Times are UTC Toggle Colours
00:34:44 *** orudge` has quit IRC 00:35:19 *** orudge` has joined #openttdcoop 00:46:23 *** be8f07c4 has quit IRC 00:51:38 *** orudge` has quit IRC 00:52:11 *** orudge` has joined #openttdcoop 01:09:15 *** orudge` has quit IRC 01:10:17 *** orudge` has joined #openttdcoop 01:15:26 *** tycoondemon has quit IRC 02:13:16 *** orudge` has quit IRC 02:13:17 *** orudge` has joined #openttdcoop 03:47:06 *** orudge` has quit IRC 03:47:13 *** orudge` has joined #openttdcoop 06:41:13 *** orudge` has quit IRC 06:41:17 *** orudge` has joined #openttdcoop 06:45:27 *** orudge` has quit IRC 06:45:29 *** orudge` has joined #openttdcoop 08:20:14 *** Sova has joined #openttdcoop 09:04:28 *** orudge` has quit IRC 09:04:53 *** orudge` has joined #openttdcoop 09:09:35 *** orudge` has quit IRC 09:09:37 *** orudge` has joined #openttdcoop 10:18:52 *** skapazzo has joined #openttdcoop 10:28:46 *** StarLite has joined #openttdcoop 10:28:46 *** ChanServ sets mode: +o StarLite 10:54:20 *** Arveen|Home is now known as Arveen|Work 11:11:03 *** Sova has quit IRC 11:12:20 *** tycoondemon has joined #openttdcoop 11:16:34 *** happpy_ has joined #openttdcoop 11:19:04 *** happpy has quit IRC 11:19:14 *** happpy_ is now known as happpy 11:46:39 *** Sova has joined #openttdcoop 12:43:21 *** orudge` has quit IRC 12:43:27 *** orudge` has joined #openttdcoop 12:51:53 *** loeky has joined #openttdcoop 13:44:49 *** loeky has quit IRC 13:48:51 *** loeky has joined #openttdcoop 13:48:53 <loeky> op.stable 15:47:42 *** ODM has joined #openttdcoop 15:54:15 *** Sova has quit IRC 16:04:35 *** orudge` has quit IRC 16:05:04 *** orudge` has joined #openttdcoop 16:22:58 *** orudge` has quit IRC 16:24:06 *** orudge` has joined #openttdcoop 16:42:21 *** orudge` has quit IRC 16:43:11 *** orudge` has joined #openttdcoop 16:56:18 *** Clockworker has quit IRC 16:57:25 *** happpy_ has joined #openttdcoop 16:58:08 *** loeky has quit IRC 16:59:40 *** happpy has quit IRC 17:00:15 *** happpy_ is now known as happpy 17:30:57 *** loeky has joined #openttdcoop 18:06:33 *** Progman has joined #openttdcoop 18:29:17 <Jam35> !pw 18:29:17 <coopserver> Jam35: walked 18:29:22 <coopserver> *** Game still paused (connecting clients, number of players) 18:29:25 <coopserver> *** Jam35 has joined 18:29:26 <coopserver> *** Game still paused (number of players) 18:29:54 <coopserver> *** Jam35 has joined company #1 18:29:55 <coopserver> *** Game unpaused (number of players) 18:34:37 <coopserver> <Lejvingbot> sup 18:34:46 <coopserver> <Jam35> yoyo 18:35:04 <coopserver> <Lejvingbot> tell me what to do 18:35:05 <coopserver> <Lejvingbot> :) 18:35:09 <coopserver> *** Lejvingbot has joined company #1 18:35:30 <coopserver> <Lejvingbot> Oh I know 18:35:31 <coopserver> <Jam35> 3X? 18:35:32 <coopserver> <Lejvingbot> a station! 18:35:36 <coopserver> <Lejvingbot> nah 3b 18:35:37 <coopserver> <Jam35> and/or 3BB 18:37:31 <coopserver> <Lejvingbot> copying jam designs ftw :) 18:37:53 <coopserver> <Jam35> oh no! 18:40:10 <coopserver> <Lejvingbot> No sue plz 18:46:34 <loeky> !pw 18:46:34 <coopserver> loeky: sqblob 18:46:43 <coopserver> *** Game paused (connecting clients) 18:46:44 <coopserver> *** loeky has joined 18:46:45 <coopserver> *** Game unpaused (connecting clients) 18:47:26 *** Maraxus has joined #openttdcoop 18:47:26 *** ChanServ sets mode: +o Maraxus 18:47:29 <coopserver> <Lejvingbot> sup loeky 18:47:33 <coopserver> <loeky> hello 18:49:59 <Maraxus> !pw 18:49:59 <coopserver> Maraxus: sqblob 18:50:15 <Maraxus> !pw 18:50:15 <coopserver> Maraxus: reject 18:50:25 <coopserver> *** Game paused (connecting clients) 18:50:33 <coopserver> *** Maraxus has joined 18:50:34 <coopserver> *** Game unpaused (connecting clients) 18:50:54 <coopserver> <Lejvingbot> sup maraxus 18:51:18 <coopserver> <Maraxus> hi 18:51:27 <coopserver> <loeky> hey 18:52:18 <coopserver> <Jam35> someone want Yard -> 1C? 18:52:23 <coopserver> <Jam35> I gtg out in a sec 18:52:38 <coopserver> <Jam35> last thing to do @ 3C 18:53:04 *** dr_gonzo has joined #openttdcoop 18:53:04 <coopserver> <Lejvingbot> wanna give it a try loeky? 18:53:26 <coopserver> <loeky> yes off course how many platform=s do you want 18:53:42 *** dr_gonzo is now known as Guest689 18:53:46 <coopserver> <Lejvingbot> minimum 4 for each lane 18:53:49 <coopserver> <Lejvingbot> max like 6 18:53:54 <coopserver> <Jam35> I would say >=6 18:53:56 <coopserver> <Lejvingbot> remeber you need a overflow 18:53:57 <coopserver> <Jam35> yes 18:54:22 <coopserver> <Jam35> 'need' 18:54:25 <coopserver> <Jam35> not really :) 18:54:35 <coopserver> <Lejvingbot> :O 18:54:38 <coopserver> <Jam35> probably preferable here 18:55:01 <coopserver> *** loeky has joined company #1 18:59:19 *** happpy_ has joined #openttdcoop 19:02:36 *** happpy has quit IRC 19:03:50 *** orudge` has quit IRC 19:04:06 *** orudge` has joined #openttdcoop 19:05:42 *** happpy has joined #openttdcoop 19:07:50 *** happpy_ has quit IRC 19:08:19 <coopserver> <Lejvingbot> Looking good loeky 19:08:31 <coopserver> <loeky> thanks 19:24:27 <coopserver> <Lejvingbot> hey loeky lemme stop you right now 19:24:38 <coopserver> <Lejvingbot> red part 19:24:40 <coopserver> <Lejvingbot> needs to be TL 19:24:57 <coopserver> <loeky> yes indeed thanks 19:25:05 <coopserver> <Lejvingbot> np 19:25:14 <coopserver> <Lejvingbot> it's nicer to say it now then when you've finished it :P 19:25:20 <coopserver> <Lejvingbot> than* 19:27:13 <coopserver> *** Lejvingbot has left the game (Leaving) 19:27:25 <Lejving> !pw 19:27:25 <coopserver> Lejving: wether 19:27:31 <coopserver> *** Game paused (connecting clients) 19:27:34 <coopserver> *** Lejvingbot has joined 19:27:35 <coopserver> *** Game unpaused (connecting clients) 19:28:47 <coopserver> <Lejvingbot> Greaaaaaaaat 19:28:50 <coopserver> <Lejvingbot> I just told you 19:28:56 <coopserver> <Lejvingbot> but I couldn't follow the rule myself... 