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00:59:46 *** Progman has quit IRC 01:35:36 <Clockworker> it's fine[ 01:35:46 <Clockworker> just waiting for my bouncer request to be processed 01:35:53 <Clockworker> then I'll stop dropping so much 01:42:30 *** orudge` has quit IRC 01:42:49 *** orudge` has joined #openttdcoop 02:51:56 *** orudge` has quit IRC 02:52:02 *** orudge` has joined #openttdcoop 02:55:07 *** Jack123610_ has joined #openttdcoop 03:00:08 *** orudge` has quit IRC 03:01:01 *** orudge` has joined #openttdcoop 03:08:15 *** Jack123610_ has quit IRC 05:54:10 *** Deactivated has joined #openttdcoop 05:55:14 <Deactivated> !pw 05:55:14 <coopserver> Deactivated: select 05:55:21 <coopserver> *** Game still paused (connecting clients, number of players) 05:55:28 <Deactivated> Select what? 05:55:31 <coopserver> *** Deactivated has joined 05:55:32 <coopserver> *** Game still paused (number of players) 05:56:27 <coopserver> <Deactivated> ok I finally get what a MSH is 05:57:07 <coopserver> <Deactivated> 5X gonna be tricky 05:57:11 <coopserver> *** Deactivated has joined company #1 05:57:12 <coopserver> *** Game unpaused (number of players) 06:00:39 *** orudge` has quit IRC 06:00:44 *** orudge` has joined #openttdcoop 06:05:23 <Deactivated> @tile 06:05:27 <Deactivated> @help 06:05:27 <Webster> Deactivated: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 06:05:44 <Deactivated> @help gap 06:05:45 <Webster> Deactivated: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 06:16:02 <coopserver> <Deactivated> messiest and crampest thing I have ever built lmfao 06:34:44 *** AzureSpeed has joined #openttdcoop 06:34:51 <AzureSpeed> hey 06:34:55 <coopserver> <Deactivated> Yesw? 06:34:56 <coopserver> <Deactivated> Yes? 06:35:11 <AzureSpeed> how things? 06:35:16 <coopserver> <Deactivated> fine I guess... 06:35:27 <coopserver> <Deactivated> Can you come over and see if I'm overthinking things lololol 06:35:32 <AzureSpeed> are already trains on the track? 06:35:36 <coopserver> <Deactivated> nope 06:35:45 <AzureSpeed> !pw 06:35:45 <coopserver> AzureSpeed: dotted 06:35:51 <coopserver> *** Game paused (connecting clients) 06:35:57 <coopserver> *** AzureSpeed has joined 06:35:58 <coopserver> *** Game unpaused (connecting clients) 06:36:14 <coopserver> <AzureSpeed> where are ya overthinkin? 06:36:19 <coopserver> <Deactivated> 5X? 06:36:37 <coopserver> *** AzureSpeed has joined company #1 06:37:02 *** orudge` has quit IRC 06:37:06 *** orudge` has joined #openttdcoop 06:38:48 <coopserver> <AzureSpeed> well i dont really know seems a bit complicated this msh to me xD 06:38:55 <coopserver> <Deactivated> ikr 06:39:09 <coopserver> <Deactivated> well it's just all the bridges 06:39:30 <coopserver> <AzureSpeed> wish i knew how to make the connections 06:39:36 <coopserver> <Deactivated> xD 06:39:37 <coopserver> <AzureSpeed> wouldve done it yesterday xD 06:39:49 <coopserver> <AzureSpeed> ive already built 3 here 06:39:50 <coopserver> <Deactivated> Yeah that hill sorta irritating 06:40:21 <coopserver> <AzureSpeed> but look at vinnies msh 06:40:28 <coopserver> <Deactivated> Yeah dat tunnels 06:40:42 <coopserver> <AzureSpeed> its simpler aswell but still more complex than mine 06:41:14 <coopserver> <Deactivated> Yours neat tho... I like that 06:41:17 <coopserver> <Deactivated> #OCD 06:41:33 <coopserver> <AzureSpeed> i kinda have an ocd too ya know 06:41:38 <coopserver> <Deactivated> lol 06:41:45 <coopserver> <Deactivated> look at all the brides 06:41:50 <coopserver> <Deactivated> *bridges 06:42:07 <coopserver> <AzureSpeed> when i built it has to look kind of symmetrical or how i want them to look. simple but effective 06:42:17 <coopserver> <AzureSpeed> or its gonna bug me the whole time xD 06:42:20 <coopserver> <Deactivated> ikr 06:42:29 <coopserver> <Deactivated> it's like redo it or die 06:42:44 <coopserver> <AzureSpeed> ya seen my silicon paradise? xD 06:42:47 <coopserver> <Deactivated> yep 06:42:56 <coopserver> <AzureSpeed> nice ey? xD 06:43:05 <coopserver> <Deactivated> bridges not same length tho... 06:43:21 <coopserver> <Deactivated> Oh and how about those presignals? 