_> Okay 15:57:58 <coopserver> <Ben_> Is that because they have the same throughput? 15:58:17 <coopserver> <Ben_> (Or at least from a practical perspective) 15:58:35 <coopserver> <Ben_> But one is just generally more compact? 15:59:01 <coopserver> <Ben_> Lol 15:59:14 <coopserver> <Ben_> Train #2 is flipping out 15:59:18 <coopserver> <Lejving> you want the bridges as small as possible 15:59:57 <coopserver> <Lejving> ok let's continue 16:01:05 <coopserver> <Ben_> Fantastic, this BBH is actually almost complelely ready 16:01:10 <coopserver> <Ben_> Or MSH, rather 16:01:26 <coopserver> <Ben_> They are pretty much the same thing, though 16:01:39 <coopserver> <Lejving> something is wonky here 16:01:50 <coopserver> <Lejving> how can you have 3 options in to one lane 16:01:53 <coopserver> <Lejving> from 2 lanes 16:02:06 <coopserver> <Ben_> Lol 16:02:18 <coopserver> <Ben_> Okay I see 16:02:30 <coopserver> <Ben_> It's because one of the lanes is bridge doubled 16:03:36 <coopserver> <Lejving> ok that cleared it up al il 16:03:37 <coopserver> <Lejving> =) 16:03:40 <coopserver> <Ben_> Well that eliminates redundancy 16:03:52 <coopserver> <Ben_> Does that only need one bridge, though? 16:04:05 <coopserver> <Lejving> yes 16:04:22 <coopserver> <Ben_> So the other one's also fine 16:04:39 <coopserver> <Ben_> If that's the case I may have built the other one too efficently 16:04:55 <coopserver> <Ben_> Only slightly though 16:05:27 <coopserver> <Ben_> Lots o' rebuilding being done :O 16:05:48 <coopserver> <Lejving> that's correct right? 16:06:07 <coopserver> <Ben_> Yeah 16:06:23 <coopserver> <Ben_> I don't think the merge thingy needs to be so long 16:07:28 <coopserver> <Ben_> Or was the previous one faster through some arcane logic that I don't understand? 16:07:54 <coopserver> <Ben_> That's a weird situation 16:09:50 <coopserver> <Lejving> this is correct right? 16:10:00 <coopserver> <Ben_> Yeah 16:10:02 <coopserver> <Lejving> just CL 16:10:47 <coopserver> <Ben_> I see you're practically rebuilding the intersection 16:11:25 <coopserver> <Lejving> it's fine =) 16:11:38 <coopserver> <Lejving> as long as we're on the same page 16:11:51 <coopserver> <Ben_> Well, I added your name to the sign 16:12:02 <coopserver> <Lejving> fuck that 16:12:06 <coopserver> <Ben_> Lo 16:12:08 <coopserver> <Ben_> Lol 16:12:10 <coopserver> <Lejving> =) 16:12:27 <coopserver> <Ben_> I guess it's still about 50.01% 16:14:36 <Jam35> !pw 16:14:36 <coopserver> Jam35: syntax 16:14:41 <coopserver> *** Game paused (connecting clients) 16:14:43 <coopserver> *** Jam35 has joined 16:14:44 <coopserver> *** Game unpaused (connecting clients) 16:14:46 <coopserver> <Lejving> sup jam 16:15:04 <coopserver> <Lejving> this looks a little better in my eyes! 16:15:14 <coopserver> <Ben_> And less crowded 16:15:19 <Jam35> hihi 16:15:20 <coopserver> <Lejving> :) 16:15:46 <coopserver> <Ben_> Well how did my previous one compare to my new one? 16:16:08 <coopserver> <Lejving> which new one? 16:16:17 <coopserver> <Ben_> The WIP one 16:16:24 <coopserver> <Lejving> haven't looked at it 16:16:31 <coopserver> <Lejving> let's finish this one first 16:16:32 <coopserver> <Ben_> The one where you put the signs 16:16:36 <coopserver> <Lejving> not my signs 16:16:41 <coopserver> <Lejving> I only signed msh 01 16:16:54 <coopserver> <Ben_> From the IRC: <Lejving> hey Ben__ I made some comments on a bbh you did I think 16:17:01 <coopserver> <Lejving> msh 01* 16:17:11 <coopserver> <Lejving> said wrong =/ 16:17:21 <coopserver> <Ben_> Oh, I guess it must've been Jam35 16:17:32 <coopserver> <Lejving> but let's finish msh 01 16:17:43 <coopserver> <Ben_> Okay 16:18:03 <coopserver> <Ben_> Well now it's easy to sync 16:19:03 <coopserver> <Jam35> not me 16:19:08 <coopserver> <Lejving> think it's maq 16:19:11 <coopserver> <Lejving> looks like his style 16:19:20 <coopserver> <Ben_> Wow 16:19:26 <coopserver> <Ben_> Okay 16:19:39 <coopserver> <Lejving> ok we got something