Log for #openttdcoop on 23rd October 2016:
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00:22:52  *** Progman has quit IRC
00:44:43  <coopserver> *** Game still paused (connecting clients, number of players)
00:45:01  <maqifrnswa> the password is stupid
00:45:02  <maqifrnswa> !pw
00:45:02  <coopserver> maqifrnswa: stupid
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00:45:14  <maqifrnswa> literally
00:46:51  <Ethereal_Shiver> !help
00:46:51  <coopserver> Ethereal_Shiver:
00:50:39  <coopserver> *** maqifrnswa has left the game (Leaving)
00:50:40  <coopserver> *** Game paused (number of players)
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01:14:45  <happpy> hi
01:59:46  <Ethereal_Shiver> Hi happpy
02:00:29  <MiG_BEECH> big shivers
02:00:46  * MiG_BEECH throws more blankets
02:02:05  <Ethereal_Shiver> Hehe
02:02:30  <MiG_BEECH> :D
02:02:36  <MiG_BEECH> or a llama? :D
02:02:41  <Ethereal_Shiver> I'm playing a multiplayer game
02:02:50  <Ethereal_Shiver> People are building anomalies of stations
02:03:11  <Ethereal_Shiver>
02:03:14  <MiG_BEECH> if you think how awesome that is, you should play with the computer ai building :D
02:03:14  <Ethereal_Shiver> What the hell man
02:03:36  <MiG_BEECH> sadly that's how a lot of people in ottd build
02:03:49  <MiG_BEECH> I've seen that before in luukland servers I think
02:04:11  <Ethereal_Shiver> Yeah, some guy also has now built stations next to 2 forests I was already picking up from
02:04:27  <MiG_BEECH> next time buy all the land near it :D
02:04:37  <Ethereal_Shiver> I don't know multiplayer tricks
02:04:52  <Ethereal_Shiver> I usually only ever play single player or with people I know who just don't do things like that because they're not jerks
02:05:00  <Ethereal_Shiver> I should play on the coop server some day
02:05:00  <MiG_BEECH> ha yeah
02:05:07  <MiG_BEECH> Im near your station stealing your wood
02:05:43  <Ethereal_Shiver> I think I know enough of the principles to play what people call "co-op style" (which these people on the OpenTTD discord HATE)
02:06:01  <Ethereal_Shiver> Load balancing, priority merges, double bridging/tunneling, etc.
02:06:07  <MiG_BEECH> nah ;)
02:06:12  <Ethereal_Shiver> And things like "line capacity" probably aren't in their vocabulary
02:06:13  <MiG_BEECH> none of that is really needed for good network
02:06:50  <Ethereal_Shiver> I do it out of habit. Sometimes I end up saturating a network and causing jams because I wasn't using "future-proof" building earlier
02:07:07  <Ethereal_Shiver> I'd rather build it "right" the first time than have to rebuild things later
02:07:32  <MiG_BEECH> you're wasting your time in that game with priority lines and slh and things
02:07:39  <MiG_BEECH> you should do it all on 1 track
02:07:56  <Ethereal_Shiver> Apparently this is this guy's solution to a SLH merger
02:07:57  <Ethereal_Shiver>
02:08:21  <MiG_BEECH> looks damned good to me
02:09:22  <MiG_BEECH> I patented that called the BiG_MEECH_MERGE
02:10:04  <MiG_BEECH> experts only
02:11:06  <Ethereal_Shiver> Heh. Well, my dinner's ready, time to see how much money I have when I'm done eating
02:11:49  <MiG_BEECH> none, if I buy your company out :D
02:12:52  <MiG_BEECH> = pwned
02:31:59  <Ethereal_Shiver> Lol
02:32:09  <Ethereal_Shiver> He never finished the line to my forests... lol
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05:54:56  <Lejving> !pw
05:54:56  <coopserver> Lejving: bitmap
05:55:03  <coopserver> *** Game still paused (connecting clients, number of players)
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06:04:01  <tyteen4a03> !players
06:04:01  <coopserver> tyteen4a03: There are currently 1 players and 0 spectators, making a total of 1 clients connected
06:05:30  <Ethereal_Shiver> !dl
06:05:30  <coopserver> Ethereal_Shiver: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
06:05:31  <coopserver> Ethereal_Shiver:
06:11:39  <Ethereal_Shiver> !pw
06:11:39  <coopserver> Ethereal_Shiver: choice
06:11:43  <coopserver> *** Game paused (connecting clients)
06:11:48  <coopserver> *** Etherische Fluister has joined
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06:11:53  <coopserver> <Lejving> hello
06:12:56  <coopserver> <Etherische Fluister> Hello
06:13:03  <coopserver> <Etherische Fluister> !name Ethereal_Shiver
06:13:04  <coopserver> *** Etherische Fluister has changed his/her name to Ethereal_Shiver
06:13:34  <coopserver> <Ethereal_Shiver> First time on the public server, I think I'm ready for it
06:13:41  <coopserver> <Lejving> I hardly doubt that
06:13:48  <coopserver> <Lejving> just kidding, welcome :)
06:14:06  <coopserver> <Ethereal_Shiver> :)
06:15:00  <coopserver> <Lejving> can't do so much wrong tbh, unless you like delete everything haha
06:15:11  <coopserver> <Ethereal_Shiver> I won't. I'm just deciding what to build
06:15:15  <coopserver> <Lejving> hehe
06:15:30  <coopserver> <Ethereal_Shiver> Train 53 appears to be having some problems
06:15:51  <coopserver> <Lejving> oh
06:15:54  <coopserver> <Lejving> I'm the retard
06:16:28  <coopserver> <Lejving> n1
06:16:29  <coopserver> <Ethereal_Shiver> The problem appears to be the left handed entry to the combined termini
06:16:34  <coopserver> <Lejving> I fixed it
06:16:35  <coopserver> <Lejving> =)
06:17:06  <coopserver> <Ethereal_Shiver> Well, now no trains are going to use platform 12 I don't think (counting west to east)
06:17:42  <coopserver> <Ethereal_Shiver> Is there a reason for train 306 being at a dead-end?
06:17:44  <coopserver> <Lejving> all platforms are reachable
06:18:03  <coopserver> <Lejving> ah yeah that's the SRNW
06:18:06  <coopserver> <Lejving> we're still working on it
06:18:10  <coopserver> <Ethereal_Shiver> Ah
06:18:20  <coopserver> <Lejving> so I think they just cut it out before bedtime yesterday
06:18:24  <coopserver> <Ethereal_Shiver> I'm just wondering what to build
06:18:43  <coopserver> <Lejving> SLH is what most people are doing right now
06:18:55  <coopserver> <Lejving> some of them could use some more I think
06:19:09  <coopserver> <Lejving> SLH 05 for example
06:19:21  <coopserver> <Lejving> can finish those stations
06:20:01  <coopserver> <Lejving> I made sign !eth
06:20:33  <coopserver> <Ethereal_Shiver> So I want to build a SLH and send trains to the copper drop?
06:20:45  <coopserver> <Lejving> the SLH is already built
06:21:18  <coopserver> <Ethereal_Shiver> Oh I see
06:21:21  <coopserver> <Ethereal_Shiver> Hurr
06:22:02  <coopserver> <Lejving> if you know how to do overflows feel free to do it immedietly also =)
06:22:04  <coopserver> <Lejving> otherwise np
06:22:13  <coopserver> <Ethereal_Shiver> I do not
06:22:21  <coopserver> <Lejving> we'll get to that
06:22:26  <coopserver> <Lejving> just hook up those stations first then =)
06:26:30  <coopserver> <Lejving> btw it's ok to terraform obviously but not ok to just flatten like a 100x100 piece
06:26:49  <coopserver> <Ethereal_Shiver> I like aesthetic track, but good point :)
06:26:57  <coopserver> <Lejving> I do too but =)
06:27:16  <coopserver> <Lejving> just thought I'd tell you
06:27:42  <coopserver> <Ethereal_Shiver> So the trains we're using with a TL of 5 run slow enough to use a turn radius of 3 I see
06:27:52  <coopserver> <Lejving> 2 even
06:28:30  <Mark> hello
06:28:36  <coopserver> <Ethereal_Shiver> Hi Mark
06:28:38  <coopserver> <Lejving> morning mark
06:30:22  <coopserver> <Ethereal_Shiver> Stations are hooked up
06:30:25  <coopserver> <Lejving> looking good
06:30:54  <coopserver> <Ethereal_Shiver> Anything I should know about depot placement? Or just build one wherever?
06:31:05  <coopserver> <Lejving> no I'm gonna teach you how to do overflows
06:31:09  <coopserver> <Lejving> and that includes a depot ;)
06:31:10  <coopserver> <Ethereal_Shiver> Ok
06:31:15  <coopserver> <Lejving> but first
06:31:55  <coopserver> <Lejving> see the yellow parts try see if you can change something there
06:32:34  <coopserver> <Ethereal_Shiver> I mean, I'd be inclined to use pre-signals for station entries the way I play single player, but didn't built them since there are only 2 platforms
06:32:44  <coopserver> <Lejving> use pre signals
06:32:48  <coopserver> <Lejving> evne if it's only 2
06:33:44  <coopserver> <Lejving> see my example?
06:33:58  <coopserver> <Ethereal_Shiver> Yeah
06:34:16  *** Ethereal_Shiver is now known as Ethereal_Whisper
06:34:27  <coopserver> <Lejving> try have signals as close as you can to splits/merges
06:34:56  <Ethereal_Whisper> Changing my nick so I don't get pinged every time I Talk in'game
06:35:36  <coopserver> <Lejving> okay let's do some overflows! =)
06:35:47  <coopserver> <Ethereal_Shiver> Whee
06:36:08  <coopserver> <Lejving> do you know the point of the overflow? :)
06:36:17  <coopserver> <Ethereal_Shiver> I've literally never used overflows
06:36:27  <coopserver> <Lejving> that's np, do you know what they are for?
06:37:15  <coopserver> <Ethereal_Shiver> I've heard of them, don't they replace waiting bays in front of stations?
06:37:23  <coopserver> <Lejving> not exactly
06:37:32  <coopserver> <Lejving> can be used like that
06:37:55  <coopserver> <Lejving> see now we have no overflow
06:38:00  <coopserver> <Lejving> and train is blocking
06:38:59  <coopserver> <Lejving> I'll make one watch me
06:39:03  <coopserver> <Lejving> and we'll make the next one together
06:39:04  <coopserver> <Lejving> ok?
