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Log for #openttdcoop on 1st November 2016:
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08:48:02  <Lejving> Jam35, +1
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09:14:00  <Lejving> !pw
09:14:00  <coopserver> Lejving: resort
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09:36:52  <lol> !pw
09:36:52  <coopserver> lol: widget
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09:37:12  <coopserver> <Lejving> hello lol
09:37:17  <coopserver> <lol> hey
09:37:53  <coopserver> <Lejving> I've seen you around but never actually got to play with you hehe =)
09:37:57  <coopserver> <Lejving> and you don't idle in #openttd
09:38:00  <coopserver> <Lejving> #openttdcoop*
09:38:13  <coopserver> <lol> i'm not that a great player
09:38:17  <coopserver> <lol> what are you building at?
09:38:20  <coopserver> <Lejving> I doubt that
09:38:33  <coopserver> <Lejving> just made a 3rd from copper pickup
09:38:50  <coopserver> <Lejving> I'm not that good either
09:39:32  <coopserver> <lol> what is next do you think?
09:40:04  <coopserver> <Lejving> hmm there was something I thought needed cleaning up the other day if you're up for that
09:40:14  <coopserver> <lol> what is it?
09:40:21  <coopserver> <Lejving> hold on let me find it
09:40:32  <coopserver> <lol> else we can work on BBH04
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09:41:24  <coopserver> <Lejving> yeah that out could be connected to jams mega slh
09:41:47  <coopserver> <Lejving> I haven't played for a couple of days
09:41:53  <coopserver> <lol> i think BBH 03 to 04 needs to be 3 lines
09:41:56  <coopserver> <lol> or maybe 4
09:42:01  <coopserver> <Lejving> I was about to say
09:42:04  <coopserver> <Lejving> I think that was the one
09:51:38  <coopserver> <Lejving> there's a 3rd coming also to bbh 03
09:52:13  <coopserver> <lol> oke
09:52:49  <coopserver> <lol> i got rid of one choice
09:52:55  <coopserver> <lol> to make things easy
09:53:48  <coopserver> <Lejving> let's see we have 3 lanes right
09:54:14  <coopserver> <Lejving> and 6 lanes incoming
09:54:53  <coopserver> <Lejving> so we need to do a 6->3 merge heh
09:54:55  <coopserver> <Lejving> anxiety irl
09:55:18  <happpy> hi all
09:55:23  <coopserver> <Lejving> hi happpy
09:55:33  <happpy> how things
09:55:44  <coopserver> <lol> hey
09:55:48  <coopserver> <lol> i'm fine
09:56:12  <V453000> yo MF
09:56:23  <happpy> yo v
09:56:23  <coopserver> <lol> hey V
09:56:33  <V453000> shit on fire?
09:56:40  <coopserver> <lol> not at all
09:56:51  <coopserver> <Lejving> only my dick
09:57:22  <V453000> :D
09:57:24  <V453000> k
09:57:24  <coopserver> <Lejving> lol, lol you just emptied bbh 03
09:57:39  <coopserver> <lol> yeah
09:57:42  <V453000> I just made a python script proper fucked, and then managed to fix it
09:57:43  <coopserver> <lol> it worked out quite nice
09:57:45  <V453000> it's like a miracle
09:57:50  <coopserver> <lol> now we need to get 4 lines in
09:57:58  <coopserver> <Lejving> pastebin v
09:58:33  <V453000> it's not final but https://paste.openttdcoop.org/pbrnzholl
09:58:57  <lol> what is that
09:59:00  <lol> another mod of you?
09:59:11  <V453000> it's for factorio
09:59:23  <lol> i play that quite a lot
09:59:25  <V453000> it takes a picture and filters pixels which have full red or blue channels
09:59:34  <Lejving> "Image" urgh
09:59:35  <lol> do you know you get a filter inserter when you mine your burner filter inserter?
09:59:49  <V453000> what the fuck lol
09:59:52  <V453000> in which version? 0.14?
09:59:56  <lol> i don't know
10:00:00  <lol> maybe it is fixed
10:00:09  <V453000> I seem to remember hearing about it so likely it is
10:00:18  <V453000> sounds like something we would quickly fix
10:00:31  <lol> i will test again
10:00:47  <Lejving> it looks good V453000
10:00:47  <V453000> doesn't happen on 0.14.17
10:01:03  <V453000> Lejving: it just needs some more things and it's gonna be good to go
10:01:08  <lol> then i had an old version
10:01:19  <lol> what use has your mod?
