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Log for #openttdcoop on 12th August 2017:
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06:04:58  *** ChanServ changes topic to "Cooperative OpenTTD | PSG#327 (r27892) | STAGE: Building | www.openttdcoop.org | Help for newcomers: https://wiki.openttdcoop.org/Quickstart | Other game channels: #openttdcoop.stable , #openttdcoop.pro | TS3: voice.openttdcoop.org | Enjoy your stay!"
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14:24:34  <loeky> !pw
14:24:34  <coopserver> loeky: gather
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14:28:50  <happpy> hi
14:28:55  <coopserver> <loeky> hello
14:29:02  <happpy> how things going
14:29:20  <coopserver> <loeky> me good you too
14:29:57  <happpy> good
14:30:42  <loeky> you know the plan on here
14:31:57  <happpy> nop
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15:03:05  <glevans2_> !pw
15:03:05  <coopserver> glevans2_: parsed
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15:03:59  <loeky> hey
15:04:22  <coopserver> <glevans2> hi loeky
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15:07:30  <V453000> if you ever wondered how do tracks come to life in openttd https://dev.openttdcoop.org/attachments/download/8541/BRIX-tracks-Ae-flowchart.png :D
15:08:33  <glevans2_> someone has been very busy...
15:09:05  <loeky> is that only tracks?
15:09:21  <V453000> there's also partially land because tracks reuse land
15:09:25  <V453000> but yeah
15:09:30  <V453000> bridges are elsewhere, and that's another story
15:10:51  <Maraxus> !pw
15:10:51  <coopserver> Maraxus: shares
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15:11:23  <coopserver> <glevans2> hey Maraxus
15:11:28  <Maraxus> hi
15:11:44  <loeky> he ya
15:12:39  <loeky> appart from the steel other stations need to be refit?
15:14:32  <Jam35> !pw
15:14:32  <coopserver> Jam35: shares
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15:14:45  <coopserver> <Jam35> hi
15:14:48  <Maraxus> hi
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15:15:04  <coopserver> <glevans2> how are you Jam35?
15:15:11  <coopserver> <Jam35> good thanks
15:15:48  <coopserver> <Jam35> I want to make a change to the plan
15:16:14  <coopserver> <glevans2> Your plan, change away...
15:16:15  <coopserver> <Jam35> I think iron ore should refit to goods
15:16:31  <coopserver> <Jam35> and have the steel transfer back the goods
15:16:39  <coopserver> <Jam35> for the iore trains to pick up
15:17:01  <coopserver> <glevans2> a 2 step thing then...
15:17:09  <loeky> nice then only coal trains will run empty on the way back
15:17:25  <coopserver> <Jam35> I think it works :)
15:17:30  <coopserver> <Jam35> maybe
15:17:41  <coopserver> <Jam35> need to change current iron drop though
15:17:52  <coopserver> <Jam35> not tto hard
15:18:32  <loeky> just get 2 times that trains need to get full load
15:20:09  <loeky> can you do 3 stations 1 drop iron / goods 2 pick up steel 3 pick up goods
15:20:54  <coopserver> <Jam35> can't refit to all 3 cargoes
15:23:26  <loeky> so iron ore drop needs refit as well
15:23:51  <coopserver> <Jam35> yes
15:24:10  <loeky> i presume you need 1 depot per line for max thru put
15:24:15  <coopserver> <Jam35> could be done around the corner
15:24:20  <coopserver> <Jam35> yes
15:24:34  <loeky> my idee exactly
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15:26:17  <coopserver> <Jam35> V doesn't have TL4 pick platforms though
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15:28:16  <V453000> he doesn't need them
15:28:27  <V453000> !pw
15:28:27  <coopserver> V453000: pieces
15:28:31  <Jam35> does now
15:28:34  <coopserver> *** Game paused (connecting clients)
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15:28:38  <coopserver> <V453000> what changed?
15:29:13  <coopserver> <Jam35> hang on...
