Config
Log for #openttdcoop on 6th January 2017:
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09:46:35  <Lejving> whaddup humans
09:56:29  <V453000> beep boop
10:00:12  <Lejving> heem
10:05:03  <V453000> meeh
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10:09:32  <V453000> how u doin?
10:09:35  <V453000> bottin around?
10:09:44  <V453000> why the fuck did you add bot to your ingame nickname anyway?
10:16:38  <Lejving> becuase I'm a construction bot
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10:18:30  <Lejving> and I'm tired AF so gonna go back to bed I think
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10:23:35  <V453000> GG
10:23:49  <V453000> I just overdosed on coffee so working hard AF
10:24:14  <V453000> productivity modules up my ass with beacons all round
10:24:19  <V453000> efficiency is pretty bad tho
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10:26:45  <V453000> time to turn shit up with some moar hevy muzik
10:26:48  <V453000> see ya later
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10:35:53  <absolutis> !password
10:35:53  <coopserver> absolutis: desert
10:36:06  <absolutis> I mean mostly yeah
10:36:18  <absolutis> !password
10:36:18  <coopserver> absolutis: slowly
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10:53:30  <absolutis> the thing i can take solace in while building SLHs is...
10:53:37  <absolutis> at least i have my priorities straight
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12:06:27  <absolutis> Also can't build industries for snake tail since only one/town
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12:13:33  <V453000> I will wreck them with magic dozer later
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12:35:14  <Maraxus> !pw
12:35:14  <coopserver> Maraxus: switch
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12:41:29  <happpy> hi
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12:54:15  <TheRisen> !password
12:54:15  <coopserver> TheRisen: gaming
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14:04:31  <coopserver> <absolutis> !gap 3
14:06:17  <coopserver> <absolutis> @@gap 3 3
14:06:19  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
14:55:26  <Lejving> fuck me that was some epic sleep
14:55:32  <hylje> lewd
14:55:51  <absolutis> I'll lewd you
14:56:16  <happpy> hi
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15:02:11  <Lejving> hey happpy how's it going
15:03:07  <happpy> good   how ar u
15:21:00  <V453000> !pw
15:21:00  <coopserver> V453000: pcppos
15:24:17  <V453000> !pw
15:24:18  <coopserver> V453000: caches
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15:24:53  <Lejving> happpy, I'm pretty ok =)
15:24:55  <coopserver> *** Player has changed his/her name to V453000
15:25:06  <coopserver> <V453000> yo
15:25:32  <happpy> yo v
15:25:36  <V453000> interesting, opengfx looks even worse on a good display than normally
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15:35:10  <TheRisen> !player
15:35:13  <TheRisen> !players
15:35:13  <coopserver> TheRisen: There are currently 2 players and 1 spectators, making a total of 3 clients connected
15:35:33  <V453000> btw who marked the CL1 at the snake tail station?
15:35:48  <TheRisen> !password
15:35:48  <coopserver> TheRisen: server
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15:35:58  <Lejving> I dunno but I wrote the text "Cl dosn't matter right out of depot"
15:36:03  <coopserver> <TheRisen> hello guys, whats up
15:36:08  <coopserver> <Lejvingbot> hey
15:36:12  <coopserver> <absolutis> i did. i know it's out of depot but if you :really: want to minmax you could possibly get a tiny bit of speed there
15:36:15  <coopserver> <Lejvingbot> I'm working on trainyard
15:36:24  <coopserver> <absolutis> although it enters station right away so probably doesn't matter
15:36:31  <V453000> no you wouldn't really get any speed there
15:36:40  <V453000> maybe for split second
15:36:42  <V453000> tiny increase
15:36:46  <coopserver> <absolutis> yeah by the time you're out of depot you're entering the station already
15:36:54  <V453000> .. :)
15:38:31  <coopserver> <Lejvingbot> Why did you remove SLH Drop?!
15:38:36  <coopserver> <absolutis> i walked it :P
15:38:45  <coopserver> <Lejvingbot> huh?
15:38:51  <coopserver> <absolutis> i station walked it away
15:39:10  <coopserver> <Lejvingbot> this is the trainyard
15:39:20  <coopserver> <Lejvingbot> shouldn't be connected to anything
15:39:42  <coopserver> <Lejvingbot> please leave it
15:40:16  <coopserver> <Lejvingbot> Can you please not touch it
15:40:41  <coopserver> <absolutis> fine ill build my garden elsewhere then
15:40:45  <coopserver> <absolutis> with blackjack and hookers
15:40:46  <coopserver> <Lejvingbot> sure
15:41:09  <coopserver> <Lejvingbot> You may pimp this trainyard later when it's done
15:41:58  <coopserver> <absolutis> you still have too many there though, only need 8 cargoes
15:42:26  <coopserver> <Lejvingbot> it's possible to remove :)
15:42:31  <coopserver> <absolutis> unless we're delivering water/gold/coal which wouldn't really be a _refit_ game
15:43:28  <coopserver> <Lejvingbot> we should have that too
15:43:45  <coopserver> <absolutis> naw
15:47:14  <coopserver> <Lejvingbot> hmm
15:49:43  <Lejving> V453000, you said something about steel needing the dropback right?
15:53:56  <Lejving> should emptry train go and pick up goods or should it go back and load iron again?
15:54:16  <Lejving> Jam35 might also know this
15:54:34  <coopserver> <TheRisen> an iron train should pick up steel next, right?