10:01:25  <V453000> it's not a mod
10:01:46  <V453000> when you connect things to the circuit network, since 0.13 there appears a yellow connector box, we call it circuit connector module
10:01:59  <lol> i know that think
10:02:02  <lol> thing
10:02:05  <lol> it is quite usefull
10:02:31  <V453000> when defining this shit,  you need to define 2 points for red and green wire connection, their shadow points, and one extra point for animation when it is connected to the logistic network
10:02:36  <V453000> for every rotation
10:02:45  <V453000> so the amount of shifting values gets insane real fast
10:02:47  *** Sadale has quit IRC
10:03:36  <V453000> so in a graphic program I prepare the entity sprite with specific coloured pixels, and python filters them, and another python script then takes them and measures their distance from the center
10:03:52  <V453000> and a final python script takes the outputs and puts them in a lua-ready format
10:04:02  <V453000> it's quite fucked up tbh :D
10:04:53  <lol> i don't get what it does any more
10:05:04  <lol> so it isn't easy indeed
10:05:10  <lol> but if you get it it is fine for me
10:05:43  <coopserver> <lol> Lejving: shall we try to get a 4th from slh 03 to bbh 03?
10:06:06  <lol> V, can you make an line from an slh that has priority?
10:06:12  <lol> if it is a big slh
10:06:12  <V453000> lol: basically there is a fuckload of shifting values so I am trying to make an automated process to get them
10:06:15  <V453000> :)
10:06:32  <V453000> of course, just give the ML choices and treat it as a BBH merger
10:07:03  <coopserver> <Lejving> we should dual lane entire slh 03
10:07:09  <coopserver> <Lejving> it's missing a lot of trains already
10:07:10  <lol> and if i get 3 in from the ML and one from the SL and i just make an 4 out of it without choice?
10:09:44  <happpy> i think if choice mite be beter
10:10:08  <coopserver> <lol> i will try to give it nice choice in the next bbh
10:10:30  <happpy> nice
10:12:51  <coopserver> <Lejving> n1
10:23:26  <coopserver> *** lol has joined spectators
10:27:43  <coopserver> <lol> let's start with an 4th at msh 02
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10:29:03  <coopserver> <Lejving> need to get some breakfast
10:43:44  <coopserver> <Lejving> oh man eating today reminds me that I ate nothing yesterday lol
10:43:47  *** lol has quit IRC
10:43:52  <coopserver> <Lejving> I forgot
10:43:53  <coopserver> <lol> really?
10:43:58  <coopserver> <Lejving> yeah lol
10:43:59  <coopserver> <lol> just the whole day?
10:44:01  <coopserver> <Lejving> y
10:44:10  <coopserver> <lol> wow
10:44:22  <coopserver> <Lejving> I forgot not my fault :(
10:45:46  <Ethereal_Whisper> !pw
10:45:46  <coopserver> Ethereal_Whisper: passed
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10:45:59  <coopserver> <Lejving> hi eth
10:46:02  <coopserver> <Ethereal_Shiver> Hello
10:46:06  <coopserver> <lol> hey
10:46:40  <coopserver> <Lejving> no more stations eth :)
10:46:50  <coopserver> <Lejving> only network speed ups for a while
10:46:58  <coopserver> <Ethereal_Shiver> I
10:47:00  <coopserver> <Ethereal_Shiver> I see
10:47:03  <coopserver> *** Lejving has joined company #1
10:47:08  <coopserver> <Ethereal_Shiver> That's what I logged on to have a look at too
10:47:18  <coopserver> <lol> i almost got a 4th in msh 02
10:47:25  <coopserver> <lol> and then we can connect it at bbh 03
10:47:39  <coopserver> <Ethereal_Shiver> My single-player game basically reached capacity at quadruple track so I came on to check what sextuple track looks like
10:47:40  <coopserver> <lol> but i can do that myself, i know how i like to do it
10:48:11  <coopserver> <lol> we got a 7 to 2 merger here
10:48:16  <coopserver> <Lejving> jesu
10:48:17  <coopserver> <Lejving> s
10:49:30  <coopserver> <Ethereal_Shiver> BBH 02 has gotten huge
10:49:53  <coopserver> <lol> indeed
10:53:24  <coopserver> <Ethereal_Shiver> One thing I'm looking for is how to extend priority over a bridge/tunnel
10:53:47  <coopserver> <lol> can you give an example?
10:54:00  <coopserver> <Ethereal_Shiver> Yeah
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10:54:32  <coopserver> <Ethereal_Shiver> For example, a SLH merging with a ML, where the sideline track tries to merge at a point on the ML where a double bridge/tunnel just ended
10:55:05  <coopserver> <Lejving> It is possible but I don't recommend it
10:55:25  <coopserver> <Lejving> should merge the tunnel before doing anything with it
10:55:42  <coopserver> <lol> if the bridges match up the distance you use for the other prios just do it
10:55:53  <coopserver> <lol> and if it doesn't match up just look for the situation
10:56:02  <coopserver> <lol> which line do you prefer yourself
10:56:08  <coopserver> <Ethereal_Shiver> I see. The context is thinking about rebuilding my SLH's for a 1 -> 3 merger instead of 1 -> 2 since quad track ML is no longer sufficient on my network
10:56:27  <coopserver> <lol> with a crowded slh you migh use an short prio
10:56:44  <coopserver> <Ethereal_Shiver> Should I just end up with the waiting bay to join the middle track be long?