15:29:24  <coopserver> <V453000> steel is refit to goods and back
15:29:38  <coopserver> <V453000> so !this station works as goods drop right?
15:29:42  <coopserver> <V453000> iron ore is just independent
15:29:54  <coopserver> <Jam35> no I wanted iron to take back the goods
15:30:17  <coopserver> <V453000> but last time we talked we said we do it differently :D whatever
15:30:20  <coopserver> <Jam35> the steel trains transfer the goods back
15:30:23  <coopserver> <Jam35> I know
15:30:32  <coopserver> <V453000> oh they transfer it
15:30:33  <coopserver> <V453000> XD WTF
15:30:37  <coopserver> <Jam35> I just changed the plan
15:30:41  <coopserver> <Jam35> :)
15:30:49  <coopserver> <V453000> okay
15:30:54  <coopserver> <V453000> that's kind of wtf but fine
15:31:02  <coopserver> <Jam35> at least, I said I wanted to...
15:31:11  <coopserver> <V453000> buuut
15:31:14  <coopserver> <Jam35> then I changed your station
15:31:17  <coopserver> <V453000> still don't need dropback for steel
15:31:23  <coopserver> <V453000> steel just goes back and forth always
15:31:27  <coopserver> <V453000> no extra conditions
15:31:31  <coopserver> <Jam35> yes
15:31:54  <coopserver> <V453000> I'm lost
15:32:55  <coopserver> <Jam35> It makes no sense does it
15:33:08  <Lejving> what's up homos
15:33:27  <V453000> this up https://dev.openttdcoop.org/attachments/download/8541/BRIX-tracks-Ae-flowchart.png
15:33:43  <Lejving> yeah I saw it
15:33:46  <Lejving> looks insane :)
15:33:46  <loeky> i like it trains will not run empty always taking cargo any ware
15:34:09  <coopserver> <Jam35> it doesn't work
15:34:28  <coopserver> <V453000> your mom doesn't work
15:34:32  <coopserver> <V453000> what's wrong Jam35
15:34:55  <coopserver> <Jam35> idk I'm confused
15:35:18  <coopserver> <Jam35> it does work now
15:35:22  <coopserver> <Jam35> shit
15:35:37  <coopserver> <V453000> iron ore trains come in, drop iron ore, refit to goods, pick up goods, leave ... possibly dropback goods and refit to ore to go to SL directly, that's quite unnecessary thouggh as it has no impact on ML traffic
15:36:02  <coopserver> <V453000> ez
15:36:35  <coopserver> <Jam35> steel trains bring back the goods from factory for iron trains to load
15:36:50  <Lejving> you guys got something cool going on?
15:36:54  <Lejving> I might check it out
15:37:06  <coopserver> <V453000> yeah Jam35 is boiling in his own plan
15:37:10  <coopserver> <V453000> I can hear the brain bubbling
15:37:11  <coopserver> <Jam35> then refit back to steel but full load is fine...
15:37:19  <coopserver> <Jam35> so no TL4 needed
15:37:32  <coopserver> <V453000> exactly
15:37:38  <coopserver> <Jam35> I needed to spell it out,
15:37:39  <coopserver> <V453000> is why the sign says depots work as overflow
15:37:41  <coopserver> <V453000> cause there is full load
15:37:42  <coopserver> <Jam35> thanks :D
15:37:58  <coopserver> <Jam35> yes it took me longer to figure that part out...
