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00:00:30 *** LoT_Ov_IRC has joined #openttdcoop 00:08:31 *** LoT_Ov_IRC has quit IRC 02:45:11 *** orudge` has quit IRC 02:45:24 *** orudge` has joined #openttdcoop 03:36:55 *** orudge` has quit IRC 03:37:10 *** orudge` has joined #openttdcoop 05:03:02 *** _dp_ has quit IRC 06:02:12 *** greeter has quit IRC 06:02:12 *** Compu has quit IRC 06:02:12 *** efess has quit IRC 06:02:12 *** innocenat has quit IRC 06:02:12 *** NCommander has quit IRC 06:02:12 *** glevans2_ has quit IRC 06:02:12 *** theholyduck has quit IRC 06:02:34 *** Compu has joined #openttdcoop 06:02:34 *** efess has joined #openttdcoop 06:02:34 *** innocenat has joined #openttdcoop 06:03:20 *** greeter has joined #openttdcoop 06:04:58 *** ChanServ sets mode: +v Webster 06:04:58 *** ChanServ sets mode: -o hylje_ 06:04:58 *** ChanServ sets mode: +v Hazzard 06:04:58 *** ChanServ sets mode: +v Taede 06:04:58 *** ChanServ sets mode: +v tneo 06:04:58 *** ChanServ sets mode: +v V453000 06:04:58 *** ChanServ sets mode: +v Jam35 06:04:58 *** ChanServ sets mode: +v Mazur 06:04:58 *** ChanServ changes topic to "Cooperative OpenTTD | PSG#327 (r27892) | STAGE: Building | www.openttdcoop.org | Help for newcomers: https://wiki.openttdcoop.org/Quickstart | Other game channels: #openttdcoop.stable , #openttdcoop.pro | TS3: voice.openttdcoop.org | Enjoy your stay!" 06:05:41 *** NCommander has joined #openttdcoop 06:05:41 *** glevans2_ has joined #openttdcoop 06:05:41 *** theholyduck has joined #openttdcoop 07:16:29 *** dr_gonzo has joined #openttdcoop 07:17:08 *** dr_gonzo is now known as Guest2199 07:23:27 *** Hiddenfunstuff has joined #openttdcoop 07:43:12 *** Progman has joined #openttdcoop 07:46:19 *** Progman has quit IRC 07:54:25 *** Progman has joined #openttdcoop 07:59:45 *** dP has joined #openttdcoop 07:59:45 *** dP is now known as _dp_ 09:04:22 *** Progman has quit IRC 09:49:31 *** StarLite has joined #openttdcoop 09:49:31 *** ChanServ sets mode: +o StarLite 10:00:36 *** tycoondemon has quit IRC 10:06:19 *** tycoondemon has joined #openttdcoop 10:24:30 *** tycoondemon has quit IRC 10:35:29 *** happpy_ has joined #openttdcoop 10:39:05 *** happpy has quit IRC 10:39:14 *** happpy_ is now known as happpy 11:34:15 *** mescalito has joined #openttdcoop 14:22:19 *** loeky has joined #openttdcoop 14:24:34 <loeky> !pw 14:24:34 <coopserver> loeky: gather 14:24:38 <coopserver> *** Game still paused (connecting clients, number of players) 14:24:41 <coopserver> *** loeky has joined 14:24:42 <coopserver> *** Game still paused (number of players) 14:24:56 <coopserver> *** loeky has joined company #1 14:24:57 <coopserver> *** Game unpaused (number of players) 14:25:05 <coopserver> *** loeky has left the game (Leaving) 14:25:06 <coopserver> *** Game paused (number of players) 14:25:17 <coopserver> *** Game still paused (connecting clients, number of players) 14:25:20 <coopserver> *** loeky has joined 14:25:21 <coopserver> *** Game still paused (number of players) 14:27:20 <coopserver> *** loeky has joined company #1 14:27:21 <coopserver> *** Game unpaused (number of players) 14:28:50 <happpy> hi 14:28:55 <coopserver> <loeky> hello 14:29:02 <happpy> how things going 14:29:20 <coopserver> <loeky> me good you too 14:29:57 <happpy> good 14:30:42 <loeky> you know the plan on here 14:31:57 <happpy> nop 14:37:45 <coopserver> *** loeky has left the game (Leaving) 14:37:46 <coopserver> *** Game paused (number of players) 15:03:05 <glevans2_> !pw 15:03:05 <coopserver> glevans2_: parsed 15:03:11 <coopserver> *** Game still paused (connecting clients, number of players) 15:03:13 <coopserver> *** glevans2 has joined 15:03:14 <coopserver> *** Game still paused (number of players) 15:03:59 <loeky> hey 15:04:22 <coopserver> <glevans2> hi loeky 15:04:53 *** Maraxus has joined #openttdcoop 15:04:53 *** ChanServ sets mode: +o Maraxus 15:07:22 <coopserver> *** Game still paused (connecting clients, number of players) 15:07:25 <coopserver> *** loeky has joined 15:07:26 <coopserver> *** Game still paused (number of players) 15:07:30 <V453000> if you ever wondered how do tracks come to life in openttd https://dev.openttdcoop.org/attachments/download/8541/BRIX-tracks-Ae-flowchart.png :D 15:08:33 <glevans2_> someone has been very busy... 15:09:05 <loeky> is that only tracks? 