15:54:41  <Lejving> yeah sure
15:54:44  <Lejving> but it's not 1:1
15:54:47  <V453000> well if it's empty, it shoudl go for iron of course
15:54:52  <Lejving> oh ok
15:54:55  <Lejving> but that means we need depots
15:54:58  <V453000> no
15:55:03  <V453000> it can go through the goods drop
15:55:09  <V453000> doesn't mean it loaded goods
15:55:26  <V453000> it just drops steel back, goes to goods drop on the SL (although empty), refits to iron ore
15:55:32  <V453000> that's simplest
15:55:33  <Lejving> yeah ok
15:57:43  <Lejving> http://i.imgur.com/owalQBR.png V453000
15:58:19  <absolutis> mmm thatd send it to the other end :v:
15:58:29  <Lejving> yeah that's needed
15:58:36  <Lejving> since we have no depot after
15:59:28  <Lejving> but then on the other hand if we empty train going entire way anyways, why have the dropback?
15:59:31  <absolutis> didn't v say it should go to the sl drop
16:00:14  <Lejving> it needs to go to a depot since it can't load iron again with steel fit
16:01:15  <Lejving> so what we can do is after snakebutt and snakebrain we have a split to a depot station for steel trains
16:01:24  <Lejving> to refit back to iron
16:01:30  <Lejving> imo that's how we should do it
16:02:35  <coopserver> <TheRisen> can we stationwalk this oil refinery at snake butt?
16:02:49  <Lejving> to sum it up: If it goes to goods we don't need the dropback, since it doesn't matter it's taking the journey anyways
16:03:06  <Lejving> if we want it to go to the sl station: we need depots after msh
16:03:36  <Lejving> am I wrong?
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16:04:09  <coopserver> <Lejvingbot> wait
16:04:11  <coopserver> <Lejvingbot> I am wrong
16:04:12  <coopserver> <TheRisen> shouldn't this even out after some time? how many trains of steel are produced from one train of ore?
16:04:27  <coopserver> <Lejvingbot> SLH drops also have refit
16:04:29  <coopserver> <Lejvingbot> fuck me :D
16:04:30  <absolutis> I'm not sure lejving
16:04:37  <absolutis> ...lol yeah
16:04:39  <coopserver> <Lejvingbot> I was thinking SLH drops didn't have refit
16:04:42  <coopserver> <Lejvingbot> for some reason
16:05:03  <absolutis> those orders are a tiny bit ugly though i think i can clean em up
16:05:28  <coopserver> <TheRisen> tell me when you're done, i need some iron trains
16:05:37  <Lejving> idealy we'd have a WP at slh 02 drops too
16:05:40  <absolutis> too bad you can't comment your conditional orders :P
16:05:43  <Lejving> haha
16:05:52  <Lejving> since now I have to send it to the station to just turnback
16:05:59  <Lejving> could've been cleaner with just a WP
16:05:59  <absolutis> i'm not sure slh drops need a wp?
16:06:00  <Lejving> but anyways
16:09:04  <absolutis> do we not need an explicit order to load after refitting since it goes through anyways?
16:09:04  <Lejving> ok so now it's load iron -> drop off -> refit to steel -> if it loads steel 100% -> go to unload at top/bot -> otherwise go to SLH drop -> refit to iron
16:09:40  <coopserver> <TheRisen> what happens if it loads 67% steel?
16:09:49  <absolutis> drops it off and goes to slh drop
16:09:52  <Lejving> it'll go to farend of station and unload 67% steel
16:09:57  <coopserver> <TheRisen> k
16:09:57  <Lejving> then go to SLH XX
16:10:00  <Lejving> and refit to iron
16:10:17  <Lejving> so next train that comes will load 67% steel+what ever it brought with it
16:10:34  <TheRisen> seems good to me
16:10:36  <Lejving> absolutis, I think I'm done with iron now
16:10:40  <Lejving> let's test it
16:11:20  <absolutis> damn the two jumps are really bothering me for some reason
16:11:28  <absolutis> i really think it could be done with one
16:11:36  <Lejving> does it matter?
16:11:43  <absolutis> IT MATTERS TO ME
16:11:45  <absolutis> :P
16:11:51  <Lejving> haha
16:11:57  <Lejving> but sure if you can make it with one do it
16:12:00  <Lejving> but I'm not sure it can
16:12:02  <absolutis> I guess maintainability isn't really an issue with orders
16:13:31  <coopserver> <Lejvingbot> I'm gonna follow one train from mölnlycke mines now :)
16:17:39  <coopserver> <Lejvingbot> seems to work =)
16:18:12  <coopserver> <absolutis> huh
16:18:21  <coopserver> <Lejvingbot> wait SLH drop needs to change too on Train 90
16:18:22  <coopserver> <absolutis> a loop of combo signals stays red even after all trains are gone
16:18:32  <coopserver> <absolutis> yeah you don't have one yet
16:18:52  <coopserver> <Lejvingbot> oh slh 01 have no drop yet
16:28:24  <coopserver> <Lejvingbot> I think trainyard is done
16:28:30  <coopserver> <Lejvingbot> feel free to pimp it out  absolutis if you want to :)
16:30:23  <coopserver> <TheRisen> how can i change an existing order wihtout deleting it?
16:30:31  <coopserver> <Lejvingbot> how do you mean?
