Times are UTC Toggle Colours
00:09:07 *** Mark has quit IRC 00:40:43 *** Progman has quit IRC 01:04:45 *** orudge` has quit IRC 01:05:45 *** orudge` has joined #openttdcoop 01:14:09 <coopserver> *** Lejvingbot has left the game (Leaving) 02:27:36 *** Mark has joined #openttdcoop 04:17:24 *** Mark has quit IRC 04:44:15 *** Deactivated has joined #openttdcoop 06:10:04 *** Deactivated has quit IRC 08:05:55 *** Progman has joined #openttdcoop 08:48:42 *** tycoondemon has quit IRC 08:55:28 *** ODM has joined #openttdcoop 09:00:03 <Arveen> !dl 09:00:03 <coopserver> Arveen: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 09:00:04 <coopserver> Arveen: http://www.openttd.org/en/download-trunk/r27742 09:06:39 <Arveen> !pw 09:06:40 <coopserver> Arveen: colpos 09:06:53 <coopserver> *** Game still paused (connecting clients, number of players) 09:06:56 <coopserver> *** Ar-to-the-veen has joined 09:06:57 <coopserver> *** Game still paused (number of players) 09:07:15 <coopserver> *** Ar-to-the-veen has joined company #1 09:07:16 <coopserver> *** Game unpaused (number of players) 09:07:41 <coopserver> *** Ar-to-the-veen has joined spectators 09:07:42 <coopserver> *** Game paused (number of players) 09:08:13 <coopserver> *** Ar-to-the-veen has left the game (Leaving) 10:09:25 <Jam35> !pw 10:09:25 <coopserver> Jam35: novice 10:09:36 <coopserver> *** Game still paused (connecting clients, number of players) 10:09:39 <coopserver> *** Jam35 has joined 10:09:40 <coopserver> *** Game still paused (number of players) 10:19:09 <coopserver> *** Jam35 has joined company #1 10:19:10 <coopserver> *** Game unpaused (number of players) 10:20:28 *** StarLite has joined #openttdcoop 10:20:28 *** ChanServ sets mode: +o StarLite 10:27:28 *** KenjiE20 has quit IRC 10:28:04 *** KenjiE20 has joined #openttdcoop 10:28:05 *** Webster sets mode: +o KenjiE20 10:34:22 *** Maraxus has joined #openttdcoop 10:34:22 *** ChanServ sets mode: +o Maraxus 10:35:00 <Maraxus> !pw 10:35:00 <coopserver> Maraxus: rapids 10:35:07 <coopserver> *** Game paused (connecting clients) 10:35:15 <coopserver> *** Maraxus has joined 10:35:16 <coopserver> *** Game unpaused (connecting clients) 10:46:28 <Clockworker_> >version mismatch 10:46:30 <Clockworker_> thanks, trump 10:46:46 <Clockworker_> !dl 64 10:46:48 <Clockworker_> !dl win64 10:46:48 <coopserver> Clockworker_: http://binaries.openttd.org/nightlies/trunk/r27742/openttd-trunk-r27742-windows-win64.zip 10:46:52 <hylje> thanks obama 10:47:14 <Clockworker_> that other obama 10:47:17 <Clockworker_> the one who's not malik 10:47:38 <Clockworker_> the obscure, low energy brother 10:48:19 <Clockworker_> !pw 10:48:19 <coopserver> Clockworker_: rapids 10:48:21 <hylje> the community organizer 10:48:21 <coopserver> *** Game paused (connecting clients) 10:48:28 <coopserver> *** Clockworker has joined 10:48:29 <coopserver> *** Game unpaused (connecting clients) 10:49:24 <Clockworker_> >merchant is the only source of food 10:49:29 <Clockworker_> oy gevalt 10:49:46 <Clockworker_> just like real life 10:50:55 <hylje> oy vey i have some bachelor chow to sell you 10:51:33 <Clockworker_> you're my greatest ally, merchant 10:51:50 <coopserver> <Clockworker> oh nice, CL1 10:53:36 <coopserver> *** Clockworker has joined company #1 10:54:37 <coopserver> <Clockworker> ho-lee shit time to build a hub 10:54:42 <coopserver> <Clockworker> it's been nearly half a year 10:54:46 <coopserver> <Clockworker> let's see how that goes 10:55:30 <coopserver> <Jam35> should be fine :) 10:55:33 <coopserver> *** Jam35 has joined spectators 11:15:39 <coopserver> *** Jam35 has joined company #1 11:25:44 <coopserver> *** Jam35 has joined spectators 11:41:44 <Clockworker_> wooo 11:41:52 <Clockworker_> MSH 1B done 11:42:10 <Clockworker_> between the mountains, looks cute 11:48:23 <coopserver> *** Clockworker has joined spectators 11:48:24 <coopserver> *** Game paused (number of players) 11:48:28 <coopserver> *** Clockworker has left the game (Leaving) 11:54:30 <coopserver> *** Maraxus has left the game (Leaving) 11:54:33 *** Maraxus has quit IRC 12:28:11 *** happpy has quit IRC 13:00:32 *** happpy has joined #openttdcoop 13:02:05 *** Ben__ has joined #openttdcoop 13:04:47 *** Ben__ has quit IRC 13:06:47 *** Deactivated has joined #openttdcoop 13:07:41 <Deactivated> !pw 13:07:41 <coopserver> Deactivated: jacket 13:08:05 <Deactivated> wait changed client kk 13:15:02 <Deactivated> !pw 13:15:02 <coopserver> Deactivated: jacket 13:15:08 <coopserver> *** Game still paused (connecting clients, number of players) 13:15:18 <coopserver> *** Deactivated has joined 13:15:19 <coopserver> *** Game still paused (number of players) 13:15:20 <coopserver> *** Game unpaused (number of players) 13:15:55 <coopserver> <Deactivated> wut all deez things? 13:16:06 <coopserver> <Deactivated> k will start work 13:16:35 <coopserver> *** Deactivated has joined spectators 13:16:36 <coopserver> *** Game paused (number of players) 13:18:05 <coopserver> <Deactivated> ok what even are you guys talking about in da plan?! 13:19:08 <Jam35> https://wiki.openttdcoop.org/File:SRNW_multicargo_example.png 13:19:29 <Deactivated> thx 13:20:14 <Jam35> https://wiki.openttdcoop.org/SRNW 13:20:21 <Jam35> see using MEOW as control 13:20:24 <Jam35> yw 13:22:07 <Clockworker_> !pw 13:22:07 <coopserver> <Jam35> most of the network is 'normal' so stick to building that if you are still unsure 13:22:08 <coopserver> Clockworker_: returs 13:22:12 <coopserver> *** Game still paused (connecting clients, number of players) 13:22:15 <Clockworker_> yes 13:22:19 <coopserver> *** Clockworker has joined 13:22:20 <coopserver> *** Game still paused (number of players) 13:22:27 <Clockworker_> I wasn't too sure about that stuff either so I just built a hub which I know I can do 13:22:27 <Clockworker_> haha 13:22:50 <coopserver> <Jam35> it's fairly simple really 13:22:58 <coopserver> <Jam35> just a speed check at waypoints 13:23:14 <coopserver> <Jam35> then decision is made as to which primary to drop at 13:23:59 <coopserver> <Deactivated> fair enough I guess 13:24:06 <coopserver> <Jam35> e.g. in the plan: 13:24:16 <coopserver> <Clockworker> I can't understand train logic 13:24:17 <coopserver> <Clockworker> it sucks 13:24:38 <coopserver> <Jam35> train hits clear PURR then green 13:24:40 <coopserver> <Deactivated> to Lejving y u put wrong signal direction? 