10:56:46  <coopserver> <lol> while with a full ML and not a crowded SL you might include the bridges
10:57:01  <coopserver> <lol> you can do that too
11:00:48  <coopserver> <Ethereal_Shiver> Let me link something on IRC
11:00:54  <coopserver> <Lejving> noooooo
11:01:05  <Ethereal_Whisper> http://i.imgur.com/GrPOnkA.png would something like that work or does the two-way exit signal on the middle line need to be moved?
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11:01:25  <lol> @logs
11:01:25  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
11:01:33  <Ethereal_Whisper> lol, http://i.imgur.com/GrPOnkA.png
11:02:10  <lol> i think it will work
11:02:21  <Lejving> I would've merged the tunnels first then do the prio stuff
11:02:35  <Lejving> but maybe that's just me
11:02:35  <lol> what TL do you use?
11:02:39  <V453000> should be fine generally
11:02:52  <Ethereal_Whisper> 5, but it's the exact same train on the PSG so they can handle CL 2 without slowing down
11:03:27  <lol> then you can make the outer and inner bay shorter
11:03:33  <lol> that it matches the TL more
11:04:08  <lol> if you merge directly after the tunnel can work too, you will get an prio of 8 tiles, which isn't really big for a TL 5 train
11:04:27  <Ethereal_Whisper> Ah, that's what I was asking about that Lejving told me to avoid
11:05:31  <Ethereal_Whisper> http://i.imgur.com/qgksGMP.png is what I was asking about trying to do to the middle waiting bay
11:05:58  <coopserver> <lol> bad
11:06:46  <Lejving> Ethereal_Whisper, increase bridges length by 1, delete tunnels = problem solved
11:07:08  <coopserver> <lol> then you get a short CL
11:07:21  <Lejving> you move the upper most ML 1 tile
11:07:25  <Ethereal_Whisper> Well I could simply move the outer ML lane over 1 tile
11:07:31  <Lejving> +1
11:08:03  <coopserver> <lol> how long do crashed trains stay crashed?
11:08:11  <Ethereal_Whisper> Though I suppose CL isn't the highest concern on SLH joiners
11:08:29  <V453000> I think it's half a year lol
11:08:32  <V453000> so about 7 minutes
11:08:37  <coopserver> <lol> it was less
11:08:39  <V453000> if I remember correctly
11:08:44  <V453000> then maybe quarter idk
11:08:44  <coopserver> <Lejving> I never crashed a train once in my life so dunno
11:12:05  <Ethereal_Whisper> http://i.imgur.com/Za557kC.png so that would be a better construction yeah
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11:12:18  <Lejving> mcuh better
11:12:22  <Lejving> imo
11:12:37  <lol> looks great
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11:12:46  <lol> has dwarf been around recently?
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11:12:51  <Ethereal_Whisper> And to make it even better I could put some block signals on the waiting bays to speed it up a little
11:12:56  <Lejving> I need to stop ctrl+w wrong iwndow
11:14:02  <coopserver> <lol> i removed one of your shitty merges Lejving
11:14:07  <coopserver> <Lejving> good
11:14:10  <coopserver> <lol> at bbh 03
11:14:46  <coopserver> <Ethereal_Shiver> Yeah, I've always avoided that construction forever. I've watched it
11:14:55  <coopserver> <Lejving> man I've been so fucking lazy this game lol
11:15:00  <coopserver> <Lejving> lazy shit all over
11:15:09  <coopserver> <lol> i saw that indeed
11:15:17  <coopserver> <lol> now we need a 4th in the other direction
11:15:18  <coopserver> <Ethereal_Shiver> Is there an example yet on this map of a 6 -> 3 all to all joiner that's small on space?
11:15:30  <coopserver> <lol> i don't think so
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11:15:45  <coopserver> <lol> i made one in MSH05
11:15:55  <coopserver> <lol> but i don't know or it is all2all
11:16:11  <coopserver> <lol> actually that is 6 ->2
11:16:32  <coopserver> <Lejving> I can show you how to do one eth
11:16:35  <coopserver> <Ethereal_Shiver> Ok
11:16:51  <coopserver> <Lejving> at !eth
11:16:59  <coopserver> <Ethereal_Shiver> I'm curious because I'm at the same point with my single-player game where I want to widen the 4-track ML to 6 tracks
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11:19:58  <coopserver> <lol> why not the green tracks?
