Config
Log for #openttdcoop on 13th February 2017:
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13:48:53  <loeky> op.stable
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18:29:17  <Jam35> !pw
18:29:17  <coopserver> Jam35: walked
18:29:22  <coopserver> *** Game still paused (connecting clients, number of players)
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18:34:37  <coopserver> <Lejvingbot> sup
18:34:46  <coopserver> <Jam35> yoyo
18:35:04  <coopserver> <Lejvingbot> tell me what to do
18:35:05  <coopserver> <Lejvingbot> :)
18:35:09  <coopserver> *** Lejvingbot has joined company #1
18:35:30  <coopserver> <Lejvingbot> Oh I know
18:35:31  <coopserver> <Jam35> 3X?
18:35:32  <coopserver> <Lejvingbot> a station!
18:35:36  <coopserver> <Lejvingbot> nah 3b
18:35:37  <coopserver> <Jam35> and/or 3BB
18:37:31  <coopserver> <Lejvingbot> copying jam designs ftw :)
18:37:53  <coopserver> <Jam35> oh no!
18:40:10  <coopserver> <Lejvingbot> No sue plz
18:46:34  <loeky> !pw
18:46:34  <coopserver> loeky: sqblob
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18:47:29  <coopserver> <Lejvingbot> sup loeky
18:47:33  <coopserver> <loeky> hello
18:49:59  <Maraxus> !pw
18:49:59  <coopserver> Maraxus: sqblob
18:50:15  <Maraxus> !pw
18:50:15  <coopserver> Maraxus: reject
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18:50:54  <coopserver> <Lejvingbot> sup maraxus
18:51:18  <coopserver> <Maraxus> hi
18:51:27  <coopserver> <loeky> hey
18:52:18  <coopserver> <Jam35> someone want Yard -> 1C?
18:52:23  <coopserver> <Jam35> I gtg out in a sec
18:52:38  <coopserver> <Jam35> last thing to do @ 3C
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18:53:04  <coopserver> <Lejvingbot> wanna give it a try loeky?
18:53:26  <coopserver> <loeky> yes off course how many platform=s do you want
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18:53:46  <coopserver> <Lejvingbot> minimum 4 for each lane
18:53:49  <coopserver> <Lejvingbot> max like 6
18:53:54  <coopserver> <Jam35> I would say >=6
18:53:56  <coopserver> <Lejvingbot> remeber you need a overflow
18:53:57  <coopserver> <Jam35> yes
18:54:22  <coopserver> <Jam35> 'need'
18:54:25  <coopserver> <Jam35> not really :)
18:54:35  <coopserver> <Lejvingbot> :O
18:54:38  <coopserver> <Jam35> probably preferable here
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19:08:19  <coopserver> <Lejvingbot> Looking good loeky
19:08:31  <coopserver> <loeky> thanks
19:24:27  <coopserver> <Lejvingbot> hey loeky lemme stop you right now
19:24:38  <coopserver> <Lejvingbot> red part
19:24:40  <coopserver> <Lejvingbot> needs to be TL
19:24:57  <coopserver> <loeky> yes indeed thanks
19:25:05  <coopserver> <Lejvingbot> np
19:25:14  <coopserver> <Lejvingbot> it's nicer to say it now then when you've finished it :P
19:25:20  <coopserver> <Lejvingbot> than*
19:27:13  <coopserver> *** Lejvingbot has left the game (Leaving)
19:27:25  <Lejving> !pw
19:27:25  <coopserver> Lejving: wether
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19:28:47  <coopserver> <Lejvingbot> Greaaaaaaaat
19:28:50  <coopserver> <Lejvingbot> I just told you
19:28:56  <coopserver> <Lejvingbot> but I couldn't follow the rule myself...
19:29:24  <coopserver> <loeky> (-:
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19:31:59  <loeky> !pw
19:32:00  <coopserver> loeky: wether
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19:46:57  <coopserver> <Lejvingbot> what you working on mraxus
19:47:05  <coopserver> <Lejvingbot> oh nothing
19:48:02  <coopserver> <loeky> damm
19:48:31  <coopserver> <Lejvingbot> tl is 5
19:50:58  <coopserver> <Lejvingbot> as you see also that pre-signal split goes to same station :P
19:51:14  <coopserver> <Lejvingbot> or same two slots
19:55:10  <coopserver> <Lejvingbot> that means it's too short
19:55:11  <coopserver> <Lejvingbot> :)
19:55:23  <coopserver> <loeky> yeah i see
19:55:30  <coopserver> <Lejvingbot> want a tip?
19:55:31  <coopserver> <loeky> just a little
19:56:20  <coopserver> <loeky> i think i need 5 for trains plus 2 for signals or not
19:56:35  <coopserver> <Lejvingbot> correct
19:58:06  <coopserver> <Lejvingbot> this is how I'd design that station
19:58:29  <coopserver> <Lejvingbot> except less retarded ofc :P
19:59:38  <coopserver> <Lejvingbot> try change the bend?
19:59:45  <coopserver> <Lejvingbot> remember where the tracks come from
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20:03:49  <coopserver> <Lejvingbot> niceee
20:06:20  <coopserver> <Lejvingbot> brb
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20:13:39  <Jam35> !rcon set multiple_industry_per_town 1
20:19:45  <happpy> hi  all
20:19:49  <Lejving> sup happpy
20:19:50  <coopserver> <loeky> hello
20:19:57  <happpy> how things lejving
20:20:11  <Lejving> a little bit of headache otherwise fine
20:20:13  <Lejving> how are you?
20:20:28  <happpy> all good
20:20:38  <Lejving> share some then
20:20:38  <Lejving> !