19:29:24 <coopserver> <loeky> (-: 19:31:41 <coopserver> *** loeky has left the game (general timeout) 19:31:59 <loeky> !pw 19:32:00 <coopserver> loeky: wether 19:32:06 <coopserver> *** Game paused (connecting clients) 19:32:07 <coopserver> *** loeky has joined 19:32:08 <coopserver> *** Game unpaused (connecting clients) 19:32:51 <coopserver> *** loeky has joined company #1 19:46:57 <coopserver> <Lejvingbot> what you working on mraxus 19:47:05 <coopserver> <Lejvingbot> oh nothing 19:48:02 <coopserver> <loeky> damm 19:48:31 <coopserver> <Lejvingbot> tl is 5 19:50:58 <coopserver> <Lejvingbot> as you see also that pre-signal split goes to same station :P 19:51:14 <coopserver> <Lejvingbot> or same two slots 19:55:10 <coopserver> <Lejvingbot> that means it's too short 19:55:11 <coopserver> <Lejvingbot> :) 19:55:23 <coopserver> <loeky> yeah i see 19:55:30 <coopserver> <Lejvingbot> want a tip? 19:55:31 <coopserver> <loeky> just a little 19:56:20 <coopserver> <loeky> i think i need 5 for trains plus 2 for signals or not 19:56:35 <coopserver> <Lejvingbot> correct 19:58:06 <coopserver> <Lejvingbot> this is how I'd design that station 19:58:29 <coopserver> <Lejvingbot> except less retarded ofc :P 19:59:38 <coopserver> <Lejvingbot> try change the bend? 19:59:45 <coopserver> <Lejvingbot> remember where the tracks come from 20:01:19 *** orudge` has quit IRC 20:01:31 *** orudge` has joined #openttdcoop 20:03:49 <coopserver> <Lejvingbot> niceee 20:06:20 <coopserver> <Lejvingbot> brb 20:06:23 <coopserver> *** Lejvingbot has joined spectators 20:12:32 <coopserver> *** Lejvingbot has joined company #1 20:13:39 <Jam35> !rcon set multiple_industry_per_town 1 20:19:45 <happpy> hi all 20:19:49 <Lejving> sup happpy 20:19:50 <coopserver> <loeky> hello 20:19:57 <happpy> how things lejving 20:20:11 <Lejving> a little bit of headache otherwise fine 20:20:13 <Lejving> how are you? 20:20:28 <happpy> all good 20:20:38 <Lejving> share some then 20:20:38 <Lejving> ! 20:20:54 <happpy> how 20:21:16 <Lejving> dunno :( 20:21:21 <Lejving> send me mail irl 20:21:26 <coopserver> *** loeky has left the game (general timeout) 20:21:31 <Lejving> with happy stuff 20:21:44 <loeky> !pw 20:21:44 <coopserver> loeky: ndebug 20:21:49 *** Guest689 has quit IRC 20:21:51 <coopserver> *** Game paused (connecting clients) 20:21:52 <coopserver> *** loeky has joined 20:21:53 <coopserver> *** Game unpaused (connecting clients) 20:22:05 <coopserver> *** loeky has joined company #1 20:22:26 <coopserver> <Lejvingbot> jam I liked that back-entry overflow 20:22:34 <coopserver> <Lejvingbot> pretty clean 20:31:57 *** lol has joined #openttdcoop 20:32:04 <happpy> hey lol 20:32:07 <lol> !pw 20:32:07 <coopserver> lol: ndebug 20:32:08 <lol> hey 20:32:13 <happpy> how things 20:32:35 <coopserver> *** Game paused (connecting clients) 20:32:38 <lol> fine 20:32:39 <coopserver> *** lol has joined 20:32:40 <coopserver> *** Game unpaused (connecting clients) 20:32:46 <coopserver> <Lejvingbot> sup lol 20:32:49 <coopserver> <lol> hey 20:32:59 <coopserver> <Lejvingbot> got some sick shit going on 5x 20:33:08 <coopserver> <lol> thanks 20:33:24 <coopserver> <lol> only thing is that the merchant keeps disappearing 20:33:33 <coopserver> <Lejvingbot> yeah no trains 20:33:38 <coopserver> <Lejvingbot> to make it stuck 20:34:10 <coopserver> <lol> do we still need to build 3x? 20:34:36 <coopserver> <Lejvingbot> yeap 20:34:55 <coopserver> <lol> i got a mistake of you 20:35:09 <coopserver> <lol> see sign 33/33/33 split 20:35:17 <coopserver> <lol> right under there there is an exit signal 20:35:34 <coopserver> <Lejvingbot> fixed 20:35:35 <coopserver> <Lejvingbot> :P 20:35:44 <coopserver> <lol> no, it is still there 20:35:58 <coopserver> <Lejvingbot> it's correct 20:36:01 <coopserver> <Lejvingbot> afaik 20:36:46 <coopserver> <lol> that flipflop is really hard to understand 20:36:55 <coopserver> <Lejvingbot> let's try it 20:37:36 <coopserver> <Lejvingbot> works just fine 20:38:36 <coopserver> <Lejvingbot> we'ved used this design on prozone 20:38:37 <coopserver> <lol> cool 20:38:43 <coopserver> <Lejvingbot> I think V did it 20:38:54 <coopserver> <Lejvingbot> or was it jam who did it and V fixed it 20:38:59 <coopserver> <Lejvingbot> anyways it works :S 20:40:05 <coopserver> <lol> what kind of game is running at the prozone? 20:40:18 <coopserver> <Lejvingbot> same as this 20:40:32 <coopserver> <Lejvingbot> but it's been idle for like 3-4 months 20:40:36 <coopserver> <lol> without food stuff? 20:40:55 <coopserver> <Lejvingbot> food stuff? 