15:38:09  <coopserver> <V453000> Lejving come explain
15:39:33  <coopserver> <V453000> this gon get good
15:39:36  <coopserver> <V453000> Jam35 high as fuck
15:39:57  <coopserver> <Jam35> I wish I had a good explanation like that
15:40:11  <coopserver> <V453000> depots without signals between platforms? :D
15:40:28  <coopserver> <V453000> it's intriguing don't get me wrong
15:40:51  <coopserver> <Jam35> I kind of meant round the corner after the drop too but nm
15:41:02  <coopserver> <V453000> do whaver I stfu now
15:41:11  <coopserver> <Jam35> it's not me building
15:41:16  <loeky> if station only 3 tiles you can get signal there but i also dit not build way points? do i need them
15:41:17  <coopserver> <V453000> wait what :D
15:41:19  <coopserver> <V453000> oooh
15:41:26  <coopserver> <V453000> sorry XD
15:41:36  <coopserver> <V453000> loeky waypoint is prefered for future in general
15:41:54  <coopserver> <V453000> if I was to make a suggestion:
15:42:11  <coopserver> <V453000> this gives you more space for them depots
15:42:24  <coopserver> <V453000> anyway I have to go
15:42:26  <Lejving> !dl
15:42:26  <coopserver> Lejving: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
15:42:27  <coopserver> Lejving: http://www.openttd.org/en/download-trunk/r27892
15:42:28  <coopserver> <V453000> cya later
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15:42:31  <Lejving> !dl win64
15:42:31  <coopserver> Lejving: http://binaries.openttd.org/nightlies/trunk/r27892/openttd-trunk-r27892-windows-win64.zip
15:42:36  <coopserver> <Jam35> cyas
15:42:40  <loeky> bye
15:43:19  <Lejving> !pw
15:43:19  <coopserver> Lejving: favour
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15:45:14  <coopserver> <Lejvingbot> oh these are some slowass trains isn't it
15:46:07  <coopserver> <Jam35> best compromise of speed / power I thought...
15:46:14  <coopserver> <Lejvingbot> hehe
15:46:52  <Maraxus> it's the best train in this set for cargo
15:48:24  <coopserver> <Lejvingbot> cna you guys tell me what to do
15:48:28  <coopserver> <Lejvingbot> give ma task :)
15:48:32  <coopserver> <Jam35> build a thing
15:48:36  <coopserver> <Lejvingbot> no stationnnsszz
15:48:47  <coopserver> <Lejvingbot> where is !here toing?
15:48:49  <coopserver> <Lejvingbot> going
15:48:50  <coopserver> <Jam35> only thing left
15:48:56  <coopserver> <Jam35> or SLH
15:49:19  <coopserver> <Lejvingbot> where is !here going?
15:49:33  <coopserver> <Lejvingbot> oh it's a slh
15:49:36  <coopserver> <Lejvingbot> lel
15:49:36  <loeky> seems to slh to me
15:49:44  <coopserver> <Lejvingbot> ait
15:49:46  <coopserver> <Lejvingbot> where od you want a slh
15:50:42  <coopserver> <Lejvingbot> !slh ?
15:50:44  <coopserver> <Lejvingbot> is that good
15:50:47  <coopserver> <Jam35> somewhere not too close to another hub that has good access to a nice bit of land not covered by other hubs
15:50:48  <coopserver> <Lejvingbot> does it need to go both ways?
15:50:57  <coopserver> <Jam35> no
15:51:33  <coopserver> <Lejvingbot> jam just tell me where to make something and how I can't fit all this shit in my brian atm
15:51:34  <coopserver> <Lejvingbot> :)
15:51:39  <coopserver> <Lejvingbot> not a station I suck at those!
15:52:16  <coopserver> <Jam35> I like this !SLH
15:52:37  <coopserver> <Lejvingbot> ok ok ok
15:52:38  <coopserver> <Jam35> idk what that does to the other hub
15:52:47  <coopserver> <Jam35> I guess it stays MSH
15:54:02  <coopserver> <Lejvingbot> wait
15:54:07  <coopserver> <Lejvingbot> so it only does need to come from the msh
15:54:50  <coopserver> <Jam35> no, there may be oil on the SL?