13:24:47 <coopserver> <Jam35> means: go to 1B Yard 13:24:53 <coopserver> <Deactivated> I guess I'm good at nitty-gritty bits... 13:24:59 <coopserver> <Deactivated> #OCD 13:25:01 <coopserver> *** Deactivated has joined company #1 13:25:02 <coopserver> *** Game unpaused (number of players) 13:25:10 <coopserver> <Clockworker> don't change other people's stuff 13:25:14 <coopserver> <Clockworker> highlight it if you must 13:25:25 <coopserver> <Clockworker> sometimes there's a reason behind something 13:25:26 *** happpy has quit IRC 13:27:35 <V453000> !pw 13:27:35 <coopserver> V453000: returs 13:27:53 <coopserver> *** Clockworker has left the game (general timeout) 13:27:59 *** Clockworker__ has joined #openttdcoop 13:28:01 <V453000> !dl win64 13:28:01 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27742/openttd-trunk-r27742-windows-win64.zip 13:28:41 <V453000> !pw 13:28:41 <coopserver> V453000: returs 13:28:48 <coopserver> *** Game paused (connecting clients) 13:28:56 <coopserver> *** V453000 has joined 13:28:57 <coopserver> *** Game unpaused (connecting clients) 13:28:58 <coopserver> <V453000> yo 13:29:02 <Clockworker__> !pw 13:29:02 <coopserver> Clockworker__: returs 13:29:08 <coopserver> <Jam35> yoyo 13:29:14 <coopserver> *** Game paused (connecting clients) 13:29:21 <coopserver> *** Clockworker has joined 13:29:22 <coopserver> *** Game unpaused (connecting clients) 13:30:44 <coopserver> <Deactivated> yoyo 13:31:00 <coopserver> <Deactivated> we using clear for MLs? 13:31:14 <coopserver> <Clockworker> yarr 13:31:37 <coopserver> <Jam35> yes but no harm in using colour for whatever reason 13:31:38 <coopserver> <Deactivated> well atleast this map didn't receive so much h8... 13:32:00 <coopserver> <V453000> wot h8 13:32:01 <coopserver> <Jam35> be it stat boost or colour coding lines 13:32:05 <coopserver> <Deactivated> Yeah 13:32:12 <coopserver> <Deactivated> so where 2 get started? 13:32:34 <coopserver> <Clockworker> wherever you'd like 13:32:48 <coopserver> <Deactivated> wait can Jam help me see if I got the bulk of this correct? 13:32:56 <coopserver> <Deactivated> sign !!!!!! 13:35:17 *** Clockworker_ has quit IRC 13:35:21 <coopserver> *** Jam35 has joined company #1 13:35:25 <coopserver> <Deactivated> Like this? 13:35:32 <coopserver> <Jam35> ish 13:36:47 <coopserver> <V453000> wow I totally forgot these trains have CL1 13:36:49 <coopserver> *** Clockworker has joined company #1 13:36:56 <coopserver> <Deactivated> huh? 13:37:02 <coopserver> <Deactivated> oh yeah 13:37:27 <coopserver> <Deactivated> well at least this map got players; last round was pretty much abandoned lmao 13:37:36 <coopserver> <V453000> not really 13:37:44 <coopserver> <V453000> 8 lines don't build themselves 13:37:47 <coopserver> <Deactivated> aight so we start with those YETI dudes right? 13:37:50 <coopserver> <Deactivated> true... 13:37:55 <coopserver> *** Clockworker has joined spectators 13:38:53 <coopserver> <Deactivated> alright so that has pretty much an even distribution? 13:39:03 <coopserver> <Jam35> we aim for that yes 13:39:05 <coopserver> <Clockworker> yeah we can make more compact hubs 13:39:06 <coopserver> <Jam35> well 13:39:13 <coopserver> <Jam35> we need to even it 13:39:24 <coopserver> <Jam35> so some sort of release logic may be needed 13:39:33 <coopserver> *** Clockworker has joined company #1 13:39:39 <coopserver> <Jam35> wait to all bays have a train then they all go 13:39:51 <coopserver> <Deactivated> yeah can 13:40:45 <coopserver> <Jam35> or we could use logic at pick entry 13:40:51 <coopserver> <Jam35> e.g. flip flop series 13:41:03 <coopserver> <Jam35> as long as it works I don't mind 13:41:06 <coopserver> <Deactivated> well in flipflop shit happens 13:41:38 <coopserver> <Deactivated> gonna afk for a while, gonna cook instant noodles lmao 13:41:57 <coopserver> <Jam35> ok , er enjoy :p 13:42:01 <coopserver> <Deactivated> lol 13:46:43 *** stooj has quit IRC 13:47:15 <coopserver> <Clockworker> fug 13:47:17 <coopserver> *** Jam35 has joined spectators 13:47:19 <coopserver> <Clockworker> but 13:47:23 *** stooj has joined #openttdcoop 13:47:27 <coopserver> <Clockworker> the train wasn't slowing down, man 13:47:37 <coopserver> <Jam35> it stayed on 132 13:47:43 <coopserver> <Clockworker> no it didn't 13:47:45 <coopserver> <Jam35> max is 160 13:47:46 <coopserver> <Clockworker> it was doing 160 13:47:52 <coopserver> <Jam35> nope 13:47:57 <coopserver> <Clockworker> I swear to god 13:48:00 <coopserver> *** Jam35 has joined company #1 13:48:18 <coopserver> <Jam35> me too 13:48:56 <coopserver> <Clockworker> okay 13:48:59 <coopserver> <Clockworker> you're right 13:52:03 <coopserver> <Deactivated> Yeah 132 13:52:22 <coopserver> <Deactivated> and having them reducing speed makes me insanely triggered AF 13:52:34 <coopserver> <V453000> so Jam35 what is happening at 1 spot, yeti pickup, yeti drop, primary pickup, drop food/bdmt? 13:52:54 <coopserver> <V453000> so 2 pickups 1 drop 13:52:56 <coopserver> <Jam35> the primaries have a yard in the area 13:53:04 <coopserver> <Jam35> so 2 x pick 2 x drop 13:53:06 <coopserver> <Deactivated> Where's "that spot" tho? 13:53:11 <coopserver> <V453000> why 2x drop? 13:53:15 <coopserver> <Jam35> one drop could be done 13:53:23 <coopserver> <Jam35> use the space as needed 13:53:43 <coopserver> <Jam35> depends how close the industries are I guess 13:53:48 <coopserver> <Jam35> up to builder 13:57:45 <coopserver> <Deactivated> yo it's right-hand... 13:57:57 <coopserver> *** Clockworker has left the game (general timeout) 13:58:03 *** Clockworker_ has joined #openttdcoop 13:58:05 <Clockworker_> !pw 13:58:05 <coopserver> Clockworker_: watery 13:58:08 <coopserver> *** Game paused (connecting clients) 13:58:14 <coopserver> *** Clockworker #1 has joined 13:58:15 <coopserver> *** Game unpaused (connecting clients) 13:58:17 <Clockworker_> I hope whoever manages my ISP eats a dick 13:58:24 <coopserver> <Deactivated> lol 13:58:37 <Arveen> dat rage 13:58:41 <coopserver> <Deactivated> ikr 14:01:03 <coopserver> <Clockworker #1> uhhhh 14:01:06 <coopserver> <Clockworker #1> CL1, man 14:01:12 <coopserver> <Deactivated> where? 14:01:29 <coopserver> <V453000> ? 14:01:52 <coopserver> <V453000> what's your problem? 14:02:10 <coopserver> <Clockworker #1> whose? 14:02:16 <coopserver> <Deactivated> wait what why he highlighting all the CL1 things? 14:02:18 <coopserver> <Jam35> he is saying CL1 and he's right :) 14:02:28 <coopserver> <Clockworker #1> you have 0.5 corners 14:02:30 <coopserver> <Jam35> some of these are minor 14:02:41 <coopserver> <V453000> didn't we just agree that the trains do CL1? 