06:39:06  <coopserver> <Ethereal_Shiver> Ok
06:40:32  <coopserver> <Lejving> ok watch this trian now
06:41:27  <coopserver> <Lejving> pretty smart right? :)
06:41:30  <coopserver> <Ethereal_Shiver> Very
06:41:50  <coopserver> <Ethereal_Shiver> Let me try to build one and see if I do it right
06:41:53  <coopserver> <Lejving> sure
06:41:59  <coopserver> <Lejving> don't worry about cl
06:45:05  <coopserver> <Ethereal_Shiver> How does that look
06:45:11  <coopserver> <Lejving> let's find out :)
06:45:22  <coopserver> <Lejving> use the depot
06:45:55  <coopserver> <Lejving> I'll stop them at the station
06:45:56  <coopserver> <Lejving> to show you
06:46:42  <coopserver> <Ethereal_Shiver> Oh, I didn't give enough track between the depot and station entrance.
06:46:49  <coopserver> <Lejving> correctomundo
06:47:30  <coopserver> <Ethereal_Shiver> Shit.
06:47:31  <coopserver> <Ethereal_Shiver> Lol
06:47:32  <coopserver> <Lejving> hahahah
06:47:43  <coopserver> <Lejving> We'll deduct that from your salary
06:48:55  <coopserver> <Ethereal_Shiver> Well, now to wait for the crashed trains to disappear... heh
06:48:58  <coopserver> <Lejving> :D
06:49:09  <coopserver> <Lejving> don't worry we crash trains all the time
06:49:20  <coopserver> <Lejving> well not me obviously I'm perfect, but others!
06:49:28  <coopserver> <Lejving> ;)
06:50:03  <coopserver> <Ethereal_Shiver> It appears I didn't build it correctly
06:50:10  <coopserver> <Ethereal_Shiver> I think it's because of the diagonal station entrance
06:50:15  <coopserver> <Lejving> it's fine
06:50:19  <coopserver> <Lejving> you just have one too many signals
06:51:17  <coopserver> <Lejving> oops
06:51:24  <coopserver> <Ethereal_Shiver> You said you never crashed trains! XD
06:51:28  <coopserver> <Lejving> xD
06:51:56  <coopserver> <Lejving> I'm actually not sure if you can mix presignals and PBS like that
06:52:19  <coopserver> <Lejving> My bad
06:53:04  <coopserver> <Lejving> and if i t's too big you just remove some signals
06:54:06  <coopserver> <Ethereal_Shiver> Ah, I See
06:54:21  <coopserver> <Lejving> now it's working =)
06:54:25  <coopserver> <Ethereal_Shiver> :D
06:54:29  <coopserver> <Lejving> well done
06:54:45  <coopserver> <Ethereal_Shiver> Why don't I hook up those 2 copper ore mines to the east too now?
06:55:01  <coopserver> <Lejving> sure why not
06:55:27  <coopserver> <Lejving> wait
06:55:29  <coopserver> <Lejving> wait wait wait
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06:55:43  <coopserver> <Lejving> that one needs sand and stone trains
06:55:54  <coopserver> <Ethereal_Shiver> Oops!
06:56:01  <coopserver> <Ethereal_Shiver> I thought it was a copper mine for some reason lol
06:56:05  <coopserver> <Lejving> me too
06:56:09  <coopserver> <Lejving> I'm not awake yet haha
06:56:15  <coopserver> <Ethereal_Shiver> Hahaha
06:57:04  <coopserver> <Lejving> good luck :)
06:58:00  <coopserver> <Ethereal_Shiver> Trying to find the sand drop
06:58:05  <coopserver> <Lejving> oh
06:58:06  <coopserver> <Lejving> look
06:58:13  <coopserver> <Lejving> there's a trainyard
06:58:33  <coopserver> <Lejving> in the middle
06:58:35  <coopserver> <Lejving> just clone it
06:58:39  <coopserver> <Ethereal_Shiver> Ah :)
06:58:46  <coopserver> <Lejving> don't share orders with it though
06:59:14  <coopserver> <Lejving> you already got your depot
06:59:15  <coopserver> <Lejving> =)
06:59:20  <coopserver> <Ethereal_Shiver> Oh lol
06:59:38  <coopserver> <Lejving> might as well use it =)
07:00:10  <coopserver> <Lejving> these should share order
07:00:25  <coopserver> <Ethereal_Shiver> Control-Click when cloning right?
07:00:26  <coopserver> <Lejving> you know how to do that?
07:00:27  <coopserver> <Lejving> y
07:00:42  <coopserver> <Lejving> 10/10
07:02:48  <coopserver> <Lejving> that exit is fine but I'd like to do it like this
07:03:11  <coopserver> <Lejving> just a little more space before merg
07:03:12  <coopserver> <Ethereal_Shiver> Fair enough
07:03:13  <coopserver> <Lejving> e
07:09:27  <coopserver> <Ethereal_Shiver> Attempt #3
07:09:42  <coopserver> <Lejving> it's looking good
07:09:50  <coopserver> <Lejving> for safty I'd just adjust one signal
07:10:05  <coopserver> <Lejving> oh also entry
07:10:27  <coopserver> <Lejving> let's simulate traffic
07:10:34  <coopserver> <Lejving> to see if it works
07:11:25  <coopserver> <Lejving> you sir are some kind of genius =)
07:11:59  <coopserver> <Lejving> now sign your work!
07:12:11  <coopserver> <Ethereal_Shiver> It's pretty easy to pick up the logic to be honest... one entry signal, three 2-way exit signals, and the signalled track past the two-way exits in the waiting bays need to be TL
07:12:18  <coopserver> <Lejving> yeah
07:12:21  <coopserver> <Lejving> it's not super complicated
07:12:35  <coopserver> <Lejving> It can be complicated as fuck though
07:12:45  <coopserver> <Lejving> I like to keep it simple
07:14:01  <coopserver> <Lejving> great now you learned something new today =)
07:14:08  <coopserver> <Ethereal_Shiver> Indeed, that's extremely useful
07:14:13  <coopserver> <Lejving> can go lay on hte couch rest of the day
07:14:17  <coopserver> <Lejving> and feeling good
07:14:33  <coopserver> <Ethereal_Shiver> In my single-player games I simply had a one TL waiting bay after splits, and if 4 trains tried to come to a pickup at once I was screwed
07:14:44  <coopserver> <Lejving> yeah
07:14:53  <coopserver> <Lejving> when you get a lot of traffic
07:14:58  <coopserver> <Lejving> sometimes like 10 trains can come at once
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07:15:06  <coopserver> <Lejving> and then none for 20min
07:15:15  <coopserver> <Lejving> so good to have the overflows then
07:15:18  <coopserver> <Ethereal_Shiver> I'm going to hook up some more stations
07:15:22  <coopserver> <Lejving> feel free
07:15:30  <coopserver> <Lejving> tell me when you're done and I'll take a look
07:15:42  <coopserver> <Lejving> but you got it now so np =)
07:26:29  <Ethereal_Whisper> Lejving, they're using the overflow line but not staying put in the depot for some reason
07:28:04  <Ethereal_Whisper> Oh, I forgot a block signal in front of the depot, it seems okay now
07:28:05  <coopserver> <Lejving> looks fine to me?
07:28:12  <coopserver> <Lejving> :)
07:32:27  <Mark> !pw
07:32:27  <coopserver> Mark: splash
07:32:33  <coopserver> *** Game paused (connecting clients)
07:32:52  <coopserver> *** Mark has joined
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07:33:06  <coopserver> <Lejving> hey
07:33:08  <coopserver> <Mark> yoyo
07:33:19  <coopserver> <Ethereal_Shiver> Hey Mark
07:35:53  <coopserver> *** Mark has joined spectators
07:40:19  <coopserver> <Lejving> you don't like terminus eth?
07:41:02  <Jam35> !pw
07:41:02  <coopserver> Jam35: behave
07:41:07  <coopserver> *** Game paused (connecting clients)
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07:41:12  <coopserver> <Lejving> morning jam
07:41:19  <coopserver> <Jam35> morning :)
07:41:25  <coopserver> <Ethereal_Shiver> Good morning Jam :)
07:41:38  <coopserver> <Jam35> hello
07:41:57  <coopserver> <Ethereal_Shiver> I'm playing my first co-op game here
07:42:09  <coopserver> <Lejving> he already crashed two trains
07:42:22  <coopserver> <Ethereal_Shiver> I'm female, by the way, so you can call me "she" heh
07:42:23  <coopserver> <Lejving> I would NEVER do that
07:42:24  <coopserver> <Jam35> you are welcome and if i am not mistaken, female?
07:42:32  <coopserver> <Lejving> oh
07:42:41  <coopserver> <Lejving> sorry I'm shitlord
07:42:42  <coopserver> <Jam35> lol hi
07:42:56  <coopserver> <Jam35> you may have the accolade of first ever :P
07:43:02  <coopserver> <Ethereal_Shiver> :O
07:43:14  <coopserver> <Ethereal_Shiver> Lejving taught me how to build overflows
07:43:23  <coopserver> <Jam35> cool ok
07:43:39  <coopserver> <Lejving> :)
07:43:51  <coopserver> <Lejving> how's it going with the srnw jam
07:44:57  <coopserver> <Jam35> I started to rebuild the pcik
07:45:03  <coopserver> <Lejving> yeah saw
07:45:07  <coopserver> <Jam35> you signed it as maqi's idea
07:45:12  <coopserver> <Jam35> or someone did
07:45:17  <coopserver> <Lejving> maqi did
07:45:18  <coopserver> <Lejving> haha
07:45:22  <coopserver> <Lejving> I don't mind he can take credit for it haha
07:45:42  <coopserver> <Jam35> hm
07:45:51  <coopserver> <Jam35> well, I still wasn't too happy
07:46:01  <coopserver> <Lejving> oh then it definitely was maqs idea
07:46:11  <coopserver> <Jam35> :)
07:46:13  <coopserver> <Lejving> :D
07:47:15  <coopserver> <Jam35> I feel like A. we should have built 2 lines from the outset for full and empy
07:47:26  <coopserver> <Jam35> and B the pick is nowhere near enough capacity
07:47:47  <coopserver> <Lejving> dual lane it up shouldn't be too much work
07:47:56  <coopserver> <Lejving> or quad
07:48:00  <coopserver> <Lejving> or who you say
07:48:29  <coopserver> <Jam35> idk which :)
07:48:37  <coopserver> <Jam35> and idk what to do
07:48:46  <coopserver> <Jam35> I need a second opinion, Mark
07:48:53  <coopserver> <Jam35> ottd consultant
07:48:59  <coopserver> <Lejving> what about V or sylf
07:49:00  <coopserver> <Jam35> what do you think?