going on here too 16:19:52 <coopserver> <Ben_> Well, I seem to have the most trouble with waiting trains blocking tracks 16:20:11 <coopserver> <Lejving> we're not done with msh1 :) 16:20:24 <coopserver> <Ben_> And MSH 01 is also a victim of that 16:20:39 <coopserver> <Ben_> Or... "Victim" 16:20:45 <coopserver> *** Jam35 has joined company #1 16:22:00 <coopserver> <Jam35> when you signal the prios make them one way in the extra track 16:22:08 <coopserver> <Jam35> no confusion 16:22:20 <coopserver> <Ben_> Okay 16:22:31 <coopserver> <Jam35> and if you are really precise the last one should be exit 16:22:39 <coopserver> <Ben_> Lol 16:26:14 *** aard has joined #openttdcoop 16:27:23 <coopserver> <Ben_> Okay so prios are easy to build 16:27:42 <coopserver> <Ben_> Nvm 16:27:50 <coopserver> <Jam35> pretty much 16:27:59 <coopserver> <Ben_> I was about to ask a challenge of how to build overlapping ones 16:29:05 <coopserver> <Lejving> jam a msh needs to be able to pass through right? 16:29:20 <coopserver> <Jam35> how do you mean? 16:29:24 <coopserver> <Ben_> An MSH is the same as a BBH just with a main station hooked up to one of them 16:29:37 <coopserver> <Lejving> msh 04 16:29:41 <coopserver> <Lejving> ok ben 16:29:59 <coopserver> <Ben_> Lol 16:30:24 <coopserver> <Jam35> pass through? it has all connectionas 16:30:31 <coopserver> <Lejving> yeah nvm 16:30:33 <coopserver> <Ben_> All-to all 16:30:54 <coopserver> <Lejving> I just thought maybe it didn't need to be able to continue on forward 16:31:04 <coopserver> <Lejving> just the turn to the station 16:31:16 <coopserver> <Jam35> what Ben said 16:31:23 <coopserver> <Lejving> got it 16:31:58 <coopserver> <Jam35> ah yes you only built half hubs last game :P 16:32:04 <coopserver> <Lejving> ;) 16:32:08 <coopserver> <Ben_> Lol 16:32:10 <coopserver> <Lejving> my first game so! 16:32:27 <coopserver> <Jam35> not your fault don't get defensive :) 16:32:32 <coopserver> <Lejving> the LL_RR is fucking my brain 16:32:48 <coopserver> <Lejving> jam ffs stop bullying me 16:32:51 <coopserver> <Ben_> Yeah it's so big 16:33:07 <Lejving> V453000, Jam35 IS BEING MEAN 16:33:19 <coopserver> <Jam35> :D holy shit 16:33:21 <coopserver> <Ben_> He's not being mean... 16:33:26 <V453000> BE MEAN TOO THEN FOR FUCK SAKES 16:33:33 <coopserver> <Ben_> LOL 16:33:33 <V453000> EAT OR BE EATEN 16:33:46 <coopserver> <Lejving> Jam35 your mother was a hamster and your father smelled of elderberries 16:34:05 <V453000> insult level: fecal matter 16:34:12 <coopserver> <Jam35> are you French? 16:34:28 <coopserver> <Lejving> no! 16:34:34 <coopserver> <Jam35> that can only be said with French accent 16:34:36 <coopserver> <Ben_> Wasn't he suppoed to be swedish? Kind of even just through his name? 16:34:38 <coopserver> <Lejving> xD 16:35:11 <V453000> the fuck does that mean in swedish? 16:35:16 <Jam35> I fart in your general direction 16:35:50 <coopserver> <Lejving> far, får får får? nej, får får lamm 16:35:54 <coopserver> <Ben_> All I can find is the norwegian word. 16:36:14 <V453000> rcon ban everybody 16:36:19 <coopserver> <Lejving> xD 16:36:36 <coopserver> <Ben_> Everybody? 16:36:51 <V453000> yeah he's a cunt 16:37:09 <coopserver> <Lejving> ben come on be nice 16:37:23 <coopserver> <Ben_> His words, not mine 16:38:39 <coopserver> <Ben_> Okay, is the blocking better now? 16:39:22 <coopserver> <Lejving> will check later 16:39:37 <coopserver> <Ben_> What country is this if the theme of the map is an "In a Hot Country" setting 16:39:38 <coopserver> <Jam35> count the (half)tiles 16:39:50 <coopserver> <Ben_> Well then there isn't enough space 16:39:52 <coopserver> <Jam35> you have the measure tool on? 16:40:22 <V453000> my measure tool is so on 16:40:29 <coopserver> <Ben_> Eww? 16:40:34 <coopserver> <Jam35> you can do this... 16:40:55 <coopserver> <Ben_> Why the 2way block signal? 