16:30:44  <coopserver> <Lejvingbot> oh you need to delete the order then add new
16:30:57  <coopserver> <Lejvingbot> so just clone without ctrl from trainyard
16:31:03  <coopserver> <Lejvingbot> then fix your orders and then clone the new train
16:31:18  <coopserver> <TheRisen> but there are so many orders to be changed .-.
16:31:30  <coopserver> <Lejvingbot> you need to change SLH and load orders
16:31:43  <coopserver> <Lejvingbot> Imagine if you had to set up all orders without a trianyard ;)
16:32:05  <coopserver> <TheRisen> one load order is in the middle, so i have to delete everything before it?
16:32:16  <coopserver> <Lejvingbot> no you cna move them
16:32:18  <coopserver> <Lejvingbot> just drag
16:32:28  <coopserver> <absolutis> i can handle it
16:32:54  <coopserver> <TheRisen> dragging does not work
16:33:03  <coopserver> <Lejvingbot> don't have it selected
16:33:06  <coopserver> <Lejvingbot> before draging
16:33:20  <coopserver> <TheRisen> omg thx
16:33:23  <coopserver> <Lejvingbot> np :)
16:33:42  <coopserver> <TheRisen> why is it like this?
16:33:51  <coopserver> <Lejvingbot> dunno go and rage some in #openttd :D
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16:38:46  <coopserver> <Lejvingbot> TheRisen check !therisen
16:40:05  <coopserver> <TheRisen> evil mode on sidelanes?
16:40:12  <coopserver> <Lejvingbot> the bridges
16:40:41  <coopserver> <Lejvingbot> perfect
16:41:01  <coopserver> <TheRisen> is slho1 east in work?
16:41:04  <coopserver> <absolutis> I mean thats a sideline so one would be enough :v:
16:41:16  <coopserver> <absolutis> fuck yeah
16:53:24  <Jam35> it's usually best to add the new order before deleting old/wrong one
16:53:38  <Jam35> creates fewer lost trains
16:53:56  <Lejving> hey Jam35 we need to magic erase some shit, v said he'd do it or are you up for it?
16:54:21  <Jam35> hmmm
16:54:49  <Jam35> !pw
16:54:49  <coopserver> Jam35: refund
16:54:54  <coopserver> *** Game paused (connecting clients)
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16:55:07  <coopserver> <Player> now?
16:55:15  <coopserver> <Lejvingbot> all the !v
16:55:17  <coopserver> <Player> !name Jam35
16:55:18  <coopserver> *** Player has changed his/her name to Jam35
16:55:19  <coopserver> <Lejvingbot> needs fixing
16:55:20  <coopserver> <Lejvingbot> that I know of
16:56:15  <coopserver> <Lejvingbot> possibly more though
16:56:20  <coopserver> *** Jam35 has joined company #1
16:56:53  <coopserver> <Lejvingbot> the main one being oil refinery I guess
16:56:58  <coopserver> <Lejvingbot> for butt
16:57:16  <coopserver> <absolutis> and a steel mill
16:57:43  <coopserver> <absolutis> might want to move the brain industries too but can expand the other way
16:57:56  <coopserver> <Lejvingbot> Yeah I made a sign "!v fix?"
16:58:08  <coopserver> <Jam35> fixed one without magic
16:58:09  <coopserver> <Lejvingbot> so if who ever does the magic erasor gets to decide heh
16:58:40  <coopserver> <Jam35> maybe someone could spam land purchase ? @Umea
16:58:46  <coopserver> <Lejvingbot> I can
16:58:49  <coopserver> <Lejvingbot> it's umeÅÅÅÅÅÅ
16:58:58  <coopserver> <Jam35> wotevaaaa
16:59:07  <coopserver> <Lejvingbot> :D
16:59:08  <coopserver> <absolutis> åöäöåäöåäöäåöäöäöåäöåä
16:59:14  <coopserver> <Lejvingbot> brits jesus
16:59:17  <coopserver> <Lejvingbot> not even in EU
16:59:19  <coopserver> <Jam35> easy for you to say
17:00:09  <coopserver> <Jam35> ok so sorry, is everything signed for deletion?
17:00:19  <coopserver> <Lejvingbot> eveyrthing that I know of
17:00:25  <coopserver> <Jam35> I can do that right now then?
17:00:28  <coopserver> <Lejvingbot> for me yes
17:00:33  <coopserver> <absolutis> also
17:00:35  <coopserver> <Jam35> stop building and I'll take a save
17:00:39  <coopserver> <Lejvingbot> pause it
17:00:42  <coopserver> *** absolutis has joined spectators
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17:00:58  <coopserver> <absolutis> what the christ at gold/water/coal in a refit game
17:01:08  <coopserver> *** Jam35 has left the game (Leaving)
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17:02:28  <Lejving> well coal is just dropoff at butt/head
17:02:34  <Lejving> and gold/water is just for fun
17:02:40  <Lejving> why not
17:03:15  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/Mr.%20Madness%20INC.%2C%2027th%20Mar%202150.sav
17:03:15  <coopserver> Starting download...
