Log for #openttdcoop on 10th January 2017:
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01:14:13  * BiG_MEECH slaps Lejving around a bit with a large fishbot
01:51:36  <happpy> he a sleep meech like me gn
02:13:53  <BiG_MEECH> nah
02:13:54  <BiG_MEECH> :)
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11:06:44  <happpy> !players
11:06:44  <coopserver> happpy: There are currently 0 players and 2 spectators, making a total of 2 clients connected
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11:45:13  <lol>
11:45:17  <lol> Found this last week
11:45:29  <lol> a real yeti bar, it just reminded me of openttd
11:45:31  <hylje> niec
11:45:59  <lol> maybe a new design for the yeti houses
11:48:08  <happpy> hi lol how things
11:48:23  <lol> i'm doing great
11:48:27  <lol> did you see that picture?
11:49:01  <happpy> heem looks nice
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12:17:06  <V453000> :>
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13:32:58  <absolutis> !pw
13:32:58  <coopserver> absolutis: csmall
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13:46:55  <Lejving> hey guys how's it going
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13:47:09  <happpy> good
13:47:14  <happpy> how things
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13:47:29  <Lejving> pretty good have had some really good sleep last nights
13:47:35  <Lejving> so full of energy now =)
13:47:45  <Lejving> howa bout you happpy ?
13:48:00  <coopserver> <absolutis> I've had 10 hours of sleep in the past 48 hours ;_;
13:48:14  <happpy> good wiching the darts on tv
13:49:21  <coopserver> <absolutis> At this point I'm fueled entirely by coffee
13:49:38  <Lejving> that sucks abso :(
13:49:47  <coopserver> <absolutis> Oh well lesson learned
13:50:22  <Lejving> V453000, I need comments on "society lejvingtown" :)
13:50:36  <absolutis> It was very cool from what i was
13:50:38  <absolutis> saw
13:50:48  <Lejving> thanks :D
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13:54:08  <Lejving> Jam35, we need 5L 5R on slh 06!
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14:11:14  <coopserver> <Lejvingbot> SLH 06
14:11:20  <coopserver> <Lejvingbot> only thing left that needs 5l_5r
14:11:21  <coopserver> <Lejvingbot> :D
14:17:34  <coopserver> <Lejvingbot> abso, check out !example
14:17:50  <coopserver> <Lejvingbot> dunno if it was you or bio
14:18:46  <coopserver> <absolutis> that second signal doesn't do anything there though
14:18:50  <coopserver> <Lejvingbot> yeah it does
14:19:03  <coopserver> <absolutis> no it doesn't
14:19:05  <coopserver> <Lejvingbot> yellow / blue
14:19:07  <coopserver> <Lejvingbot> two different blocks now
14:19:28  <coopserver> <Lejvingbot> so when a train can enter ML
14:19:38  <coopserver> <Lejvingbot> it'll lets next train enters the yellow block faster
14:20:00  <coopserver> <absolutis> I'm pretty sure it doesn't
14:20:02  <coopserver> <Lejvingbot> red is only one block
14:20:12  <coopserver> <absolutis> so when a train's waiting the bridge block is red right
14:20:22  <coopserver> <absolutis> As soon as it goes past this signal
14:20:31  <coopserver> <absolutis> the train
14:20:46  <coopserver> <Lejvingbot> I might be wrong here, but I'm pretty sure it will speed it up
14:20:51  <coopserver> <absolutis> the bridge block frees up and a new train can come into the waiting block
14:21:02  <coopserver> <Lejvingbot> let's test it
14:21:07  <coopserver> <Lejvingbot> I'm not 100% sure
14:21:16  <coopserver> <absolutis> like the only case it could possibly speed it up is if there were like no traffic on the ml
14:21:48  <coopserver> <absolutis> and even then it's pointless since the rest of the network is signal gap 2 and trains will have to readjust when they enter that area
14:22:10  <coopserver> <absolutis> also
14:22:34  <coopserver> <absolutis> some splits seemed to have the problem of having miscalculated waiting bays
14:22:55  <coopserver> <Lejvingbot> it doesn't need to be 100% perfect
14:23:06  <coopserver> <Lejvingbot> a split/join is not meant to 100% NOT disturb the ml
14:23:09  <coopserver> <Lejvingbot> it can disturb it a little
14:23:13  <coopserver> <absolutis> yeah i know
14:23:15  <coopserver> <absolutis> but see !here
14:23:23  <coopserver> <Lejvingbot> ofc it can't disturb it toooo much
14:23:32  <coopserver> <absolutis> at sl6
14:23:35  <coopserver> <absolutis> i'm not talking about that
14:24:27  <coopserver> <absolutis> what's certainly borked right now is trains aren't using the middle route for some reason
14:24:31  <coopserver> <absolutis> but that signal with an arrow
14:24:35  <coopserver> <absolutis> that was there before
14:24:45  <coopserver> <absolutis> causes trains to queue up for that one only and jam up the splitter
14:24:52  <coopserver> <absolutis> whoops
14:24:56  <coopserver> <Lejvingbot> rip :D
14:25:06  <coopserver> <Lejvingbot> yeah there was something going on there before too
14:25:13  <coopserver> <Lejvingbot> I dunno wtf was up with that
14:25:18  <coopserver> <Lejvingbot> but most likely a missing signal
14:25:56  <coopserver> <Lejvingbot> or the middle is just at the edge of too long on the penalty
14:26:20  <coopserver> <absolutis> it's probably a problem further up in the network
14:26:31  <coopserver> <Lejvingbot> most likely yea
14:26:34  <coopserver> <absolutis> if i had to guess
14:26:38  <coopserver> <Lejvingbot> check out !example now again, you'll see what I mean
14:26:45  <coopserver> <Lejvingbot> but whether it's better or not, not sure
14:27:11  <coopserver> <absolutis> yeah i know but a train never needs to wait at that !example sign
14:27:14  <coopserver> <absolutis> in a normal situation
14:27:32  <coopserver> <Lejvingbot> ofc it waits there, it needs to wait for ML to clear?
14:27:44  <coopserver> <Lejvingbot> and the double signal makes next train just goes closer to the entry signal faster
14:28:15  <coopserver> <absolutis> a train waits at the green arrow
14:28:18  <coopserver> <Lejvingbot> y
14:28:19  <coopserver> <absolutis> not at the blue arrow
14:28:21  <coopserver> <Lejvingbot> y
14:29:14  <coopserver> <Lejvingbot> but since yellow arrow lane is pretty long
14:29:18  <coopserver> <Lejvingbot> there will be more than 1 train on that lane
14:29:19  <coopserver> <absolutis> it blocks up all of the waiting bay regardless, and whether there's one signal or two signals there it will allow a new train to get into the waiting bay
14:29:33  <coopserver> <absolutis> when it passes the signal indicated by the blue arrow
14:29:51  <coopserver> <Lejvingbot> sure
14:30:02  <coopserver> <Lejvingbot> all I'm saying is, the double signal will make the next train enter the waiting area faster
14:30:09  <coopserver> <absolutis> no
14:30:10  <coopserver> <Lejvingbot> thus speeding i tupå
14:30:11  <coopserver> <absolutis> no it won't
14:30:17  <coopserver> <Lejvingbot> sure it will, just look at them right now?!
14:30:33  <coopserver> <Lejvingbot> the double signal train is clearly further ahead
14:31:10  <coopserver> <Lejvingbot> the faster you can get a train to the waiting bay, the faster the entry lane wil be
14:31:17  <coopserver> <Lejvingbot> I promise you that
14:33:55  <coopserver> <absolutis> that exit signal is going to go green right away when the train passes the blue signal, and allow a new train into the block.