06:43:36 <coopserver> <AzureSpeed> lejving said to use normal blocks 06:43:52 <coopserver> <Deactivated> hmm ok should be alright if all same length 06:44:08 <coopserver> <AzureSpeed> and i mean as long as theyre synced its alright ive tested it in sp 06:44:09 <coopserver> <Deactivated> I CBA to use prios man 06:44:16 <coopserver> <Deactivated> Yeah 06:44:53 <coopserver> <AzureSpeed> say if i make an msh to 3x do the connections have to be all directions? 06:45:22 <coopserver> <Deactivated> dunno maybe 06:45:35 <coopserver> <AzureSpeed> youre doin for 5x 06:45:40 <coopserver> <AzureSpeed> thats why i asked 06:45:41 <coopserver> <Deactivated> yep 06:46:01 <coopserver> <Deactivated> hmm I would do all cause it's x 06:46:22 <coopserver> <Deactivated> X is the secondary right? 06:46:26 <coopserver> <AzureSpeed> yeah its for machinery 06:46:50 <coopserver> <Deactivated> wait what it takes building materials for food 06:47:10 <coopserver> <Deactivated> alright this seems to work, I'll place signals 06:47:28 <coopserver> <Deactivated> wait OCD 06:48:37 <coopserver> <Deactivated> nah this aint neat 06:51:58 <coopserver> <Deactivated> Thankfully these trains have insane acceleration eh? 06:53:48 <coopserver> <Deactivated> crep 06:54:10 <coopserver> <Deactivated> Look at the tunnels at MSH 5X - is it alright if there's a path signal instead? 06:57:42 <coopserver> <Deactivated> I guess not. Means hige rework :/ 06:57:45 <coopserver> <Deactivated> *huge 06:57:54 <coopserver> <AzureSpeed> shall i help ya then? 06:58:13 <coopserver> <Deactivated> well what I meant huge isn't that huge after all lmao 06:59:08 <coopserver> <Deactivated> gg it's done 06:59:46 <coopserver> <Deactivated> bridge king got thisa 06:59:50 <coopserver> <Deactivated> *this 07:00:45 <coopserver> <Deactivated> lol dat simplicity at 3X is unheard of by me 07:01:14 <coopserver> <AzureSpeed> simple but effective :P 07:01:19 <coopserver> <AzureSpeed> thats my ocd xD 07:01:28 <coopserver> <Deactivated> guess so... those symmetrical mergers tho 07:03:26 <coopserver> <Deactivated> man good for you, MSH 3B area used to have an industry smack in the middle 07:07:25 <coopserver> <Deactivated> Alright so what's next? 07:09:08 <coopserver> <AzureSpeed> maybe apply all the codes for the tracks 07:09:16 <coopserver> <Deactivated> Yeah 07:09:49 <coopserver> <Deactivated> well it's my first time doing this; first game ever was last map haha 07:09:58 <coopserver> <Deactivated> so how to put down the codes? 07:09:59 <coopserver> <AzureSpeed> lel xD 07:10:13 <coopserver> <AzureSpeed> just convert the tracks to the need colored track 07:10:20 <coopserver> <Deactivated> as in like where? 07:10:43 <coopserver> <AzureSpeed> look network plan theres the codes 07:11:14 <coopserver> <Deactivated> no I meant like where to put em as in like station out, MSH or where? 07:11:29 <coopserver> <Deactivated> nvm you do 1 first, I'll follow suit 07:11:30 <coopserver> <AzureSpeed> i think its stations 07:12:12 <coopserver> <AzureSpeed> yaaknow what lets wait first for jam he will know 07:12:26 <coopserver> <Deactivated> Yeah meanwhile... 07:12:39 <coopserver> <AzureSpeed> maybe do the stations? 