20:40:59 <coopserver> <Lejvingbot> what you mean 20:41:19 <coopserver> <lol> without the 2 chain 20:41:43 <coopserver> <Lejvingbot> oh 20:41:45 <coopserver> <Lejvingbot> no without 5x 20:41:47 <coopserver> <Lejvingbot> we have 1x and 2x 20:42:08 <coopserver> <lol> because i feel like you need to split more trains to 5X at 1X 20:42:25 <coopserver> <lol> but i didn't do calculations yet 20:42:46 <coopserver> <Lejvingbot> I haven't worked with the material yet so can't figure out anything in my mind yet 20:42:51 <coopserver> <Lejvingbot> need to work with it for a while to understand 20:42:52 <coopserver> <Lejvingbot> :P 20:43:06 <coopserver> <Lejvingbot> but the food:bdmt ratio is 2:1 20:43:33 <coopserver> <Lejvingbot> anyways we can figure out stuff on the fly I guess 20:44:11 <coopserver> <lol> i made bm:machinery 1:1 20:44:22 <Lejving> can always change that later 20:44:24 <Lejving> so no worries 20:44:27 <coopserver> <lol> yeah 20:45:02 <Lejving> on prozone we have... 1/4th of all yeti trains to machinery, then of that 3/4 we have 2 to food 1 to bdmt 20:45:09 <Lejving> 1:2:1 20:45:22 <Lejving> machiner/food/bdmt 20:45:27 <coopserver> <lol> i get it 20:45:32 <coopserver> <lol> i will take a look over there 20:45:36 <coopserver> *** lol has left the game (Leaving) 20:45:41 <lol> @prozone 20:45:47 <coopserver> *** Lejvingbot has left the game (Leaving) 20:45:59 <coopserver> <loeky> i think i am done on yard -> 1C 20:46:40 <coopserver> <loeky> i just copyied the overflow dont know it it works 20:47:17 <happpy> try it out and u will see 20:47:43 <coopserver> <loeky> oke lets watch 20:48:52 <Lejving> !pw 20:48:52 <coopserver> Lejving: nature 20:48:55 <coopserver> *** Game paused (connecting clients) 20:48:59 <coopserver> *** Lejvingbot has joined 20:49:00 <coopserver> *** Game unpaused (connecting clients) 20:49:22 <lol> do you understand all those splits? 20:49:41 <Lejving> how do you mean understand? 20:49:56 <Lejving> they work like a counter 20:50:20 <Lejving> so they count 1-2-3 then oh 4th train nice, send to machinery - repeat 20:50:49 <Lejving> but I can't describe in detail the logic and shit 20:50:55 <Lejving> Jam35 and V453000 can better 20:51:25 <Lejving> (this is why I named myself LejvingBOT because they made the designs and I just copy-pasted them everywhere like a construction bot :)) 20:54:02 <coopserver> <loeky> double red under bridge 20:54:56 <lol> i almost get the idea, only not why that single logic trains want to make the small loop and not the big one 20:55:18 <Lejving> that I'm totally the wrong person to ask :P 20:55:23 <Lejving> no fucking clue =D 20:55:59 *** Progman has quit IRC 20:56:23 <lol> nvm i think i just are getting it a bit more 20:56:52 *** Arveen has joined #openttdcoop 20:57:32 <lol> i like how the machinery chain is done 20:57:49 <coopserver> <Lejvingbot> loeky honestly no clue why this train is acting up :( 20:57:51 <coopserver> <loeky> 1 train disagrees 20:57:54 <coopserver> <Lejvingbot> yea 20:58:25 <coopserver> <loeky> well i have too go so see you later 20:58:28 <coopserver> <Lejvingbot> ttyl 20:58:32 <Lejving> how so lol ? 20:58:39 <coopserver> *** loeky has left the game (Leaving) 20:58:43 *** loeky has quit IRC 21:00:00 <lol> how it is working? 21:00:01 <lol> !pw 21:00:02 <coopserver> lol: better 21:00:10 <coopserver> *** Game paused (connecting clients) 21:00:14 <coopserver> *** lol has joined 21:00:15 <coopserver> *** Game unpaused (connecting clients) 21:00:48 <coopserver> <lol> it is more that i got where i was thinking wrong then where it is working right 21:00:58 <coopserver> <Lejvingbot> hehe 21:01:21 <coopserver> <lol> shall we make 3x? 21:01:23 <coopserver> <Lejvingbot> I did the math 21:01:25 <coopserver> <Lejvingbot> on it 21:01:28 <coopserver> <Lejvingbot> so I'm proud of that 21:01:36 <coopserver> <lol> cool 21:01:37 <coopserver> <Lejvingbot> 1:2:1 is perfect 21:01:52 <coopserver> <Lejvingbot> I might have made sylf update yeti so it worked with my math 21:01:54 <coopserver> <lol> i never really get that yetirates right 21:01:59 <coopserver> <Lejvingbot> but I wouldn ever admit to that 21:02:07 <coopserver> <lol> of course you won't 21:02:33 *** Arveen|Work has quit IRC 21:03:41 <coopserver> <Lejvingbot> I'm wokring on this fucking shit 21:03:46 <coopserver> <Lejvingbot> dunno why it's not working 21:03:47 <coopserver> <lol> what? 21:03:54 <coopserver> <Lejvingbot> yard -> 1c 21:03:55 <coopserver> <Lejvingbot> overflow 21:03:58 <coopserver> <Lejvingbot> that lokey mad 21:03:59 <coopserver> <Lejvingbot> e 21:04:14 <coopserver> <Lejvingbot> omfg 21:04:17 <coopserver> <Lejvingbot> missing signal 21:04:44 <coopserver> <Lejvingbot> nope still one train acting up 21:05:31 <coopserver> <lol> i got the train 21:05:35 <coopserver> <lol> but not why it isn't working 21:05:42 <coopserver> <Lejvingbot> Me neither :SS 21:05:44 <coopserver> <Lejvingbot> It's a double 21:05:49 <coopserver> <Lejvingbot> should always fucking work 21:06:12 <coopserver> *** lol has joined company #1 21:06:38 <coopserver> <lol> other side is working fine 21:07:45 <coopserver> <Lejvingbot> ok working now 21:07:47 <coopserver> <Lejvingbot> strange as fuck though 21:07:52 <coopserver> <Lejvingbot> and messy af :P 21:08:28 <coopserver> <lol> any ideas on 3X? 21:08:45 <coopserver> <lol> lol 21:08:48 <coopserver> <Lejvingbot> rip 21:09:23 <coopserver> <Lejvingbot> no no ideas yet for 3x 21:09:34 <coopserver> <Lejvingbot> I guess just make anyhting 21:09:38 <coopserver> <Lejvingbot> we're probably gonna change it later 21:09:40 <coopserver> <lol> you should make that where the trian crashed entry-exit 21:09:41 <coopserver> <Lejvingbot> anyways :S 21:09:54 <coopserver> <lol> lol 21:09:57 <coopserver> <Lejvingbot> oops 21:10:04 <coopserver> <lol> this time it is really lol 21:10:08 <coopserver> <Lejvingbot> yeap 21:14:50 <coopserver> <Lejvingbot> nice 21:14:51 <coopserver> <Lejvingbot> ok 21:14:52 <coopserver> <Lejvingbot> working 21:16:31 <coopserver> <Lejvingbot> we have 7 places to go 21:16:40 <coopserver> <Lejvingbot> do all 7 places need 1 ? 