15:55:02  <coopserver> <Lejvingbot> oh ok so it needs both ways
15:55:15  <coopserver> <Jam35> oh both ways sorry
15:55:28  <coopserver> <Jam35> I thought you meant like 3.5 way hub
15:55:35  <coopserver> <Jam35> both sides of ML
15:55:49  <coopserver> <loeky> need to go as well come back alter
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15:56:00  <coopserver> <Jam35> bfn
15:59:46  <coopserver> <Lejvingbot> I look forward to some red  coloring
15:59:54  <coopserver> <Lejvingbot> form someone that actually can play this game
15:59:55  <coopserver> <Lejvingbot> lol
16:00:41  <coopserver> <Jam35> no PURR
16:00:49  <coopserver> <Lejvingbot> rip
16:01:02  <coopserver> <Jam35> maximum signage instead
16:06:09  <coopserver> *** Maraxus has joined spectators
16:06:44  <coopserver> <Lejvingbot> starting off strong with briding ML
16:06:50  <coopserver> <Lejvingbot> bridgeing
16:18:56  <coopserver> <Lejvingbot> wow this is terrible lol
16:23:46  <coopserver> <Lejvingbot> AIt
16:23:47  <coopserver> <Lejvingbot> JAM
16:23:49  <coopserver> <Lejvingbot> what's the verdict
16:24:15  <coopserver> <Jam35> fine
16:24:22  <coopserver> <Jam35> room to expand
16:24:42  <coopserver> <Lejvingbot> I think my old designs was a lot neater xD
16:24:59  <coopserver> <Jam35> sure it shows a little
16:25:06  <coopserver> <Jam35> happens to everyone
16:25:21  <coopserver> <Lejvingbot> I think I did wrong though on CL
16:25:30  <coopserver> <Lejvingbot> I was acounting for 4... but it was apparantely 3
16:26:20  <coopserver> <Jam35> that's fine becase it wont need changing when we want a parallel line
16:26:31  <coopserver> <Jam35> and we will have CL3 automatically
16:28:28  <coopserver> <Lejvingbot> how come poeple are still doing entry->exit signals on bridges?
16:28:56  <coopserver> <Jam35> no idea
16:30:26  <coopserver> <Lejvingbot> I gotta go load up some old psg games to get some inspration brb
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16:32:51  <Lejving> did you do anything cool in pro lately?
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16:42:30  <vinnie> !dl win64
16:42:30  <coopserver> vinnie: http://binaries.openttd.org/nightlies/trunk/r27892/openttd-trunk-r27892-windows-win64.zip
16:43:07  <Jam35> no, that YETI game is still running
16:43:15  <vinnie> !pw
16:43:15  <coopserver> vinnie: border
16:43:24  <coopserver> *** Game still paused (connecting clients, number of players)
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16:43:30  <coopserver> <Vinnie> hi
16:43:39  <Jam35> hay
16:43:40  <Lejving> hi
16:43:44  <Lejving> rip jam
16:43:47  <Lejving> that was a good game though
16:43:59  <Jam35> yeah not bad
16:43:59  <Lejving> checking out 324 atm that was probably funniest game I played
16:44:04  <Jam35> not enough players
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16:48:04  <coopserver> <Jam35> 324 was okay
16:48:10  <coopserver> <Jam35> I had to look it up
16:48:52  <coopserver> <Vinnie> i might be a bit rusty but why should this prio detect !here?
16:48:53  <coopserver> <Jam35> V is like, oh game #227 we did this and that, idk how you remember that
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16:50:18  <coopserver> <Jam35> idk either
16:50:23  <coopserver> <Vinnie> nevermind i got it
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16:50:36  <coopserver> <Vinnie> its to force a green
16:50:44  <coopserver> <Jam35> you mean bbh02?
16:50:46  <coopserver> <Jam35> oh
16:50:47  <coopserver> <Jam35> no4
16:50:53  <coopserver> <Vinnie> MSH03
16:51:14  <coopserver> <Jam35> couldn't find sign...
16:52:02  <coopserver> <Vinnie> merge is complicated anyway
16:52:10  <coopserver> <Jam35> some sort of fail-safe thing
16:52:12  <coopserver> <Vinnie> but looks nice
16:52:15  <coopserver> <Jam35> will it work?
