Config
Log for #openttdcoop on 5th February 2017:
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00:59:46  *** Progman has quit IRC
01:35:36  <Clockworker> it's fine[
01:35:46  <Clockworker> just waiting for my bouncer request to be processed
01:35:53  <Clockworker> then I'll stop dropping so much
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05:55:14  <Deactivated> !pw
05:55:14  <coopserver> Deactivated: select
05:55:21  <coopserver> *** Game still paused (connecting clients, number of players)
05:55:28  <Deactivated> Select what?
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05:56:27  <coopserver> <Deactivated> ok I finally get what a MSH is
05:57:07  <coopserver> <Deactivated> 5X gonna be tricky
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06:05:23  <Deactivated> @tile
06:05:27  <Deactivated> @help
06:05:27  <Webster> Deactivated: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
06:05:44  <Deactivated> @help gap
06:05:45  <Webster> Deactivated: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
06:16:02  <coopserver> <Deactivated> messiest and crampest thing I have ever built lmfao
06:34:44  *** AzureSpeed has joined #openttdcoop
06:34:51  <AzureSpeed> hey
06:34:55  <coopserver> <Deactivated> Yesw?
06:34:56  <coopserver> <Deactivated> Yes?
06:35:11  <AzureSpeed> how things?
06:35:16  <coopserver> <Deactivated> fine I guess...
06:35:27  <coopserver> <Deactivated> Can you come over and see if I'm overthinking things lololol
06:35:32  <AzureSpeed> are already trains on the track?
06:35:36  <coopserver> <Deactivated> nope
06:35:45  <AzureSpeed> !pw
06:35:45  <coopserver> AzureSpeed: dotted
06:35:51  <coopserver> *** Game paused (connecting clients)
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06:36:14  <coopserver> <AzureSpeed> where are ya overthinkin?
06:36:19  <coopserver> <Deactivated> 5X?
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06:38:48  <coopserver> <AzureSpeed> well i dont really know seems a bit complicated this msh to me xD
06:38:55  <coopserver> <Deactivated> ikr
06:39:09  <coopserver> <Deactivated> well it's just all the bridges
06:39:30  <coopserver> <AzureSpeed> wish i knew how to make the connections
06:39:36  <coopserver> <Deactivated> xD
06:39:37  <coopserver> <AzureSpeed> wouldve done it yesterday xD
06:39:49  <coopserver> <AzureSpeed> ive already built 3 here
06:39:50  <coopserver> <Deactivated> Yeah that hill sorta irritating
06:40:21  <coopserver> <AzureSpeed> but look at vinnies msh
06:40:28  <coopserver> <Deactivated> Yeah dat tunnels
06:40:42  <coopserver> <AzureSpeed> its simpler aswell but still more complex than mine
06:41:14  <coopserver> <Deactivated> Yours neat tho... I like that
06:41:17  <coopserver> <Deactivated> #OCD
06:41:33  <coopserver> <AzureSpeed> i kinda have an ocd too ya know
06:41:38  <coopserver> <Deactivated> lol
06:41:45  <coopserver> <Deactivated> look at all the brides
06:41:50  <coopserver> <Deactivated> *bridges
06:42:07  <coopserver> <AzureSpeed> when i built it has to look kind of symmetrical or how i want them to look. simple but effective
06:42:17  <coopserver> <AzureSpeed> or its gonna bug me the whole time xD
06:42:20  <coopserver> <Deactivated> ikr
06:42:29  <coopserver> <Deactivated> it's like redo it or die
06:42:44  <coopserver> <AzureSpeed> ya seen my silicon paradise? xD
06:42:47  <coopserver> <Deactivated> yep
06:42:56  <coopserver> <AzureSpeed> nice ey? xD
06:43:05  <coopserver> <Deactivated> bridges not same length tho...
06:43:21  <coopserver> <Deactivated> Oh and how about those presignals?