07:12:59 <coopserver> <Deactivated> Yeah but then we'll need space for the codes if they are palced there 07:13:02 <coopserver> <Deactivated> *placed 07:13:26 <coopserver> <AzureSpeed> the codes can be done on the main tracks before the stations 07:13:52 <coopserver> *** AzureSpeed has joined spectators 07:14:17 <coopserver> *** Deactivated has joined spectators 07:14:18 <coopserver> *** Game paused (number of players) 07:14:55 <coopserver> <Deactivated> ok after pick they hit barcode 07:15:14 <coopserver> <Deactivated> Ya makes sense 07:18:28 <coopserver> *** Deactivated has joined company #1 07:18:29 <coopserver> *** Game unpaused (number of players) 07:19:27 <coopserver> <AzureSpeed> btw idk why but when i was building i noticed that i could still build when someone was joining the server 07:19:52 <coopserver> <Deactivated> Under settings: When paused allow: All actions 07:20:15 <coopserver> <AzureSpeed> i know its just weird that its set to that here xD normally its not allowed 07:20:26 <coopserver> <Deactivated> dunno 07:21:20 <coopserver> *** AzureSpeed has joined company #1 07:21:27 <coopserver> <Deactivated> We need 4X first right? 07:22:01 <coopserver> <AzureSpeed> 4x gives us the yeti dudes 07:22:11 <coopserver> <Deactivated> And yeti dudes are needed for primaries 07:23:00 <coopserver> <Deactivated> how do we fund 1-whatever tho? 07:23:41 <coopserver> <AzureSpeed> meh leave it to the others just build the stations 07:23:54 <coopserver> <Deactivated> lol 07:24:24 *** ODM has joined #openttdcoop 07:24:32 <coopserver> <Deactivated> I guess progress is basically paused from here until everyone gets back 07:25:09 <coopserver> <AzureSpeed> yeah cuz idk how they want the stations done im not pro like them xD 07:25:16 <coopserver> <Deactivated> xD 07:25:27 <coopserver> <Deactivated> Well at 1X there's quite a solid example provided 07:26:36 <coopserver> <Deactivated> sup with 3X? 07:26:49 <coopserver> <AzureSpeed> im gonna redo it to make it smalled 07:26:53 <coopserver> <AzureSpeed> smaller* 07:27:01 <coopserver> <Deactivated> but it won't be neat AF 07:27:20 <coopserver> <AzureSpeed> wanna give a bit more space for v to work on the station 07:27:29 <coopserver> <Deactivated> true quite little space there 07:34:54 <coopserver> <AzureSpeed> im just experimenting to find the most compact design right now 07:37:27 <coopserver> <AzureSpeed> ill need a track choice for exiting trains 07:37:39 <coopserver> <Deactivated> bridge king can do that 07:38:09 <coopserver> <AzureSpeed> wait 07:38:19 <coopserver> <AzureSpeed> ive got a plan in my head already 07:38:23 <coopserver> <Deactivated> do it 07:43:28 <coopserver> <Deactivated> pretty much my idea lol 07:43:47 <coopserver> <AzureSpeed> well i sorta get confused when someone builds with me xD 07:43:52 <coopserver> <Deactivated> lol 07:44:14 <coopserver> <Deactivated> hold on theres a bee in the room 07:45:58 <AzureSpeed> gap 5 07:46:02 <AzureSpeed> @gap 5 07:46:02 <Webster> AzureSpeed: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 07:47:11 <coopserver> <Deactivated> fam OCD 07:48:04 <coopserver> <Deactivated> All those U-shaped bends... typical me 07:48:18 <Deactivated> @gap 5 07:48:18 <Webster> Deactivated: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 07:48:35 <coopserver> <AzureSpeed> i do them too :P 07:48:43 <coopserver> <Deactivated> OCD trait? 07:48:54 <coopserver> <Deactivated> oops there goes my OCD 07:49:01 <coopserver> <AzureSpeed> nope its just necessery sometimes 07:50:15 <coopserver> <Deactivated> lol 07:59:01 <coopserver> <AzureSpeed> can the trains from the inner track switch to the outer one? 07:59:24 <coopserver> <Deactivated> switch and go straight? 08:00:34 <coopserver> <Deactivated> Typically I avoid having two which branch off to the same direction split at different locations - trains will prefer the first one 08:00:44 <coopserver> <Deactivated> gimme 1 sec 08:05:37 <coopserver> <Deactivated> ok inner track can 08:05:43 <coopserver> <Deactivated> can't get to outer one 08:05:50 <coopserver> <AzureSpeed> already done 08:06:09 <coopserver> <Deactivated> As in like to go straight 08:07:31 *** vinnie has joined #openttdcoop 08:07:32 <vinnie> !pw 08:07:32 <coopserver> vinnie: printf 08:07:48 <coopserver> *** Game paused (connecting clients) 08:07:52 <coopserver> *** Vinnie has joined 08:07:53 <coopserver> *** Game unpaused (connecting clients) 08:07:56 <coopserver> <Vinnie> hi 08:07:57 <coopserver> <Deactivated> hi 08:07:58 <coopserver> <AzureSpeed> hi 08:08:49 <coopserver> <Deactivated> For MSHs does the mainline have to be able to criss-cross? 