16:52:21  <coopserver> <Vinnie> yes
16:53:04  <coopserver> <Jam35> different
16:53:23  <coopserver> <Jam35> almost old-school :)
16:55:20  <coopserver> <Vinnie> lol
16:55:32  <coopserver> <Vinnie> signalsgaps evrywhere
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16:58:22  <coopserver> <Jam35> it's hard checking others' work :)
16:58:31  <coopserver> <Vinnie> im sorry :D
16:58:43  <coopserver> <Jam35> please continue :P
17:07:50  <coopserver> <Vinnie> MSH01 half a junction?
17:08:46  <coopserver> <Jam35> hm yes SLH02 ruined that idea
17:08:52  <coopserver> <loeky> would depent on what is conected on slh 2
17:09:58  <coopserver> <loeky> we could build a loop so slh 2 trains can turn back?
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17:18:44  <Lejving> just tear my slh down if it's a problem lol
17:18:54  <Lejving> it's garbage anyways
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17:23:38  <vinnie> bye
17:23:45  <coopserver> <loeky> bye
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17:41:26  <coopserver> <loeky> wahts left to do
17:42:18  <coopserver> <Maraxus> factory 2/3
17:42:37  <coopserver> <Maraxus> see sign list
17:43:36  <coopserver> <loeky> yeah i got it building nearly finishd
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20:36:13  <zxbiohazardzx> !players
20:36:13  <coopserver> zxbiohazardzx: There are currently 0 players and 1 spectators, making a total of 1 clients connected
20:36:17  <zxbiohazardzx> !password
20:36:17  <coopserver> zxbiohazardzx: grftab
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20:37:21  <coopserver> <zxbiohazardzx> hmmz we ready for trains?
20:37:26  <coopserver> <zxbiohazardzx> or do we lack something?
20:41:25  <loeky> yeah think factory left side
20:41:31  <coopserver> <zxbiohazardzx> yeah isee now
20:41:39  <coopserver> <zxbiohazardzx> basic refits station works right?
20:42:10  <coopserver> <zxbiohazardzx> or wait they dont refit? or do they?
20:42:18  <loeky> ? first game using refits
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20:42:47  <coopserver> <zxbiohazardzx> looking at the trainset we cant refit lifestock to other no?
20:43:04  <loeky> only coal train does not refit i think
20:43:19  <coopserver> <zxbiohazardzx> ow i see refrig wagon is refitable as well lol
20:43:28  <V453000> yo
20:43:45  <loeky> he ya
20:44:56  <coopserver> <zxbiohazardzx> so then drop -> refit -> pick
20:44:58  <coopserver> <zxbiohazardzx> meh
20:51:19  <coopserver> <zxbiohazardzx> eeehm let me think now haha
20:51:26  <coopserver> <zxbiohazardzx> mutters something on balancing
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20:55:34  <loeky> !pw
20:55:34  <coopserver> loeky: frosch
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21:02:00  <coopserver> <Jam35> hey bio
21:02:11  <coopserver> <zxbiohazardzx> sup jam
21:02:19  <coopserver> *** loeky has joined spectators
21:03:11  <coopserver> <Jam35> TL4 pick platforms
21:03:18  <coopserver> <Jam35> don;t forget :)
21:03:25  <coopserver> <zxbiohazardzx> ow shit thx
21:03:44  <coopserver> <Jam35> could have been annoying :P
21:08:13  <coopserver> <Jam35> you don't need a bypass at SLH02 to steel mill loeky
21:08:36  <coopserver> <Jam35> steel is A to B always
21:08:43  <V453000> !pw
21:08:43  <coopserver> V453000: passed
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21:08:52  <coopserver> <V453000> hy
21:08:56  <coopserver> <zxbiohazardzx> sup v
21:09:02  <coopserver> <loeky> and the iron drop then
21:09:05  <coopserver> <V453000> who said that 32bpp doesn't work this game?