11:20:08  <coopserver> <Lejving> ofc you cna have those
11:20:17  <coopserver> <lol> so you can have 3 continious
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11:20:23  <coopserver> <lol> that saves a lot of space
11:21:12  <coopserver> <Lejving> ofc mind !tl
11:21:14  <coopserver> <Lejving> and !cl
11:21:32  <coopserver> <Ethereal_Shiver> That looks like 8 -> 3 to me
11:21:34  <coopserver> <Ethereal_Shiver> :P
11:21:52  <coopserver> <Lejving> 6->3
11:21:57  <coopserver> <Lejving> all to all
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11:22:03  <coopserver> <Ethereal_Shiver> Anything to do about priority?
11:22:04  <coopserver> <Lejving> lol 5->3
11:22:15  <coopserver> <Lejving> no no prio since it's all to all
11:22:43  <coopserver> <Ethereal_Shiver> Hm, let me try it over in my single-player game
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11:22:53  <coopserver> <Lejving> you can do a lot with it
11:22:57  <coopserver> <Lejving> but that's the principle
11:23:17  <lol> https://wiki.openttdcoop.org/Junctionary_-_Mergers_-_more
11:23:24  <lol> you can also take a look at that
11:23:48  <lol> that is an 8 -> 5
11:23:52  <lol> and some others
11:24:35  <coopserver> <lol> we don't have a lot of jamming left
11:25:47  <coopserver> <lol> but i'm off for now
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11:25:53  <coopserver> <lol> maybe tonight a bit of building
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11:25:56  <coopserver> <Lejving> cool ttyl
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12:09:46  <Lejving> great I fucked up the srnw
12:12:01  <Lejving> wait looks like I fixed it
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12:14:19  <Lejving> maqifrnswa,
12:14:21  <Lejving> save me
12:14:22  <Lejving> irl
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12:14:40  <coopserver> <Lejving> I fucked about with your station
12:14:46  <coopserver> <Lejving> tried to add more platforms
12:14:49  <coopserver> <maqifrnswa> awesome
12:14:55  <coopserver> <Lejving> help me fix it
12:15:14  <coopserver> <maqifrnswa> might be ok
12:15:48  <coopserver> <maqifrnswa> not enough trains ;-)
12:16:05  <coopserver> <Lejving> I added buffers
12:16:07  <coopserver> <maqifrnswa> if there are not enough trains it becomes a sync station
12:16:08  <coopserver> <Lejving> for ES
12:16:12  <coopserver> <Lejving> ah
12:16:24  <coopserver> <maqifrnswa> because sync is the same as async
12:16:43  <coopserver> <maqifrnswa> if you're limited by the number of trains on a network
12:17:37  <coopserver> <Lejving> now they didn't sync
12:17:39  <coopserver> <Lejving> great
12:17:43  <coopserver> <maqifrnswa> good
12:17:45  <coopserver> <Lejving> looks like I didn't fuck it up too bad then
12:17:46  <coopserver> <Lejving> =)
12:17:53  <coopserver> <maqifrnswa> it's a feature, not a bug ;-)
12:18:02  <coopserver> <Lejving> :)
12:18:20  <coopserver> <maqifrnswa> it goes sync when there are too few trains or not enough platforms
12:18:30  <coopserver> <maqifrnswa> but if you have enough of both, it will go on demand
12:18:37  <coopserver> <Lejving> cool
12:19:03  <coopserver> <maqifrnswa> there are extra supples at ES pickup, I'll get rid of them
12:19:17  <coopserver> <Lejving> yeah probably from me working oni t
12:19:52  <coopserver> <maqifrnswa> there
12:19:55  <coopserver> <Lejving> nice
12:19:58  <coopserver> *** Ethereal_Shiver has left the game (Leaving)
12:21:30  <coopserver> <maqifrnswa> yay it's async again
12:22:12  <coopserver> <Lejving> I haven't done so much on the network
12:22:14  <coopserver> <Lejving> but little today
12:22:28  <coopserver> <Lejving> but getting rid of more and more jams
12:22:45  <coopserver> <maqifrnswa> yeah ,me neither, was trying to perfect this station - and I think we have it!
12:22:52  <coopserver> <Lejving> yeah looks like it
12:22:53  <coopserver> <Lejving> =)
12:23:04  <coopserver> <Lejving> it wasn't particularly hard to add platforms either
12:23:11  <coopserver> <Lejving> I was just worried I fucked something up because it was sync
12:23:27  <coopserver> <Lejving> so imo it's a really good platform
12:23:29  <coopserver> <Lejving> station*
12:23:43  <coopserver> <maqifrnswa> yeah, just let people know that it syncs if there aren't enough trains
12:23:59  <coopserver> <maqifrnswa> or not enough platforms
12:24:03  <coopserver> <Lejving> did jam tell you about the building materials?