16:41:13 <coopserver> <Lejving> secret hack 16:41:16 <coopserver> <Jam35> that is 2 way eol 16:41:32 <coopserver> <Ben_> I guess it's not a secret hack, it's just a setting on this server 16:41:57 <coopserver> <Jam35> simply it says if red take other side in this case 16:42:01 <coopserver> <Ben_> That makes unreachable waypoint SRNW possible 16:42:13 <coopserver> <Ben_> And that's quite a mouthful 16:42:39 <coopserver> <Jam35> ...no joke ther 16:43:15 <coopserver> <Ben_> Well I think that concludes today's show MSH 01 16:43:16 <V453000> balls of steel 16:44:39 <coopserver> <Ben_> Now what about MSH 05? 16:46:13 <coopserver> <Jam35> Lejving a suggestion? 16:46:23 <coopserver> <Lejving> what 16:47:13 <coopserver> <Jam35> basically that 16:48:16 <coopserver> <Ben_> I think there's an issue at BBH 04 with the signal gap 16:48:29 <coopserver> <Lejving> ok that's kinda genious 16:48:34 <coopserver> <Lejving> to use all 3 levels at one place 16:48:42 <coopserver> <Jam35> yeh 16:49:02 <coopserver> <Ben_> That'd be perfect for compactness 16:49:03 <coopserver> <Jam35> kind of standard almost 16:49:11 <coopserver> <Lejving> =) 16:50:04 <coopserver> <Jam35> you could make some space other side too 16:50:38 <coopserver> <Ben_> Now MSH 05 only has 2 minor problems, I think 16:51:17 <V453000> rtfb? :P 16:51:56 <coopserver> <Ben_> Ooh, the port has rainbow stations 16:52:45 <coopserver> <Jam35> okay 16:53:16 <coopserver> <Jam35> gap bot says 11 for 2 tunnels 16:53:19 <coopserver> <Jam35> a 16:53:27 <coopserver> <Jam35> may as well use em 16:53:43 <coopserver> <Lejving> =) 16:54:39 <coopserver> <Ben_> Well anyway, I'll be goin', I will still be on the IRC though 16:54:49 <V453000> Lejving: any news about factoriocoop? :P 16:54:57 <coopserver> *** Ben_ has left the game (Leaving) 16:55:03 <Ben__> That would be pretty cool 16:55:25 <Lejving> not more than I made #factoriocoop on espernet 16:55:35 <Lejving> have been busy all weekend 16:56:03 <Ben__> I just have a feelin' that factoriocoop might not be all that useful 16:56:04 <V453000> tbh if anything, we want to remain here on oftc 16:56:13 <Lejving> you think so? 16:56:17 <V453000> absolutely 16:56:22 <V453000> it is more related to openttdcoop than factorio 16:56:34 <Lejving> seems like Hazzard had the idea before me 16:56:40 <V453000> XD 16:56:42 <V453000> cool 16:56:44 <V453000> that doesn't hurt 16:56:47 <Lejving> #factoriocoop 16:56:59 <Ben__> But how would it work? 16:57:10 <Ben__> There are no signs in factorio 16:57:14 <Lejving> mods 16:57:19 <Lejving> can make signs 16:57:23 <Ben__> And in there the trains aren't the only things you'd be cooping on 16:57:27 <V453000> mods can do basically anything 16:57:33 <Ben__> Well... 16:57:38 <V453000> of course the format would be a bit different 16:57:45 <V453000> but that's undecided 16:57:55 <V453000> many of the concepts would work very similarly 16:58:01 <Lejving> yeah I mean one bobs-game 16:58:05 <Lejving> or one belt only game 16:58:25 <Ben__> Actually, I think it'd probably be coopable if everything was done using a main bus 16:58:29 <Lejving> one with goal to use 10gw or something 16:58:38 <Ben__> It's easy to use 10 GW 16:58:44 <Lejving> I got lots of ideas what to do 16:58:47 <Ben__> Just build a bajillion bajillion radars 16:58:52 <V453000> depends :) I don't believe a main bus is a necessity, but it does make things easier 16:59:23 <Ben__> Well then I think we should be able to apply the network hierarchy to it 16:59:39 <V453000> priorities do work, I tried :P 17:00:14 <Ben__> The thing is 17:00:21 <Lejving> well also we can make mods for many needs, both me and V453000 (I assume) can make em 17:00:35 <V453000> I can't code much Lejving :) just basic things 17:00:38 <Ben__> Are you programmers? 17:00:44 <Ben__> I can code 17:00:44 <Lejving> I already made 3 mods :) 17:00:55 <V453000> it's not like I have 10 programmers in surrounding rooms to help me though :P 17:01:00 <Ben__> Lol 17:01:41 <V453000> not like I don't * 17:02:08 <Ben__> Fantastic! 