21:09:10  <coopserver> <V453000> I got BRIX loaded as static just fine
21:09:36  <coopserver> <Jam35> the iron can go to/from SL
21:09:45  <coopserver> <Jam35> steel has no need
21:09:53  <coopserver> <Jam35> factory to steel mill only
21:10:12  <V453000> so who is brave enough to wittness this bigass screenshot :) https://dev.openttdcoop.org/attachments/download/8542/BRIX-test-4.png
21:10:24  <coopserver> <loeky> yep i see
21:11:13  <loeky> downlaoding
21:11:18  <Jam35> looks nice V what game is that?
21:12:09  <Jam35> wait don;t tell me
21:12:09  <V453000> pzg20 I think
21:12:12  <V453000> the one with mars
21:12:15  <Jam35> damn yes
21:12:23  <Jam35> I was just going to say that :P
21:12:31  <coopserver> <zxbiohazardzx> done (ish)
21:12:32  <V453000> I picked it because it has both types of signals :P
21:12:36  <coopserver> <zxbiohazardzx> ugly sttion but mueh
21:12:41  <Jam35> I studied that game to death
21:13:00  <V453000> the plan is pretty nice I must say
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21:13:41  <coopserver> <V453000> btw gray landscape doesn't conflict with 8bpp colours at all :)
21:13:45  <coopserver> <V453000> it feels great
21:15:04  <coopserver> <zxbiohazardzx> traintime
21:15:08  <coopserver> <Jam35> you need a refit for trains that dropped back
21:15:16  <coopserver> <zxbiohazardzx> wait wut now?
21:15:32  <coopserver> <Jam35> if trains were not loaded enough at pick
21:15:37  <loeky> love the simple tree's other wise always invisable
21:15:41  <coopserver> <Jam35> they dropback and refit
21:16:22  <coopserver> <zxbiohazardzx> so eeehm make a loop?
21:16:32  <V453000> https://dev.openttdcoop.org/attachments/download/8543/BRIX-test-5.png\
21:16:35  <V453000> it's just there
21:16:44  <coopserver> <zxbiohazardzx> as i didnt see it on other stations?
21:16:48  <coopserver> <Jam35> it will eat trains
21:16:49  <V453000> idk if I'm proper fucked in the head now but I don't mind this mixing at all
21:17:02  <coopserver> <zxbiohazardzx> Jam example somewhere?
21:17:21  <coopserver> <Jam35> after steel  station
21:17:22  <coopserver> <zxbiohazardzx> all i see is inbound, refit-box-outbound
21:17:24  <coopserver> <Jam35> op corder
21:17:30  <coopserver> <Jam35> bleh
21:17:32  <coopserver> <zxbiohazardzx> the empties refit thing?
21:17:33  <coopserver> <Jam35> top corner
21:17:55  <coopserver> <zxbiohazardzx> as that can easily be added in the outbound trackportion
21:18:09  <coopserver> <Jam35> yes
21:18:11  <coopserver> <zxbiohazardzx> k
21:18:36  <Maraxus> !pw
21:18:36  <coopserver> Maraxus: passed
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21:19:18  <coopserver> <zxbiohazardzx> must be invis or?
21:19:25  <coopserver> <Jam35> no
21:20:01  <coopserver> <Jam35> or what about the station ones
21:20:07  <coopserver> <Jam35> does not matter here
21:20:11  <coopserver> <zxbiohazardzx> ?
21:20:40  <coopserver> <Jam35> in fact you would need some pf trap thing if it was
21:21:09  <coopserver> <Jam35> no, we want them to find it easily...
21:21:21  <coopserver> <zxbiohazardzx> kk i put a waypoint and a box up
21:21:50  <coopserver> <zxbiohazardzx> now release logic is same as overflow?
21:21:54  <coopserver> <zxbiohazardzx> or normal prio will do?
21:22:05  <coopserver> <Jam35> just a prio
21:22:13  <coopserver> <zxbiohazardzx> k
21:22:26  <coopserver> <Jam35> you dont want the depot to stack though
21:22:33  <coopserver> <zxbiohazardzx> so?