15:09:21 <V453000> there's also partially land because tracks reuse land 15:09:25 <V453000> but yeah 15:09:30 <V453000> bridges are elsewhere, and that's another story 15:10:51 <Maraxus> !pw 15:10:51 <coopserver> Maraxus: shares 15:11:00 <coopserver> *** Game still paused (connecting clients, number of players) 15:11:02 <coopserver> *** Maraxus has joined 15:11:05 <coopserver> *** Game still paused (number of players) 15:11:23 <coopserver> <glevans2> hey Maraxus 15:11:28 <Maraxus> hi 15:11:44 <loeky> he ya 15:12:39 <loeky> appart from the steel other stations need to be refit? 15:14:32 <Jam35> !pw 15:14:32 <coopserver> Jam35: shares 15:14:40 <coopserver> *** Game still paused (connecting clients, number of players) 15:14:41 <coopserver> *** Jam35 has joined 15:14:42 <coopserver> *** Game still paused (number of players) 15:14:45 <coopserver> <Jam35> hi 15:14:48 <Maraxus> hi 15:14:49 <coopserver> *** Jam35 has joined company #1 15:14:50 <coopserver> *** Game unpaused (number of players) 15:15:04 <coopserver> <glevans2> how are you Jam35? 15:15:11 <coopserver> <Jam35> good thanks 15:15:48 <coopserver> <Jam35> I want to make a change to the plan 15:16:14 <coopserver> <glevans2> Your plan, change away... 15:16:15 <coopserver> <Jam35> I think iron ore should refit to goods 15:16:31 <coopserver> <Jam35> and have the steel transfer back the goods 15:16:39 <coopserver> <Jam35> for the iore trains to pick up 15:17:01 <coopserver> <glevans2> a 2 step thing then... 15:17:09 <loeky> nice then only coal trains will run empty on the way back 15:17:25 <coopserver> <Jam35> I think it works :) 15:17:30 <coopserver> <Jam35> maybe 15:17:41 <coopserver> <Jam35> need to change current iron drop though 15:17:52 <coopserver> <Jam35> not tto hard 15:18:32 <loeky> just get 2 times that trains need to get full load 15:20:09 <loeky> can you do 3 stations 1 drop iron / goods 2 pick up steel 3 pick up goods 15:20:54 <coopserver> <Jam35> can't refit to all 3 cargoes 15:23:26 <loeky> so iron ore drop needs refit as well 15:23:51 <coopserver> <Jam35> yes 15:24:10 <loeky> i presume you need 1 depot per line for max thru put 15:24:15 <coopserver> <Jam35> could be done around the corner 15:24:20 <coopserver> <Jam35> yes 15:24:34 <loeky> my idee exactly 15:25:00 <coopserver> *** loeky has joined company #1 15:26:17 <coopserver> <Jam35> V doesn't have TL4 pick platforms though 15:28:06 <coopserver> *** Maraxus has joined company #1 15:28:16 <V453000> he doesn't need them 15:28:27 <V453000> !pw 15:28:27 <coopserver> V453000: pieces 15:28:31 <Jam35> does now 15:28:34 <coopserver> *** Game paused (connecting clients) 15:28:35 <coopserver> *** V453000 has joined 15:28:36 <coopserver> *** Game unpaused (connecting clients) 15:28:38 <coopserver> <V453000> what changed? 15:29:13 <coopserver> <Jam35> hang on... 15:29:24 <coopserver> <V453000> steel is refit to goods and back 15:29:38 <coopserver> <V453000> so !this station works as goods drop right? 