17:02:40 <Ben__> This community really managed to change my building style 17:03:01 <Ben__> Because now I can't stand looking at level crossing intersections 17:04:35 <Lejving> Hmm, if you have 4 lanes merging to two, is the best thing to use one of each way as ML, then the left over lane merges to both? 17:04:41 <Lejving> or does it not matter 17:05:24 <coopserver> <Jam35> that is simplest 17:05:28 <coopserver> <Jam35> and works fine 17:05:36 <coopserver> <Jam35> make all to all if you want 17:05:43 <Lejving> 2 lanes coming from top, 2 lane coming from left... you take 1 top lane as ml, 1 left lane as ml, merge the rest 17:05:57 <Lejving> instead of 2 top lanes = ml then merge all left lanes 17:06:05 <coopserver> <Jam35> inner merge? 17:06:38 <Lejving> I'm trying to figure out if you should use one ML on each direction 17:06:49 <Lejving> or you can use 2 mls from one direction 17:06:54 <Lejving> or if it doesn't matter 17:07:02 <V453000> I fuck off 17:07:02 <V453000> cya for now 17:07:06 <Lejving> cya 17:07:29 <coopserver> <Jam35> it will depend on traffic which works best 17:07:57 <coopserver> <Jam35> in theory and perfect balance it shopuld not matter 17:09:29 *** Ben__ has quit IRC 17:09:36 <coopserver> <Lejving> ok 17:09:38 <coopserver> <Lejving> that's good to know 17:12:32 <coopserver> <Lejving> fuck me this became pretty as fuck 17:12:43 <coopserver> <Lejving> now merges 17:14:49 *** happpy has joined #openttdcoop 17:17:34 <happpy> !players 17:17:34 <coopserver> happpy: There are currently 2 players and 0 spectators, making a total of 2 clients connected 17:17:40 <Lejving> hey happpy 17:17:51 <happpy> hi 17:17:58 <happpy> how things 17:18:16 <coopserver> <Lejving> pretty happy becuase I'm making the most beautiful shit ingame atm 17:18:43 <happpy> nice 17:23:02 *** Maraxus has joined #openttdcoop 17:23:02 *** ChanServ sets mode: +o Maraxus 17:23:16 <Maraxus> !pw 17:23:16 <coopserver> Maraxus: honour 17:23:25 <coopserver> *** Game paused (connecting clients) 17:23:28 <coopserver> *** Maraxus has joined 17:23:29 <coopserver> *** Game unpaused (connecting clients) 17:24:15 <coopserver> *** Maraxus has joined company #1 17:24:18 <coopserver> <Lejving> Hey maraxus 17:24:21 <coopserver> <Maraxus> hi 17:24:31 <happpy> hi 17:24:37 <coopserver> <Jam35> hihi 17:24:40 <coopserver> <Jam35> and hi 17:27:24 <coopserver> <Maraxus> port is TL3 and other stations are TL5? 17:27:40 <coopserver> <Jam35> argh 17:36:46 <coopserver> *** Maraxus has joined spectators 17:47:39 <coopserver> <Lejving> jam would you like to finish msh 04 for me 17:47:48 <coopserver> <Lejving> just one last merge 17:47:58 <coopserver> <Lejving> getting anxiety looking at it lol 17:48:13 <coopserver> <Jam35> sec 17:49:04 <coopserver> <Jam35> what am I doing?... 17:49:36 <coopserver> <Jam35> I'm still building TL3 iver there 17:49:39 <coopserver> <Jam35> over there 17:49:55 <coopserver> <Jam35> increased the platforms then built TL3 bays 17:49:57 <coopserver> <Jam35> idiot 17:50:00 <coopserver> <Jam35> anyway 17:53:44 *** Progman has joined #openttdcoop 17:55:39 <coopserver> <Lejving> thank you 17:55:43 <coopserver> <Jam35> ko 17:57:15 <coopserver> *** Jam35 has joined spectators 17:57:26 <coopserver> *** Jam35 has joined company #1 17:58:09 <coopserver> <Jam35> ffs 17:58:12 <coopserver> *** Jam35 has joined spectators 17:58:17 <coopserver> <Jam35> back later 17:58:25 <coopserver> <Lejving> :) 17:59:02 *** britboy3456 has joined #openttdcoop 17:59:06 <britboy3456> !pw 17:59:06 <coopserver> britboy3456: queued 17:59:08 <britboy3456> Hi guys 17:59:12 <coopserver> <Lejving> hey man 17:59:32 <coopserver> *** Game paused (connecting clients) 17:59:35 <coopserver> *** britboy3456 has joined 17:59:36 <coopserver> *** Game unpaused (connecting clients) 17:59:49 <coopserver> <Lejving> how's it goign britboy 18:00:03 <coopserver> <britboy3456> Going good thanks 18:01:06 <coopserver> <britboy3456> Much progress been made? 18:01:20 <coopserver> <Lejving> I just did msh 