20:20:54  <happpy> how
20:21:16  <Lejving> dunno :(
20:21:21  <Lejving> send me mail irl
20:21:26  <coopserver> *** loeky has left the game (general timeout)
20:21:31  <Lejving> with happy stuff
20:21:44  <loeky> !pw
20:21:44  <coopserver> loeky: ndebug
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20:22:26  <coopserver> <Lejvingbot> jam I liked that back-entry overflow
20:22:34  <coopserver> <Lejvingbot> pretty clean
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20:32:04  <happpy> hey lol
20:32:07  <lol> !pw
20:32:07  <coopserver> lol: ndebug
20:32:08  <lol> hey
20:32:13  <happpy> how things
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20:32:38  <lol> fine
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20:32:46  <coopserver> <Lejvingbot> sup lol
20:32:49  <coopserver> <lol> hey
20:32:59  <coopserver> <Lejvingbot> got some sick shit going on 5x
20:33:08  <coopserver> <lol> thanks
20:33:24  <coopserver> <lol> only thing is that the merchant keeps disappearing
20:33:33  <coopserver> <Lejvingbot> yeah no trains
20:33:38  <coopserver> <Lejvingbot> to make it stuck
20:34:10  <coopserver> <lol> do we still need to build 3x?
20:34:36  <coopserver> <Lejvingbot> yeap
20:34:55  <coopserver> <lol> i got a mistake of you
20:35:09  <coopserver> <lol> see sign 33/33/33 split
20:35:17  <coopserver> <lol> right under there there is an exit signal
20:35:34  <coopserver> <Lejvingbot> fixed
20:35:35  <coopserver> <Lejvingbot> :P
20:35:44  <coopserver> <lol> no, it is still there
20:35:58  <coopserver> <Lejvingbot> it's correct
20:36:01  <coopserver> <Lejvingbot> afaik
20:36:46  <coopserver> <lol> that flipflop is really hard to understand
20:36:55  <coopserver> <Lejvingbot> let's try it
20:37:36  <coopserver> <Lejvingbot> works just fine
20:38:36  <coopserver> <Lejvingbot> we'ved used this design on prozone
20:38:37  <coopserver> <lol> cool
20:38:43  <coopserver> <Lejvingbot> I think V did it
20:38:54  <coopserver> <Lejvingbot> or was it jam who did it and V fixed it
20:38:59  <coopserver> <Lejvingbot> anyways it works :S
20:40:05  <coopserver> <lol> what kind of game is running at the prozone?
20:40:18  <coopserver> <Lejvingbot> same as this
20:40:32  <coopserver> <Lejvingbot> but it's been idle for like 3-4 months
20:40:36  <coopserver> <lol> without food stuff?
20:40:55  <coopserver> <Lejvingbot> food stuff?
20:40:59  <coopserver> <Lejvingbot> what you mean
20:41:19  <coopserver> <lol> without the 2 chain
20:41:43  <coopserver> <Lejvingbot> oh
20:41:45  <coopserver> <Lejvingbot> no without 5x
20:41:47  <coopserver> <Lejvingbot> we have 1x and 2x
20:42:08  <coopserver> <lol> because i feel like you need to split more trains to 5X at 1X
20:42:25  <coopserver> <lol> but i didn't do calculations yet
20:42:46  <coopserver> <Lejvingbot> I haven't worked with the material yet so can't figure out anything in my mind yet
20:42:51  <coopserver> <Lejvingbot> need to work with it for a while to understand
20:42:52  <coopserver> <Lejvingbot> :P
20:43:06  <coopserver> <Lejvingbot> but the food:bdmt ratio is 2:1
20:43:33  <coopserver> <Lejvingbot> anyways we can figure out stuff on the fly I guess
20:44:11  <coopserver> <lol> i made bm:machinery 1:1
20:44:22  <Lejving> can always change that later
20:44:24  <Lejving> so no worries
20:44:27  <coopserver> <lol> yeah
20:45:02  <Lejving> on prozone we have... 1/4th of all yeti trains to machinery, then of that 3/4 we have 2 to food 1 to bdmt
20:45:09  <Lejving> 1:2:1
20:45:22  <Lejving> machiner/food/bdmt
20:45:27  <coopserver> <lol> i get it
20:45:32  <coopserver> <lol> i will take a look over there
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20:45:41  <lol> @prozone
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20:45:59  <coopserver> <loeky> i think i am done on yard -> 1C
20:46:40  <coopserver> <loeky> i just copyied the overflow dont know it it works
20:47:17  <happpy> try it out and u will see
20:47:43  <coopserver> <loeky> oke lets watch
20:48:52  <Lejving> !pw
20:48:52  <coopserver> Lejving: nature
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20:49:22  <lol> do you understand all those splits?
20:49:41  <Lejving> how do you mean understand?
20:49:56  <Lejving> they work like a counter
20:50:20  <Lejving> so they count 1-2-3 then oh 4th train nice, send to machinery - repeat
20:50:49  <Lejving> but I can't describe in detail the logic and shit
20:50:55  <Lejving> Jam35 and V453000 can better
20:51:25  <Lejving> (this is why I named myself LejvingBOT because they made the designs and I just copy-pasted them everywhere like a construction bot :))
20:54:02  <coopserver> <loeky> double red under bridge
20:54:56  <lol> i almost get the idea, only not why that single logic trains want to make the small loop and not the big one
20:55:18  <Lejving> that I'm totally the wrong person to ask :P
20:55:23  <Lejving> no fucking clue =D
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20:56:23  <lol> nvm i think i just are getting it a bit more
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20:57:32  <lol> i like how the machinery chain is done
20:57:49  <coopserver> <Lejvingbot> loeky honestly no clue why this train is acting up :(
20:57:51  <coopserver> <loeky> 1 train disagrees
20:57:54  <coopserver> <Lejvingbot> yea
20:58:25  <coopserver> <loeky> well i have too go so see you later
20:58:28  <coopserver> <Lejvingbot> ttyl
20:58:32  <Lejving> how so lol ?
20:58:39  <coopserver> *** loeky has left the game (Leaving)
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21:00:00  <lol> how it is working?
21:00:01  <lol> !pw
21:00:02  <coopserver> lol: better
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21:00:48  <coopserver> <lol> it is more that i got where i was thinking wrong then where it is working right
21:00:58  <coopserver> <Lejvingbot> hehe
21:01:21  <coopserver> <lol> shall we make 3x?