14:35:02  <coopserver> <Lejvingbot> that's good
14:35:05  <coopserver> <Lejvingbot> becuase yellow can fit a train
14:35:07  <coopserver> <absolutis> if the train would somehow get stuck there, in the current position it's in, sure having two signals would allow the second train to get closer to the joiner a bit faster
14:35:34  <coopserver> <absolutis> but a train isn't ever ever ever stopped there unless the mainline's already jammed and at that point you've got bigger joiners than one tile on an sl
14:35:56  <coopserver> <absolutis> And if it is the prio's gonna likely be red anyway
14:36:25  <coopserver> <absolutis> So it's an edge case where doubling the signal  would ever help
14:36:51  <coopserver> <Lejvingbot> disagree
14:36:53  <coopserver> <Lejvingbot> it'll help it often
14:36:59  <coopserver> <absolutis> 99% of the time the first train is going to get on the ml without any trouble
14:37:29  <coopserver> <absolutis> and a new train is going to get on the joiner anyways
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14:37:46  <coopserver> <absolutis> because the bridge block is so long
14:37:55  <coopserver> <absolutis> you can't just throw signals at a thing to make it faster
14:38:16  <coopserver> <Lejvingbot> what I'm saying is next train that comes
14:38:19  <coopserver> <Lejvingbot> will enter the bridge
14:38:21  <coopserver> <Lejvingbot> faster
14:38:39  <coopserver> <Lejvingbot> anyhow I'm not entirely sure
14:38:44  <coopserver> <Lejvingbot> let's ask v and jam when they arrive
14:38:53  <coopserver> <Lejvingbot> they have surely more experience than both of us
14:39:11  <coopserver> <Lejvingbot> gonna find out why the slh 06 is fucked up now
14:39:36  <coopserver> <Lejvingbot> found it
14:39:37  <coopserver> <Lejvingbot> :D
14:39:42  <coopserver> <Lejvingbot> !checkthisout
14:39:47  <coopserver> <Lejvingbot> signla wrong
14:40:18  <coopserver> <Lejvingbot> :)
14:40:19  <coopserver> <absolutis> good catch
14:40:25  <coopserver> <Lejvingbot> I have ocd
14:40:27  <coopserver> <Lejvingbot> things like that
14:40:33  <coopserver> <Lejvingbot> my brain goes *ALARM ALARM ALARM ALARM*
14:40:50  <coopserver> <absolutis> looks like the mainline's clearing up now
14:40:58  <coopserver> <Lejvingbot> hopefully
14:42:58  <coopserver> <absolutis> if you look at the loop i built above our little testing area
14:43:05  <coopserver> <absolutis> you can see the bridge is the bottleneck
14:43:13  <coopserver> <Lejvingbot> clearly
14:43:22  <coopserver> <Lejvingbot> nice testing area
14:43:39  <coopserver> <absolutis> the train never waits at the arrow
14:43:46  <coopserver> <Lejvingbot> true
14:44:11  <coopserver> <Lejvingbot> but this is false example
14:44:15  <coopserver> <absolutis> I mean sure that's not quite the same but what allows the next train to enter
14:44:27  <coopserver> <absolutis> is the train leaving that yellow block
14:45:14  <coopserver> <absolutis> sure if a train were somehow stopped there the signal would allow a train an inch closer
14:45:32  <coopserver> <Lejvingbot> we're both agreeing
14:45:35  <coopserver> <absolutis> But what that doubling gives is a marginal increase in throughput in an edge case
14:45:36  <coopserver> <Lejvingbot> no point in arguing
14:45:42  <coopserver> <Lejvingbot> we're saying the same thing
14:45:55  <coopserver> <Lejvingbot> except you're saying "it'll help it only like a fraction of the time, not needed"
14:46:06  <coopserver> <Lejvingbot> and I'm saying "it's needed that fraction of the time"
14:46:07  <coopserver> <Lejvingbot> :P
14:46:17  <coopserver> <Lejvingbot> same thing, different terminology
14:46:30  <coopserver> <Lejvingbot> kinda like the other arguments about water
14:46:32  <coopserver> <Lejvingbot> you say it distracts
14:46:37  <coopserver> <Lejvingbot> I say it add interesting elements
14:46:38  <coopserver> <Lejvingbot> :D
14:46:57  <coopserver> <Lejvingbot> but let's ask v and jam I'm interested to see what they have to say
14:49:06  <coopserver> <absolutis> What i'm saying it will only give a marginal increase in throughput in a carefully crafted testing situation and it will never give any practical benefit during normal network operation but sure it's a thing that isn't harmful
14:49:13  <coopserver> <absolutis> lemme also test something
14:51:41  <coopserver> <absolutis> i'm good at crashing trains
14:51:42  <coopserver> <Lejvingbot> rip
14:51:48  <coopserver> <Lejvingbot> lol you should've seen me yesterday
14:51:53  <coopserver> <Lejvingbot> I crashed like 15 trains
15:02:06  <coopserver> <Lejvingbot> madness ding 200 trains
15:02:11  <coopserver> <Lejvingbot> :)
15:05:21  <coopserver> <absolutis> see the green loops above our testing area
15:05:43  <coopserver> <Lejvingbot> surely
15:05:47  <coopserver> <absolutis> the one with uniform signal gap 2 is running much more smoothly than the one below with some signal gap 1
15:05:52  <coopserver> <Lejvingbot> sure
15:06:08  <coopserver> <Lejvingbot> but that isn't what happening at a joiner
15:06:10  <coopserver> <Lejvingbot> becuase they stop
15:06:25  <coopserver> <Lejvingbot> because they can't always smoothly join the ml
15:06:43  <coopserver> <absolutis> because of the prio that will pretty much always be the case
15:06:56  <coopserver> <Lejvingbot> no
15:06:59  <coopserver> <Lejvingbot> there's a tunnel
15:07:02  <coopserver> <Lejvingbot> before it
15:07:05  <coopserver> <absolutis> or well actually i guess that doesn't ensure that
15:07:16  <coopserver> <Lejvingbot> there's even two tunnels
15:07:17  <coopserver> <Lejvingbot> before it
15:07:21  <coopserver> <Lejvingbot> so the train will stop in the tunnel
15:07:26  <coopserver> <absolutis> but anyway unless it's jammed up that will not matter
15:07:34  <coopserver> <Lejvingbot> I'm not sure
15:07:36  <coopserver> <Lejvingbot> but what ever
15:07:41  <coopserver> <absolutis> all that spamming more signals does  is it allows more trains to wait
15:07:45  <coopserver> <Lejvingbot> I want to hear the experts opinions :)
15:07:51  <coopserver> <Lejvingbot> yeah
15:07:52  <coopserver> <absolutis> but that's not what matters for a network what matters it throughput
15:07:53  <coopserver> <Lejvingbot> agreed
15:08:09  <coopserver> <absolutis> is*
15:08:30  <V453000> !pw
15:08:30  <coopserver> V453000: limits
15:08:31  <coopserver> <Lejvingbot> well I can say that it's way better for the network to add another lane thus increasing throughput
15:08:35  <coopserver> <Lejvingbot> than it is to fiddle with some signals
15:08:43  <coopserver> *** Game paused (connecting clients)
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15:08:49  <coopserver> <Lejvingbot> hey man
15:08:50  <coopserver> <V453000> yoi
15:08:56  <coopserver> <Lejvingbot> can you look at !example
15:08:59  <coopserver> <Lejvingbot> which one is better?
15:09:01  <coopserver> <V453000> no
15:09:04  <coopserver> <Lejvingbot> dual signal or not
15:09:05  <coopserver> <absolutis> adding another signal there doesn't matter because there's already a huge gap there, i.e. the bridge
15:09:51  <coopserver> <V453000> it's not useful to add the extr asignal
15:09:56  <coopserver> <V453000> unless PBS is deciding the path
15:09:57  <coopserver> <absolutis> now what can matter is the spreading out of the joiner i did further up there
15:10:07  <coopserver> <Lejvingbot> there's no pbs?
15:10:09  <coopserver> <Lejvingbot> oh
15:10:11  <coopserver> <Lejvingbot> you mean if there is
15:10:26  <coopserver> <V453000> if there is PBS before the bridges then it could make a tiny difference
15:10:34  <coopserver> <V453000> but nothing major
15:10:37  <coopserver> <Lejvingbot> but as you see how they are stopped now
15:10:44  <coopserver> <V453000> building the signal there doesn't hurt anything either
15:10:55  <coopserver> <Lejvingbot> surely the double signal makes the train go further?