14:02:47 <coopserver> <Deactivated> This is CL1 fam 14:03:17 <coopserver> <Jam35> that is ok 14:03:39 <coopserver> <Clockworker #1> 132 there 14:03:40 <coopserver> <V453000> oh 132 kmh 14:03:42 <coopserver> <Deactivated> It's in a station so shouldn't be too bad 14:03:51 <coopserver> <V453000> then write it properly Jam35 14:03:55 <coopserver> <V453000> wrong in plan 14:03:56 <coopserver> <Clockworker #1> there are four of such corners in your hub 14:03:57 <coopserver> <V453000> CL1.5 14:04:01 <coopserver> <V453000> not 1 not 2 14:04:07 <coopserver> <Deactivated> Yeah 14:04:13 <coopserver> <Jam35> 1 is the minimum :) 14:04:14 <coopserver> <Deactivated> well... 14:04:18 <coopserver> <Jam35> not 0.5 14:04:19 <coopserver> <Clockworker #1> wew 14:04:20 <coopserver> <Deactivated> I wanted to fix that 14:04:22 <coopserver> <V453000> NO 14:04:24 <coopserver> <V453000> it's 1.5 14:04:26 <coopserver> <V453000> exactly 14:04:27 <coopserver> <Clockworker #1> taking the subtle route, I see 14:04:28 <coopserver> <V453000> not 1 minimum 14:04:39 <V453000> !cl 14:04:55 <coopserver> <Jam35> 0.5 is not 1 ? :) 14:05:00 <coopserver> <Deactivated> isn't 14:05:16 <coopserver> <Jam35> can't say 1.5 when it's smaller 14:05:17 *** Clockworker__ has quit IRC 14:05:23 <coopserver> <V453000> https://wiki.openttdcoop.org/Max_Curve_Speed 14:05:27 <coopserver> <V453000> please use the convention 14:05:31 <coopserver> <V453000> anything else is a mess 14:05:52 <coopserver> <Deactivated> Conclusion? 14:06:20 <coopserver> <V453000> CL1.5 14:07:18 <coopserver> *** Jam35 has joined spectators 14:07:54 <coopserver> <Jam35> jeez sorry 14:07:58 <coopserver> <Jam35> that was drastic 14:08:00 <coopserver> <V453000> it's fine 14:08:15 <coopserver> <V453000> but I didn't imagine you would call them wrongly XD 14:08:28 <coopserver> <Deactivated> lel just let the matter rest V ;p 14:08:45 <coopserver> <Clockworker #1> you guys should leave the stupid noob shit to me and deactivated 14:08:47 <coopserver> <Clockworker #1> :P 14:08:53 <coopserver> <Deactivated> agreed 14:08:58 <coopserver> <Jam35> I didn't think we used the half tile 14:09:01 <coopserver> <V453000> ? :d 14:09:02 <coopserver> <Deactivated> i m stupid didn't you know? 14:09:14 <coopserver> <Jam35> I thought someone told me that 14:09:47 <coopserver> <V453000> well, whatever :) 14:10:00 <coopserver> <Deactivated> ok this debate is going around in circles 14:10:14 <coopserver> <Jam35> indeed, in my brain it was the actual minimum 14:10:47 <coopserver> <V453000> yeah, unfortunately that's not how the game works :P 14:11:51 <coopserver> <Deactivated> wait shet 14:13:54 <coopserver> <V453000> I'm certainly going to use this as an argument next time we talk about left hand drive Jam35 14:13:56 <coopserver> <V453000> G_G 14:14:02 <coopserver> <Deactivated> lol 14:17:11 <coopserver> <Jam35> I'm gonna start stating LHD in plan 14:17:20 <coopserver> <Deactivated> :S 14:17:35 <coopserver> <Jam35> CL 0.25 14:17:38 <coopserver> <Deactivated> I always do RHD tho... 14:17:45 <coopserver> <Clockworker #1> I somehow suspect happy is involved 14:17:46 <coopserver> <Deactivated> and wot is CL 0.25? 14:17:50 <coopserver> <Deactivated> lol 14:18:05 <coopserver> <V453000> XD 14:22:42 <coopserver> <Deactivated> well it's my 5th time restarting on the station... as I said I am stupid 14:22:43 *** happpy has joined #openttdcoop 14:22:48 <coopserver> <Clockworker #1> RIP 14:22:57 <coopserver> <Deactivated> Can someone take over? 14:23:05 <coopserver> <Clockworker #1> start with a hub 14:23:09 <coopserver> <Clockworker #1> it's easier than stations 14:23:16 <coopserver> <Deactivated> Yeah doing it 14:23:27 <coopserver> <Clockworker #1> watch out for long bridges though 14:23:49 <coopserver> <Deactivated> Yeah ok 14:24:20 <coopserver> <Deactivated> What's needed for 3B? 3-way? 14:25:05 <coopserver> <Clockworker #1> yes 14:25:08 <coopserver> <Deactivated> kk 14:25:13 <coopserver> <Jam35> all hubs here are that 14:25:24 <coopserver> <Deactivated> aye 14:25:25 <coopserver> <Clockworker #1> try to space things out a bit 14:25:30 <coopserver> <Deactivated> rip 14:25:31 <coopserver> <Clockworker #1> or you won't be able to connect everything 14:25:49 <coopserver> <Deactivated> dun worry your deactivated knows his shit 14:27:11 <coopserver> *** Jam35 has joined company #1 14:27:43 <coopserver> *** Jam35 has joined spectators 14:28:00 <coopserver> *** Clockworker #1 has left the game (general timeout) 14:28:06 *** Clockworker__ has joined #openttdcoop 14:28:08 <Clockworker__> !pw 14:28:08 <coopserver> Clockworker__: resume 14:28:10 <coopserver> <Deactivated> lel ISP rage again 14:28:12 <coopserver> *** Game paused (connecting clients) 14:28:13 <Clockworker__> yes 14:28:18 <coopserver> *** Clockworker has joined 14:28:18 <Clockworker__> that's what I'd like to do, server 14:28:19 <coopserver> *** Game unpaused (connecting clients) 14:28:21 <Clockworker__> resume my fucking game 14:32:18 <coopserver> <Deactivated> no 14:32:29 <coopserver> <Deactivated> deactivated the HUB master cannot be 1 block short 14:32:47 <coopserver> <Clockworker> cucked 14:33:06 <coopserver> <Deactivated> ;_; 14:33:40 <coopserver> <Deactivated> Jam is this permitted? 14:33:43 <coopserver> <Deactivated> Sign named this 14:33:57 <coopserver> <Jam35> y 14:34:01 <coopserver> <Deactivated> k 14:34:42 <coopserver> <Deactivated> Uhh... 14:35:18 *** Clockworker_ has quit IRC 14:36:54 <coopserver> <Jam35> @@ (gap 5) 14:37:14 <coopserver> <Deactivated> Hmm? 14:37:23 <coopserver> <Jam35> you have 11 tiles 14:37:30 <coopserver> <Deactivated> of? 14:37:33 <coopserver> <Jam35> you don't need 4 bridges there 14:37:40 *** Progman has quit IRC 14:37:49 <coopserver> <Deactivated> I'm in ovarkill natio remember? 14:37:52 <coopserver> <Jam35> 11 tiles of gap between signals 14:38:03 <coopserver> <Jam35> for double bridging to handle 14:38:16 <coopserver> <Jam35> 12-18 needs 3 14:38:20 <coopserver> <Jam35> and so on... 14:38:26 <coopserver> <Deactivated> wait what SD? 14:39:00 <Jam35> @gap 5 14:39:01 <Webster> Jam35: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 14:39:11 <Jam35> @gap 14:39:11 <Webster> Jam35: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 14:39:18 <coopserver> <Deactivated> k 14:40:06 <coopserver> <Deactivated> Miss polyline 14:40:42 <coopserver> <Deactivated> wth HSM? 14:40:47 <coopserver> <Deactivated> MSH not HSM 14:41:00 <coopserver> <Clockworker> mainstream media :^) 14:41:04 <coopserver> <Clockworker> main line hub 14:41:05 <coopserver> <Deactivated> haha 14:41:37 <coopserver> <Deactivated> Can someone check this for me just in case? 14:42:04 <coopserver> <Clockworker> check what 14:42:11 <coopserver> <Clockworker> oh 14:42:12 <coopserver> <Deactivated> MSH 3B 14:42:14 <coopserver> <Clockworker> main station hub actually 14:42:43 <coopserver> <Clockworker> main line hub = MLH 14:43:29 <coopserver> <Deactivated> see I'm stupid and got it messed up 14:44:24 <coopserver> <Deactivated> Anyway just shift some parts and it's alright 14:44:55 <coopserver> <Deactivated> feels so wasted tho 14:45:38 <coopserver> <Deactivated> alright nvm I give up, gonna sleep and phaps come back tommorow? 