Log for #openttdcoop on 4th February 2017:
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09:00:03  <Arveen> !dl
09:00:03  <coopserver> Arveen: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
09:00:04  <coopserver> Arveen:
09:06:39  <Arveen> !pw
09:06:40  <coopserver> Arveen: colpos
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10:09:25  <Jam35> !pw
10:09:25  <coopserver> Jam35: novice
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10:35:00  <Maraxus> !pw
10:35:00  <coopserver> Maraxus: rapids
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10:46:28  <Clockworker_> >version mismatch
10:46:30  <Clockworker_> thanks, trump
10:46:46  <Clockworker_> !dl 64
10:46:48  <Clockworker_> !dl win64
10:46:48  <coopserver> Clockworker_:
10:46:52  <hylje> thanks obama
10:47:14  <Clockworker_> that other obama
10:47:17  <Clockworker_> the one who's not malik
10:47:38  <Clockworker_> the obscure, low energy brother
10:48:19  <Clockworker_> !pw
10:48:19  <coopserver> Clockworker_: rapids
10:48:21  <hylje> the community organizer
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10:49:24  <Clockworker_> >merchant is the only source of food
10:49:29  <Clockworker_> oy gevalt
10:49:46  <Clockworker_> just like real life
10:50:55  <hylje> oy vey i have some bachelor chow to sell you
10:51:33  <Clockworker_> you're my greatest ally, merchant
10:51:50  <coopserver> <Clockworker> oh nice, CL1
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10:54:37  <coopserver> <Clockworker> ho-lee shit time to build a hub
10:54:42  <coopserver> <Clockworker> it's been nearly half a year
10:54:46  <coopserver> <Clockworker> let's see how that goes
10:55:30  <coopserver> <Jam35> should be fine :)
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11:41:44  <Clockworker_> wooo
11:41:52  <Clockworker_> MSH 1B done
11:42:10  <Clockworker_> between the mountains, looks cute
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13:07:41  <Deactivated> !pw
13:07:41  <coopserver> Deactivated: jacket
13:08:05  <Deactivated> wait changed client kk
13:15:02  <Deactivated> !pw
13:15:02  <coopserver> Deactivated: jacket
13:15:08  <coopserver> *** Game still paused (connecting clients, number of players)
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13:15:55  <coopserver> <Deactivated> wut all deez things?
13:16:06  <coopserver> <Deactivated> k will start work
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13:18:05  <coopserver> <Deactivated> ok what even are you guys talking about in da plan?!
13:19:08  <Jam35>
13:19:29  <Deactivated> thx
13:20:14  <Jam35>
13:20:21  <Jam35> see using MEOW as control
13:20:24  <Jam35> yw
13:22:07  <Clockworker_> !pw
13:22:07  <coopserver> <Jam35> most of the network is 'normal' so stick to building that if you are still unsure
13:22:08  <coopserver> Clockworker_: returs
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13:22:15  <Clockworker_> yes
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13:22:27  <Clockworker_> I wasn't too sure about that stuff either so I just built a hub which I know I can do
13:22:27  <Clockworker_> haha
13:22:50  <coopserver> <Jam35> it's fairly simple really
13:22:58  <coopserver> <Jam35> just a speed check at waypoints
13:23:14  <coopserver> <Jam35> then decision is made as to which primary to drop at
13:23:59  <coopserver> <Deactivated> fair enough I guess
13:24:06  <coopserver> <Jam35> e.g. in the plan:
13:24:16  <coopserver> <Clockworker> I can't understand train logic
13:24:17  <coopserver> <Clockworker> it sucks
13:24:38  <coopserver> <Jam35> train hits clear PURR then green
13:24:40  <coopserver> <Deactivated> to Lejving y u put wrong signal direction?
13:24:47  <coopserver> <Jam35> means: go to 1B Yard
13:24:53  <coopserver> <Deactivated> I guess I'm good at nitty-gritty bits...
13:24:59  <coopserver> <Deactivated> #OCD
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13:25:10  <coopserver> <Clockworker> don't change other people's stuff
13:25:14  <coopserver> <Clockworker> highlight it if you must
13:25:25  <coopserver> <Clockworker> sometimes there's a reason behind something
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13:27:35  <V453000> !pw
13:27:35  <coopserver> V453000: returs
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13:28:01  <V453000> !dl win64
13:28:01  <coopserver> V453000:
13:28:41  <V453000> !pw
13:28:41  <coopserver> V453000: returs
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13:28:58  <coopserver> <V453000> yo
13:29:02  <Clockworker__> !pw
13:29:02  <coopserver> Clockworker__: returs
13:29:08  <coopserver> <Jam35> yoyo
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13:30:44  <coopserver> <Deactivated> yoyo
13:31:00  <coopserver> <Deactivated> we using clear for MLs?
13:31:14  <coopserver> <Clockworker> yarr
13:31:37  <coopserver> <Jam35> yes but no harm in using colour for whatever reason
13:31:38  <coopserver> <Deactivated> well atleast this map didn't receive so much h8...
13:32:00  <coopserver> <V453000> wot h8
13:32:01  <coopserver> <Jam35> be it stat boost or colour coding lines
13:32:05  <coopserver> <Deactivated> Yeah
13:32:12  <coopserver> <Deactivated> so where 2 get started?
13:32:34  <coopserver> <Clockworker> wherever you'd like
13:32:48  <coopserver> <Deactivated> wait can Jam help me see if I got the bulk of this correct?
13:32:56  <coopserver> <Deactivated> sign !!!!!!
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13:35:25  <coopserver> <Deactivated> Like this?
13:35:32  <coopserver> <Jam35> ish
13:36:47  <coopserver> <V453000> wow I totally forgot these trains have CL1
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13:36:56  <coopserver> <Deactivated> huh?
13:37:02  <coopserver> <Deactivated> oh yeah
13:37:27  <coopserver> <Deactivated> well at least this map got players; last round was pretty much abandoned lmao
13:37:36  <coopserver> <V453000> not really
13:37:44  <coopserver> <V453000> 8 lines don't build themselves
13:37:47  <coopserver> <Deactivated> aight so we start with those YETI dudes right?
13:37:50  <coopserver> <Deactivated> true...
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13:38:53  <coopserver> <Deactivated> alright so that has pretty much an even distribution?