15:11:10  <coopserver> <V453000> well yeah but when does the first train ever stop like that
15:11:13  <coopserver> <V453000> unless the ML is jammed
15:11:16  <coopserver> <Lejvingbot> never
15:11:19  <coopserver> <V453000> see
15:11:21  <coopserver> <Lejvingbot> ml shouldn't be jammed
15:11:28  <coopserver> <absolutis> it's the same !here at the slh07 town drop
15:11:29  <coopserver> <Lejvingbot> but when they leave
15:11:34  <coopserver> <V453000> therefore this situation never happens
15:11:42  <coopserver> <Lejvingbot> no but assume the two stopped trains are leaving
15:11:45  <coopserver> <V453000> when they leave then they are already gone for the second train to have the thing matter
15:11:49  <coopserver> <V453000> sure it can be a milisecond faster
15:11:53  <coopserver> <Lejvingbot> the dual signal makes the next train go faster
15:11:59  <coopserver> <V453000> as I say, building the signal doesn't hurt
15:12:02  <coopserver> <V453000> but it's nothing important
15:12:20  <coopserver> <Lejvingbot> I might be thick here but I don't think it's not important still
15:12:58  <coopserver> <V453000> I wouldn't argue with you if I built a hub and you added these just for a little more speed
15:13:06  <coopserver> <V453000> even if the effect is less than 1%
15:13:14  <coopserver> <Lejvingbot> me neither
15:13:20  <coopserver> <V453000> so I would say feel free to build them anywhere like this
15:13:21  <coopserver> <Lejvingbot> what I'm arguing is I think it's more than 1%
15:13:26  <coopserver> <V453000> but don't expect others to follow that to the point
15:13:27  <coopserver> <absolutis> mmm what i think could cause problems
15:13:41  <coopserver> <Lejvingbot> I agree it would never hurt
15:13:49  <coopserver> <Lejvingbot> but what I disagree is that it'll only help a tiny bit
15:13:56  <coopserver> <Lejvingbot> I think it helps more
15:14:10  <coopserver> <Lejvingbot> unless I have some major bad understanding of block signals
15:14:17  <coopserver> <Lejvingbot> which might be the case LOL
15:14:30  <coopserver> <absolutis> that  1 signal gap causes trains to think they can be closer than they actually can, i.e.. see the green loops above slh08
15:14:39  <coopserver> <Lejvingbot> false example
15:14:46  <coopserver> <Lejvingbot> the trains stop earlier
15:15:09  <coopserver> <Lejvingbot> now !example is more accureate
15:15:10  <coopserver> <absolutis> but trains might actually gain enough of a gap anyway because of acceleration and whatnot
15:15:11  <coopserver> <Lejvingbot> accurate
15:15:29  *** Maraxus has joined #openttdcoop
15:15:29  *** ChanServ sets mode: +o Maraxus
15:16:08  <Maraxus> !pw
15:16:08  <coopserver> Maraxus: notify
15:16:16  <coopserver> *** Game paused (connecting clients)
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15:16:33  <coopserver> <Lejvingbot> hey maraxus
15:16:39  <coopserver> <Maraxus> hi
15:16:41  <coopserver> <absolutis> see !here specifically
15:16:48  <coopserver> <Lejvingbot> anyways V, comments plx about Society of Lejvingtown
15:17:04  <coopserver> <Lejvingbot> !here is a false example
15:17:05  <coopserver> <absolutis> trains wait there since the gap 1 part allows trains to be closer together than the gap 2 part will
15:17:35  <coopserver> <Lejvingbot> !thse
15:17:37  <coopserver> <Lejvingbot> !these*
15:18:24  <coopserver> <absolutis> But again i'm not sure that matters there since if the trains are stopped as on !example the first train having a little velocity already when it exits the block might create enough of a gap not to cause an issue
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15:19:19  <coopserver> <Lejvingbot> anyways we both agree that it doesn't hurt
15:19:32  <coopserver> <Lejvingbot> you and v says it'll help in %1 of the cases
15:19:36  <coopserver> <Lejvingbot> I say it does help more than that
15:19:40  <coopserver> <Lejvingbot> let's leave it at that
15:21:52  <coopserver> <absolutis> It will do absolutely nothing during normal operation of the mainline, and it will give a marginal increase at best in some edge cases
15:21:59  <coopserver> <Lejvingbot> disagree
15:24:32  <coopserver> <Lejvingbot> WTB more trains V453000 Maraxus
15:27:04  <coopserver> <Maraxus> need to get that 5th done first
15:27:12  <coopserver> <Lejvingbot> only slh 06 left
15:27:18  <coopserver> <Lejvingbot> and I can't be arsed to do it :P
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15:34:50  <coopserver> <Lejvingbot> Ok exit done
15:34:57  <coopserver> <Lejvingbot> jesus almost done irl :D
15:35:25  <coopserver> <Lejvingbot> the entry is fuark
15:36:36  <Lejving> @gap 3
15:36:37  <Webster> Lejving: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
15:38:29  <absolutis> oh, and another reason it doesn't matter - if the freak accident case of the prio being clear but the ml being jammed further up causing the extra signal to actually matter, ml traffic is gonna pile up anyway and clog the prio
15:38:37  <absolutis> Which means that train that got one tile closer will have to wait anyway
15:38:47  <coopserver> <Lejvingbot> ml jam should never happen anyways
15:38:51  <coopserver> <Lejvingbot> then we have bigger problems
15:38:54  <coopserver> <Lejvingbot> than a signal
15:39:17  <coopserver> <Lejvingbot> I still disagree that it doesn't matter
15:39:20  <coopserver> <Lejvingbot> though
15:39:34  <coopserver> <Lejvingbot> and my !example should clearly prove that
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15:42:12  <V453000> omg maraxus ruling with iron fist
15:42:25  <V453000> "bitches you don't get moar trains until you do moar homework"
15:42:26  <absolutis> yes in some carefully setup testing cases your signal will allow a train to come a bit further into the waiting bay. But in practice the train will never be stopped there in 99% of cases and if it is, the train coming further into the waiting bay will not matter either in 99% of cases.
15:42:31  <coopserver> <Lejvingbot> :D
15:42:34  <coopserver> <Maraxus> :)
15:42:43  <coopserver> <Lejvingbot> maraxus 1 levjignbot -99
15:43:01  <coopserver> <Lejvingbot> read the example again absolutis
15:43:05  <coopserver> <Lejvingbot> you have to imagine those traims are moving
15:43:05  <absolutis> But we've been arguing for over the hour over something incredibly trivial so i'm just going to :gasp: let someone be wrong on the internet for now
15:43:14  <coopserver> <Lejvingbot> you're wrong
15:43:17  <coopserver> <Lejvingbot> not me
15:43:32  <coopserver> <absolutis> again think about happens before that
15:43:34  <coopserver> <Lejvingbot> in fact I learned this in factorio
15:44:01  <coopserver> <absolutis> the train will be waiting at the presignal and block the bridge, which means the train will be stopped at the exit presignal
15:44:31  <coopserver> <Lejvingbot> look
15:44:33  <coopserver> <absolutis> When it goes further and frees up the bridge block, the train will have to travel the  4 tiles through the bridge which is more than enough time for the train to clear up the joiner
15:44:35  <coopserver> <Lejvingbot> it's pretty fucking simple
15:44:45  <coopserver> <Lejvingbot> train waits at !a
15:44:49  <coopserver> <Lejvingbot> double signal at !b
15:44:56  <coopserver> <Lejvingbot> makes !a train leave faster
15:45:07  <coopserver> <Lejvingbot> easy as that
15:45:11  <coopserver> <Lejvingbot> there is nothing to argue
15:45:16  <coopserver> <Lejvingbot> it WILL leave faster
15:45:59  <coopserver> <absolutis> the train will never wait at b
15:46:05  <coopserver> <Lejvingbot> are you insane?
15:46:21  <coopserver> <Lejvingbot> if the ML is full
15:46:24  <coopserver> <Lejvingbot> they wait at !b
15:46:49  <coopserver> <Lejvingbot> !b and !c same thing
15:47:01  <coopserver> <Lejvingbot> yellow = b
15:47:02  <coopserver> <V453000> society lejvingtown is utter shit
15:47:07  <coopserver> <Lejvingbot> rip my heart
15:47:15  <coopserver> <V453000> I like it though
15:47:21  <coopserver> <Lejvingbot> brix fucks it up a little I think
15:47:22  <coopserver> <V453000> see, objective vs subjective viewpoint
15:47:43  <coopserver> <V453000> well brix generally looks worse than original ttd graphics so far
15:47:45  <coopserver> <V453000> SO FAR
15:47:51  <coopserver> <Lejvingbot> :D
15:47:53  <coopserver> <Lejvingbot> only in some cases
15:47:55  <coopserver> <V453000> nah it's never going to look better probably
15:47:58  <coopserver> <Lejvingbot> maglev is sex in a can
15:48:08  <coopserver> <V453000> yeah maglev is one of the better things
15:48:11  <coopserver> <V453000> the landscape sucks so far
15:48:23  <coopserver> <Maraxus> slh 07 done
15:48:24  <coopserver> <V453000> super clean, ok I  get the point, but not nicer
15:48:31  <coopserver> <V453000> nuff rant back to work
15:48:33  <coopserver> *** V453000 has left the game (Leaving)
15:48:48  <coopserver> <Lejvingbot> maraxus pleaseeee do thbe rest of slh 06
15:48:49  <coopserver> <Lejvingbot> or abso
15:48:51  <coopserver> <Lejvingbot> I cba
15:48:55  <coopserver> <Lejvingbot> and I wanan see the 5l 5r
15:48:57  <coopserver> <Lejvingbot> and add mroe trians
15:49:12  <V453000> you don't say please
15:49:13  <V453000> you say or else
15:49:26  <coopserver> <Lejvingbot> DO IT OR I WILL CRY
15:52:09  <V453000> that's not how you intimidate