04 18:01:32 <coopserver> <Lejving> for your oil/food stuff 18:01:33 <coopserver> <britboy3456> Oh nice 18:01:36 <coopserver> <britboy3456> Yeah 18:02:02 <coopserver> <britboy3456> How do yours look so much more elegant than mine? :) 18:02:21 <coopserver> <Lejving> Jam is a master teacher 18:04:21 <coopserver> <Lejving> my strength is actually tidying things up 18:04:35 <coopserver> <Lejving> I'm bad att getting started heh 18:04:39 <coopserver> <britboy3456> fair enough 18:04:53 <coopserver> <Lejving> so me and maq is the best team, he has the ideas and I make it pretty 18:05:19 <coopserver> <Lejving> I have OCD, I blame that 18:05:30 <coopserver> <britboy3456> ncie 18:06:55 <coopserver> <Lejving> awww man I can't wait until I see some trains going in this one 18:07:03 <coopserver> <britboy3456> Yeah same 18:07:16 <coopserver> <britboy3456> And I find all I built is broken :P 18:07:23 <coopserver> <Lejving> I doubt that 18:07:36 <coopserver> <britboy3456> Well we'll see 18:07:41 *** Ben__ has joined #openttdcoop 18:07:50 <Ben__> I totally want factoriocoop to be a thing 18:07:59 <Lejving> #factoriocoop 18:12:40 *** dr_gonzo has joined #openttdcoop 18:13:17 *** dr_gonzo is now known as Guest2593 18:14:38 <coopserver> *** Lejving has left the game (Leaving) 18:30:56 *** Guest2593 has quit IRC 18:35:34 <coopserver> *** britboy3456 has left the game (Leaving) 18:35:35 <coopserver> *** Game paused (number of players) 18:35:41 *** britboy3456 has quit IRC 18:37:53 *** Sadale has quit IRC 18:50:26 <coopserver> *** Jam35 has joined company #1 18:50:27 <coopserver> *** Game unpaused (number of players) 18:53:09 <coopserver> *** Jam35 has joined spectators 18:53:10 <coopserver> *** Game paused (number of players) 18:53:39 <Jam35> @stage building TL5 !!! 18:53:39 *** Webster changes topic to "Cooperative OpenTTD | PSG#319 (r27661) | STAGE: building TL5 !!! | www.openttdcoop.org | Help for newcomers: https://wiki.openttdcoop.org/Quickstart | Other game channels: #openttdcoop.stable , #openttdcoop.pro | TS3: voice.openttdcoop.org | Enjoy your stay!" 19:02:12 <BiG_MOOCH> MAXIMUM JAM35 19:08:00 <Jam35> mini_Meech 19:08:04 <BiG_MOOCH> mmhmm 19:08:19 <coopserver> *** Jam35 has joined company #1 19:08:20 <coopserver> *** Game unpaused (number of players) 19:11:07 *** happpy has quit IRC 19:19:48 *** happpy has joined #openttdcoop 19:32:12 *** ODM has joined #openttdcoop 19:45:15 <coopserver> *** Jam35 has joined spectators 19:45:16 <coopserver> *** Game paused (number of players) 19:45:21 <coopserver> <Jam35> derp 19:48:55 <Lejving> !pw 19:48:56 <coopserver> Lejving: halved 19:49:02 <coopserver> *** Game still paused (connecting clients, number of players) 19:49:04 <coopserver> *** Lejving has joined 19:49:05 <coopserver> *** Game still paused (number of players) 19:49:06 <coopserver> *** Game unpaused (number of players) 19:49:33 <coopserver> <Lejving> should I just fix MSH 01? 19:49:46 <coopserver> <Jam35> sure no harm in that 19:49:50 <coopserver> <Lejving> kk 19:50:29 <coopserver> *** Jam35 has joined company #1 19:50:39 <coopserver> <Jam35> isn't necessary 19:50:44 <coopserver> <Jam35> !this I mean 19:50:51 <coopserver> <Lejving> y 19:51:02 <coopserver> <Jam35> but ho hum 19:51:02 <coopserver> <Lejving> just trying to figure out what is what 19:51:57 <coopserver> <Jam35> it is all there but could get there sooner 19:52:03 <coopserver> <Jam35> if you know what I mean 19:55:10 <coopserver> *** Maraxus has joined company #1 20:04:23 <coopserver> <Lejving> I love who ever came up with the idea of cl 2 20:04:28 <coopserver> <Lejving> so much easier jesus 20:12:08 *** Ben__ has quit IRC 20:16:18 <coopserver> <Lejving> too short? 20:16:26 <coopserver> <Jam35> only 3.5 20:16:32 <coopserver> <Jam35> top one is 4.5 20:16:36 <coopserver> <Lejving> 5? 