Times are UTC Toggle Colours
04:09:06 *** Mazur has quit IRC 04:09:50 *** Mazur has joined #openttdcoop 04:09:50 *** ChanServ sets mode: +o Mazur 04:33:30 *** Mazur has quit IRC 04:36:30 *** Mazur has joined #openttdcoop 04:36:30 *** ChanServ sets mode: +o Mazur 04:39:23 *** tycoondemon has quit IRC 04:41:08 *** tycoondemon has joined #openttdcoop 04:50:29 *** Mazur has quit IRC 04:51:07 *** Mazur has joined #openttdcoop 04:51:07 *** ChanServ sets mode: +o Mazur 05:00:29 *** Mazur has quit IRC 05:11:49 *** Mazur has joined #openttdcoop 05:11:49 *** ChanServ sets mode: +o Mazur 05:42:16 *** Lejving has quit IRC 06:18:18 *** Progman has joined #openttdcoop 06:53:51 <Arveen> !pw 06:53:51 <coopserver> Arveen: folder 06:53:55 <coopserver> *** Game still paused (connecting clients, number of players) 06:53:56 <coopserver> *** Ar-to-the-veen has joined 06:53:57 <coopserver> *** Game still paused (number of players) 07:00:58 <Jam35> !pw 07:00:58 <coopserver> Jam35: folder 07:01:03 <coopserver> *** Game still paused (connecting clients, number of players) 07:01:05 <coopserver> *** Jam35 has joined 07:01:06 <coopserver> *** Game still paused (number of players) 07:03:46 <coopserver> <Jam35> morning 07:04:09 <coopserver> <Ar-to-the-veen> gmorning sir 07:04:41 <coopserver> <Jam35> do you think we will get any more plans? 07:05:20 <coopserver> <Ar-to-the-veen> plans lately came in slow, so i guess there will be some more 07:05:40 <coopserver> <Ar-to-the-veen> on the other hand i think not many people are really into making plans heh 07:06:10 <coopserver> <Jam35> I am happy to wait but idk if you want to start... 07:06:34 <coopserver> <Ar-to-the-veen> np for me to wait 07:07:05 <coopserver> <Jam35> I feel like everybody that is going to has looked in but not made a plan 07:07:35 <coopserver> <Jam35> I'll give it a couple of days 07:07:41 <coopserver> <Ar-to-the-veen> yes ? i haven't seen anyone in this game except you and me 07:07:50 <coopserver> <Ar-to-the-veen> ok and V 07:08:32 <coopserver> <Jam35> Maraxus glevans and loeky 07:09:06 <coopserver> <Jam35> struggling to think of anybody that would join recently 07:09:28 <coopserver> <Jam35> but it's fine, I am patient :) 07:09:38 <coopserver> <Ar-to-the-veen> i think deactivated was also involved a lot in the last game 07:10:03 <coopserver> <Jam35> hm yes 07:10:53 <coopserver> <Ar-to-the-veen> your plan is a refit game - aight ? 07:11:36 <coopserver> <Jam35> yes it's pretty simple refit at SL drop 07:11:46 <coopserver> <Ar-to-the-veen> i never played any of those yet 07:12:36 <coopserver> <Jam35> it's quite straightforward here 07:12:57 <coopserver> <Ar-to-the-veen> i havn't joied those because i don't understand how they work heh 07:13:26 <coopserver> <Jam35> we drop stuff, refit, pick up goods, return to SL where there is a drop for the goods 07:13:53 <coopserver> <Jam35> from there we refit again and go back to the primary 07:13:59 <coopserver> <Jam35> repeat... 07:14:30 <coopserver> <Ar-to-the-veen> so goods are made out of wood, oil and food - right ? 