12:24:10  <coopserver> <maqifrnswa> no, what about them?
12:24:21  <coopserver> <Lejving> they where going to BT instead of supply yard
12:24:22  <coopserver> <Lejving> :D
12:24:39  <coopserver> <Lejving> when we cahnged that es/fs production went from 240 to ~1500+
12:24:51  <coopserver> <maqifrnswa> yikes! nice
12:25:19  <coopserver> <Lejving> also we think that adding diamond/coffee/rubber doesn't actually increase es/fs production
12:25:33  <coopserver> <Lejving> it's just a flat rate which was at 44%
12:25:40  <coopserver> <Lejving> jam changed it to 100%
12:25:46  <coopserver> <maqifrnswa> hm that's wierd
12:25:58  <coopserver> <Lejving> yeah well production rate is because of gung ho
12:26:04  <coopserver> <Lejving> not how much you leave on it
12:26:12  <coopserver> <Lejving> supply yard is different
12:26:35  <coopserver> <Lejving> same with bulk terminal that is on 88% I think he said
12:26:43  <coopserver> <Lejving> and it only increases with gung ho
12:26:44  <coopserver> <maqifrnswa> yay async again - hopefully there are enough trains to keep it asyn
12:27:34  <coopserver> <Lejving> but anyhow once we changed building materials we like made 10 times more es/fs so that was nice
12:27:54  <coopserver> <maqifrnswa> yeah, was wondering why it was so low
12:29:15  <coopserver> <Lejving> =)
12:31:17  <coopserver> <Lejving> well cool I learned some about srnw this game =)
12:31:30  <coopserver> <maqifrnswa> I think we should have a ES/FS dump station
12:31:48  <coopserver> <maqifrnswa> to stop circulating unused supplies
12:31:51  <coopserver> <Lejving> auto delete / create trains irl
12:32:44  <coopserver> <Lejving> yeah now that we have lots of it
12:32:46  <coopserver> <Lejving> I see no harm
12:32:49  <coopserver> <maqifrnswa> if we produce more ES than is consumed, we're taking trains away from the station
12:32:53  <coopserver> <maqifrnswa> and it will sync
12:33:23  <coopserver> <maqifrnswa> which isn't bad, just doesn't look as pretty
12:35:29  <coopserver> <Lejving> I'm off, ttyl
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15:55:12  <Lejving> I like big butts and I cannot lie, you other brothers can't deny
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16:43:09  <Jam35> !pw
16:43:09  <coopserver> Jam35: masked
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16:46:55  <happpy> hi jam How ar u
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16:56:29  <Jam35> ok thanks happy. you?
16:56:48  <happpy> good
16:56:52  <Lejving> sup Jam35
16:57:04  <Jam35> yoyo
16:58:26  <Lejving> I started buffered some ES trains
16:58:45  <Jam35> ye ok
16:58:56  <Lejving> so that's why we needed more platforms
16:58:58  <Lejving> but seems fine now
16:59:48  <coopserver> <Jam35> I left a sign , that could do with proper use of 2 lines
16:59:53  <coopserver> <Jam35> since the expansion
17:00:18  <coopserver> <Jam35> It's not breaking or anything but it would be better I think
17:02:34  <Lejving> on what?
17:02:38  <Lejving> the srnw?
17:03:02  <Lejving> or you mean my added platforms?
17:04:43  <coopserver> <Jam35> yeah, you could have made it 2 lines when you added more platforms
17:04:55  <Lejving> ah
17:05:39  <coopserver> <Jam35> not a problem, easy to fix
17:06:34  <coopserver> *** Jam35 has joined company #1
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17:07:13  <Lejving> !pw
17:07:14  <coopserver> Lejving: revere
17:07:20  <coopserver> *** Game paused (connecting clients)
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17:07:44  <coopserver> <Lejving> oh yeah
17:07:48  <coopserver> <Lejving> that would be better
17:07:52  <coopserver> <Lejving> one station for each side
17:08:46  <coopserver> <Jam35> 18 platforms :)
17:08:56  <coopserver> <Jam35> but they are divided unevenly
17:09:08  <coopserver> <Lejving> y
17:09:10  <coopserver> <Jam35> removuing the red line will fix that
17:09:26  <coopserver> <Lejving> yeah have them on the outside ^^
17:13:27  <coopserver> <Jam35> brb
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17:14:58  <Arveen> yoyoyo
17:15:04  <coopserver> <Lejving> hey arveeen
17:22:52  <coopserver> <Lejving> I had to double signal some merges
17:23:00  <coopserver> <Lejving> any clue why?
17:23:16  <coopserver> <Lejving> is it too big maybe?
17:23:28  <coopserver> <Jam35> high penalty lines probably
17:23:42  <coopserver> <Jam35> you mean main network?