21:01:23  <coopserver> <Lejvingbot> I did the math
21:01:25  <coopserver> <Lejvingbot> on it
21:01:28  <coopserver> <Lejvingbot> so I'm proud of that
21:01:36  <coopserver> <lol> cool
21:01:37  <coopserver> <Lejvingbot> 1:2:1 is perfect
21:01:52  <coopserver> <Lejvingbot> I might have made sylf update yeti so it worked with my math
21:01:54  <coopserver> <lol> i never really get that yetirates right
21:01:59  <coopserver> <Lejvingbot> but I wouldn ever admit to that
21:02:07  <coopserver> <lol> of course you won't
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21:03:41  <coopserver> <Lejvingbot> I'm wokring on this fucking shit
21:03:46  <coopserver> <Lejvingbot> dunno why it's not working
21:03:47  <coopserver> <lol> what?
21:03:54  <coopserver> <Lejvingbot> yard -> 1c
21:03:55  <coopserver> <Lejvingbot> overflow
21:03:58  <coopserver> <Lejvingbot> that lokey mad
21:03:59  <coopserver> <Lejvingbot> e
21:04:14  <coopserver> <Lejvingbot> omfg
21:04:17  <coopserver> <Lejvingbot> missing signal
21:04:44  <coopserver> <Lejvingbot> nope still one train acting up
21:05:31  <coopserver> <lol> i got the train
21:05:35  <coopserver> <lol> but not why it isn't working
21:05:42  <coopserver> <Lejvingbot> Me neither :SS
21:05:44  <coopserver> <Lejvingbot> It's a double
21:05:49  <coopserver> <Lejvingbot> should always fucking work
21:06:12  <coopserver> *** lol has joined company #1
21:06:38  <coopserver> <lol> other side is working fine
21:07:45  <coopserver> <Lejvingbot> ok working now
21:07:47  <coopserver> <Lejvingbot> strange as fuck though
21:07:52  <coopserver> <Lejvingbot> and messy af :P
21:08:28  <coopserver> <lol> any ideas on 3X?
21:08:45  <coopserver> <lol> lol
21:08:48  <coopserver> <Lejvingbot> rip
21:09:23  <coopserver> <Lejvingbot> no no ideas yet for 3x
21:09:34  <coopserver> <Lejvingbot> I guess just make anyhting
21:09:38  <coopserver> <Lejvingbot> we're probably gonna change it later
21:09:40  <coopserver> <lol> you should make that where the trian crashed entry-exit
21:09:41  <coopserver> <Lejvingbot> anyways :S
21:09:54  <coopserver> <lol> lol
21:09:57  <coopserver> <Lejvingbot> oops
21:10:04  <coopserver> <lol> this time it is really lol
21:10:08  <coopserver> <Lejvingbot> yeap
21:14:50  <coopserver> <Lejvingbot> nice
21:14:51  <coopserver> <Lejvingbot> ok
21:14:52  <coopserver> <Lejvingbot> working
21:16:31  <coopserver> <Lejvingbot> we have 7 places to go
21:16:40  <coopserver> <Lejvingbot> do all 7 places need 1 ?
21:16:43  <coopserver> <lol> with what?
21:16:46  <coopserver> <Lejvingbot> 3x
21:16:52  <coopserver> <lol> 6 places right?
21:16:58  <coopserver> <Lejvingbot> nah it's 7
21:16:59  <coopserver> <Lejvingbot> I think
21:17:00  <coopserver> <lol> for the food i did a 1:1 ratio
21:17:05  <coopserver> <lol> so machinery as well
21:17:18  <coopserver> <Lejvingbot> yeah it's 1abc, 3abc, 5x
21:17:28  <coopserver> <lol> 5x doesn't need machinery
21:17:32  <coopserver> <Lejvingbot> oh
21:17:33  <coopserver> <Lejvingbot> obv
21:17:38  <V453000> !pw
21:17:39  <coopserver> V453000: pageup
21:17:53  <coopserver> *** Game paused (connecting clients)
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21:17:58  <coopserver> <V453000> yo mf
21:18:00  <coopserver> <Lejvingbot> sup
21:18:02  <coopserver> <Lejvingbot> but hmm
21:18:03  <coopserver> <lol> hey
21:18:05  <coopserver> <Lejvingbot> why it's 9
21:18:09  <coopserver> <V453000> oh still no trains =D
21:18:10  <coopserver> <Lejvingbot> on the 3x chain
21:18:13  <coopserver> <Lejvingbot> we have trians
21:18:18  <coopserver> <lol> 9?
21:18:25  <coopserver> <Lejvingbot> 1abc, 2abc, 3abc
21:18:36  <coopserver> <lol> we don't use the 2 ones
21:18:50  <coopserver> <Lejvingbot> see this is why I need to wrok with the material
21:18:53  <coopserver> <Lejvingbot> to figure it out in my head
21:18:54  <coopserver> <Lejvingbot> :P
21:18:55  <coopserver> <Lejvingbot> ok
21:18:56  <coopserver> <Lejvingbot> that makes it 6
21:18:57  <coopserver> <Lejvingbot> perfect
21:19:18  <coopserver> <lol> i'm trying to figure something out with pbs
21:19:24  <coopserver> <lol> like a pbs srnw station
21:19:35  <coopserver> <Lejvingbot> the problem me and jam figured out with srnw
21:19:40  <coopserver> <Lejvingbot> is that they need to stop and go
21:19:44  <coopserver> <Lejvingbot> mcuh faster with a sorter
21:20:35  <coopserver> <Lejvingbot> invent a 16,5% splitter? :P
21:21:38  <coopserver> <Lejvingbot> or use two 33 splitters for 2 lanes
21:21:41  <coopserver> <Lejvingbot> that makes it 6 lanes
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21:23:58  <coopserver> <lol> only thing is that you need to make the detection on the exit
21:24:15  <coopserver> <lol> so let's start over
21:24:29  <coopserver> <V453000> what is the purpose?