06:43:36  <coopserver> <AzureSpeed> lejving said to use normal blocks
06:43:52  <coopserver> <Deactivated> hmm ok should be alright if all same length
06:44:08  <coopserver> <AzureSpeed> and i mean as long as theyre synced its alright ive tested it in sp
06:44:09  <coopserver> <Deactivated> I CBA to use prios man
06:44:16  <coopserver> <Deactivated> Yeah
06:44:53  <coopserver> <AzureSpeed> say if i make an msh to 3x do the connections have to be all directions?
06:45:22  <coopserver> <Deactivated> dunno maybe
06:45:35  <coopserver> <AzureSpeed> youre doin for 5x
06:45:40  <coopserver> <AzureSpeed> thats why i asked
06:45:41  <coopserver> <Deactivated> yep
06:46:01  <coopserver> <Deactivated> hmm I would do all cause it's x
06:46:22  <coopserver> <Deactivated> X is the secondary right?
06:46:26  <coopserver> <AzureSpeed> yeah its for machinery
06:46:50  <coopserver> <Deactivated> wait what it takes building materials for food
06:47:10  <coopserver> <Deactivated> alright this seems to work, I'll place signals
06:47:28  <coopserver> <Deactivated> wait OCD
06:48:37  <coopserver> <Deactivated> nah this aint neat
06:51:58  <coopserver> <Deactivated> Thankfully these trains have insane acceleration eh?
06:53:48  <coopserver> <Deactivated> crep
06:54:10  <coopserver> <Deactivated> Look at the tunnels at MSH 5X - is it alright if there's a path signal instead?
06:57:42  <coopserver> <Deactivated> I guess not. Means hige rework :/
06:57:45  <coopserver> <Deactivated> *huge
06:57:54  <coopserver> <AzureSpeed> shall i help ya then?
06:58:13  <coopserver> <Deactivated> well what I meant huge isn't that huge after all lmao
06:59:08  <coopserver> <Deactivated> gg it's done
06:59:46  <coopserver> <Deactivated> bridge king got thisa
06:59:50  <coopserver> <Deactivated> *this
07:00:45  <coopserver> <Deactivated> lol dat simplicity at 3X is unheard of by me
07:01:14  <coopserver> <AzureSpeed> simple but effective :P
07:01:19  <coopserver> <AzureSpeed> thats my ocd xD
07:01:28  <coopserver> <Deactivated> guess so... those symmetrical mergers tho
07:03:26  <coopserver> <Deactivated> man good for you, MSH 3B area used to have an industry smack in the middle
07:07:25  <coopserver> <Deactivated> Alright so what's next?
07:09:08  <coopserver> <AzureSpeed> maybe apply all the codes for the tracks
07:09:16  <coopserver> <Deactivated> Yeah
07:09:49  <coopserver> <Deactivated> well it's my first time doing this; first game ever was last map haha
07:09:58  <coopserver> <Deactivated> so how to put down the codes?
07:09:59  <coopserver> <AzureSpeed> lel xD
07:10:13  <coopserver> <AzureSpeed> just convert the tracks to the need colored track
07:10:20  <coopserver> <Deactivated> as in like where?
07:10:43  <coopserver> <AzureSpeed> look network plan theres the codes
07:11:14  <coopserver> <Deactivated> no I meant like where to put em as in like station out, MSH or where?
07:11:29  <coopserver> <Deactivated> nvm you do 1 first, I'll follow suit
07:11:30  <coopserver> <AzureSpeed> i think its stations
07:12:12  <coopserver> <AzureSpeed> yaaknow what lets wait first for jam he will know
07:12:26  <coopserver> <Deactivated> Yeah meanwhile...
07:12:39  <coopserver> <AzureSpeed> maybe do the stations?
07:12:59  <coopserver> <Deactivated> Yeah but then we'll need space for the codes if they are palced there
07:13:02  <coopserver> <Deactivated> *placed
07:13:26  <coopserver> <AzureSpeed> the codes can be done on the main tracks before the stations
07:13:52  <coopserver> *** AzureSpeed has joined spectators
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07:14:55  <coopserver> <Deactivated> ok after pick they hit barcode
07:15:14  <coopserver> <Deactivated> Ya makes sense
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07:19:27  <coopserver> <AzureSpeed> btw idk why but when i was building i noticed that i could still build when someone was joining the server
07:19:52  <coopserver> <Deactivated> Under settings: When paused allow: All actions
07:20:15  <coopserver> <AzureSpeed> i know its just weird that its set to that here xD normally its not allowed
07:20:26  <coopserver> <Deactivated> dunno
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07:21:27  <coopserver> <Deactivated> We need 4X first right?