17:23:44  <coopserver> <Lejving> yea
17:24:25  <coopserver> <Lejving> msh 04 for example
17:24:26  <coopserver> <Jam35> probably the choice avoided has higher penalty than one way red
17:25:13  <coopserver> <Lejving> oh man slh 04 is fucked
17:25:15  <coopserver> <Jam35> or maybe there is a missing connection
17:25:34  <coopserver> <Jam35> if the presignals were breaking before
17:26:49  <coopserver> <Jam35> why?
17:26:53  <coopserver> <Jam35> slho4?
17:26:57  <coopserver> <Lejving> it's jammed
17:27:51  <coopserver> <Jam35> 3rd out
17:28:26  <coopserver> <Lejving> we need more ES train too
17:28:39  <coopserver> <Lejving> no we don't lol
17:28:53  <coopserver> <Lejving> just one billion in overflow :P
17:29:31  <coopserver> <Lejving> ah you where fiddling with it
17:30:54  <coopserver> <Jam35> could make 6 more platforms in the middle
17:31:10  <coopserver> <Jam35> maybe it's too mucj
17:32:00  <coopserver> <Jam35> if we separate each side with own NOT gate
17:32:10  <coopserver> <Jam35> and add 6 platforms
17:32:16  <coopserver> <Jam35> would be nice I think
17:32:24  <coopserver> <Lejving> let's do that
17:32:48  <coopserver> <Jam35> eating sorta
17:33:13  <coopserver> <Lejving> I'll add the platformss then
17:33:20  <coopserver> <Jam35> separate 12 and 12
17:33:28  <coopserver> <Jam35> only 12 to that NOT gate
17:33:36  <coopserver> <Jam35> 12 to a new one other side
17:34:09  <coopserver> <Lejving> add there?
17:34:12  <coopserver> <Lejving> or other side?
17:34:23  <coopserver> <Jam35> there is ok
17:38:22  <coopserver> <Lejving> are you gonna have another logic train?
17:38:38  <coopserver> <Lejving> or same logic?
17:38:48  <coopserver> <Jam35> new NOT gate
17:38:52  <coopserver> <Jam35> over there :)
17:39:05  <coopserver> <Jam35> mhm
17:45:17  <coopserver> <Lejving> rcon max trains
17:45:33  <Jam35> !rcon max_trains
17:45:34  <coopserver> ERROR: command not found
17:45:39  <Jam35> !rcon set max_trains
17:45:40  <coopserver> Current value for 'max_trains' is: '1550' (min: 0, max: 5000)
17:45:46  <Jam35> !rcon set max_trains 1650
17:46:23  <coopserver> <Lejving> I agree with maq on an es/fs dump station
17:46:37  <coopserver> <Jam35> can do
17:46:40  <coopserver> <Lejving> but not sure if I'm qualified to have an opinion, but we have lots of es/fs now
17:47:32  <coopserver> <Jam35> I feel like the entry should be 2 way here
17:47:45  <coopserver> <Jam35> don't let trains decide
17:48:06  <coopserver> <Lejving> I thought trains were smart in this game
17:48:10  <coopserver> <Lejving> and always chose the best option
17:48:14  <coopserver> <Lejving> ^^
17:48:17  <coopserver> <Jam35> k :P
17:48:33  <coopserver> <Lejving> :)
17:50:38  <coopserver> <Jam35> let that depot empty then we can build better overflow
17:50:54  <coopserver> <Lejving> okok
17:51:00  <coopserver> <Jam35> might not need it if we build overflow station
17:51:06  <coopserver> <Lejving> dump*
17:51:07  <coopserver> <Jam35> won't in fact
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17:54:29  <coopserver> <Lejving> err other side is fucked
17:54:54  <coopserver> <Jam35> other side of waht?
17:55:03  <coopserver> <Lejving> the old side of the platforms
17:55:39  <coopserver> <Jam35> backward signal
17:55:56  <coopserver> <Lejving> man now this is a big fucking station :P
17:56:13  <coopserver> <Jam35> na
17:56:32  <coopserver> <Jam35> still have 40 platform potential
17:56:36  <coopserver> <Lejving> haha
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17:58:33  <coopserver> <Jam35> things to do bbl
17:58:44  <coopserver> <Lejving> kk ttyl
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18:06:47  <lol> !pw
18:06:47  <coopserver> lol: corner
18:07:11  <coopserver> *** Game paused (connecting clients)
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18:07:18  <coopserver> <Lejving> hey lol
18:07:23  <coopserver> <lol> hey
18:07:50  <coopserver> <lol> what are you working on?