21:24:41  <coopserver> <Lejvingbot> split a lane evenly 6 ways
21:24:42  <coopserver> <lol> dividing into 6 without a flipflop
21:24:45  <coopserver> <V453000> making sure it splits evenly
21:24:46  <coopserver> <V453000> right
21:24:51  <coopserver> <V453000> easy
21:24:56  <coopserver> <V453000> just make memory at each platform
21:24:58  <coopserver> <lol> that without flipflop i came up myself
21:25:09  <coopserver> <V453000> unlock platforms when all have been visited
21:25:15  <coopserver> <lol> memory would be good agains waves
21:25:36  <coopserver> <V453000> you just need 1 not gate
21:25:39  <coopserver> <lol> i was thinking about unlock all when all are visited, but with trains in the platforms
21:25:41  <coopserver> <lol> but that gives waves
21:25:54  <coopserver> <lol> that one notgate i already got in my head
21:25:55  <coopserver> <V453000> why the trains in platforms requirement?
21:26:03  <coopserver> <lol> that was my memory
21:26:09  <coopserver> <lol> just didn't think of another kind
21:26:19  <coopserver> <V453000> ah
21:26:20  <coopserver> <V453000> ok
21:26:37  <coopserver> <lol> just a usual double combo memory will do the trick?
21:26:40  <coopserver> <V453000> I see someone is already doing the thing basically at Fort Trenfingway
21:26:46  <coopserver> <V453000> sure
21:26:56  <coopserver> <Lejvingbot> me
21:27:25  <coopserver> <lol> that is a test one right?
21:27:37  <coopserver> <Lejvingbot> y
21:27:38  <coopserver> <Lejvingbot> a test
21:30:54  <coopserver> <V453000> one memory was borken
21:31:22  <coopserver> <Lejvingbot> crap
21:31:38  <Arveen> !pw
21:31:38  <coopserver> Arveen: glyhps
21:31:43  <coopserver> *** Game paused (connecting clients)
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21:31:58  <coopserver> <V453000> fixed
21:32:01  <coopserver> <Lejvingbot> nice ty
21:32:04  <coopserver> <Lejvingbot> XD
21:32:05  <coopserver> <V453000> yw
21:33:12  <coopserver> <Lejvingbot> nice
21:33:18  <coopserver> <V453000> is what I'm sayin
21:33:19  <coopserver> <Lejvingbot> that shit wasn't so hard
21:33:21  <coopserver> <lol> is your one working?
21:33:23  <coopserver> <Lejvingbot> yeah
21:33:27  <coopserver> <lol> cool
21:34:02  <coopserver> <V453000> gnight :)
21:34:03  <coopserver> *** V453000 has left the game (Leaving)
21:34:05  <coopserver> <Lejvingbot> gn
21:34:16  <coopserver> <Lejvingbot> it's pretty simple tbh
21:34:23  <coopserver> <Lejvingbot> every train locks their track
21:34:31  <coopserver> <Lejvingbot> and the exit lane unlocks everything
21:34:48  <coopserver> <Lejvingbot> and to make sure that the unlock lane is picked last you penalize it AF
21:38:32  <V453000> everything in openttd is simple if you put it that way :P
21:38:49  <coopserver> <Lejvingbot> I guess
21:39:07  <coopserver> <lol> i don't have enough overflow
21:39:25  <coopserver> <lol> penalty
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21:46:02  <coopserver> <Lejvingbot> I can't remember why but I remember reading you should always use 1tl logic trains
21:46:06  <coopserver> <Lejvingbot> can' be fucked up otherwise
21:46:41  <coopserver> <lol> looks like i don't have enough penalty
21:48:04  <Jam35> !rcon set yapf_pbs_back_penalty
21:48:05  <coopserver> 'yapf_pbs_back_penalty' is an unknown setting.
21:48:06  <coopserver> <Lejvingbot> I like your design though
21:48:08  <coopserver> <Lejvingbot> if we ccan get it to work
21:48:15  <coopserver> <lol> now it is working
21:48:19  <coopserver> <Lejvingbot> oh
21:48:25  <coopserver> <lol> though i want to save some space
21:48:31  <coopserver> <Lejvingbot> Yeah
21:48:34  <coopserver> <Lejvingbot> tight spot
21:48:49  <coopserver> <Lejvingbot> hmm
21:49:00  <Jam35> !rcon set yapf.rail_pbs_signal_back_penalty
21:49:01  <coopserver> Current value for 'yapf.rail_pbs_signal_back_penalty' is: '1500' (min: 0, max: 1000000)
21:49:02  <coopserver> <Lejvingbot> the reseter is only for the overflow?
21:49:03  <coopserver> <Lejvingbot> o.O
21:49:09  <Jam35> !rcon set yapf.rail_pbs_signal_back_penalty 5000
21:49:35  <Jam35> I made penalty higher for the reverse pbs
21:49:48  <lol> thanks
21:51:03  <coopserver> <lol> this is a cool adjustment
21:51:19  <coopserver> <lol> maybe we need some kind of loop?
21:51:28  <coopserver> <Lejvingbot> right now we don't
21:51:31  <coopserver> <Lejvingbot> ? :O
21:51:55  <coopserver> <lol> when you get trains stopping at a platform it isn't this fast any more
21:53:44  <coopserver> <lol> you have loading, go to next part for speed check, go to next part for speed check, leave
21:54:14  <coopserver> <Lejvingbot> yeah dunno about that stuff right now
21:54:24  <coopserver> <lol> let's start with this for now
21:54:29  <coopserver> <lol> maybe move it
21:54:33  <coopserver> <Lejvingbot> yeah we should
21:54:39  <coopserver> <Lejvingbot> imo also
21:54:47  <coopserver> <Lejvingbot> we should make it compatible with 2 lanes
21:54:59  <coopserver> <lol> that is the unused set of platforms for
21:56:22  <coopserver> <lol> this is an test for me as well
21:56:34  <coopserver> <Lejvingbot> let's just make this the real one?