17:03:18  <coopserver> Savegame successfully downloaded
17:03:22  <Jam35> !rcon ls
17:03:24  <coopserver> 0) .. (Parent directory)
17:03:25  <coopserver> 1) Mr.%20Madness%20INC.%2C%2027th%20Mar%202150.sav
17:03:26  <coopserver> 2) psg323_start2.sav
17:03:27  <coopserver> 3) psg323_start1.sav
17:03:28  <coopserver> 4) psg322_start1.sav
17:03:29  <coopserver> Jam35: You have 155 more messages. Type !less to view them
17:03:30  <Jam35> !rcon load 1
17:03:31  <coopserver> Starting new game
17:03:37  <coopserver> *** absolutis has left the game (connection lost)
17:03:38  <coopserver> *** TheRisen has left the game (connection lost)
17:03:39  <coopserver> *** Techinica has left the game (connection lost)
17:03:40  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27682)
17:03:41  <coopserver> *** Game paused (number of players)
17:03:42  <coopserver> *** absolutis has left the game (connection lost)
17:03:45  <Jam35> !pw
17:03:45  <coopserver> Jam35: sprite
17:03:50  <coopserver> *** Game still paused (connecting clients, number of players)
17:03:52  <coopserver> *** Player has joined
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17:04:01  <coopserver> <Player> !nam Jam35
17:04:02  <absolutis> !pw
17:04:03  <coopserver> absolutis: global
17:04:09  <coopserver> <Player> !name Jam35
17:04:10  <coopserver> *** Player has changed his/her name to Jam35
17:04:11  <coopserver> *** Techinica has left the game (connection lost)
17:04:12  <coopserver> *** Game still paused (connecting clients, number of players)
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17:04:23  <coopserver> *** Jam35 has joined company #1
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17:05:24  <coopserver> <Jam35> so the snake brain needs some industies now...
17:05:53  <Lejving> !pw
17:05:53  <coopserver> Lejving: global
17:06:02  <coopserver> *** Game paused (connecting clients)
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17:11:59  <coopserver> <Lejvingbot> I'll fix the overflow of items
17:12:01  <coopserver> <Lejvingbot> on snakehead
17:12:44  <coopserver> <absolutis> that goes away on its own eventually i think but sure
17:12:58  <coopserver> <Lejvingbot> not much job :)
17:16:41  <absolutis> V453000: you think there's any sense in doing water/gold/coal? I really don't see why we should do that in a refit game :v:
17:16:51  <coopserver> <Lejvingbot> why not?
17:16:56  <coopserver> <Lejvingbot> it doesn't hurt anything
17:17:34  <absolutis> I mean it's not really what this specific game is about...
17:18:17  <absolutis> it's akin to doing cargo in a passenger-only game
17:19:05  <coopserver> <Lejvingbot> Jam35: what do you say?=
17:19:06  <absolutis> does it hurt anything? no, but it's not the particular branch of insanity we're really interested in right now
17:19:27  <absolutis> Also should the steel trains transfer or unload after they load a non-full cargo of steel
17:19:32  <absolutis> since if they unload it just goes to the same station
17:19:45  <coopserver> <Lejvingbot> that's correct
17:19:46  <absolutis> are they supposed to keep piling it up or just get rid of it
17:19:48  <coopserver> <Lejvingbot> so next train can load it
17:19:55  <coopserver> <Lejvingbot> it'll only leave it if it's 100%
17:20:25  <absolutis> yeah i know it skips to the SL drop if its not full right?
17:20:28  <coopserver> <Jam35> transfer and leave empty
17:20:30  <coopserver> <Lejvingbot> yeah
17:20:53  <absolutis> yeah we have unload right now
17:21:04  <coopserver> <Lejvingbot> shouldn't matter
17:21:11  <coopserver> <Jam35>  will
17:21:15  <coopserver> <absolutis> the snake brain station will accept steel
17:21:23  <coopserver> <absolutis> and therefore unloading will just deliver it to the same station
17:21:26  <coopserver> <absolutis> not pile it up
17:21:27  <coopserver> <Lejvingbot> oh yeah you're right
17:21:28  <coopserver> <Jam35> if something starts accepting
17:21:30  <coopserver> <Jam35> exactly
17:21:36  <coopserver> <Lejvingbot> my bad
17:22:14  <coopserver> <Lejvingbot> it's fixed in trainyard now
17:22:19  <coopserver> <Jam35> idk about the other
17:22:37  <coopserver> <Jam35> it feels wrong not to have refit orders for those trains
17:22:54  <coopserver> <Jam35> but whatever :)
17:22:59  <coopserver> <Jam35> plan makers call imo
17:23:20  <coopserver> <Lejvingbot> I vote leave them
17:23:32  <coopserver> <Lejvingbot> as in use them
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17:33:17  <coopserver> <Lejvingbot> there's a forest that's fucking up snake brain <.<
17:33:32  <coopserver> <Lejvingbot> and it won't go away since wood trains are loading it
17:34:17  <coopserver> <Lejvingbot> hmm can just move stationwalk
17:34:19  <coopserver> <absolutis> I'm guessing a couple wood trains had fucked up orders, wait for it to go away i guess :v:
17:34:39  <coopserver> <Jam35> if nothing loads it it should disappear
17:34:43  <coopserver> <Jam35> I hope
17:34:46  <coopserver> <Lejvingbot> yeah but it was loading it
17:34:49  <coopserver> <Lejvingbot> from the forest
17:34:53  <coopserver> <Jam35> should not be
17:35:06  <coopserver> <Lejvingbot> then orders are wrong
17:35:51  <coopserver> <Lejvingbot> now it's 0% transported when we moved station extend thing
17:35:55  <coopserver> <Lejvingbot> weird
17:37:54  <coopserver> <Jam35> the station walk thingy makes the entire area within catchment
17:38:04  <coopserver> <Lejvingbot> it's not touching forest now
17:38:06  <coopserver> <Lejvingbot> it was before
17:38:07  <coopserver> <Jam35> should not matter
17:38:23  <coopserver> <Jam35> regardless, the separate parts make a huge rectangle of catchment
17:38:29  <coopserver> <Lejvingbot> oh
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17:39:01  <coopserver> <Jam35> you can't exclude the forest as it is
17:39:18  <coopserver> <Jam35> would have to put the valid industries other side
17:39:34  <coopserver> <Lejvingbot> hmm
17:39:39  <coopserver> <Lejvingbot> why isn't it taking the wood?