07:49:23  <coopserver> <Jam35> Mark is the highest authority :P
07:49:27  <coopserver> <Lejving> omg
07:49:28  <coopserver> <Lejving> MARK
07:49:30  <coopserver> <Lejving> HELP US
07:50:38  <coopserver> <Lejving> eth if you have nothing to do the Hallowed moors pit doesn't appear to be finished
07:50:49  <coopserver> <Lejving> right below where we did first stations
07:51:01  <coopserver> <Lejving> and the other one has no trains
07:51:14  <coopserver> <Ethereal_Shiver> I see
07:51:15  <coopserver> *** Jam35 has joined company #1
07:51:51  <coopserver> <Ethereal_Shiver> That'll be a fun one with that amount of space
07:51:59  <coopserver> <Lejving> hehe =)
07:52:12  <coopserver> <Lejving> terminus can help sometimes
07:52:28  <coopserver> <Lejving> check out slh 01
07:52:43  <coopserver> <Lejving> spagetthi
07:57:15  <coopserver> <Ethereal_Shiver> Not sure if I want to approach Scavenger's Burrows Forest from the west or east
07:58:06  <coopserver> <Ethereal_Shiver> I'll build the exit while you do that
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08:03:44  <coopserver> <Ethereal_Shiver> I'm trying to make it long enough, heh
08:03:48  <coopserver> <Lejving> :)
08:03:55  <coopserver> <Lejving> that's what she said!!!!
08:04:02  <coopserver> <Ethereal_Shiver> Rofl
08:04:33  <Mark> yea am here now
08:04:35  <Mark> what up :P
08:04:39  <coopserver> <Lejving> you could move forward the station also
08:04:49  <coopserver> <Ethereal_Shiver> Stop making sense!
08:04:54  <coopserver> <Lejving> sorry
08:05:16  <coopserver> <Ethereal_Shiver> :P
08:06:47  <Mark> Jam35:
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08:06:59  <coopserver> <Lejving> we needed ideas for the srnw
08:07:05  <coopserver> <Jam35> hello
08:07:15  <Mark> :)
08:07:58  <Mark> you called?
08:08:20  <coopserver> <Jam35> I didn't think the outer ring was enough tracks
08:08:40  <coopserver> <Jam35> and wanted a higher capacity design than the one I'm working on
08:09:13  <coopserver> <Mark> hm yea
08:09:26  <coopserver> <Mark> would definetly go double track yea
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08:11:47  <coopserver> <Mark> Lejving: what was wrong with the choice at my MSH? :P
08:11:59  <coopserver> <Lejving> nothing wrong
08:12:02  <coopserver> <Lejving> it was just very long
08:12:07  <coopserver> <Mark> right
08:12:13  <coopserver> <Lejving> so I just cut it a little
08:12:14  <coopserver> <Mark> its swapping tracks now
08:12:20  <coopserver> <Mark> ugly
08:12:35  <coopserver> <Mark> and you added a bridge for no reason
08:12:36  <coopserver> <Lejving> huh
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08:13:16  <coopserver> <Mark> "here"
08:13:20  <coopserver> <Mark> splitting after the bridge
08:13:29  <coopserver> <Mark> which is never a good thing
08:13:41  <coopserver> <Mark> and the right track becomes the left, which i think is ugly
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08:13:55  <coopserver> <Lejving> ah
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08:14:15  <coopserver> <Mark> but yea
08:14:19  <coopserver> <Mark> im changing it back
08:14:21  <coopserver> <Mark> no offense
08:14:24  <coopserver> <Lejving> non taken
08:14:54  <coopserver> <Lejving> jam said something you had highest authorithy
08:15:00  <coopserver> <Lejving> don't want to be kickbanned!
08:15:04  <coopserver> <Lejving> :D
08:15:20  <coopserver> <Mark> who me? :D
08:15:23  <coopserver> <Lejving> yea
08:15:57  <coopserver> <Mark> you see why this is better though?
08:16:13  <coopserver> <Mark> in some ways anyway
08:16:19  <coopserver> <Lejving> yeah sure I don't disagree
08:16:32  <coopserver> <Lejving> this was just my concern
08:16:41  <coopserver> <Mark> it holds 3 trains
08:16:43  <coopserver> <Mark> its not that long
08:16:49  <coopserver> <Lejving> =)
08:17:09  <coopserver> <Mark> i always try to minimize using double bridges
08:17:39  <coopserver> <Lejving> oki oki
08:17:43  <coopserver> <Mark> see how only the tunnels are actually doubled
08:17:48  <coopserver> <Mark> all other bridges are part of joins
08:17:58  <coopserver> <Lejving> yeap
08:24:32  <coopserver> <Lejving> hmm I haven't eaten in like 14h
08:24:36  <coopserver> <Lejving> and now I'm hungry
08:24:42  <coopserver> <Lejving> wonder if there's a connection
08:26:08  <coopserver> <Ethereal_Shiver> What do you guys think of the "check this please" overflow? Other than "wtf"
08:27:08  <coopserver> <Lejving> looks fine
08:28:23  <coopserver> <Ethereal_Shiver> The phosphate and clay trains in the train yard don't have orders :O
08:28:44  <coopserver> <Lejving> I'll fix sec
08:29:45  <coopserver> <Lejving> clay done
08:31:04  <coopserver> <Lejving> where the fuck does phosphate go lol
08:31:44  <coopserver> <Jam35> check chains
08:32:03  <coopserver> <Lejving> ah BT
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08:32:23  <coopserver> <Lejving> ok phosphate also done eth
08:32:27  <coopserver> <Ethereal_Shiver> Cheers
08:33:56  <coopserver> <Ethereal_Shiver> Oh oops
08:34:08  <coopserver> <Ethereal_Shiver> Still getting the hang of overflows, heh
08:34:14  <coopserver> <Lejving> :)
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08:35:52  <coopserver> <Ethereal_Shiver> Well that was fun
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08:37:01  <coopserver> <Lejving> well done eth
08:37:16  <coopserver> <Ethereal_Shiver> Thanks! :D
08:39:25  <coopserver> <Ethereal_Shiver> Looks like we need more trains picking up copper from copper pickup now
08:39:39  <coopserver> <Lejving> yeap
08:40:46  <coopserver> <Lejving> since you're now the overflow expert eth want try to a pretty hard one?
08:40:52  <coopserver> <Ethereal_Shiver> Oh dear
08:40:54  <coopserver> <Ethereal_Shiver> Sure, why not
08:40:56  <coopserver> <Lejving> :D
08:41:09  <coopserver> <Lejving> !eth needs overflow
08:41:39  <coopserver> <Ethereal_Shiver> Oh boy
08:41:57  <coopserver> <Ethereal_Shiver> I'll go grab a drink and think about it
08:42:00  <coopserver> <Lejving> haha
08:53:56  <coopserver> <Ethereal_Shiver> I think... I got it
08:54:13  <coopserver> <Lejving> told you, overflow expert
08:55:52  <coopserver> <Lejving> working fine =D
08:55:57  <coopserver> <Ethereal_Shiver> Nice!
08:59:28  <coopserver> <Lejving> we need more ES trains
08:59:48  <coopserver> <Lejving> may I add?
08:59:58  <coopserver> <Ethereal_Shiver> Sure
09:00:10  <coopserver> <Jam35> I don't see the point until station is done
09:00:22  <coopserver> <Lejving> ok nvm then
09:00:26  <coopserver> <Jam35> but it won't hurt
09:00:34  <coopserver> <Lejving> we have 2k ES just waiting
09:00:39  <coopserver> <Lejving> could use them for the shls
09:00:40  <coopserver> <Jam35> add some
09:00:46  <Maraxus> !pw
09:00:46  <coopserver> Maraxus: anyone
09:00:47  <coopserver> <Lejving> :)
09:01:01  <coopserver> *** Game paused (connecting clients)
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09:01:14  <coopserver> <Lejving> hey maraxus
09:01:17  <coopserver> <Maraxus> hi
09:01:20  <coopserver> <Jam35> hi
09:01:29  <coopserver> <Ethereal_Shiver> Hello Maraxus
09:01:44  <coopserver> *** Maraxus has joined company #1
09:09:42  <coopserver> <Ethereal_Shiver> One of my overflows isn't working
09:10:09  <coopserver> <Ethereal_Shiver> Fixed it
09:10:18  <coopserver> <Lejving> great 0)
09:12:02  <coopserver> <Ethereal_Shiver> Marked a potential spot for SLH 08
09:12:35  <coopserver> <Ethereal_Shiver> A few industries in the area to connect perhaps
09:12:44  <coopserver> <Lejving> maybe just use SLH 07?
09:13:01  <coopserver> <Ethereal_Shiver> I'll work on that
09:13:27  <coopserver> <Lejving> if you check trains list
09:13:33  <coopserver> <Lejving> you can see what trains have fewest
09:13:43  <coopserver> <Lejving> rubber for example only has 9 trains so maybe try get some rubber
09:13:50  <coopserver> <Ethereal_Shiver> Ah, I was going to start with the rubber plantation
09:13:59  <coopserver> <Lejving> perfect
09:14:00  <coopserver> <Ethereal_Shiver> The rubber train in the train yard has no orders so I'll get started
09:14:09  <coopserver> <Lejving> I'll fix I'll fix
09:14:53  <coopserver> <Lejving> now
09:14:58  <coopserver> <Ethereal_Shiver> Cheers
09:23:21  <coopserver> *** Lejving has joined spectators
09:39:11  <coopserver> <Maraxus> Jam35: some strange behaviour at copper pickup overflow
09:39:20  <coopserver> <Ethereal_Shiver> I think it's time for me to go to bed
09:39:44  <coopserver> <Ethereal_Shiver> I built a couple rubber pickup stations using SLH 07, I hope you guys like them :)
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09:49:33  <coopserver> <Jam35> how can that happen?
09:49:39  <coopserver> <Jam35> train 475
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10:45:46  <Ethereal_Whisper> !pw
10:45:46  <coopserver> Ethereal_Whisper: centre
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10:46:03  <coopserver> <Etherische Fluister> Hello again lol
10:47:41  <Ethereal_Whisper> Lejving, is there some NewGRF or setting that allows overflows to work? I couldn't sleep so tried making some in a single-player game but the trains weren't behaving properly
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11:01:38  <happpy> i think  its a setting u have  to tip in  the game i think etherische
11:03:44  *** britboy3456 has joined #openttdcoop
11:03:46  <britboy3456> !pw
11:03:46  <coopserver> britboy3456: flying
11:03:47  <Ethereal_Whisper> Is it setting the pathfinder for trains to something else?
