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01:02:28 *** Progman has quit IRC 03:08:09 *** Sadale has joined #openttdcoop 04:02:35 *** Sadale has quit IRC 05:40:54 *** ConductorCat has quit IRC 06:14:04 *** Sadale has joined #openttdcoop 06:15:09 *** MC_MEECH is now known as MaC_DaDDY_MEECH 07:41:43 *** ConductorCat has joined #openttdcoop 08:28:25 *** KenjiE20 has quit IRC 08:34:01 *** Sova has joined #openttdcoop 08:42:00 *** KenjiE20 has joined #openttdcoop 08:42:00 *** Webster sets mode: +o KenjiE20 09:46:35 <Lejving> whaddup humans 09:56:29 <V453000> beep boop 10:00:12 <Lejving> heem 10:05:03 <V453000> meeh 10:08:50 *** Progman has joined #openttdcoop 10:09:32 <V453000> how u doin? 10:09:35 <V453000> bottin around? 10:09:44 <V453000> why the fuck did you add bot to your ingame nickname anyway? 10:16:38 <Lejving> becuase I'm a construction bot 10:18:20 *** Sova has quit IRC 10:18:30 <Lejving> and I'm tired AF so gonna go back to bed I think 10:18:46 *** Sova has joined #openttdcoop 10:23:35 <V453000> GG 10:23:49 <V453000> I just overdosed on coffee so working hard AF 10:24:14 <V453000> productivity modules up my ass with beacons all round 10:24:19 <V453000> efficiency is pretty bad tho 10:26:30 *** StarLite has joined #openttdcoop 10:26:30 *** ChanServ sets mode: +o StarLite 10:26:45 <V453000> time to turn shit up with some moar hevy muzik 10:26:48 <V453000> see ya later 10:34:38 *** absolutis has joined #openttdcoop 10:35:53 <absolutis> !password 10:35:53 <coopserver> absolutis: desert 10:36:06 <absolutis> I mean mostly yeah 10:36:18 <absolutis> !password 10:36:18 <coopserver> absolutis: slowly 10:36:27 <coopserver> *** Game still paused (connecting clients, number of players) 10:36:29 <coopserver> *** absolutis has joined 10:36:30 <coopserver> *** Game still paused (number of players) 10:36:31 <coopserver> *** Game unpaused (number of players) 10:53:30 <absolutis> the thing i can take solace in while building SLHs is... 10:53:37 <absolutis> at least i have my priorities straight 11:13:49 *** ConductCat has joined #openttdcoop 11:20:40 *** ConductorCat has quit IRC 11:27:25 *** Sova has quit IRC 11:50:13 *** Sova has joined #openttdcoop 12:06:27 <absolutis> Also can't build industries for snake tail since only one/town 12:07:34 *** be8f07c4 has joined #openttdcoop 12:09:36 <coopserver> *** absolutis has joined spectators 12:09:37 <coopserver> *** Game paused (number of players) 12:13:33 <V453000> I will wreck them with magic dozer later 12:34:54 *** Maraxus has joined #openttdcoop 12:34:54 *** ChanServ sets mode: +o Maraxus 12:35:14 <Maraxus> !pw 12:35:14 <coopserver> Maraxus: switch 12:35:24 <coopserver> *** Game still paused (connecting clients, number of players) 12:35:26 <coopserver> *** Maraxus has joined 12:35:27 <coopserver> *** Game still paused (number of players) 12:39:31 <coopserver> *** Maraxus has left the game (Leaving) 12:39:34 *** Maraxus has quit IRC 12:41:29 <happpy> hi 12:54:07 *** TheRisen has joined #openttdcoop 12:54:15 <TheRisen> !password 12:54:15 <coopserver> TheRisen: gaming 12:54:22 <coopserver> *** Game still paused (connecting clients, number of players) 12:54:29 <coopserver> *** TheRisen has joined 12:54:30 <coopserver> *** Game still paused (number of players) 12:54:31 <coopserver> *** Game unpaused (number of players) 13:09:50 <coopserver> *** TheRisen has left the game (Leaving) 13:09:51 <coopserver> *** Game paused (number of players) 13:11:58 *** TheRisen has quit IRC 13:23:50 <coopserver> *** absolutis has joined company #1 13:23:51 <coopserver> *** Game unpaused (number of players) 13:24:53 *** berndj has joined #openttdcoop 13:55:34 *** Sova has quit IRC 14:04:31 <coopserver> <absolutis> !gap 3 14:06:17 <coopserver> <absolutis> @@gap 3 3 14:06:19 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 14:55:26 <Lejving> fuck me that was some epic sleep 14:55:32 <hylje> lewd 14:55:51 <absolutis> I'll lewd you 14:56:16 <happpy> hi 14:57:16 *** dr_gonzo has joined #openttdcoop 14:57:52 *** dr_gonzo is now known as Guest1918 15:02:11 <Lejving> hey happpy how's it going 15:03:07 <happpy> good how ar u 15:21:00 <V453000> !pw 15:21:00 <coopserver> V453000: pcppos 15:24:17 <V453000> !pw 15:24:18 <coopserver> V453000: caches 15:24:32 <coopserver> *** Game paused (connecting clients) 15:24:34 <coopserver> *** Player has joined 15:24:35 <coopserver> *** Game unpaused (connecting clients) 15:24:53 <Lejving> happpy, I'm pretty ok =) 15:24:55 <coopserver> *** Player has changed his/her name to V453000 15:25:06 <coopserver> <V453000> yo 15:25:32 <happpy> yo v 15:25:36 <V453000> interesting, opengfx looks even worse on a good display than normally 15:27:47 <coopserver> *** V453000 has left the game (Leaving) 15:30:16 <coopserver> *** Lejvingbot has joined company #1 15:35:04 *** TheRisen has joined #openttdcoop 15:35:10 <TheRisen> !player 15:35:13 <TheRisen> !players 15:35:13 <coopserver> TheRisen: There are currently 2 players and 1 spectators, making a total of 3 clients connected 15:35:33 <V453000> btw who marked the CL1 at the snake tail station? 