21:16:43 <coopserver> <lol> with what? 21:16:46 <coopserver> <Lejvingbot> 3x 21:16:52 <coopserver> <lol> 6 places right? 21:16:58 <coopserver> <Lejvingbot> nah it's 7 21:16:59 <coopserver> <Lejvingbot> I think 21:17:00 <coopserver> <lol> for the food i did a 1:1 ratio 21:17:05 <coopserver> <lol> so machinery as well 21:17:18 <coopserver> <Lejvingbot> yeah it's 1abc, 3abc, 5x 21:17:28 <coopserver> <lol> 5x doesn't need machinery 21:17:32 <coopserver> <Lejvingbot> oh 21:17:33 <coopserver> <Lejvingbot> obv 21:17:38 <V453000> !pw 21:17:39 <coopserver> V453000: pageup 21:17:53 <coopserver> *** Game paused (connecting clients) 21:17:56 <coopserver> *** V453000 has joined 21:17:57 <coopserver> *** Game unpaused (connecting clients) 21:17:58 <coopserver> <V453000> yo mf 21:18:00 <coopserver> <Lejvingbot> sup 21:18:02 <coopserver> <Lejvingbot> but hmm 21:18:03 <coopserver> <lol> hey 21:18:05 <coopserver> <Lejvingbot> why it's 9 21:18:09 <coopserver> <V453000> oh still no trains =D 21:18:10 <coopserver> <Lejvingbot> on the 3x chain 21:18:13 <coopserver> <Lejvingbot> we have trians 21:18:18 <coopserver> <lol> 9? 21:18:25 <coopserver> <Lejvingbot> 1abc, 2abc, 3abc 21:18:36 <coopserver> <lol> we don't use the 2 ones 21:18:50 <coopserver> <Lejvingbot> see this is why I need to wrok with the material 21:18:53 <coopserver> <Lejvingbot> to figure it out in my head 21:18:54 <coopserver> <Lejvingbot> :P 21:18:55 <coopserver> <Lejvingbot> ok 21:18:56 <coopserver> <Lejvingbot> that makes it 6 21:18:57 <coopserver> <Lejvingbot> perfect 21:19:18 <coopserver> <lol> i'm trying to figure something out with pbs 21:19:24 <coopserver> <lol> like a pbs srnw station 21:19:35 <coopserver> <Lejvingbot> the problem me and jam figured out with srnw 21:19:40 <coopserver> <Lejvingbot> is that they need to stop and go 21:19:44 <coopserver> <Lejvingbot> mcuh faster with a sorter 21:20:35 <coopserver> <Lejvingbot> invent a 16,5% splitter? :P 21:21:38 <coopserver> <Lejvingbot> or use two 33 splitters for 2 lanes 21:21:41 <coopserver> <Lejvingbot> that makes it 6 lanes 21:21:44 *** ODM has quit IRC 21:23:56 *** StarLite has quit IRC 21:23:58 <coopserver> <lol> only thing is that you need to make the detection on the exit 21:24:15 <coopserver> <lol> so let's start over 21:24:29 <coopserver> <V453000> what is the purpose? 21:24:41 <coopserver> <Lejvingbot> split a lane evenly 6 ways 21:24:42 <coopserver> <lol> dividing into 6 without a flipflop 21:24:45 <coopserver> <V453000> making sure it splits evenly 21:24:46 <coopserver> <V453000> right 21:24:51 <coopserver> <V453000> easy 21:24:56 <coopserver> <V453000> just make memory at each platform 21:24:58 <coopserver> <lol> that without flipflop i came up myself 21:25:09 <coopserver> <V453000> unlock platforms when all have been visited 21:25:15 <coopserver> <lol> memory would be good agains waves 21:25:36 <coopserver> <V453000> you just need 1 not gate 21:25:39 <coopserver> <lol> i was thinking about unlock all when all are visited, but with trains in the platforms 21:25:41 <coopserver> <lol> but that gives waves 21:25:54 <coopserver> <lol> that one notgate i already got in my head 21:25:55 <coopserver> <V453000> why the trains in platforms requirement? 21:26:03 <coopserver> <lol> that was my memory 21:26:09 <coopserver> <lol> just didn't think of another kind 21:26:19 <coopserver> <V453000> ah 21:26:20 <coopserver> <V453000> ok 21:26:37 <coopserver> <lol> just a usual double combo memory will do the trick? 21:26:40 <coopserver> <V453000> I see someone is already doing the thing basically at Fort Trenfingway 21:26:46 <coopserver> <V453000> sure 21:26:56 <coopserver> <Lejvingbot> me 21:27:25 <coopserver> <lol> that is a test one right? 21:27:37 <coopserver> <Lejvingbot> y 21:27:38 <coopserver> <Lejvingbot> a test 21:30:54 <coopserver> <V453000> one memory was borken 21:31:22 <coopserver> <Lejvingbot> crap 21:31:38 <Arveen> !pw 21:31:38 <coopserver> Arveen: glyhps 21:31:43 <coopserver> *** Game paused (connecting clients) 21:31:46 <coopserver> *** Ar-to-the-veen has joined 21:31:47 <coopserver> *** Game unpaused (connecting clients) 21:31:58 <coopserver> <V453000> fixed 21:32:01 <coopserver> <Lejvingbot> nice ty 21:32:04 <coopserver> <Lejvingbot> XD 21:32:05 <coopserver> <V453000> yw 21:33:12 <coopserver> <Lejvingbot> nice 21:33:18 <coopserver> <V453000> is what I'm sayin 21:33:19 <coopserver> <Lejvingbot> that shit wasn't so hard 21:33:21 <coopserver> <lol> is your one working? 21:33:23 <coopserver> <Lejvingbot> yeah 21:33:27 <coopserver> <lol> cool 21:34:02 <coopserver> <V453000> gnight :) 21:34:03 <coopserver> *** V453000 has left the game (Leaving) 21:34:05 <coopserver> <Lejvingbot> gn 21:34:16 <coopserver> <Lejvingbot> it's pretty simple tbh 21:34:23 <coopserver> <Lejvingbot> every train locks their track 21:34:31 <coopserver> <Lejvingbot> and the exit lane unlocks everything 21:34:48 <coopserver> <Lejvingbot> and to make sure that the unlock lane is picked last you penalize it AF 21:38:32 <V453000> everything in openttd is simple if you put it that way :P 21:38:49 <coopserver> <Lejvingbot> I guess 21:39:07 <coopserver> <lol> i don't have enough overflow 21:39:25 <coopserver> <lol> penalty 21:42:29 <coopserver> *** Ar-to-the-veen has left the game (Leaving) 21:46:02 <coopserver> <Lejvingbot> I can't remember why but I remember reading you should always use 1tl logic trains 21:46:06 <coopserver> <Lejvingbot> can' be fucked up otherwise 21:46:41 <coopserver> <lol> looks like i don't have enough penalty 21:48:04 <Jam35> !rcon set yapf_pbs_back_penalty 21:48:05 <coopserver> 'yapf_pbs_back_penalty' is an unknown setting. 