11:03:52  <Ethereal_Whisper> Hi britboy3456
11:03:53  <coopserver> *** Game paused (connecting clients)
11:03:56  <britboy3456> Hey
11:03:57  <coopserver> *** britboy3456 has joined
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11:04:23  <Ethereal_Whisper> !pw
11:04:23  <coopserver> Ethereal_Whisper: flying
11:04:27  <coopserver> *** Game paused (connecting clients)
11:04:28  <happpy> i think so but can not rember it
11:04:32  <coopserver> *** Etherische Fluister has joined
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11:04:52  <happpy> jam 35 shord no the setting
11:06:51  *** Levi has joined #openttdcoop
11:08:23  <Levi> !password
11:08:23  <coopserver> Levi: either
11:08:35  <coopserver> *** Game paused (connecting clients)
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11:09:02  <coopserver> <Etherische Fluister> Hello LEvi
11:09:10  <coopserver> <Levi> cheers
11:09:12  <coopserver> <britboy3456> Hey
11:09:17  <happpy> ho
11:09:22  <happpy> hi
11:09:24  <coopserver> <Levi> being literally years since I last played :)
11:09:33  <coopserver> <Levi> *been
11:09:49  <coopserver> <Levi> nice to see coop is still up and running
11:10:01  <happpy> yep
11:10:21  <coopserver> <Etherische Fluister> This is the first public co-op game I've played in :)
11:11:36  <happpy> welome  ther is  3 openttdcoop server  u can have a look
11:13:55  <Lejving> Ethereal_Whisper, I do not know :( I usually play only here
11:14:11  <Lejving> !pw
11:14:11  <coopserver> Lejving: either
11:14:22  <coopserver> *** Game paused (connecting clients)
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11:14:38  <happpy> ther  openttdcoop stable server and public server and pro server
11:14:40  <coopserver> <Lejving #1> hello humans
11:14:54  <coopserver> <britboy3456> hello lej
11:15:00  <coopserver> <Lejving #1> hmm
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11:15:10  <coopserver> <Lejving> only one client neded
11:15:12  <coopserver> <Lejving> :P
11:15:17  <coopserver> *** Lejving has joined company #1
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11:16:50  <coopserver> <Lejving> how's it going britboy
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11:26:28  <coopserver> <Lejving> wow we're already up to 600 trains
11:26:34  <coopserver> <Lejving> that was fast
11:26:58  <coopserver> <Etherische Fluister> Hey Lejving, I couldn't sleep and tried building overflows in single player, is it a setting that makes them work?
11:27:25  <coopserver> <Lejving> I answered you already on irc :) but no I don't know :( I usually only play here so
11:27:36  <coopserver> <Etherische Fluister> Oh, I See your answer now, sorry
11:27:39  <coopserver> <Lejving> np
11:27:53  <coopserver> <Lejving> you in the US?
11:27:59  <coopserver> <Etherische Fluister> I logged back in to screenshot one exactly and copied it, the trains never used the overflow line
11:28:00  <coopserver> <Etherische Fluister> Yeah
11:28:07  <coopserver> <Lejving> haha must be like what 3am?
11:28:14  <coopserver> <Etherische Fluister> 4:25 a.m. here
11:28:15  <coopserver> <Lejving> strange
11:28:16  <coopserver> <Lejving> oh wow
11:30:35  <Maraxus> for overflows the setting in openttd.cfg to use is: yapf.rail_firstred_twoway_eol = true
11:30:45  <coopserver> <Etherische Fluister> Ahhh thanks Maraxus
11:31:00  <coopserver> <Etherische Fluister> I added some more spaghetti using SLH05
11:31:02  <coopserver> <Lejving> maraxus the hacker
11:31:34  <coopserver> <Lejving> maraxus let's add SRNW to your
11:31:37  <Maraxus> nah - standard setting for all games here - otherwise many of our constructs wouldn't work
11:31:38  <coopserver> <Lejving> slh 03
11:33:16  <coopserver> <britboy3456> Lej, Gunfield Valley has jammed
11:33:43  <coopserver> <Lejving> thefuq
11:33:54  <coopserver> <Lejving> some train is out on adventure
11:36:38  <coopserver> <Etherische Fluister> I'm imagining rebuilding it
11:37:55  <coopserver> <Etherische Fluister> I think I should try sleeping again instead though
11:45:10  <coopserver> <britboy3456> I'm off now cya guys later
11:45:13  <coopserver> <Lejving> cya
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12:00:59  <coopserver> <Levi> at port drop, looks like two trains are stuck at exit in prios?
12:01:28  <coopserver> <Lejving> it looks like you're right
12:01:50  <coopserver> <Lejving> weird
12:01:59  <coopserver> <Levi> same thing at port goods pick
12:02:01  <coopserver> <Levi> one train
12:02:32  <coopserver> <Lejving> found the issue
12:03:04  <coopserver> <Lejving> .. I thought
12:09:03  <coopserver> <Levi> looking at signals, it seems fixed on the lower level exit at drop, but not on the upper
12:09:16  <coopserver> <Levi> third signal on upper level still shows red when it shouldnt
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12:10:17  <coopserver> <Lejving> fix
12:10:32  <coopserver> <Levi> yeah, was just about to switch those signals too :)
12:10:40  <coopserver> <Lejving> too fast for you!
12:10:46  <coopserver> <Lejving> btw nice 4 letters in your name
12:10:52  <coopserver> <Levi> forgot that I was spectating :P
12:10:53  <coopserver> <Lejving> I like those 4 a lot
12:11:02  <coopserver> <Levi> hehe
12:11:21  <coopserver> <Levi> I used this nick years ago when I actually played here for a while
12:11:30  <coopserver> <Levi> could switch to one of my current ones
12:11:47  <coopserver> <Lejving> oh no I don't mind at all reverse
12:14:54  <Lejving> Jam35, would you take a look at SLH 03?
12:15:04  <Lejving> I made everything but haven't hooked it up
12:17:05  <Lejving> fuck it I'll hook it up hope nothing explodes
12:17:37  <Levi> SLH 03? looks done to me, or which one do you mean?
12:17:47  <coopserver> <Lejving> I'm making the SRNW for it levi
12:17:56  <Levi> ah
12:20:54  <coopserver> <Levi> oh now I finally gut how the supply network works
12:21:01  <coopserver> <Levi> bloody hell
12:21:06  <coopserver> <Levi> *get
12:21:14  <coopserver> <Lejving> =)
12:21:26  <coopserver> <Lejving> it's kinda wicked
12:22:41  <coopserver> <Levi> just a waypoint, and by taking the shortest green-lit path the supply trains always fill up the various drops, and are then timed to enter and unload
12:22:48  <coopserver> <Lejving> exactly
12:22:58  <coopserver> <Lejving> every 80 days
12:22:59  <coopserver> <Levi> breakage at train 479
12:23:43  <coopserver> <Lejving> that might be my fault opops
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12:25:27  <coopserver> <Lejving> hey maraxus I added srnw to shl 03
12:25:58  <coopserver> <Maraxus> thanks - you missed one station
12:26:10  <coopserver> <Lejving> oh
12:26:11  <coopserver> <Lejving> where
12:26:14  <coopserver> <Lejving> ah
12:26:15  <coopserver> <Lejving> up there
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12:34:02  <coopserver> <Lejving> there we go
12:38:51  <coopserver> <Levi> soo, I would build a couple stations at SLH 06, that looks very much unfinished. can I simply go for it, or is there something special to keep in mind?
12:39:08  <coopserver> <Lejving> just go for it
12:39:13  <coopserver> <Levi> aight
12:39:14  <coopserver> <Lejving> I'll take a look at it after if you want =)
12:39:27  <coopserver> <Levi> sure :)
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13:13:01  <Levi> !pw
13:13:01  <coopserver> Levi: quartz
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13:13:55  <coopserver> <Levi> back. router reconnects in the middle of the day suck
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13:22:38  <happpy> !players
13:22:38  <coopserver> happpy: There are currently 2 players and 2 spectators, making a total of 4 clients connected
13:23:34  <coopserver> <Levi> Lejving: you wanted to take a look? Smuggler's Landing North & Transfer. finished building, haven't launched any trains yet
13:23:58  <coopserver> <Levi> first time building an overflow, but I think I got the concept
13:24:18  <coopserver> <Lejving> let's see
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13:24:42  <coopserver> <Lejving> use double signals if you use PBS
13:24:53  <coopserver> <Lejving> on the tunnels
13:25:05  * MiG_BEECH slaps Lejving around a bit with a large fishbot
13:25:14  <coopserver> <Levi> ok
13:25:32  <coopserver> <Lejving> ok your overflows are kinda weird
13:25:44  <coopserver> <Lejving> simulate some traffic and you'll see the problems :)
13:25:55  <Lejving> MiG_BEECH, sup
13:26:00  <MiG_BEECH> yolo'
13:26:18  <happpy> yoo meech
13:26:25  <coopserver> <Levi> do tell :) as I said, never built an overflow before, just looked at some other ones on the map
13:26:30  <coopserver> <Lejving> ah
13:27:16  <coopserver> <Levi> why double signals there? all tracks are one-way
13:27:46  <coopserver> <Lejving> the yellow you see?
13:27:51  <coopserver> <Lejving> it doesn't go anywhere
13:27:52  <coopserver> <Levi> yes
13:27:55  <coopserver> <Lejving> it's a dead end
13:28:04  <coopserver> <Levi> it's a turnaround
13:28:05  <coopserver> <Lejving> so the train won't pick that unless they ha ve no other choice
13:28:13  <coopserver> <Lejving> yeah yeah
13:28:16  <coopserver> <Lejving> but as the train see it
13:28:26  <coopserver> <Lejving> so if you don't double signal it'll wait at blue
13:28:37  <coopserver> <Levi> right
13:28:45  <coopserver> <Levi> block signal doesn't force it to turn off?
13:28:47  <coopserver> <Lejving> because it doesn't recognize the yellow as a valid path
13:29:04  <coopserver> <Lejving> double signal as a hard stop
13:29:14  <coopserver> <Lejving> so it'll force it to take the other path even though it's "not valid"
13:29:35  <coopserver> <Levi> alright
13:30:07  <coopserver> <Levi> and yeah, I wondered whether to use two overflows or if one is enough
13:30:12  <coopserver> <Levi> two makes more sense I guess
13:30:13  <coopserver> <Lejving> use two
13:30:20  <coopserver> <Lejving> =)
13:31:40  <coopserver> <Levi> CL1?