08:08:59 <coopserver> *** Vinnie has joined company #1 08:09:12 <coopserver> <Vinnie> no its just a form of a merger 08:09:25 <coopserver> <Vinnie> there are 3 kinds of merging 08:09:32 <coopserver> <Vinnie> and this is one design 08:10:13 <coopserver> <Deactivated> look between 1A and 5X 08:10:20 <coopserver> <Deactivated> Is this kinda thing necessary? 08:10:32 <coopserver> <Vinnie> nope 08:10:38 <coopserver> <Vinnie> its overly complicated 08:10:42 <coopserver> <Vinnie> but easy to expand 08:10:43 <coopserver> <Deactivated> k thx 08:11:10 <coopserver> <AzureSpeed> how does msh 3x look to ya vinnie? xD 08:11:21 <coopserver> <Deactivated> xD 08:12:05 <coopserver> <Deactivated> |k 08:12:08 <coopserver> <Deactivated> k 08:12:35 <coopserver> <Deactivated> Also these kinda things tend to favor the nearest line more I think 08:12:55 <coopserver> <AzureSpeed> theyre synced so no prob there 08:13:12 <coopserver> <Deactivated> I mean the 3:1 merging 08:13:17 <coopserver> <AzureSpeed> oh 08:13:49 <coopserver> <Vinnie> Curvelength abuse, reported 08:13:55 <coopserver> <Deactivated> Where? 08:14:09 <coopserver> <Vinnie> MSH 3X 08:14:14 <coopserver> <Vinnie> your 3 tunnels 08:14:15 <coopserver> <Deactivated> sign? 08:14:23 <coopserver> <Vinnie> no its good 08:14:35 <coopserver> <Vinnie> just very very cheeky 08:15:07 <coopserver> <Vinnie> @@gap(13 5) 08:15:08 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 08:15:22 <coopserver> <Vinnie> @@gap(13) 08:15:24 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 08:15:38 <AzureSpeed> @gap 5 08:15:38 <Webster> AzureSpeed: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 08:15:40 <coopserver> <Vinnie> @@(gap 13) 08:15:41 <Webster> coopserver: For Trainlength of 13: <= 19 needs 2, 20 - 34 needs 3, 35 - 49 needs 4. 08:15:54 <coopserver> <Vinnie> fuck me 08:16:00 <coopserver> <AzureSpeed> vinnie its TL 5 xD 08:16:01 <Deactivated> lol y? 08:16:02 <coopserver> <Vinnie> @@(gap 5) 08:16:03 <Webster> coopserver: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 08:16:19 <coopserver> <Deactivated> sup w that? 08:16:39 <coopserver> <Deactivated> oh lol 08:17:41 <coopserver> <Deactivated> I see no merge before split... 08:18:30 <coopserver> <Deactivated> yo bridge king feels offended cos you change em to tunnels ;p 08:18:32 <coopserver> <Vinnie> ill explain it in a confusing mess of signs 08:18:47 <coopserver> <Deactivated> You can temp change the colors 08:19:41 <coopserver> <Vinnie> wait 08:19:48 <coopserver> <Vinnie> only counting to left side 08:19:56 <coopserver> <Vinnie> otherwise you fuck up your mind 08:20:02 <coopserver> <Deactivated> I have no mind 08:20:44 <coopserver> <AzureSpeed> its only supposed to be a lane switcher for them trains 08:21:08 <coopserver> <Deactivated> screw it I can redo it; let's no quarrel over this 08:21:14 <coopserver> <Vinnie> no 08:21:21 <coopserver> <Vinnie> it will work 08:21:39 <coopserver> <Vinnie> + its in the way for 3X 08:21:41 <coopserver> <AzureSpeed> now you say itll work? xD what happened your brain changed its mind? xD 08:21:46 <coopserver> <Vinnie> so it will give V a nice challenge 08:21:47 <coopserver> <Deactivated> ikr xD 08:21:52 <coopserver> <Deactivated> Yeah sacarsm... 08:21:58 <coopserver> <AzureSpeed> vinnie 08:22:07 <coopserver> <Vinnie> no you wanna see v build that thing 08:22:08 <coopserver> <Deactivated> well we already tried to compress it 08:22:09 <coopserver> <AzureSpeed> ive moved 3x up a bit 08:22:31 <coopserver> <AzureSpeed> and v will make 3x probably !here 08:22:45 <coopserver> <Deactivated> plausible 08:23:24 <coopserver> <AzureSpeed> damnit man whos idea was to make my balls of steel here? xD 08:23:43 <coopserver> <Deactivated> Jam? 08:24:02 <coopserver> <Vinnie> whats this balls of steel you talk about 08:24:16 <coopserver> <Deactivated> in other words 3AA in the way 08:24:19 <coopserver> <AzureSpeed> my balls are made of steel :P 08:24:22 <coopserver> <Deactivated> wtf 08:24:37 <coopserver> <AzureSpeed> vinnie 08:24:46 <coopserver> <Vinnie> ? 