15:35:48 <TheRisen> !password 15:35:48 <coopserver> TheRisen: server 15:35:55 <coopserver> *** Game paused (connecting clients) 15:35:57 <coopserver> *** TheRisen has joined 15:35:58 <coopserver> *** Game unpaused (connecting clients) 15:35:58 <Lejving> I dunno but I wrote the text "Cl dosn't matter right out of depot" 15:36:03 <coopserver> <TheRisen> hello guys, whats up 15:36:08 <coopserver> <Lejvingbot> hey 15:36:12 <coopserver> <absolutis> i did. i know it's out of depot but if you :really: want to minmax you could possibly get a tiny bit of speed there 15:36:15 <coopserver> <Lejvingbot> I'm working on trainyard 15:36:24 <coopserver> <absolutis> although it enters station right away so probably doesn't matter 15:36:31 <V453000> no you wouldn't really get any speed there 15:36:40 <V453000> maybe for split second 15:36:42 <V453000> tiny increase 15:36:46 <coopserver> <absolutis> yeah by the time you're out of depot you're entering the station already 15:36:54 <V453000> .. :) 15:38:31 <coopserver> <Lejvingbot> Why did you remove SLH Drop?! 15:38:36 <coopserver> <absolutis> i walked it :P 15:38:45 <coopserver> <Lejvingbot> huh? 15:38:51 <coopserver> <absolutis> i station walked it away 15:39:10 <coopserver> <Lejvingbot> this is the trainyard 15:39:20 <coopserver> <Lejvingbot> shouldn't be connected to anything 15:39:42 <coopserver> <Lejvingbot> please leave it 15:40:16 <coopserver> <Lejvingbot> Can you please not touch it 15:40:41 <coopserver> <absolutis> fine ill build my garden elsewhere then 15:40:45 <coopserver> <absolutis> with blackjack and hookers 15:40:46 <coopserver> <Lejvingbot> sure 15:41:09 <coopserver> <Lejvingbot> You may pimp this trainyard later when it's done 15:41:58 <coopserver> <absolutis> you still have too many there though, only need 8 cargoes 15:42:26 <coopserver> <Lejvingbot> it's possible to remove :) 15:42:31 <coopserver> <absolutis> unless we're delivering water/gold/coal which wouldn't really be a _refit_ game 15:43:28 <coopserver> <Lejvingbot> we should have that too 15:43:45 <coopserver> <absolutis> naw 15:47:14 <coopserver> <Lejvingbot> hmm 15:49:43 <Lejving> V453000, you said something about steel needing the dropback right? 15:53:56 <Lejving> should emptry train go and pick up goods or should it go back and load iron again? 15:54:16 <Lejving> Jam35 might also know this 15:54:34 <coopserver> <TheRisen> an iron train should pick up steel next, right? 15:54:41 <Lejving> yeah sure 15:54:44 <Lejving> but it's not 1:1 15:54:47 <V453000> well if it's empty, it shoudl go for iron of course 15:54:52 <Lejving> oh ok 15:54:55 <Lejving> but that means we need depots 15:54:58 <V453000> no 15:55:03 <V453000> it can go through the goods drop 15:55:09 <V453000> doesn't mean it loaded goods 15:55:26 <V453000> it just drops steel back, goes to goods drop on the SL (although empty), refits to iron ore 15:55:32 <V453000> that's simplest 15:55:33 <Lejving> yeah ok 15:57:43 <Lejving> http://i.imgur.com/owalQBR.png V453000 15:58:19 <absolutis> mmm thatd send it to the other end :v: 15:58:29 <Lejving> yeah that's needed 15:58:36 <Lejving> since we have no depot after 15:59:28 <Lejving> but then on the other hand if we empty train going entire way anyways, why have the dropback? 15:59:31 <absolutis> didn't v say it should go to the sl drop 16:00:14 <Lejving> it needs to go to a depot since it can't load iron again with steel fit 16:01:15 <Lejving> so what we can do is after snakebutt and snakebrain we have a split to a depot station for steel trains 16:01:24 <Lejving> to refit back to iron 16:01:30 <Lejving> imo that's how we should do it 16:02:35 <coopserver> <TheRisen> can we stationwalk this oil refinery at snake butt? 16:02:49 <Lejving> to sum it up: If it goes to goods we don't need the dropback, since it doesn't matter it's taking the journey anyways 16:03:06 <Lejving> if we want it to go to the sl station: we need depots after msh 16:03:36 <Lejving> am I wrong? 16:04:04 *** ODM has joined #openttdcoop 16:04:09 <coopserver> <Lejvingbot> wait 16:04:11 <coopserver> <Lejvingbot> I am wrong 16:04:12 <coopserver> <TheRisen> shouldn't this even out after some time? how many trains of steel are produced from one train of ore? 16:04:27 <coopserver> <Lejvingbot> SLH drops also have refit 16:04:29 <coopserver> <Lejvingbot> fuck me :D 16:04:30 <absolutis> I'm not sure lejving 16:04:37 <absolutis> ...lol yeah 16:04:39 <coopserver> <Lejvingbot> I was thinking SLH drops didn't have refit 16:04:42 <coopserver> <Lejvingbot> for some reason 16:05:03 <absolutis> those orders are a tiny bit ugly though i think i can clean em up 16:05:28 <coopserver> <TheRisen> tell me when you're done, i need some iron trains 16:05:37 <Lejving> idealy we'd have a WP at slh 02 drops too 16:05:40 <absolutis> too bad you can't comment your conditional orders :P 16:05:43 <Lejving> haha 16:05:52 <Lejving> since now I have to send it to the station to just turnback 16:05:59 <Lejving> could've been cleaner with just a WP 16:05:59 <absolutis> i'm not sure slh drops need a wp? 16:06:00 <Lejving> but anyways 16:09:04 <absolutis> do we not need an explicit order to load after refitting since it goes through anyways? 16:09:04 <Lejving> ok so now it's load iron -> drop off -> refit to steel -> if it loads steel 100% -> go to unload at top/bot -> otherwise go to SLH drop -> refit to iron 16:09:40 <coopserver> <TheRisen> what happens if it loads 67% steel? 