13:31:45  <coopserver> <Lejving> doesn't matter
13:31:53  <coopserver> <Lejving> in the overflows
13:32:07  <coopserver> <Lejving> but feel free to change it
13:32:12  <coopserver> <Lejving> I just showed you how I'd do it there heh
13:32:18  <coopserver> <Lejving> also it has no depot ^^
13:32:19  <coopserver> <Levi> ok, thanks :)
13:32:22  <coopserver> <Levi> yeah
13:35:13  <coopserver> <Levi> yeah too short
13:36:22  <coopserver> <Levi> old habits die hard :D
13:36:31  <coopserver> <Lejving> :)
13:37:01  <coopserver> <Lejving> don't have to make it more complicated than it needs to be
13:37:27  <coopserver> <Lejving> now it looks fine =)
13:37:39  <coopserver> <Levi> alright, thanks :)
13:39:42  <coopserver> <Levi> ok. trains...
13:39:48  <coopserver> <Lejving> copy from trainyard
13:41:30  <coopserver> <Levi> done
13:41:45  <coopserver> <Lejving> awesome sauce
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14:03:47  <coopserver> *** Lejving has joined spectators
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14:49:25  <Jam35> !players
14:49:25  <coopserver> Jam35: Client 471 (Orange) is Mark, in company 1 (PSG #319)
14:49:26  <coopserver> Jam35: Spectators: Client 467 (Lejving), Client 473 (Jam35)
14:49:39  <Jam35> !rcon move 471 255
14:49:40  <coopserver> *** Mark has joined spectators
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15:22:10  <zxbiohazardzx> !password
15:22:10  <coopserver> zxbiohazardzx: psuedo
15:22:13  <zxbiohazardzx> !players
15:22:13  <coopserver> zxbiohazardzx: There are currently 0 players and 2 spectators, making a total of 2 clients connected
15:22:37  <coopserver> *** Game still paused (connecting clients, number of players)
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15:22:47  <coopserver> <zxbiohazardzx> sup
15:25:55  <happpy> hey
15:43:58  <happpy> welome to the server  have fun
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16:32:07  <coopserver> <Lejving> what's up
16:32:18  <coopserver> <zxbiohazardzx> nothing much
16:32:22  <coopserver> <Lejving> I just woke up from the best nap I ever had
16:32:23  <coopserver> <zxbiohazardzx> puzzling a bit in a slh
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16:42:12  <coopserver> <Lejving> need more trains on that oil
16:42:17  <coopserver> <zxbiohazardzx> hehe
16:42:18  <coopserver> <Lejving> and also overflow!
16:42:29  <coopserver> <zxbiohazardzx> what oil where?
16:42:30  <coopserver> <Lejving> gonna add gungho production soon too it also
16:42:37  <coopserver> <Lejving> Raiders hidewaway heights
16:42:41  <coopserver> <zxbiohazardzx> the raiders hideaway one?
16:42:45  <coopserver> <zxbiohazardzx> it has overflow
16:42:47  <coopserver> <zxbiohazardzx> look better
16:42:48  <coopserver> <Lejving> oh it has
16:42:49  <coopserver> <Lejving> sorry
16:42:54  <coopserver> <Lejving> still drowzy
16:42:55  <coopserver> <Lejving> :D
16:43:03  <coopserver> <zxbiohazardzx> im adding 3rd in slh atm
16:43:07  <coopserver> <zxbiohazardzx> pain but doable
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16:48:20  <britboy3456> !pw
16:48:20  <coopserver> britboy3456: owning
16:48:31  <coopserver> *** Game paused (connecting clients)
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16:48:38  <coopserver> <britboy3456> Hey
16:48:39  <coopserver> <Lejving> sup
16:48:57  <happpy> hey
16:49:05  <coopserver> <britboy3456> Anything interesting going on?
16:50:01  <coopserver> <Lejving> I'm adding mroe stuff to the srnw =)
16:50:33  <coopserver> <britboy3456> cool
16:50:59  <coopserver> <zxbiohazardzx> hatefarm
16:51:57  <coopserver> <britboy3456> Where are you working lej?
16:52:03  <coopserver> <Lejving> slh 03
16:52:07  <coopserver> <Lejving> but done now =)
16:52:39  <coopserver> <britboy3456> Nice job
16:53:17  <coopserver> <Lejving> gung-ho inc!
16:53:22  <coopserver> <britboy3456> blue is timer, green is empties, red is fulls?
16:53:28  <coopserver> <Lejving> yeap
16:53:36  <coopserver> <Lejving> should've been green is full red is empty haha
16:53:41  <coopserver> <Lejving> but what ever :D
16:53:47  <coopserver> <britboy3456> :)
16:53:52  <coopserver> <britboy3456> James is such a n00b
16:53:55  <coopserver> <Lejving> indeed
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16:56:20  <coopserver> <britboy3456> SO you've done SLH 1,3,4 then?
16:56:28  <coopserver> <Lejving> looks like it
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16:57:03  <coopserver> <Lejving> but jam35 made all the dirty work
16:57:06  <coopserver> <Lejving> I just took credit
16:57:26  <coopserver> <zxbiohazardzx> hehe
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16:58:22  <coopserver> <Lejving> damn this is one busy oil facility now
16:58:34  <coopserver> <Jam35> whaddaya want?
16:58:37  <coopserver> <Jam35> ohi
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16:58:49  <coopserver> <Lejving> I just said you made the dirty work on the srnw and I took all the glory
16:58:58  <coopserver> <Lejving> I added it on SHL 3 =)
16:59:02  <coopserver> <Jam35> heh true dat
17:00:15  <coopserver> <Lejving> hmm
17:00:20  <coopserver> <Lejving> empty train on the srnw
17:00:21  <coopserver> <zxbiohazardzx> there
17:00:41  <coopserver> <zxbiohazardzx> SLH03 is ready for 3rd :)
17:00:48  <coopserver> <Lejving> coolz
17:01:20  <coopserver> <Lejving> jam35 some trains are empty on the srnw
17:01:26  <coopserver> <Lejving> in red
17:01:36  <coopserver> <zxbiohazardzx> es or fs
17:01:37  <coopserver> <Jam35> maybe I'm messin with it
17:04:56  <coopserver> <Lejving> bio trains can't enter that oil from all ways
17:05:05  <coopserver> <zxbiohazardzx> what dir isnt there
17:05:07  <coopserver> <zxbiohazardzx> ow i see 1 sec
17:05:40  <coopserver> <zxbiohazardzx> solved
17:05:41  <coopserver> <Lejving> gj
17:06:02  <coopserver> <zxbiohazardzx> pondering on BBH03 atm
17:06:04  <coopserver> <zxbiohazardzx> 3rds :p
17:06:14  <coopserver> <Lejving> it's not neded yet
17:06:30  <coopserver> <zxbiohazardzx> well i added 3rd for SLH03 and i need to "end" it somewhere to prevent trains stuck or lost
17:06:39  <coopserver> <zxbiohazardzx> nvm
17:06:56  <coopserver> <britboy3456> SLH 1 is jammed
17:07:18  <coopserver> <Lejving> yeah cause I got all the oil trains rofl
17:07:37  <coopserver> <zxbiohazardzx> hehe
17:08:53  <coopserver> <zxbiohazardzx> so much oil hahahaha
17:08:57  <coopserver> <Lejving> yeah
17:09:18  <coopserver> <zxbiohazardzx> might need more bays
17:09:22  <coopserver> <Lejving> don't thnk so
17:09:56  <coopserver> <zxbiohazardzx> ok mma brb, making dinner
17:09:58  <coopserver> *** zxbiohazardzx has left the game (Leaving)
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17:10:19  <coopserver> <britboy3456> Can I have a shot at hook up a SLH to the SNRW?
17:10:28  <coopserver> <Lejving> sure
17:10:42  <coopserver> <Lejving> I'll take a look at it when you want
17:10:52  <coopserver> <Lejving> jam's the expert but I know some of it
17:10:53  <coopserver> <britboy3456> I think I can see how it works but yeah if you could check it that'd be good thanks
17:12:06  <coopserver> <britboy3456> So the 2nd red line isn't functional yet?
17:12:12  <coopserver> <Lejving> nine
17:12:14  <coopserver> <Lejving> nein
17:20:49  <coopserver> <britboy3456> thanks
17:21:03  <coopserver> <britboy3456> Do they just need splicing on?
17:21:08  <coopserver> <Lejving> yes
17:22:21  <coopserver> <Lejving> don't make it more complicated than it needs to be
17:22:22  <coopserver> <britboy3456> That works yep thanks :)
17:22:23  <coopserver> <Lejving> :D
17:22:40  <coopserver> <Lejving> jam35
17:22:42  <coopserver> <Lejving> look at !jam35
17:22:46  <coopserver> <britboy3456> I am
17:22:54  <coopserver> <Lejving> yeah
17:22:55  <coopserver> <britboy3456> They need signalling?
17:22:56  <coopserver> <Lejving> I'm not sure though
17:23:02  <coopserver> <Lejving> I don't know
17:23:04  <coopserver> <Lejving> I did so and it worked
17:23:08  <coopserver> <Lejving> jam can you confirm?
17:23:22  <coopserver> <Jam35> er yeah seems right
17:24:49  <coopserver> <Lejving> cool now you need blue also
17:25:00  <coopserver> <britboy3456> ah yeah
17:25:26  <coopserver> <Lejving> blue is easier it doesn't need to be a valid path
17:25:32  <coopserver> <britboy3456> oh right yeah
17:26:59  <coopserver> <Jam35> where are you building?
17:27:11  <coopserver> <Lejving> slh 02
17:27:12  <coopserver> <Lejving> is he
17:27:43  <coopserver> <Lejving> I'm just moral support
17:27:50  <coopserver> <britboy3456> :)
17:28:42  <coopserver> <Jam35> can you start to incorporate the 2nds now please?
17:28:57  <coopserver> <Lejving> yeah sure
17:29:05  <coopserver> <Jam35> so both red line should have exits to ES and FS
17:29:11  <coopserver> <Lejving> what's the protocol? just make it able to go to both?
17:29:14  <coopserver> <Jam35> and choice back to either green
17:29:18  <coopserver> <Jam35> yes
17:29:21  <coopserver> <Lejving> ok
17:29:37  <coopserver> <Lejving> does it merge before yellow/white?
17:29:42  <coopserver> <Jam35> but if the green exit is not done don't connect it
17:29:51  <coopserver> <Lejving> red
17:29:55  <coopserver> <Jam35> it's ok from where you are now
17:30:20  <coopserver> <Jam35> SLH 04 is doubled now
17:30:28  <coopserver> <Jam35> I was working backwards
17:31:35  <coopserver> <Lejving> do both lanes need yellow & white ?