14:46:29 <coopserver> <Jam35> gn 14:46:42 <coopserver> <Deactivated> gn 14:47:46 <coopserver> <Deactivated> Yo Clock how is your 3C a MSH? 14:48:08 <coopserver> <Clockworker> the eastwards track goes to a main station 14:48:34 <coopserver> <Clockworker> or southwards 14:48:39 <coopserver> <Clockworker> depends on how you look at the map 14:49:02 <coopserver> <Clockworker> what are you doing 14:49:21 <coopserver> <Deactivated> North towards Penningstone? 14:49:42 <coopserver> <Clockworker> okay I mean the track towards froworth leads to a main station 14:49:44 <coopserver> <Clockworker> fruworth 14:50:05 <coopserver> <Deactivated> k 14:50:27 <coopserver> <Deactivated> fam mine also leads to the main station 14:50:40 <coopserver> <Clockworker> yes, it does 14:51:02 <coopserver> <Deactivated> anyway whatever, just rework this if you want, I gonna sleep now 14:54:47 <coopserver> <Deactivated> alright bye 14:54:50 *** Deactivated has quit IRC 14:54:56 <coopserver> *** Deactivated has left the game (Leaving) 14:56:14 <coopserver> *** V453000 has left the game (Leaving) 14:58:00 <coopserver> *** Clockworker has left the game (general timeout) 14:58:01 <coopserver> *** Game paused (number of players) 14:58:07 *** Clockworker_ has joined #openttdcoop 15:01:31 <Clockworker_> !pw 15:01:31 <coopserver> Clockworker_: coding 15:01:49 <Clockworker_> holy shit fuck this 15:01:50 <Clockworker_> !pw 15:01:50 <coopserver> Clockworker_: coding 15:01:53 <coopserver> *** Game still paused (connecting clients, number of players) 15:01:59 <coopserver> *** Clockworker has joined 15:02:00 <coopserver> *** Game still paused (number of players) 15:02:01 <coopserver> *** Game unpaused (number of players) 15:05:47 *** Clockworker__ has quit IRC 15:07:34 <Clockworker_> 3C done 15:07:37 <Clockworker_> looks like shit, haha 15:09:48 <V453000> xd 15:23:58 <coopserver> *** Clockworker has joined spectators 15:23:59 <coopserver> *** Game paused (number of players) 15:28:03 <coopserver> *** Clockworker has left the game (general timeout) 15:28:09 *** Clockworker__ has joined #openttdcoop 15:28:44 *** AzureSpeed has joined #openttdcoop 15:28:57 <AzureSpeed> hi 15:30:28 <AzureSpeed> !pw 15:30:28 <coopserver> AzureSpeed: values 15:30:32 <coopserver> *** Game still paused (connecting clients, number of players) 15:30:38 <coopserver> *** AzureSpeed has joined 15:30:39 <coopserver> *** Game still paused (number of players) 15:31:38 <coopserver> *** AzureSpeed has joined company #1 15:31:39 <coopserver> *** Game unpaused (number of players) 15:35:47 *** Clockworker_ has quit IRC 15:38:08 <Lejving> sup homo sapiens of earth 15:38:16 <Lejving> !pw 15:38:16 <coopserver> Lejving: dotted 15:38:18 <coopserver> *** Game paused (connecting clients) 15:38:22 <coopserver> *** Lejvingbot has joined 15:38:23 <coopserver> *** Game unpaused (connecting clients) 15:38:44 <coopserver> <AzureSpeed> hi lejving 15:38:48 <coopserver> <Jam35> homo erectus 15:38:55 <coopserver> <Lejvingbot> biggus dickus 15:39:28 <coopserver> <AzureSpeed> whats the command in the irc to show the number of bridges required for a certain lenght? 15:39:41 <Jam35> @gap 5 15:39:41 <Webster> Jam35: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 15:39:42 <coopserver> <Lejvingbot> @gap 5 15:39:49 <coopserver> <AzureSpeed> thx 15:39:56 <coopserver> <Lejvingbot> can also do it ingame by saying @@gap 5 15:39:57 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 15:40:04 <coopserver> <Lejvingbot> right? 15:40:07 <coopserver> <AzureSpeed> @@gap 16 15:40:09 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 15:40:14 <coopserver> <Lejvingbot> hmm 15:40:19 <coopserver> <Jam35> @@(gap 5) 15:40:20 <Webster> coopserver: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 15:40:25 <coopserver> <Lejvingbot> ah 15:40:30 <coopserver> <Lejvingbot> the 5 is the train length azure 15:40:40 <coopserver> <Lejvingbot> we don't use tl 16 :P 15:40:46 <AzureSpeed> thx xD 15:40:50 <coopserver> <Jam35> @@tunnels 15:40:51 <Webster> coopserver: (tunnels <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 15:41:34 <coopserver> <Lejvingbot> can someone tell deactivated to not touch my shit next time he comes on 15:41:37 <coopserver> <Jam35> @@(tunnels 5 2) 15:41:37 <Webster> coopserver: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 15:41:58 <coopserver> <Jam35> someone did 15:42:21 <coopserver> <Jam35> what changed? 15:42:25 <coopserver> <Lejvingbot> the prios 15:42:27 <coopserver> <Lejvingbot> where all dun goofed 15:42:31 <coopserver> <Lejvingbot> not too much work but still :P 15:44:14 <coopserver> *** Jam35 has joined company #1 15:44:46 <Lejving> Clockworker__, you should use block signals over bridges instead of pre-signals 15:47:25 <coopserver> *** Jam35 has joined spectators 15:50:34 <coopserver> <Lejvingbot> so much msh and bbhs in this one 15:50:35 <coopserver> <Lejvingbot> ahh 15:50:37 <coopserver> <Lejvingbot> hah 15:50:38 <coopserver> <Lejvingbot> * 15:50:42 <coopserver> <Lejvingbot> the ones before we had almost none 15:51:02 <coopserver> <Jam35> but zero SLH 15:51:07 <coopserver> <Lejvingbot> y 15:51:09 <coopserver> <Jam35> ok they are easier to build 15:51:28 <coopserver> <Lejvingbot> azure 15:51:33 <coopserver> <Lejvingbot> block signals 15:51:34 <coopserver> <Lejvingbot> plx 15:51:38 <coopserver> <Lejvingbot> over bridgezz 15:52:38 <coopserver> <Lejvingbot> we're not doing the synced release thing jam? 15:52:52 <coopserver> <Jam35> can do 15:53:10 <coopserver> <Jam35> it will be minimum 6 trains 15:53:16 <coopserver> <Jam35> one to each primary 15:53:19 <coopserver> <Lejvingbot> yeah 15:53:23 <coopserver> <Lejvingbot> I just did example with 2 15:53:31 <coopserver> <Jam35> or we make sure each platform gets equal trains 15:53:39 <coopserver> <Jam35> however we do it 15:53:47 <coopserver> <Jam35> builders choice 15:54:07 <coopserver> <Jam35> 1X is special case 15:54:16 <coopserver> <Lejvingbot> I meant for 1x yeah 15:54:24 <coopserver> <Jam35> because we also need to give BM to 5X from there 15:54:46 <coopserver> <Jam35> so that division needs to get made as well 15:55:06 <coopserver> <Jam35> whether it's 50/50 between 5X and primaries 15:55:22 <coopserver> <Jam35> or what, we need to make it work ad-hoc 15:56:29 <Clockworker__> the flow shouldn't be too massive at first 15:56:38 <Clockworker__> if we get slowdowns then sure 15:56:42 <Clockworker__> about block signals 15:56:52 <coopserver> <Lejvingbot> heh well to make it even we need really... 