15:29:42 <coopserver> <V453000> iron ore is just independent 15:29:54 <coopserver> <Jam35> no I wanted iron to take back the goods 15:30:17 <coopserver> <V453000> but last time we talked we said we do it differently :D whatever 15:30:20 <coopserver> <Jam35> the steel trains transfer the goods back 15:30:23 <coopserver> <Jam35> I know 15:30:32 <coopserver> <V453000> oh they transfer it 15:30:33 <coopserver> <V453000> XD WTF 15:30:37 <coopserver> <Jam35> I just changed the plan 15:30:41 <coopserver> <Jam35> :) 15:30:49 <coopserver> <V453000> okay 15:30:54 <coopserver> <V453000> that's kind of wtf but fine 15:31:02 <coopserver> <Jam35> at least, I said I wanted to... 15:31:11 <coopserver> <V453000> buuut 15:31:14 <coopserver> <Jam35> then I changed your station 15:31:17 <coopserver> <V453000> still don't need dropback for steel 15:31:23 <coopserver> <V453000> steel just goes back and forth always 15:31:27 <coopserver> <V453000> no extra conditions 15:31:31 <coopserver> <Jam35> yes 15:31:54 <coopserver> <V453000> I'm lost 15:32:55 <coopserver> <Jam35> It makes no sense does it 15:33:08 <Lejving> what's up homos 15:33:27 <V453000> this up https://dev.openttdcoop.org/attachments/download/8541/BRIX-tracks-Ae-flowchart.png 15:33:43 <Lejving> yeah I saw it 15:33:46 <Lejving> looks insane :) 15:33:46 <loeky> i like it trains will not run empty always taking cargo any ware 15:34:09 <coopserver> <Jam35> it doesn't work 15:34:28 <coopserver> <V453000> your mom doesn't work 15:34:32 <coopserver> <V453000> what's wrong Jam35 15:34:55 <coopserver> <Jam35> idk I'm confused 15:35:18 <coopserver> <Jam35> it does work now 15:35:22 <coopserver> <Jam35> shit 15:35:37 <coopserver> <V453000> iron ore trains come in, drop iron ore, refit to goods, pick up goods, leave ... possibly dropback goods and refit to ore to go to SL directly, that's quite unnecessary thouggh as it has no impact on ML traffic 15:36:02 <coopserver> <V453000> ez 15:36:35 <coopserver> <Jam35> steel trains bring back the goods from factory for iron trains to load 15:36:50 <Lejving> you guys got something cool going on? 15:36:54 <Lejving> I might check it out 15:37:06 <coopserver> <V453000> yeah Jam35 is boiling in his own plan 15:37:10 <coopserver> <V453000> I can hear the brain bubbling 15:37:11 <coopserver> <Jam35> then refit back to steel but full load is fine... 15:37:19 <coopserver> <Jam35> so no TL4 needed 15:37:32 <coopserver> <V453000> exactly 15:37:38 <coopserver> <Jam35> I needed to spell it out, 15:37:39 <coopserver> <V453000> is why the sign says depots work as overflow 15:37:41 <coopserver> <V453000> cause there is full load 15:37:42 <coopserver> <Jam35> thanks :D 15:37:58 <coopserver> <Jam35> yes it took me longer to figure that part out... 15:38:09 <coopserver> <V453000> Lejving come explain 15:39:33 <coopserver> <V453000> this gon get good 15:39:36 <coopserver> <V453000> Jam35 high as fuck 15:39:57 <coopserver> <Jam35> I wish I had a good explanation like that 15:40:11 <coopserver> <V453000> depots without signals between platforms? :D 15:40:28 <coopserver> <V453000> it's intriguing don't get me wrong 15:40:51 <coopserver> <Jam35> I kind of meant round the corner after the drop too but nm 15:41:02 <coopserver> <V453000> do whaver I stfu now 15:41:11 <coopserver> <Jam35> it's not me building 15:41:16 <loeky> if station only 3 tiles you can get signal there but i also dit not build way points? do i need them 15:41:17 <coopserver> <V453000> wait what :D 15:41:19 <coopserver> <V453000> oooh 15:41:26 <coopserver> <V453000> sorry XD 15:41:36 <coopserver> <V453000> loeky waypoint is prefered for future in general 15:41:54 <coopserver> <V453000> if I was to make a suggestion: 15:42:11 <coopserver> <V453000> this gives you more space for them depots 15:42:24 <coopserver> <V453000> anyway I have to go 15:42:26 <Lejving> !dl 15:42:26 <coopserver> Lejving: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 15:42:27 <coopserver> Lejving: http://www.openttd.org/en/download-trunk/r27892 15:42:28 <coopserver> <V453000> cya later 15:42:29 <coopserver> *** V453000 