17:31:41  <coopserver> <Lejving> or can I merge it before it
17:31:50  <coopserver> <Lejving> on red
17:32:24  <coopserver> <Jam35> the pf trap will need to be right after the split
17:32:51  <coopserver> <Jam35> you can merge the red soon after if you want
17:33:05  <coopserver> <Lejving> ok so that means I need 2 ways to ES/FS
17:33:25  <coopserver> <Jam35> well see SLH 04
17:33:30  <coopserver> <Lejving> y
17:34:06  <coopserver> <Jam35> make the forced split if it can. got diverted. merge with other
17:34:22  <coopserver> <Jam35> is how I had it working
17:34:27  <coopserver> <Jam35> whatever works
17:34:30  <coopserver> <Lejving> :D
17:34:56  <coopserver> <Jam35> chance to be "creative"
17:34:58  <coopserver> <Jam35> :P
17:35:00  <coopserver> <Lejving> :D
17:35:11  <coopserver> <Jam35> brb
17:35:14  <coopserver> *** Jam35 has joined spectators
17:37:46  <coopserver> <britboy3456> Right I gotta go now but I think I've got it working in theory
17:37:51  <coopserver> <Lejving> ttyl
17:37:54  <coopserver> <britboy3456> cya
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17:48:18  <coopserver> <Jam35> the pf trap at !checkme
17:48:28  <coopserver> <Jam35> the 2 way needs to be on the trains route
17:48:29  <coopserver> <Lejving> ?
17:49:00  <coopserver> <Lejving> oh
17:49:02  <coopserver> *** Jam35 has joined company #1
17:49:54  <coopserver> <Lejving> yellow signals?
17:49:57  <coopserver> <Lejving> are they ok
17:50:19  <coopserver> <Jam35> yes
17:50:28  <coopserver> <Lejving> cool
17:50:34  <coopserver> <Lejving> and green exit is just like any other exit
17:50:41  <coopserver> <Lejving> which I'm working on now =)
17:50:54  <coopserver> <Jam35> good practice to separate the blocks with a block signal after the pf trap
17:57:31  <coopserver> <Lejving> ok SLH 03 should be fine now
17:57:40  <coopserver> <Lejving> double exit double entry
17:59:45  <coopserver> <Jam35> what's up with 04 then?
17:59:57  <coopserver> <Jam35> they don't take the exit now
18:00:22  <coopserver> <Lejving> what
18:00:28  <coopserver> <Jam35> we got FS in ES somwehow
18:00:57  <coopserver> <Jam35> bbl
18:00:57  *** Maraxus has joined #openttdcoop
18:00:57  *** ChanServ sets mode: +o Maraxus
18:01:00  <coopserver> *** Jam35 has joined spectators
18:03:07  <Maraxus> !pw
18:03:07  <coopserver> Maraxus: nicely
18:03:16  <coopserver> *** Game paused (connecting clients)
18:03:20  <coopserver> *** Maraxus has joined
18:03:21  <coopserver> *** Game unpaused (connecting clients)
18:03:22  <coopserver> <Lejving> sup maraxus
18:03:27  <coopserver> <Lejving> I think I fixed it Jam35
18:03:30  <coopserver> <Lejving> there was missing signals
18:04:08  <coopserver> *** Maraxus has joined company #1
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18:18:21  <coopserver> *** Game paused (connecting clients)
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18:18:27  <coopserver> <Lejving> you maqifrnswa
18:18:29  <coopserver> <Lejving> yo
18:18:38  <coopserver> <maqifrnswa> hey lej
18:19:01  <coopserver> <Lejving> it's happening stuff with the srnw :D
18:19:52  <coopserver> <maqifrnswa> yeah looks like it!
18:21:29  <coopserver> <maqifrnswa> i came up with a way that you could do the async SRNW
18:21:36  <coopserver> <Lejving> yeah I heard
18:21:39  <coopserver> <Lejving> nice
18:21:46  <coopserver> <maqifrnswa> but  ijust hadn't had time to try it out
18:22:56  <coopserver> <maqifrnswa> it's similar to what's going on now,  but the FSXWP are another station, and LOADFS is outside of that catchment for food supplies
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18:23:12  <coopserver> <Lejving> ah well as long as it works =)
18:24:24  <coopserver> <maqifrnswa> the dummy trains load up at the station inside the catchment, then go to a station outside of the catchment to drop off. When at the outside-the-catchment station, SRNW trains are allowed on the adjacent platform only if a dummy train is dropping off
18:24:37  <coopserver> <Lejving> ah
18:24:50  <coopserver> <maqifrnswa> and the dummy train can only leave if there is a SRNW train at the adjacent platform
18:24:58  <coopserver> <maqifrnswa> now you can have as many platforms as you'd like
18:24:59  <coopserver> <Lejving> =)
18:25:10  <coopserver> <Lejving> might use that idea then for later if it gets out of hand
18:26:54  <coopserver> <maqifrnswa> i think you could modify this one and pull it off -
18:27:45  <coopserver> <maqifrnswa> but this works too
18:31:19  <coopserver> <maqifrnswa> wow - our worst station is 79%
18:31:24  <coopserver> <Lejving> =)
18:32:29  <coopserver> <maqifrnswa> lol I was like - what is EDCBA /lejving?
18:32:34  <coopserver> <maqifrnswa> ahh it's the supply drop
18:32:38  <coopserver> <Lejving> :D
18:32:41  <coopserver> <Lejving> can delete those
18:32:53  <coopserver> <Lejving> it was just helpers form eheh
18:33:27  <coopserver> <Lejving> I did SHL 03 today
18:33:54  <coopserver> <maqifrnswa> nice
18:34:30  <coopserver> <Lejving> now we need second lane hooked up for red
18:34:34  <coopserver> <Lejving> at the station
18:36:48  <coopserver> <maqifrnswa> yeah, priorities and merging doesn't really matter
18:37:01  <coopserver> <Lejving> I just made it like that and pray
18:37:02  <coopserver> <Lejving> :d
18:37:03  <coopserver> <maqifrnswa> since everyone is full, all going to same place, and accelration is high
18:37:06  <coopserver> <Lejving> yy
18:37:19  <coopserver> <maqifrnswa> (and volume is low for now)
18:37:58  <coopserver> <Lejving> so far so good
18:38:03  <coopserver> <Lejving> at all exits
18:38:06  <coopserver> <Lejving> now for last shl 4
18:38:44  <coopserver> <maqifrnswa> there is an slh5 now
18:38:51  <coopserver> <Lejving> I think we have like SHL 8
18:38:53  <coopserver> <Lejving> or something
18:38:55  <coopserver> <Lejving> we have so many shls
18:38:56  <coopserver> <Lejving> =)
18:39:02  <coopserver> <maqifrnswa> ha ok, so lots more supply drops to ho
18:39:03  <coopserver> <maqifrnswa> go
18:39:14  <coopserver> <Lejving> yeap
18:39:48  <coopserver> <Lejving> the new guys or the comeback guys have been on a SLH rampage
18:39:54  <coopserver> *** maqifrnswa has left the game (Leaving)
18:40:20  <coopserver> <Lejving> and can you believe maqifrnswa I've thought two people how to do overflows so far
18:40:25  <coopserver> <Lejving> I couldn't even do it myself last game
18:40:26  <coopserver> <Lejving> haha
18:41:35  <coopserver> *** Maraxus has joined company #1
18:42:24  <V453000> I think I just invented a new smelting setup for factorio :D
18:42:33  <coopserver> <Lejving> n1
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18:53:39  <Ethereal_Whisper> !pw
18:53:39  <coopserver> Ethereal_Whisper: readme
18:53:44  <coopserver> *** Game paused (connecting clients)
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18:53:52  <coopserver> <Lejving> morning
18:53:59  <coopserver> <Etherische Fluister> Morning
18:54:05  <coopserver> <Etherische Fluister> It'ss 11:50 a.m., heh
18:54:14  <coopserver> <Lejving> :)
18:56:44  <coopserver> <Etherische Fluister> I see we added about 150 trains while I was asleep
18:56:48  <coopserver> <Lejving> hehe
18:56:50  <coopserver> <Lejving> yeap
18:56:56  <coopserver> <Lejving> goes fast
18:57:12  <coopserver> <Etherische Fluister> Fun :)
19:01:03  *** zxbiohazardzx has joined #openttdcoop
19:01:07  <zxbiohazardzx> !password
19:01:07  <coopserver> zxbiohazardzx: readme
19:01:11  <coopserver> *** Game paused (connecting clients)
19:01:14  <zxbiohazardzx> oh im readin
19:01:14  <coopserver> *** zxbiohazardzx has joined
19:01:15  <coopserver> *** Game unpaused (connecting clients)
19:01:25  <coopserver> <Lejving> sup
19:01:32  <coopserver> <zxbiohazardzx> ceiling?
19:01:33  <coopserver> <Etherische Fluister> Hello bio
19:01:52  <coopserver> <zxbiohazardzx> who the hell is this guy
19:01:57  <coopserver> <zxbiohazardzx> dutch name
19:02:18  <coopserver> <Lejving> huh
19:02:36  <coopserver> <zxbiohazardzx> ow yeah i wanted 3rds :P
19:02:39  <coopserver> <zxbiohazardzx> i remember now
19:03:09  <coopserver> <zxbiohazardzx> considering a minor shift of BBH03 to the north for obvious reasons
19:08:07  *** Levi has joined #openttdcoop
19:08:08  <coopserver> <Etherische Fluister> !name Ethereal_Shiver
19:08:09  <coopserver> *** Etherische Fluister has changed his/her name to Ethereal_Shiver
19:08:17  <coopserver> <Ethereal_Shiver> Is that better biohazard?
19:10:09  <coopserver> <Ethereal_Shiver> Oops, I made some trains crash
19:10:21  <coopserver> <Lejving> omg you griefer
19:10:26  <coopserver> <Lejving> someone kickban fast!!!
19:10:39  <coopserver> <zxbiohazardzx> ?