07:22:01  <coopserver> <AzureSpeed> 4x gives us the yeti dudes
07:22:11  <coopserver> <Deactivated> And yeti dudes are needed for primaries
07:23:00  <coopserver> <Deactivated> how do we fund 1-whatever tho?
07:23:41  <coopserver> <AzureSpeed> meh leave it to the others just build the stations
07:23:54  <coopserver> <Deactivated> lol
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07:24:32  <coopserver> <Deactivated> I guess progress is basically paused from here until everyone gets back
07:25:09  <coopserver> <AzureSpeed> yeah cuz idk how they want the stations done im not pro like them xD
07:25:16  <coopserver> <Deactivated> xD
07:25:27  <coopserver> <Deactivated> Well at 1X there's quite a solid example provided
07:26:36  <coopserver> <Deactivated> sup with 3X?
07:26:49  <coopserver> <AzureSpeed> im gonna redo it to make it smalled
07:26:53  <coopserver> <AzureSpeed> smaller*
07:27:01  <coopserver> <Deactivated> but it won't be neat AF
07:27:20  <coopserver> <AzureSpeed> wanna give a bit more space for v to work on the station
07:27:29  <coopserver> <Deactivated> true quite little space there
07:34:54  <coopserver> <AzureSpeed> im just experimenting to find the most compact design right now
07:37:27  <coopserver> <AzureSpeed> ill need a track choice for exiting trains
07:37:39  <coopserver> <Deactivated> bridge king can do that
07:38:09  <coopserver> <AzureSpeed> wait
07:38:19  <coopserver> <AzureSpeed> ive got a plan in my head already
07:38:23  <coopserver> <Deactivated> do it
07:43:28  <coopserver> <Deactivated> pretty much my idea lol
07:43:47  <coopserver> <AzureSpeed> well i sorta get confused when someone builds with me xD
07:43:52  <coopserver> <Deactivated> lol
07:44:14  <coopserver> <Deactivated> hold on theres a bee in the room
07:45:58  <AzureSpeed> gap 5
07:46:02  <AzureSpeed> @gap 5
07:46:02  <Webster> AzureSpeed: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
07:47:11  <coopserver> <Deactivated> fam OCD
07:48:04  <coopserver> <Deactivated> All those U-shaped bends... typical me
07:48:18  <Deactivated> @gap 5
07:48:18  <Webster> Deactivated: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
07:48:35  <coopserver> <AzureSpeed> i do them too :P
07:48:43  <coopserver> <Deactivated> OCD trait?
07:48:54  <coopserver> <Deactivated> oops there goes my OCD
07:49:01  <coopserver> <AzureSpeed> nope its just necessery sometimes
07:50:15  <coopserver> <Deactivated> lol
07:59:01  <coopserver> <AzureSpeed> can the trains from the inner track switch to the outer one?
07:59:24  <coopserver> <Deactivated> switch and go straight?
08:00:34  <coopserver> <Deactivated> Typically I avoid having two which branch off to the same direction split at different locations - trains will prefer the first one
08:00:44  <coopserver> <Deactivated> gimme 1 sec
08:05:37  <coopserver> <Deactivated> ok inner track can
08:05:43  <coopserver> <Deactivated> can't get to outer one
08:05:50  <coopserver> <AzureSpeed> already done
08:06:09  <coopserver> <Deactivated> As in like to go straight
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08:07:32  <vinnie> !pw
08:07:32  <coopserver> vinnie: printf
08:07:48  <coopserver> *** Game paused (connecting clients)
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08:07:56  <coopserver> <Vinnie> hi
08:07:57  <coopserver> <Deactivated> hi
08:07:58  <coopserver> <AzureSpeed> hi
08:08:49  <coopserver> <Deactivated> For MSHs does the mainline have to be able to criss-cross?