13:39:03  <coopserver> <Jam35> we aim for that yes
13:39:05  <coopserver> <Clockworker> yeah we can make more compact hubs
13:39:06  <coopserver> <Jam35> well
13:39:13  <coopserver> <Jam35> we need to even it
13:39:24  <coopserver> <Jam35> so some sort of release logic may be needed
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13:39:39  <coopserver> <Jam35> wait to all bays have a train then they all go
13:39:51  <coopserver> <Deactivated> yeah can
13:40:45  <coopserver> <Jam35> or we could use logic at pick entry
13:40:51  <coopserver> <Jam35> e.g. flip flop series
13:41:03  <coopserver> <Jam35> as long as it works I don't mind
13:41:06  <coopserver> <Deactivated> well in flipflop shit happens
13:41:38  <coopserver> <Deactivated> gonna afk for a while, gonna cook instant noodles lmao
13:41:57  <coopserver> <Jam35> ok , er enjoy :p
13:42:01  <coopserver> <Deactivated> lol
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13:47:15  <coopserver> <Clockworker> fug
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13:47:19  <coopserver> <Clockworker> but
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13:47:27  <coopserver> <Clockworker> the train wasn't slowing down, man
13:47:37  <coopserver> <Jam35> it stayed on 132
13:47:43  <coopserver> <Clockworker> no it didn't
13:47:45  <coopserver> <Jam35> max is 160
13:47:46  <coopserver> <Clockworker> it was doing 160
13:47:52  <coopserver> <Jam35> nope
13:47:57  <coopserver> <Clockworker> I swear to god
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13:48:18  <coopserver> <Jam35> me too
13:48:56  <coopserver> <Clockworker> okay
13:48:59  <coopserver> <Clockworker> you're right
13:52:03  <coopserver> <Deactivated> Yeah 132
13:52:22  <coopserver> <Deactivated> and having them reducing speed makes me insanely triggered AF
13:52:34  <coopserver> <V453000> so Jam35 what is happening at 1 spot, yeti pickup, yeti drop, primary pickup, drop food/bdmt?
13:52:54  <coopserver> <V453000> so 2 pickups 1 drop
13:52:56  <coopserver> <Jam35> the primaries have a yard in the area
13:53:04  <coopserver> <Jam35> so 2 x pick 2 x drop
13:53:06  <coopserver> <Deactivated> Where's "that spot" tho?
13:53:11  <coopserver> <V453000> why 2x drop?
13:53:15  <coopserver> <Jam35> one drop could be done
13:53:23  <coopserver> <Jam35> use the space as needed
13:53:43  <coopserver> <Jam35> depends how close the industries are I guess
13:53:48  <coopserver> <Jam35> up to builder
13:57:45  <coopserver> <Deactivated> yo it's right-hand...
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13:58:05  <Clockworker_> !pw
13:58:05  <coopserver> Clockworker_: watery
13:58:08  <coopserver> *** Game paused (connecting clients)
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13:58:17  <Clockworker_> I hope whoever manages my ISP eats a dick
13:58:24  <coopserver> <Deactivated> lol
13:58:37  <Arveen> dat rage
13:58:41  <coopserver> <Deactivated> ikr
14:01:03  <coopserver> <Clockworker #1> uhhhh
14:01:06  <coopserver> <Clockworker #1> CL1, man
14:01:12  <coopserver> <Deactivated> where?
14:01:29  <coopserver> <V453000> ?
14:01:52  <coopserver> <V453000> what's your problem?
14:02:10  <coopserver> <Clockworker #1> whose?
14:02:16  <coopserver> <Deactivated> wait what why he highlighting all the CL1 things?
14:02:18  <coopserver> <Jam35> he is saying CL1 and he's right  :)
14:02:28  <coopserver> <Clockworker #1> you have 0.5 corners
14:02:30  <coopserver> <Jam35> some of these are minor
14:02:41  <coopserver> <V453000> didn't we just agree that the trains do CL1?
14:02:47  <coopserver> <Deactivated> This is CL1 fam
14:03:17  <coopserver> <Jam35> that is ok
14:03:39  <coopserver> <Clockworker #1> 132 there
14:03:40  <coopserver> <V453000> oh 132 kmh
14:03:42  <coopserver> <Deactivated> It's in a station so shouldn't be too bad
14:03:51  <coopserver> <V453000> then write it properly Jam35
14:03:55  <coopserver> <V453000> wrong in plan
14:03:56  <coopserver> <Clockworker #1> there are four of such corners in your hub
14:03:57  <coopserver> <V453000> CL1.5
14:04:01  <coopserver> <V453000> not 1 not 2
14:04:07  <coopserver> <Deactivated> Yeah
14:04:13  <coopserver> <Jam35> 1 is the minimum :)
14:04:14  <coopserver> <Deactivated> well...
14:04:18  <coopserver> <Jam35> not 0.5
14:04:19  <coopserver> <Clockworker #1> wew
14:04:20  <coopserver> <Deactivated> I wanted to fix that
14:04:22  <coopserver> <V453000> NO
14:04:24  <coopserver> <V453000> it's 1.5
14:04:26  <coopserver> <V453000> exactly
14:04:27  <coopserver> <Clockworker #1> taking the subtle route, I see
14:04:28  <coopserver> <V453000> not 1 minimum
14:04:39  <V453000> !cl
14:04:55  <coopserver> <Jam35> 0.5 is not 1 ? :)
14:05:00  <coopserver> <Deactivated> isn't
14:05:16  <coopserver> <Jam35> can't say 1.5 when it's smaller
14:05:17  *** Clockworker__ has quit IRC
14:05:23  <coopserver> <V453000>
14:05:27  <coopserver> <V453000> please use the convention
14:05:31  <coopserver> <V453000> anything else is a mess
14:05:52  <coopserver> <Deactivated> Conclusion?
14:06:20  <coopserver> <V453000> CL1.5
14:07:18  <coopserver> *** Jam35 has joined spectators
14:07:54  <coopserver> <Jam35> jeez sorry
14:07:58  <coopserver> <Jam35> that was drastic
14:08:00  <coopserver> <V453000> it's fine
14:08:15  <coopserver> <V453000> but I didn't imagine you would call them wrongly XD
14:08:28  <coopserver> <Deactivated> lel just let the matter rest V ;p
14:08:45  <coopserver> <Clockworker #1> you guys should leave the stupid noob shit to me and deactivated
14:08:47  <coopserver> <Clockworker #1> :P
14:08:53  <coopserver> <Deactivated> agreed
14:08:58  <coopserver> <Jam35> I didn't think we used the half tile
14:09:01  <coopserver> <V453000> ? :d
14:09:02  <coopserver> <Deactivated> i m stupid didn't you know?