25 release trains 15:57:09 <coopserver> <Jam35> no 15:57:22 <Lejving> it's not about slowdowns it's about evil mode which can happens if even a train stops for prio or something Clockworker__ 15:57:31 <coopserver> <Jam35> we only need to make sure the 6 primaries get spread evenly 15:58:10 <coopserver> <Lejvingbot> 7? 15:58:11 *** Clockworker_ has joined #openttdcoop 15:58:16 <coopserver> <Lejvingbot> no oh ok 6 15:58:40 <coopserver> <Jam35> the other part can be done with some logic 15:58:41 <coopserver> <Lejvingbot> so we don't need 5x to get equal amount of fooo 15:58:42 <coopserver> <Lejvingbot> d 15:58:50 <coopserver> <Jam35> like 50 /50 at entry 15:59:05 <coopserver> <Lejvingbot> man this is making my brain hurt :D 15:59:11 <coopserver> <Jam35> 5X makes food 15:59:45 <coopserver> <Jam35> so say we send 50% BM to %X 15:59:48 <coopserver> <Jam35> 5X 16:00:01 <coopserver> <Lejvingbot> yeah well my math was 7*3 = 21, 5x needs 4 to make 3, so that makes it 25 trains to give 3 to all 16:00:23 <coopserver> <Lejvingbot> but not sure what exactly I was calculating heh 16:00:44 <coopserver> <Jam35> we aren't refitting or anything 16:00:51 <coopserver> <Lejvingbot> I mixed yetis with food for 5x 16:00:57 <coopserver> <Lejvingbot> this is not soylent yetis 16:01:30 <coopserver> <Jam35> so as long as we send equal amount of trains to each primary... 16:01:44 <coopserver> <Jam35> (food / bm /machinery) trains 16:02:03 <coopserver> <Lejvingbot> yeah we can sort out from food/bm/machinery then 16:02:05 <coopserver> <Lejvingbot> right 16:02:06 <coopserver> <Jam35> machinery b/c a primary is there too 16:02:22 <coopserver> <AzureSpeed> sidelines are LR at first? 16:02:26 <coopserver> <Jam35> honestly it is quite simple I hope :) 16:02:31 <coopserver> <Lejvingbot> there's no sidelines 16:02:33 <coopserver> <Jam35> what sidelines? :D 16:02:49 <coopserver> <AzureSpeed> aint an msh a junction for main to side? xD 16:02:56 <coopserver> <Lejvingbot> main sidehub 16:03:09 <coopserver> <Jam35> Main Station Hub 16:03:10 <coopserver> <Lejvingbot> clearly not a sidelane!!! 16:03:16 <coopserver> <Lejvingbot> schhh jam 16:03:18 <coopserver> <AzureSpeed> shadap im a noob xD 16:03:25 <coopserver> <Jam35> SideLineHub SLH 16:03:35 <coopserver> <Lejvingbot> me too azure 16:04:13 <Jam35> https://wiki.openttdcoop.org/Line_hierarchy 16:05:11 <coopserver> <Jam35> In this case (YETI industries) we have one of each 'primary' and are treating them as main stations 16:05:47 *** Clockworker__ has quit IRC 16:07:24 <coopserver> <Lejvingbot> hmm jam 16:07:30 <coopserver> <Lejvingbot> nah nvm 16:07:34 <coopserver> <Jam35> phew 16:07:38 <coopserver> <Lejvingbot> xD 16:07:56 <coopserver> <Jam35> derp averted 16:08:02 <coopserver> <Lejvingbot> nah I'm still here 16:08:23 <coopserver> <Lejvingbot> fuck this map is too small 16:08:33 <coopserver> <Jam35> use the space :) 16:08:41 <coopserver> <Lejvingbot> which fucker made this shit 16:08:47 <coopserver> <AzureSpeed> lejving 16:08:50 <coopserver> <Jam35> bend the lines 16:08:56 <coopserver> <AzureSpeed> it aint the map thats too small 16:08:57 <coopserver> <Lejvingbot> bend the knee 16:09:07 <coopserver> <AzureSpeed> its yo creativity xD 16:09:10 <coopserver> <Jam35> put part up on the hill 16:09:21 <coopserver> <Jam35> by the transmitters 16:09:40 <coopserver> <Lejvingbot> huh 16:09:44 <coopserver> <Lejvingbot> I'm not working on antyhing atm 16:10:03 <coopserver> <Jam35> no need to follow the signs so strictly 16:10:14 <coopserver> <Jam35> someone at 3B 16:10:38 <coopserver> <Lejvingbot> that's AS 16:10:47 <coopserver> <AzureSpeed> who is that "someone" jam? :( 16:11:13 <coopserver> <Jam35> Mr Speed 16:11:14 <coopserver> <AzureSpeed> i feel mildly offended by you now 16:11:23 <coopserver> <Lejvingbot> I'm triggered all the time 16:11:25 <coopserver> <Lejvingbot> get used to it 16:11:32 <coopserver> <AzureSpeed> you dont count 16:11:53 <Clockworker_> I know how that works lejving 16:12:00 <Clockworker_> but evil mode requires some traffic first 16:12:04 <Clockworker_> when that happens, we handle it 16:12:15 <Lejving> why just not make it right from the start? 16:12:42 <Clockworker_> because fuck you, that's why 16:12:44 <Clockworker_> :^) 16:12:54 <Lejving> great answer 16:14:43 *** Maraxus has joined #openttdcoop 16:14:43 *** ChanServ sets mode: +o Maraxus 16:16:04 <Maraxus> !pw 16:16:04 <coopserver> Maraxus: newval 16:16:09 <coopserver> *** Jam35 has joined company #1 16:16:17 <coopserver> *** Game paused (connecting clients) 16:16:25 <coopserver> *** Maraxus has joined 16:16:26 <coopserver> *** Game unpaused (connecting clients) 16:16:45 <coopserver> <Lejvingbot> I want to make the out logic for 1x 16:16:50 <coopserver> <Lejvingbot> not sure where to place it 16:17:21 <coopserver> <Jam35> you really need to build the pick station first 16:17:38 <coopserver> <Jam35> the logic/WPs directly adjoinin the exit 16:17:48 <coopserver> <Jam35> is how I see it 16:18:04 <coopserver> <Lejvingbot> that doesn't sound as fun 16:18:09 <coopserver> <Jam35> pick the stuff , decide the order 16:18:19 <coopserver> <Jam35> they are already naturally split 16:18:40 <coopserver> <Jam35> insted of enter some new resplit, rejoin 16:18:46 <coopserver> <Jam35> seems logical 16:18:58 <coopserver> <Lejvingbot> seems like it also could go wrong if you dont' have enough trains :) 16:19:27 <coopserver> <Jam35> how will it differ from outside the station? 16:20:12 <coopserver> <Lejvingbot> well hmm sure if you have synced release, that lane will build up until no more trains can enter it I guess 16:20:50 <coopserver> <Jam35> the station is a pick up, we have overflow and fill all platforms before letting trains out 16:20:58 <coopserver> <Lejvingbot> oh 16:20:59 <coopserver> <Lejvingbot> ofc 16:21:06 <coopserver> <Lejvingbot> <--- 16:21:07 <coopserver> <Lejvingbot> derp 16:21:14 <coopserver> <Lejvingbot> it'll be 100% trains all the time 16:21:31 <coopserver> <Lejvingbot> more or less 16:21:32 <coopserver> <Lejvingbot> =) 16:22:46 <coopserver> <Lejvingbot> how many platforms do we need? 16:22:54 <coopserver> <Lejvingbot> 5? 16:22:59 <coopserver> <Jam35> idk :) 16:23:05 <coopserver> <Lejvingbot> or 16:23:06 <coopserver> <AzureSpeed> just make 20 16:23:08 <coopserver> <Jam35> 6 for the primaries 16:23:13 <coopserver> <Jam35> 6 for 5X ? 