21:22:39  <coopserver> <Jam35> so, something to prevent that
21:22:43  <coopserver> <zxbiohazardzx> k
21:22:49  <coopserver> <Jam35> signals is all
21:23:49  <coopserver> <zxbiohazardzx> pre-end work or do i need double ends
21:24:48  <coopserver> <Jam35> entry before. exit after is probably enough
21:25:42  <coopserver> <zxbiohazardzx> there?
21:25:52  <coopserver> <zxbiohazardzx> done
21:26:54  <coopserver> <zxbiohazardzx> sooo trains?
21:26:57  <loeky> dont think all stations have it in place
21:27:23  <Jam35> trains are fine as long as their stations are there
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21:29:38  <coopserver> <zxbiohazardzx> ow darn overflow logics let me think haha
21:29:59  <coopserver> <zxbiohazardzx> nah i did it righ
21:30:00  <coopserver> <zxbiohazardzx> t
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21:38:17  <coopserver> <zxbiohazardzx> JAM35 what do orders look like?
21:38:36  <coopserver> <Jam35> there are some on train 1 I think
21:38:37  <coopserver> <zxbiohazardzx> i got: Full Load-> Wood -> Dropoff -> Refit -> Pickup
21:39:21  <coopserver> <zxbiohazardzx> yeah but with station layouts thats not an option?
21:39:53  <coopserver> <Jam35> how do you mean?
21:39:58  <coopserver> <zxbiohazardzx> but i think i got something. see train 4
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21:40:57  <coopserver> <zxbiohazardzx> where is goods drop?
21:41:26  <coopserver> <Jam35> goods go back to SL
21:41:33  <coopserver> <zxbiohazardzx> aaah darn k
21:41:47  <coopserver> <zxbiohazardzx> its one of " those"  again haha k i need a SLH drop then at Tintburg
21:42:01  <V453000> gnight
21:42:06  <V453000> brix hype :>
21:42:07  <loeky> gn
21:42:09  <Maraxus> gn
21:42:09  <coopserver> <zxbiohazardzx> gnight v
21:42:44  <V453000> btw if you guys want to read more deeply about BRIX process, I update this quite frequently these days :) https://www.tt-forums.net/viewtopic.php?f=26&t=73374&p=1190528#p1190528
21:42:45  <Webster> Title: [32bpp/EZ]BRIX!!! - Page 11 - Transport Tycoon Forums (at www.tt-forums.net)
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21:52:46  <coopserver> <zxbiohazardzx> think this works. testrun go haha
21:53:20  <coopserver> <zxbiohazardzx> ugh logics flawed or trains are larger then 3?
21:53:31  <coopserver> <zxbiohazardzx> nvm i cant count thats it
22:08:44  <coopserver> <Jam35> getting tired cya
22:08:49  <coopserver> *** Jam35 has left the game (Leaving)
22:08:53  <coopserver> <Maraxus> cu
22:08:53  <loeky> bye
22:08:56  <coopserver> <zxbiohazardzx> yeah im off in a sec as well
22:11:29  <Maraxus> I'm off - cu
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22:11:36  <loeky> bye
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22:12:08  <loeky> first oil on the way
22:12:22  <coopserver> <zxbiohazardzx> i grouped trains by SLH rather then cargotype. Not sure if thats helpfull or not
22:12:24  <coopserver> <zxbiohazardzx> but we will see
22:12:32  <coopserver> <zxbiohazardzx> yup oil and woods from SLH01 rolling
22:12:43  <loeky> think so in this f=game at least all have same drop
22:13:05  <coopserver> <zxbiohazardzx> either by cargo or by SLH. both make sense form
22:13:07  <coopserver> <zxbiohazardzx> me
22:13:30  <coopserver> <zxbiohazardzx> im off anyway cheers
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22:13:55  <loeky> oh i was watching the train go
22:14:06  <loeky> (-:
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