14:09:14  <coopserver> <Jam35> I thought someone told me that
14:09:47  <coopserver> <V453000> well, whatever :)
14:10:00  <coopserver> <Deactivated> ok this debate is going around in circles
14:10:14  <coopserver> <Jam35> indeed, in my brain it was the actual minimum
14:10:47  <coopserver> <V453000> yeah, unfortunately that's not how the game works :P
14:11:51  <coopserver> <Deactivated> wait shet
14:13:54  <coopserver> <V453000> I'm certainly going to use this as an argument next time we talk about left hand drive Jam35
14:13:56  <coopserver> <V453000> G_G
14:14:02  <coopserver> <Deactivated> lol
14:17:11  <coopserver> <Jam35> I'm gonna start stating LHD in plan
14:17:20  <coopserver> <Deactivated> :S
14:17:35  <coopserver> <Jam35> CL 0.25
14:17:38  <coopserver> <Deactivated> I always do RHD tho...
14:17:45  <coopserver> <Clockworker #1> I somehow suspect happy is involved
14:17:46  <coopserver> <Deactivated> and wot is CL 0.25?
14:17:50  <coopserver> <Deactivated> lol
14:18:05  <coopserver> <V453000> XD
14:22:42  <coopserver> <Deactivated> well it's my 5th time restarting on the station... as I said I am stupid
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14:22:48  <coopserver> <Clockworker #1> RIP
14:22:57  <coopserver> <Deactivated> Can someone take over?
14:23:05  <coopserver> <Clockworker #1> start with a hub
14:23:09  <coopserver> <Clockworker #1> it's easier than stations
14:23:16  <coopserver> <Deactivated> Yeah doing it
14:23:27  <coopserver> <Clockworker #1> watch out for long bridges though
14:23:49  <coopserver> <Deactivated> Yeah ok
14:24:20  <coopserver> <Deactivated> What's needed for 3B? 3-way?
14:25:05  <coopserver> <Clockworker #1> yes
14:25:08  <coopserver> <Deactivated> kk
14:25:13  <coopserver> <Jam35> all hubs here are that
14:25:24  <coopserver> <Deactivated> aye
14:25:25  <coopserver> <Clockworker #1> try to space things out a bit
14:25:30  <coopserver> <Deactivated> rip
14:25:31  <coopserver> <Clockworker #1> or you won't be able to connect everything
14:25:49  <coopserver> <Deactivated> dun worry your deactivated knows his shit
14:27:11  <coopserver> *** Jam35 has joined company #1
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14:28:08  <Clockworker__> !pw
14:28:08  <coopserver> Clockworker__: resume
14:28:10  <coopserver> <Deactivated> lel ISP rage again
14:28:12  <coopserver> *** Game paused (connecting clients)
14:28:13  <Clockworker__> yes
14:28:18  <coopserver> *** Clockworker has joined
14:28:18  <Clockworker__> that's what I'd like to do, server
14:28:19  <coopserver> *** Game unpaused (connecting clients)
14:28:21  <Clockworker__> resume my fucking game
14:32:18  <coopserver> <Deactivated> no
14:32:29  <coopserver> <Deactivated> deactivated the HUB master cannot be 1 block short
14:32:47  <coopserver> <Clockworker> cucked
14:33:06  <coopserver> <Deactivated> ;_;
14:33:40  <coopserver> <Deactivated> Jam is this permitted?
14:33:43  <coopserver> <Deactivated> Sign named this
14:33:57  <coopserver> <Jam35> y
14:34:01  <coopserver> <Deactivated> k
14:34:42  <coopserver> <Deactivated> Uhh...
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14:36:54  <coopserver> <Jam35> @@ (gap 5)
14:37:14  <coopserver> <Deactivated> Hmm?
14:37:23  <coopserver> <Jam35> you have 11 tiles
14:37:30  <coopserver> <Deactivated> of?
14:37:33  <coopserver> <Jam35> you don't need 4 bridges there
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14:37:49  <coopserver> <Deactivated> I'm in ovarkill natio remember?
14:37:52  <coopserver> <Jam35> 11 tiles of gap between signals
14:38:03  <coopserver> <Jam35> for double bridging to handle
14:38:16  <coopserver> <Jam35> 12-18 needs 3
14:38:20  <coopserver> <Jam35> and so on...
14:38:26  <coopserver> <Deactivated> wait what SD?
14:39:00  <Jam35> @gap 5
14:39:01  <Webster> Jam35: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
14:39:11  <Jam35> @gap
14:39:11  <Webster> Jam35: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
14:39:18  <coopserver> <Deactivated> k
14:40:06  <coopserver> <Deactivated> Miss polyline
14:40:42  <coopserver> <Deactivated> wth HSM?
14:40:47  <coopserver> <Deactivated> MSH not HSM
14:41:00  <coopserver> <Clockworker> mainstream media :^)
14:41:04  <coopserver> <Clockworker> main line hub
14:41:05  <coopserver> <Deactivated> haha
14:41:37  <coopserver> <Deactivated> Can someone check this for me just in case?
14:42:04  <coopserver> <Clockworker> check what
14:42:11  <coopserver> <Clockworker> oh
14:42:12  <coopserver> <Deactivated> MSH 3B
14:42:14  <coopserver> <Clockworker> main station hub actually
14:42:43  <coopserver> <Clockworker> main line hub = MLH
14:43:29  <coopserver> <Deactivated> see I'm stupid and got it messed up
14:44:24  <coopserver> <Deactivated> Anyway just shift some parts and it's alright
14:44:55  <coopserver> <Deactivated> feels so wasted tho
14:45:38  <coopserver> <Deactivated> alright nvm I give up, gonna sleep and phaps come back tommorow?
14:46:29  <coopserver> <Jam35> gn
14:46:42  <coopserver> <Deactivated> gn
14:47:46  <coopserver> <Deactivated> Yo Clock how is your 3C a MSH?
14:48:08  <coopserver> <Clockworker> the eastwards track goes to a main station
14:48:34  <coopserver> <Clockworker> or southwards
14:48:39  <coopserver> <Clockworker> depends on how you look at the map
14:49:02  <coopserver> <Clockworker> what are you doing
14:49:21  <coopserver> <Deactivated> North towards Penningstone?