17:39:47  <coopserver> <Jam35> why wood we? :P
17:39:56  <coopserver> <Lejvingbot> no not that
17:39:57  <coopserver> <Lejvingbot> the train
17:39:59  <coopserver> <Lejvingbot> I made
17:40:07  <coopserver> <Lejvingbot> !not taking wood
17:40:11  <absolutis> it's loading wood and then unloading it back
17:40:18  <absolutis> just wait for it to decay i think
17:40:19  <coopserver> <Lejvingbot> yeah os the wood should become goods
17:41:30  <coopserver> <Lejvingbot> that's weird
17:42:02  <coopserver> <Jam35> the wood was generated there I think
17:42:14  <coopserver> <Jam35> so you can't just dump it back
17:42:19  <coopserver> <Lejvingbot> aha
17:42:24  <coopserver> <Jam35> only if it came from somewhere else
17:42:28  <absolutis> make a separate station next to the sawmill if you really want
17:42:37  <coopserver> <Lejvingbot> we already did
17:43:01  <coopserver> <absolutis> huh that is really weird
17:44:41  <coopserver> <Jam35> we have some bad orders...
17:44:52  <coopserver> <Jam35> here is the order
17:45:00  <coopserver> <Jam35> drop stuff, wp
17:45:04  <coopserver> <Jam35> refit
17:45:17  <coopserver> <Jam35> go (near end) to load
17:45:24  <coopserver> <Jam35> check if loaded 100%#
17:45:36  <coopserver> <Jam35> unload (far end) if not
17:45:37  <coopserver> <Lejvingbot> it's only iron that has the dropback?
17:45:47  <coopserver> <Jam35> oh
17:45:50  <coopserver> <Lejvingbot> see if I messed up
17:45:59  <coopserver> <Jam35> the goods I noticed
17:47:01  <coopserver> <Jam35> right yes, nothing else makes sense really
17:47:07  <coopserver> <Jam35> no paper
17:47:11  <coopserver> <Lejvingbot> there is no paper
17:47:13  <coopserver> <Lejvingbot> to be had
17:47:19  <coopserver> <Lejvingbot> peasent lejving disabled it
17:47:33  <coopserver> <Jam35> pft
17:47:39  <coopserver> <Jam35> we could do it with
17:47:40  <coopserver> <Lejvingbot> :(
17:47:41  <coopserver> <Jam35> goods
17:47:53  <coopserver> <Jam35> and skip drop at SL
17:47:54  <coopserver> <Lejvingbot> I didn't know we'd have this kind of game
17:48:25  <coopserver> <Jam35> skip drop if not 100%: refit and go straight to primary
17:48:50  <coopserver> <Lejvingbot> that would mean we need depots after butt/head ?
17:48:55  <coopserver> <Lejvingbot> only backside I guess?
17:49:00  <coopserver> <Jam35> maybe that was the plan anyway?
17:49:01  <coopserver> <Lejvingbot> not huge
17:49:02  <coopserver> <Jam35> yes
17:49:20  <coopserver> <Jam35> but not inline
17:49:25  <coopserver> <Lejvingbot> <Lejving> to sum it up: If it goes to goods we don't need the dropback, since it doesn't matter it's taking the journey anyways
17:49:32  <coopserver> <Lejvingbot> <Lejving> if we want it to go to the sl station: we need depots after msh
17:49:58  <coopserver> <Jam35> somewhere yes
17:49:59  <coopserver> <Lejvingbot> I say make depot station after butt/head
17:50:06  <coopserver> <Lejvingbot> just split it
17:50:44  <coopserver> <Jam35> heh
17:50:49  <coopserver> <Jam35> butt head
17:50:54  <coopserver> <Lejvingbot> beavis
17:51:07  <coopserver> <Jam35> hmmh
17:51:10  <coopserver> <Lejvingbot> heem
17:51:42  <coopserver> <Lejvingbot> or we could have SLH depot stations
17:51:46  <coopserver> <TheRisen> yay finally. my overflow at mölnlycke mine is working !
17:51:54  <coopserver> <Lejvingbot> or primary depot stations
17:52:12  <coopserver> <absolutis> you know an SRNW sideline would be fun
17:52:23  <coopserver> <Lejvingbot> yeah we had SRNW sidelines last game so totally
17:52:45  <coopserver> <absolutis> an SRSL, if you will
17:53:08  <coopserver> <Lejvingbot> we have no fruit right now, so if you make it try make it with fruit maybe?
17:53:28  <coopserver> <absolutis> pff multiple cargos!
17:53:36  <coopserver> <Lejvingbot> or that :)
17:54:49  <coopserver> <Jam35> you could have a bit more priority for incoming trains Risen
17:55:45  <coopserver> <Jam35> like so
17:56:23  <coopserver> <Jam35> it probably doesn't matter too much tbh here
17:56:33  <coopserver> <Jam35> I put it back if you want?
17:56:45  <coopserver> <TheRisen> that's what i thought. you can leave it anyway
17:57:18  <coopserver> <Jam35> what about this?