21:56:48  <coopserver> <lol> right
21:56:54  <coopserver> <Lejvingbot> let's move it up first
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21:58:24  <coopserver> <Lejvingbot> t oshoort
22:00:15  <coopserver> <Lejvingbot> hmm
22:01:44  <coopserver> <Lejvingbot> wait
22:01:46  <coopserver> <Lejvingbot> can we fit now
22:01:48  <coopserver> <Lejvingbot> on other side
22:01:59  <coopserver> <Lejvingbot> yeah
22:02:00  <coopserver> <Lejvingbot> we can
22:02:01  <coopserver> <Lejvingbot> nvm
22:02:13  <coopserver> <lol> i know something cool
22:02:24  <Jam35> !rcon set multiple_industry_per_town 0
22:02:46  <coopserver> <lol> what about this?
22:02:56  <coopserver> <lol> so we have logic on both sides, just for the looks
22:03:01  <coopserver> <Lejvingbot> err
22:03:04  <coopserver> <Lejvingbot> you're a fuckin genius
22:03:13  <coopserver> <lol> i think however that we have more space on the entrance
22:03:21  <coopserver> <Lejvingbot> we can make space
22:03:24  <coopserver> <Lejvingbot> fuck planington
22:03:25  <coopserver> <lol> you like it?
22:03:26  <coopserver> <Lejvingbot> and move ml
22:03:27  <coopserver> <Lejvingbot> I lov eit
22:04:25  <coopserver> <lol> that gave us more space on that side right?
22:04:30  <coopserver> <Lejvingbot> ye
22:05:24  <coopserver> <lol> i was more thinking about moving entrance
22:05:31  <coopserver> <lol> so the bridges are shorter
22:06:48  <coopserver> <Lejvingbot> don't think you can make the bridges shorter than that
22:07:25  <coopserver> <lol> yours are one tile shorter, but have 2 more track at the back of them
22:07:43  <coopserver> <Lejvingbot> yours are too short
22:08:02  <coopserver> <lol> you are right, that needs to be waiting bays
22:08:10  <coopserver> <Lejvingbot> :)
22:08:22  <coopserver> <lol> but won't that affect the reset of the memory?
22:08:23  <coopserver> <Lejvingbot> it looks so evil when you just delete everything someone built
22:08:34  <coopserver> <Lejvingbot> I don't think so
22:08:37  <coopserver> <Lejvingbot> if anything it should be longer
22:08:51  <coopserver> <lol> or we should balance after the station
22:08:56  <coopserver> <lol> instead of in front of the station
22:09:12  <coopserver> <lol> and just get rid of the x in front
22:09:27  <coopserver> <Lejvingbot> Nah
22:09:29  <coopserver> <Lejvingbot> let's go like this
22:09:59  <coopserver> <lol> this gives waiting bays of 8
22:10:00  <coopserver> <Lejvingbot> now the split has technically nothing to do with the station
22:10:36  <coopserver> <Jam35> that 'fixed' overflow is still borked
22:10:52  <coopserver> <Lejvingbot> doesn't surprise me
22:11:12  <coopserver> <lol> shall we stick with what we have now?
22:11:17  <coopserver> <lol> the yellow one?
22:11:22  <coopserver> <Lejvingbot> lol: I'm afraid the train standing on the detection now
22:11:25  <coopserver> <Lejvingbot> might fuck it
22:11:34  <coopserver> <lol> yes
22:11:59  <coopserver> <Lejvingbot> now it's standing on blue
22:12:04  <coopserver> <Lejvingbot> nothing to do with the detection any more
22:12:21  <coopserver> <lol> that was what i said about the memory, but i didn't think about solving it this easy
22:12:29  <coopserver> <Lejvingbot> :D
22:12:32  <coopserver> <lol> coool
22:13:02  <coopserver> <lol> if the train is in the blue it still is in the detection
22:13:09  <coopserver> <lol> so better make it one longer
22:13:15  <coopserver> <Lejvingbot> it isn't?
22:13:17  <coopserver> <Lejvingbot> it's 5?
22:13:23  <coopserver> <Lejvingbot> but make it longer doesn't really mater
22:13:31  <coopserver> <Lejvingbot> future proof
22:13:34  <coopserver> <lol> when the last part is on the signal the previous block is still occupied
22:14:58  <coopserver> <Lejvingbot> btw.....
22:15:15  <coopserver> <lol> good catch
22:15:46  <coopserver> <Jam35> does town size matter in this mode?
22:15:49  <coopserver> <Lejvingbot> no
22:15:54  <coopserver> <Lejvingbot> It shouldn't
22:16:09  <coopserver> <Jam35> ok good
22:16:21  <coopserver> <lol> i thought it does
22:16:32  <coopserver> <Lejvingbot> lol: last lane is slighty longer, which makes us fit penalty :D
22:16:35  <Jam35> there
22:16:35  <coopserver> <Lejvingbot> like we planned it almost
22:16:36  <coopserver> <Lejvingbot> rofl
22:16:43  <Jam35> were some changes
22:17:43  <lol> is there a changelog?
22:18:08  <coopserver> <Lejvingbot> no need I can check source
22:18:55  <coopserver> <Jam35> all trains going except machinery and it's 3 ingredients, BM and food
22:19:10  <coopserver> <Jam35> so the traditional primaries
22:19:53  <coopserver> <Jam35> can you get your test trains out of yeti groups pls :)
22:20:02  <coopserver> <Jam35> confusing me...
22:20:03  <coopserver> <Lejvingbot> not my test trains
22:20:08  <coopserver> <Jam35> whoever
22:20:33  <coopserver> <Lejvingbot> what needs moving?