14:49:42  <coopserver> <Clockworker> okay I mean the track towards froworth leads to a main station
14:49:44  <coopserver> <Clockworker> fruworth
14:50:05  <coopserver> <Deactivated> k
14:50:27  <coopserver> <Deactivated> fam mine also leads to the main station
14:50:40  <coopserver> <Clockworker> yes, it does
14:51:02  <coopserver> <Deactivated> anyway whatever, just rework this if you want, I gonna sleep now
14:54:47  <coopserver> <Deactivated> alright bye
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15:01:31  <Clockworker_> !pw
15:01:31  <coopserver> Clockworker_: coding
15:01:49  <Clockworker_> holy shit fuck this
15:01:50  <Clockworker_> !pw
15:01:50  <coopserver> Clockworker_: coding
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15:07:34  <Clockworker_> 3C done
15:07:37  <Clockworker_> looks like shit, haha
15:09:48  <V453000> xd
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15:28:57  <AzureSpeed> hi
15:30:28  <AzureSpeed> !pw
15:30:28  <coopserver> AzureSpeed: values
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15:38:08  <Lejving> sup homo sapiens of earth
15:38:16  <Lejving> !pw
15:38:16  <coopserver> Lejving: dotted
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15:38:44  <coopserver> <AzureSpeed> hi lejving
15:38:48  <coopserver> <Jam35> homo erectus
15:38:55  <coopserver> <Lejvingbot> biggus dickus
15:39:28  <coopserver> <AzureSpeed> whats the command in the irc to show the number of bridges required for a certain lenght?
15:39:41  <Jam35> @gap 5
15:39:41  <Webster> Jam35: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
15:39:42  <coopserver> <Lejvingbot> @gap 5
15:39:49  <coopserver> <AzureSpeed> thx
15:39:56  <coopserver> <Lejvingbot> can also do it ingame by saying @@gap 5
15:39:57  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
15:40:04  <coopserver> <Lejvingbot> right?
15:40:07  <coopserver> <AzureSpeed> @@gap 16
15:40:09  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
15:40:14  <coopserver> <Lejvingbot> hmm
15:40:19  <coopserver> <Jam35> @@(gap 5)
15:40:20  <Webster> coopserver: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
15:40:25  <coopserver> <Lejvingbot> ah
15:40:30  <coopserver> <Lejvingbot> the 5 is the train length azure
15:40:40  <coopserver> <Lejvingbot> we don't use tl 16 :P
15:40:46  <AzureSpeed> thx xD
15:40:50  <coopserver> <Jam35> @@tunnels
15:40:51  <Webster> coopserver: (tunnels <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
15:41:34  <coopserver> <Lejvingbot> can someone tell deactivated to not touch my shit next time he comes on
15:41:37  <coopserver> <Jam35> @@(tunnels 5 2)
15:41:37  <Webster> coopserver: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
15:41:58  <coopserver> <Jam35> someone did
15:42:21  <coopserver> <Jam35> what changed?
15:42:25  <coopserver> <Lejvingbot> the prios
15:42:27  <coopserver> <Lejvingbot> where all dun goofed
15:42:31  <coopserver> <Lejvingbot> not too much work but still :P
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15:44:46  <Lejving> Clockworker__, you should use block signals over bridges instead of pre-signals
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15:50:34  <coopserver> <Lejvingbot> so much msh and bbhs in this one
15:50:35  <coopserver> <Lejvingbot> ahh
15:50:37  <coopserver> <Lejvingbot> hah
15:50:38  <coopserver> <Lejvingbot> *
15:50:42  <coopserver> <Lejvingbot> the ones before we had almost none
15:51:02  <coopserver> <Jam35> but zero SLH
15:51:07  <coopserver> <Lejvingbot> y
15:51:09  <coopserver> <Jam35> ok they are easier to build
15:51:28  <coopserver> <Lejvingbot> azure
15:51:33  <coopserver> <Lejvingbot> block signals
15:51:34  <coopserver> <Lejvingbot> plx
15:51:38  <coopserver> <Lejvingbot> over bridgezz
15:52:38  <coopserver> <Lejvingbot> we're not doing the synced release thing jam?
15:52:52  <coopserver> <Jam35> can do
15:53:10  <coopserver> <Jam35> it will be minimum 6 trains
15:53:16  <coopserver> <Jam35> one to each primary
15:53:19  <coopserver> <Lejvingbot> yeah
15:53:23  <coopserver> <Lejvingbot> I just did example with 2
15:53:31  <coopserver> <Jam35> or we make  sure each platform gets equal trains
15:53:39  <coopserver> <Jam35> however we do it
15:53:47  <coopserver> <Jam35> builders choice
15:54:07  <coopserver> <Jam35> 1X is special case
15:54:16  <coopserver> <Lejvingbot> I meant for 1x yeah
15:54:24  <coopserver> <Jam35> because we also need to give BM to 5X from there
15:54:46  <coopserver> <Jam35> so that division needs to get made as well
15:55:06  <coopserver> <Jam35> whether it's 50/50 between 5X and primaries
15:55:22  <coopserver> <Jam35> or what, we need to make it work ad-hoc
15:56:29  <Clockworker__> the flow shouldn't be too massive at first
15:56:38  <Clockworker__> if we get slowdowns then sure
15:56:42  <Clockworker__> about block signals
15:56:52  <coopserver> <Lejvingbot> heh well to make it even we need really... 25 release trains
15:57:09  <coopserver> <Jam35> no
15:57:22  <Lejving> it's not about slowdowns it's about evil mode which can happens if even a train stops for prio or something Clockworker__
15:57:31  <coopserver> <Jam35> we only need to make sure the  6 primaries get spread evenly
15:58:10  <coopserver> <Lejvingbot> 7?
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15:58:16  <coopserver> <Lejvingbot> no oh ok 6
15:58:40  <coopserver> <Jam35> the other part can be done with some logic
15:58:41  <coopserver> <Lejvingbot> so we don't need 5x to get equal amount of fooo
15:58:42  <coopserver> <Lejvingbot> d
15:58:50  <coopserver> <Jam35> like 50 /50 at entry
15:59:05  <coopserver> <Lejvingbot> man this is making my brain hurt :D
15:59:11  <coopserver> <Jam35> 5X makes food
15:59:45  <coopserver> <Jam35> so say we send 50% BM to %X
15:59:48  <coopserver> <Jam35> 5X
16:00:01  <coopserver> <Lejvingbot> yeah well my math was 7*3 = 21, 5x needs 4 to make 3, so that makes it 25 trains to give 3 to all
16:00:23  <coopserver> <Lejvingbot> but not sure what exactly I was calculating heh
16:00:44  <coopserver> <Jam35> we aren't refitting or anything
16:00:51  <coopserver> <Lejvingbot> I mixed yetis with food for 5x
16:00:57  <coopserver> <Lejvingbot> this is not soylent yetis
16:01:30  <coopserver> <Jam35> so as long as we send equal amount of trains to each primary...