has left the game (Leaving) 15:42:31 <Lejving> !dl win64 15:42:31 <coopserver> Lejving: http://binaries.openttd.org/nightlies/trunk/r27892/openttd-trunk-r27892-windows-win64.zip 15:42:36 <coopserver> <Jam35> cyas 15:42:40 <loeky> bye 15:43:19 <Lejving> !pw 15:43:19 <coopserver> Lejving: favour 15:43:36 <coopserver> *** Game paused (connecting clients) 15:43:37 <coopserver> *** Lejvingbot has joined 15:43:38 <coopserver> *** Game unpaused (connecting clients) 15:45:14 <coopserver> <Lejvingbot> oh these are some slowass trains isn't it 15:46:07 <coopserver> <Jam35> best compromise of speed / power I thought... 15:46:14 <coopserver> <Lejvingbot> hehe 15:46:52 <Maraxus> it's the best train in this set for cargo 15:48:24 <coopserver> <Lejvingbot> cna you guys tell me what to do 15:48:28 <coopserver> <Lejvingbot> give ma task :) 15:48:32 <coopserver> <Jam35> build a thing 15:48:36 <coopserver> <Lejvingbot> no stationnnsszz 15:48:47 <coopserver> <Lejvingbot> where is !here toing? 15:48:49 <coopserver> <Lejvingbot> going 15:48:50 <coopserver> <Jam35> only thing left 15:48:56 <coopserver> <Jam35> or SLH 15:49:19 <coopserver> <Lejvingbot> where is !here going? 15:49:33 <coopserver> <Lejvingbot> oh it's a slh 15:49:36 <coopserver> <Lejvingbot> lel 15:49:36 <loeky> seems to slh to me 15:49:44 <coopserver> <Lejvingbot> ait 15:49:46 <coopserver> <Lejvingbot> where od you want a slh 15:50:42 <coopserver> <Lejvingbot> !slh ? 15:50:44 <coopserver> <Lejvingbot> is that good 15:50:47 <coopserver> <Jam35> somewhere not too close to another hub that has good access to a nice bit of land not covered by other hubs 15:50:48 <coopserver> <Lejvingbot> does it need to go both ways? 15:50:57 <coopserver> <Jam35> no 15:51:33 <coopserver> <Lejvingbot> jam just tell me where to make something and how I can't fit all this shit in my brian atm 15:51:34 <coopserver> <Lejvingbot> :) 15:51:39 <coopserver> <Lejvingbot> not a station I suck at those! 15:52:16 <coopserver> <Jam35> I like this !SLH 15:52:37 <coopserver> <Lejvingbot> ok ok ok 15:52:38 <coopserver> <Jam35> idk what that does to the other hub 15:52:47 <coopserver> <Jam35> I guess it stays MSH 15:54:02 <coopserver> <Lejvingbot> wait 15:54:07 <coopserver> <Lejvingbot> so it only does need to come from the msh 15:54:50 <coopserver> <Jam35> no, there may be oil on the SL? 15:55:02 <coopserver> <Lejvingbot> oh ok so it needs both ways 15:55:15 <coopserver> <Jam35> oh both ways sorry 15:55:28 <coopserver> <Jam35> I thought you meant like 3.5 way hub 15:55:35 <coopserver> <Jam35> both sides of ML 15:55:49 <coopserver> <loeky> need to go as well come back alter 15:55:59 <coopserver> *** loeky has joined spectators 15:56:00 <coopserver> <Jam35> bfn 15:59:46 <coopserver> <Lejvingbot> I look forward to some red coloring 15:59:54 <coopserver> <Lejvingbot> form someone that actually can play this game 15:59:55 <coopserver> <Lejvingbot> lol 16:00:41 <coopserver> <Jam35> no PURR 16:00:49 <coopserver> <Lejvingbot> rip 16:01:02 <coopserver> <Jam35> maximum signage instead 16:06:09 <coopserver> *** Maraxus has joined spectators 16:06:44 <coopserver> <Lejvingbot> starting off strong with briding ML 16:06:50 <coopserver> <Lejvingbot> bridgeing 16:18:56 <coopserver> <Lejvingbot> wow this is terrible lol 16:23:46 <coopserver> <Lejvingbot> AIt 16:23:47 <coopserver> <Lejvingbot> JAM 16:23:49 <coopserver> <Lejvingbot> what's the verdict 16:24:15 <coopserver> <Jam35> fine 16:24:22 <coopserver> <Jam35> room to expand 16:24:42 <coopserver> <Lejvingbot> I think my old designs was a lot neater xD 16:24:59 <coopserver> <Jam35> sure it shows a little 16:25:06 <coopserver> <Jam35> happens to everyone 16:25:21 <coopserver> <Lejvingbot> I think I did wrong though on CL 16:25:30 <coopserver> <Lejvingbot> I was acounting for 4... but it was apparantely 3 16:26:20 <coopserver> <Jam35> that's fine becase it wont need changing when we want a parallel line 16:26:31 <coopserver> <Jam35> and we will have CL3 automatically 16:28:28 <coopserver> <Lejvingbot> how come poeple are still doing entry->exit signals on bridges? 