07:14:55 <coopserver> <Jam35> everything makes goods here except iron ore 07:15:05 <coopserver> <Jam35> and coal does nothing 07:16:04 <coopserver> <Ar-to-the-veen> hmmm 07:16:11 <coopserver> <Jam35> fortunately the train set has wagons that refit to goods plus one other that we need 07:16:22 <coopserver> <Jam35> *one other cargo 07:17:05 <coopserver> <Jam35> otherwise it would be impossible like it is for iron ore 07:17:21 <coopserver> <Jam35> there is no wagon that refits to iron steel and goods 07:18:46 <coopserver> <Jam35> we are spoiled in a refit game with NUTS because you can refit everything with universal wagon 07:18:53 <coopserver> <Ar-to-the-veen> so the trains go from cargo creating industry to a factory - refit - pick up stuff again - transport to a goods drop - refit- and go back to the initial producing station ? 07:19:08 <coopserver> <Jam35> correct 07:19:41 <coopserver> <Ar-to-the-veen> except the fun of doing so - is there any other benefit in it ? 07:19:57 <coopserver> <Jam35> the stations are made drop - depot - pick 07:20:14 <coopserver> <Jam35> there are fewer empty trains 07:20:38 <coopserver> <Jam35> return journeys sometimes make money in other words 07:20:52 <coopserver> <Jam35> not that we care too much about money but still... 07:21:01 <coopserver> <Ar-to-the-veen> heh yeah 07:21:21 <coopserver> <Ar-to-the-veen> for this to work every unit incoming has to produce the same amount outgoing 07:21:28 <coopserver> <Jam35> not every train is guaranteed to get loaded 07:21:48 <coopserver> <Jam35> sometimes we have aconditional order 07:21:52 <coopserver> <Ar-to-the-veen> or are the load orders not to wait for 100% 07:21:59 <coopserver> <Ar-to-the-veen> ah 07:22:05 <coopserver> <Jam35> so, if we are not loaded > say 80% drop back stuff 07:22:16 <coopserver> <Jam35> no that would jam the system 07:22:35 <coopserver> <Jam35> load full at primaries is fine 07:22:56 <coopserver> <Jam35> load at goods w could use drop back 07:23:03 <coopserver> <Jam35> so... 07:23:12 <coopserver> <Jam35> drop the priamry cargo 07:23:14 <coopserver> <Jam35> refit 07:23:25 <coopserver> <Jam35> go to near end of pick 07:23:33 <coopserver> <Jam35> load 80% 07:23:48 <coopserver> <Jam35> if less got to far end and drop back 07:24:12 <coopserver> <Jam35> with me so far? :) 07:24:28 <coopserver> <Ar-to-the-veen> think so :) 07:24:41 <coopserver> <Jam35> you know the near end / middle / far end order thing 07:25:07 <coopserver> <Ar-to-the-veen> well i know you can set the stop position in a station 07:25:19 <coopserver> <Jam35> we go near end to pick as much as we can (no full load etc) 07:25:43 <coopserver> <Jam35> then have a condition , load 80% or whatever 07:26:03 <coopserver> <Jam35> if we picked more that 80 % full, would return to SL 07:26:38 <coopserver> <Jam35> if less than 80% full, go to far end of the platform and drop stuff back for the next train 07:26:54 <coopserver> <Jam35> and return to SL empty 07:27:01 <coopserver> <Ar-to-the-veen> how is this condition made ? 07:27:14 <coopserver> *** Jam35 has joined company #1 07:27:15 <coopserver> *** Game unpaused (number of players) 07:28:32 <Jam35> see train 1 07:28:37 <coopserver> <Ar-to-the-veen> already got it open heh 07:28:53 <coopserver> <Ar-to-the-veen> so the train just bounces back and forth in the station till its 80+ 07:29:26 <coopserver> <Jam35> no it always leaves 07:29:48 <coopserver> <Jam35> it just drops back if it did not get enough cargo 07:30:25 <coopserver> <Jam35> they don't always return full 07:32:42 <coopserver> <Ar-to-the-veen> it tries to get more wood from the forest till it can load 80+ goods ? 