15:52:23  <coopserver> <Lejvingbot> :'(
15:52:25  <coopserver> <Lejvingbot> stop intimidate me
15:52:28  <V453000> XD
15:55:43  <coopserver> <absolutis> are you looking at !here next to the steel mill right now lejving
15:55:48  <coopserver> <Lejvingbot> I am
15:55:55  <coopserver> <Lejvingbot> I can't believe you're still arguing
15:55:56  <coopserver> <Lejvingbot> when I'm right
15:56:53  <coopserver> <absolutis> you know what fuck it
15:56:58  <coopserver> <absolutis> Can lead a horse to water and all that
15:57:28  <coopserver> *** absolutis has left the game (Leaving)
15:57:41  <coopserver> <Lejvingbot> trains waits at !a, double signal at !b makes train waiting at !a able to leave faster
15:57:45  <coopserver> <Lejvingbot> I don't see how you can argue that
15:57:52  <coopserver> <Lejvingbot> it WILL do it
15:58:01  <coopserver> <Lejvingbot> because double signal clears up the blocks ignal faster
15:58:04  <coopserver> <Lejvingbot> you CAN not argue that
15:59:24  <Lejving> I am so sure of this, I will paypal you 100€ if you can prove me wrong
15:59:48  <Lejving> in fact, I will paypal anyone 100£ if they can prove me wrong
16:00:11  <Lejving> easy 100£
16:00:21  <absolutis> You'd think wouldn't you
16:00:46  <Lejving> you fail to realize the ml is not always clear absolutis
16:00:56  <absolutis> Right
16:00:58  <Lejving> if the ml was clear all the time, it wouldn't matter
16:01:05  <Lejving> but now it's sometimes full
16:01:26  <absolutis> But the train waiting at the signal is starting from a full stop
16:01:46  <absolutis> Which means it will take time to accelerate , creating a gap between it and the next train on the ML
16:02:01  <Lejving> double signal allows it to start accelerating earlier
16:02:03  <absolutis> It will never have to stop unless the ML is jammed
16:02:19  <Lejving> and if a train with speed coming it will keep the speed, not stopping unless needed
16:02:39  <Lejving> as said, prove me wrong I paypal you 100£ immedietly
16:02:45  <Lejving> you or anyone  else
16:03:08  <Lejving> I don't see you making that claim to me
16:03:57  <absolutis> !pw
16:03:58  <coopserver> absolutis: footer
16:04:01  <coopserver> *** Game paused (connecting clients)
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16:05:45  <Lejving> <-- James Randi
16:12:10  <coopserver> <absolutis> your test case at !example will never happen if the ml is not jammed up
16:12:21  <coopserver> <Lejvingbot> false
16:12:22  <coopserver> <absolutis> let me see if i can demonstrate
16:12:23  <coopserver> <Lejvingbot> it happens all the time
16:12:50  <coopserver> <Lejvingbot> I can't believe you're still arguing this
16:13:00  <coopserver> <absolutis> Feeling is mutual trust me
16:13:16  <coopserver> <Lejvingbot> well I was the one who said we could leave it earlier
16:13:17  <coopserver> <Lejvingbot> not you
16:13:18  <coopserver> <Lejvingbot> so
16:13:28  <coopserver> <Lejvingbot> you took it to this level, not me
16:13:40  <coopserver> <absolutis> (5:59:50 PM) Lejving: in fact, I will paypal anyone 100£ if they can prove me wrong
16:14:00  <Lejving> [16:19:33] <coopserver> <Lejvingbot> you and v says it'll help in %1 of the cases
16:14:00  <Lejving> [16:19:37] <coopserver> <Lejvingbot> I say it does help more than that
16:14:00  <Lejving> [16:19:41] <coopserver> <Lejvingbot> let's leave it at that
16:14:04  <coopserver> <absolutis> (5:59:50 PM) Lejving: in fact, I will paypal anyone 100£ if they can prove me wrong
16:14:06  <Lejving> one hour earlier
16:14:28  <Lejving> come at me
16:16:11  <V453000> I love people going full nerd about tiny shit like this
16:16:21  <Lejving> me too :D
16:16:34  <Lejving> esp when I'm in the clear
16:17:12  <coopserver> *** absolutis has left the game (Leaving)
16:17:20  <V453000> xd
16:17:23  <Lejving> rip
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16:22:11  <coopserver> <Lejvingbot> maraxus may I suggest something or you have it?
16:23:18  <coopserver> <Maraxus> sure
16:24:22  <coopserver> <Maraxus> the other way around the town is easier
16:24:46  <coopserver> <Lejvingbot> ok :)
16:25:53  <coopserver> <Maraxus> if you take ml from !here to !there it makes future lines easier to make
16:26:11  <coopserver> <Lejvingbot> Yes I took the easy way out heh
16:35:19  <coopserver> <Lejvingbot> need ludvika gone entirely?
16:35:52  <coopserver> <Maraxus> think this is ok
16:35:55  <coopserver> <Lejvingbot> n1
16:39:12  <coopserver> <Lejvingbot> right?
16:40:14  <coopserver> <Maraxus> yes
16:42:17  <coopserver> <Lejvingbot> yay
16:42:23  <coopserver> <Lejvingbot> 5l_5r COMPLETE
16:43:26  <coopserver> <Lejvingbot> now gif triaaaaaans
16:45:09  <Maraxus> !rcon set max_trains
16:45:11  <coopserver> Current value for 'max_trains' is: '1350' (min: 0, max: 5000)
16:45:14  <Maraxus> !rcon set max_trains 1500
16:45:16  <Lejving> 2000!
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16:48:26  <V453000> XD
16:48:29  <V453000> iron fist
16:48:41  <Lejving> Maraxus 2 - Lejving -199
16:49:26  <Lejving> I helped Maraxus some at slh 06, otherwise it'd be -200
16:49:37  <Lejving> got one point for that
16:50:14  <V453000> 0.5
16:50:25  <Lejving> :'(
16:52:12  <happpy> hi all  dus eney players   hav
16:52:18  <Lejving> hey man
16:52:35  <happpy> sorry  did not finsh the texs of
16:53:02  <happpy> is ther eney players  got drobox problem
16:53:16  <Lejving> I think V453000 uses it
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16:53:54  <happpy> becours  my dropbox has gon rip
16:54:04  <Lejving> :(
16:54:26  <happpy> can not sher eney thin  and it will not sin in
16:55:48  <happpy> i have  try to restall it but its  keep geting stuk on the set up  and it will not sin in
16:55:59  <Lejving> sounds like something wrong with your acc
16:56:03  <Lejving> try reset pw or something
16:56:48  <happpy> herm nop  try  loging on the web sit and works
16:57:04  <Lejving> :O
16:58:03  <happpy>  but when u dowload drobox and try the set up it  freez up
16:58:34  <happpy> so not shor if ther got problems
16:58:49  <happpy> becours i am not the onley won
16:59:14  <Lejving> you say I'm a dreamer
16:59:18  <Lejving> but I'm not the only one
16:59:43  <happpy> he he
17:09:36  <coopserver> <Lejvingbot> maraxus
17:09:39  <coopserver> <Lejvingbot> we have soemthing bad
17:09:41  <Jam35> !pw
17:09:41  <coopserver> Jam35: policy
17:09:46  <coopserver> <Maraxus> where?
17:09:47  <coopserver> *** Game paused (connecting clients)
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17:09:53  <coopserver> <Lejvingbot> check "älta exchange"
17:09:57  <coopserver> <Lejvingbot> wrong trains come there
17:10:03  <coopserver> <Lejvingbot> when they shouldn't
17:10:07  <coopserver> <Lejvingbot> hey jam
17:11:40  <coopserver> <Maraxus> missing merger in slh 01
17:11:59  <coopserver> <Maraxus> at !exit not
17:12:34  <coopserver> <Lejvingbot> oh
17:12:36  <coopserver> <Lejvingbot> the top two most
17:12:40  <coopserver> <Lejvingbot> they can't enter slh 01 east
17:12:46  <coopserver> <Lejvingbot> right?
17:13:49  <coopserver> <Maraxus> see !exit
17:15:03  <coopserver> <Lejvingbot> Yeah that leads to nowhere
17:15:06  <coopserver> <Lejvingbot> or
17:15:08  <coopserver> <Lejvingbot> no?
17:15:09  <coopserver> <Lejvingbot> wait
17:15:10  <coopserver> <Lejvingbot> wtf
17:15:14  <coopserver> <Lejvingbot> My bad
17:15:22  <coopserver> <Lejvingbot> we totally need that
17:15:33  <coopserver> <Lejvingbot> my bad my bad
17:18:42  <coopserver> <Lejvingbot> shouold be fixed
17:18:43  <coopserver> <Lejvingbot> :)
17:19:02  <coopserver> <Lejvingbot> ououou
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17:26:09  <Maraxus> !rcon set max_trains 1776
17:26:16  <coopserver> <Lejvingbot> lol
17:26:20  <coopserver> <Lejvingbot> nice number
17:26:57  <coopserver> <Lejvingbot> 'murica
17:27:10  <Maraxus> afk a while
17:27:17  <coopserver> *** Maraxus has joined spectators
17:31:16  <Lejving> absolutis: in your srnw, maybe have iron trains twice in orders or something?
17:31:29  <Lejving> iron trains take like double the path of snake butt/brain
17:31:51  <Lejving> so you need ~twice the amount of iron trains as you need anything else
17:35:20  <absolutis> Doesn't matter
17:35:33  <Lejving> ok :)
17:36:18  <absolutis> Every train cycles through every block sequentially, when examining a long enough stretch of time a train will have gone through every type or cargo more or less as many times
17:36:52  <Lejving> yeah that's what I meant, it'll go to every cargo same amount
17:36:56  <Lejving> but iron needs more than same amount
17:36:59  <Lejving> since it's a longer trip
17:37:02  <absolutis> no
17:37:05  <absolutis> it doesn't
17:37:11  <Lejving> ok
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18:16:23  <coopserver> *** Jam35 has joined company #1
18:16:32  <coopserver> <Lejvingbot> sup jamster
18:23:44  <coopserver> *** Jam35 has joined spectators
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18:26:12  <coopserver> <Jam35> hi
18:26:21  <coopserver> <Jam35> a bit distracted
18:26:26  <coopserver> <Lejvingbot> cooking? :)
18:26:43  <coopserver> <Jam35> no eating
18:26:52  <coopserver> <Lejvingbot> damn I was close
18:26:55  <coopserver> <Jam35> :)
18:27:09  <coopserver> <Jam35> finsihed but now the ongoing chores...