16:28:56 <coopserver> <Jam35> no idea 16:30:26 <coopserver> <Lejvingbot> I gotta go load up some old psg games to get some inspration brb 16:30:32 <coopserver> *** Jam35 has joined spectators 16:30:35 <coopserver> *** Lejvingbot has left the game (Leaving) 16:30:36 <coopserver> *** Game paused (number of players) 16:32:51 <Lejving> did you do anything cool in pro lately? 16:37:17 *** orudge` has quit IRC 16:37:35 *** orudge` has joined #openttdcoop 16:42:27 *** vinnie has joined #openttdcoop 16:42:30 <vinnie> !dl win64 16:42:30 <coopserver> vinnie: http://binaries.openttd.org/nightlies/trunk/r27892/openttd-trunk-r27892-windows-win64.zip 16:43:07 <Jam35> no, that YETI game is still running 16:43:15 <vinnie> !pw 16:43:15 <coopserver> vinnie: border 16:43:24 <coopserver> *** Game still paused (connecting clients, number of players) 16:43:25 <coopserver> *** Vinnie has joined 16:43:26 <coopserver> *** Game still paused (number of players) 16:43:30 <coopserver> <Vinnie> hi 16:43:39 <Jam35> hay 16:43:40 <Lejving> hi 16:43:44 <Lejving> rip jam 16:43:47 <Lejving> that was a good game though 16:43:59 <Jam35> yeah not bad 16:43:59 <Lejving> checking out 324 atm that was probably funniest game I played 16:44:04 <Jam35> not enough players 16:44:28 <coopserver> *** Jam35 has joined company #1 16:44:29 <coopserver> *** Game unpaused (number of players) 16:46:38 <coopserver> *** Jam35 has joined spectators 16:46:39 <coopserver> *** Game paused (number of players) 16:47:35 <coopserver> *** loeky has joined company #1 16:47:36 <coopserver> *** Game unpaused (number of players) 16:48:04 <coopserver> <Jam35> 324 was okay 16:48:10 <coopserver> <Jam35> I had to look it up 16:48:52 <coopserver> <Vinnie> i might be a bit rusty but why should this prio detect !here? 16:48:53 <coopserver> <Jam35> V is like, oh game #227 we did this and that, idk how you remember that 16:48:59 <coopserver> *** Vinnie has joined company #1 16:50:18 <coopserver> <Jam35> idk either 16:50:23 <coopserver> <Vinnie> nevermind i got it 16:50:35 <coopserver> *** loeky has joined spectators 16:50:36 <coopserver> <Vinnie> its to force a green 16:50:44 <coopserver> <Jam35> you mean bbh02? 16:50:46 <coopserver> <Jam35> oh 16:50:47 <coopserver> <Jam35> no4 16:50:53 <coopserver> <Vinnie> MSH03 16:51:14 <coopserver> <Jam35> couldn't find sign... 16:52:02 <coopserver> <Vinnie> merge is complicated anyway 16:52:10 <coopserver> <Jam35> some sort of fail-safe thing 16:52:12 <coopserver> <Vinnie> but looks nice 16:52:15 <coopserver> <Jam35> will it work? 16:52:21 <coopserver> <Vinnie> yes 16:53:04 <coopserver> <Jam35> different 16:53:23 <coopserver> <Jam35> almost old-school :) 16:55:20 <coopserver> <Vinnie> lol 16:55:32 <coopserver> <Vinnie> signalsgaps evrywhere 16:58:12 <coopserver> *** loeky has joined company #1 16:58:22 <coopserver> <Jam35> it's hard checking others' work :) 16:58:31 <coopserver> <Vinnie> im sorry :D 16:58:43 <coopserver> <Jam35> please continue :P 17:07:50 <coopserver> <Vinnie> MSH01 half a junction? 