21:48:06 <coopserver> <Lejvingbot> I like your design though 21:48:08 <coopserver> <Lejvingbot> if we ccan get it to work 21:48:15 <coopserver> <lol> now it is working 21:48:19 <coopserver> <Lejvingbot> oh 21:48:25 <coopserver> <lol> though i want to save some space 21:48:31 <coopserver> <Lejvingbot> Yeah 21:48:34 <coopserver> <Lejvingbot> tight spot 21:48:49 <coopserver> <Lejvingbot> hmm 21:49:00 <Jam35> !rcon set yapf.rail_pbs_signal_back_penalty 21:49:01 <coopserver> Current value for 'yapf.rail_pbs_signal_back_penalty' is: '1500' (min: 0, max: 1000000) 21:49:02 <coopserver> <Lejvingbot> the reseter is only for the overflow? 21:49:03 <coopserver> <Lejvingbot> o.O 21:49:09 <Jam35> !rcon set yapf.rail_pbs_signal_back_penalty 5000 21:49:35 <Jam35> I made penalty higher for the reverse pbs 21:49:48 <lol> thanks 21:51:03 <coopserver> <lol> this is a cool adjustment 21:51:19 <coopserver> <lol> maybe we need some kind of loop? 21:51:28 <coopserver> <Lejvingbot> right now we don't 21:51:31 <coopserver> <Lejvingbot> ? :O 21:51:55 <coopserver> <lol> when you get trains stopping at a platform it isn't this fast any more 21:53:44 <coopserver> <lol> you have loading, go to next part for speed check, go to next part for speed check, leave 21:54:14 <coopserver> <Lejvingbot> yeah dunno about that stuff right now 21:54:24 <coopserver> <lol> let's start with this for now 21:54:29 <coopserver> <lol> maybe move it 21:54:33 <coopserver> <Lejvingbot> yeah we should 21:54:39 <coopserver> <Lejvingbot> imo also 21:54:47 <coopserver> <Lejvingbot> we should make it compatible with 2 lanes 21:54:59 <coopserver> <lol> that is the unused set of platforms for 21:56:22 <coopserver> <lol> this is an test for me as well 21:56:34 <coopserver> <Lejvingbot> let's just make this the real one? 21:56:48 <coopserver> <lol> right 21:56:54 <coopserver> <Lejvingbot> let's move it up first 21:57:12 <coopserver> *** Maraxus has left the game (Leaving) 21:57:37 *** Maraxus has quit IRC 21:58:24 <coopserver> <Lejvingbot> t oshoort 22:00:15 <coopserver> <Lejvingbot> hmm 22:01:44 <coopserver> <Lejvingbot> wait 22:01:46 <coopserver> <Lejvingbot> can we fit now 22:01:48 <coopserver> <Lejvingbot> on other side 22:01:59 <coopserver> <Lejvingbot> yeah 22:02:00 <coopserver> <Lejvingbot> we can 22:02:01 <coopserver> <Lejvingbot> nvm 22:02:13 <coopserver> <lol> i know something cool 22:02:24 <Jam35> !rcon set multiple_industry_per_town 0 22:02:46 <coopserver> <lol> what about this? 22:02:56 <coopserver> <lol> so we have logic on both sides, just for the looks 22:03:01 <coopserver> <Lejvingbot> err 22:03:04 <coopserver> <Lejvingbot> you're a fuckin genius 22:03:13 <coopserver> <lol> i think however that we have more space on the entrance 22:03:21 <coopserver> <Lejvingbot> we can make space 22:03:24 <coopserver> <Lejvingbot> fuck planington 22:03:25 <coopserver> <lol> you like it? 22:03:26 <coopserver> <Lejvingbot> and move ml 22:03:27 <coopserver> <Lejvingbot> I lov eit 22:04:25 <coopserver> <lol> that gave us more space on that side right? 22:04:30 <coopserver> <Lejvingbot> ye 22:05:24 <coopserver> <lol> i was more thinking about moving entrance 22:05:31 <coopserver> <lol> so the bridges are shorter 22:06:48 <coopserver> <Lejvingbot> don't think you can make the bridges shorter than that 22:07:25 <coopserver> <lol> yours are one tile shorter, but have 2 more track at the back of them 22:07:43 <coopserver> <Lejvingbot> yours are too short 22:08:02 <coopserver> <lol> you are right, that needs to be waiting bays 22:08:10 <coopserver> <Lejvingbot> :) 22:08:22 <coopserver> <lol> but won't that affect the reset of the memory? 22:08:23 <coopserver> <Lejvingbot> it looks so evil when you just delete everything someone built 22:08:34 <coopserver> <Lejvingbot> I don't think so 22:08:37 <coopserver> <Lejvingbot> if anything it should be longer 22:08:51 <coopserver> <lol> or we should balance after the station 22:08:56 <coopserver> <lol> instead of in front of the station 22:09:12 <coopserver> <lol> and just get rid of the x in front 22:09:27 <coopserver> <Lejvingbot> Nah 22:09:29 <coopserver> <Lejvingbot> let's go like this 22:09:59 <coopserver> <lol> this gives waiting bays of 8 22:10:00 <coopserver> <Lejvingbot> now the split has technically nothing to do with the station 22:10:36 <coopserver> <Jam35> that 'fixed' overflow is still borked 22:10:52 <coopserver> <Lejvingbot> doesn't surprise me 22:11:12 <coopserver> <lol> shall we stick with what we have now? 22:11:17 <coopserver> <lol> the yellow one? 22:11:22 <coopserver> <Lejvingbot> lol: I'm afraid the train standing on the detection now 22:11:25 <coopserver> <Lejvingbot> might fuck it 22:11:34 <coopserver> <lol> yes 22:11:59 <coopserver> <Lejvingbot> now it's standing on blue 22:12:04 <coopserver> <Lejvingbot> nothing to do with the detection any more 22:12:21 <coopserver> <lol> that was what i said about the memory, but i didn't think about solving it this easy 22:12:29 <coopserver> <Lejvingbot> :D 22:12:32 <coopserver> <lol> coool 22:13:02 <coopserver> <lol> if the train is in the blue it still is in the detection 22:13:09 <coopserver> <lol> so better make it one longer 22:13:15 <coopserver> <Lejvingbot> it isn't? 22:13:17 <coopserver> <Lejvingbot> it's 5? 