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00:01:15 <coopserver> <loeky> how long do we want the prio to be? 00:01:38 <coopserver> <tyteen4a03> 4 should be fine 00:01:44 <coopserver> <loeky> k 00:01:49 <coopserver> <tyteen4a03> you can get away with 2 for unimportant ones 00:04:34 <coopserver> <tyteen4a03> oh and don't use wooden bridges for any train-carrying bridges 00:04:42 <coopserver> <tyteen4a03> make it 4 tiles long so you can use sillicone 00:05:01 <coopserver> <loeky> no just to cary prios 00:05:34 <tyteen4a03> just saw one near MSH03 00:05:36 <tyteen4a03> it's gone now 00:05:45 <tyteen4a03> no idea who put that in 00:06:23 <coopserver> <loeky> i have put some on SLH 04 prios 00:07:44 <coopserver> *** tyteen4a03 has left the game (Leaving) 00:07:52 <tyteen4a03> time to be gone, bye 00:07:59 <coopserver> <loeky> bye 00:42:11 *** happpy has quit IRC 00:47:11 <alercah> yeah wooden bridges for prios is ok 01:31:31 *** Mark has joined #openttdcoop 01:31:31 *** Webster sets mode: +o Mark 01:31:39 *** Mark has quit IRC 01:31:50 *** Mark has joined #openttdcoop 01:31:50 *** Webster sets mode: +o Mark 01:55:51 *** Mark has quit IRC 02:05:56 *** Mark has joined #openttdcoop 02:05:56 *** Webster sets mode: +o Mark 02:06:09 <Mark> !pw 02:06:09 <coopserver> Mark: glitch 02:06:13 <coopserver> *** Game paused (connecting clients) 02:06:15 <coopserver> *** Mark has joined 02:06:16 <coopserver> *** Game unpaused (connecting clients) 02:06:19 <coopserver> <Mark> hello 02:06:30 <alercah> hi 02:06:30 <coopserver> <loeky> hey 02:08:01 <coopserver> <Mark> i might do a bit of a clean up at slh05 02:08:27 <coopserver> <loeky> yeah it is very messy now 02:13:49 <coopserver> *** Game paused (connecting clients) 02:13:51 <coopserver> *** alercah has joined 02:13:52 <coopserver> *** Game unpaused (connecting clients) 02:15:03 <coopserver> <alercah> loeky I'm taking a look at the rework you did at SLH05 onramps and have a few comments 02:15:19 <coopserver> <loeky> k 02:15:43 <coopserver> <alercah> on the right hand split, why didn't you just merge both lines to one then split it three ways 02:15:47 <coopserver> <alercah> like the other split does 02:16:29 <coopserver> <alercah> second, it's not all-all 02:16:39 <coopserver> <alercah> the left hand input can't reach the right ML 02:17:01 <loeky> SL was bussy so whent whit dual trakcs 02:17:40 <coopserver> <loeky> it only does 1 line off the 2 SL 02:18:11 <coopserver> <alercah> hang on let me sign it 02:18:24 <coopserver> <alercah> I put signs on the two splits 02:18:27 <coopserver> <alercah> you don't need both 02:18:47 <coopserver> <alercah> not sure what you mean by the last comment 02:18:52 <coopserver> <loeky> mark is doing a rebuild not me 02:18:54 <coopserver> <alercah> all MLs are accessible from the right hand input 02:18:59 <coopserver> <alercah> no it's farther up than that 02:19:03 <coopserver> <alercah> where I deleted the balancer 02:19:05 <coopserver> <Mark> thats me 02:19:09 <coopserver> <Mark> its a work in progress 02:19:10 <coopserver> <alercah> also who broke mindingfille halt 02:19:23 <coopserver> <alercah> oh I see that's where mark is working nvm 02:19:26 <coopserver> <Mark> get off my ass 02:19:30 <coopserver> <alercah> sorry 02:21:14 <coopserver> <loeky> dit you see waht i done to MSH 3? 