16:01:44  <coopserver> <Jam35> (food / bm /machinery) trains
16:02:03  <coopserver> <Lejvingbot> yeah we can sort out from food/bm/machinery then
16:02:05  <coopserver> <Lejvingbot> right
16:02:06  <coopserver> <Jam35> machinery b/c a primary is there too
16:02:22  <coopserver> <AzureSpeed> sidelines are LR at first?
16:02:26  <coopserver> <Jam35> honestly it is quite simple I hope :)
16:02:31  <coopserver> <Lejvingbot> there's no sidelines
16:02:33  <coopserver> <Jam35> what sidelines? :D
16:02:49  <coopserver> <AzureSpeed> aint an msh a junction for main to side? xD
16:02:56  <coopserver> <Lejvingbot> main sidehub
16:03:09  <coopserver> <Jam35> Main Station Hub
16:03:10  <coopserver> <Lejvingbot> clearly not a sidelane!!!
16:03:16  <coopserver> <Lejvingbot> schhh jam
16:03:18  <coopserver> <AzureSpeed> shadap im a noob xD
16:03:25  <coopserver> <Jam35> SideLineHub SLH
16:03:35  <coopserver> <Lejvingbot> me too azure
16:04:13  <Jam35>
16:05:11  <coopserver> <Jam35> In this case (YETI industries) we have one of each 'primary' and are treating them as main stations
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16:07:24  <coopserver> <Lejvingbot> hmm jam
16:07:30  <coopserver> <Lejvingbot> nah nvm
16:07:34  <coopserver> <Jam35> phew
16:07:38  <coopserver> <Lejvingbot> xD
16:07:56  <coopserver> <Jam35> derp averted
16:08:02  <coopserver> <Lejvingbot> nah I'm still here
16:08:23  <coopserver> <Lejvingbot> fuck this map is too small
16:08:33  <coopserver> <Jam35> use the space :)
16:08:41  <coopserver> <Lejvingbot> which fucker made this shit
16:08:47  <coopserver> <AzureSpeed> lejving
16:08:50  <coopserver> <Jam35> bend the lines
16:08:56  <coopserver> <AzureSpeed> it aint the map thats too small
16:08:57  <coopserver> <Lejvingbot> bend the knee
16:09:07  <coopserver> <AzureSpeed> its yo creativity xD
16:09:10  <coopserver> <Jam35> put part up on the hill
16:09:21  <coopserver> <Jam35> by the transmitters
16:09:40  <coopserver> <Lejvingbot> huh
16:09:44  <coopserver> <Lejvingbot> I'm not working on antyhing atm
16:10:03  <coopserver> <Jam35> no need to follow the signs so strictly
16:10:14  <coopserver> <Jam35> someone at 3B
16:10:38  <coopserver> <Lejvingbot> that's AS
16:10:47  <coopserver> <AzureSpeed> who is that "someone" jam? :(
16:11:13  <coopserver> <Jam35> Mr Speed
16:11:14  <coopserver> <AzureSpeed> i feel mildly offended by you now
16:11:23  <coopserver> <Lejvingbot> I'm triggered all the time
16:11:25  <coopserver> <Lejvingbot> get used to it
16:11:32  <coopserver> <AzureSpeed> you dont count
16:11:53  <Clockworker_> I know how that works lejving
16:12:00  <Clockworker_> but evil mode requires some traffic first
16:12:04  <Clockworker_> when that happens, we handle it
16:12:15  <Lejving> why just not make it right from the start?
16:12:42  <Clockworker_> because fuck you, that's why
16:12:44  <Clockworker_> :^)
16:12:54  <Lejving> great answer
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16:16:04  <Maraxus> !pw
16:16:04  <coopserver> Maraxus: newval
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16:16:45  <coopserver> <Lejvingbot> I want to make the out logic for 1x
16:16:50  <coopserver> <Lejvingbot> not sure where to place it
16:17:21  <coopserver> <Jam35> you really need to build the pick station first
16:17:38  <coopserver> <Jam35> the logic/WPs directly adjoinin the exit
16:17:48  <coopserver> <Jam35> is how I see it
16:18:04  <coopserver> <Lejvingbot> that doesn't sound as fun
16:18:09  <coopserver> <Jam35> pick the stuff , decide the order
16:18:19  <coopserver> <Jam35> they are already naturally split
16:18:40  <coopserver> <Jam35> insted of enter some new resplit, rejoin
16:18:46  <coopserver> <Jam35> seems logical
16:18:58  <coopserver> <Lejvingbot> seems like it also could go wrong if you dont' have enough trains :)
16:19:27  <coopserver> <Jam35> how will it differ from outside the station?
16:20:12  <coopserver> <Lejvingbot> well hmm sure if you have synced release, that lane will build up until no more trains can enter it I guess
16:20:50  <coopserver> <Jam35> the station is a pick up, we have overflow and fill all platforms before letting trains out
16:20:58  <coopserver> <Lejvingbot> oh
16:20:59  <coopserver> <Lejvingbot> ofc
16:21:06  <coopserver> <Lejvingbot> <---
16:21:07  <coopserver> <Lejvingbot> derp
16:21:14  <coopserver> <Lejvingbot> it'll be 100% trains all the time
16:21:31  <coopserver> <Lejvingbot> more or less
16:21:32  <coopserver> <Lejvingbot> =)
16:22:46  <coopserver> <Lejvingbot> how many platforms do we need?
16:22:54  <coopserver> <Lejvingbot> 5?
16:22:59  <coopserver> <Jam35> idk :)
16:23:05  <coopserver> <Lejvingbot> or
16:23:06  <coopserver> <AzureSpeed> just make 20
16:23:08  <coopserver> <Jam35> 6 for the primaries
16:23:13  <coopserver> <Jam35> 6 for 5X ?