20:16:39 <coopserver> <Jam35> indeed 20:16:51 <coopserver> *** Maraxus has left the game (Leaving) 20:17:42 <coopserver> <Lejving> you count between signals right 20:17:58 <coopserver> <Lejving> so this would be 6 now 20:17:59 <coopserver> <Jam35> yes so 20:18:55 <coopserver> <Jam35> the diagonals are 0.5 tile 20:19:04 <coopserver> <Lejving> ah yeah 20:19:11 <coopserver> <Jam35> the measure tool is your friend :) 20:19:12 <coopserver> <Lejving> but tool can't measure that 20:19:16 <coopserver> <Jam35> it can 20:19:17 <coopserver> <Lejving> only full ones 20:19:24 <coopserver> <Lejving> oh? 20:19:32 <coopserver> <Jam35> oh right no 20:19:33 <coopserver> <Lejving> I can only see integers 20:19:39 <coopserver> <Jam35> you are right 20:19:40 <coopserver> <Jam35> yes 20:19:41 <coopserver> <Lejving> ah 20:19:48 <BiG_MOOCH> yeah 20:19:49 <BiG_MOOCH> slape 20:20:04 <coopserver> <Jam35> you have to kind of go to the biggest one to test 20:20:11 <coopserver> <Jam35> forgot I do that without thinking 20:20:44 <coopserver> <Lejving> 5,5 20:20:45 <coopserver> <Lejving> now 20:20:50 <coopserver> <Jam35> you kind of count every two half tiles 20:21:01 <coopserver> <Jam35> and ignore if one is on it's own 20:21:20 <coopserver> <Jam35> 1/2 tile too much is ok 20:21:30 <coopserver> <Jam35> yes shorter the better 20:22:11 <coopserver> <Jam35> because faster ofc 20:22:20 <coopserver> <Lejving> yeah but what can you do sometimes hehe 20:22:27 <coopserver> <Jam35> if you have buffers of >1 TL 20:22:39 <coopserver> <Jam35> say 2 Trains fit there 20:22:55 <coopserver> <Jam35> what can happen is they all go to one side 20:23:04 <coopserver> <Jam35> if it is not too busy 20:23:16 <coopserver> <Jam35> they all split the same side becasue there is room 20:23:26 <coopserver> <Jam35> and it is not balanced over all lines 20:23:52 <coopserver> <Lejving> yea ok 20:24:15 <coopserver> <Jam35> whereas 1 train buffer 20:24:33 <coopserver> <Jam35> second train arrives and can only go other side 20:24:40 <coopserver> <Lejving> in last game I did much of it during traffic, and I'd see that a train wouldn't fit and I'd change it then hehe 20:24:46 <coopserver> <Lejving> but much better to actually know the real theory 20:25:34 <coopserver> <Jam35> yes all you're doing is not blocking the split 20:25:41 <coopserver> <Lejving> yea 20:25:44 <coopserver> <Jam35> so wahtever it takes to make that happen 20:25:47 <coopserver> <Jam35> long or shiort 20:26:44 <coopserver> <Jam35> I just did total rebuild on port because I built everything TL3 20:26:51 <coopserver> <Lejving> :D 20:27:02 <coopserver> <Jam35> so... there ya go :P 20:27:40 <coopserver> <Jam35> I messed with MSH05.... 20:27:42 <coopserver> <Jam35> 20:27:46 <coopserver> <Lejving> !fixed? 20:27:48 <coopserver> <Lejving> check that 20:27:52 <coopserver> <Lejving> should be fine now 20:27:53 <coopserver> <Jam35> built TL5 20:28:44 <coopserver> <Lejving> 4,5 20:28:46 <coopserver> <Lejving> fuck 20:28:52 <coopserver> <Jam35> yes :) 20:29:22 <coopserver> <Lejving> now exactly 5 20:29:37 <coopserver> <Jam35> agreed 20:29:41 <coopserver> <Lejving> yay 20:29:51 <coopserver> <Jam35> we can make the bays faster... 20:30:04 <coopserver> <Jam35> if you imagine a train wait at the prio entry 20:30:15 <coopserver> <Jam35> that tile 20:30:20 <coopserver> <Jam35> is the front 20:30:40 <coopserver> <Jam35> the very end tile can have a block signal 20:30:46 <coopserver> <Jam35> but not beyond that 20:31:50 <coopserver> <Jam35> the one below is different 20:32:00 <coopserver> <Jam35> we have to count from the entry 20:32:05 <coopserver> <Jam35> not the other join 20:32:09 <coopserver> <Jam35> so... 20:32:50 <coopserver> <Jam35> see that? 20:32:51 <coopserver> <Lejving> aha 20:32:54 <coopserver> <Lejving> yeah I do 20:32:59 <coopserver> <Jam35> kewl 20:33:11 <coopserver> <Jam35> now as soon as that becomes green 20:33:11 *** ODM has quit IRC 20:33:12 <coopserver> <Lejving> the bridge fucks the last one up 20:33:19 <coopserver> <Jam35> the choice frees 20:33:24 <coopserver> <Lejving> yeap 20:33:46 <coopserver> <Jam35> the signal