08:24:47 <coopserver> <AzureSpeed> v will wonder what happened when he comes on xD 08:25:00 <coopserver> <AzureSpeed> look at 3x position xD 08:25:30 <coopserver> <Deactivated> lol 1C also gotta move 08:25:48 <coopserver> <AzureSpeed> deact? 08:25:52 <coopserver> <Deactivated> yes? 08:26:01 <coopserver> <AzureSpeed> look at the word play at the msh 3x sign xD 08:26:13 *** p3tiny has joined #openttdcoop 08:26:18 <coopserver> <Deactivated> :/ 08:26:30 <coopserver> <AzureSpeed> what? it fits xD 08:26:42 <coopserver> <Deactivated> thats how you do it 08:26:56 <coopserver> <Deactivated> lol dat industry just closed 08:27:27 <coopserver> <Deactivated> gg rekt industry 08:27:31 <coopserver> <Deactivated> git gud 08:27:42 <coopserver> <AzureSpeed> well it makes it easier to build xD 08:27:53 <coopserver> <Deactivated> yeah 08:28:13 <coopserver> <Deactivated> meanwhile somehow I got ML wrong at 5X 08:28:19 <coopserver> <AzureSpeed> station 1C will be a hell of a challenge to build xD 08:28:30 <coopserver> <Deactivated> ikr 08:28:40 <coopserver> <Vinnie> why? 08:28:46 <coopserver> <AzureSpeed> look at the terrain 08:28:56 <coopserver> <AzureSpeed> all the hillclimb you could want xD 08:29:11 <coopserver> <Deactivated> nah I want more 08:29:16 <coopserver> <AzureSpeed> cya later 08:29:20 <coopserver> *** AzureSpeed has left the game (Leaving) 08:29:21 <coopserver> <Deactivated> kk cya 08:29:27 *** AzureSpeed has quit IRC 08:30:37 <coopserver> <Vinnie> to bad i understand fuck all of the plan, otherwise i can make a station 08:30:46 <coopserver> <Deactivated> same here 08:31:02 <coopserver> <Deactivated> Otherwise nothing left to do here 08:39:55 <coopserver> *** Vinnie has joined spectators 08:41:05 *** orudge` has quit IRC 08:41:39 *** orudge` has joined #openttdcoop 08:42:16 *** Progman has joined #openttdcoop 08:42:19 <coopserver> <Deactivated> @@gap 5 08:42:21 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 08:42:28 <coopserver> <Deactivated> @gap 5 08:42:43 <Deactivated> @gap 5 08:42:43 <Webster> Deactivated: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 08:47:56 <coopserver> <Deactivated> Or Vinnie we get started on something? Sign !here has an example station 08:48:49 <vinnie> that station doesnt work 08:49:05 <coopserver> <Deactivated> true, 3 platformswill always be wasted 08:54:17 <coopserver> *** Deactivated has joined spectators 08:54:18 <coopserver> *** Game paused (number of players) 09:02:11 <coopserver> <Deactivated> Station 3B should be simple enough 09:03:33 <coopserver> <Deactivated> Anyway bye for now 09:03:52 <coopserver> *** Deactivated has left the game (Leaving) 09:04:06 *** Deactivated has quit IRC 09:10:58 *** tycoondemon has quit IRC 09:21:26 *** p3tiny has quit IRC 09:43:52 *** StarLite has joined #openttdcoop 09:43:52 *** ChanServ sets mode: +o StarLite 10:03:25 *** tycoondemon has joined #openttdcoop 10:51:18 <Jam35> !pw 10:51:18 <coopserver> Jam35: radius 10:51:25 <coopserver> *** Game still paused (connecting clients, number of players) 10:51:28 <coopserver> *** Jam35 has joined 10:51:29 <coopserver> *** Game still paused (number of players) 10:56:09 *** ConductCat has joined #openttdcoop 10:59:33 <coopserver> *** Jam35 has joined company #1 10:59:34 <coopserver> *** Game unpaused (number of players) 11:03:02 *** ConductorCat has quit IRC 11:17:19 <coopserver> *** Jam35 has joined spectators 11:17:20 <coopserver> *** Game paused (number of players) 11:25:43 <happpy> hi 11:35:18 *** p3tiny has joined #openttdcoop 11:39:26 *** ConductCat has quit IRC 11:47:49 *** ConductorCat has joined #openttdcoop 11:49:27 <coopserver> *** Jam35 has joined company #1 11:49:28 <coopserver> *** Game unpaused (number of players) 12:02:59 <coopserver> *** Jam35 has joined spectators 12:03:00 <coopserver> *** Game paused (number of players) 12:11:35 *** Maraxus has joined #openttdcoop 12:11:35 *** ChanServ sets mode: +o Maraxus 12:12:13 <Maraxus> !pw 12:12:13 <coopserver> Maraxus: depend 12:12:21 <coopserver> *** Game still paused (connecting clients, number of players) 12:12:29 <coopserver> *** Maraxus has joined 12:12:30 <coopserver> *** Game still paused (number of players) 12:40:19 *** p3tiny has quit IRC 12:44:13 *** AzureSpeed has joined #openttdcoop 12:44:49 <AzureSpeed> !pw 12:44:50 <coopserver> AzureSpeed: panels 12:44:55 <coopserver> *** Game still paused (connecting clients, number of players) 12:45:00 <coopserver> *** AzureSpeed has joined 12:45:01 <coopserver> *** Game still paused (number of players) 12:45:04 <coopserver> <AzureSpeed> hey 12:46:17 <coopserver> *** AzureSpeed has joined company #1 12:46:18 <coopserver> *** Game unpaused (number of players) 12:51:28 <coopserver> *** AzureSpeed has joined spectators 12:51:29 <coopserver> *** Game paused (number of players) 12:53:02 <coopserver> *** AzureSpeed has joined company #1 12:53:03 <coopserver> *** Game unpaused (number of players) 12:54:30 <coopserver> <Vinnie> hello 13:03:26 <coopserver> *** AzureSpeed has joined spectators 13:03:27 <coopserver> *** Game paused (number of players) 13:04:12 <coopserver> <Vinnie> which stations? 13:04:26 <coopserver> <AzureSpeed> the mains 13:05:13 <coopserver> *** Maraxus has joined company #1 13:05:14 <coopserver> *** Game unpaused (number of players) 13:05:59 <coopserver> <AzureSpeed> i mean pretty much all thats left to build is the main stations (and the primaries) or am i wrong? 13:07:16 <coopserver> <Vinnie> no only those 13:09:29 <coopserver> *** AzureSpeed has joined company #1 13:16:11 <coopserver> <Vinnie> wake up jam we need to learn plan 13:16:28 <Clockworker> !pw 13:16:28 <coopserver> Clockworker: anyone 13:16:30 <coopserver> *** Game paused (connecting clients) 13:16:31 <coopserver> *** Jam35 has joined company #1 13:16:36 <coopserver> <Jam35> tada 13:16:37 <coopserver> *** Clockworker has joined 13:16:38 <coopserver> <Vinnie> ohh it works 13:16:39 <coopserver> *** Game unpaused (connecting clients) 13:16:40 <coopserver> <AzureSpeed> hi jam xD 13:16:43 <coopserver> <Clockworker> haha 13:16:44 <coopserver> <Vinnie> hello 13:16:49 <coopserver> <Jam35> hi 13:16:55 <coopserver> <Jam35> what's up? 13:17:05 <coopserver> <Vinnie> oke so here it goes 13:17:09 <coopserver> <AzureSpeed> wanna start the stations mate 13:17:43 <coopserver> <Vinnie> 1A produces stone and transports to 1X 13:17:51 <coopserver> <Vinnie> what does happen then 13:18:01 <coopserver> <Clockworker> magic 13:18:04 *** Progman_ has joined #openttdcoop 13:18:05 <coopserver> <Vinnie> he BM to? 13:18:16 <coopserver> <Vinnie> refit and send BM to? 13:18:18 <coopserver> <Jam35> stone turns to BM 13:18:21 <coopserver> <Jam35> no refit 13:18:26 <coopserver> <Jam35> anywhere 13:18:40 <coopserver> <AzureSpeed> BM to 4x and 5x with seperate trains? 13:18:55 <coopserver> <Vinnie> aha 13:19:03 <coopserver> <Jam35> you need at least one drop station and two picks, one for the primary, one for the yeti yard at 6 spots 13:19:19 <coopserver> <Jam35> 1X 3X and 5X are special cases 13:19:28 <coopserver> <Jam35> they only have that industry 13:19:33 <coopserver> <Jam35> need pick and drop 13:19:36 *** Progman has quit IRC 13:19:43 *** Progman_ is now known as Progman 13:20:15 <coopserver> <Jam35> ah my test would sort of imply refit 13:20:26 <coopserver> <Jam35> sorry for confusion 13:21:11 <coopserver> <Vinnie> so half the worker yards get food and half the primaries get machines 13:21:37 <coopserver> <Jam35> half? 13:21:49 <coopserver> <Vinnie> the food gets split into 3 codes 13:21:53 <coopserver> <Jam35> all get food/bm/machinery 13:21:57 <coopserver> <Vinnie> and you have 6 worker yards 13:22:09 <coopserver> <Jam35> no it gets split into 6 13:22:16 <coopserver> <Jam35> we read one code 13:22:19 <coopserver> *** Clockworker has left the game (Leaving) 13:22:20 <coopserver> <Jam35> hen another 13:22:24 <coopserver> <Jam35> then another 13:22:25 <coopserver> <Vinnie> aha 13:22:32 <coopserver> <AzureSpeed> btw jam where should we place the track colors? 