18:27:24  <coopserver> <Lejvingbot> nice
18:27:29  <coopserver> <Lejvingbot> I should fucking vacuum
18:27:34  <coopserver> <Lejvingbot> but I'm a lazy fuck so cba
18:27:57  <coopserver> <Jam35> I gotta defrost a freezer
18:28:01  <coopserver> <Lejvingbot> RIP
18:28:22  <coopserver> <Jam35> omg they take it away for you, but want it with no ice? wtf
18:28:39  <coopserver> <Lejvingbot> lol
18:28:47  <coopserver> <Jam35> might get the floor of the truck wet :(
18:28:53  <coopserver> <Lejvingbot> can't let that happen bro
18:29:04  <coopserver> <Lejvingbot> what if someone slips
18:29:13  <coopserver> <Lejvingbot> insurance will be millions of a sprained ankle
18:29:26  <coopserver> <Jam35> hm yeah point
18:29:42  <coopserver> <Lejvingbot> :D
18:29:56  <coopserver> <Jam35> but if you pay them 30 quid extra they're not worried 'installation charge'
18:30:03  <coopserver> <Lejvingbot> hahaha
18:30:08  <coopserver> <Jam35> who needs to 'install' a freezer?
18:30:21  <coopserver> <Jam35> plug in to wall - done
18:30:41  <coopserver> <Lejvingbot> I should make new company I install freezers I take 29£
18:31:10  <coopserver> <Lejvingbot> € even
18:31:26  <Jam35> brexit
18:31:31  <coopserver> <Lejvingbot> :D
18:32:01  <coopserver> *** Maraxus has joined company #1
18:32:08  <Jam35> are you half Polish? :P
18:32:21  <coopserver> <Lejvingbot> nein
18:32:37  <coopserver> <Lejvingbot> half german/half finn/half swede/half estonian
18:32:40  <coopserver> <Lejvingbot> 200%
18:32:52  <Jam35> that was irony not racism :)
18:33:03  <coopserver> <Lejvingbot> that was truth nothing else
18:33:16  <coopserver> <Lejvingbot> grandmas and grandpas come from everywhere
18:33:58  <Jam35> people complain here that Polish always undercutting
18:34:03  <coopserver> <Lejvingbot> oh hahaha
18:34:06  <coopserver> <Lejvingbot> didn't know that
18:35:03  <absolutis> Finn and swede cancel eachother out though
18:35:08  <coopserver> <Jam35> an
18:35:10  <absolutis> so you're really just half german half estonian
18:35:23  <coopserver> <Lejvingbot> heh
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18:46:41  <Lejving> Society of Lejvingtown rejoice!
18:46:57  <Lejving> Mail + passenger helicopters added :)
18:59:28  *** TheRisen has joined #openttdcoop
18:59:31  <TheRisen> hello
18:59:35  <coopserver> <Lejvingbot> hey
18:59:39  <coopserver> <Maraxus> hi
19:00:05  <TheRisen> !password
19:00:05  <coopserver> TheRisen: gender
19:00:09  <coopserver> *** Game paused (connecting clients)
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19:01:11  <coopserver> *** Game paused (connecting clients)
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19:02:08  <coopserver> <Lejvingbot> is computer RIP therisen? :(
19:02:40  <TheRisen> the computer is usually fine. I have massive lags
19:02:51  <coopserver> <Lejvingbot> oki
19:03:07  <TheRisen> it's just a little bit old, but openttd was no problem yet -.-
19:03:19  <TheRisen> but this is unplayable for me
19:03:23  <coopserver> <Lejvingbot> :(
19:06:44  <TheRisen> let's see. I closed all stuff that is not necessary and will give it one last try
19:06:59  <TheRisen> !password
19:06:59  <coopserver> TheRisen: rotors
19:07:00  <coopserver> <Lejvingbot> hope it works
19:07:04  <coopserver> *** Game paused (connecting clients)
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19:08:30  <TheRisen> nope, auto disconnect. But CPU and RAM are fine, i don't understand it.
19:09:02  <Lejving> what cpu?
19:10:16  <TheRisen> AMD Phenom II X6
19:11:26  <happpy> sume times its the map or how meney trains
19:11:45  <Lejving> 7 year old cpu looks like?
19:11:48  <Lejving> came out 2010
19:11:54  <Lejving> but dunno
19:12:10  <TheRisen> y
19:12:19  <TheRisen> quite possible :)
19:12:25  <coopserver> <Lejvingbot> :)
19:12:38  <TheRisen> was the machine itself at that time ^^
19:12:51  <happpy> its due it to me  so u not the onley won
19:13:13  <TheRisen> how much trains are running on the map atm?
19:13:21  <Lejving> yeah seems like only top-end can join when it gets like above ~1500 trains
19:13:26  <Lejving> 1700
19:14:02  <happpy> yep
19:14:16  <TheRisen> hmm, i really would like to see this
19:14:37  <TheRisen> wait, isn't there a possibilty to download the savefile?
19:14:53  <Lejving> I can give you a savefile
19:15:00  <Lejving> not until the game is archived =(
19:15:29  <TheRisen> damn, a savefile would be great!
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19:16:00  <Lejving>
19:16:01  <Webster> Title: therisen.sav - Google Drive (at
19:16:02  <Lejving> there you go
19:19:13  <Lejving> MOAR TRAINS PLX
19:19:22  <Maraxus> !rcon set max_trains 1887
19:20:21  <coopserver> <Lejvingbot> OOPS
19:22:46  <TheRisen> holy crap this is amazing!
19:23:00  <TheRisen> maraxus, nice slh7, very methodically
19:23:09  <coopserver> <Maraxus> thanks
19:23:15  <coopserver> <Lejvingbot> yeah slh7 is f-ing nice
19:25:33  <absolutis> heckin
19:25:37  <absolutis> its heckin nice
19:25:43  <coopserver> <Lejvingbot> rarepuppers
19:26:09  <absolutis>
19:26:23  <absolutis> Keep it funky, puppers
19:26:26  <Lejving>  /r/rarepuppers
19:26:27  <Lejving> :)
19:26:43  <absolutis> something awful dot com
19:26:45  <absolutis> heretic
19:29:34  <Lejving> TheRisen, don't you like the srnw too?
19:29:41  <Lejving> that's pretty awesome too
19:32:53  <TheRisen> indeed it is
19:35:34  <TheRisen> prios at slh 8 on the right are too short
19:37:02  <TheRisen> on the middle lane
19:37:53  <Lejving> I see nothing that jams?
19:37:56  <Lejving> or slow downs
19:40:52  <coopserver> <Lejvingbot> hmm maraxus
19:40:57  <coopserver> <Maraxus> yes?
19:41:28  <coopserver> *** Lejvingbot has left the game (general timeout)
19:41:34  <Lejving> wtf
19:41:40  <TheRisen> and one prio at slh1 goin left is completely broken. wrong signal type on entry
19:41:41  <Lejving> !pw
19:41:41  <coopserver> Lejving: chippy
19:41:44  <coopserver> *** Game paused (connecting clients)
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19:42:22  <Lejving> gif screenshot TheRisen
19:42:57  <coopserver> <Lejvingbot> did you change the oil station for slh 07?
19:43:01  <coopserver> <Lejvingbot> because why didn't you do !why not?
19:43:02  <coopserver> <Lejvingbot> :P
19:43:08  <coopserver> <Lejvingbot> I don't want to change it now
19:43:13  <coopserver> <Lejvingbot> but just wondering
19:43:14  <coopserver> <Lejvingbot> :D
19:43:54  <coopserver> <Maraxus> no need
19:44:03  <coopserver> <Lejvingbot> well now it just loops around?
19:44:30  <coopserver> <Maraxus> the whole slh loops around a lake so why not?
19:45:02  <coopserver> <Lejvingbot> see now?
19:45:19  <coopserver> <Lejvingbot> it doesn't go around the lake
19:45:23  <coopserver> <Lejvingbot> the exit
19:45:42  <TheRisen>
19:45:43  <Webster> Title: broken.png - Google Drive (at
19:46:11  <Lejving> very nice catch
19:46:22  <Lejving> first of all it's not even right signal
19:46:37  <Lejving> fixed live now
19:46:38  <Lejving> thanks
19:46:38  <Lejving> :)
19:46:41  <TheRisen> y that's the point
19:46:49  <TheRisen> was an exit instead of entry
19:46:49  <coopserver> <Maraxus> so what happened?
19:47:04  <Lejving> ah but it was also in wrong direction I think TheRisen ?