16:23:15 <coopserver> <Lejvingbot> could make it 6 platforms then 16:23:25 <coopserver> <Jam35> start there 16:23:34 <coopserver> <Jam35> then we change the ratio if needed 16:28:13 *** Clockworker__ has joined #openttdcoop 16:35:47 *** Clockworker_ has quit IRC 16:38:54 <coopserver> *** AzureSpeed has left the game (Leaving) 16:38:57 <AzureSpeed> cyall 16:39:00 <coopserver> <Lejvingbot> cya 16:39:01 *** AzureSpeed has quit IRC 16:39:04 <coopserver> <Jam35> bfn 16:39:15 *** AzureSpeed has joined #openttdcoop 16:39:27 <AzureSpeed> oh btw you can still build when the game is paused 16:39:32 *** AzureSpeed has quit IRC 16:48:27 <coopserver> <Lejvingbot> if they're already split perfectly 16:48:32 <coopserver> <Lejvingbot> why do we need a synced release? 16:48:43 *** Progman has joined #openttdcoop 16:48:51 <coopserver> <Jam35> how do they get split? 16:48:58 <coopserver> <Lejvingbot> from the station 16:49:28 <coopserver> <Jam35> if trains flow through they won't split evenly 16:49:37 <coopserver> <Jam35> they will choose optimum route 16:49:53 <coopserver> <Lejvingbot> but they won't flow through because it's a pickup? 16:49:54 <coopserver> <Jam35> we need something to split them into rows 16:50:02 <coopserver> <Lejvingbot> so they need to load first 16:50:03 <coopserver> <Jam35> sometimes they will 16:50:18 <coopserver> <Lejvingbot> allright 16:50:31 <coopserver> <Lejvingbot> anyways convince me not to just kill what ever I made now? 16:50:37 <coopserver> <Lejvingbot> won't ahve enoug hspace 16:50:46 <coopserver> <Jam35> you can't guarantee there will always be right ab mount of trains waiting 16:50:50 <coopserver> <Jam35> seems ok 16:50:56 <coopserver> <Lejvingbot> you sure? 16:52:18 <coopserver> <Lejvingbot> this gon be some fuk 16:52:26 <coopserver> <Jam35> the overflow would be better as one 16:52:34 <coopserver> <Jam35> so if one side fills 16:52:41 <coopserver> <Jam35> it can access other 16:52:56 <coopserver> <Lejvingbot> fuark 16:53:10 <coopserver> <Lejvingbot> can't you just make it overflow to the other side instead? 16:53:30 <coopserver> <Jam35> hmmm 16:53:34 <coopserver> <Jam35> well ok 16:53:42 <coopserver> <Lejvingbot> not like it's less work though but still :D 16:53:50 *** KaitoDaumoto has joined #openttdcoop 16:54:00 <coopserver> <Jam35> having any train choose any line is better imo 16:54:05 <coopserver> <Lejvingbot> y 16:54:46 <coopserver> <Lejvingbot> wps for decoration or do we need them? 16:55:04 <coopserver> <Jam35> we need them 16:55:12 <coopserver> <Jam35> and they need to be TL] 16:55:23 <coopserver> <Jam35> because the trains is double header 16:55:34 <coopserver> <Jam35> the rear engine will change the speed 16:55:41 <coopserver> <Jam35> if it's not on coreect colour 16:55:45 <coopserver> <Lejvingbot> color* 16:55:50 <coopserver> <Jam35> no 16:56:12 <coopserver> <Jam35> kuller 16:56:19 <coopserver> <Lejvingbot> kulle = hill 16:57:13 <coopserver> <Lejvingbot> not gon work 16:57:14 <coopserver> <Lejvingbot> fuark 16:57:26 <coopserver> <Jam35> diagonal breaks it 16:58:15 *** Clockworker_ has joined #openttdcoop 17:01:29 <coopserver> <Lejvingbot> how the heck am I supposed to get the synced shit in here now 17:01:30 <coopserver> <Lejvingbot> :P 17:03:22 <coopserver> <Jam35> need some path reserving trick 17:04:26 <coopserver> <Jam35> and change the entry to presginals 17:04:35 <coopserver> <Jam35> could fit the detection there 17:05:48 *** Clockworker__ has quit IRC 17:05:57 <coopserver> <Lejvingbot> each platform needs to be individual right? 17:06:16 <coopserver> <Jam35> yes 17:07:03 <coopserver> <Lejvingbot> oh 17:07:04 <coopserver> <Lejvingbot> smart 17:07:08 <coopserver> <Jam35> or something 17:15:19 <coopserver> <Lejvingbot> I can't think atm, gonna go get some food 17:15:26 <coopserver> <Lejvingbot> *avoids thinking* 17:21:59 <coopserver> <Jam35> yeah that ain't working 17:22:07 <coopserver> <Jam35> not how it is currently 17:24:47 <coopserver> <Lejvingbot> heem 17:24:59 <coopserver> <Jam35> it can be done 17:25:05 <coopserver> <Lejvingbot> :( 17:25:08 <coopserver> <Jam35> but it's more complicated than I thought 17:25:21 <coopserver> <Jam35> simpler probably to use presignals 17:25:27 <coopserver> <Jam35> and mess up your Wps 17:26:00 <coopserver> <Jam35> I go get food too 17:26:22 <coopserver> <Jam35> like, go out so bbl 17:26:26 <coopserver> <Lejvingbot> :) 17:26:27 <coopserver> *** Jam35 has joined spectators 17:26:31 <coopserver> <Lejvingbot> soylent mofo 17:26:32 <coopserver> <Lejvingbot> alreayd ate 17:26:41 <coopserver> <Jam35> noway 17:28:17 *** Clockworker__ has joined #openttdcoop 17:29:41 *** happpy_ has joined #openttdcoop 17:35:48 *** Clockworker_ has quit IRC 17:36:40 *** happpy has quit IRC 17:36:54 *** happpy_ is now known as happpy 17:37:41 *** Progman has quit IRC 17:41:04 *** vinnie has joined #openttdcoop 17:41:13 <vinnie> !dl win64 17:41:13 <coopserver> vinnie: http://binaries.openttd.org/nightlies/trunk/r27742/openttd-trunk-r27742-windows-win64.zip 17:42:22 <happpy> hi vinnie 17:42:24 <vinnie> hi 17:42:26 <vinnie> !pw 17:42:26 <coopserver> vinnie: window 17:42:29 <happpy> how things 17:42:36 <coopserver> *** Game paused (connecting clients) 17:42:40 <coopserver> *** Vinnie has joined 17:42:41 <coopserver> *** Game unpaused (connecting clients) 17:42:42 <coopserver> <Lejvingbot> hi 17:42:43 <coopserver> <Vinnie> hi 17:43:57 *** happpy_ has joined #openttdcoop 17:44:52 *** happpy_ has left #openttdcoop 17:47:54 <coopserver> <Vinnie> are you building anywhere? 17:47:58 <coopserver> <Lejvingbot> 1x 17:48:00 <V453000> yo :) long time no see 17:48:05 <coopserver> <Vinnie> hello 17:48:10 <coopserver> <Lejvingbot> ? we talked like yesterday v? 17:48:11 <coopserver> <Lejvingbot> fucker 17:48:20 <V453000> 1pw 17:48:22 <V453000> !pw 17:48:22 <coopserver> V453000: window 17:48:24 <coopserver> <Vinnie> he has dementia 17:48:32 <coopserver> *** Game paused (connecting clients) 17:48:35 <coopserver> *** V453000 has joined 17:48:36 <coopserver> *** Game unpaused (connecting clients) 17:48:41 <coopserver> <V453000> obviously not talking to you Lejving 17:48:42 <coopserver> <Lejvingbot> v help me fix this 1x shit 17:48:50 <coopserver> <Lejvingbot> I'm pretty close 17:48:52 <coopserver> <Vinnie> which v? 17:49:01 <coopserver> <Lejvingbot> either 17:49:02 <coopserver> <Lejvingbot> :D 17:49:10 <coopserver> <V453000> the fuck are you noobing 17:49:18 <coopserver> <Lejvingbot> trying to make a synced release 17:49:27 <coopserver> <V453000> well I see that 17:50:23 <coopserver> <Vinnie> educate his ass and tell him it wont work 17:50:35 <coopserver> <Lejvingbot> it works now 17:50:38 <coopserver> <Lejvingbot> just needs tweaking :P 17:50:47 <coopserver> <V453000> looks broken as shit 17:51:36 <coopserver> <Vinnie> why does a drop need a synced release? 