02:21:43 <coopserver> <alercah> oh nice. better merger 02:21:48 <coopserver> <alercah> those aren't real 3->2s though 02:21:59 <coopserver> <alercah> they aren't all->all 02:22:08 <coopserver> <alercah> and they have the potential to jam like the old ones did 02:22:20 <coopserver> <alercah> almost always make all->all on busy lines 02:22:31 <coopserver> <alercah> gj mark 02:22:39 <coopserver> <loeky> yeah that as well but it is 2 02:22:40 <coopserver> <Mark> :P 02:23:08 <coopserver> <loeky> dit not want to try to build 6->4 all to all 02:23:19 <coopserver> <alercah> two 3->2 all to all would have been good at least 02:23:35 <coopserver> <alercah> mark ok if I clean up the split onto the ML a bit more? 02:24:11 <coopserver> <Mark> sure 02:24:17 <coopserver> <Mark> made some room for that 02:24:51 <coopserver> <alercah> there was an extra split line that wasn't needed 02:25:29 <coopserver> *** loeky has joined spectators 02:26:23 <coopserver> <Mark> i liked that double buffer 02:26:30 <coopserver> <Mark> but doesnt matter much i guess 02:28:20 <coopserver> <alercah> ok there 02:29:00 <coopserver> <alercah> much smoother 02:30:04 <coopserver> <loeky> you can get rid of the phat signals when you split it off before the uble bridges 02:30:37 <coopserver> <alercah> no those are actually useful 02:30:41 <coopserver> <alercah> they let two trains through at once 02:31:06 <coopserver> <loeky> you can get rid of the x as well 02:31:12 <coopserver> <alercah> no 02:31:17 <coopserver> <alercah> need to balance the lines 02:31:29 <coopserver> *** loeky has joined company #1 02:32:16 <coopserver> <Mark> still need to go to the other side somehow 02:32:19 <coopserver> <Mark> it works fine now 02:32:23 <coopserver> <Mark> no need to over complicate 02:33:32 <coopserver> <loeky> then you dont have the x no more and still all to all 02:34:28 <coopserver> <Mark> do whatever you want 02:34:51 <coopserver> <alercah> oh I see. Yeah that's decent 02:35:26 <coopserver> <Mark> or you can get rid of that split too 02:37:00 <coopserver> *** loeky has joined spectators 02:39:29 <coopserver> <loeky> 20 more trains and the overflow at MSH 2 will be used 02:41:14 <coopserver> <alercah> is someone working on MSH 03? there's a dead end there 02:41:40 <coopserver> <loeky> i have finised working on it 02:41:53 <coopserver> <alercah> there's some bay length problems 02:41:55 <coopserver> <alercah> going to fix 02:41:59 <coopserver> *** loeky has joined company #1 02:42:09 <coopserver> *** loeky has joined spectators 02:42:28 <coopserver> *** Mark has left the game (Leaving) 02:42:43 <coopserver> <alercah> there we go 02:44:03 <coopserver> <loeky> halve off the bay is to small but they have prio 02:45:15 <coopserver> <loeky> it seems that the inner and outher trakcs get the most tranis 02:47:28 <coopserver> <alercah> MSH02 can't handle more trains, the merge is saturated as is 02:47:41 <coopserver> <alercah> no real way to fix that except for a wider mainline 02:48:07 <coopserver> <alercah> though balancing would help a tad 02:48:12 <coopserver> <loeky> or full speed mergeing 02:48:16 <coopserver> <alercah> yeah 02:48:17 <coopserver> <alercah> wait 02:48:28 <coopserver> <alercah> why are all the lines from the pickup on prios 02:49:05 <coopserver> <loeky> the others can pick a line but this can and now does jam 02:49:08 <coopserver> <alercah> no wonder they're going so slow 02:49:27 <coopserver> <alercah> no literally all the ways for trains from the pickup give priority to the dropoff lines 02:49:36 <coopserver> <loeky> yep 02:49:50 <coopserver> <alercah> this means that if the dropoff gets saturated, ther ewill be no room for pickup trains at all 02:49:54 <coopserver> <alercah> that's not ok 02:50:00 *** Mark has quit IRC 02:50:03 <coopserver> <loeky> it is not all to all 02:50:12 <coopserver> <alercah> yes, but htat doesn't matter 02:50:17 <coopserver> <alercah> you're