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00:41:01 *** Lejving_ has joined #openttdcoop 00:45:29 *** Lejving has quit IRC 01:08:25 *** Lejving has joined #openttdcoop 01:13:32 *** Lejving_ has quit IRC 03:37:49 *** BiG_MEECH_ has quit IRC 03:50:20 *** BiG_MEECH has joined #openttdcoop 05:30:20 *** Sadale has joined #openttdcoop 06:06:06 <Lejving> `slape BiG_MEECH 06:06:06 * BiG_FISHBOT slaps BiG_MEECH around a bit with a large fishbot 06:40:42 *** keoz has joined #openttdcoop 09:34:56 *** keoz has quit IRC 10:15:26 *** StarLite has joined #openttdcoop 10:15:26 *** ChanServ sets mode: +o StarLite 10:44:49 *** happpy has quit IRC 10:51:12 <Lejving> !pw 10:51:13 <coopserver> Lejving: pierre 10:51:20 <coopserver> *** Game still paused (connecting clients, number of players) 10:51:22 <coopserver> *** Lejving has joined 10:51:23 <coopserver> *** Game still paused (number of players) 10:51:24 <coopserver> *** Game unpaused (number of players) 11:13:41 *** happpy has joined #openttdcoop 11:14:38 <happpy> !players 11:14:38 <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 11:14:58 <happpy> hey 11:15:02 <coopserver> <Lejving> hey happy 11:15:30 <happpy> how things 11:16:02 <Lejving> so-so, anxiety today :( 11:31:24 <coopserver> *** Lejving has left the game (Leaving) 11:31:25 <coopserver> *** Game paused (number of players) 11:45:05 *** zxbiohazardzx has joined #openttdcoop 11:45:07 <zxbiohazardzx> !players 11:45:07 <coopserver> zxbiohazardzx: The server is empty, noone is connected. Feel free to remedy this situation 11:45:10 *** zxbiohazardzx has quit IRC 13:29:46 *** happpy_ has joined #openttdcoop 13:32:49 *** happpy has quit IRC 13:33:31 *** happpy_ is now known as happpy 14:36:36 *** ODM has joined #openttdcoop 14:52:19 *** [1]Mark has joined #openttdcoop 14:52:19 *** Mark has quit IRC 14:52:21 *** [1]Mark is now known as Mark 14:57:15 *** stooj has quit IRC 14:57:47 *** stooj has joined #openttdcoop 15:23:02 <Lejving> !pw 15:23:02 <coopserver> Lejving: merges 15:23:20 <Lejving> !pw 15:23:20 <coopserver> Lejving: unsafe 15:23:22 <coopserver> *** Game still paused (connecting clients, number of players) 15:23:25 <coopserver> *** Lejving has joined 15:23:26 <coopserver> *** Game still paused (number of players) 15:23:27 <coopserver> *** Game unpaused (number of players) 15:25:57 * BiG_MEECH slaps Lejving around a bit with a large fishbot 15:26:05 <Lejving> WTF 15:26:08 <Lejving> fak uuuuuuuuuu 15:28:07 *** maqifrnswa has joined #openttdcoop 15:28:18 <coopserver> *** Game paused (connecting clients) 15:28:22 <coopserver> *** maqifrnswa has joined 15:28:23 <coopserver> *** Game unpaused (connecting clients) 15:28:24 <coopserver> <Lejving> yo maq =) 15:28:27 <coopserver> <maqifrnswa> hey 15:28:39 <coopserver> <maqifrnswa> oh good slh01 cleared up 15:28:43 <coopserver> <Lejving> yeah 15:28:45 <coopserver> <maqifrnswa> it was a mess yesterday 15:28:46 <coopserver> <Lejving> I'm working on it too 15:28:51 <coopserver> <Lejving> heh 15:29:20 <coopserver> <maqifrnswa> the problem is that there is only room for a single lane in the sideline 15:30:13 <coopserver> <Lejving> the SLH wasn't actually built to accomodate this many trains but when we increased gung ho 15:30:17 <coopserver> <Lejving> I had to add a lot 15:30:18 <coopserver> <Lejving> :P 15:36:46 <coopserver> <Lejving> it's hell to add 3rds in this game 15:36:51 <coopserver> <Lejving> we've built so many things super neat 15:37:03 <coopserver> <Lejving> no space for anything 15:37:04 <coopserver> <Lejving> :P 15:38:37 <coopserver> <maqifrnswa> yeah, "modular" hubs are good in that there is a clear spot where split happens, a clear spot where merge happens, and just get from one to the other. I made mistake a few games ago integrating splits and merges very tightly 15:38:43 <coopserver> <maqifrnswa> and learned the hard way not to do that! 15:38:52 <coopserver> <Lejving> hehe 15:39:15 <coopserver> <Lejving> I think we just did that 15:39:17 <coopserver> <Lejving> the non modular kind 15:39:25 <coopserver> <Lejving> to a loot of stuff 15:40:43 <coopserver> <maqifrnswa> as you add thirds, it will fix it'self a litle bit - your "ghetto 3rd" actually isn't that bad at msh 03 15:41:04 <coopserver> <Lejving> :) 15:41:12 <coopserver> <maqifrnswa> you got the lane where it needs to be - then it's just a matter of merging - which isn't bad there yet and can be fixed whenever 15:41:18 <coopserver> <Lejving> yeap 15:42:00 <coopserver> <maqifrnswa> missing signal at msh03, fixed! that will clear p some traffic there 15:42:26 <coopserver> <Lejving> n1 15:43:00 <coopserver> <Lejving> btw in the SRNW jam and I talked about it and we agreed that we shouldn't buffer any ES trains 15:43:10 <coopserver> <Lejving> try spread them out as much as possible first 15:43:19 <coopserver> <Lejving> then we can buffer for next 80 day cycle 15:43:30 <coopserver> <Lejving> FS we have abundance of so we can buffer that 15:43:48 <coopserver> <maqifrnswa> yeah - I don't think there should be overflows on the srnw 15:44:02 <coopserver> <maqifrnswa> ohh you mean 15:44:09 <coopserver> <maqifrnswa> queues before the station 15:44:13 <coopserver> <Lejving> yeah exactly 15:44:15 <coopserver> <Lejving> check SLH 01 15:44:20 <coopserver> <Lejving> FS has 5 trains waiting 15:44:21 <coopserver> <maqifrnswa> yeah, makes sense 15:44:32 <coopserver> <Lejving> ES can only have max 1 train waiting 15:44:36 <coopserver> <maqifrnswa> it takes less tahn 80 days to do 1 whole loop 15:44:41 <coopserver> <maqifrnswa> so no need to boofer 15:44:44 <coopserver> <maqifrnswa> buffer 15:44:50 <coopserver> <Lejving> we can buffer later if we have a lot of it 15:44:53 <coopserver> <Lejving> and FS we do 15:44:58 *** Maraxus has joined #openttdcoop 15:44:58 *** ChanServ sets mode: +o Maraxus 15:44:59 <coopserver> <Lejving> but right now spread out ES as much as possible .) 15:47:44 <Maraxus> !pw 15:47:44 <coopserver> Maraxus: readme 15:47:54 <coopserver> *** Game paused (connecting clients) 15:47:59 <coopserver> *** Maraxus has joined 15:48:00 <coopserver> *** Game unpaused (connecting clients) 15:48:01 <coopserver> <Lejving> hello maraxus 15:48:02 <coopserver> <Maraxus> hi 15:49:05 <coopserver> <maqifrnswa> i'm also seeing the usefulness of overflows only releasing if there is no waiting train and no incoming train - at slh01 both overflow and incoming trains have same priority, so more trains go to the reverser whichthen slows down the slideline 15:49:37 <coopserver> <Lejving> feel free to help me out on that one 15:50:45 <coopserver> <maqifrnswa> it's harder with the PBS based overflows 15:51:40 <coopserver> <maqifrnswa> lol nice 15:53:23 <coopserver> <Lejving> hmm 15:53:26 <coopserver> <Lejving> does this work maybe 15:54:30 <coopserver> <maqifrnswa> that's the "or", might need an "and" 15:54:46 <coopserver> *** Maraxus has joined company #1 15:56:08 <coopserver> <maqifrnswa> i'll try something 15:57:57 <coopserver> <Lejving> no wait I think I got it 15:58:16 <coopserver> <maqifrnswa> k 15:58:45 <coopserver> *** Maraxus has left the game (Leaving) 15:58:55 *** Maraxus has quit IRC 16:00:19 <coopserver> <Lejving> hmm 16:01:08 <coopserver> <Lejving> now it won't pass the first entry signal unless it's green 16:01:27 <coopserver> <Lejving> which it only is if it's empty the entrance 16:02:56 <coopserver> <Lejving> it looks like it's working 16:02:57 <coopserver> <Lejving> :D 16:03:09 <Jam35> !PW 16:03:09 <coopserver> Jam35: rebase 16:03:14 <coopserver> *** Game paused (connecting clients) 16:03:17 <coopserver> *** Jam35 has joined 16:03:18 <coopserver> *** Game unpaused (connecting clients) 16:03:26 <coopserver> <Jam35> yelo 16:03:29 <coopserver> <Lejving> hey man 16:04:07 <coopserver> <Jam35> overflow full of ES trains again I see 16:04:13 <coopserver> <Lejving> :( 16:04:25 *** Sadale has quit IRC 16:04:49 <coopserver> <maqifrnswa> yeah - much better - only thing is that it sneaks forward - i'll try something on a different station, see how that works 16:05:56 <coopserver> <Jam35> whatya doin? 16:06:14 <coopserver> <Lejving> I'm messing with a prio of the incoming trains from the overflow trains 16:06:21 <coopserver> <Lejving> at !here 16:06:57 <coopserver> <maqifrnswa> without prio, too many trains were going to the overflow which blocked the sideline 16:08:17 <coopserver> <Lejving> this seems to work somewhat at least 16:08:49 <coopserver> <maqifrnswa> right there - it snuck forward, when it would have been better to stay put 16:08:54 <coopserver> <Lejving> yeah 16:09:00 <coopserver> <Lejving> true 16:09:03 <coopserver> <maqifrnswa> it's better 16:09:07 <coopserver> <Lejving> but not perfect 16:09:12 <coopserver> <Lejving> :) 16:09:13 <coopserver> <maqifrnswa> yeah 16:09:20 <coopserver> <Lejving> jam do you got any solution? 16:09:35 <coopserver> <maqifrnswa> I have one, you use an "and" 16:09:54 <coopserver> <Lejving> oh show me 16:10:08 <coopserver> <maqifrnswa> but it means rerouting a little bit 16:10:10 <coopserver> <Jam35> i've seen this before, so the overflow lane always clears before the 'normal' bay right? 16:10:23 <coopserver> <Lejving> opposite 16:10:27 <coopserver> <Lejving> I want the normal bay to go first 16:10:31 <coopserver> <Lejving> and overflow wait 16:10:40 <coopserver> <Jam35> no, that is what was happening 16:10:46 <coopserver> <Jam35> before? 16:11:00 <coopserver> <Jam35> the pbs chooses now 16:11:03 <coopserver> <maqifrnswa> yes, before it was 50/50, when it should be 100/0 16:11:16 <coopserver> <Jam35> so for some reason it alwasy releases that onw 16:11:31 <coopserver> <Jam35> don't let it choose is the answer 16:11:38 <coopserver> <maqifrnswa> yes 16:11:43 <coopserver> <Jam35> have the entry wait for the first bay 16:11:54 <coopserver> <Lejving> show me 16:11:55 <coopserver> *** Jam35 has joined company #1 16:12:28 <coopserver> <maqifrnswa> jam might be faster than me at building it! he's doing it now 16:12:43 <coopserver> <Lejving> jam is a ninja openttd genius 16:13:20 <coopserver> <maqifrnswa> that's it - way easier than I did it too! 16:14:06 <coopserver> <maqifrnswa> I think this might have the same problem 16:14:30 <coopserver> <Jam35> sec... 16:14:34 <coopserver> <maqifrnswa> we want to release when the platform is free and none is waiting 16:14:46 <coopserver> <maqifrnswa> k 16:16:16 <coopserver> <maqifrnswa> I think isee something, if you're done 16:16:19 <coopserver> <Jam35> we need a chain from the prio to the bays 16:16:33 <coopserver> <Jam35> I was doning something else 16:16:39 <coopserver> <maqifrnswa> k 16:16:40 <coopserver> <Jam35> carry on 16:16:55 *** Arveen has