13:22:35 <coopserver> <Vinnie> 100% clear to me 13:22:48 <coopserver> <Jam35> up to builder 13:22:56 <coopserver> <Jam35> look at my test that seems to work 13:23:01 <coopserver> <Jam35> and saves space 13:23:10 <coopserver> <Jam35> at 5X 13:23:38 <coopserver> <Jam35> you could use flipflops at entry 13:23:48 <coopserver> <Jam35> you could do something like at 1X currently 13:23:59 <coopserver> <Jam35> whatever you can come up with 13:24:28 <coopserver> <Jam35> so long as the trains get the right order and we service the primaries equally 13:24:36 *** tycoondemon2 has joined #openttdcoop 13:24:51 <coopserver> <Jam35> then there is 1X which also has to give BM to merchant 13:25:03 <coopserver> <Jam35> so we need to decide how to divide that 13:25:31 <coopserver> <Jam35> numbers have changed in the YETI code so atm it is 50/50 between 5X and all other primaries 13:25:47 <Arveen2> !pw 13:25:47 <coopserver> Arveen2: import 13:25:53 <coopserver> *** Game paused (connecting clients) 13:25:56 <coopserver> *** Ar-to-the-veen has joined 13:25:57 <coopserver> *** Game unpaused (connecting clients) 13:26:02 <coopserver> <Jam35> it might be less to primaries, more to 5X 13:26:12 <coopserver> <Jam35> we have to deduce that later 13:26:29 <coopserver> <AzureSpeed> Bm goes only to 4x and 5x 13:27:01 <coopserver> <Jam35> 4X is Yeti Yard 13:27:06 <coopserver> <Jam35> there are 6 13:27:20 <coopserver> <AzureSpeed> there are 16 workers yards 13:27:26 <coopserver> <AzureSpeed> currently 13:28:02 <coopserver> <Jam35> no we only use ones at/near the signed sites 13:28:09 <coopserver> <AzureSpeed> oh kay 13:28:38 <coopserver> <Jam35> they are also signed as to which industry the YETI go to 13:29:06 <coopserver> <Jam35> idk how that will work 13:29:22 <coopserver> <Jam35> maybe it would be better to have more destinations per yard 13:29:37 *** tycoondemon has quit IRC 13:29:41 <coopserver> <Vinnie> easy to add later 13:29:44 <coopserver> <Jam35> indeed 13:30:01 <coopserver> <AzureSpeed> just start at a base value then just add to it 13:31:40 <coopserver> <Vinnie> oops 13:31:47 <coopserver> *** Vinnie has joined company #1 13:42:04 <coopserver> <Vinnie> can i give some bad news to the person working 1B 13:42:23 <coopserver> <Maraxus> whatever 13:42:27 <coopserver> <AzureSpeed> PBS signal there 13:45:33 <coopserver> *** Maraxus has joined spectators 13:45:55 <coopserver> *** Maraxus has joined company #1 13:46:26 <coopserver> <AzureSpeed> cyall later 13:46:29 <coopserver> *** AzureSpeed has left the game (Leaving) 13:46:36 *** AzureSpeed has quit IRC 13:47:00 <coopserver> <Maraxus> sorry, not really in the mood for building today - feel free to finish, rebuild or do whatever with station 1B 13:47:26 <coopserver> <Maraxus> be back tomorrow 13:47:43 <coopserver> *** Maraxus has left the game (Leaving) 13:48:17 *** Maraxus has quit IRC 13:50:29 <V453000> =D victory! my color converter script from 32bpp to 8bpp works 13:50:42 <Arveen2> fantastic 13:51:04 <Arveen2> does it look gud ? 