16:09:49 <absolutis> drops it off and goes to slh drop 16:09:52 <Lejving> it'll go to farend of station and unload 67% steel 16:09:57 <coopserver> <TheRisen> k 16:09:57 <Lejving> then go to SLH XX 16:10:00 <Lejving> and refit to iron 16:10:17 <Lejving> so next train that comes will load 67% steel+what ever it brought with it 16:10:34 <TheRisen> seems good to me 16:10:36 <Lejving> absolutis, I think I'm done with iron now 16:10:40 <Lejving> let's test it 16:11:20 <absolutis> damn the two jumps are really bothering me for some reason 16:11:28 <absolutis> i really think it could be done with one 16:11:36 <Lejving> does it matter? 16:11:43 <absolutis> IT MATTERS TO ME 16:11:45 <absolutis> :P 16:11:51 <Lejving> haha 16:11:57 <Lejving> but sure if you can make it with one do it 16:12:00 <Lejving> but I'm not sure it can 16:12:02 <absolutis> I guess maintainability isn't really an issue with orders 16:13:31 <coopserver> <Lejvingbot> I'm gonna follow one train from mölnlycke mines now :) 16:17:39 <coopserver> <Lejvingbot> seems to work =) 16:18:12 <coopserver> <absolutis> huh 16:18:21 <coopserver> <Lejvingbot> wait SLH drop needs to change too on Train 90 16:18:22 <coopserver> <absolutis> a loop of combo signals stays red even after all trains are gone 16:18:32 <coopserver> <absolutis> yeah you don't have one yet 16:18:52 <coopserver> <Lejvingbot> oh slh 01 have no drop yet 16:28:24 <coopserver> <Lejvingbot> I think trainyard is done 16:28:30 <coopserver> <Lejvingbot> feel free to pimp it out absolutis if you want to :) 16:30:23 <coopserver> <TheRisen> how can i change an existing order wihtout deleting it? 16:30:31 <coopserver> <Lejvingbot> how do you mean? 16:30:44 <coopserver> <Lejvingbot> oh you need to delete the order then add new 16:30:57 <coopserver> <Lejvingbot> so just clone without ctrl from trainyard 16:31:03 <coopserver> <Lejvingbot> then fix your orders and then clone the new train 16:31:18 <coopserver> <TheRisen> but there are so many orders to be changed .-. 16:31:30 <coopserver> <Lejvingbot> you need to change SLH and load orders 16:31:43 <coopserver> <Lejvingbot> Imagine if you had to set up all orders without a trianyard ;) 16:32:05 <coopserver> <TheRisen> one load order is in the middle, so i have to delete everything before it? 16:32:16 <coopserver> <Lejvingbot> no you cna move them 16:32:18 <coopserver> <Lejvingbot> just drag 16:32:28 <coopserver> <absolutis> i can handle it 16:32:54 <coopserver> <TheRisen> dragging does not work 16:33:03 <coopserver> <Lejvingbot> don't have it selected 16:33:06 <coopserver> <Lejvingbot> before draging 16:33:20 <coopserver> <TheRisen> omg thx 16:33:23 <coopserver> <Lejvingbot> np :) 16:33:42 <coopserver> <TheRisen> why is it like this? 16:33:51 <coopserver> <Lejvingbot> dunno go and rage some in #openttd :D 16:34:57 *** happpy_ has joined #openttdcoop 16:37:30 *** happpy has quit IRC 16:37:47 *** happpy_ is now known as happpy 16:38:46 <coopserver> <Lejvingbot> TheRisen check !therisen 16:40:05 <coopserver> <TheRisen> evil mode on sidelanes? 16:40:12 <coopserver> <Lejvingbot> the bridges 16:40:41 <coopserver> <Lejvingbot> perfect 16:41:01 <coopserver> <TheRisen> is slho1 east in work? 16:41:04 <coopserver> <absolutis> I mean thats a sideline so one would be enough :v: 16:41:16 <coopserver> <absolutis> fuck yeah 16:53:24 <Jam35> it's usually best to add the new order before deleting old/wrong one 16:53:38 <Jam35> creates fewer lost trains 16:53:56 <Lejving> hey Jam35 we need to magic erase some shit, v said he'd do it or are you up for it? 16:54:21 <Jam35> hmmm 16:54:49 <Jam35> !pw 16:54:49 <coopserver> Jam35: refund 16:54:54 <coopserver> *** Game paused (connecting clients) 16:54:55 <coopserver> *** Player has joined 16:54:56 <coopserver> *** Game unpaused (connecting clients) 16:55:07 <coopserver> <Player> now? 16:55:15 <coopserver> <Lejvingbot> all the !v 16:55:17 <coopserver> <Player> !name Jam35 16:55:18 <coopserver> *** Player has changed his/her name to Jam35 16:55:19 <coopserver> <Lejvingbot> needs fixing 16:55:20 <coopserver> <Lejvingbot> that I know of 16:56:15 <coopserver> <Lejvingbot> possibly more though 16:56:20 <coopserver> *** Jam35 has joined company #1 16:56:53 <coopserver> <Lejvingbot> the main one being oil refinery I guess 16:56:58 <coopserver> <Lejvingbot> for butt 16:57:16 <coopserver> <absolutis> and a steel mill 16:57:43 <coopserver> <absolutis> might want to move the brain industries too but can expand the other way 16:57:56 <coopserver> <Lejvingbot> Yeah I made a sign "!v fix?" 16:58:08 <coopserver> <Jam35> fixed one without magic 16:58:09 <coopserver> <Lejvingbot> so if who ever does the magic erasor gets to decide heh 16:58:40 <coopserver> <Jam35> maybe someone could spam land purchase ? @Umea 16:58:46 <coopserver> <Lejvingbot> I can 16:58:49 <coopserver> <Lejvingbot> it's umeÅÅÅÅÅÅ 16:58:58 <coopserver> <Jam35> wotevaaaa 16:59:07 <coopserver> <Lejvingbot> :D 16:59:08 <coopserver> <absolutis> åöäöåäöåäöäåöäöäöåäöåä 16:59:14 <coopserver> <Lejvingbot> brits jesus 16:59:17 <coopserver> <Lejvingbot> not even in EU 16:59:19 <coopserver> <Jam35> easy for you to say 17:00:09 <coopserver> <Jam35> ok so sorry, is everything signed for deletion? 