18:08:21  <coopserver> <Lejving> me and jam added more platforms
18:08:22  <coopserver> <Lejving> to the srnw
18:08:23  <coopserver> <Lejving> =)
18:08:38  <coopserver> <Lejving> the ES one is pretty nice now I'd say
18:08:39  <coopserver> <lol> it is quite massive now
18:08:41  <coopserver> <Lejving> yea
18:08:52  <coopserver> <Lejving> 24 platforms
18:09:03  <coopserver> <Lejving> ok only 12 loading :P
18:09:51  <coopserver> <lol> shall we try to get a 4th into bbh03?
18:10:58  <coopserver> <Lejving> are you some kind of 3rd/4th machine? :D
18:11:14  <coopserver> <lol> it needs it
18:11:27  <coopserver> <Lejving> yeah I think it's great
18:11:30  <coopserver> <lol> i don't like the view of that hub
18:11:43  <coopserver> <lol> slh 03 i mean
18:11:46  <coopserver> <lol> so much jam
18:11:49  <coopserver> <Lejving> yeap
18:11:58  <coopserver> <Lejving> I just mean you're like on fire adding 3rd/4ths everywhere
18:12:03  <coopserver> <Lejving> I'm like happy if I add one once per week
18:12:07  <coopserver> <Lejving> like "ok done my part"
18:12:08  <coopserver> <Lejving> :D
18:12:30  <coopserver> <Lejving> (I'm trying to compliment you not sure if it's working)
18:12:53  <coopserver> <lol> it works ;)
18:13:14  <coopserver> <Lejving> what we also could do is dual lane out
18:13:16  <coopserver> <Lejving> in slh 03
18:13:38  <coopserver> <lol> yeah but i think it has not enough capacity to merge
18:19:36  <coopserver> *** lol has joined spectators
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18:31:17  <coopserver> <Lejving> looks a little bit better out slh 03
18:31:21  <coopserver> <Lejving> but need 4th
18:31:27  <coopserver> <Lejving> as you said
18:31:29  <coopserver> <lol> i'm working on it
18:31:33  <coopserver> <lol> almost the first merger done
18:31:47  <coopserver> <Lejving> n1
18:31:57  <coopserver> <lol> what means n1?
18:31:59  <coopserver> <lol> none?
18:32:04  <coopserver> <Lejving> nice one
18:32:29  <coopserver> <Lejving> :)
18:32:37  <coopserver> <Lejving> me again trying compliment you
18:32:40  <coopserver> <Lejving> and you think I'm hatin' on you
18:32:50  <coopserver> <Lejving> jesus
18:33:32  <coopserver> <lol> i just learned a new abbreviation
18:33:35  <coopserver> <Lejving> ^^
18:33:57  <BiG_MEECH> `slape
18:33:58  * BiG_FISHBOT slaps BiG_MEECH around a bit with a large fishbot
18:34:40  <lol> why does it slap yourself?
18:35:18  <Lejving> he's a retard
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18:46:07  <Arveen> @roulette
18:46:23  <coopserver> <Lejving> shouldn't gamble arven
18:46:28  <Arveen> damn, roulette broken ?
18:46:39  <coopserver> <Lejving> gambling is the devils work
18:46:52  <lol> just ask meech
18:47:04  <lol> he for sure knows how to fix it
18:47:06  <Jam35> @spin
18:47:10  <Jam35> @coin
18:47:10  <Webster> Jam35: heads
18:47:20  <Jam35> @coin
18:47:20  <Webster> Jam35: heads
18:47:22  <Jam35> @coin
18:47:22  <Webster> Jam35: heads
18:47:23  <Jam35> @coin
18:47:23  <Webster> Jam35: heads
18:47:24  <Jam35> @coin
18:47:24  <Webster> Jam35: tails
18:47:25  <coopserver> <lol> hey jams
18:47:26  <Arveen> rigged
18:47:28  <coopserver> <Lejving> lol
18:47:31  <Jam35> haya
18:47:35  <coopserver> <lol> i like that you tried my plan
18:47:41  <coopserver> <Lejving> Will I recieve heads tonight?
18:47:42  <coopserver> <Lejving> @coin
18:47:46  <coopserver> <Lejving> @@coin
18:47:47  <Webster> coopserver: tails
18:47:50  <coopserver> <Lejving> crap
18:47:50  <Arveen> rekt
18:48:06  <Jam35> I remembered the SRNW supplies part :)
18:48:12  <Jam35> Idk the rest
18:48:23  <coopserver> <lol> the rest wasn't really special
18:48:29  <coopserver> <lol> basically what we have now
18:48:31  <Jam35> or how it was defined but this works
18:48:33  <Jam35> ]
18:48:34  <Jam35> yea
18:48:56  <coopserver> <Lejving> don't be so modest lol acuse jam for stealing your plan isntead
18:49:00  <coopserver> <Lejving> that asshole
18:49:16  <Jam35> @calc .5*.5*.5*.5
18:49:17  <Webster> Jam35: 0.0625
18:49:27  <Jam35> pretty low chance
18:49:57  <lol> i just like that it gets played ;)
18:50:12  <lol> if jam suggests a plan it gets much more chance to get choosen then when i do it
18:50:28  <lol> mainly because i'm not able to get my plan in that small textboxes
18:50:39  <lol> and partially because people just like him
18:50:40  <coopserver> <Lejving> also jam is a ninja genius
18:50:50  <Jam35> I remember we said we would try it sometime...