08:08:59  <coopserver> *** Vinnie has joined company #1
08:09:12  <coopserver> <Vinnie> no its just a form of a merger
08:09:25  <coopserver> <Vinnie> there are 3 kinds of merging
08:09:32  <coopserver> <Vinnie> and this is one design
08:10:13  <coopserver> <Deactivated> look between 1A and 5X
08:10:20  <coopserver> <Deactivated> Is this kinda thing necessary?
08:10:32  <coopserver> <Vinnie> nope
08:10:38  <coopserver> <Vinnie> its overly complicated
08:10:42  <coopserver> <Vinnie> but easy to expand
08:10:43  <coopserver> <Deactivated> k thx
08:11:10  <coopserver> <AzureSpeed> how does msh 3x look to ya vinnie? xD
08:11:21  <coopserver> <Deactivated> xD
08:12:05  <coopserver> <Deactivated> |k
08:12:08  <coopserver> <Deactivated> k
08:12:35  <coopserver> <Deactivated> Also these kinda things tend to favor the nearest line more I think
08:12:55  <coopserver> <AzureSpeed> theyre synced so no prob there
08:13:12  <coopserver> <Deactivated> I mean the 3:1 merging
08:13:17  <coopserver> <AzureSpeed> oh
08:13:49  <coopserver> <Vinnie> Curvelength abuse, reported
08:13:55  <coopserver> <Deactivated> Where?
08:14:09  <coopserver> <Vinnie> MSH 3X
08:14:14  <coopserver> <Vinnie> your 3 tunnels
08:14:15  <coopserver> <Deactivated> sign?
08:14:23  <coopserver> <Vinnie> no its good
08:14:35  <coopserver> <Vinnie> just very very cheeky
08:15:07  <coopserver> <Vinnie>  @@gap(13 5)
08:15:08  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
08:15:22  <coopserver> <Vinnie>  @@gap(13)
08:15:24  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
08:15:38  <AzureSpeed> @gap 5
08:15:38  <Webster> AzureSpeed: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
08:15:40  <coopserver> <Vinnie>  @@(gap 13)
08:15:41  <Webster> coopserver: For Trainlength of 13: <= 19 needs 2, 20 - 34 needs 3, 35 - 49 needs 4.
08:15:54  <coopserver> <Vinnie> fuck me
08:16:00  <coopserver> <AzureSpeed> vinnie its TL 5 xD
08:16:01  <Deactivated> lol y?
08:16:02  <coopserver> <Vinnie>  @@(gap 5)
08:16:03  <Webster> coopserver: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
08:16:19  <coopserver> <Deactivated> sup w that?
08:16:39  <coopserver> <Deactivated> oh lol
08:17:41  <coopserver> <Deactivated> I see no merge before split...
08:18:30  <coopserver> <Deactivated> yo bridge king feels offended cos you change em to tunnels ;p
08:18:32  <coopserver> <Vinnie> ill explain it in a confusing mess of signs
08:18:47  <coopserver> <Deactivated> You can temp change the colors
08:19:41  <coopserver> <Vinnie> wait
08:19:48  <coopserver> <Vinnie> only counting to left side
08:19:56  <coopserver> <Vinnie> otherwise you fuck up your mind
08:20:02  <coopserver> <Deactivated> I have no mind
08:20:44  <coopserver> <AzureSpeed> its only supposed to be a lane switcher for them trains
08:21:08  <coopserver> <Deactivated> screw it I can redo it; let's no quarrel over this
08:21:14  <coopserver> <Vinnie> no
08:21:21  <coopserver> <Vinnie> it will work
08:21:39  <coopserver> <Vinnie> + its in the way for 3X
08:21:41  <coopserver> <AzureSpeed> now you say itll work? xD what happened your brain changed its mind? xD
08:21:46  <coopserver> <Vinnie> so it will give V a nice challenge
08:21:47  <coopserver> <Deactivated> ikr xD
08:21:52  <coopserver> <Deactivated> Yeah sacarsm...