16:23:15  <coopserver> <Lejvingbot> could make it 6 platforms then
16:23:25  <coopserver> <Jam35> start there
16:23:34  <coopserver> <Jam35> then we change the ratio if needed
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16:38:57  <AzureSpeed> cyall
16:39:00  <coopserver> <Lejvingbot> cya
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16:39:04  <coopserver> <Jam35> bfn
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16:39:27  <AzureSpeed> oh btw you can still build when the game is paused
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16:48:27  <coopserver> <Lejvingbot> if they're already split perfectly
16:48:32  <coopserver> <Lejvingbot> why do we need a synced release?
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16:48:51  <coopserver> <Jam35> how do they get split?
16:48:58  <coopserver> <Lejvingbot> from the station
16:49:28  <coopserver> <Jam35> if trains flow through they won't split evenly
16:49:37  <coopserver> <Jam35> they will choose optimum route
16:49:53  <coopserver> <Lejvingbot> but they won't flow through because it's a pickup?
16:49:54  <coopserver> <Jam35> we need something to split them into rows
16:50:02  <coopserver> <Lejvingbot> so they need to load first
16:50:03  <coopserver> <Jam35> sometimes they will
16:50:18  <coopserver> <Lejvingbot> allright
16:50:31  <coopserver> <Lejvingbot> anyways convince me not to just kill what ever I made now?
16:50:37  <coopserver> <Lejvingbot> won't ahve enoug hspace
16:50:46  <coopserver> <Jam35> you can't guarantee there will always be right ab mount of trains waiting
16:50:50  <coopserver> <Jam35> seems ok
16:50:56  <coopserver> <Lejvingbot> you sure?
16:52:18  <coopserver> <Lejvingbot> this gon be some fuk
16:52:26  <coopserver> <Jam35> the overflow would be better as one
16:52:34  <coopserver> <Jam35> so if one side fills
16:52:41  <coopserver> <Jam35> it can access other
16:52:56  <coopserver> <Lejvingbot> fuark
16:53:10  <coopserver> <Lejvingbot> can't you just make it overflow to the other side instead?
16:53:30  <coopserver> <Jam35> hmmm
16:53:34  <coopserver> <Jam35> well ok
16:53:42  <coopserver> <Lejvingbot> not like it's less work though but still :D
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16:54:00  <coopserver> <Jam35> having any train choose any line is better imo
16:54:05  <coopserver> <Lejvingbot> y
16:54:46  <coopserver> <Lejvingbot> wps for decoration or do we need them?
16:55:04  <coopserver> <Jam35> we need them
16:55:12  <coopserver> <Jam35> and they need to be TL]
16:55:23  <coopserver> <Jam35> because the trains is double header
16:55:34  <coopserver> <Jam35> the rear engine will change the speed
16:55:41  <coopserver> <Jam35> if it's not on coreect colour
16:55:45  <coopserver> <Lejvingbot> color*
16:55:50  <coopserver> <Jam35> no
16:56:12  <coopserver> <Jam35> kuller
16:56:19  <coopserver> <Lejvingbot> kulle = hill
16:57:13  <coopserver> <Lejvingbot> not gon work
16:57:14  <coopserver> <Lejvingbot> fuark
16:57:26  <coopserver> <Jam35> diagonal breaks it
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17:01:29  <coopserver> <Lejvingbot> how the heck am I supposed to get the synced shit in here now
17:01:30  <coopserver> <Lejvingbot> :P
17:03:22  <coopserver> <Jam35> need some path reserving trick
17:04:26  <coopserver> <Jam35> and change the entry to presginals
17:04:35  <coopserver> <Jam35> could fit the detection there
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17:05:57  <coopserver> <Lejvingbot> each platform needs to be individual right?
17:06:16  <coopserver> <Jam35> yes
17:07:03  <coopserver> <Lejvingbot> oh
17:07:04  <coopserver> <Lejvingbot> smart
17:07:08  <coopserver> <Jam35> or something
17:15:19  <coopserver> <Lejvingbot> I can't think atm, gonna go get some food
17:15:26  <coopserver> <Lejvingbot> *avoids thinking*
17:21:59  <coopserver> <Jam35> yeah that ain't working
17:22:07  <coopserver> <Jam35> not how it is currently
17:24:47  <coopserver> <Lejvingbot> heem
17:24:59  <coopserver> <Jam35> it can be done
17:25:05  <coopserver> <Lejvingbot> :(
17:25:08  <coopserver> <Jam35> but it's more complicated than I thought
17:25:21  <coopserver> <Jam35> simpler probably to use presignals
17:25:27  <coopserver> <Jam35> and mess up your Wps
17:26:00  <coopserver> <Jam35> I go get food too
17:26:22  <coopserver> <Jam35> like, go out so bbl
17:26:26  <coopserver> <Lejvingbot> :)
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17:26:31  <coopserver> <Lejvingbot> soylent mofo
17:26:32  <coopserver> <Lejvingbot> alreayd ate
17:26:41  <coopserver> <Jam35> noway
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17:41:13  <vinnie> !dl win64
17:41:13  <coopserver> vinnie:
17:42:22  <happpy> hi vinnie
17:42:24  <vinnie> hi
17:42:26  <vinnie> !pw
17:42:26  <coopserver> vinnie: window
17:42:29  <happpy> how things
17:42:36  <coopserver> *** Game paused (connecting clients)
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17:42:42  <coopserver> <Lejvingbot> hi
17:42:43  <coopserver> <Vinnie> hi
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17:47:54  <coopserver> <Vinnie> are you building anywhere?
17:47:58  <coopserver> <Lejvingbot> 1x
17:48:00  <V453000> yo :) long time no see
17:48:05  <coopserver> <Vinnie> hello
17:48:10  <coopserver> <Lejvingbot> ? we talked like yesterday v?
17:48:11  <coopserver> <Lejvingbot> fucker
17:48:20  <V453000> 1pw
17:48:22  <V453000> !pw
17:48:22  <coopserver> V453000: window
17:48:24  <coopserver> <Vinnie> he has dementia
17:48:32  <coopserver> *** Game paused (connecting clients)
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17:48:41  <coopserver> <V453000> obviously not talking to you Lejving
17:48:42  <coopserver> <Lejvingbot> v help me fix this 1x shit
17:48:50  <coopserver> <Lejvingbot> I'm pretty close
17:48:52  <coopserver> <Vinnie> which v?
17:49:01  <coopserver> <Lejvingbot> either
17:49:02  <coopserver> <Lejvingbot> :D
17:49:10  <coopserver> <V453000> the fuck are you noobing
17:49:18  <coopserver> <Lejvingbot> trying to make a synced release
17:49:27  <coopserver> <V453000> well I see that
17:50:23  <coopserver> <Vinnie> educate his ass and tell him it wont work
17:50:35  <coopserver> <Lejvingbot> it works now
17:50:38  <coopserver> <Lejvingbot> just needs tweaking :P
17:50:47  <coopserver> <V453000> looks broken as shit
17:51:36  <coopserver> <Vinnie> why does a drop need a synced release?