19:10:46  *** Levi has quit IRC
19:10:46  <happpy> its ok just clon them
19:10:46  <coopserver> <zxbiohazardzx> haha
19:10:50  <coopserver> <Ethereal_Shiver> It's a joke
19:10:52  *** Levi has joined #openttdcoop
19:10:59  <coopserver> <Lejving> :D
19:11:02  *** Levi has quit IRC
19:11:04  <coopserver> <Lejving> I WOULD NEVER CRASH TRAINS
19:11:12  <coopserver> <Ethereal_Shiver> Of course you wouldn't
19:11:16  <coopserver> <Lejving> =)
19:11:49  *** Levi has joined #openttdcoop
19:13:24  <coopserver> *** zxbiohazardzx has left the game (Leaving)
19:14:39  <coopserver> <Ethereal_Shiver> Fail
19:14:50  <coopserver> <Lejving> there you go
19:14:51  <coopserver> <Lejving> :)
19:14:52  <zxbiohazardzx> soz ill be back shortly
19:14:54  <coopserver> <Ethereal_Shiver> Lol
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19:20:24  <coopserver> <Lejving> don't forget to sign your work
19:20:27  <coopserver> <Lejving> mrs eth
19:20:31  <V453000>
19:20:33  <V453000> BURN THE WORLD
19:20:36  <Webster> Title: My burner furnace smelting : factorio (at
19:21:03  <hylje> burn deez
19:21:22  <Ethereal_Whisper> I didn't know it was you who made NUTS, V453000
19:21:27  <Ethereal_Whisper> I love playing with it :)
19:21:35  <Lejving> I like playing with my nuts too
19:21:40  <coopserver> <Ethereal_Shiver> Rofl
19:21:41  <V453000> :D Ethereal_Whisper <3
19:21:47  <coopserver> <Ethereal_Shiver> I might if I had any
19:22:01  <Lejving> that's pretty nice V453000
19:22:06  <zxbiohazardzx> omg factorio
19:22:16  <V453000> with rocket fuel it's amazing
19:22:19  <Lejving> but two fails: a) belts b) yellow belts
19:22:21  <V453000> I have to try with coal
19:22:31  <Lejving> log bots all da way baby
19:22:44  <V453000> belts are awesome, and yellow belts give moar challenge ... you can just convert it to red/blue if you like tho
19:22:54  <V453000> the screenshot would be even more retardedly wide however :P
19:23:01  <Lejving> xD
19:23:32  <hylje> i just built bacon furnaces with 9.4 craft speed
19:23:53  <Lejving> oh I'd love a bacon furnace
19:24:00  <V453000> interesting part is that if I made it blue belt, the relative response time for the fuel input would be the same, as the distance scales the same way as the belt speed :D
19:24:09  <Ethereal_Whisper> I made baked beans with bacon last night
19:24:12  <Lejving> that's pretty fucking awesome
19:24:14  <Lejving> V453000,
19:24:15  <V453000> bacon furnaces are also nice, but there isn't much to invent I think
19:24:19  <Lejving> since then it's easy to upgrade later on
19:24:38  <V453000> yes Lejving
19:24:39  <Lejving> don't have to make new design for yellow/red/blue belts
19:24:49  <V453000> you can pretty much start with the layout from the very beginning
19:24:54  <V453000> just using a mixed belt for starters
19:25:46  <hylje> the belt layout to output from fast furnaces without taking too much space from beacons was a bit of a puzzle
19:26:00  <Lejving> that's why you don't use belts
19:26:02  <hylje> pfft
19:26:09  <Lejving> :D
19:26:19  <V453000> fair point hylje
19:26:40  <V453000> tbh, I could understand using bots if someone had ULTRA dense train network
19:26:49  <V453000> then you just have so much issues with the trains, it's enough
19:26:54  <V453000> but other than that I just find it boring
19:27:24  <Lejving> I'm just too lazy to use belts I guess
19:27:48  <hylje> i run a lot of trains
19:28:10  <hylje> to stations that use circuit networks to balance
19:28:17  <hylje> in and out of belts
19:28:20  <Lejving> I run with increased stack mod, so like a LLWWWW train holds like 10 000 items or something
19:28:26  <Lejving> so a lot less trains
19:28:26  <hylje> gross
19:28:41  <Lejving> I think it is kinda gross
19:28:46  <hylje> personally i'd like to see inventory sizes cut down by a lot
19:28:50  <hylje> like all the inventories
19:29:08  <hylje> so that you'd build a car *to hold stuff for you*
19:29:16  <zxbiohazardzx> factorio is the new fuel to V453000's brain
19:29:17  <hylje> because your backpack only holds like ten refineries
19:29:36  <Lejving> I'd like to see log bots come way later
19:29:41  <Lejving> once you get those the game becomes trivial
19:30:00  <hylje> eh the early game becomes trivial but you get new stuff
19:30:04  <hylje> namely to make shit very big
19:30:22  <Ethereal_Whisper> Factorio does look interesting
19:30:39  <Lejving> don't buy it if you want to have a life
19:30:44  <Lejving> it's worse than crack
19:31:20  <V453000> I would like to make special containers which are like a 1x1 box that is put on a belt, and the box = 1 stack of items (can be more stacks), and these boxes can't fit into splitters or underground belts - it has special splitters which require pulling the boxes off the line by a special tile, then splitting them by the special splitter, and then putting them back on the lines by a special tile
19:31:20  <Lejving> I've actually bought 4 copies to give to my friends so I'd have people to play with, it's that addicting :D
19:31:31  <Ethereal_Whisper> You're talking to someone who stayed up until like 6 a.m. playing OpenTTD
19:31:32  <V453000> to massively increase belt throughput while adding interesting complexity
19:31:36  <Ethereal_Whisper> I don't have a life
19:31:39  <Lejving> haha
19:31:41  <Lejving> then buy factorio
19:31:42  <hylje> V453000: barrels for nonliquids
19:32:10  <V453000> hylje:  kind of, but inserters can take directly from the box, or put into it, but the box is limited to 1 cargo type
19:32:26  <V453000> you could even make a sushi belt, setting filters to the boxes
19:32:29  <hylje> yup
19:32:43  <hylje> pallets that you have to somehow logistics back into the start of the line
19:32:51  <hylje> so basically pigeonholes you into a sushi belt
19:33:02  <Lejving> I like the idea but it feels like it kinda goes against the spirit of the belt
19:33:04  <hylje> maybe you can stuff them into an assembler to build a stack of pallets
19:33:15  <hylje> so you can bring empty ones back in a compressed form
19:33:39  <Lejving> it should move slower or something to compensate for having a big stack in it
19:34:05  <hylje> nah, the hassle of actually having the pallet item around makes the bonus alright
19:34:21  <V453000> Lejving: bots are retardedly OP, having belts stronger (but with extra logistical requirements) doesn't hurt in anyway
19:34:40  <Lejving> hmm yeah maybe you're right
19:34:44  <hylje> yeah maybe the role of bots in a post-pallet world is to bring the pallets back
19:34:51  <Lejving> well I want bots to be super late tech
19:34:54  <hylje> they can carry empty ones but not full
19:35:13  <Lejving> that's also an interesting idea
19:35:18  <V453000> they will be much later tech in 0.15
19:35:27  <Lejving> good
19:35:28  <V453000> needing all science packs for logistic robots is pretty late
19:35:45  <V453000> but you can get them for personal delivery in green science
19:35:58  <V453000> which is perfectly fine
19:36:01  <Lejving> for me right now I don't give a shit about belts or main bus or anything when starting a new game
19:36:03  <Lejving> I just rush bots
19:36:10  <Lejving> then delete everything once I have like 200 bots
19:36:16  <Lejving> and just remake it all
19:36:22  <hylje> gross
19:36:23  <V453000> yeah that would work hylje, bots bringing empty palletes
19:36:30  <Lejving> yeah that is gross hylje I agree :D
19:36:32  <Lejving> but effective
19:36:50  <V453000> it's different but with giant scale saves I understand it
19:37:05  <V453000> I just never get to that ultra late point of the game
19:37:13  <V453000> I prefer to restart the game with new spaghetti mayhem
19:37:15  <Lejving> sounds like you need factoriocoop
19:37:15  <Lejving> ;)
19:37:18  <V453000> and make the game complex for me ASAP
19:37:23  <hylje> also
19:37:34  <hylje> the t2 pallet is obviously a shipping container
19:37:56  <V453000> shitting
19:38:05  <hylje> DESIGNATED
19:38:39  <Lejving> great are we supposed to do sewage plumbing now also
19:39:17  <Lejving> t1 is outhouse
19:39:55  <hylje> pfft you clearly need some technology to research loos
19:44:43  *** britboy3456 has joined #openttdcoop
19:44:48  <britboy3456> Hey all
19:44:49  <britboy3456> !pw
19:44:49  <coopserver> britboy3456: unsold
19:44:58  <coopserver> <Lejving> hello britboyo
19:45:04  <coopserver> *** Game paused (connecting clients)
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19:46:28  <coopserver> <Lejving> I thought it was too easy for you to add stuff to the srnw britboy
19:46:38  <coopserver> <Lejving> so we made it more difficult
19:46:45  <coopserver> <britboy3456> :)
19:47:00  <coopserver> <britboy3456> Are they only going on the outer line atm?
19:47:04  <coopserver> <Lejving> nope
19:47:07  <coopserver> <Lejving> they use all 4 lanes now
19:47:14  <coopserver> <Lejving> just not very balanced
19:47:14  <zxbiohazardzx> !password
19:47:15  <coopserver> zxbiohazardzx: unsold
19:47:18  <coopserver> <Lejving> but all 4 lanes are used
19:47:19  <coopserver> *** Game paused (connecting clients)
19:47:20  <coopserver> <britboy3456> Ah I was gonna say
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19:47:27  <coopserver> <britboy3456> i don't see any on the inner red line
19:47:49  <coopserver> <Lejving> even more important to have both lanes connected
19:48:46  <coopserver> <Lejving> cl
19:49:07  <coopserver> <britboy3456> yeah yeah :)
19:49:26  <coopserver> <Lejving> cl is 3 btw for srnw
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19:49:32  <coopserver> <britboy3456> oh ok
19:49:40  <coopserver> <britboy3456> well I've failed that already
19:50:07  <coopserver> <Lejving> well it's not like they stop if you have lower cl :P
19:50:34  <coopserver> <Lejving> mainline is mostly where it's needed anyways
19:50:38  <coopserver> <britboy3456> yeah
19:50:57  <coopserver> <zxbiohazardzx> wutnow?
19:51:13  <coopserver> <Lejving> talkin' about the srnw
19:52:03  <coopserver> <Lejving> it's fine
19:52:05  <coopserver> <britboy3456> cl 3 weren't it?
19:52:07  <coopserver> <britboy3456> wait
19:52:08  <coopserver> <Lejving> yeah
19:52:10  <coopserver> <Lejving> but we can change later
19:52:13  <coopserver> <Lejving> if needed
19:52:26  <coopserver> <britboy3456> I was gonna change it now but ok
19:52:36  <coopserver> <Lejving> well you're gonna see another problem soon
19:52:44  <coopserver> <Lejving> so better to focus on that
19:52:45  <coopserver> <Lejving> =)
19:52:46  <coopserver> <britboy3456> What's that?