08:21:58  <coopserver> <AzureSpeed> vinnie
08:22:07  <coopserver> <Vinnie> no you wanna see v build that thing
08:22:08  <coopserver> <Deactivated> well we already tried to compress it
08:22:09  <coopserver> <AzureSpeed> ive moved 3x up a bit
08:22:31  <coopserver> <AzureSpeed> and v will make 3x probably !here
08:22:45  <coopserver> <Deactivated> plausible
08:23:24  <coopserver> <AzureSpeed> damnit man whos idea was to make my balls of steel here? xD
08:23:43  <coopserver> <Deactivated> Jam?
08:24:02  <coopserver> <Vinnie> whats this balls of steel you talk about
08:24:16  <coopserver> <Deactivated> in other words 3AA in the way
08:24:19  <coopserver> <AzureSpeed> my balls are made of steel :P
08:24:22  <coopserver> <Deactivated> wtf
08:24:37  <coopserver> <AzureSpeed> vinnie
08:24:46  <coopserver> <Vinnie> ?
08:24:47  <coopserver> <AzureSpeed> v will wonder what happened when he comes on xD
08:25:00  <coopserver> <AzureSpeed> look at 3x position xD
08:25:30  <coopserver> <Deactivated> lol 1C also gotta move
08:25:48  <coopserver> <AzureSpeed> deact?
08:25:52  <coopserver> <Deactivated> yes?
08:26:01  <coopserver> <AzureSpeed> look at the word play at the msh 3x sign xD
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08:26:18  <coopserver> <Deactivated> :/
08:26:30  <coopserver> <AzureSpeed> what? it fits xD
08:26:42  <coopserver> <Deactivated> thats how you do it
08:26:56  <coopserver> <Deactivated> lol dat industry just closed
08:27:27  <coopserver> <Deactivated> gg rekt industry
08:27:31  <coopserver> <Deactivated> git gud
08:27:42  <coopserver> <AzureSpeed> well it makes it easier to build xD
08:27:53  <coopserver> <Deactivated> yeah
08:28:13  <coopserver> <Deactivated> meanwhile somehow I got ML wrong at 5X
08:28:19  <coopserver> <AzureSpeed> station 1C will be a hell of a challenge to build xD
08:28:30  <coopserver> <Deactivated> ikr
08:28:40  <coopserver> <Vinnie> why?
08:28:46  <coopserver> <AzureSpeed> look at the terrain
08:28:56  <coopserver> <AzureSpeed> all the hillclimb you could want xD
08:29:11  <coopserver> <Deactivated> nah I want more
08:29:16  <coopserver> <AzureSpeed> cya later
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08:29:21  <coopserver> <Deactivated> kk cya
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08:30:37  <coopserver> <Vinnie> to bad i understand fuck all of the plan, otherwise i can make a station
08:30:46  <coopserver> <Deactivated> same here
08:31:02  <coopserver> <Deactivated> Otherwise nothing left to do here
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08:42:19  <coopserver> <Deactivated> @@gap 5
08:42:21  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
08:42:28  <coopserver> <Deactivated> @gap 5
08:42:43  <Deactivated> @gap 5
08:42:43  <Webster> Deactivated: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
08:47:56  <coopserver> <Deactivated> Or Vinnie we get started on something? Sign !here has an example station
08:48:49  <vinnie> that station doesnt work
08:49:05  <coopserver> <Deactivated> true, 3 platformswill always be wasted
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09:02:11  <coopserver> <Deactivated> Station 3B should be simple enough
09:03:33  <coopserver> <Deactivated> Anyway bye for now
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10:51:18  <Jam35> !pw
10:51:18  <coopserver> Jam35: radius
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11:25:43  <happpy> hi
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12:12:13  <Maraxus> !pw
12:12:13  <coopserver> Maraxus: depend
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12:44:49  <AzureSpeed> !pw
12:44:50  <coopserver> AzureSpeed: panels
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12:45:04  <coopserver> <AzureSpeed> hey
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12:54:30  <coopserver> <Vinnie> hello
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13:04:12  <coopserver> <Vinnie> which stations?
13:04:26  <coopserver> <AzureSpeed> the mains
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13:05:59  <coopserver> <AzureSpeed> i mean pretty much all thats left to build is the main stations (and the primaries) or am i wrong?