22:13:23 <coopserver> <Lejvingbot> but make it longer doesn't really mater 22:13:31 <coopserver> <Lejvingbot> future proof 22:13:34 <coopserver> <lol> when the last part is on the signal the previous block is still occupied 22:14:58 <coopserver> <Lejvingbot> btw..... 22:15:15 <coopserver> <lol> good catch 22:15:46 <coopserver> <Jam35> does town size matter in this mode? 22:15:49 <coopserver> <Lejvingbot> no 22:15:54 <coopserver> <Lejvingbot> It shouldn't 22:16:09 <coopserver> <Jam35> ok good 22:16:21 <coopserver> <lol> i thought it does 22:16:32 <coopserver> <Lejvingbot> lol: last lane is slighty longer, which makes us fit penalty :D 22:16:35 <Jam35> there 22:16:35 <coopserver> <Lejvingbot> like we planned it almost 22:16:36 <coopserver> <Lejvingbot> rofl 22:16:43 <Jam35> were some changes 22:17:43 <lol> is there a changelog? 22:18:08 <coopserver> <Lejvingbot> no need I can check source 22:18:55 <coopserver> <Jam35> all trains going except machinery and it's 3 ingredients, BM and food 22:19:10 <coopserver> <Jam35> so the traditional primaries 22:19:53 <coopserver> <Jam35> can you get your test trains out of yeti groups pls :) 22:20:02 <coopserver> <Jam35> confusing me... 22:20:03 <coopserver> <Lejvingbot> not my test trains 22:20:08 <coopserver> <Jam35> whoever 22:20:33 <coopserver> <Lejvingbot> what needs moving? 22:21:00 <coopserver> <Jam35> I see 32 trains in YETI -> 1B 22:21:57 <coopserver> <Lejvingbot> fixed 22:22:10 <coopserver> <Jam35> ty and gn 22:22:13 <coopserver> *** Jam35 has left the game (Leaving) 22:22:14 <coopserver> <Lejvingbot> gn 22:23:31 <skapazzo> !pw 22:23:31 <coopserver> skapazzo: balogh 22:23:37 <coopserver> *** Game paused (connecting clients) 22:23:52 <coopserver> *** skapazzo has joined 22:23:53 <coopserver> *** Game unpaused (connecting clients) 22:24:00 <coopserver> <Lejvingbot> sup 22:24:09 <coopserver> <skapazzo> o/ 22:25:16 <skapazzo> Hello, read some interesting things in chat, I want to see if I can understand them. ;-) 22:25:27 <coopserver> <Lejvingbot> just don't ask me 22:25:38 <coopserver> <Lejvingbot> I barely know what I'm saying at the time I'm saying it half of the time 22:25:48 <coopserver> <lol> just ask, maybe we know it 22:25:54 <coopserver> <Lejvingbot> yeah jk jk just ask =) 22:26:30 <skapazzo> Thanks, for now I'll look at everything. Maybe I'll save the map and fiddle with it in singleplayer tomorrow. 22:26:44 <coopserver> <Lejvingbot> feel free 22:27:04 <skapazzo> I always try to be! 22:29:08 <coopserver> <Lejvingbot> your side much prettier =( 22:30:32 <coopserver> <Lejvingbot> man 22:30:35 <coopserver> <Lejvingbot> this is fucking beautiful 22:30:41 <coopserver> <lol> those combos will give immense signal gaps 22:30:51 <coopserver> <Lejvingbot> they will? 22:31:02 <coopserver> <lol> yes, imagine first 3 platforms are red 22:31:10 <coopserver> <lol> and a trains is almost in the 4th one 22:31:31 <coopserver> <lol> the next train cannot enter then, while the distance between them is more then 6 tiles 22:32:16 <coopserver> <lol> don't you think so? 22:32:20 <coopserver> <Lejvingbot> true I guess 22:32:40 <coopserver> <lol> cool 22:32:54 <coopserver> <Lejvingbot> :) 22:33:13 <coopserver> <Lejvingbot> skapazzo feel free to join when ever 22:33:25 <coopserver> <Lejvingbot> you can't fuck up too much and we always help 22:33:54 <coopserver> <lol> you can't fuck up more then Lejvingbot did 22:33:56 <skapazzo> I never realized that memory cells could be so simple. 22:33:58 <coopserver> <Lejvingbot> exactly 22:33:59 <coopserver> <lol> 3 trains crashed today 22:34:02 <coopserver> <Lejvingbot> lolol 22:34:06 <coopserver> <Lejvingbot> 3 trains is a good day 22:34:31 <coopserver> <lol> it isn't finished yet, colourcoding 22:34:41 <skapazzo> I played a bit in my singleplayer game today and had my first 2 crashes. 22:34:48 <coopserver> <Lejvingbot> racist 22:35:06 <skapazzo> but the next two days I'll be traveling so I wont start tonight :-) 22:35:11 <coopserver> <Lejvingbot> allright 22:35:15 <coopserver> <Lejvingbot> well we crash trains all the time 22:35:28 <coopserver> <Lejvingbot> I think one day I had 20 train crashes on one day 22:35:35 <coopserver> <Lejvingbot> tonight we're gonna rock tonight 22:35:38 <skapazzo> also I only really played with TL3 so I'll have to try this size out for a moment. 22:35:40 <coopserver> <Lejvingbot> they mostly come at night mostly 22:35:55 <coopserver> <lol> TL doesn't make a big difference 22:36:00 <coopserver> <Lejvingbot> doesn't matter skapazzo you'll learn quick 22:36:05 <coopserver> <lol> as long as it isn't above 10 or so 22:36:15 <coopserver> <lol> because then you really need to take it into account 22:36:38 <coopserver> <lol> now a drop 22:36:39 <coopserver> <Lejvingbot> sup with the yellow lol? 22:36:50 <coopserver> <lol> same speed, more traction or power 22:36:58 <coopserver> <lol> i don't know which one it is 22:37:07 <coopserver> <Lejvingbot> 3bb drop is also for 3x 22:37:24 <coopserver> <skapazzo> I've noticed, I've been keeping everything at CL3 in my game. Get Heavy's slow down really fast. 22:37:31 <coopserver> <lol> cool, then we can make trains right? 22:37:40 <coopserver> <Lejvingbot> yeah but why add yellow lol? 22:37:50 <coopserver> <lol> more traction is faster trains 22:37:58 <coopserver> <Lejvingbot> will that matter in a station lol 22:37:59 <coopserver> <lol> yellow = clean for speed coding 22:38:11 <coopserver> <lol> yes it does 22:38:16 <coopserver> <Lejvingbot> ok 22:38:25 <coopserver> <lol> traction for low speed and power for high speed if i;m correct 22:38:29 <coopserver> <Lejvingbot> yeah skapazzo it's dependant on the curve length 22:39:06 <coopserver> <Lejvingbot> the faster the train the greater the curve length you need to not make it slow down 22:39:18 <coopserver> <Lejvingbot> here we have slow as fuck trains so we can have curve length 1,5 22:41:08 <coopserver> <lol> shall we try to add trains? 