19:52:54  <coopserver> <Lejving> moving the green ML
19:53:02  <coopserver> <britboy3456> oh right yeah
19:53:07  <coopserver> <Lejving> and the red needs to connect from both
19:53:15  <coopserver> <Lejving> way more important than the the train slowing down a little
19:53:16  <coopserver> <Lejving> :)
19:53:24  <coopserver> <britboy3456> point taken
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19:54:24  <coopserver> <Jam35> ello
19:54:25  <coopserver> <Lejving> hey
19:54:29  <coopserver> <Lejving> I fixed all
19:56:06  <coopserver> <Lejving> TL is 3
19:56:14  <coopserver> <britboy3456> ah yeah
19:56:39  <coopserver> <britboy3456> the second I get the hang of things :P
19:57:49  <coopserver> <Lejving> :)
19:57:55  <coopserver> <britboy3456> looks good
19:58:01  <coopserver> <Lejving> now entry
19:58:48  <coopserver> <Lejving> btw jam
19:58:54  <coopserver> <Lejving> we're gonna need some balancer
19:59:54  <coopserver> <Lejving> like ES1 has 3k es, 0-300 on ES2 & ES3
20:00:09  <coopserver> <Lejving> maybe something with RV
20:00:24  <coopserver> <Jam35> more trains might fix that
20:00:58  <coopserver> <Lejving> yeah maybe
20:02:42  <coopserver> <Lejving> wish I could see you irl britboy, the cogwheels be turning :D
20:02:54  <coopserver> <britboy3456> :)
20:04:14  <coopserver> <zxbiohazardzx> ok i forgot how to play
20:04:20  <coopserver> <zxbiohazardzx> brain isnt ready for it today
20:04:24  <coopserver> <Lejving> hah
20:04:39  <coopserver> <zxbiohazardzx> cant even get a single merger up atm
20:04:46  <coopserver> <britboy3456> do I need pf traps before the merge or can it be after?
20:04:56  <coopserver> <Lejving> check out the other ones britboyh
20:05:10  <coopserver> <britboy3456> before then
20:05:19  <coopserver> <Lejving> yes
20:05:59  <coopserver> <Lejving> let's kill that forest now britboy
20:06:04  <coopserver> <Lejving> it'll give you space too
20:06:11  <coopserver> <britboy3456> fine
20:06:37  *** Mark has joined #openttdcoop
20:09:23  <coopserver> <britboy3456> So I got rid of 3 of the trains
20:09:36  <coopserver> <britboy3456> the fourth is still out there somewhere
20:09:56  <coopserver> <Lejving> it'll fuck up somewhere we'll find it later
20:09:57  <coopserver> <Lejving> =)
20:10:11  <coopserver> <britboy3456> found it
20:10:38  <coopserver> <Lejving> n1
20:10:43  <coopserver> <Lejving> I made a memorial
20:10:48  <coopserver> <britboy3456> haha I like the memorial
20:11:55  <Lejving> britboy3456,
20:12:20  <britboy3456> :)
20:12:56  <coopserver> <zxbiohazardzx> blegh
20:13:26  <coopserver> <britboy3456> I see how it is :)
20:14:28  <coopserver> <Lejving> =)
20:15:58  <coopserver> <Lejving> now FS =)
20:17:36  <coopserver> <britboy3456> lej you gotta focus on the big picture :P
20:17:53  <coopserver> <Lejving> Blank? Don't you worry about blank, let me worry about blank!
20:18:17  <coopserver> <Lejving> BLANK?! You're not looking at the big picture!
20:18:27  <coopserver> <Lejving> +1 anyone who gets the reference
20:18:57  <coopserver> <Lejving> awesome sauce britboy
20:18:59  <coopserver> <Lejving> this looks good
20:19:47  <coopserver> <Lejving> you need to have these split now
20:20:09  <coopserver> <Lejving> so one red for ES, one red for FS
20:20:14  <coopserver> <britboy3456> yeah
20:23:29  <coopserver> <Lejving> exit is not as important to have CL 3 on
20:23:54  <coopserver> <Lejving> if you can you should but as we said earlier trains don't stop :)
20:24:16  <coopserver> <britboy3456> as long as they can get out in 80 days right :)
20:24:21  <coopserver> <Lejving> yea
20:24:22  <coopserver> <Lejving> ^^
20:26:12  <coopserver> <Lejving> if you can don't do it like this
20:26:19  <coopserver> <Lejving> some lost train may go retard
20:26:50  <coopserver> <britboy3456> ok then
20:28:13  <coopserver> <britboy3456> So that's all functional now then yeah?
20:28:16  <coopserver> <Lejving> yeap
20:28:18  <coopserver> <Lejving> should be
20:28:47  <coopserver> <Lejving> look at that
20:28:52  <coopserver> <britboy3456> yep :)
20:29:02  <coopserver> <Lejving> now branch that shit
20:29:09  <coopserver> <britboy3456> I will
20:29:12  <coopserver> <britboy3456> but tomorrow
20:29:15  <coopserver> <Lejving> ok
20:29:18  <coopserver> <britboy3456> gotta go work now
20:29:19  <coopserver> <britboy3456> cya
20:29:20  <coopserver> <Lejving> cya
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20:29:44  <coopserver> <Jam35> bb
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20:32:10  <coopserver> <Lejving> may I steal the oil from the water oil rigs?
20:32:59  <coopserver> <Jam35> yes
20:33:11  <coopserver> <Lejving> cool
20:33:19  <coopserver> <Lejving> I got an idea how I can get supplies out also
20:34:15  <coopserver> *** Ethereal_Shiver has left the game (Leaving)
20:34:38  <coopserver> <Lejving> err
20:34:43  <coopserver> <Lejving> I can't make any oil boats
20:34:46  <coopserver> <Lejving> :'(
20:43:39  <Levi> !pw
20:43:39  <coopserver> Levi: states
20:43:44  <coopserver> *** Game paused (connecting clients)
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20:44:40  <coopserver> <Lejving> hi levi
20:44:49  <coopserver> <Levi> o/
20:47:08  <coopserver> <Levi> I see some of SLH 06 has got supplies
20:47:14  <coopserver> <Levi> not all of it though
20:47:21  <coopserver> <Lejving> jam just did it
20:48:33  <coopserver> <Jam35> could take a line off that to Smuggler's Landing pit
20:48:41  <coopserver> <Levi> looking at it right now
20:49:48  <coopserver> <Lejving> looks like we need triple bridges
20:50:04  <coopserver> <Lejving> 9 and they flow free
20:50:09  <coopserver> <Lejving> don't*
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20:52:28  <coopserver> <Jam35> where?
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20:53:15  <coopserver> <Lejving> !here
20:53:26  <coopserver> <Lejving> if it's tightly packed they slow down
20:53:51  <coopserver> <Jam35> bridges are too slow
20:53:55  <coopserver> <Jam35> 289kph
20:54:02  <coopserver> <Jam35> train speed is 401
20:54:08  <coopserver> <Lejving> your bridges!
20:54:12  <coopserver> <Jam35> hmm
20:54:14  <coopserver> <Jam35> I like them
20:54:23  <coopserver> <Jam35> silicone is boring
20:54:38  <coopserver> <Lejving> I don't understand why we can't just have full speed on all bridges
20:54:47  <coopserver> <Lejving> and you can pick which ever
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20:56:31  <coopserver> <Jam35> ok think I fixed the 'main' supplies ones
20:56:43  <coopserver> <Lejving> not a huge problem yet anyways
20:58:09  <coopserver> <Lejving> someone is going wild with the trains lol
20:58:29  <coopserver> <Jam35> 100 on each now
20:58:32  <coopserver> <Jam35> too many
20:58:43  <coopserver> <Jam35> I expect :)
20:58:47  <coopserver> <Lejving> =)
20:59:52  <coopserver> <Lejving> btw do you really need double signal out on green?
21:00:21  <coopserver> <Levi> someone a look at supply at Smuggler's Landing Pit? done, but haven't hooked it up yet
21:01:02  <coopserver> <Jam35> double signal out?
21:01:13  <coopserver> <Levi> yep, connects to existing entrance to both greens
21:01:16  <coopserver> <Jam35> pit looks okay
21:01:23  <coopserver> <Lejving> nvm jam
21:01:28  <coopserver> <Jam35> connect timer
21:02:32  <coopserver> <Levi> some supply trains aren't running full?
21:03:36  <coopserver> <Jam35> really?
21:03:38  <coopserver> <Lejving> which is very weird they shouldn't be able to
21:03:39  <coopserver> <Lejving> yeah
21:03:40  <coopserver> <Lejving> a lot
21:03:49  <coopserver> <Lejving> check out SLH 3
21:03:54  <coopserver> <Lejving> I stopped train
21:05:43  <coopserver> <Lejving> oh yeah a lot of trains going not fully loaded now
21:08:05  <coopserver> <Jam35> I think the trains wer too fast getting in to load
21:08:17  <coopserver> <Jam35> I made some slower bridges to delay them
21:08:18  <coopserver> <Lejving> yeah
21:09:24  <coopserver> <Lejving> we had smae problem last game
21:09:34  <coopserver> <Lejving> on one refit station
21:11:01  <coopserver> <Lejving> looks good now
21:12:04  <coopserver> <Jam35> not enough ES
21:12:09  <coopserver> <Jam35> and nowhere to unload FS
21:12:14  <coopserver> <Lejving> :)
21:12:19  <coopserver> <Jam35> I gtg now cya
21:12:22  <coopserver> <Lejving> cya
21:12:26  <coopserver> *** Jam35 has left the game (Leaving)
21:12:27  <coopserver> <Levi> o/
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21:14:16  <coopserver> <Levi> gonna look for more stuff that needs FS to hook up
21:15:08  <coopserver> <Lejving> would be good to get more copper also
21:16:00  <coopserver> <Lejving> and more oil
21:16:02  <coopserver> <Lejving> oil and copper
21:16:22  <coopserver> <Levi> both of those take ES though, don't they?
21:16:31  <coopserver> <Lejving> yes but they produce ES also
21:16:35  <coopserver> <Levi> right
21:16:43  <coopserver> <Lejving> I meant that we should get more in SLH
21:16:53  <coopserver> <Lejving> was not clear :)
21:17:10  <coopserver> <Levi> ok, I'll just connect a bunch of stuff and see what happens :D
21:17:12  <coopserver> <Lejving> so build more copper and oil rigs stations is what we need :)
21:17:22  <coopserver> <Lejving> (not the srnw)
21:18:24  <coopserver> <Lejving> I'm also off gn
21:18:27  <coopserver> *** Lejving has left the game (Leaving)
21:18:31  <coopserver> <Levi> gn
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21:30:34  <coopserver> *** Game paused (connecting clients)
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22:21:42  * MiG_BEECH slaps happpy around a bit with a large fishbot
22:36:47  <happpy> yoo meech
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23:01:11  <coopserver> *** Game paused (number of players)
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23:44:16  <MiG_BEECH> yoyodood
23:59:30  <happpy> and now gn

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