13:07:16  <coopserver> <Vinnie> no only those
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13:16:11  <coopserver> <Vinnie> wake up jam we need to learn plan
13:16:28  <Clockworker> !pw
13:16:28  <coopserver> Clockworker: anyone
13:16:30  <coopserver> *** Game paused (connecting clients)
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13:16:36  <coopserver> <Jam35> tada
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13:16:38  <coopserver> <Vinnie> ohh it works
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13:16:40  <coopserver> <AzureSpeed> hi jam xD
13:16:43  <coopserver> <Clockworker> haha
13:16:44  <coopserver> <Vinnie> hello
13:16:49  <coopserver> <Jam35> hi
13:16:55  <coopserver> <Jam35> what's up?
13:17:05  <coopserver> <Vinnie> oke so here it goes
13:17:09  <coopserver> <AzureSpeed> wanna start the stations mate
13:17:43  <coopserver> <Vinnie> 1A produces stone and transports to 1X
13:17:51  <coopserver> <Vinnie> what does happen then
13:18:01  <coopserver> <Clockworker> magic
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13:18:05  <coopserver> <Vinnie> he BM to?
13:18:16  <coopserver> <Vinnie> refit and send BM to?
13:18:18  <coopserver> <Jam35> stone turns to BM
13:18:21  <coopserver> <Jam35> no refit
13:18:26  <coopserver> <Jam35> anywhere
13:18:40  <coopserver> <AzureSpeed> BM to 4x and 5x with seperate trains?
13:18:55  <coopserver> <Vinnie> aha
13:19:03  <coopserver> <Jam35> you need at least one drop station and two picks, one for the primary, one for the yeti yard at 6 spots
13:19:19  <coopserver> <Jam35> 1X 3X and 5X are special cases
13:19:28  <coopserver> <Jam35> they only have that industry
13:19:33  <coopserver> <Jam35> need pick and drop
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13:20:15  <coopserver> <Jam35> ah my test would sort of imply refit
13:20:26  <coopserver> <Jam35> sorry for confusion
13:21:11  <coopserver> <Vinnie> so half the worker yards get food and half the primaries get machines
13:21:37  <coopserver> <Jam35> half?
13:21:49  <coopserver> <Vinnie> the food gets split into 3 codes
13:21:53  <coopserver> <Jam35> all get food/bm/machinery
13:21:57  <coopserver> <Vinnie> and you have 6 worker yards
13:22:09  <coopserver> <Jam35> no it gets split into 6
13:22:16  <coopserver> <Jam35> we read one code
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13:22:20  <coopserver> <Jam35> hen another
13:22:24  <coopserver> <Jam35> then another
13:22:25  <coopserver> <Vinnie> aha
13:22:32  <coopserver> <AzureSpeed> btw jam where should we place the track colors?
13:22:35  <coopserver> <Vinnie> 100% clear to me
13:22:48  <coopserver> <Jam35> up to builder
13:22:56  <coopserver> <Jam35> look at my test that seems to work
13:23:01  <coopserver> <Jam35> and saves space
13:23:10  <coopserver> <Jam35> at 5X
13:23:38  <coopserver> <Jam35> you could use flipflops at entry
13:23:48  <coopserver> <Jam35> you could do something like at 1X currently
13:23:59  <coopserver> <Jam35> whatever you can come up with
13:24:28  <coopserver> <Jam35> so long as the trains get the right order and we service the primaries equally
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13:24:51  <coopserver> <Jam35> then there is 1X which also has to give BM to merchant
13:25:03  <coopserver> <Jam35> so we need to decide how to divide that
13:25:31  <coopserver> <Jam35> numbers have changed in the YETI code so atm it is 50/50 between 5X and all other primaries
13:25:47  <Arveen2> !pw
13:25:47  <coopserver> Arveen2: import
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13:26:02  <coopserver> <Jam35> it might be less to primaries, more to 5X
13:26:12  <coopserver> <Jam35> we have to deduce that later
13:26:29  <coopserver> <AzureSpeed> Bm goes only to 4x and 5x
13:27:01  <coopserver> <Jam35> 4X is Yeti Yard
13:27:06  <coopserver> <Jam35> there are 6
13:27:20  <coopserver> <AzureSpeed> there are 16 workers yards