17:00:19 <coopserver> <Lejvingbot> eveyrthing that I know of 17:00:25 <coopserver> <Jam35> I can do that right now then? 17:00:28 <coopserver> <Lejvingbot> for me yes 17:00:33 <coopserver> <absolutis> also 17:00:35 <coopserver> <Jam35> stop building and I'll take a save 17:00:39 <coopserver> <Lejvingbot> pause it 17:00:42 <coopserver> *** absolutis has joined spectators 17:00:46 <coopserver> *** Lejvingbot has joined spectators 17:00:58 <coopserver> <absolutis> what the christ at gold/water/coal in a refit game 17:01:08 <coopserver> *** Jam35 has left the game (Leaving) 17:01:16 <coopserver> *** Lejvingbot has left the game (Leaving) 17:02:28 <Lejving> well coal is just dropoff at butt/head 17:02:34 <Lejving> and gold/water is just for fun 17:02:40 <Lejving> why not 17:03:15 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/Mr.%20Madness%20INC.%2C%2027th%20Mar%202150.sav 17:03:15 <coopserver> Starting download... 17:03:18 <coopserver> Savegame successfully downloaded 17:03:22 <Jam35> !rcon ls 17:03:24 <coopserver> 0) .. (Parent directory) 17:03:25 <coopserver> 1) Mr.%20Madness%20INC.%2C%2027th%20Mar%202150.sav 17:03:26 <coopserver> 2) psg323_start2.sav 17:03:27 <coopserver> 3) psg323_start1.sav 17:03:28 <coopserver> 4) psg322_start1.sav 17:03:29 <coopserver> Jam35: You have 155 more messages. Type !less to view them 17:03:30 <Jam35> !rcon load 1 17:03:31 <coopserver> Starting new game 17:03:37 <coopserver> *** absolutis has left the game (connection lost) 17:03:38 <coopserver> *** TheRisen has left the game (connection lost) 17:03:39 <coopserver> *** Techinica has left the game (connection lost) 17:03:40 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27682) 17:03:41 <coopserver> *** Game paused (number of players) 17:03:42 <coopserver> *** absolutis has left the game (connection lost) 17:03:45 <Jam35> !pw 17:03:45 <coopserver> Jam35: sprite 17:03:50 <coopserver> *** Game still paused (connecting clients, number of players) 17:03:52 <coopserver> *** Player has joined 17:03:54 <coopserver> *** TheRisen has joined 17:03:55 <coopserver> *** Game still paused (number of players) 17:04:01 <coopserver> <Player> !nam Jam35 17:04:02 <absolutis> !pw 17:04:03 <coopserver> absolutis: global 17:04:09 <coopserver> <Player> !name Jam35 17:04:10 <coopserver> *** Player has changed his/her name to Jam35 17:04:11 <coopserver> *** Techinica has left the game (connection lost) 17:04:12 <coopserver> *** Game still paused (connecting clients, number of players) 17:04:14 <coopserver> *** absolutis has joined 17:04:15 <coopserver> *** Game still paused (number of players) 17:04:16 <coopserver> *** Game unpaused (number of players) 17:04:23 <coopserver> *** Jam35 has joined company #1 17:04:41 <coopserver> *** TheRisen has joined company #1 17:05:24 <coopserver> <Jam35> so the snake brain needs some industies now... 17:05:53 <Lejving> !pw 17:05:53 <coopserver> Lejving: global 17:06:02 <coopserver> *** Game paused (connecting clients) 17:06:04 <coopserver> *** Lejvingbot has joined 17:06:05 <coopserver> *** Game unpaused (connecting clients) 17:11:59 <coopserver> <Lejvingbot> I'll fix the overflow of items 17:12:01 <coopserver> <Lejvingbot> on snakehead 17:12:44 <coopserver> <absolutis> that goes away on its own eventually i think but sure 17:12:58 <coopserver> <Lejvingbot> not much job :) 17:16:41 <absolutis> V453000: you think there's any sense in doing water/gold/coal? I really don't see why we should do that in a refit game :v: 17:16:51 <coopserver> <Lejvingbot> why not? 17:16:56 <coopserver> <Lejvingbot> it doesn't hurt anything 17:17:34 <absolutis> I mean it's not really what this specific game is about... 17:18:17 <absolutis> it's akin to doing cargo in a passenger-only game 17:19:05 <coopserver> <Lejvingbot> Jam35: what do you say?= 17:19:06 <absolutis> does it hurt anything? no, but it's not the particular branch of insanity we're really interested in right now 17:19:27 <absolutis> Also should the steel trains transfer or unload after they load a non-full cargo of steel 17:19:32 <absolutis> since if they unload it just goes to the same station 17:19:45 <coopserver> <Lejvingbot> that's correct 17:19:46 <absolutis> are they supposed to keep piling it up or just get rid of it 17:19:48 <coopserver> <Lejvingbot> so next train can load it 17:19:55 <coopserver> <Lejvingbot> it'll only leave it if it's 100% 17:20:25 <absolutis> yeah i know it skips to the SL drop if its not full right? 17:20:28 <coopserver> <Jam35> transfer and leave empty 17:20:30 <coopserver> <Lejvingbot> yeah 17:20:53 <absolutis> yeah we have unload right now 17:21:04 <coopserver> <Lejvingbot> shouldn't matter 17:21:11 <coopserver> <Jam35> will 17:21:15 <coopserver> <absolutis> the snake brain station will accept steel 17:21:23 <coopserver> <absolutis> and therefore unloading will just deliver it to the same station 17:21:26 <coopserver> <absolutis> not pile it up 17:21:27 <coopserver> <Lejvingbot> oh yeah you're right 17:21:28 <coopserver> <Jam35> if something starts accepting 17:21:30 <coopserver> <Jam35> exactly 17:21:36 <coopserver> <Lejvingbot> my bad 17:22:14 <coopserver> <Lejvingbot> it's fixed in trainyard now 17:22:19 <coopserver> <Jam35> idk about the other 17:22:37 <coopserver> <Jam35> it feels wrong not to have refit orders for those trains 17:22:54 <coopserver> <Jam35> but whatever :) 17:22:59 <coopserver> <Jam35> plan makers call imo 17:23:20 <coopserver> <Lejvingbot> I vote leave them 17:23:32 <coopserver> <Lejvingbot> as in use them 17:26:55 *** Maraxus has joined #openttdcoop 17:26:56 *** ChanServ sets mode: +o Maraxus 17:33:17 <coopserver> <Lejvingbot> there's a forest that's fucking up snake brain <.