on the beidge 20:33:48 <coopserver> <Lejving> last game I did this all the time pretty much 20:34:46 <coopserver> <Jam35> that prio track is borked 20:34:50 <coopserver> <Jam35> 2 reasons 20:35:06 <coopserver> <Jam35> 1 20:35:35 <coopserver> <Jam35> it is rare but possible 20:36:03 <coopserver> <Jam35> 10/10 :)_ 20:36:06 <coopserver> <Lejving> \o/ 20:36:07 <coopserver> <Jam35> or 2/2 20:36:36 <coopserver> <Jam35> some dumb lost train would take that loop 20:36:47 <coopserver> <Lejving> these lessons was much better than when I asked about the 6->3 tutorial last game 20:36:51 <coopserver> <Jam35> and then be stuck there 20:36:52 <coopserver> <Lejving> xD 20:37:04 <coopserver> <Lejving> yeah 20:37:06 <coopserver> <Lejving> I've seen it happen 20:37:12 <coopserver> <Jam35> that's a real deep-end lesson 20:37:25 <coopserver> <Jam35> not easy to teach 20:37:28 <coopserver> <Lejving> heh 20:37:36 <coopserver> <Lejving> but this helped a lot 20:37:39 <coopserver> <Lejving> now I don't have to guess 20:37:45 <coopserver> <Lejving> and adjust after I see traffic 20:37:51 <coopserver> <Jam35> the lesson is ...split/merge the lines 20:38:05 <coopserver> <Jam35> getting them together is practice and digging 20:39:34 *** Maraxus has quit IRC 20:40:15 <coopserver> <Lejving> question 20:40:43 <coopserver> <Lejving> why don't we make prio like this? 20:40:47 <coopserver> <Lejving> (where you did your tl5 example) 20:41:15 <coopserver> <Jam35> that 20:41:57 <coopserver> <Jam35> effectively that is a signal gap of 7 tiles 20:42:04 <coopserver> <Lejving> ouch 20:42:42 <coopserver> <Jam35> if the combos only looked back it would work 20:42:55 <coopserver> <Jam35> unfortunately they look forward too 20:43:04 <coopserver> <Lejving> heh 20:44:15 <coopserver> <Lejving> well msh 01 cleaned up pretty good 20:44:24 <coopserver> <Jam35> it looks nice 20:44:39 <coopserver> <Jam35> and there is some space to expand 20:44:42 <coopserver> <Jam35> bonus 20:44:51 <coopserver> <Lejving> not bad 20:46:26 *** stooj has quit IRC 20:46:51 <coopserver> <Lejving> can't wait until we get some trains going 20:47:00 *** stooj has joined #openttdcoop 20:47:03 <coopserver> <Jam35> a little way off yet 20:47:20 <coopserver> <Lejving> =) 20:47:23 <coopserver> <Jam35> who is at copper refinery? 20:47:35 <coopserver> <Lejving> I think sylf started it 20:47:39 <coopserver> <Jam35> platforms there but no sign 20:47:41 <coopserver> <Jam35> ok 20:47:45 <coopserver> <Lejving> not sure 20:48:51 <coopserver> <Lejving> I have no clue how the stations work so I don't know how to start 20:49:10 <coopserver> <Lejving> (in this game that is) 20:49:13 <coopserver> <Jam35> they are simple 20:49:25 <coopserver> <Jam35> drop station needs some platforms to unload 20:49:31 <coopserver> <Jam35> that is all 20:49:58 <coopserver> <Jam35> pick is a bit harder if you build overflow 20:50:08 <coopserver> <Jam35> but mostly they haven't so far 20:50:41 <coopserver> <Jam35> each cargo to have it's own pick station 20:50:52 <coopserver> <Jam35> all drops can go together 20:51:06 <coopserver> <Jam35> if there are more than one taht is 20:51:29 <coopserver> <Lejving> ok so sand and chemicals can just be like what, 8 platforms or something in a roro if I wanted? 20:51:45 <coopserver> <Lejving> b materials also 8 with a roro? 20:51:57 <coopserver> <Jam35> sure 20:52:12 <coopserver> <Lejving> though I think I'm gonna go terminus lol 20:52:15 <coopserver> <Jam35> but that area is better for terminus 20:52:18 <coopserver> <Jam35> hm 20:52:19 <coopserver> <Lejving> xD 20:52:40 <coopserver> <Jam35> this can be nice for that... 20:53:52 <coopserver> <Jam35> maybe make 6 pbs width 20:54:01 <coopserver> <Jam35> so each line has 3 choices? 20:54:33 <coopserver> <Jam35> no sorry 20:55:14 <coopserver> <Lejving> oh 20:55:17 <coopserver> <Lejving> now I get it 20:56:00 <coopserver> <Jam35> non blocking terminus 20:56:13 <coopserver> <Jam35> with no X 20:56:26 <coopserver> <Lejving> that's nize 20:57:47 <coopserver> <Jam35> !here for the pick? 20:57:48 *** Progman has quit IRC 20:57:59 <coopserver> <Jam35> or on the cement plant? 