13:27:26  <coopserver> <AzureSpeed> currently
13:28:02  <coopserver> <Jam35> no we only use ones at/near the signed sites
13:28:09  <coopserver> <AzureSpeed> oh kay
13:28:38  <coopserver> <Jam35> they are also signed as to which industry the YETI go to
13:29:06  <coopserver> <Jam35> idk how that will work
13:29:22  <coopserver> <Jam35> maybe it would be better to have more destinations per yard
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13:29:41  <coopserver> <Vinnie> easy to add later
13:29:44  <coopserver> <Jam35> indeed
13:30:01  <coopserver> <AzureSpeed> just start at a base value then just add to it
13:31:40  <coopserver> <Vinnie> oops
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13:42:04  <coopserver> <Vinnie> can i give some bad news to the person working 1B
13:42:23  <coopserver> <Maraxus> whatever
13:42:27  <coopserver> <AzureSpeed> PBS signal there
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13:46:26  <coopserver> <AzureSpeed> cyall later
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13:47:00  <coopserver> <Maraxus> sorry, not really in the mood for building today - feel free to finish, rebuild or do whatever with station 1B
13:47:26  <coopserver> <Maraxus> be back tomorrow
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13:50:29  <V453000> =D victory! my color converter script from  32bpp to 8bpp works
13:50:42  <Arveen2> fantastic
13:51:04  <Arveen2> does it look gud ?
13:51:15  <V453000> didn't test with real sprites yet XD soon
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14:28:18  <V453000> ok it seems to work
14:28:46  <V453000> but it's got 18Mpix out of 52,4Mpix after almost 20 minutes XD
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18:13:14  <Ben__> !pw
18:13:14  <coopserver> Ben__: purely
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19:32:30  <Ben__> !pw
19:32:30  <coopserver> Ben__: vector
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20:02:42  <happpy> wb jam
20:03:07  <coopserver> <Jam35> how can you welcome me to a gmae you are not in? :)
20:03:11  <coopserver> <Jam35> hi
20:03:51  <happpy> har year u got me
20:03:57  <happpy> hi how things
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20:06:01  <AzureSpeed> !pw
20:06:02  <coopserver> AzureSpeed: annual
20:06:06  <coopserver> *** Game paused (connecting clients)
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20:06:18  <coopserver> <AzureSpeed> hey
20:06:20  <happpy> hi
20:06:36  <coopserver> <Jam35> hi
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20:10:28  <coopserver> <Jam35> I don;t think that will get used
20:10:53  <coopserver> <Jam35> 2 more station exits to go there yet
20:13:50  <coopserver> <AzureSpeed> it aint gonna go up now xD
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20:16:39  <coopserver> <AzureSpeed> wheres the entry?
20:17:39  <coopserver> <Jam35> what entry
20:17:45  <coopserver> <AzureSpeed> to station
20:17:54  <coopserver> <Jam35> at the front?
20:18:07  <coopserver> <AzureSpeed> nvm xD
20:18:15  <coopserver> <Jam35> idk what you mean
20:18:48  <coopserver> <AzureSpeed> i was askin which way the trains would enter the station but nvm
20:18:58  <coopserver> <Jam35> direction of signals
20:23:11  <coopserver> <Jam35> more times does nothing
20:23:20  <coopserver> <Jam35> bare tiles only count
20:23:38  <coopserver> <AzureSpeed> is it set like that in the settings?
20:23:53  <coopserver> <Jam35> not a setting
20:23:59  <coopserver> <Jam35> always
20:24:15  <coopserver> <AzureSpeed> because it normally works for me even if i did it 3 times over w/o destroying
20:25:14  <Jam35> https://wiki.openttd.org/Game_mechanics#Local_authority_rating
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22:31:55  <Furryman> Damn i can't join
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23:01:54  <Clockworker> >furry
23:02:06  <Clockworker> absolutely haram

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