22:21:00  <coopserver> <Jam35> I see 32 trains in YETI -> 1B
22:21:57  <coopserver> <Lejvingbot> fixed
22:22:10  <coopserver> <Jam35> ty and gn
22:22:13  <coopserver> *** Jam35 has left the game (Leaving)
22:22:14  <coopserver> <Lejvingbot> gn
22:23:31  <skapazzo> !pw
22:23:31  <coopserver> skapazzo: balogh
22:23:37  <coopserver> *** Game paused (connecting clients)
22:23:52  <coopserver> *** skapazzo has joined
22:23:53  <coopserver> *** Game unpaused (connecting clients)
22:24:00  <coopserver> <Lejvingbot> sup
22:24:09  <coopserver> <skapazzo> o/
22:25:16  <skapazzo> Hello, read some interesting things in chat, I want to see if I can understand them. ;-)
22:25:27  <coopserver> <Lejvingbot> just don't ask me
22:25:38  <coopserver> <Lejvingbot> I barely know what I'm saying at the time I'm saying it half of the time
22:25:48  <coopserver> <lol> just ask, maybe we know it
22:25:54  <coopserver> <Lejvingbot> yeah jk jk just ask =)
22:26:30  <skapazzo> Thanks, for now I'll look at everything. Maybe I'll save the map and fiddle with it in singleplayer tomorrow.
22:26:44  <coopserver> <Lejvingbot> feel free
22:27:04  <skapazzo> I always try to be!
22:29:08  <coopserver> <Lejvingbot> your side much prettier =(
22:30:32  <coopserver> <Lejvingbot> man
22:30:35  <coopserver> <Lejvingbot> this is fucking beautiful
22:30:41  <coopserver> <lol> those combos will give immense signal gaps
22:30:51  <coopserver> <Lejvingbot> they will?
22:31:02  <coopserver> <lol> yes, imagine first 3 platforms are red
22:31:10  <coopserver> <lol> and a trains is almost in the 4th one
22:31:31  <coopserver> <lol> the next train cannot enter then, while the distance between them is more then 6 tiles
22:32:16  <coopserver> <lol> don't you think so?
22:32:20  <coopserver> <Lejvingbot> true I guess
22:32:40  <coopserver> <lol> cool
22:32:54  <coopserver> <Lejvingbot> :)
22:33:13  <coopserver> <Lejvingbot> skapazzo feel free to join when ever
22:33:25  <coopserver> <Lejvingbot> you can't fuck up too much and we always help
22:33:54  <coopserver> <lol> you can't fuck up more then Lejvingbot did
22:33:56  <skapazzo> I never realized that memory cells could be so simple.
22:33:58  <coopserver> <Lejvingbot> exactly
22:33:59  <coopserver> <lol> 3 trains crashed today
22:34:02  <coopserver> <Lejvingbot> lolol
22:34:06  <coopserver> <Lejvingbot> 3 trains is a good day
22:34:31  <coopserver> <lol> it isn't finished yet, colourcoding
22:34:41  <skapazzo> I played a bit in my singleplayer game today and had my first 2 crashes.
22:34:48  <coopserver> <Lejvingbot> racist
22:35:06  <skapazzo> but the next two days I'll be traveling so I wont start tonight :-)
22:35:11  <coopserver> <Lejvingbot> allright
22:35:15  <coopserver> <Lejvingbot> well we crash trains all the time
22:35:28  <coopserver> <Lejvingbot> I think one day I had 20 train crashes on one day
22:35:35  <coopserver> <Lejvingbot> tonight we're gonna rock tonight
22:35:38  <skapazzo> also I only really played with TL3 so I'll have to try this size out for a moment.
22:35:40  <coopserver> <Lejvingbot> they mostly come at night mostly
22:35:55  <coopserver> <lol> TL doesn't make a big difference
22:36:00  <coopserver> <Lejvingbot> doesn't matter skapazzo you'll learn quick
22:36:05  <coopserver> <lol> as long as it isn't above 10 or so
22:36:15  <coopserver> <lol> because then you really need to take it into account
22:36:38  <coopserver> <lol> now a drop
22:36:39  <coopserver> <Lejvingbot> sup with the yellow lol?
22:36:50  <coopserver> <lol> same speed, more traction or power
22:36:58  <coopserver> <lol> i don't know which one it is
22:37:07  <coopserver> <Lejvingbot> 3bb drop is also for 3x
22:37:24  <coopserver> <skapazzo> I've noticed, I've been keeping everything at CL3 in my game. Get Heavy's  slow down really fast.
22:37:31  <coopserver> <lol> cool, then we can make trains right?
22:37:40  <coopserver> <Lejvingbot> yeah but why add yellow lol?
22:37:50  <coopserver> <lol> more traction is faster trains
22:37:58  <coopserver> <Lejvingbot> will that matter in a station lol
22:37:59  <coopserver> <lol> yellow = clean for speed coding
22:38:11  <coopserver> <lol> yes it does
22:38:16  <coopserver> <Lejvingbot> ok
22:38:25  <coopserver> <lol> traction for low speed and power for high speed if i;m correct
22:38:29  <coopserver> <Lejvingbot> yeah skapazzo it's dependant on the curve length
22:39:06  <coopserver> <Lejvingbot> the faster the train the greater the curve length you need to not make it slow down
22:39:18  <coopserver> <Lejvingbot> here we have slow as fuck trains so we can have curve length 1,5
22:41:08  <coopserver> <lol> shall we try to add trains?
22:41:20  <coopserver> <Lejvingbot> let's do it
22:41:33  <coopserver> <Lejvingbot> Just cleaning up
22:42:59  <coopserver> <lol> do we use universal wagons?
22:43:08  <coopserver> <Lejvingbot> just copy the plan one
22:43:18  <coopserver> <lol> just don't pay attention to me, i'm saying random stuff
22:43:40  <coopserver> <lol> which station are you going to do?
22:43:43  <coopserver> <Lejvingbot> not sure
22:43:49  <coopserver> <Lejvingbot> I'm thinking of how we devide it
22:44:02  <coopserver> <Lejvingbot> 1 group for 1x, one group for 3x, one group for 5x?
22:44:13  <coopserver> <Lejvingbot> they surely can't be same orders
22:44:52  <coopserver> <lol> i think jams already made the groups
22:45:23  <coopserver> <lol> he has food, bm and machinery in a separate group
22:48:10  <coopserver> <Lejvingbot> now we see it more clearly in groups imo
22:48:50  <coopserver> <Lejvingbot> I'll do 5x
22:48:58  <coopserver> <lol> good luck
22:49:01  <coopserver> <Lejvingbot> xD
22:49:02  <coopserver> <Lejvingbot> ty
22:52:05  <coopserver> <Lejvingbot> wow this is headache fuel
22:52:16  <coopserver> <lol> indeed
22:54:21  <skapazzo> This color bar code idea is pretty interesting, have you tried it before?