17:51:41 <coopserver> <V453000> well the detection itself is shit 17:51:42 <coopserver> <Lejvingbot> it's a pickup 17:51:51 <coopserver> <Lejvingbot> jams idea with the detection! 17:52:14 <coopserver> <Lejvingbot> but yeah that's what's fucking it up 17:52:27 <coopserver> <Lejvingbot> I'm trying to make it work without having seperate detection for every fucking lane 17:52:29 <coopserver> <V453000> the problem is that with the last set of 3, the 1 train already acts as 3 17:52:33 <coopserver> <Lejvingbot> yea 17:52:34 <coopserver> <Vinnie> a simple flip flop after drop with checks? 17:52:35 <coopserver> <V453000> right 17:53:14 <coopserver> <V453000> honestly this should either be a flipflop, or if you want to be fancy then just make it like a srnw station 17:53:34 <coopserver> <V453000> you can also make a counter 17:53:40 <coopserver> <Lejvingbot> this is almost like a srnw station? 17:53:41 <coopserver> <V453000> that counts the trains entering the platforms 17:53:46 <coopserver> <V453000> no this is trash 17:53:52 <coopserver> <Vinnie> educated 17:53:55 <coopserver> <Lejvingbot> old style srnw 17:54:06 <coopserver> <V453000> not even old style srnw 17:54:31 <coopserver> <V453000> well long story short 17:54:32 <coopserver> <Vinnie> i can add 1 not gate and make it work 5% better 17:54:41 <coopserver> <Vinnie> but that wont do shit 17:54:42 <coopserver> <V453000> you need to do something totally different for the detection, not just a not gate 17:54:45 <coopserver> <V453000> or different layout 17:55:04 <coopserver> *** Vinnie has joined company #1 17:55:18 <coopserver> <Vinnie> V453000: an important question 17:55:25 <coopserver> <V453000> building a fucking giant SRNW station is nice 17:55:30 <coopserver> <Vinnie> February 10th or later? 17:55:36 <coopserver> <Lejvingbot> what ever 17:55:38 <coopserver> *** Lejvingbot has left the game (Leaving) 17:55:39 <coopserver> <V453000> 0.15? 17:55:41 <coopserver> <Vinnie> yes 17:55:44 <coopserver> <V453000> later 17:55:46 <coopserver> <V453000> 100% 17:55:47 <coopserver> <Vinnie> FUCK 17:55:59 <coopserver> <V453000> XD 17:56:03 <coopserver> <V453000> leaving to moon or something? 17:56:09 <coopserver> <Vinnie> draw the fucking nukes 17:56:10 *** Lejving has quit IRC 17:56:16 <coopserver> <Vinnie> it aint that hard is it 17:56:32 <coopserver> <V453000> it takes a lot of time :) 17:58:19 *** Clockworker_ has joined #openttdcoop 17:58:58 <coopserver> <V453000> why 10th? 17:59:09 <coopserver> <Vinnie> i read it somewhere some time ago 17:59:39 <coopserver> <V453000> no 17:59:40 <coopserver> <Vinnie> anyway tommorow is my birthday so release in 4 hours would also be a nice gift 17:59:44 <coopserver> <V453000> XD 17:59:55 <coopserver> <V453000> well happy birthday but if it's in a month then it's still optimistic 18:02:28 *** Arveen2 has joined #openttdcoop 18:05:20 <coopserver> *** V453000 has left the game (Leaving) 18:05:21 <coopserver> <Vinnie> yes 18:05:28 <coopserver> <Vinnie> overly complicated 18:05:28 <V453000> xd 18:05:37 <V453000> didn't see you were doing anything 18:05:48 *** Clockworker__ has quit IRC 18:05:52 <coopserver> <Vinnie> oh my first merger in a year 18:07:00 <Clockworker_> !pw 18:07:00 <coopserver> Clockworker_: prices 18:07:02 <coopserver> *** Game paused (connecting clients) 18:07:09 <coopserver> *** Clockworker has joined 18:07:10 <coopserver> *** Game unpaused (connecting clients) 18:07:32 <coopserver> *** Clockworker has joined company #1 18:07:38 *** Arveen has quit IRC 18:07:44 <happpy> wb clockworker 18:09:30 <coopserver> <Clockworker> fixed shit at sign 18:11:27 <coopserver> <Vinnie> thats the worst dick image i have ever seen, i hope its not a selfie 18:11:39 <coopserver> <Clockworker> no mine's not straight 18:11:50 <coopserver> <Vinnie> your not straight? 18:11:55 <coopserver> <Clockworker> I am 18:11:58 <coopserver> <Clockworker> my wee wee ain't 18:12:06 <coopserver> <Vinnie> we didnt even say hello and you open with that 18:12:19 <coopserver> <Vinnie> oh so your wee wee doesnt work on women? 18:12:29 <coopserver> <Clockworker> ask ur mum 18:12:31 <coopserver> <Clockworker> :^) 18:12:52 <coopserver> <Vinnie> i did an she said its called erectile dysfunction 18:12:57 <coopserver> <Clockworker> I miss rail systems with normal rails 18:13:00 <coopserver> <Vinnie> she's a doctor 18:13:33 <coopserver> <Vinnie> you wanna finish my mess? 18:13:45 <coopserver> <Clockworker> why 18:13:51 <coopserver> <Clockworker> I like how it looks 18:14:05 <coopserver> <Vinnie> ohh we nearly done 18:17:35 <coopserver> <Vinnie> it must fit 18:17:40 <coopserver> <Vinnie> but how 18:17:42 <coopserver> <Clockworker> lewd 18:17:58 <coopserver> <Vinnie> lets tunnel this bitch 18:20:04 <coopserver> <Clockworker> talk dirty to me 18:20:43 <coopserver> <Vinnie> coal powered 18:20:47 <coopserver> <Vinnie> steam pumping 18:20:52 <coopserver> <Vinnie> oiled up 18:20:56 <coopserver> <Clockworker> hnnngh 18:20:59 <coopserver> <Vinnie> crank shaft 18:25:05 <coopserver> <Vinnie> damn 18:26:21 <coopserver> <Vinnie> why doesnt it fit 18:26:35 <coopserver> <Clockworker> whoa 18:26:40 <coopserver> <Clockworker> I never knew you were like that 18:27:04 <coopserver> <Vinnie> i am bald 18:27:09 <coopserver> <Vinnie> but not on my head 18:27:16 <coopserver> <Vinnie> so i aint like that 18:28:10 <coopserver> *** Maraxus has left the game (Leaving) 18:28:11 *** Maraxus has quit IRC 18:34:52 <coopserver> <Vinnie> ohh yes 18:35:12 <coopserver> <Vinnie> do you understand how this mess works? 