19:47:09  <coopserver> <Lejvingbot> anyways fixed now
19:47:27  <coopserver> <Lejvingbot> nvm maraxus I was just wondering why it got a loop around like that :D
19:47:32  <coopserver> <Lejvingbot> but I like it anyways so doesn't matter
19:48:23  <coopserver> <Lejvingbot> oh why it's completely shut down I dunno
19:48:24  <coopserver> <Lejvingbot> :S
19:51:02  <coopserver> <Lejvingbot> oh no does it have to be blue? :'(
19:51:08  <coopserver> <Lejvingbot> I like my maglev
19:51:22  <TheRisen> color should not matter
19:51:38  <coopserver> <Maraxus> it has a meaning on the SL
19:51:50  <coopserver> <Lejvingbot> y
19:52:24  <coopserver> *** Jam35 has joined company #1
19:52:31  <coopserver> <Jam35> SLH06
19:52:43  <coopserver> <Jam35> where I signed 2nd when needed
19:52:59  <coopserver> <Jam35> outside line in can't bypass the drop
19:53:05  <coopserver> <Lejvingbot> oh
19:53:43  <coopserver> <Lejvingbot> :)
19:54:35  <coopserver> <Jam35> gap but meeh
19:55:01  <TheRisen>
19:55:02  <Webster> Title: broken.png - Google Drive (at
19:55:08  <TheRisen> another one
19:55:18  <TheRisen> this one is too short
19:55:59  <coopserver> <Lejvingbot> dat evil X
19:56:12  <coopserver> <Jam35> do they need to enter the SL refit and leave? :P
19:56:22  <coopserver> <Jam35> i.e. this line
19:56:33  <coopserver> <Lejvingbot> iron
19:56:35  <coopserver> <Lejvingbot> does that
19:56:54  <coopserver> <Jam35> sorry why?
19:57:01  <coopserver> <Lejvingbot> not all iron
19:57:03  <coopserver> <Lejvingbot> but those who dropback
19:57:19  <coopserver> <Lejvingbot> I fixed so they go to WP
19:57:22  <coopserver> <Lejvingbot> slh 06
19:57:26  <coopserver> <Lejvingbot> and refit and ignore town
19:57:27  <coopserver> <Jam35> why do they not go back to primary?
19:57:32  <coopserver> <Lejvingbot> they dropback
19:57:36  <coopserver> <Lejvingbot> if they don't load steel 100%
19:58:00  <coopserver> <Jam35> then return to sideline refit and return to steel?
19:58:06  <coopserver> <Lejvingbot> y
19:58:18  <coopserver> <Lejvingbot> so the little sidelane thingy I made there
19:58:21  <coopserver> <Lejvingbot> just makes it skip the town
19:58:22  <coopserver> <Jam35> they should return to get iron again
19:58:26  <coopserver> <Lejvingbot> they do
19:58:29  <coopserver> <Lejvingbot> that's what I mean
19:58:52  <coopserver> <Jam35> so why do they enter the SL then leave ?
19:59:02  <coopserver> <Lejvingbot> leave iron -> pick up steel -> steel not 100%? refit to iron @ slh refit -> primary
19:59:26  <coopserver> <Jam35> this red line leaves the SL again why?
19:59:42  <coopserver> <Lejvingbot> oh that's not utilized
19:59:49  <coopserver> <Jam35> good ok
19:59:53  <coopserver> <Jam35> phew :P
19:59:56  <coopserver> <Lejvingbot> I made red line so if lost trains need to return
19:59:58  <coopserver> <Lejvingbot> they can use that lane
20:00:07  <coopserver> <Lejvingbot> or if you add primaries later down the lane
20:00:11  <coopserver> <Lejvingbot> !likehere
20:00:33  <coopserver> <Lejvingbot> like if you build live and trains get lost, they use the red line
20:01:04  <coopserver> <Lejvingbot> so not *needed* but *can* be good to have :)
20:01:08  <coopserver> <Lejvingbot> in some few few cases
20:01:09  <coopserver> <Jam35> no :) if you do it right
20:01:18  <coopserver> <Jam35> still happens
20:01:23  <coopserver> <Lejvingbot> also now you can't add primary at !like here
20:01:42  <coopserver> <Lejvingbot> I think?
20:01:51  <coopserver> <Lejvingbot> what ever, red can be deleted without problems
20:01:52  <coopserver> <Jam35> well someone already removed my prep there
20:02:06  <coopserver> <Lejvingbot> :(
20:02:30  <coopserver> <Jam35> I would rather make a lost train escape like so
20:03:19  <Maraxus> !rcon set max_trains 2001
20:03:36  <coopserver> <Jam35> (out of the way
20:04:08  <coopserver> *** Jam35 has joined spectators
20:04:35  <coopserver> <Lejvingbot> =)
20:10:46  <Lejving> TheRisen, there was also a missing signal
20:10:48  <Lejving> block signal
20:16:23  <coopserver> <Maraxus> 192 trains for one primary is almost a record
20:16:34  <coopserver> <Lejvingbot> :D
20:16:47  <absolutis> lol
20:16:47  <coopserver> <Lejvingbot> and it isn't even using all of it
20:20:01  <coopserver> <Lejvingbot> the limit of many stations is starting to become the amount of platforms rather then output of primary
20:22:35  <coopserver> <Maraxus> that is the case unless you play with trainsets that have absurdly big cargo wagons
20:22:48  <coopserver> <Lejvingbot> =)
20:23:50  <coopserver> <Maraxus> I think finnish trainset has/had wagons with 60 capacity
20:24:02  <coopserver> <Lejvingbot> sick
20:24:16  <coopserver> <Lejvingbot> could use some finnish technology now then
20:24:20  <coopserver> <Lejvingbot> hylje plx
20:27:24  <hylje> T E C H N O L O G Y
20:36:10  <coopserver> <Maraxus> looks like snake brain needs more platforms/line
20:36:37  <coopserver> <Lejvingbot> which I don't understand
20:36:39  <coopserver> <Lejvingbot> it has 8?!
20:36:48  <coopserver> <Lejvingbot> should be like 6 for 1?
20:36:49  <absolutis> very possible, i think the long tunnels/depots clog it up
20:43:34  <coopserver> <Maraxus> the magic number seems to be 6 refit depots pr line - station has only 4
20:47:55  <coopserver> <Lejvingbot> no it has 8 maraxus?
20:48:05  <coopserver> <Lejvingbot> it has 4 before tun 4 after tun
20:49:53  <coopserver> <Lejvingbot> fuckkkkkkkkk
20:51:30  <coopserver> <Maraxus> I count 20 refit depots for the 5 lines
20:51:38  <coopserver> <Lejvingbot> oh refits might be diff ye
20:51:47  <coopserver> <Lejvingbot> but it has 8 station platforms
20:52:11  <coopserver> <Lejvingbot> but yeah it possibly is the refit that slows it down
20:53:03  <coopserver> <Maraxus> I think it is
20:54:52  <coopserver> <Lejvingbot> now bottom 2 has 6
20:55:14  <coopserver> <Lejvingbot> how many more do I need to add upwards
20:55:19  <coopserver> <Lejvingbot> 6 right?
20:55:32  <coopserver> <Lejvingbot> 4+(2)x3
20:55:53  *** absolutis has quit IRC
20:56:49  <coopserver> <Maraxus> needs 30 total
20:57:15  <coopserver> <Lejvingbot> I thas 24 now
20:57:17  <coopserver> <Lejvingbot> MATH
20:58:00  *** ODM has quit IRC
20:59:20  <coopserver> <Lejvingbot> xD
21:01:47  <coopserver> *** Jam35 has joined company #1
21:01:54  <coopserver> <Lejvingbot> hey
21:01:58  <coopserver> <Lejvingbot> how's it going
21:02:01  <coopserver> <Lejvingbot> with da freez
21:02:02  <coopserver> <Lejvingbot> a
21:02:47  <coopserver> <Jam35> been trying to scrape some out
21:02:57  <coopserver> <Jam35> with wallpaper scraper tool
21:03:01  <coopserver> <Lejvingbot> lol
21:03:07  <coopserver> <Jam35> supposed to be frost free?
21:03:13  <coopserver> <Jam35> yyeah right
21:03:18  <coopserver> <Lejvingbot> xD
21:03:36  <coopserver> <Jam35> I got til morning but I don;t want water everywhere
21:05:15  <coopserver> <Lejvingbot> Asfkashflksfhja
21:05:18  <coopserver> <Lejvingbot> fuck me
21:05:22  <coopserver> <Lejvingbot> so many trains crashed today
21:05:48  <coopserver> <Jam35> could you have chosen a worse spot? :D
21:05:52  <coopserver> <Lejvingbot> NO
21:05:53  <coopserver> <Lejvingbot> :D
21:09:54  <coopserver> <Maraxus> please don't change the signals
21:10:01  <coopserver> <Lejvingbot> I fix em again don't worry
21:10:52  <coopserver> <Lejvingbot> Just made sure they where consistent
21:11:18  <coopserver> <Lejvingbot> now fuck me brain is nizzzeeee
21:11:47  <coopserver> <Jam35> wotya doin?
21:11:51  <coopserver> <Lejvingbot> we fixed brain
21:11:56  <coopserver> <Lejvingbot> refit was too slow
21:12:35  <coopserver> <Lejvingbot> it had too few refit stations for the number of platforms
21:12:36  <coopserver> <Lejvingbot> :P
21:13:13  <coopserver> <Jam35> still has really?