22:54:27  <coopserver> <Lejvingbot> yeah
22:54:31  <coopserver> <Lejvingbot> not like this exactly though
22:54:51  <Lejving> https://wiki.openttdcoop.org/Self-regulating_Network#Using_MEOW_Speed_as_Control
22:56:08  <coopserver> <lol> do you explicitly need to set not loading and not unloading?
22:56:14  <coopserver> <Lejvingbot> not sure
22:56:22  <coopserver> <Lejvingbot> well full load for station
22:56:23  <skapazzo> oh wow, didn't realize this was that. Seems simpler than I expected.
22:56:24  <coopserver> <Lejvingbot> rest should be ok
22:56:39  <coopserver> <lol> seems simpler then expected
22:56:49  <coopserver> <lol> we are both struggling to get these orders right
22:56:55  <coopserver> <lol> i like that reaction
22:56:58  <coopserver> <Lejvingbot> =)
22:57:52  <coopserver> <skapazzo> Just don't look at me, still trying to get pf traps and unreachable WP to work reliably.
22:57:59  <coopserver> <Lejvingbot> ^^
22:58:17  <coopserver> <skapazzo> well at least they are orderless...
22:58:27  <coopserver> <lol> hey lejving, if i have a double red, should i do a double check?
22:58:40  <coopserver> <Lejvingbot> havne't gotten to that part yet
22:58:49  <coopserver> <lol> you don't have a double red
22:58:54  <coopserver> <Lejvingbot> see
22:58:56  <coopserver> <Lejvingbot> :D
22:59:02  <coopserver> <lol> they really need to make a way to comment in the orders
22:59:18  <coopserver> <Lejvingbot> yes plx
22:59:39  <coopserver> <Lejvingbot> 15 orders
22:59:42  <coopserver> <Lejvingbot> and no speed yet
22:59:44  <coopserver> <Lejvingbot> just the set up
22:59:45  <coopserver> <Lejvingbot> lol
22:59:58  <coopserver> <lol> i'm already at 22
23:01:44  <coopserver> <skapazzo> no pressure, I don't know who is who anyway
23:02:08  <coopserver> <lol> i think i'm finished with it
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23:02:48  <coopserver> <Lejvingbot> how fucking fast aren't you
23:02:50  <coopserver> <Lejvingbot> fucker =D
23:03:33  <coopserver> <lol> you were working on 5X right?
23:03:36  <coopserver> <Lejvingbot> y
23:04:38  <coopserver> <lol> forgot to rebuild to bm
23:08:33  <coopserver> <Lejvingbot> I'm totally cheating on your stuff :D
23:09:05  <coopserver> <lol> as long as you don't use shared orders and shuffle up mine
23:09:09  <coopserver> <Lejvingbot> nono
23:10:28  <coopserver> <Lejvingbot> my thicc brain isn't suited for this
23:14:54  <happpy> har welome to openttd  it makes your brain ho werd
23:15:26  <coopserver> <skapazzo> no damage possible here then
23:16:23  <coopserver> <Lejvingbot> hmm
23:16:32  <coopserver> <Lejvingbot> I think colors might be wrong for 5x?
23:16:49  <coopserver> <Lejvingbot> no wait
23:16:52  <coopserver> <Lejvingbot> just me that's wrong
23:18:00  <coopserver> <lol> it is so confusing, because 3C drop is 1C yard
23:18:12  <coopserver> <lol> and 1A drop is 3B yard
23:18:13  <coopserver> <lol> etc
23:19:05  <coopserver> <lol> Lejvingbot: how do you balance between the industries in one chain at 1X?
23:19:09  <coopserver> <Lejvingbot> the yellow part doesn't help either
23:19:25  <coopserver> <lol> yellow is just clean purr
23:19:28  <coopserver> <Lejvingbot> yes
23:19:31  <coopserver> <Lejvingbot> still confusing
23:19:37  <coopserver> <Lejvingbot> they split 33% first
23:19:42  <coopserver> <Lejvingbot> then they do ghetto split on station
23:19:46  <coopserver> <Lejvingbot> not at all perfect
23:19:52  <coopserver> <Lejvingbot> it was first said it needed 6
23:19:58  <coopserver> <lol> that ghetto is what i thought
23:20:07  <coopserver> <Lejvingbot> so I thought 2 lanes splitting 33%
23:20:10  <coopserver> <Lejvingbot> would mean 6 lanes
23:20:21  <coopserver> <Lejvingbot> but then jam be like ok it's actually 7 lanes
23:20:22  <coopserver> <lol> first train loading for 5x
23:20:35  <coopserver> <Lejvingbot> and then it was dun g00fed
23:20:39  <coopserver> <Lejvingbot> and we ghetto solved it
23:21:08  <coopserver> <lol> you are almost there
23:21:13  <coopserver> <Lejvingbot> relax
23:24:20  <coopserver> <lol> you know we bring from 3BB  pick to 3 BB drop
23:24:23  <coopserver> <lol> to get machinery
23:24:38  <coopserver> <lol> that is why you stole inspiration from jam
23:24:44  <coopserver> <lol> this is really funny
23:24:47  <coopserver> <Lejvingbot> no?
23:25:01  <coopserver> <lol> he build a station of 11 platfroms for a drive of 20 tiles
23:25:09  <coopserver> <lol> yes it is
23:25:17  <coopserver> <Lejvingbot> no to the inspiration part
23:25:20  <coopserver> <Lejvingbot> I just copied his overlfow
23:25:21  <coopserver> <lol> again really lol
23:26:09  <coopserver> <lol> i think there even isn't a route to that station
23:26:15  <coopserver> <Lejvingbot> was about to say
23:26:32  <coopserver> <lol> or they have to take whole Ml or go through an overflow without reverser
23:27:26  <coopserver> <Lejvingbot> 3x done
23:27:30  <coopserver> <Lejvingbot> 5x*
23:27:36  <coopserver> <lol> did you do 3x?