joined #openttdcoop 16:18:04 <coopserver> <Lejving> now this is starting to look like something 16:18:13 <coopserver> <maqifrnswa> yeah that 16:18:17 <coopserver> <maqifrnswa> what jam is building 16:18:21 <coopserver> <Lejving> but doesn't look like it's ever releasing 16:18:22 <coopserver> <Lejving> :P 16:18:30 <coopserver> <Lejving> from the overflow now 16:18:54 <coopserver> <maqifrnswa> jam's build the "and" since it chains the prio 16:18:55 <coopserver> <Lejving> lol train was stopped 16:19:58 <coopserver> <Jam35> the pbs in there really screws with the presignals 16:20:05 <coopserver> <Lejving> ah yeah 16:21:34 <coopserver> <maqifrnswa> yeah need what jam has 16:22:30 <coopserver> <Jam35> i have it already drawn out at FPP :) 16:22:43 <coopserver> <Jam35> very similar at least 16:24:24 <coopserver> <Jam35> A sees status of (in order) 1 2 3 4 5 16:25:33 <coopserver> <Lejving> sorry can't think straight, need a break 16:25:37 <coopserver> *** Lejving has left the game (Leaving) 16:30:31 <coopserver> <maqifrnswa> jam's is better 16:30:36 <coopserver> <maqifrnswa> but this works too 16:31:00 <coopserver> <maqifrnswa> see 16:31:02 <coopserver> <maqifrnswa> yay it worked 16:31:03 <coopserver> <Jam35> ye 16:32:21 <coopserver> <Jam35> it's fine because you don't really need absolute priority 16:32:32 <coopserver> <Jam35> just enough to clear the bay first 16:32:46 <coopserver> <Jam35> we are not worried about ML flow 16:33:00 <coopserver> <maqifrnswa> yeah - if a platform is free and no train is waiting, then release 16:33:05 <coopserver> <Jam35> which would have the longer prio ofc 17:01:34 <BiG_MEECH> MERG_JAM 17:02:33 <V453000> NOOB_BIG 17:05:24 <BiG_MEECH> GAY_V453 17:05:31 <BiG_MEECH> sup 17:13:51 <Arveen> !pw 17:13:51 <coopserver> Arveen: solver 17:13:59 <coopserver> *** Game paused (connecting clients) 17:14:01 <coopserver> *** Arveen has joined 17:14:02 <coopserver> *** Game unpaused (connecting clients) 17:21:52 *** Progman has joined #openttdcoop 17:29:56 *** BiG_MEECH has quit IRC 17:44:00 *** aard has joined #openttdcoop 17:56:38 *** Progman_ has joined #openttdcoop 18:00:49 *** Progman has quit IRC 18:00:56 *** Progman_ is now known as Progman 18:32:08 <coopserver> <maqifrnswa> @@(gap) 18:32:09 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 18:32:27 <coopserver> <maqifrnswa> @@(gap 5) 18:32:28 <Webster> coopserver: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 18:42:37 *** Levi has joined #openttdcoop 18:46:21 <coopserver> *** Jam35 has joined spectators 18:52:12 *** happpy has quit IRC 19:13:28 <coopserver> *** maqifrnswa has left the game (Leaving) 19:13:29 <coopserver> *** Game paused (number of players) 19:32:05 *** StarLite has quit IRC 19:38:49 <coopserver> *** Arveen has left the game (Leaving) 19:41:56 *** Arveen has quit IRC 19:57:27 <coopserver> *** Game still paused (connecting clients, number of players) 19:57:31 <coopserver> *** maqifrnswa has joined 19:57:32 <coopserver> *** Game still paused (number of players) 19:57:33 <coopserver> *** Game unpaused (number of players) 20:24:01 *** ODM has quit IRC 20:28:35 *** dr_gonzo has joined #openttdcoop 20:29:10 *** dr_gonzo is now known as Guest3256 20:32:06 <coopserver> *** Jam35 has left the game (Leaving) 20:52:35 <coopserver> *** maqifrnswa has left the game (Leaving) 20:52:36 <coopserver> *** Game paused (number of players) 20:56:42 *** Guest3256 has quit IRC 21:32:14 *** Progman has quit IRC 21:42:13 *** maqifrnswa has quit IRC 21:43:32 *** Levi has quit IRC 21:51:17 *** aard has quit IRC