< 17:33:32 <coopserver> <Lejvingbot> and it won't go away since wood trains are loading it 17:34:17 <coopserver> <Lejvingbot> hmm can just move stationwalk 17:34:19 <coopserver> <absolutis> I'm guessing a couple wood trains had fucked up orders, wait for it to go away i guess :v: 17:34:39 <coopserver> <Jam35> if nothing loads it it should disappear 17:34:43 <coopserver> <Jam35> I hope 17:34:46 <coopserver> <Lejvingbot> yeah but it was loading it 17:34:49 <coopserver> <Lejvingbot> from the forest 17:34:53 <coopserver> <Jam35> should not be 17:35:06 <coopserver> <Lejvingbot> then orders are wrong 17:35:51 <coopserver> <Lejvingbot> now it's 0% transported when we moved station extend thing 17:35:55 <coopserver> <Lejvingbot> weird 17:37:54 <coopserver> <Jam35> the station walk thingy makes the entire area within catchment 17:38:04 <coopserver> <Lejvingbot> it's not touching forest now 17:38:06 <coopserver> <Lejvingbot> it was before 17:38:07 <coopserver> <Jam35> should not matter 17:38:23 <coopserver> <Jam35> regardless, the separate parts make a huge rectangle of catchment 17:38:29 <coopserver> <Lejvingbot> oh 17:38:34 *** Guest1918 has quit IRC 17:39:01 <coopserver> <Jam35> you can't exclude the forest as it is 17:39:18 <coopserver> <Jam35> would have to put the valid industries other side 17:39:34 <coopserver> <Lejvingbot> hmm 17:39:39 <coopserver> <Lejvingbot> why isn't it taking the wood? 17:39:47 <coopserver> <Jam35> why wood we? :P 17:39:56 <coopserver> <Lejvingbot> no not that 17:39:57 <coopserver> <Lejvingbot> the train 17:39:59 <coopserver> <Lejvingbot> I made 17:40:07 <coopserver> <Lejvingbot> !not taking wood 17:40:11 <absolutis> it's loading wood and then unloading it back 17:40:18 <absolutis> just wait for it to decay i think 17:40:19 <coopserver> <Lejvingbot> yeah os the wood should become goods 17:41:30 <coopserver> <Lejvingbot> that's weird 17:42:02 <coopserver> <Jam35> the wood was generated there I think 17:42:14 <coopserver> <Jam35> so you can't just dump it back 17:42:19 <coopserver> <Lejvingbot> aha 17:42:24 <coopserver> <Jam35> only if it came from somewhere else 17:42:28 <absolutis> make a separate station next to the sawmill if you really want 17:42:37 <coopserver> <Lejvingbot> we already did 17:43:01 <coopserver> <absolutis> huh that is really weird 17:44:41 <coopserver> <Jam35> we have some bad orders... 17:44:52 <coopserver> <Jam35> here is the order 17:45:00 <coopserver> <Jam35> drop stuff, wp 17:45:04 <coopserver> <Jam35> refit 17:45:17 <coopserver> <Jam35> go (near end) to load 17:45:24 <coopserver> <Jam35> check if loaded 100%# 17:45:36 <coopserver> <Jam35> unload (far end) if not 17:45:37 <coopserver> <Lejvingbot> it's only iron that has the dropback? 17:45:47 <coopserver> <Jam35> oh 17:45:50 <coopserver> <Lejvingbot> see if I messed up 17:45:59 <coopserver> <Jam35> the goods I noticed 17:47:01 <coopserver> <Jam35> right yes, nothing else makes sense really 17:47:07 <coopserver> <Jam35> no paper 17:47:11 <coopserver> <Lejvingbot> there is no paper 17:47:13 <coopserver> <Lejvingbot> to be had 17:47:19 <coopserver> <Lejvingbot> peasent lejving disabled it 17:47:33 <coopserver> <Jam35> pft 17:47:39 <coopserver> <Jam35> we could do it with 17:47:40 <coopserver> <Lejvingbot> :( 17:47:41 <coopserver> <Jam35> goods 17:47:53 <coopserver> <Jam35> and skip drop at SL 17:47:54 <coopserver> <Lejvingbot> I didn't know we'd have this kind of game 17:48:25 <coopserver> <Jam35> skip drop if not 100%: refit and go straight to primary 17:48:50 <coopserver> <Lejvingbot> that would mean we need depots after butt/head ? 17:48:55 <coopserver> <Lejvingbot> only backside I guess? 17:49:00 <coopserver> <Jam35> maybe that was the plan anyway? 17:49:01 <coopserver> <Lejvingbot> not huge 17:49:02 <coopserver> <Jam35> yes 17:49:20 <coopserver> <Jam35> but not inline 17:49:25 <coopserver> <Lejvingbot> <Lejving> to sum it up: If it goes to goods we don't need the dropback, since it doesn't matter it's taking the journey anyways 17:49:32 <coopserver> <Lejvingbot> <Lejving> if we want it to go to the sl station: we need depots after msh 17:49:58 <coopserver> <Jam35> somewhere yes 17:49:59 <coopserver> <Lejvingbot> I say make depot station after butt/head 17:50:06 <coopserver> <Lejvingbot> just split it 17:50:44 <coopserver> <Jam35> heh 17:50:49 <coopserver> <Jam35> butt head 17:50:54 <coopserver> <Lejvingbot> beavis 17:51:07 <coopserver> <Jam35> hmmh 17:51:10 <coopserver> <Lejvingbot> heem 17:51:42 <coopserver> <Lejvingbot> or we could have SLH depot stations 17:51:46 <coopserver> <TheRisen> yay finally. my overflow at mölnlycke mine is working ! 17:51:54 <coopserver> <Lejvingbot> or primary depot stations 17:52:12 <coopserver> <absolutis> you know an SRNW sideline would be fun 17:52:23 <coopserver> <Lejvingbot> yeah we had SRNW sidelines last game so totally 17:52:45 <coopserver> <absolutis> an SRSL, if you will 17:53:08 <coopserver> <Lejvingbot> we have no fruit right now, so if you make it try make it with fruit maybe? 