17:08:46 <coopserver> <Jam35> hm yes SLH02 ruined that idea 17:08:52 <coopserver> <loeky> would depent on what is conected on slh 2 17:09:58 <coopserver> <loeky> we could build a loop so slh 2 trains can turn back? 17:11:32 <coopserver> *** Vinnie has joined spectators 17:14:40 <coopserver> *** Maraxus has joined company #1 17:18:44 <Lejving> just tear my slh down if it's a problem lol 17:18:54 <Lejving> it's garbage anyways 17:23:33 <coopserver> *** Vinnie has left the game (Leaving) 17:23:38 <vinnie> bye 17:23:45 <coopserver> <loeky> bye 17:32:27 <coopserver> *** glevans2 has left the game (Leaving) 17:41:26 <coopserver> <loeky> wahts left to do 17:42:18 <coopserver> <Maraxus> factory 2/3 17:42:37 <coopserver> <Maraxus> see sign list 17:43:36 <coopserver> <loeky> yeah i got it building nearly finishd 17:55:15 <coopserver> *** Maraxus has joined spectators 18:12:23 <coopserver> *** loeky has joined spectators 18:12:24 <coopserver> *** Game paused (number of players) 18:14:54 <coopserver> *** loeky has left the game (general timeout) 18:17:34 <coopserver> *** Jam35 has joined company #1 18:17:35 <coopserver> *** Game unpaused (number of players) 18:22:15 <coopserver> *** Jam35 has joined spectators 18:22:16 <coopserver> *** Game paused (number of players) 18:25:52 <coopserver> *** Maraxus has joined company #1 18:25:53 <coopserver> *** Game unpaused (number of players) 18:29:59 <coopserver> *** Maraxus has left the game (Leaving) 18:30:00 <coopserver> *** Game paused (number of players) 18:31:14 *** vinnie has quit IRC 18:55:11 *** bose has joined #openttdcoop 18:55:23 *** bose has left #openttdcoop 20:35:20 *** happpy_ has joined #openttdcoop 20:36:12 *** zxbiohazardzx has joined #openttdcoop 20:36:13 <zxbiohazardzx> !players 20:36:13 <coopserver> zxbiohazardzx: There are currently 0 players and 1 spectators, making a total of 1 clients connected 20:36:17 <zxbiohazardzx> !password 20:36:17 <coopserver> zxbiohazardzx: grftab 20:36:53 <coopserver> *** Game still paused (connecting clients, number of players) 20:36:54 <coopserver> *** zxbiohazardzx has joined 20:36:55 <coopserver> *** Game still paused (number of players) 20:36:56 <coopserver> *** Game unpaused (number of players) 20:37:21 <coopserver> <zxbiohazardzx> hmmz we ready for trains? 20:37:26 <coopserver> <zxbiohazardzx> or do we lack something? 20:41:25 <loeky> yeah think factory left side 20:41:31 <coopserver> <zxbiohazardzx> yeah isee now 20:41:39 <coopserver> <zxbiohazardzx> basic refits station works right? 20:42:10 <coopserver> <zxbiohazardzx> or wait they dont refit? or do they? 20:42:18 <loeky> ? first game using refits 20:42:21 *** happpy has quit IRC 20:42:47 <coopserver> <zxbiohazardzx> looking at the trainset we cant refit lifestock to other no? 20:43:04 <loeky> only coal train does not refit i think 20:43:19 <coopserver> <zxbiohazardzx> ow i see refrig wagon is refitable as well lol 20:43:28 <V453000> yo 20:43:45 <loeky> he ya 20:44:56 <coopserver> <zxbiohazardzx> so then drop -> refit -> pick 20:44:58 <coopserver> <zxbiohazardzx> meh 20:51:19 <coopserver> <zxbiohazardzx> eeehm let me think now haha 20:51:26 <coopserver> <zxbiohazardzx> mutters something on balancing 20:52:00 *** happpy_ has quit IRC 20:55:34 <loeky> !pw 20:55:34 <coopserver> loeky: frosch 20:55:45 <coopserver> *** Game paused (connecting clients) 20:55:49 <coopserver> *** loeky has joined 20:55:50 <coopserver> *** Game unpaused (connecting clients) 20:56:50 <coopserver> *** loeky has joined company #1 21:02:00 <coopserver> <Jam35> hey bio 21:02:11 <coopserver> <zxbiohazardzx> sup jam 21:02:19 <coopserver> *** loeky has joined spectators 21:03:11 <coopserver> <Jam35> TL4 pick platforms 21:03:18 <coopserver> <Jam35> don;t forget :) 21:03:25 <coopserver> <zxbiohazardzx> ow shit thx 21:03:44 <coopserver> <Jam35> could have been annoying :P 21:08:13 <coopserver> <Jam35> you don't need a bypass at SLH02 to steel mill loeky 21:08:36 <coopserver> <Jam35> steel is A to B always 21:08:43 <V453000> !pw 21:08:43 <coopserver> V453000: passed 21:08:44 <coopserver> *** Jam35 has joined company #1 21:08:48 <coopserver> *** Game paused (connecting clients) 21:08:50 <coopserver> *** V453000 has joined 21:08:51 <coopserver> *** Game unpaused (connecting