17:51:41  <coopserver> <V453000> well the detection itself is shit
17:51:42  <coopserver> <Lejvingbot> it's a pickup
17:51:51  <coopserver> <Lejvingbot> jams idea with the detection!
17:52:14  <coopserver> <Lejvingbot> but yeah that's what's fucking it up
17:52:27  <coopserver> <Lejvingbot> I'm trying to make it work without having seperate detection for every fucking lane
17:52:29  <coopserver> <V453000> the problem is that with the last set of 3, the 1 train already acts as 3
17:52:33  <coopserver> <Lejvingbot> yea
17:52:34  <coopserver> <Vinnie> a simple flip flop after drop with checks?
17:52:35  <coopserver> <V453000> right
17:53:14  <coopserver> <V453000> honestly this should either be a flipflop, or if you want to be fancy then just make it like a srnw station
17:53:34  <coopserver> <V453000> you can also make a counter
17:53:40  <coopserver> <Lejvingbot> this is almost like a srnw station?
17:53:41  <coopserver> <V453000> that counts the trains entering the platforms
17:53:46  <coopserver> <V453000> no this is trash
17:53:52  <coopserver> <Vinnie> educated
17:53:55  <coopserver> <Lejvingbot> old style srnw
17:54:06  <coopserver> <V453000> not even old style srnw
17:54:31  <coopserver> <V453000> well long story short
17:54:32  <coopserver> <Vinnie> i can add 1 not gate and make it work 5% better
17:54:41  <coopserver> <Vinnie> but that wont do shit
17:54:42  <coopserver> <V453000> you need to do something totally different for the detection, not just a not gate
17:54:45  <coopserver> <V453000> or different layout
17:55:04  <coopserver> *** Vinnie has joined company #1
17:55:18  <coopserver> <Vinnie> V453000: an important question
17:55:25  <coopserver> <V453000> building a fucking giant SRNW station is nice
17:55:30  <coopserver> <Vinnie> February 10th or later?
17:55:36  <coopserver> <Lejvingbot> what ever
17:55:38  <coopserver> *** Lejvingbot has left the game (Leaving)
17:55:39  <coopserver> <V453000> 0.15?
17:55:41  <coopserver> <Vinnie> yes
17:55:44  <coopserver> <V453000> later
17:55:46  <coopserver> <V453000> 100%
17:55:47  <coopserver> <Vinnie> FUCK
17:55:59  <coopserver> <V453000> XD
17:56:03  <coopserver> <V453000> leaving to moon or something?
17:56:09  <coopserver> <Vinnie> draw the fucking nukes
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17:56:16  <coopserver> <Vinnie> it aint that hard is it
17:56:32  <coopserver> <V453000> it takes a lot of time :)
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17:58:58  <coopserver> <V453000> why 10th?
17:59:09  <coopserver> <Vinnie> i read it somewhere some time ago
17:59:39  <coopserver> <V453000> no
17:59:40  <coopserver> <Vinnie> anyway tommorow is my birthday so release in 4 hours would also be a nice gift
17:59:44  <coopserver> <V453000> XD
17:59:55  <coopserver> <V453000> well happy birthday but if it's in a month then it's still optimistic
18:02:28  *** Arveen2 has joined #openttdcoop
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18:05:21  <coopserver> <Vinnie> yes
18:05:28  <coopserver> <Vinnie> overly complicated
18:05:28  <V453000> xd
18:05:37  <V453000> didn't see you were doing anything
18:05:48  *** Clockworker__ has quit IRC
18:05:52  <coopserver> <Vinnie> oh my first merger in a year
18:07:00  <Clockworker_> !pw
18:07:00  <coopserver> Clockworker_: prices
18:07:02  <coopserver> *** Game paused (connecting clients)
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18:07:44  <happpy> wb clockworker
18:09:30  <coopserver> <Clockworker> fixed shit at sign
18:11:27  <coopserver> <Vinnie> thats the worst dick image i have ever seen, i hope its not a selfie
18:11:39  <coopserver> <Clockworker> no mine's not straight
18:11:50  <coopserver> <Vinnie> your not straight?
18:11:55  <coopserver> <Clockworker> I am
18:11:58  <coopserver> <Clockworker> my wee wee ain't
18:12:06  <coopserver> <Vinnie> we didnt even say hello and you open with that
18:12:19  <coopserver> <Vinnie> oh so your wee wee doesnt work on women?
18:12:29  <coopserver> <Clockworker> ask ur mum
18:12:31  <coopserver> <Clockworker> :^)
18:12:52  <coopserver> <Vinnie> i did an she said its called erectile dysfunction
18:12:57  <coopserver> <Clockworker> I miss rail systems with normal rails
18:13:00  <coopserver> <Vinnie> she's a doctor
18:13:33  <coopserver> <Vinnie> you wanna finish my mess?
18:13:45  <coopserver> <Clockworker> why
18:13:51  <coopserver> <Clockworker> I like how it looks
18:14:05  <coopserver> <Vinnie> ohh we nearly done
18:17:35  <coopserver> <Vinnie> it must fit
18:17:40  <coopserver> <Vinnie> but how
18:17:42  <coopserver> <Clockworker> lewd
18:17:58  <coopserver> <Vinnie> lets tunnel this bitch
18:20:04  <coopserver> <Clockworker> talk dirty to me
18:20:43  <coopserver> <Vinnie> coal powered
18:20:47  <coopserver> <Vinnie> steam pumping
18:20:52  <coopserver> <Vinnie> oiled up
18:20:56  <coopserver> <Clockworker> hnnngh
18:20:59  <coopserver> <Vinnie> crank shaft
18:25:05  <coopserver> <Vinnie> damn
18:26:21  <coopserver> <Vinnie> why doesnt it fit
18:26:35  <coopserver> <Clockworker> whoa
18:26:40  <coopserver> <Clockworker> I never knew you were like that
18:27:04  <coopserver> <Vinnie> i am bald
18:27:09  <coopserver> <Vinnie> but not on my head
18:27:16  <coopserver> <Vinnie> so i aint like that
18:28:10  <coopserver> *** Maraxus has left the game (Leaving)
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18:34:52  <coopserver> <Vinnie> ohh yes
18:35:12  <coopserver> <Vinnie> do you understand how this mess works?