20:58:05 <coopserver> <Lejving> sure 21:05:06 <coopserver> <Lejving> how come you have 3 exits 21:05:24 <coopserver> <Jam35> idk :) 21:05:38 <coopserver> <Lejving> =) 21:06:19 <coopserver> <Lejving> had me worried I had to do some wizardry there for a while 21:06:31 <coopserver> <Jam35> na 21:11:17 <coopserver> <Jam35> might have to make a serious detour with the supplies netowrk here 21:11:31 <coopserver> <Lejving> heh 21:18:55 *** maqifrnswa has joined #openttdcoop 21:20:22 <coopserver> <Lejving> If I didn't know any better I'd think you where just making stuff up now :P 21:20:44 <coopserver> <Jam35> kind of am :) 21:20:49 <coopserver> <Lejving> haha 21:24:20 <coopserver> *** Game paused (connecting clients) 21:24:23 <coopserver> *** maqifrnswa has joined 21:24:24 <coopserver> *** Game unpaused (connecting clients) 21:24:32 <coopserver> <Lejving> yo maq 21:24:35 <coopserver> <maqifrnswa> hey 21:24:39 <coopserver> <Lejving> my partner in crime 21:24:48 <coopserver> <Jam35> hi 21:24:51 <coopserver> <maqifrnswa> things starting to look real 21:25:04 <coopserver> <Lejving> I did msh 04 today 21:25:15 <coopserver> <Lejving> with master teacher jam 21:26:08 <coopserver> <maqifrnswa> msh04's nice 21:26:20 <coopserver> <maqifrnswa> I like it when there is a 3D crossing 21:26:38 <coopserver> <maqifrnswa> brdige tunnel surface 21:26:40 <coopserver> <Lejving> jam's master plan 21:26:43 <coopserver> <Lejving> yea 21:28:57 <coopserver> <Lejving> my dream is to become half of as much of a ninja as jam35 is 21:29:34 <coopserver> <Jam35> ninja without the stealth 21:31:07 <coopserver> <Jam35> that might work 21:31:15 <coopserver> <Jam35> gtg cya tomorrow 21:31:17 <coopserver> <Lejving> cya 21:31:22 <coopserver> *** Jam35 has left the game (Leaving) 21:31:35 *** aard has quit IRC 21:34:32 <coopserver> <maqifrnswa> sorry to hear, no problem 21:35:32 <coopserver> <maqifrnswa> sometimes it's nice to get a little escapism in this pixelated worl d... better than drinking i guess 21:35:39 <coopserver> <Lejving> yeap 21:36:06 <coopserver> <Lejving> I'm actually on 3 different pills now and they're helping a lot 21:36:14 <coopserver> <maqifrnswa> yeah, it's been fun having you on - usually i'm the only one on late at night 21:36:16 <coopserver> <maqifrnswa> my time 21:36:22 <coopserver> <Lejving> hehe yeah =) 21:36:31 <coopserver> <Lejving> we good team also 21:36:37 <coopserver> <Lejving> you got the ideas I tidy it up! 21:37:06 <coopserver> <maqifrnswa> oh good, managing symptoms is first step 21:37:14 <coopserver> <maqifrnswa> lots of good hubs 21:37:22 <coopserver> <maqifrnswa> all different strategies out there so far 21:37:48 <coopserver> <maqifrnswa> gotta run, keep on killin' it - cya latter 21:37:52 <coopserver> <Lejving> ttyl 21:37:57 <coopserver> *** maqifrnswa has left the game (Leaving) 21:37:59 <coopserver> *** Lejving has left the game (Leaving) 21:38:00 <coopserver> *** Game paused (number of players) 21:38:02 *** maqifrnswa has quit IRC 22:18:36 *** maqifrnswa has joined #openttdcoop 22:18:53 <coopserver> *** Game still paused (connecting clients, number of players) 22:18:56 <coopserver> *** maqifrnswa has joined 22:18:57 <coopserver> *** Game still paused (number of players) 22:18:58 <coopserver> *** Game unpaused (number of players) 23:04:30 *** efess has quit IRC 23:20:30 <coopserver> *** maqifrnswa has left the game (Leaving) 23:20:31 <coopserver> *** Game paused (number of players) 23:20:33 *** maqifrnswa has quit IRC 23:36:43 *** maqifrnswa has joined #openttdcoop 23:36:54 <coopserver> *** Game still paused (connecting clients, number of players) 23:36:57 <coopserver> *** maqifrnswa has joined 23:36:58 <coopserver> *** Game still paused (number of players) 23:36:59 <coopserver> *** Game unpaused (number of players)