22:41:20 <coopserver> <Lejvingbot> let's do it 22:41:33 <coopserver> <Lejvingbot> Just cleaning up 22:42:59 <coopserver> <lol> do we use universal wagons? 22:43:08 <coopserver> <Lejvingbot> just copy the plan one 22:43:18 <coopserver> <lol> just don't pay attention to me, i'm saying random stuff 22:43:40 <coopserver> <lol> which station are you going to do? 22:43:43 <coopserver> <Lejvingbot> not sure 22:43:49 <coopserver> <Lejvingbot> I'm thinking of how we devide it 22:44:02 <coopserver> <Lejvingbot> 1 group for 1x, one group for 3x, one group for 5x? 22:44:13 <coopserver> <Lejvingbot> they surely can't be same orders 22:44:52 <coopserver> <lol> i think jams already made the groups 22:45:23 <coopserver> <lol> he has food, bm and machinery in a separate group 22:48:10 <coopserver> <Lejvingbot> now we see it more clearly in groups imo 22:48:50 <coopserver> <Lejvingbot> I'll do 5x 22:48:58 <coopserver> <lol> good luck 22:49:01 <coopserver> <Lejvingbot> xD 22:49:02 <coopserver> <Lejvingbot> ty 22:52:05 <coopserver> <Lejvingbot> wow this is headache fuel 22:52:16 <coopserver> <lol> indeed 22:54:21 <skapazzo> This color bar code idea is pretty interesting, have you tried it before? 22:54:27 <coopserver> <Lejvingbot> yeah 22:54:31 <coopserver> <Lejvingbot> not like this exactly though 22:54:51 <Lejving> https://wiki.openttdcoop.org/Self-regulating_Network#Using_MEOW_Speed_as_Control 22:56:08 <coopserver> <lol> do you explicitly need to set not loading and not unloading? 22:56:14 <coopserver> <Lejvingbot> not sure 22:56:22 <coopserver> <Lejvingbot> well full load for station 22:56:23 <skapazzo> oh wow, didn't realize this was that. Seems simpler than I expected. 22:56:24 <coopserver> <Lejvingbot> rest should be ok 22:56:39 <coopserver> <lol> seems simpler then expected 22:56:49 <coopserver> <lol> we are both struggling to get these orders right 22:56:55 <coopserver> <lol> i like that reaction 22:56:58 <coopserver> <Lejvingbot> =) 22:57:52 <coopserver> <skapazzo> Just don't look at me, still trying to get pf traps and unreachable WP to work reliably. 22:57:59 <coopserver> <Lejvingbot> ^^ 22:58:17 <coopserver> <skapazzo> well at least they are orderless... 22:58:27 <coopserver> <lol> hey lejving, if i have a double red, should i do a double check? 22:58:40 <coopserver> <Lejvingbot> havne't gotten to that part yet 22:58:49 <coopserver> <lol> you don't have a double red 22:58:54 <coopserver> <Lejvingbot> see 22:58:56 <coopserver> <Lejvingbot> :D 22:59:02 <coopserver> <lol> they really need to make a way to comment in the orders 22:59:18 <coopserver> <Lejvingbot> yes plx 22:59:39 <coopserver> <Lejvingbot> 15 orders 22:59:42 <coopserver> <Lejvingbot> and no speed yet 22:59:44 <coopserver> <Lejvingbot> just the set up 22:59:45 <coopserver> <Lejvingbot> lol 22:59:58 <coopserver> <lol> i'm already at 22 23:01:44 <coopserver> <skapazzo> no pressure, I don't know who is who anyway 23:02:08 <coopserver> <lol> i think i'm finished with it 23:02:20 *** orudge` has quit IRC 23:02:31 *** lol has quit IRC 23:02:33 *** orudge` has joined #openttdcoop 23:02:48 <coopserver> <Lejvingbot> how fucking fast aren't you 23:02:50 <coopserver> <Lejvingbot> fucker =D 23:03:33 <coopserver> <lol> you were working on 5X right? 23:03:36 <coopserver> <Lejvingbot> y 23:04:38 <coopserver> <lol> forgot to rebuild to bm 23:08:33 <coopserver> <Lejvingbot> I'm totally cheating on your stuff :D 23:09:05 <coopserver> <lol> as long as you don't use shared orders and shuffle up mine 23:09:09 <coopserver> <Lejvingbot> nono 23:10:28 <coopserver> <Lejvingbot> my thicc brain isn't suited for this 23:14:54 <happpy> har welome to openttd it makes your brain ho werd 23:15:26 <coopserver> <skapazzo> no damage possible here then 23:16:23 <coopserver> <Lejvingbot> hmm 23:16:32 <coopserver> <Lejvingbot> I think colors might be wrong for 5x? 23:16:49 <coopserver> <Lejvingbot> no wait 23:16:52 <coopserver> <Lejvingbot> just me that's wrong 23:18:00 <coopserver> <lol> it is so confusing, because 3C drop is 1C yard 23:18:12 <coopserver> <lol> and 1A drop is 3B yard 23:18:13 <coopserver> <lol> etc 23:19:05 <coopserver> <lol> Lejvingbot: how do you balance between the industries in one chain at 1X? 23:19:09 <coopserver> <Lejvingbot> the yellow part doesn't help either 23:19:25 <coopserver> <lol> yellow is just clean purr 23:19:28 <coopserver> <Lejvingbot> yes 23:19:31 <coopserver> <Lejvingbot> still confusing 23:19:37 <coopserver> <Lejvingbot> they split 33% first 23:19:42 <coopserver> <Lejvingbot> then they do ghetto split on station 23:19:46 <coopserver> <Lejvingbot> not at all perfect 23:19:52 <coopserver> <Lejvingbot> it was first said it needed 6 23:19:58 <coopserver> <lol> that ghetto is what i thought 23:20:07 <coopserver> <Lejvingbot> so I thought 2 lanes splitting 33% 23:20:10 <coopserver> <Lejvingbot> would mean 6 lanes 23:20:21 <coopserver> <Lejvingbot> but then jam be like ok it's actually 7 lanes 23:20:22 <coopserver> <lol> first train loading for 5x 23:20:35 <coopserver> <Lejvingbot> and then it was dun g00fed 23:20:39 <coopserver> <Lejvingbot> and we ghetto solved it 23:21:08 <coopserver> <lol> you are almost there 23:21:13 <coopserver> <Lejvingbot> relax 23:24:20 <coopserver> <lol> you know we bring from 3BB pick to 3 BB drop 23:24:23 <coopserver> <lol> to get machinery 23:24:38 <coopserver> <lol> that is why you stole inspiration from jam 23:24:44 <coopserver> <lol> this is really funny 23:24:47 <coopserver> <Lejvingbot> no? 23:25:01 <coopserver> <lol> he build a station of 11 platfroms for a drive of 20 tiles 23:25:09 <coopserver> <lol> yes it is 23:25:17 <coopserver> <Lejvingbot> no to the inspiration part 23:25:20 <coopserver> <Lejvingbot> I just copied his overlfow 23:25:21 <coopserver> <lol> again really lol 23:26:09 <coopserver> <lol> i think there even isn't a route to that station 23:26:15 <coopserver> <Lejvingbot> was about to say 23:26:32 <coopserver> <lol> or they have to take whole Ml or go through an overflow without reverser 23:27:26 <coopserver> <Lejvingbot> 3x done 23:27:30 <coopserver> <Lejvingbot> 5x* 23:27:36 <coopserver> <lol> did you do 3x? 23:27:39 <coopserver> <lol> right 23:27:43 <coopserver> <lol> i did 3x and 1x 23:27:48 <coopserver> <lol> only 3bb left 23:27:49 <coopserver> <Lejvingbot> nize 23:27:57 <coopserver> <lol> i really like that one 23:28:31 <coopserver> <Lejvingbot> problem 23:28:35 <coopserver> <Lejvingbot> look at 3x 23:29:02 <coopserver> <Lejvingbot> need combos 23:29:05 <coopserver> <Lejvingbot> otherwise it won't work 23:29:30 <coopserver> <Lejvingbot> unless pbs 23:29:32 <coopserver> <Lejvingbot> maybe 23:29:40 <coopserver> <lol> where? 23:29:43 <coopserver> <Lejvingbot> 3x 23:29:48 <coopserver> <Lejvingbot> entry is red 23:29:56 <coopserver> <lol> pbs breaks all 23:30:11 <coopserver> <lol> you can also do an overflow 23:30:41 <coopserver> <Lejvingbot> pbs works fine 23:30:45 <coopserver> <Lejvingbot> I think 23:31:06 <coopserver> <Lejvingbot> or juist block 23:31:16 <coopserver> <lol> block it is 23:31:22 <coopserver> <lol> we can do an overflow later 23:31:40 <coopserver> <Lejvingbot> the overflow wasn't the problem 23:32:04 <coopserver> <skapazzo> is there a missing piece of track in a memory cell behind 3x PICK? or are you testing that? 23:32:26 <coopserver> <lol> just mark the piece you are missing 23:32:31 <coopserver> <Lejvingbot> yeah please 23:32:38 <coopserver> <lol> i got it, thanks 23:32:47 <coopserver> <skapazzo> hmm, I can't as spectator, tried it. 23:32:50 <coopserver> <lol> red one right? 23:32:51 <coopserver> <Lejvingbot> just join the game 23:32:54 <coopserver> <skapazzo> Yes that one 23:33:01 <coopserver> <lol> nice catch 23:33:18 <coopserver> <skapazzo> I'wont bother I should already be asleep... 23:33:22 <coopserver> <lol> did you see how useles 3bb pick is Lejvingbot? 23:33:33 <coopserver> <lol> i should be asleep as well 23:34:00 <coopserver> <Lejvingbot> jesus christ 23:34:01 <coopserver> <Lejvingbot> I got it 23:34:03 *** Mazur has quit IRC 23:34:34 <coopserver> <lol> broken flipflow 23:34:38 <coopserver> <lol> flipflop 23:35:33 <coopserver> <Lejvingbot> oops 23:35:43 <coopserver> <Lejvingbot> I don't think block signals 23:35:44 <coopserver> <Lejvingbot> are working 23:36:09 <coopserver> <Lejvingbot> unless you have an overflow 23:37:28 <coopserver> <Lejvingbot> not sure you can have overflow on the 3x station anyways 23:37:32 <coopserver> <Lejvingbot> needs to be done before station 23:38:34 <coopserver> <lol> can't that be a solution? 23:39:00 <coopserver> <Lejvingbot> that's not the problem to make it out 23:39:12 <coopserver> <Lejvingbot> the problem is I think to balance it 23:39:21 <coopserver> <Lejvingbot> hmz 23:39:49 <coopserver> <Lejvingbot> why is it not red now 23:39:52 <coopserver> <Lejvingbot> is a bigger problem 23:40:06 <coopserver> <Lejvingbot> ah 23:40:09 *** Mazur has joined #openttdcoop 23:40:09 *** ChanServ sets mode: +o Mazur 23:41:01 <coopserver> <lol> i got to go to bed 23:41:04 <coopserver> <Lejvingbot> gn 23:41:09 <coopserver> <skapazzo> gn 23:41:13 <happpy> gn 23:41:24 <coopserver> <skapazzo> to everyone, I'm going too, see you when I'm back. 23:41:42 <happpy> k 23:41:52 <coopserver> *** skapazzo has left the game (Leaving) 23:42:39 <coopserver> <lol> the animation of the 5X is doing strange for me 23:43:03 <coopserver> <Lejvingbot> o.O 23:43:25 <coopserver> <lol> now i'm really going 23:43:33 <coopserver> <lol> because i discovered batterytrains in the 5x pick 23:43:39 <coopserver> <lol> have a good night 23:43:57 <happpy> u to lol 23:44:02 <coopserver> *** lol has left the game (Leaving) 23:52:22 <happpy> hey lejving i am going to see take that live in March 23:52:50 <coopserver> <Lejvingbot> cool :) 23:53:01 <happpy> yeo vip 23:53:10 <coopserver> <Lejvingbot> fuckin nice 23:53:39 <happpy> and my mum and dad ar going to 23:54:10 <coopserver> <Lejvingbot> you have very nice parents happpy 23:54:17 <happpy> and then we go a way for a week at the end ov march 23:54:31 <happpy> yep 23:55:08 <happpy> but tgis is my ferst live i been to 23:55:18 <happpy> ca. 23:55:18 <coopserver> <Lejvingbot> :) 23:55:24 <happpy> can not wate 23:56:56 <happpy> then i hop in the sumer me and dad start going fishing 23:57:17 <coopserver> <Lejvingbot> cool :) 23:57:21 <coopserver> <Lejvingbot> I've never been a fisher 23:58:51 <happpy> its won thin u have to try to see if u like it sume times u have to wate me and dad had sume nice carp 23:59:06 <coopserver> <Lejvingbot> nah 23:59:15 <coopserver> <Lejvingbot> I stick with my computer screens 23:59:16 <coopserver> <Lejvingbot> :) 23:59:49 <happpy> i doo that in the when its nit sumer tine