18:50:53  <Jam35> so here it is
18:51:15  <Jam35> FIRS game isn;t that often
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18:53:31  <Jam35> walkies now bbl :)
18:54:12  <coopserver> <Lejving> OFMG
18:54:16  <coopserver> <lol> second crash for me today
18:54:21  <coopserver> <lol> = 4 trains
18:54:32  <coopserver> <Lejving> we'll deduct that from your salary
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19:03:28  <coopserver> <lol> that was quite effective
19:03:34  <coopserver> <Lejving> yeap
19:03:44  <coopserver> <Lejving> feels so great when you just zoom out
19:03:49  <coopserver> <Lejving> and see everything cleaned out
19:04:16  <coopserver> <lol> when i zoom out it starts lagging a bit and i can't see what is really jamming ;)
19:04:19  <coopserver> <Lejving> now we can add more trains to the stations also
19:04:32  <coopserver> <Lejving> heh
19:04:57  <coopserver> <lol> or expand
19:05:06  <coopserver> <lol> bbh 01 to msh supplies
19:05:57  <coopserver> <Lejving> can't believe bbh 01 has stayed alive so far
19:06:01  <coopserver> <Lejving> it was the first thing I did on this map
19:06:10  <coopserver> <Lejving> and I never used LL_RR before :P
19:06:45  <coopserver> <lol> it is working great
19:07:16  <coopserver> <Lejving> this is my second openttdcoop map and last map was one way circles
19:07:32  <coopserver> <lol> i will take a break now
19:07:36  <coopserver> <Lejving> coolio
19:07:42  <coopserver> <Lejving> but yeah
19:07:44  <coopserver> <Lejving> slh 04
19:07:45  <coopserver> <Lejving> and bbh 01
19:07:48  <coopserver> <Lejving> and supplies
19:07:50  <coopserver> <Lejving> needs another lane
19:07:54  <coopserver> <lol> yeah
19:07:55  <coopserver> <lol> a
19:08:00  <coopserver> <lol> and after that new trains
19:08:13  <coopserver> <lol> maybe look at the supplies drop stations too
19:08:35  <coopserver> <lol> that expansion is too small
19:08:46  <coopserver> <lol> and doesn't have enough space to brake for the trains
19:08:51  <coopserver> <lol> anywya
19:08:55  <coopserver> <lol> see you another time
19:08:57  <coopserver> *** lol has left the game (Leaving)
19:08:58  <coopserver> <Lejving> cya
19:09:15  <coopserver> *** Lejving has joined spectators
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20:27:24  <Paul2> !password
20:27:24  <coopserver> Paul2: bridge
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20:28:46  <Paul2> boo, new laptop is still too rubbish to play! ah well :)
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20:33:27  <V453000> !pw
20:33:27  <coopserver> V453000: bridge
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20:33:54  <coopserver> <V453000> yo humenz
20:34:27  <coopserver> <V453000> no humenz around :(
20:34:39  <coopserver> <V453000> pretty damn nice game though
20:35:24  <coopserver> <Jam35> !name Jambot35
20:35:25  <coopserver> *** Jam35 has changed his/her name to Jambot35
20:35:31  <coopserver> <V453000> :D gg
20:35:34  <coopserver> <Jambot35> does not compute
20:35:39  <coopserver> <V453000> doesn't even
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20:36:22  <hylje> that's odd
20:36:35  <V453000> jesus fuck the puns are real
20:36:43  <hylje> :o)
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21:03:20  <BiG_MEECH> Jambot
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21:09:46  <Jam35> [-_-]
21:09:50  <coopserver> *** Game still paused (connecting clients, number of players)
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21:09:54  <Jam35> wat
21:09:54  <coopserver> *** Game still paused (number of players)
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21:10:15  <coopserver> <maqifrnswa> hey hey jam
21:11:10  <Jam35> hi
21:11:21  <coopserver> <Jambot35> !name Jam35
21:11:22  <coopserver> *** Jambot35 has changed his/her name to Jam35
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21:18:45  <coopserver> *** Game paused (number of players)
21:18:47  <coopserver> <Jam35> hm ok
21:19:02  <coopserver> <Jam35> I was just off anyway, gn
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23:29:02  <BiG_MEECH> `slape
23:29:03  * BiG_FISHBOT slaps BiG_MEECH around a bit with a large fishbot
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