17:57:26  <coopserver> <Jam35> oh sec
17:57:31  <coopserver> <Jam35> train in the way
17:57:39  <coopserver> <Jam35> you can avoid forcing depot
17:57:47  <coopserver> <Jam35> which is a bit faster
17:57:57  <coopserver> <Jam35> if the bay is free in front ofc
17:58:11  <coopserver> <absolutis> I'm not even sure if we really need another slh
17:58:20  <coopserver> <absolutis> maybe next to ystad
17:58:28  <coopserver> <absolutis> or enköping
17:58:56  <coopserver> <TheRisen> ^^
17:59:15  <coopserver> <absolutis> but you know the mainline is prooobably gonna go at least 6l6r if not more
17:59:24  <coopserver> <absolutis> expanding sls is gonna be effort
17:59:56  <coopserver> <Lejvingbot> bio is pretty good at adding 4th and 5ths at least :)
18:00:04  <coopserver> <Lejvingbot> too bad he isn't here so he can hear the compliment :(
18:00:12  <coopserver> <TheRisen> some overoptimizaition imho
18:00:21  <coopserver> <absolutis> 03's already at 4 :P
18:00:40  <coopserver> <Jam35> maybe it's not necessary, I was merely trying to show some tricks
18:00:41  <coopserver> <TheRisen> if the train goes to depot, that means all bays are full
18:00:45  <coopserver> <absolutis> and has space for  adding a 5th  pretty easily
18:01:12  <coopserver> <TheRisen> what does the dual exit do exactly?
18:01:21  <coopserver> <Jam35> if you had to build it at a much bigger location...
18:01:27  <coopserver> <Jam35> keeps train in depot
18:01:37  <coopserver> <Jam35> there is entry inside the depot
18:01:41  <coopserver> <Jam35> (signal)
18:02:02  <coopserver> <Jam35> watch
18:02:12  <coopserver> <TheRisen> allready learned something new again
18:02:17  <coopserver> <Jam35> and now...
18:02:24  <coopserver> <Jam35> ha :)
18:02:28  <coopserver> <TheRisen> didn't know about the built in entry
18:02:38  <coopserver> <Lejvingbot> 2W EOL
18:02:52  <coopserver> <Jam35> yes and no
18:03:13  <coopserver> <Jam35> that forces the switch to wherever
18:03:31  <coopserver> <Jam35> the exit part is normal presignal stuff
18:09:53  *** zxbiohazardzx has joined #openttdcoop
18:09:57  <zxbiohazardzx> sup
18:10:00  <zxbiohazardzx> !password
18:10:00  <coopserver> zxbiohazardzx: routed
18:10:03  <coopserver> <absolutis> fark
18:10:07  <coopserver> *** Game paused (connecting clients)
18:10:09  <coopserver> *** zxbiohazardzx has joined
18:10:10  <Lejving> hey bio
18:10:11  <coopserver> *** Game unpaused (connecting clients)
18:10:11  <Lejving> <coopserver> <Lejvingbot> bio is pretty good at adding 4th and 5ths at least :)
18:10:12  <Lejving> <coopserver> <Lejvingbot> too bad he isn't here so he can hear the compliment :(
18:10:27  <coopserver> <zxbiohazardzx> i can  so thx
18:10:38  <coopserver> <zxbiohazardzx> we already stuck then?
18:10:43  <coopserver> <Lejvingbot> no no :)
18:10:51  <coopserver> <Lejvingbot> we where just talking about adding more lanes
18:11:04  <coopserver> <zxbiohazardzx> i build futureproof / left space
18:11:14  <coopserver> <zxbiohazardzx> i didnt go my usual mega-compact
18:11:19  <coopserver> <Lejvingbot> :)
18:11:20  <coopserver> <zxbiohazardzx> or well i sorta did but not fully
18:11:39  <coopserver> <zxbiohazardzx> you all disappoint me, my SLH is the only functional?
18:11:48  <coopserver> <zxbiohazardzx> nvm i see risen has one
18:12:08  <coopserver> <zxbiohazardzx> stuck trains arlready gg
18:12:10  <coopserver> <absolutis> hey mine is even 4l_4r :P
18:12:19  <hylje> 4l_r4
18:12:28  <coopserver> <zxbiohazardzx> but why
18:12:29  <coopserver> <Lejvingbot> 5vr
18:12:34  <coopserver> <zxbiohazardzx> we started with 3L 3R darn it
18:12:41  <coopserver> <absolutis> iunno cause i'll have to expand it anyway lol
18:12:44  <coopserver> <absolutis> and i had time
18:12:47  <coopserver> <zxbiohazardzx> if we started with 8L8R im ok with that too, but thats not what we stated
18:12:56  <coopserver> <zxbiohazardzx> we expand when there is a need?
18:13:57  <coopserver> <TheRisen> building hubs is more fun than adding stations ;)
18:13:58  <coopserver> <Lejvingbot> hmm
18:14:11  <coopserver> <Lejvingbot> do food need drop back to (similar to iron?)
18:14:14  <coopserver> <zxbiohazardzx> SLH is a hub too
18:14:15  <coopserver> <Lejvingbot> too*
18:14:17  <coopserver> <zxbiohazardzx> so add more slh?