17:53:28 <coopserver> <absolutis> pff multiple cargos! 17:53:36 <coopserver> <Lejvingbot> or that :) 17:54:49 <coopserver> <Jam35> you could have a bit more priority for incoming trains Risen 17:55:45 <coopserver> <Jam35> like so 17:56:23 <coopserver> <Jam35> it probably doesn't matter too much tbh here 17:56:33 <coopserver> <Jam35> I put it back if you want? 17:56:45 <coopserver> <TheRisen> that's what i thought. you can leave it anyway 17:57:18 <coopserver> <Jam35> what about this? 17:57:26 <coopserver> <Jam35> oh sec 17:57:31 <coopserver> <Jam35> train in the way 17:57:39 <coopserver> <Jam35> you can avoid forcing depot 17:57:47 <coopserver> <Jam35> which is a bit faster 17:57:57 <coopserver> <Jam35> if the bay is free in front ofc 17:58:11 <coopserver> <absolutis> I'm not even sure if we really need another slh 17:58:20 <coopserver> <absolutis> maybe next to ystad 17:58:28 <coopserver> <absolutis> or enköping 17:58:56 <coopserver> <TheRisen> ^^ 17:59:15 <coopserver> <absolutis> but you know the mainline is prooobably gonna go at least 6l6r if not more 17:59:24 <coopserver> <absolutis> expanding sls is gonna be effort 17:59:56 <coopserver> <Lejvingbot> bio is pretty good at adding 4th and 5ths at least :) 18:00:04 <coopserver> <Lejvingbot> too bad he isn't here so he can hear the compliment :( 18:00:12 <coopserver> <TheRisen> some overoptimizaition imho 18:00:21 <coopserver> <absolutis> 03's already at 4 :P 18:00:40 <coopserver> <Jam35> maybe it's not necessary, I was merely trying to show some tricks 18:00:41 <coopserver> <TheRisen> if the train goes to depot, that means all bays are full 18:00:45 <coopserver> <absolutis> and has space for adding a 5th pretty easily 18:01:12 <coopserver> <TheRisen> what does the dual exit do exactly? 18:01:21 <coopserver> <Jam35> if you had to build it at a much bigger location... 18:01:27 <coopserver> <Jam35> keeps train in depot 18:01:37 <coopserver> <Jam35> there is entry inside the depot 18:01:41 <coopserver> <Jam35> (signal) 18:02:02 <coopserver> <Jam35> watch 18:02:12 <coopserver> <TheRisen> allready learned something new again 18:02:17 <coopserver> <Jam35> and now... 18:02:24 <coopserver> <Jam35> ha :) 18:02:28 <coopserver> <TheRisen> didn't know about the built in entry 18:02:38 <coopserver> <Lejvingbot> 2W EOL 18:02:52 <coopserver> <Jam35> yes and no 18:03:13 <coopserver> <Jam35> that forces the switch to wherever 18:03:31 <coopserver> <Jam35> the exit part is normal presignal stuff 18:09:53 *** zxbiohazardzx has joined #openttdcoop 18:09:57 <zxbiohazardzx> sup 18:10:00 <zxbiohazardzx> !password 18:10:00 <coopserver> zxbiohazardzx: routed 18:10:03 <coopserver> <absolutis> fark 18:10:07 <coopserver> *** Game paused (connecting clients) 18:10:09 <coopserver> *** zxbiohazardzx has joined 18:10:10 <Lejving> hey bio 18:10:11 <coopserver> *** Game unpaused (connecting clients) 18:10:11 <Lejving> <coopserver> <Lejvingbot> bio is pretty good at adding 4th and 5ths at least :) 18:10:12 <Lejving> <coopserver> <Lejvingbot> too bad he isn't here so he can hear the compliment :( 18:10:27 <coopserver> <zxbiohazardzx> i can so thx 18:10:38 <coopserver> <zxbiohazardzx> we already stuck then? 18:10:43 <coopserver> <Lejvingbot> no no :) 18:10:51 <coopserver> <Lejvingbot> we where just talking about adding more lanes 18:11:04 <coopserver> <zxbiohazardzx> i build futureproof / left space 18:11:14 <coopserver> <zxbiohazardzx> i didnt go my usual mega-compact 18:11:19 <coopserver> <Lejvingbot> :) 18:11:20 <coopserver> <zxbiohazardzx> or well i sorta did but not fully 18:11:39 <coopserver> <zxbiohazardzx> you all disappoint me, my SLH is the only functional? 18:11:48 <coopserver> <zxbiohazardzx> nvm i see risen has one 18:12:08 <coopserver> <zxbiohazardzx> stuck trains arlready gg 18:12:10 <coopserver> <absolutis> hey mine is even 4l_4r :P 18:12:19 <hylje> 4l_r4 18:12:28 <coopserver> <zxbiohazardzx> but why 18:12:29 <coopserver> <Lejvingbot> 5vr 18:12:34 <coopserver> <zxbiohazardzx> we started with 3L 3R darn it 18:12:41 <coopserver> <absolutis> iunno cause i'll have to expand it anyway lol 18:12:44 <coopserver> <absolutis> and i had time 18:12:47 <coopserver> <zxbiohazardzx> if we started with 8L8R im ok with that too, but thats not what we stated 18:12:56 <coopserver> <zxbiohazardzx> we expand when there is a need? 18:13:57 <coopserver> <TheRisen> building hubs is more fun than adding stations ;) 18:13:58 <coopserver> <Lejvingbot> hmm 18:14:11 <coopserver> <Lejvingbot> do food need drop back to (similar to iron?) 18:14:14 <coopserver> <zxbiohazardzx> SLH is a hub too 18:14:15 <coopserver> <Lejvingbot> too* 18:14:17 <coopserver> <zxbiohazardzx> so add more slh? 18:14:20 <coopserver> <Lejvingbot> Jam35: 18:14:24 <coopserver> <zxbiohazardzx> food -> SLH drop 18:14:27 <coopserver> <zxbiohazardzx> similar as goods 18:14:35 <coopserver> <zxbiohazardzx> iron -> steel -> goods -> drop -> iron 18:14:45 <coopserver> <Lejvingbot> right 18:14:46 <coopserver> <TheRisen> who is messing with my blue stuff? 