23:27:39  <coopserver> <lol> right
23:27:43  <coopserver> <lol> i did 3x and 1x
23:27:48  <coopserver> <lol> only 3bb left
23:27:49  <coopserver> <Lejvingbot> nize
23:27:57  <coopserver> <lol> i really like that one
23:28:31  <coopserver> <Lejvingbot> problem
23:28:35  <coopserver> <Lejvingbot> look at 3x
23:29:02  <coopserver> <Lejvingbot> need combos
23:29:05  <coopserver> <Lejvingbot> otherwise it won't work
23:29:30  <coopserver> <Lejvingbot> unless pbs
23:29:32  <coopserver> <Lejvingbot> maybe
23:29:40  <coopserver> <lol> where?
23:29:43  <coopserver> <Lejvingbot> 3x
23:29:48  <coopserver> <Lejvingbot> entry is red
23:29:56  <coopserver> <lol> pbs breaks all
23:30:11  <coopserver> <lol> you can also do an overflow
23:30:41  <coopserver> <Lejvingbot> pbs works fine
23:30:45  <coopserver> <Lejvingbot> I think
23:31:06  <coopserver> <Lejvingbot> or juist block
23:31:16  <coopserver> <lol> block it is
23:31:22  <coopserver> <lol> we can do an overflow later
23:31:40  <coopserver> <Lejvingbot> the overflow wasn't the problem
23:32:04  <coopserver> <skapazzo> is there a missing piece of track in a memory cell behind 3x PICK? or are you testing that?
23:32:26  <coopserver> <lol>  just mark the piece you are missing
23:32:31  <coopserver> <Lejvingbot> yeah please
23:32:38  <coopserver> <lol> i got it, thanks
23:32:47  <coopserver> <skapazzo> hmm, I can't as spectator, tried it.
23:32:50  <coopserver> <lol> red one right?
23:32:51  <coopserver> <Lejvingbot> just join the game
23:32:54  <coopserver> <skapazzo> Yes that one
23:33:01  <coopserver> <lol> nice catch
23:33:18  <coopserver> <skapazzo> I'wont bother I should already be asleep...
23:33:22  <coopserver> <lol> did you see how useles 3bb pick is Lejvingbot?
23:33:33  <coopserver> <lol> i should be asleep as well
23:34:00  <coopserver> <Lejvingbot> jesus christ
23:34:01  <coopserver> <Lejvingbot> I got it
23:34:03  *** Mazur has quit IRC
23:34:34  <coopserver> <lol> broken flipflow
23:34:38  <coopserver> <lol> flipflop
23:35:33  <coopserver> <Lejvingbot> oops
23:35:43  <coopserver> <Lejvingbot> I don't think block signals
23:35:44  <coopserver> <Lejvingbot> are working
23:36:09  <coopserver> <Lejvingbot> unless you have an overflow
23:37:28  <coopserver> <Lejvingbot> not sure you can have overflow on the 3x station anyways
23:37:32  <coopserver> <Lejvingbot> needs to be done before station
23:38:34  <coopserver> <lol> can't that be a solution?
23:39:00  <coopserver> <Lejvingbot> that's not the problem to make it out
23:39:12  <coopserver> <Lejvingbot> the problem is I think to balance it
23:39:21  <coopserver> <Lejvingbot> hmz
23:39:49  <coopserver> <Lejvingbot> why is it not red now
23:39:52  <coopserver> <Lejvingbot> is a bigger problem
23:40:06  <coopserver> <Lejvingbot> ah
23:40:09  *** Mazur has joined #openttdcoop
23:40:09  *** ChanServ sets mode: +o Mazur
23:41:01  <coopserver> <lol> i got to go to bed
23:41:04  <coopserver> <Lejvingbot> gn
23:41:09  <coopserver> <skapazzo> gn
23:41:13  <happpy> gn
23:41:24  <coopserver> <skapazzo> to everyone, I'm going too, see you when I'm back.
23:41:42  <happpy> k
23:41:52  <coopserver> *** skapazzo has left the game (Leaving)
23:42:39  <coopserver> <lol> the animation of the 5X is doing strange for me
23:43:03  <coopserver> <Lejvingbot> o.O
23:43:25  <coopserver> <lol> now i'm really going
23:43:33  <coopserver> <lol> because i discovered batterytrains in the 5x pick
23:43:39  <coopserver> <lol> have a good night
23:43:57  <happpy> u to lol
23:44:02  <coopserver> *** lol has left the game (Leaving)
23:52:22  <happpy> hey lejving    i am going to see take that live in  March
23:52:50  <coopserver> <Lejvingbot> cool :)
23:53:01  <happpy> yeo vip
23:53:10  <coopserver> <Lejvingbot> fuckin nice
23:53:39  <happpy> and my mum and dad ar going to
23:54:10  <coopserver> <Lejvingbot> you have very nice parents happpy
23:54:17  <happpy> and then we go a way for a week at the end ov march
23:54:31  <happpy> yep
23:55:08  <happpy> but tgis is my ferst live  i been to
23:55:18  <happpy> ca.
23:55:18  <coopserver> <Lejvingbot> :)
23:55:24  <happpy> can not wate
23:56:56  <happpy> then  i hop in the sumer  me and dad start going fishing
23:57:17  <coopserver> <Lejvingbot> cool :)
23:57:21  <coopserver> <Lejvingbot> I've never been a fisher
23:58:51  <happpy> its won   thin u have to try to see if u like it  sume times  u have to wate me and dad had sume nice  carp
23:59:06  <coopserver> <Lejvingbot> nah
23:59:15  <coopserver> <Lejvingbot> I stick with my computer screens
23:59:16  <coopserver> <Lejvingbot> :)
23:59:49  <happpy> i doo that in the when its nit sumer tine

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