18:14:20  <coopserver> <Lejvingbot> Jam35:
18:14:24  <coopserver> <zxbiohazardzx> food -> SLH drop
18:14:27  <coopserver> <zxbiohazardzx> similar as goods
18:14:35  <coopserver> <zxbiohazardzx> iron -> steel -> goods -> drop -> iron
18:14:45  <coopserver> <Lejvingbot> right
18:14:46  <coopserver> <TheRisen> who is messing with my blue stuff?
18:15:05  <coopserver> <Lejvingbot> nvm me
18:15:11  <coopserver> <TheRisen> ^^
18:15:23  <coopserver> <TheRisen> go ahead
18:15:28  <coopserver> <Lejvingbot> I didn't touch it therisen nvm me on the food stuff :P
18:16:39  <coopserver> <Lejvingbot> bio what do you think, remove gold/water/coal?
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18:16:54  <coopserver> <Lejvingbot> since they are not refit
18:17:36  <coopserver> <zxbiohazardzx> im not sure yet
18:17:49  <coopserver> <zxbiohazardzx> id say we could add them at the head/brain and at least export it out of SLH?
18:18:02  <coopserver> <Lejvingbot> well water/gold goes to towns
18:18:07  <coopserver> <Lejvingbot> but coal is just drop off at both
18:19:08  <coopserver> <Lejvingbot> rip
18:19:12  <coopserver> <zxbiohazardzx> fine go crash as apparently my overflow is flawed
18:19:20  <coopserver> <Lejvingbot> ^^
18:19:37  <coopserver> <TheRisen> lol
18:19:45  <coopserver> <TheRisen> missing one signal
18:20:08  <coopserver> <zxbiohazardzx> duh
18:20:09  <coopserver> <zxbiohazardzx> thx
18:20:54  <coopserver> <TheRisen> are the orders for lifestock correct?
18:21:10  <coopserver> <Lejvingbot> I can double check
18:21:13  <coopserver> <Lejvingbot> I think they should be
18:21:14  <Maraxus> !pw
18:21:15  <coopserver> Maraxus: runway
18:21:16  <coopserver> <zxbiohazardzx> mine are
18:21:21  <coopserver> <zxbiohazardzx> im not sure about lej's why
18:21:25  <coopserver> *** Game paused (connecting clients)
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18:21:43  <coopserver> <TheRisen> check !not loading
18:22:18  <coopserver> <zxbiohazardzx> meh they skipped orders
18:22:26  <absolutis> i think slh01 needs a redesign
18:22:31  <absolutis> that design looks like a nightmare to expand
18:22:36  <coopserver> <absolutis> tbh
18:22:40  <coopserver> <zxbiohazardzx> they could not find a nearest depot without reversing
18:22:43  <coopserver> <zxbiohazardzx> and thus skipped it :(
18:22:44  <coopserver> <Lejvingbot> we can do that when it comes to that
18:22:51  <coopserver> <zxbiohazardzx> ill fix, its SLH02 issue
18:22:56  <coopserver> <Lejvingbot> don't need to rebuild right now abso
18:23:35  <coopserver> <TheRisen> i just wanted to see if it's possible at all
18:23:50  <coopserver> <TheRisen> maybe to get 4 or even 5 lanes in this, but not more
18:25:14  <coopserver> <zxbiohazardzx> who did the conditional order jumps in Train 27 and why only send it to drop steel if 100% full (and not lets say 90%)
18:25:22  <coopserver> <Lejvingbot> I did
18:25:51  <coopserver> <zxbiohazardzx> so why?
18:25:52  <coopserver> <Lejvingbot> it's to make them go directly to the primary
18:25:56  <coopserver> <Lejvingbot> if they are not 100% loaded steel
18:26:08  <coopserver> <zxbiohazardzx> yeah but why only 100% steel and not lets say 90%
18:26:10  <coopserver> <Lejvingbot> so they won't make a 53% loaded steel trip
18:26:18  <coopserver> <zxbiohazardzx> dontcare
18:26:19  <coopserver> <Lejvingbot> well sure we can have 90 too
18:26:26  <coopserver> <zxbiohazardzx> anyway quick brb
18:26:35  <coopserver> <absolutis> mmh
18:26:37  <coopserver> <Lejvingbot> but why not 100%
18:26:51  <coopserver> <zxbiohazardzx> dunno,
18:27:06  <coopserver> <Lejvingbot> nothing gets lost, next train picks it up
18:33:36  <coopserver> *** Maraxus has left the game (Leaving)
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18:48:56  <coopserver> <zxbiohazardzx> abso how do you wanna do the SRNW on a SLH in this setup?
18:51:05  <coopserver> <absolutis> mm
18:51:21  <coopserver> <absolutis> goods drop in enköping, then refit, then go through the right waypoint
18:51:29  <coopserver> <absolutis> i'm thinking like 3 or 4 cargos to keep it simple
18:51:54  <coopserver> <zxbiohazardzx> self regulatory is still going to be hard, implicit orders means you need a flooded table
18:56:20  <Lejving> well with waypoint it's possible? just force trains off ml going to waypoint A, then after they've reached waypoint A they go to waypoint B/refit for a waypoint
18:56:54  <Lejving> right..?
18:56:57  <coopserver> <zxbiohazardzx> implicit orders so have fun flooding the table
18:57:09  <Lejving> why do you need flooding the table?