18:15:05 <coopserver> <Lejvingbot> nvm me 18:15:11 <coopserver> <TheRisen> ^^ 18:15:23 <coopserver> <TheRisen> go ahead 18:15:28 <coopserver> <Lejvingbot> I didn't touch it therisen nvm me on the food stuff :P 18:16:39 <coopserver> <Lejvingbot> bio what do you think, remove gold/water/coal? 18:16:53 *** Sadale has quit IRC 18:16:54 <coopserver> <Lejvingbot> since they are not refit 18:17:36 <coopserver> <zxbiohazardzx> im not sure yet 18:17:49 <coopserver> <zxbiohazardzx> id say we could add them at the head/brain and at least export it out of SLH? 18:18:02 <coopserver> <Lejvingbot> well water/gold goes to towns 18:18:07 <coopserver> <Lejvingbot> but coal is just drop off at both 18:19:08 <coopserver> <Lejvingbot> rip 18:19:12 <coopserver> <zxbiohazardzx> fine go crash as apparently my overflow is flawed 18:19:20 <coopserver> <Lejvingbot> ^^ 18:19:37 <coopserver> <TheRisen> lol 18:19:45 <coopserver> <TheRisen> missing one signal 18:20:08 <coopserver> <zxbiohazardzx> duh 18:20:09 <coopserver> <zxbiohazardzx> thx 18:20:54 <coopserver> <TheRisen> are the orders for lifestock correct? 18:21:10 <coopserver> <Lejvingbot> I can double check 18:21:13 <coopserver> <Lejvingbot> I think they should be 18:21:14 <Maraxus> !pw 18:21:15 <coopserver> Maraxus: runway 18:21:16 <coopserver> <zxbiohazardzx> mine are 18:21:21 <coopserver> <zxbiohazardzx> im not sure about lej's why 18:21:25 <coopserver> *** Game paused (connecting clients) 18:21:28 <coopserver> *** Maraxus has joined 18:21:29 <coopserver> *** Game unpaused (connecting clients) 18:21:43 <coopserver> <TheRisen> check !not loading 18:22:18 <coopserver> <zxbiohazardzx> meh they skipped orders 18:22:26 <absolutis> i think slh01 needs a redesign 18:22:31 <absolutis> that design looks like a nightmare to expand 18:22:36 <coopserver> <absolutis> tbh 18:22:40 <coopserver> <zxbiohazardzx> they could not find a nearest depot without reversing 18:22:43 <coopserver> <zxbiohazardzx> and thus skipped it :( 18:22:44 <coopserver> <Lejvingbot> we can do that when it comes to that 18:22:51 <coopserver> <zxbiohazardzx> ill fix, its SLH02 issue 18:22:56 <coopserver> <Lejvingbot> don't need to rebuild right now abso 18:23:35 <coopserver> <TheRisen> i just wanted to see if it's possible at all 18:23:50 <coopserver> <TheRisen> maybe to get 4 or even 5 lanes in this, but not more 18:25:14 <coopserver> <zxbiohazardzx> who did the conditional order jumps in Train 27 and why only send it to drop steel if 100% full (and not lets say 90%) 18:25:22 <coopserver> <Lejvingbot> I did 18:25:51 <coopserver> <zxbiohazardzx> so why? 18:25:52 <coopserver> <Lejvingbot> it's to make them go directly to the primary 18:25:56 <coopserver> <Lejvingbot> if they are not 100% loaded steel 18:26:08 <coopserver> <zxbiohazardzx> yeah but why only 100% steel and not lets say 90% 18:26:10 <coopserver> <Lejvingbot> so they won't make a 53% loaded steel trip 18:26:18 <coopserver> <zxbiohazardzx> dontcare 18:26:19 <coopserver> <Lejvingbot> well sure we can have 90 too 18:26:26 <coopserver> <zxbiohazardzx> anyway quick brb 18:26:35 <coopserver> <absolutis> mmh 18:26:37 <coopserver> <Lejvingbot> but why not 100% 18:26:51 <coopserver> <zxbiohazardzx> dunno, 18:27:06 <coopserver> <Lejvingbot> nothing gets lost, next train picks it up 18:33:36 <coopserver> *** Maraxus has left the game (Leaving) 18:33:39 *** Maraxus has quit IRC 18:43:12 <coopserver> *** Lejvingbot has joined spectators 18:48:56 <coopserver> <zxbiohazardzx> abso how do you wanna do the SRNW on a SLH in this setup? 18:51:05 <coopserver> <absolutis> mm 18:51:21 <coopserver> <absolutis> goods drop in enköping, then refit, then go through the right waypoint 18:51:29 <coopserver> <absolutis> i'm thinking like 3 or 4 cargos to keep it simple 18:51:54 <coopserver> <zxbiohazardzx> self regulatory is still going to be hard, implicit orders means you need a flooded table 18:56:20 <Lejving> well with waypoint it's possible? just force trains off ml going to waypoint A, then after they've reached waypoint A they go to waypoint B/refit for a waypoint 18:56:54 <Lejving> right..? 18:56:57 <coopserver> <zxbiohazardzx> implicit orders so have fun flooding the table 18:57:09 <Lejving> why do you need flooding the table? 18:57:18 <absolutis> Lejving: https://wiki.openttd.org/Automatic_Orders 18:57:33 <coopserver> <zxbiohazardzx> implicit orders mess up refitting 18:57:36 <Lejving> yeah we'll have implicit orders 18:57:39 <coopserver> <zxbiohazardzx> we saw that previous game in the loop 18:57:57 <coopserver> <zxbiohazardzx> flood the table == no implicit orders get added and refits dont get messed with 18:58:22 <Lejving> well it should still be possible 18:58:26 <Lejving> check out Hell in 318 18:58:35 <Lejving> that didn't flood anything 18:58:42 <Lejving> (afaik) 18:59:17 <coopserver> <zxbiohazardzx> again. see previous game where i needed to flood it to fix it 18:59:42 <Lejving> you mena 321 right not 322 19:01:30 <Lejving> and which slh did you mean you flooded something? 19:02:15 <Lejving> in 321 slh 02 and slh 05 both srnw has no flooded orders afaik?! 