21:13:20  <coopserver> <Lejvingbot> maybe
21:13:25  <coopserver> <Lejvingbot> we thought 6 per lane was ok
21:13:26  <coopserver> <Jam35> one depot per platform surely?
21:13:36  <coopserver> <Lejvingbot> the ratio is still wrong
21:13:37  <coopserver> <Jam35> would be best
21:13:43  <coopserver> <Lejvingbot> but now it has more per lane
21:13:46  <coopserver> <Lejvingbot> so to speak
21:14:01  <coopserver> <Lejvingbot> now it has 12 platforms 6 refits
21:14:07  <coopserver> <Lejvingbot> before it had 8 platforms 4 refit
21:14:08  <coopserver> <Lejvingbot> :P
21:14:51  <coopserver> <Lejvingbot> totatally not needed to have that many platforms since the refit that's slow
21:17:27  <coopserver> <Jam35> !this is short by one
21:17:54  <coopserver> <Lejvingbot> yeap
21:17:56  <coopserver> <Lejvingbot> I'm bad
21:18:04  <coopserver> <Jam35> or just PBS it
21:18:11  <coopserver> <Lejvingbot> NO!
21:18:13  <coopserver> <Lejvingbot> :'(
21:18:35  <coopserver> <Lejvingbot> I seem to remember SOMEONE making a design that had 6 platforms to 6 refit stations
21:18:42  <coopserver> <Lejvingbot> and I remember SOEMONE deleting that staiton and made this isntead
21:19:21  <coopserver> <Lejvingbot> no names....
21:19:33  <coopserver> <Jam35> absolutely
21:19:48  <coopserver> <Lejvingbot> :D
21:20:21  <coopserver> <Lejvingbot> hmm now that you say it
21:20:26  <coopserver> <Lejvingbot> pbs might be more uniform
21:20:39  <coopserver> <Jam35> it has a legit use here
21:20:53  <coopserver> <Jam35> not even a hack
21:20:56  <coopserver> <Lejvingbot> y
21:21:24  <coopserver> <Lejvingbot> plus it looks kinda epic
21:21:25  <coopserver> <Lejvingbot> :D
21:22:09  <coopserver> <Jam35> I mean you could shorten the bays
21:22:17  <coopserver> <Jam35> they don't do anything longer
21:22:33  <coopserver> <Lejvingbot> RIP
21:22:46  <coopserver> <Jam35> they hit the red then stop
21:22:55  <coopserver> <Jam35> no braking space
21:25:36  <coopserver> <Lejvingbot> if you shorten the bays too much
21:25:39  <coopserver> <Lejvingbot> you'll #cl
21:26:22  <coopserver> <Jam35> where?
21:26:32  <coopserver> <Lejvingbot> Not as they are now
21:26:37  <coopserver> <Lejvingbot> but if you make it as small as possible
21:26:43  <coopserver> <Lejvingbot> yellow
21:26:54  <coopserver> <Lejvingbot> into station
21:26:56  <coopserver> <Lejvingbot> so probaly doesn't matter
21:26:59  <coopserver> <Lejvingbot> but still
21:28:40  <coopserver> <Jam35> no I was keeping 1 train before platform
21:29:00  <coopserver> <Lejvingbot> hence "IF you shorten teh bays too much"
21:29:02  <coopserver> <Lejvingbot> :)
21:29:15  <coopserver> <Jam35> so short they are no longer bays? :)
21:29:21  <coopserver> <Lejvingbot> yea
21:29:22  <coopserver> <Lejvingbot> haha
21:30:04  <coopserver> <Jam35> none of these variations make any difference really
21:30:07  <coopserver> <Lejvingbot> nah
21:30:14  <coopserver> <Jam35> not even visible
21:30:20  *** zxbiohazardzx has joined #openttdcoop
21:30:28  <V453000> !pw
21:30:29  <coopserver> V453000: linked
21:30:32  <zxbiohazardzx> sup
21:30:36  <coopserver> <Lejvingbot> hey bio
21:30:37  <coopserver> <Jam35> yo
21:30:37  <zxbiohazardzx> can i abuse that pass?
21:30:37  <happpy> hi
21:30:41  <zxbiohazardzx> omg its slacker lej
21:30:42  <V453000> MINE
21:30:44  <coopserver> <Lejvingbot> WHAT
21:30:48  <coopserver> *** Game paused (connecting clients)
21:30:49  <coopserver> <Lejvingbot> I have DONE SO much today
21:30:50  <zxbiohazardzx> we 5L 5R yet?
21:30:51  <coopserver> <Lejvingbot> :D
21:30:52  <coopserver> *** V453000 has joined
21:30:53  <coopserver> *** Game unpaused (connecting clients)
21:30:54  <coopserver> <Lejvingbot> YEA
21:30:55  <coopserver> <Lejvingbot> fyeah
21:30:56  <coopserver> *** Game paused (connecting clients)
21:30:57  <coopserver> <V453000> yo mf
21:30:59  <coopserver> *** zxbiohazardzx has joined
21:31:00  <coopserver> *** Game unpaused (connecting clients)
21:31:01  <coopserver> <Lejvingbot> sup v
21:31:02  <coopserver> <zxbiohazardzx> omg its v
21:31:04  <coopserver> <Maraxus> hi V
21:31:08  <coopserver> <zxbiohazardzx> lets see the ghettocount
21:31:12  <coopserver> <Jam35> go for aethetics if you need to satisfy some ocd thing :)
21:31:13  <coopserver> <Lejvingbot> xD
21:31:15  <coopserver> <zxbiohazardzx> wow much ghetto
21:31:25  <coopserver> <Lejvingbot> I will jam thank you for allowing me LOL
21:31:29  <coopserver> <V453000> I dont even see where
21:31:36  <coopserver> <Jam35> you are welcome :P
21:31:57  <coopserver> <Jam35> not aesthetic
21:32:21  <coopserver> <Jam35> now we need our lost train stuff
21:32:25  <coopserver> <V453000> what are we bullying tonight?
21:32:28  <coopserver> <Lejvingbot> ME
21:32:30  <coopserver> <Lejvingbot> as always
21:32:35  <coopserver> <Jam35> leave one connected np :P
21:32:45  <coopserver> <zxbiohazardzx> more connects
21:32:51  <coopserver> <zxbiohazardzx> we bully lej for being a slacker
21:33:00  <coopserver> <zxbiohazardzx> his ghetto style
21:33:06  <coopserver> <V453000> oh snake brain going to shit
21:33:15  <coopserver> <Lejvingbot> if you'd see my shrink bio mayhem would ensue
21:33:27  <coopserver> <zxbiohazardzx> haha
21:33:36  <coopserver> <zxbiohazardzx> yeah V
21:33:38  <coopserver> <zxbiohazardzx> something is slow
21:34:04  <coopserver> <zxbiohazardzx> tunnels or the corner or i dunno
21:34:05  <coopserver> <zxbiohazardzx> something is
21:34:10  <coopserver> <Lejvingbot> no
21:34:12  <coopserver> <Lejvingbot> it's fixed now
21:34:14  <coopserver> <Lejvingbot> I was borking
21:34:18  <coopserver> <zxbiohazardzx> its not, watch brain
21:34:21  <coopserver> <Lejvingbot> yeah
21:34:24  <coopserver> <Lejvingbot> watch it solve
21:34:29  <coopserver> <zxbiohazardzx> its slow and still has a lot of waiters?
