Config
Log for #openttdcoop on 12th April 2017:
Times are UTC Toggle Colours
02:36:28  *** Mark has joined #openttdcoop
05:04:30  *** Mark has quit IRC
05:50:29  *** Mark has joined #openttdcoop
06:17:14  *** Ethereal_Whisper has quit IRC
07:09:22  *** efess has quit IRC
07:38:14  *** Sova has joined #openttdcoop
08:26:43  *** Hiddenfunstuff has joined #openttdcoop
08:45:19  *** stooj has joined #openttdcoop
09:02:26  *** efess has joined #openttdcoop
09:33:39  *** Deactivated has joined #openttdcoop
09:56:37  <Deactivated> !pw
09:56:37  <coopserver> Deactivated: bottom
09:56:45  <coopserver> *** Game still paused (connecting clients, number of players)
09:56:59  <coopserver> *** Deactivated has joined
09:57:00  <coopserver> *** Game still paused (number of players)
09:58:34  <coopserver> *** Deactivated has joined company #1
09:58:35  <coopserver> *** Game unpaused (number of players)
09:58:56  <happpy> hi
09:59:00  <coopserver> <Deactivated> hihi
09:59:30  <happpy> how things going
09:59:35  <coopserver> <Deactivated> alright
09:59:52  <coopserver> <Deactivated> looking at stuff I can possible fix
10:00:03  <happpy> nice
10:03:36  <coopserver> <Deactivated> well these trains are rather high-poewred...
10:03:38  <coopserver> <Deactivated> *powered
10:04:37  <happpy> yep  if its nuts train set  then  yep ther ar sume good powered wons
10:04:52  <coopserver> <Deactivated> we running defaults lol
10:05:03  <coopserver> <Deactivated> plot twist
10:13:27  <tyteen4a03> !pw
10:13:27  <coopserver> tyteen4a03: newone
10:13:39  <coopserver> *** Game paused (connecting clients)
10:13:40  <coopserver> *** tyteen4a03 has joined
10:13:41  <coopserver> *** Game unpaused (connecting clients)
10:14:04  <coopserver> <Deactivated> h
10:14:06  <coopserver> <Deactivated> hi
10:14:09  <coopserver> <tyteen4a03> hi
10:14:43  <happpy> hi
10:15:05  *** Sova has quit IRC
10:46:47  <coopserver> <Deactivated> wut
10:46:50  <coopserver> <tyteen4a03> oops
10:46:59  <coopserver> <Deactivated> lol our crash-free record ;p
10:47:14  <coopserver> <tyteen4a03> if it makes you feel better, we've crashed more trains
10:47:37  <coopserver> <Deactivated> nah I don't feel better, I already feel really good
10:47:46  <coopserver> <Deactivated> when I saw the notif I was like "oops I did it again"
10:54:07  *** Sova has joined #openttdcoop
11:37:18  <tyteen4a03> Deactivated: are you still working on the SLH?
12:14:24  <coopserver> *** tyteen4a03 has left the game (Leaving)
13:01:05  *** Deactivated has quit IRC
13:01:08  <coopserver> *** Deactivated has left the game (connection lost)
13:01:09  <coopserver> *** Game paused (number of players)
13:06:38  *** loeky has joined #openttdcoop
13:09:18  <happpy> hi loeky
13:09:27  <loeky> hello
13:09:28  <loeky> !pw
13:09:28  <coopserver> loeky: detach
13:09:34  <coopserver> *** Game still paused (connecting clients, number of players)
13:09:35  <coopserver> *** loeky has joined
13:09:36  <coopserver> *** Game still paused (number of players)
13:09:38  <happpy> how things going
13:10:29  <loeky> whit me it ia all good you too? or dit you mean the game?