19:02:39 <coopserver> <TheRisen> the yeti srnw needed flooding as well 19:02:54 <Lejving> ok in yeti where was it? 19:03:11 <coopserver> <TheRisen> bottom right 19:03:26 <Lejving> oh ok now I see 19:04:39 <Lejving> anyways in SLH 666 (hell) in 318 there's multiple stations without flood 19:04:44 <Lejving> and it's a refit 19:04:56 <Lejving> ask V453000 how he did it 19:04:59 <Lejving> or check it out 19:08:12 <Lejving> general idea is that it has all orders for going to any station for livestock/oil/food/whathaveyou and then conditional jumping to that place after hell wp 1-7 19:09:08 <Lejving> anyways I'm out for a while peace 19:12:55 <coopserver> *** absolutis has left the game (Leaving) 19:13:00 <absolutis> takin a break 19:13:08 <coopserver> <TheRisen> i am off as well 19:13:12 <coopserver> <TheRisen> good evening 19:13:15 <coopserver> *** TheRisen has left the game (Leaving) 19:35:11 <coopserver> <zxbiohazardzx> k imm ahead out as well, cheers guys 19:35:17 <coopserver> *** zxbiohazardzx has left the game (Leaving) 19:35:19 *** zxbiohazardzx has quit IRC 19:36:21 *** MaC_DaDDY_MEECH is now known as GoRiLLA_MEECH 19:54:39 <coopserver> *** Jam35 has joined spectators 19:54:40 <coopserver> *** Game paused (number of players) 20:00:56 <absolutis> !pw 20:00:56 <coopserver> absolutis: bubble 20:01:07 <coopserver> *** Game still paused (connecting clients, number of players) 20:01:08 <coopserver> *** absolutis has joined 20:01:09 <coopserver> *** Game still paused (number of players) 20:01:10 <coopserver> *** Game unpaused (number of players) 20:01:18 <coopserver> <absolutis> huh, another tech bubble? :P 20:05:30 <absolutis> hmm 20:05:33 <absolutis> how did 214 work 20:05:33 <absolutis> https://wiki.openttdcoop.org/images/8/84/SRNW_214orders.png 20:06:49 <coopserver> *** absolutis has joined spectators 20:06:50 <coopserver> *** Game paused (number of players) 20:09:21 <absolutis> hmm 20:10:23 <absolutis> this'll need some logic or something 20:11:18 *** StarLite has quit IRC 20:13:37 *** Mark has joined #openttdcoop 20:17:42 <coopserver> *** absolutis has joined company #1 20:17:43 <coopserver> *** Game unpaused (number of players) 20:17:57 <absolutis> this will be some right science 21:04:55 <coopserver> *** absolutis has joined spectators 21:04:56 <coopserver> *** Game paused (number of players) 21:18:38 *** Maraxus has joined #openttdcoop 21:18:38 *** ChanServ sets mode: +o Maraxus 21:20:12 *** dr_gonzo has joined #openttdcoop 21:20:42 *** dr_gonzo is now known as Guest1941 21:21:02 <Maraxus> !pw 21:21:02 <coopserver> Maraxus: cursor 21:21:28 <Maraxus> !pw 21:21:28 <coopserver> Maraxus: female 21:21:38 <coopserver> *** Game still paused (connecting clients, number of players) 21:21:41 <coopserver> *** Maraxus has joined 21:21:42 <coopserver> *** Game still paused (number of players) 21:23:37 <coopserver> *** absolutis has joined company #1 21:23:38 <coopserver> *** Game unpaused (number of players) 21:24:23 <happpy> wb 21:24:34 <happpy> !players 21:24:34 <coopserver> happpy: There are currently 1 players and 3 spectators, making a total of 4 clients connected 21:27:52 <absolutis> hmm 21:28:06 <absolutis> does the pf see a path over an incompatible rail type 21:28:21 <absolutis> i.e. can i make a pf trap by just making the route monorail 21:30:21 <coopserver> *** absolutis has left the game (Leaving) 21:30:22 <coopserver> *** Game paused (number of players) 21:32:18 <coopserver> *** Maraxus has joined company #1 21:32:19 <coopserver> *** Game unpaused (number of players) 21:34:51 <coopserver> *** Maraxus has left the game (Leaving) 21:34:52 <coopserver> *** Game paused (number of players) 21:35:12 *** Maraxus has quit IRC 21:45:42 <coopserver> *** Jam35 has left the game (connection lost) 21:46:37 *** Guest1941 has quit IRC 21:55:05 *** ODM has quit IRC 22:27:20 <Lejving> V453000 nice fff 22:35:43 *** Mark has quit IRC 22:57:37 *** absolutis has quit IRC 23:13:45 * Lejving slaps GoRiLLA_MEECH 23:13:47 * Lejving slaps happpy 23:14:21 <happpy> hey 23:14:26 <happpy> whonts up 23:17:01 <Lejving> hey happpy 23:17:10 <Lejving> nothing much just got back from the bar 23:18:52 <happpy> nice 23:20:01 <happpy> i am just whoching my trains and got neil diamond song 23:42:17 * GoRiLLA_MEECH slaps Lejving around a bit with a large fishbot 23:42:21 <GoRiLLA_MEECH> slap MFers 23:42:29 <Lejving> wtf did you just call me? 23:42:39 <GoRiLLA_MEECH> Lejving 23:42:43 <Lejving> nice 23:42:52 <Lejving> what's up 23:43:06 <Lejving> in sweden we have a joke about gorillas 23:43:07 <Lejving> we say 23:43:08 <GoRiLLA_MEECH> idk 23:43:13 <GoRiLLA_MEECH> tel me 23:43:15 <Lejving> What animal in the jungle can't walk? 23:43:17 <Lejving> Gorillas 23:43:27 <GoRiLLA_MEECH> damn 23:43:28 <Lejving> becuase Gor-illa sounds like "walk-bad" in swedish 23:43:40 <GoRiLLA_MEECH> nice joke 23:43:45 <Lejving> :D 23:44:34 <GoRiLLA_MEECH> you see some crazy guy shot up an airport in florida? 23:45:54 <Lejving> no :( 23:46:35 <GoRiLLA_MEECH> ya 23:46:50 <TheRisen> !password 23:46:50 <coopserver> TheRisen: idxpop 23:46:56 <coopserver> *** Game still paused (connecting clients, number of players) 23:46:59 <coopserver> *** TheRisen has joined 23:47:00 <coopserver> *** Game still paused (number of players) 23:47:01 <coopserver> *** Game unpaused (number of players) 23:48:14 <coopserver> *** TheRisen has left the game (Leaving) 23:48:15 <coopserver> *** Game paused (number of players) 23:48:21 <happpy> lejving if u free i got won bit i going to doo on my net work it need LlRR so this bit shord be fun 23:48:35 <Lejving> sure in just a sec 23:49:33 <GoRiLLA_MEECH> it's a trap