starving the pickup trains 02:50:32 <coopserver> <alercah> it's working because of the bad mergers beforehand 02:50:36 <coopserver> <alercah> but it's not stable at all 02:50:56 <coopserver> <alercah> if the trains were faster, the other lines would always be triggering the prios 02:51:03 <coopserver> <alercah> so there would never be pickup trains getting in 02:51:05 <coopserver> <alercah> let me see 02:51:20 <coopserver> <alercah> we are only transporting 32% of the production 02:51:24 <coopserver> <alercah> that's abysmal 02:51:48 <coopserver> <alercah> I'm going to eliminate the prios on one line 02:52:14 <coopserver> <loeky> fizzy drinks is bottem 3 bad transport 02:52:29 <coopserver> <alercah> yeah, a secondary should never be that low 02:52:38 <coopserver> <loeky> sweets is 5 02:52:54 <coopserver> <alercah> at this production rate, if we're having trouble with train volume, we should probably be removing dropoff trains 02:53:36 <coopserver> <loeky> is the problem not the speed of the ml 02:54:01 <coopserver> <alercah> it can be all sorts of things 02:54:22 <coopserver> <alercah> but ultimately we should be aiming to actually deliver what we produce, or what's the point of producing? 02:54:34 <coopserver> <loeky> i mean you can easly add pick station 02:54:43 <coopserver> <alercah> the sweets pickup has empty stations, so it means there need to be more trains 02:55:10 <coopserver> <alercah> if there is no more capacity for trains, it means we need to fix things, then add more trains, or alternatively remove other trains 02:55:19 <coopserver> <alercah> though we try to avoid removing trains 02:55:47 <coopserver> <loeky> add more ML carry more trains 02:56:20 <coopserver> <alercah> looks like the issue right now is the backup to get on at MSH03 though 02:56:35 <coopserver> <alercah> which can be the other issue: the trains are stuck somewhere else 02:56:48 <coopserver> <alercah> but in that case, the problem is indeed ML saturation 02:57:17 <coopserver> <alercah> though the lack of balancing in the MSH is bad too 02:57:21 <coopserver> <loeky> MSH 03 is the slowest all along the game 02:57:37 <coopserver> <alercah> it sort of has a bunch of half-assed balancing 02:58:23 <coopserver> <loeky> yesterday it was flow over balacing now not any more 02:58:46 <coopserver> <alercah> you want balancers that preserve flow, it's tricky 02:59:19 <coopserver> <alercah> with trains like these you also have to be very careful with signal placement at splits 02:59:32 <coopserver> <loeky> yeah 02:59:37 <coopserver> <alercah> make sure your bay lengths are correct, but also space things away from exit signals 02:59:49 <coopserver> <alercah> I just improved balancing by moving one signal over one tile 03:00:53 <coopserver> <loeky> does it mater much when you place signal to close 03:01:07 <coopserver> <alercah> yeah, look up at the thing that you put has this got a name 03:01:12 <coopserver> <alercah> I'll put a sign down 03:01:19 <coopserver> <alercah> see the here mark? 03:01:29 <coopserver> <loeky> yep 03:02:10 <coopserver> <alercah> I'm going to move the signal one closer 03:02:22 <coopserver> <alercah> now less trains take the loop de loop 03:02:36 <coopserver> <alercah> because the exit signal goes green when there isn't space 03:03:03 <coopserver> <alercah> so the trains jam the intersection 03:03:23 <coopserver> <loeky> but also in other places here you need to leave tl free 03:03:33 <coopserver> <alercah> yep same idea 03:03:41 <coopserver> <alercah> you need to make sure trains don't stop in the intersection if you can avoid it 03:04:03 <coopserver> <alercah> sometimes you need to add an extra gap for slow lines that you don't want when flow is good 03:06:23 <coopserver> *** alercah has left the game (Leaving) 03:06:24 <coopserver> *** Game paused (number of players) 03:07:14 <coopserver> *** loeky has left the game (Leaving) 03:08:39 <loeky> going to get some sleep 03:09:15 *** loeky has quit IRC 03:50:07 *** Mark has joined #openttdcoop 03:50:07 *** Webster sets mode: +o Mark 04:34:11 *** Mark has quit IRC 04:51:12 *** Mark has joined #openttdcoop 04:51:12 *** Webster sets mode: +o Mark 06:43:13 *** Mark has quit IRC 07:59:03 *** Relequestual has joined #openttdcoop 08:42:58 *** happpy has joined #openttdcoop 08:43:41 <happpy> !players 08:43:41 <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation 09:57:36 *** StarLite has joined #openttdcoop 09:57:36 *** ChanServ sets mode: +o StarLite 11:40:40 *** Arveen has joined #openttdcoop 11:45:46 *** Arveen2 has quit IRC 11:59:22 *** Arveen2 has joined #openttdcoop 12:04:44 *** Arveen has quit IRC 12:24:18 *** Arveen2 has quit IRC 12:56:30 *** Hiddenfunstuff has joined #openttdcoop 14:14:03 <tyteen4a03> !pw 14:14:03 <coopserver> tyteen4a03: slopes 14:14:24 <coopserver> *** Game still paused (connecting clients, number of players) 14:14:26 <coopserver> *** tyteen4a03 has joined 14:14:27 <coopserver> *** Game still paused (number of players) 14:14:28 <coopserver> *** Game unpaused (number of players) 14:19:13 *** Arveen has joined #openttdcoop 14:26:52 *** loeky has joined #openttdcoop 14:28:01 *** Arveen2 has joined #openttdcoop 14:29:07 <coopserver> *** tyteen4a03 has left the game (Leaving) 14:29:08 <coopserver> *** Game paused (number of players) 14:33:18 *** Arveen has quit IRC 14:36:13 <loeky> !pw 14:36:13 <coopserver> loeky: signid 14:36:27 <coopserver> *** Game still paused (connecting clients, number of players) 14:36:28 <coopserver> *** loeky has joined 14:36:29 <coopserver> *** Game still paused (number of players) 14:58:12 *** ODM has joined #openttdcoop 16:00:34 *** Relequestual has quit IRC 16:10:35 <coopserver> *** loeky has left the game (Leaving) 16:11:46 *** StarLite is now known as Guest1831 16:11:51 *** StarLite has joined #openttdcoop 16:11:51 *** ChanServ sets mode: +o StarLite 16:16:54 *** Guest1831 has quit IRC 16:35:26 <Jam35> !pw 16:35:26 <coopserver> Jam35: orders 16:35:32 <coopserver> *** Game still paused (connecting clients, number of players) 16:35:33 <coopserver> *** Jam35 has joined 16:35:34 <coopserver> *** Game still paused (number of players) 16:35:50 <coopserver> *** Jam35 has joined company #1 16:35:51 <coopserver> *** Game unpaused (number of players) 16:37:28 *** StarLite has quit IRC 16:38:20 *** StarLite has joined #openttdcoop 16:38:20 *** ChanServ sets mode: +o StarLite 16:39:17 <coopserver> *** Jam35 has joined spectators 16:39:18 <coopserver> *** Game paused (number of players) 16:39:30 <happpy> het jam 16:39:36 <happpy> hey 17:05:08 *** Progman has joined #openttdcoop 17:45:20 <loeky> !pw 17:45:20 <coopserver> loeky: moving 17:45:28 <coopserver> *** Game still paused (connecting clients, number of players) 17:45:30 <coopserver> *** loeky has joined 17:45:31 <coopserver> *** Game still paused (number of players) 17:47:51 <coopserver> *** loeky has joined company #1 17:47:52 <coopserver> *** Game unpaused (number of players) 17:51:24 *** happpy has quit IRC 17:59:59 <Arveen2> !pw 17:59:59 <coopserver> Arveen2: should 18:00:03 <coopserver> *** Game paused (connecting clients) 18:00:04 <coopserver> *** Ar-to-the-veen has joined 18:00:05 <coopserver> *** Game unpaused (connecting