07:36:40 <coopserver> <Jam35> there I think... 07:37:48 <coopserver> <Ar-to-the-veen> ok got it 07:40:44 <coopserver> <Ar-to-the-veen> with this explanation you convinced me to vote for your plan :D 07:41:06 <coopserver> <Jam35> the plan is ok, the explanation sucked :) 07:41:16 <coopserver> <Jam35> easier to see it working 07:41:29 <coopserver> <Ar-to-the-veen> but still i think i understood how these games work now 07:41:39 <coopserver> <Ar-to-the-veen> at least in theory heh 07:41:48 <Jam35> you don;t have to drop back the goods 07:42:04 <Jam35> but you will see some trains that have like 2 crates loaded 07:42:37 <Jam35> and it spreads out over all trains: more trains with small loads 07:42:50 <Jam35> dropback makes either nearly full or not at all 07:43:15 <Jam35> the empties can skip going to the SL drop for efficiency 07:45:30 <coopserver> <Ar-to-the-veen> how wide would we start the ML ? 07:45:44 <coopserver> <Jam35> hm good point 07:51:30 <coopserver> <Jam35> hm, game 318 was similar in concept 07:51:35 <coopserver> <Jam35> wasn't too long ago 07:52:33 <coopserver> <Ar-to-the-veen> october 16 07:52:36 <coopserver> <Jam35> Arveen in the usual suspects box :P 07:52:47 <coopserver> <Jam35> well okay... 07:52:50 <coopserver> <Ar-to-the-veen> ummm 07:53:17 <coopserver> <Ar-to-the-veen> maybe i build some stuff not related to refit actions 07:53:22 <coopserver> *** Jam35 has left the game (Leaving) 07:53:23 <coopserver> *** Game paused (number of players) 07:53:37 <Jam35> the stations are the fun part :) 07:54:02 <Jam35> no 07:54:06 <Jam35> it's all fun... 07:55:11 <Arveen> downloading 318 to see what i have build there :P 07:55:30 <Jam35> already looking :) 07:58:38 <Arveen> i rememer building these joiners and the station haha 07:59:42 <Jam35> invaluable contribution :P 07:59:51 <Arveen> yeah 08:00:38 <Arveen> i think i wanted to play this game but then didn't do much because i did not understood the refit concept 08:01:13 <Jam35> seems to work fine here 08:02:04 <Jam35> but it's more complicated in a way because of paper chain... 08:03:12 <Jam35> mine has deadlocked :) 08:03:27 <Jam35> Lejving borken overflow 08:03:41 <Jam35> Wrondingsay Bridge Exchange 08:05:05 <Jam35> !setdef 08:05:06 <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 08:05:42 <Arveen> yeah, that station is locked up 08:10:37 <Jam35> well I had to fix it :) 08:10:47 <Arveen> haha, nice 08:10:53 <Jam35> but I can's say I understand exactly why it locked up 08:11:10 <Jam35> changing the configuration slightly made it work 08:11:23 <Jam35> without touching the logic 08:24:56 <Arveen> do you know SFML / VertexArrays ? 08:45:42 *** StarLite has joined #openttdcoop 08:45:42 *** ChanServ sets mode: +o StarLite 08:57:56 <Jam35> no sorry 09:03:59 <Arveen> ok, np 09:06:44 *** Maraxus has joined #openttdcoop 09:06:44 *** ChanServ sets mode: +o Maraxus 09:22:15 <Maraxus> !pw 09:22:15 <coopserver> Maraxus: buyout 09:22:26 <coopserver> *** Game still paused (connecting clients, number of players) 09:22:28 <coopserver> *** Maraxus has joined 09:22:29 <coopserver> *** Game still paused (number of players) 10:19:37 *** happpy_ has joined #openttdcoop 10:21:28 *** happpy has quit IRC 10:21:42 *** happpy_ is now known as happpy 10:23:13 <coopserver> *** Maraxus has left the game (Leaving) 10:23:19 *** Maraxus has quit IRC 11:25:23 *** Progman has quit IRC 11:27:20 *** Progman has joined #openttdcoop 11:42:58 *** mescalito has joined #openttdcoop 11:58:36 *** Mazur has quit IRC 12:01:42 *** Mazur has joined #openttdcoop 12:01:42 *** ChanServ sets mode: +o Mazur 14:16:15 *** ODM has joined #openttdcoop 15:23:44 *** Lejving has joined #openttdcoop 15:27:07 <Lejving> hey happpy 15:28:36 <happpy> hi 15:28:41 <happpy> how things going 15:33:59 <Lejving> fine 15:34:04 <Lejving> I beat elite 4 yday 15:34:04 <Lejving> http://i.imgur.com/rIRKV1a.jpg 15:34:42 <Lejving> how you happpy 15:35:33 <happpy> good thanks just doing wonder trade to get 100 % dun on my pokedex 15:36:19 <happpy> nice now u can go and get the legend now 15:36:51 <happpy> and ther sume won ho whonts to see u 15:37:48 <happpy> wate wich gane is that 15:37:54 <Lejving> diamond 15:38:01 <happpy> ar ok 15:39:13 <happpy> if u was on the moon game then u can have a batial whive me but u mite not win 15:39:26 <Lejving> I don't have legal version 15:39:30 <Lejving> I can't get online m8 15:39:41 <happpy> ar ok 15:41:05 <happpy> i got all legend pokemom now 15:41:14 <happpy> in my partey 15:45:21 <Lejving> not as good as my 6 magikarp though 15:46:20 <happpy> i think i can bet them 15:46:51 <Lejving> you can't 15:47:25 <happpy> i got z moves which got powerful move on them 15:48:49 <happpy> how lone did it take u to finsh the game 15:49:02 <Lejving> dunno like 3h maybe of playtime 15:49:33 <happpy> i did it in 2 hours 15:51:17 <happpy> ther going to remake that pokemom diamond 15:52:03 <Lejving> just checked it was 1h 50min 15:52:15 <happpy> nice 15:53:40 <happpy> is that the a demo game or is it the fual game 15:54:52 <Lejving> full 15:55:16 <happpy> nice 15:55:40 <happpy> ther going to remake the pokemon moon game 15:55:57 <happpy> can not wate 16:25:55 *** glevans2_ has quit IRC 16:34:28 *** glevans2_ has joined #openttdcoop 18:39:36 <V453000> !pw 18:39:36 <coopserver> V453000: lovely 18:39:48 <V453000> !dl win64 18:39:48 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27892/openttd-trunk-r27892-windows-win64.zip 18:41:37 <coopserver> *** Game still paused (connecting clients, number of players) 18:41:38 <coopserver> *** V453000 has joined 18:41:39 <coopserver> *** Game still paused (number of players) 18:41:40 <coopserver> *** Game unpaused (number of players) 18:41:41 <coopserver> <V453000> eyo 18:45:19 <happpy> hi 18:48:22 <coopserver> *** V453000 has left the game (Leaving) 18:48:23 <coopserver> *** Game paused (number of players) 20:29:05 *** Maraxus has joined #openttdcoop 20:29:05 *** ChanServ sets mode: +o Maraxus 20:33:14 *** ODM has quit IRC 20:37:05 <Maraxus> !pw 20:37:06 <coopserver> Maraxus: runway 20:37:16 <coopserver> *** Game still paused (connecting clients, number of players) 20:37:18 <coopserver> *** Maraxus has joined 20:37:19 <coopserver> *** Game still paused (number of players) 20:38:26 <coopserver> *** Maraxus has left the game (Leaving) 20:38:32 *** Maraxus has quit IRC 21:29:00 <coopserver> *** Ar-to-the-veen has left the game (Leaving) 21:31:36 *** StarLite has quit IRC 21:37:56 *** Progman has quit IRC 22:11:01 *** mescalito has quit IRC