clients) 21:08:52 <coopserver> <V453000> hy 21:08:56 <coopserver> <zxbiohazardzx> sup v 21:09:02 <coopserver> <loeky> and the iron drop then 21:09:05 <coopserver> <V453000> who said that 32bpp doesn't work this game? 21:09:10 <coopserver> <V453000> I got BRIX loaded as static just fine 21:09:36 <coopserver> <Jam35> the iron can go to/from SL 21:09:45 <coopserver> <Jam35> steel has no need 21:09:53 <coopserver> <Jam35> factory to steel mill only 21:10:12 <V453000> so who is brave enough to wittness this bigass screenshot :) https://dev.openttdcoop.org/attachments/download/8542/BRIX-test-4.png 21:10:24 <coopserver> <loeky> yep i see 21:11:13 <loeky> downlaoding 21:11:18 <Jam35> looks nice V what game is that? 21:12:09 <Jam35> wait don;t tell me 21:12:09 <V453000> pzg20 I think 21:12:12 <V453000> the one with mars 21:12:15 <Jam35> damn yes 21:12:23 <Jam35> I was just going to say that :P 21:12:31 <coopserver> <zxbiohazardzx> done (ish) 21:12:32 <V453000> I picked it because it has both types of signals :P 21:12:36 <coopserver> <zxbiohazardzx> ugly sttion but mueh 21:12:41 <Jam35> I studied that game to death 21:13:00 <V453000> the plan is pretty nice I must say 21:13:25 *** StarLite has quit IRC 21:13:41 <coopserver> <V453000> btw gray landscape doesn't conflict with 8bpp colours at all :) 21:13:45 <coopserver> <V453000> it feels great 21:15:04 <coopserver> <zxbiohazardzx> traintime 21:15:08 <coopserver> <Jam35> you need a refit for trains that dropped back 21:15:16 <coopserver> <zxbiohazardzx> wait wut now? 21:15:32 <coopserver> <Jam35> if trains were not loaded enough at pick 21:15:37 <loeky> love the simple tree's other wise always invisable 21:15:41 <coopserver> <Jam35> they dropback and refit 21:16:22 <coopserver> <zxbiohazardzx> so eeehm make a loop? 21:16:32 <V453000> https://dev.openttdcoop.org/attachments/download/8543/BRIX-test-5.png\ 21:16:35 <V453000> it's just there 21:16:44 <coopserver> <zxbiohazardzx> as i didnt see it on other stations? 21:16:48 <coopserver> <Jam35> it will eat trains 21:16:49 <V453000> idk if I'm proper fucked in the head now but I don't mind this mixing at all 21:17:02 <coopserver> <zxbiohazardzx> Jam example somewhere? 21:17:21 <coopserver> <Jam35> after steel station 21:17:22 <coopserver> <zxbiohazardzx> all i see is inbound, refit-box-outbound 21:17:24 <coopserver> <Jam35> op corder 21:17:30 <coopserver> <Jam35> bleh 21:17:32 <coopserver> <zxbiohazardzx> the empties refit thing? 21:17:33 <coopserver> <Jam35> top corner 21:17:55 <coopserver> <zxbiohazardzx> as that can easily be added in the outbound trackportion 21:18:09 <coopserver> <Jam35> yes 21:18:11 <coopserver> <zxbiohazardzx> k 21:18:36 <Maraxus> !pw 21:18:36 <coopserver> Maraxus: passed 21:18:44 <coopserver> *** Game paused (connecting clients) 21:18:46 <coopserver> *** Maraxus has joined 21:18:47 <coopserver> *** Game unpaused (connecting clients) 21:19:18 <coopserver> <zxbiohazardzx> must be invis or? 21:19:25 <coopserver> <Jam35> no 21:20:01 <coopserver> <Jam35> or what about the station ones 21:20:07 <coopserver> <Jam35> does not matter here 21:20:11 <coopserver> <zxbiohazardzx> ? 21:20:40 <coopserver> <Jam35> in fact you would need some pf trap thing if it was 21:21:09 <coopserver> <Jam35> no, we want them to find it easily... 21:21:21 <coopserver> <zxbiohazardzx> kk i put a waypoint and a box up 21:21:50 <coopserver> <zxbiohazardzx> now release logic is same as overflow? 21:21:54 <coopserver> <zxbiohazardzx> or normal prio will do? 21:22:05 <coopserver> <Jam35> just a prio 21:22:13 <coopserver> <zxbiohazardzx> k 21:22:26 <coopserver> <Jam35> you dont want the depot to stack though 21:22:33 <coopserver> <zxbiohazardzx> so? 21:22:39 <coopserver> <Jam35> so, something to prevent that 21:22:43 <coopserver> <zxbiohazardzx> k 21:22:49 <coopserver> <Jam35> signals is all 21:23:49 <coopserver> <zxbiohazardzx> pre-end work or do i need double ends 21:24:48 <coopserver> <Jam35> entry before. exit after is probably enough 21:25:42 <coopserver> <zxbiohazardzx> there? 