13:10:48  <happpy> bofe
13:11:03  <happpy> good thanks
13:14:45  <coopserver> *** loeky has joined company #1
13:14:46  <coopserver> *** Game unpaused (number of players)
13:23:40  *** efess has quit IRC
13:31:22  *** happpy has quit IRC
14:46:31  *** happpy has joined #openttdcoop
14:59:21  *** Sova has quit IRC
15:05:10  <coopserver> *** loeky has joined spectators
15:05:11  <coopserver> *** Game paused (number of players)
15:05:26  <coopserver> *** loeky has left the game (Leaving)
15:18:14  *** efess has joined #openttdcoop
15:34:44  *** loeky has quit IRC
16:14:21  *** StarLite has joined #openttdcoop
16:14:21  *** ChanServ sets mode: +o StarLite
16:18:42  *** StarLite is now known as Guest107
16:18:47  *** StarLite has joined #openttdcoop
16:18:47  *** ChanServ sets mode: +o StarLite
16:23:13  *** Progman has joined #openttdcoop
16:27:41  <tyteen4a03> !pw
16:27:41  <coopserver> tyteen4a03: almost
16:27:50  <coopserver> *** Game still paused (connecting clients, number of players)
16:27:53  <coopserver> *** tyteen4a03 has joined
16:27:54  <coopserver> *** Game still paused (number of players)
16:27:55  <coopserver> *** Game unpaused (number of players)
16:53:16  *** loeky has joined #openttdcoop
17:02:19  <coopserver> *** tyteen4a03 has left the game (Leaving)
17:02:20  <coopserver> *** Game paused (number of players)
17:02:48  <loeky> hey
17:06:56  <happpy> hey
17:10:00  <happpy> whonts up
17:10:34  <loeky> nothing in particular
18:00:44  <Arveen2> !pw
18:00:44  <coopserver> Arveen2: graphs
18:00:51  <coopserver> *** Game still paused (connecting clients, number of players)
18:00:52  <coopserver> *** Ar-to-the-veen has joined
18:00:53  <coopserver> *** Game still paused (number of players)
18:01:59  <coopserver> *** Game still paused (connecting clients, number of players)
18:02:00  <coopserver> *** loeky has joined
18:02:01  <coopserver> *** Game still paused (number of players)
18:04:39  <coopserver> *** loeky has joined company #1
18:04:40  <coopserver> *** Game unpaused (number of players)
18:05:03  <coopserver> <Ar-to-the-veen> omg. all dem bubble noises
18:05:31  <coopserver> <loeky> have sound off )-:
18:05:44  <coopserver> *** loeky has joined spectators
18:05:45  <coopserver> *** Game paused (number of players)
18:06:42  <coopserver> <loeky> i think MSH 03 needs further inproving it is still to slow
18:07:12  <coopserver> <Ar-to-the-veen> that section looks pretty tight
18:07:57  <coopserver> <Ar-to-the-veen> also - where does msh03 end and slh03 start haha
18:08:43  <coopserver> <loeky> yeah but i had idee to move slh 3 &4 to 1 bbh
18:09:57  <coopserver> <loeky> dont know why MSH 03 entry is so slow
18:10:28  <coopserver> <Ar-to-the-veen> hmm well there are single tunnels
18:11:45  <coopserver> <loeky> i know but the split before
18:11:52  <coopserver> <Ar-to-the-veen> yeah
18:12:41  <coopserver> <Ar-to-the-veen> almost 300 trains going there
18:12:47  <coopserver> <loeky> but if it increase flow i can try to make the room for double
18:13:06  <coopserver> <Ar-to-the-veen> i guess at some point it just needs 3 lanes going to the stations
18:13:21  <coopserver> <loeky> yeah but entry is not full (jet)
18:13:37  <coopserver> <Ar-to-the-veen> true
18:13:45  <coopserver> <Ar-to-the-veen> only pickup looks a bit crowded
18:14:05  <coopserver> <Ar-to-the-veen> err drop
18:14:46  <coopserver> <loeky> the trains cant exit the platforms casue it is all full
18:15:52  <coopserver> <Ar-to-the-veen> tricky to redesign with all that flow heh
18:17:02  <coopserver> <Ar-to-the-veen> when fixing the exit it maybe also fixes the incoming section
18:17:46  <coopserver> <loeky> i think so i have stoped trains on ml between exit and entry from MSH 3
18:18:06  <coopserver> <loeky> and most traffic clears away after some time
18:21:56  <coopserver> <Ar-to-the-veen> are there 3 or 4 ML tracks after msh03 ?
18:22:54  <coopserver> <loeky> 4 ml and the 3 >4  is packed agenst slh 3
19:21:13  *** StarLite has quit IRC
19:27:47  *** Hiddenfunstuff has quit IRC
19:43:16  *** Dilandau has joined #openttdcoop
19:45:28  <Dilandau> Hello
19:45:29  <Dilandau> !password
19:45:29  <coopserver> Dilandau: ranges
19:45:38  <coopserver> *** Game still paused (connecting clients, number of players)
19:45:39  <coopserver> *** Dilandau has joined
19:45:40  <coopserver> *** Game still paused (number of players)
19:49:33  <coopserver> <loeky> hi
19:49:51  <coopserver> <Dilandau> hello
19:52:45  <happpy> hi
19:55:22  <coopserver> *** Dilandau has left the game (Leaving)
20:05:48  *** Dilandau has quit IRC
20:06:35  <coopserver> *** Ar-to-the-veen has left the game (Leaving)
20:21:25  *** minisylf has quit IRC
20:25:16  *** Sylf has joined #openttdcoop
20:25:16  *** ChanServ sets mode: +o Sylf
20:35:47  <coopserver> *** loeky has left the game (general timeout)
20:44:45  *** Sylf has quit IRC
20:54:09  *** loeky has quit IRC
21:57:52  *** Progman has quit IRC
23:07:00  *** loeky has joined #openttdcoop

Powered by YARRSTE version: svn-trunk