21:34:45  <coopserver> <Lejvingbot> problem with brain it is that is has 12 platforms to 6 refit stations
21:34:47  <coopserver> <V453000> I wouldn't it mind being slow it if had waitresses
21:34:49  <coopserver> <Lejvingbot> ratio totally fucked
21:35:15  <coopserver> <V453000> cya later
21:35:16  <coopserver> *** V453000 has left the game (Leaving)
21:35:37  <coopserver> <Lejvingbot> and as I said earlier, SOEMONE made a design wich had 1:1 ratio of platforms to refit stations
21:35:43  <coopserver> <Lejvingbot> then SOMEONE deleted that and made current design
21:35:53  <coopserver> <zxbiohazardzx> so why not just increase it all
21:35:54  <coopserver> <zxbiohazardzx> oh well
21:35:55  <coopserver> <Lejvingbot> which has 2:1 ratio
21:36:02  <coopserver> <zxbiohazardzx> not mine
21:36:04  <coopserver> <Lejvingbot> well you'd have to remake entire thing
21:36:05  <coopserver> <zxbiohazardzx> so not mine to solve
21:36:16  <coopserver> <zxbiohazardzx> rather fix other problems
21:36:19  <coopserver> <Lejvingbot> yeah
21:36:22  <coopserver> <Lejvingbot> but we fixed it now
21:36:27  <coopserver> <Lejvingbot> it's fine now
21:36:36  <coopserver> <zxbiohazardzx> i mean less ghetto stuff
21:36:38  <coopserver> <Lejvingbot> still wrong ratio, but enough of the wrong ratio to not matter
21:36:48  <coopserver> <zxbiohazardzx> we got a signalgap somewhere based on the flow
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21:37:06  <coopserver> <Lejvingbot> maybe but I mixed with brain and made lost trains
21:37:11  <coopserver> <Lejvingbot> so maybe they need to clear
21:37:26  <coopserver> <Lejvingbot> lost trains dun goofed at signals
21:38:17  <coopserver> <Lejvingbot> might be possible with some signal fuckness though
21:39:29  <coopserver> <Lejvingbot> we're pretty much using 4,5 lanes now though :)
21:39:33  <coopserver> <Lejvingbot> so almost soon for 8l_8r
21:40:29  <Lejving> zxbiohazardzx
21:40:40  <Lejving> made that like a month ago
21:40:47  <Lejving> Strengths: Procrastinating, act like working, ghetto-joiners
21:40:47  <Lejving> Weakness: Laziness, making plans, original ideas
21:40:50  <Lejving> xD
21:41:02  <hylje> good job
21:41:09  <Lejving> ty
21:41:18  <hylje> you dun it
21:41:27  <coopserver> *** Jam35 has joined spectators
21:41:31  <hylje> here have a star of achievement: 🌟
21:41:31  <Lejving> can you work on finnish train technology hylje instead
21:43:57  <coopserver> <zxbiohazardzx> 5th is hardly used
21:44:01  <coopserver> <zxbiohazardzx> shortest route problem
21:44:09  <coopserver> <Lejvingbot> y
21:44:15  <coopserver> <Lejvingbot> or MOAR TRAINS
21:44:16  <coopserver> <Lejvingbot> will solve
21:45:00  <coopserver> <zxbiohazardzx> your ghetto shit causes the trouble (again)
21:45:03  <coopserver> <zxbiohazardzx> bridged ML
21:45:05  <coopserver> <Lejvingbot> where
21:54:36  <coopserver> <Lejvingbot> ETA bed time 6min
21:54:44  <coopserver> <zxbiohazardzx> k
21:54:45  <coopserver> *** Jam35 has left the game (Leaving)
21:54:49  <coopserver> <Lejvingbot> fuck
21:54:49  <Jam35> gn
21:54:52  <coopserver> <Lejvingbot> it was now
21:54:54  <coopserver> <Lejvingbot> gn jam
21:54:55  <coopserver> <Lejvingbot> :D
21:55:09  <Jam35> cyas :)
21:55:44  <coopserver> <Lejvingbot> I might as well go manipulate scrap metal at the gym
21:55:45  <coopserver> <Lejvingbot> bbl
21:56:12  <coopserver> *** Maraxus has left the game (Leaving)
21:56:20  <coopserver> *** Lejvingbot has joined spectators
21:56:25  <Jam35> 🆒
21:56:31  <Lejving> sick
21:56:40  <Lejving> gg Maraxus
21:56:48  <Lejving> we got shit done
21:57:12  <Maraxus> we did :) cu
21:57:30  *** Maraxus has quit IRC
22:00:32  <coopserver> <zxbiohazardzx> whoops
22:00:32  *** Arveen has quit IRC
22:00:35  <coopserver> <zxbiohazardzx> RIP
22:00:40  <coopserver> <Lejvingbot> omfg
22:00:44  <coopserver> <zxbiohazardzx> jep
22:00:45  <coopserver> <Lejvingbot> griefer!
22:10:55  <coopserver> *** Lejvingbot has joined company #1
22:11:22  <coopserver> <zxbiohazardzx> lets try choicing brain
22:12:43  <coopserver> *** Lejvingbot has joined spectators
22:12:56  <coopserver> <Lejvingbot> do you reall need to choice it?
22:13:01  <coopserver> <Lejvingbot> you choose at slh exits
22:13:06  <coopserver> <zxbiohazardzx> unsure
22:13:11  <coopserver> <zxbiohazardzx> might lead to more line balance
22:13:15  <coopserver> <Lejvingbot> yeah it will
22:13:20  <coopserver> <zxbiohazardzx> keep in mind that distance along paths vary due to SLHs
22:13:39  <coopserver> <Lejvingbot> but if the slhs don't balance the lanes
22:13:45  <coopserver> <Lejvingbot> means that we don't need that many lanes yet
22:13:46  <coopserver> <zxbiohazardzx> so by offering choice we might aleviate the upper/lower unused ones
22:13:52  <coopserver> <zxbiohazardzx> well partially
22:13:59  <coopserver> <zxbiohazardzx> you see that there is a pref for mid lanes still
22:14:09  <coopserver> <Lejvingbot> yeah sure but it'll only fill up it
22:14:13  <coopserver> <Lejvingbot> then they'll pick another lane
22:14:14  <coopserver> <Lejvingbot> :)
22:14:15  <coopserver> <zxbiohazardzx> see the flow OUT of brain?
22:14:18  <coopserver> <zxbiohazardzx> some lanes jam
22:14:23  <coopserver> <Lejvingbot> becuase you crashed!
22:14:26  <coopserver> <Lejvingbot> hasn't recovered yet
22:14:31  <coopserver> <Lejvingbot> but yeah
22:14:35  <coopserver> <Lejvingbot> it will recover faster
22:14:38  <coopserver> <Lejvingbot> and it will balance more
22:14:44  <coopserver> <Lejvingbot> if you balance exit/entry/both at brain
22:14:52  <coopserver> <zxbiohazardzx> true
22:14:55  <coopserver> <zxbiohazardzx> im considering
22:15:02  <coopserver> <Lejvingbot> why is my phone not fucking working in my computer
22:15:04  <coopserver> <Lejvingbot> just wanted to add a song
22:15:06  <coopserver> <Lejvingbot> ffs
22:15:07  <coopserver> <zxbiohazardzx> usually the bbh does some inner mixing
22:15:12  <coopserver> <Lejvingbot> yeah
22:15:13  <coopserver> <Lejvingbot> I guess
22:15:15  <coopserver> <zxbiohazardzx> this one has almost none
22:15:20  <coopserver> <Lejvingbot> this has NO bbhs
22:15:21  <coopserver> <Lejvingbot> :D
22:15:29  <coopserver> <zxbiohazardzx> hence
22:16:11  <coopserver> <Lejvingbot> my filesystem on my phone is fucked up
22:16:17  <coopserver> <zxbiohazardzx> and keep in mind you gettoed some SLH (05?)
22:16:18  <coopserver> <Lejvingbot> creating a new folder takes 10min
22:16:21  <coopserver> <zxbiohazardzx> so not all lanes have a merger?
22:16:34  <coopserver> <Lejvingbot> all slhs should have all exits
22:16:38  <coopserver> <zxbiohazardzx> yes
22:16:44  <coopserver> <zxbiohazardzx> but you ghettoed 05 example
22:16:48  <coopserver> <Lejvingbot> that's the only one
22:16:53  <coopserver> <Lejvingbot> you said don't bother!
22:17:13  <coopserver> <Lejvingbot> anyways off to gym now
22:17:14  <coopserver> <Lejvingbot> ttyl
22:17:19  <coopserver> <zxbiohazardzx> im off soon
22:17:21  <coopserver> <zxbiohazardzx> cheers
22:18:35  <coopserver> *** zxbiohazardzx has left the game (Leaving)
22:18:36  <coopserver> *** Game paused (number of players)
22:18:40  <zxbiohazardzx> im out, cheers
22:18:43  *** zxbiohazardzx has quit IRC
22:47:42  *** Progman has quit IRC
23:12:09  <coopserver> *** Lejvingbot has joined company #1
23:12:10  <coopserver> *** Game unpaused (number of players)
23:15:15  *** TheRisen has quit IRC
23:17:07  <happpy> wb lejving
23:17:14  <Lejving> hey ty happpy
23:18:47  <happpy> how the net work going
23:19:04  <coopserver> <Lejvingbot> really good
23:19:10  <coopserver> <Lejvingbot> we have 5l_5r up
23:19:34  <happpy> nice
23:19:55  <coopserver> <Lejvingbot> Y really ni ce
23:20:02  <coopserver> <Lejvingbot> we're gonna do 8l_8r :)
23:20:55  <Lejving> hylje, I assume you're only mod alive atm
23:21:12  <Lejving> !rcon set max_trains 2200 plx
23:21:34  <Lejving> maybe Sylf is alive?
23:30:08  <Lejving> yo Webster
23:30:13  <Lejving> I know
23:30:21  <Lejving> but can you add more trians Webster
23:30:25  <Lejving> I didn't say that
23:30:27  <Lejving> Webster, come on
23:30:31  <Lejving> jesus Webster ....
23:31:44  <Lejving> happpy, you think it's possible to hack Webster to make him say what I want? :)
23:32:21  <Lejving> kind of like an sql injection
23:33:06  <happpy> heen if u can find the ip  then yes
23:33:22  <Lejving> I can find the ip but that is way harder and I don't know how :P
23:33:40  <Lejving> I can make a gui using visual basic to track the ip
23:34:50  <happpy> heem
23:59:42  <Lejving> here
23:59:51  <Lejving> here's another way to get more trains to add: accidently crash 10 trains

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