18:57:18  <absolutis> Lejving: https://wiki.openttd.org/Automatic_Orders
18:57:33  <coopserver> <zxbiohazardzx> implicit orders mess up refitting
18:57:36  <Lejving> yeah we'll have implicit orders
18:57:39  <coopserver> <zxbiohazardzx> we saw that previous game in the loop
18:57:57  <coopserver> <zxbiohazardzx> flood the table == no implicit orders get added and refits dont get messed with
18:58:22  <Lejving> well it should still be possible
18:58:26  <Lejving> check out Hell in 318
18:58:35  <Lejving> that didn't flood anything
18:58:42  <Lejving> (afaik)
18:59:17  <coopserver> <zxbiohazardzx> again. see previous game where i needed to flood it to fix it
18:59:42  <Lejving> you mena 321 right not 322
19:01:30  <Lejving> and which slh did you mean you flooded something?
19:02:15  <Lejving> in 321 slh 02 and slh 05 both srnw has no flooded orders afaik?!
19:02:39  <coopserver> <TheRisen> the yeti srnw needed flooding as well
19:02:54  <Lejving> ok in yeti where was it?
19:03:11  <coopserver> <TheRisen> bottom right
19:03:26  <Lejving> oh ok now I see
19:04:39  <Lejving> anyways in SLH 666 (hell) in 318 there's multiple stations without flood
19:04:44  <Lejving> and it's a refit
19:04:56  <Lejving> ask V453000 how he did it
19:04:59  <Lejving> or check it out
19:08:12  <Lejving> general idea is that it has all orders for going to any station for livestock/oil/food/whathaveyou and then conditional jumping to that place after hell wp 1-7
19:09:08  <Lejving> anyways I'm out for a while peace
19:12:55  <coopserver> *** absolutis has left the game (Leaving)
19:13:00  <absolutis> takin a break
19:13:08  <coopserver> <TheRisen> i am off as well
19:13:12  <coopserver> <TheRisen> good evening
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19:35:11  <coopserver> <zxbiohazardzx> k imm ahead out as well, cheers guys
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20:00:56  <absolutis> !pw
20:00:56  <coopserver> absolutis: bubble
20:01:07  <coopserver> *** Game still paused (connecting clients, number of players)
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20:01:18  <coopserver> <absolutis> huh, another tech bubble? :P
20:05:30  <absolutis> hmm
20:05:33  <absolutis> how did 214 work
20:05:33  <absolutis> https://wiki.openttdcoop.org/images/8/84/SRNW_214orders.png
20:06:49  <coopserver> *** absolutis has joined spectators
20:06:50  <coopserver> *** Game paused (number of players)
20:09:21  <absolutis> hmm
20:10:23  <absolutis> this'll need some logic or something
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20:17:43  <coopserver> *** Game unpaused (number of players)
20:17:57  <absolutis> this will be some right science
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21:21:02  <Maraxus> !pw
21:21:02  <coopserver> Maraxus: cursor
21:21:28  <Maraxus> !pw
21:21:28  <coopserver> Maraxus: female
21:21:38  <coopserver> *** Game still paused (connecting clients, number of players)
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21:24:23  <happpy> wb
21:24:34  <happpy> !players
21:24:34  <coopserver> happpy: There are currently 1 players and 3 spectators, making a total of 4 clients connected
21:27:52  <absolutis> hmm
21:28:06  <absolutis> does the pf see a path over an incompatible rail type
21:28:21  <absolutis> i.e. can i make a pf trap by just making the route monorail
21:30:21  <coopserver> *** absolutis has left the game (Leaving)
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22:27:20  <Lejving> V453000 nice fff
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23:13:45  * Lejving slaps GoRiLLA_MEECH 
23:13:47  * Lejving slaps happpy 
23:14:21  <happpy> hey
23:14:26  <happpy> whonts up
23:17:01  <Lejving> hey happpy
23:17:10  <Lejving> nothing much just got back from the bar
23:18:52  <happpy> nice
23:20:01  <happpy> i am just whoching  my trains and got neil diamond  song
23:42:17  * GoRiLLA_MEECH slaps Lejving around a bit with a large fishbot
23:42:21  <GoRiLLA_MEECH> slap MFers
23:42:29  <Lejving> wtf did you just call me?
23:42:39  <GoRiLLA_MEECH> Lejving
23:42:43  <Lejving> nice
23:42:52  <Lejving> what's up
23:43:06  <Lejving> in sweden we have a joke about gorillas
23:43:07  <Lejving> we say
23:43:08  <GoRiLLA_MEECH> idk
23:43:13  <GoRiLLA_MEECH> tel me
23:43:15  <Lejving> What animal in the jungle can't walk?
23:43:17  <Lejving> Gorillas
23:43:27  <GoRiLLA_MEECH> damn
23:43:28  <Lejving> becuase Gor-illa sounds like "walk-bad" in swedish
23:43:40  <GoRiLLA_MEECH> nice joke
23:43:45  <Lejving> :D
23:44:34  <GoRiLLA_MEECH> you see some crazy guy shot up an airport in florida?
23:45:54  <Lejving> no :(
23:46:35  <GoRiLLA_MEECH> ya
23:46:50  <TheRisen> !password
23:46:50  <coopserver> TheRisen: idxpop
23:46:56  <coopserver> *** Game still paused (connecting clients, number of players)
23:46:59  <coopserver> *** TheRisen has joined
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23:48:14  <coopserver> *** TheRisen has left the game (Leaving)
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23:48:21  <happpy> lejving if u free i got won bit i going to doo on my net work it need LlRR so this bit shord be fun
23:48:35  <Lejving> sure in just a sec
23:49:33  <GoRiLLA_MEECH> it's a trap

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