clients) 18:02:17 <coopserver> <loeky> hey 18:02:28 <coopserver> <Ar-to-the-veen> yoyo 18:10:13 <coopserver> *** Ar-to-the-veen has left the game (Leaving) 18:13:19 *** happpy has joined #openttdcoop 18:18:11 *** TheODM has joined #openttdcoop 18:24:14 *** ODM has quit IRC 18:24:14 *** TheODM is now known as ODM 18:53:42 *** dr_gonzo has joined #openttdcoop 18:54:18 *** dr_gonzo is now known as Guest1837 18:55:17 <coopserver> *** Jam35 has left the game (Leaving) 19:38:53 <coopserver> *** loeky has left the game (Leaving) 19:38:54 <coopserver> *** Game paused (number of players) 20:12:58 *** Guest1837 has quit IRC 20:19:05 *** ODM has quit IRC 20:29:14 *** StarLite has quit IRC 20:39:00 <Webster> Latest update from openttd: OpenTTD 1.7.1-RC1 <http://www.openttd.org/en/news/230> 20:44:36 <Webster> (005) [860233565333843968] @OpenTTDNews> Please help testing OpenTTD 1.7.1-RC1 https://t.co/G061RxNVdL 21:48:42 <tyteen4a03> !pw 21:48:42 <coopserver> tyteen4a03: scatoi 21:49:06 <tyteen4a03> !pw 21:49:06 <coopserver> tyteen4a03: scatoi 21:49:27 <tyteen4a03> !pw 21:49:27 <coopserver> tyteen4a03: unload 21:49:35 <coopserver> *** Game still paused (connecting clients, number of players) 21:49:36 <coopserver> *** tyteen4a03 has joined 21:49:37 <coopserver> *** Game still paused (number of players) 21:49:38 <coopserver> *** Game unpaused (number of players) 21:55:17 *** Progman has quit IRC 21:58:21 *** happpy_ has joined #openttdcoop 22:04:21 *** happpy has quit IRC 22:11:11 *** happpy_ is now known as happpy 22:18:30 *** KenjiE20 has quit IRC 22:19:10 *** KenjiE20 has joined #openttdcoop 22:19:11 *** Webster sets mode: +o KenjiE20 22:19:31 *** Hiddenfunstuff has quit IRC 22:46:34 <loeky> !pw 22:46:34 <coopserver> loeky: langid 22:46:40 <coopserver> *** Game paused (connecting clients) 22:46:41 <coopserver> *** loeky has joined 22:46:42 <coopserver> *** Game unpaused (connecting clients) 22:46:56 <coopserver> <loeky> hey 22:47:32 <coopserver> *** loeky has joined company #1 22:49:27 <coopserver> <tyteen4a03> ah you're plotting the lines then converting them to maglev 22:49:59 <coopserver> <tyteen4a03> is 6ML the limit btw 22:50:08 <coopserver> <loeky> yeah when i started i dit not know if i could finish it 22:50:33 <coopserver> <loeky> not that i know off but i would jump to 8 or more in 1 go 22:50:35 <happpy> hey 22:50:41 <coopserver> <loeky> hey 22:51:12 <coopserver> <tyteen4a03> by the way the SL can be moved 22:51:28 <coopserver> <loeky> what sl 22:51:38 <coopserver> <tyteen4a03> right next to where you're building? 22:51:49 <coopserver> <loeky> oh not in the way for now 22:52:20 <coopserver> <loeky> have 1 more plan i like to test befor conecting 22:52:34 <tyteen4a03> cool 23:05:01 <coopserver> *** loeky has left the game (general timeout) 23:05:28 <loeky> !pw 23:05:28 <coopserver> loeky: coloma 23:05:34 <coopserver> *** Game paused (connecting clients) 23:05:35 <coopserver> *** loeky has joined 23:05:36 <coopserver> *** Game unpaused (connecting clients) 23:05:45 <coopserver> <loeky> wrong butten 23:05:57 <coopserver> *** loeky has joined company #1 23:09:13 <loeky> @gap 2 23:09:13 <Webster> loeky: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 23:09:47 <loeky> this would be spesifacly for ml only 23:16:50 <happpy> gn 23:16:54 <coopserver> <loeky> gn 23:27:54 <coopserver> <tyteen4a03> railway trains are not a very good throughput indicator :) 23:28:25 <coopserver> <loeky> looking at signal gaps 23:29:52 <tyteen4a03> if they're all 1/2 apart they should be fine 23:40:57 *** efess has quit IRC 23:49:16 *** efess has joined #openttdcoop