21:25:52 <coopserver> <zxbiohazardzx> done 21:26:54 <coopserver> <zxbiohazardzx> sooo trains? 21:26:57 <loeky> dont think all stations have it in place 21:27:23 <Jam35> trains are fine as long as their stations are there 21:27:37 <coopserver> *** Maraxus has joined company #1 21:29:38 <coopserver> <zxbiohazardzx> ow darn overflow logics let me think haha 21:29:59 <coopserver> <zxbiohazardzx> nah i did it righ 21:30:00 <coopserver> <zxbiohazardzx> t 21:31:31 *** Hiddenfunstuff has quit IRC 21:36:23 *** Guest2199 has quit IRC 21:38:17 <coopserver> <zxbiohazardzx> JAM35 what do orders look like? 21:38:36 <coopserver> <Jam35> there are some on train 1 I think 21:38:37 <coopserver> <zxbiohazardzx> i got: Full Load-> Wood -> Dropoff -> Refit -> Pickup 21:39:21 <coopserver> <zxbiohazardzx> yeah but with station layouts thats not an option? 21:39:53 <coopserver> <Jam35> how do you mean? 21:39:58 <coopserver> <zxbiohazardzx> but i think i got something. see train 4 21:40:29 <coopserver> *** V453000 has left the game (Leaving) 21:40:57 <coopserver> <zxbiohazardzx> where is goods drop? 21:41:26 <coopserver> <Jam35> goods go back to SL 21:41:33 <coopserver> <zxbiohazardzx> aaah darn k 21:41:47 <coopserver> <zxbiohazardzx> its one of " those" again haha k i need a SLH drop then at Tintburg 21:42:01 <V453000> gnight 21:42:06 <V453000> brix hype :> 21:42:07 <loeky> gn 21:42:09 <Maraxus> gn 21:42:09 <coopserver> <zxbiohazardzx> gnight v 21:42:44 <V453000> btw if you guys want to read more deeply about BRIX process, I update this quite frequently these days :) https://www.tt-forums.net/viewtopic.php?f=26&t=73374&p=1190528#p1190528 21:42:45 <Webster> Title: [32bpp/EZ]BRIX!!! - Page 11 - Transport Tycoon Forums (at www.tt-forums.net) 21:47:42 *** happpy has joined #openttdcoop 21:52:46 <coopserver> <zxbiohazardzx> think this works. testrun go haha 21:53:20 <coopserver> <zxbiohazardzx> ugh logics flawed or trains are larger then 3? 21:53:31 <coopserver> <zxbiohazardzx> nvm i cant count thats it 22:08:44 <coopserver> <Jam35> getting tired cya 22:08:49 <coopserver> *** Jam35 has left the game (Leaving) 22:08:53 <coopserver> <Maraxus> cu 22:08:53 <loeky> bye 22:08:56 <coopserver> <zxbiohazardzx> yeah im off in a sec as well 22:11:29 <Maraxus> I'm off - cu 22:11:35 <coopserver> *** Maraxus has left the game (Leaving) 22:11:36 <loeky> bye 22:11:46 *** Maraxus has quit IRC 22:12:08 <loeky> first oil on the way 22:12:22 <coopserver> <zxbiohazardzx> i grouped trains by SLH rather then cargotype. Not sure if thats helpfull or not 22:12:24 <coopserver> <zxbiohazardzx> but we will see 22:12:32 <coopserver> <zxbiohazardzx> yup oil and woods from SLH01 rolling 22:12:43 <loeky> think so in this f=game at least all have same drop 22:13:05 <coopserver> <zxbiohazardzx> either by cargo or by SLH. both make sense form 22:13:07 <coopserver> <zxbiohazardzx> me 22:13:30 <coopserver> <zxbiohazardzx> im off anyway cheers 22:13:32 <coopserver> *** zxbiohazardzx has left the game (Leaving) 22:13:33 <coopserver> *** Game paused (number of players) 22:13:42 <coopserver> *** loeky has joined company #1 22:13:43 <coopserver> *** Game unpaused (number of players) 22:13:53 *** zxbiohazardzx has quit IRC 22:13:55 <loeky> oh i was watching the train go 22:14:06 <loeky> (-: 22:24:09 <coopserver> *** loeky has joined spectators 22:24:10 <coopserver> *** Game paused (number of players) 22:56:16 *** mescalito has quit IRC 23:30:47 <coopserver> *** loeky has joined company #1 23:30:48 <coopserver> *** Game unpaused (number of players)