18:36:04  <coopserver> <Clockworker> I see you're going no-prio style
18:36:19  <coopserver> <Clockworker> it's all to all afterall
18:36:25  <coopserver> <Vinnie> nice
18:36:31  <coopserver> <Vinnie> you got skills
18:36:51  <coopserver> <Clockworker> what
18:36:56  <coopserver> <Clockworker> I'm doing nothing this time
18:37:04  <coopserver> <Vinnie> but you understand
18:37:36  <coopserver> <Clockworker> it looks fine, without trains
18:37:43  <coopserver> <Clockworker> we'll have to see how it looks under load
18:37:48  <coopserver> <Clockworker> that goes for my hubs too
18:44:40  <coopserver> *** Clockworker has joined spectators
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19:28:42  <AzureSpeed> !pw
19:28:42  <coopserver> AzureSpeed: sprite
19:28:49  <coopserver> *** Game still paused (connecting clients, number of players)
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19:36:49  <Arveen2> !pw
19:36:49  <coopserver> Arveen2: symbol
19:36:53  <coopserver> *** Game paused (connecting clients)
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19:37:01  <coopserver> <AzureSpeed> hi
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20:25:58  <Ben__> Where do I get the NewGRFs? Is there some sort of archive?
20:26:32  <Jam35> @quickstart
20:26:33  <Webster> Quickstart - #openttdcoop wiki -
20:26:34  <Arveen2> its all on bananas or/and in the ottdcoop grf pack
20:27:42  <Ben__> Okay, I'll try downloading the grf pack
20:27:44  <AzureSpeed> !grf
20:27:44  <coopserver> AzureSpeed:
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20:31:26  <coopserver> <Jam35> AzureSpeed all of your prios have the middle combo signal facing wrong way
20:31:48  <coopserver> <Jam35> the one on the loop track should face backwards
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20:32:19  <coopserver> <AzureSpeed> ill probably never learn which way is backwards xD
20:33:32  <AzureSpeed> @gap 5
20:33:32  <Webster> AzureSpeed: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
20:33:48  <coopserver> <Jam35> the entry signal on the joining track needs to see 'backwards' along the priority line
20:33:56  <coopserver> <Jam35> thats why they are 2 way
20:34:04  <coopserver> <Jam35> and the middle one faces backwards
20:34:52  <coopserver> *** AzureSpeed has joined spectators
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20:34:55  <coopserver> <AzureSpeed> brb
20:40:40  <coopserver> <AzureSpeed> back
20:41:07  <Ben__> !pw
20:41:08  <coopserver> Ben__: advice
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20:42:23  <coopserver> <Ben_> Seems like this is going to be a complicated network
20:42:37  <coopserver> <AzureSpeed> just look at the plan xD
20:42:49  <coopserver> <Ben_> I mean the plan looks really complicated
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20:44:21  <coopserver> <Ben_> 32bpp industries in the middle of an 8bpp world looks strange
20:44:53  <coopserver> <AzureSpeed> you got opengfx graphics goin? i have zbase
20:44:59  <V453000> they'll look better soon :)
20:45:01  <Clockworker__> they do
20:45:02  <coopserver> <AzureSpeed> or abase idk xD
20:45:09  <V453000> omfg zbase and abase users rcon ban
20:45:12  <Clockworker__> and TTD graphics best graphics
20:45:19  <V453000> ^
20:45:28  <V453000> original graphics master race
20:45:32  <Arveen2> i force 8bit. so i have pixel'd yeti industries
20:45:37  <Clockworker__> yeah they're fucking timeless
20:45:45  <Clockworker__> huh
20:45:48  <Clockworker__> how does that look?
20:45:53  <V453000> soon YETI will actually look how it should in 8bpp
20:45:55  <Arveen2> let me take a picture - sec
20:45:59  <V453000> working on a conversion script :)
20:47:47  <Arveen2>
20:49:45  <Arveen2> 8bit has no animation as far as i noticed
20:53:59  <V453000> yeah the 8bpp version is to cut performance requirements to min
20:54:15  <V453000> maybe there are more reasons actually
20:54:23  <V453000> like it's fucking tedious to get it done :D
20:54:40  <V453000> the script I am working on should help there too
20:54:44  <coopserver> <Ben_> Okay... I can see how barcodes could possibly work...
20:56:51  <Clockworker__> !pw
20:56:51  <coopserver> Clockworker__: writes
20:56:55  <coopserver> *** Game paused (connecting clients)
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20:57:16  <Clockworker__> >opengfx
20:57:19  <Clockworker__> for what purpose
20:57:36  <Clockworker__> also nice res
20:59:57  <coopserver> *** Ben_ has left the game (Leaving)
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21:05:52  <Clockworker__> fuck's sake
21:05:57  <Clockworker__> PSG320 was PAX/ICE
21:06:00  <Clockworker__> and I missed it
21:06:04  <Clockworker__> oh well, there'll be a next time
21:06:42  <Arveen2> tbh that game wasnt that great
21:09:13  <Clockworker__> of course
21:09:18  <Clockworker__> I wasn't there
21:09:21  <Clockworker__> (^:
21:09:35  <hylje> :^)
21:13:31  <coopserver> *** AzureSpeed has left the game (Leaving)
21:13:32  <coopserver> *** Game paused (number of players)
21:13:35  <AzureSpeed> cyall
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21:18:09  <V453000> hmm Lejving please don't take BRIX screenshots to be put in wiki archives
21:18:14  <V453000> wait for 0.0.1 pleasE :)
21:18:16  *** Guest2373 has quit IRC
21:18:35  <coopserver> <Clockworker> funny
21:18:38  <V453000> apart from the fact that it's shit, it makes all games look basically the same
21:18:41  <coopserver> <Clockworker> I was just looking at the hell screenshot
21:18:47  <V453000> toyland same as nice grfs arctic etc
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22:43:14  <happpy> !players
22:43:14  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
22:44:47  *** Clockworker__ is now known as Clockworker
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23:05:47  *** Clockworker has quit IRC
23:08:45  <Clockworker_> getting my shit set up with another bouncer
23:08:47  <Clockworker_> had enough of this
23:08:50  *** Clockworker_ is now known as Clockworker
23:45:06  <happpy> having internet problems  clockworker
23:51:05  <Clockworker> always
23:51:50  <happpy>  i fill for u

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