18:36:04 <coopserver> <Clockworker> I see you're going no-prio style 18:36:19 <coopserver> <Clockworker> it's all to all afterall 18:36:25 <coopserver> <Vinnie> nice 18:36:31 <coopserver> <Vinnie> you got skills 18:36:51 <coopserver> <Clockworker> what 18:36:56 <coopserver> <Clockworker> I'm doing nothing this time 18:37:04 <coopserver> <Vinnie> but you understand 18:37:36 <coopserver> <Clockworker> it looks fine, without trains 18:37:43 <coopserver> <Clockworker> we'll have to see how it looks under load 18:37:48 <coopserver> <Clockworker> that goes for my hubs too 18:44:40 <coopserver> *** Clockworker has joined spectators 18:46:30 <coopserver> *** Vinnie has joined spectators 18:46:31 <coopserver> *** Game paused (number of players) 18:52:06 *** vinnie has quit IRC 18:52:11 <coopserver> *** Vinnie has left the game (Leaving) 18:58:59 *** tycoondemon has joined #openttdcoop 19:09:41 *** hylje has quit IRC 19:10:11 *** hylje has joined #openttdcoop 19:10:11 *** ChanServ sets mode: +o hylje 19:27:05 *** Progman has joined #openttdcoop 19:28:35 *** AzureSpeed has joined #openttdcoop 19:28:42 <AzureSpeed> !pw 19:28:42 <coopserver> AzureSpeed: sprite 19:28:49 <coopserver> *** Game still paused (connecting clients, number of players) 19:28:53 <coopserver> *** AzureSpeed has joined 19:28:54 <coopserver> *** Game still paused (number of players) 19:34:55 <coopserver> *** AzureSpeed has joined company #1 19:34:56 <coopserver> *** Game unpaused (number of players) 19:36:49 <Arveen2> !pw 19:36:49 <coopserver> Arveen2: symbol 19:36:53 <coopserver> *** Game paused (connecting clients) 19:36:56 <coopserver> *** Ar-to-the-veen has joined 19:36:57 <coopserver> *** Game unpaused (connecting clients) 19:37:01 <coopserver> <AzureSpeed> hi 20:14:10 *** orudge` has quit IRC 20:14:31 *** orudge` has joined #openttdcoop 20:24:06 *** Ben__ has joined #openttdcoop 20:24:44 <coopserver> *** Clockworker has left the game (general timeout) 20:25:07 *** Clockworker__ has joined #openttdcoop 20:25:58 <Ben__> Where do I get the NewGRFs? Is there some sort of archive? 20:26:32 <Jam35> @quickstart 20:26:33 <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart 20:26:34 <Arveen2> its all on bananas or/and in the ottdcoop grf pack 20:27:42 <Ben__> Okay, I'll try downloading the grf pack 20:27:44 <AzureSpeed> !grf 20:27:44 <coopserver> AzureSpeed: http://wiki.openttdcoop.org/GRF 20:28:55 *** StarLite has quit IRC 20:29:10 *** dr_gonzo has joined #openttdcoop 20:29:41 *** dr_gonzo is now known as Guest2373 20:31:26 <coopserver> <Jam35> AzureSpeed all of your prios have the middle combo signal facing wrong way 20:31:48 <coopserver> <Jam35> the one on the loop track should face backwards 20:32:18 *** Clockworker_ has quit IRC 20:32:19 <coopserver> <AzureSpeed> ill probably never learn which way is backwards xD 20:33:32 <AzureSpeed> @gap 5 20:33:32 <Webster> AzureSpeed: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 20:33:48 <coopserver> <Jam35> the entry signal on the joining track needs to see 'backwards' along the priority line 20:33:56 <coopserver> <Jam35> thats why they are 2 way 20:34:04 <coopserver> <Jam35> and the middle one faces backwards 20:34:52 <coopserver> *** AzureSpeed has joined spectators 20:34:53 <coopserver> *** Game paused (number of players) 20:34:55 <coopserver> <AzureSpeed> brb 20:40:40 <coopserver> <AzureSpeed> back 20:41:07 <Ben__> !pw 20:41:08 <coopserver> Ben__: advice 20:41:12 <coopserver> *** Game still paused (connecting clients, number of players) 20:41:16 <coopserver> *** AzureSpeed has joined company #1 20:41:17 <coopserver> *** Game still paused (connecting clients) 20:41:19 <coopserver> *** Ben_ has joined 20:41:20 <coopserver> *** Game unpaused (connecting clients) 20:42:23 <coopserver> <Ben_> Seems like this is going to be a complicated network 20:42:37 <coopserver> <AzureSpeed> just look at the plan xD 20:42:49 <coopserver> <Ben_> I mean the plan looks really complicated 20:43:02 <coopserver> *** Ben_ has joined company #1 20:44:21 <coopserver> <Ben_> 32bpp industries in the middle of an 8bpp world looks strange 20:44:53 <coopserver> <AzureSpeed> you got opengfx graphics goin? i have zbase 20:44:59 <V453000> they'll look better soon :) 20:45:01 <Clockworker__> they do 20:45:02 <coopserver> <AzureSpeed> or abase idk xD 20:45:09 <V453000> omfg zbase and abase users rcon ban 20:45:12 <Clockworker__> and TTD graphics best graphics 20:45:19 <V453000> ^ 20:45:28 <V453000> original graphics master race 20:45:32 <Arveen2> i force 8bit. so i have pixel'd yeti industries 20:45:37 <Clockworker__> yeah they're fucking timeless 20:45:45 <Clockworker__> huh 20:45:48 <Clockworker__> how does that look? 20:45:53 <V453000> soon YETI will actually look how it should in 8bpp 20:45:55 <Arveen2> let me take a picture - sec 20:45:59 <V453000> working on a conversion script :) 20:47:47 <Arveen2> https://abload.de/img/ottdumoi3.jpg 20:49:45 <Arveen2> 8bit has no animation as far as i noticed 20:53:59 <V453000> yeah the 8bpp version is to cut performance requirements to min 20:54:15 <V453000> maybe there are more reasons actually 20:54:23 <V453000> like it's fucking tedious to get it done :D 20:54:40 <V453000> the script I am working on should help there too 20:54:44 <coopserver> <Ben_> Okay... I can see how barcodes could possibly work... 20:56:51 <Clockworker__> !pw 20:56:51 <coopserver> Clockworker__: writes 20:56:55 <coopserver> *** Game paused (connecting clients) 20:57:07 <coopserver> *** Clockworker has joined 20:57:08 <coopserver> *** Game unpaused (connecting clients) 20:57:16 <Clockworker__> >opengfx 20:57:19 <Clockworker__> for what purpose 20:57:36 <Clockworker__> also nice res 20:59:57 <coopserver> *** Ben_ has left the game (Leaving) 21:00:12 *** Ben__ has quit IRC 21:05:52 <Clockworker__> fuck's sake 21:05:57 <Clockworker__> PSG320 was PAX/ICE 21:06:00 <Clockworker__> and I missed it 21:06:04 <Clockworker__> oh well, there'll be a next time 21:06:42 <Arveen2> tbh that game wasnt that great 21:09:13 <Clockworker__> of course 21:09:18 <Clockworker__> I wasn't there 21:09:21 <Clockworker__> (^: 21:09:35 <hylje> :^) 21:13:31 <coopserver> *** AzureSpeed has left the game (Leaving) 21:13:32 <coopserver> *** Game paused (number of players) 21:13:35 <AzureSpeed> cyall 21:13:40 *** AzureSpeed has quit IRC 21:18:09 <V453000> hmm Lejving please don't take BRIX screenshots to be put in wiki archives 21:18:14 <V453000> wait for 0.0.1 pleasE :) 21:18:16 *** Guest2373 has quit IRC 21:18:35 <coopserver> <Clockworker> funny 21:18:38 <V453000> apart from the fact that it's shit, it makes all games look basically the same 21:18:41 <coopserver> <Clockworker> I was just looking at the hell screenshot 21:18:47 <V453000> toyland same as nice grfs arctic etc 21:47:50 <coopserver> *** Ar-to-the-veen has left the game (Leaving) 21:50:32 *** ODM has quit IRC 22:36:09 <coopserver> *** Jam35 has left the game (connection lost) 22:43:14 <happpy> !players 22:43:14 <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected 22:44:47 *** Clockworker__ is now known as Clockworker 22:58:16 <coopserver> *** Clockworker has left the game (general timeout) 22:58:20 *** Clockworker_ has joined #openttdcoop 23:05:47 *** Clockworker has quit IRC 23:08:45 <Clockworker_> getting my shit set up with another bouncer 23:08:47 <Clockworker_> had enough of this 23:08:50 *** Clockworker_ is now known as Clockworker 23:45:06 <happpy> having internet problems clockworker 23:51:05 <Clockworker> always 23:51:50 <happpy> i fill for u