13:51:15 <V453000> didn't test with real sprites yet XD soon 14:01:55 *** tycoondemon2 has quit IRC 14:05:31 <coopserver> *** Ar-to-the-veen has left the game (Leaving) 14:28:18 <V453000> ok it seems to work 14:28:46 <V453000> but it's got 18Mpix out of 52,4Mpix after almost 20 minutes XD 14:30:33 <coopserver> *** Jam35 has joined spectators 15:21:08 *** orudge` has quit IRC 15:21:37 *** orudge` has joined #openttdcoop 15:33:18 *** KaitoDaumoto has quit IRC 16:02:19 <coopserver> *** Jam35 has joined company #1 16:17:28 *** MonkeyDrone has quit IRC 17:10:08 <coopserver> *** Jam35 has joined spectators 17:39:35 *** orudge` has quit IRC 17:39:39 *** orudge` has joined #openttdcoop 18:00:17 *** tycoondemon has joined #openttdcoop 18:12:58 *** Ben__ has joined #openttdcoop 18:13:14 <Ben__> !pw 18:13:14 <coopserver> Ben__: purely 18:13:21 <coopserver> *** Game paused (connecting clients) 18:13:28 <coopserver> *** Ben_ has joined 18:13:29 <coopserver> *** Game unpaused (connecting clients) 18:15:52 <coopserver> *** Ben_ has left the game (Leaving) 18:15:56 *** Ben__ has quit IRC 19:31:01 *** orudge` has quit IRC 19:31:24 *** orudge` has joined #openttdcoop 19:32:28 *** Ben__ has joined #openttdcoop 19:32:30 <Ben__> !pw 19:32:30 <coopserver> Ben__: vector 19:32:33 <coopserver> *** Game paused (connecting clients) 19:32:40 <coopserver> *** Ben_ has joined 19:32:41 <coopserver> *** Game unpaused (connecting clients) 19:33:38 <coopserver> *** Ben_ has left the game (Leaving) 19:33:41 *** Ben__ has quit IRC 19:43:13 *** dr_gonzo has joined #openttdcoop 19:43:44 *** dr_gonzo is now known as Guest2440 19:48:44 *** Compu has quit IRC 19:52:32 *** Compu has joined #openttdcoop 20:02:14 <coopserver> *** Jam35 has joined company #1 20:02:42 <happpy> wb jam 20:03:07 <coopserver> <Jam35> how can you welcome me to a gmae you are not in? :) 20:03:11 <coopserver> <Jam35> hi 20:03:51 <happpy> har year u got me 20:03:57 <happpy> hi how things 20:05:43 *** AzureSpeed has joined #openttdcoop 20:06:01 <AzureSpeed> !pw 20:06:02 <coopserver> AzureSpeed: annual 20:06:06 <coopserver> *** Game paused (connecting clients) 20:06:11 <coopserver> *** AzureSpeed has joined 20:06:12 <coopserver> *** Game unpaused (connecting clients) 20:06:18 <coopserver> <AzureSpeed> hey 20:06:20 <happpy> hi 20:06:36 <coopserver> <Jam35> hi 20:07:14 <coopserver> *** AzureSpeed has joined company #1 20:10:28 <coopserver> <Jam35> I don;t think that will get used 20:10:53 <coopserver> <Jam35> 2 more station exits to go there yet 20:13:50 <coopserver> <AzureSpeed> it aint gonna go up now xD 20:14:20 <coopserver> *** Vinnie has left the game (Leaving) 20:15:03 *** vinnie has quit IRC 20:16:39 <coopserver> <AzureSpeed> wheres the entry? 20:17:39 <coopserver> <Jam35> what entry 20:17:45 <coopserver> <AzureSpeed> to station 20:17:54 <coopserver> <Jam35> at the front? 20:18:07 <coopserver> <AzureSpeed> nvm xD 20:18:15 <coopserver> <Jam35> idk what you mean 20:18:48 <coopserver> <AzureSpeed> i was askin which way the trains would enter the station but nvm 20:18:58 <coopserver> <Jam35> direction of signals 20:23:11 <coopserver> <Jam35> more times does nothing 20:23:20 <coopserver> <Jam35> bare tiles only count 20:23:38 <coopserver> <AzureSpeed> is it set like that in the settings? 20:23:53 <coopserver> <Jam35> not a setting 20:23:59 <coopserver> <Jam35> always 20:24:15 <coopserver> <AzureSpeed> because it normally works for me even if i did it 3 times over w/o destroying 20:25:14 <Jam35> https://wiki.openttd.org/Game_mechanics#Local_authority_rating 20:30:35 <coopserver> *** Jam35 has joined spectators 20:31:58 *** Guest2440 has quit IRC 20:32:16 <coopserver> *** Jam35 has joined company #1 20:42:38 <coopserver> *** AzureSpeed has joined spectators 20:42:50 <coopserver> *** AzureSpeed has left the game (Leaving) 20:42:55 *** AzureSpeed has quit IRC 20:57:02 <coopserver> *** Jam35 has left the game (Leaving) 20:57:03 <coopserver> *** Game paused (number of players) 21:10:00 *** StarLite has quit IRC 21:34:01 *** ODM has quit IRC 21:37:44 *** Ethereal_Whisper has joined #openttdcoop 22:31:32 *** Furryman has joined #openttdcoop 22:31:55 <Furryman> Damn i can't join 22:39:59 *** Furryman has quit IRC 22:49:48 *** Progman has quit IRC 23:01:54 <Clockworker> >furry 23:02:06 <Clockworker> absolutely haram