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Log for #openttdcoop on 4th September 2017:
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08:27:49  <happpy> !players
08:27:49  <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation
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15:40:19  <zxbiohazardzx> !password
15:40:19  <coopserver> zxbiohazardzx: vacant
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15:40:57  <happpy> hi
16:01:02  <zxbiohazardzx> afk
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17:54:44  <zxbiohazardzx> back
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17:56:07  <happpy> wb
17:56:12  <coopserver> <zxbiohazardzx> th
17:56:14  <coopserver> <zxbiohazardzx> thx
17:56:26  <coopserver> <zxbiohazardzx> trying to upgrade network to 3+4 for bottleneck stations atm
17:56:32  <happpy> nice
17:56:54  <coopserver> <zxbiohazardzx> not really sure why iron drop and iron goods pickup are so spread. bit weird as it seems to hurt throughput
17:57:14  <happpy> ar true
17:57:27  <coopserver> <zxbiohazardzx> so much bh in SLH02 that needs cleanign as well
17:57:33  <coopserver> <zxbiohazardzx> but for now its nice to puzzle a bit
18:27:58  <coopserver> <zxbiohazardzx> deadlock is real
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18:39:01  <coopserver> <zxbiohazardzx> darnit
18:39:08  <coopserver> <zxbiohazardzx> alot of invalid orders to fix later on
18:39:26  <coopserver> <zxbiohazardzx> i killed the if empty go refit immediately waypoint
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18:48:03  <coopserver> <zxbiohazardzx> ugh deadlocks
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19:32:49  <coopserver> <zxbiohazardzx> ugh
19:32:55  <coopserver> <zxbiohazardzx> i think i solved the jam and expanded stations
19:33:00  <coopserver> <zxbiohazardzx> still alot of tods
19:33:10  <coopserver> <zxbiohazardzx> but its something ")
19:39:12  <coopserver> <zxbiohazardzx> BBH01 is next to need an update hehe
19:42:51  <coopserver> <zxbiohazardzx> love how Jam35 did " some  haha
19:43:00  <coopserver> <zxbiohazardzx> but the most important branch is still a todo it seems
19:46:58  <V453000> evening :)
19:47:04  <coopserver> <zxbiohazardzx> sup sup V
19:47:12  <coopserver> <zxbiohazardzx> you missed out on my super jam :)
19:47:15  <coopserver> <zxbiohazardzx> solved mostly now hehe
19:47:23  <coopserver> <zxbiohazardzx> now its back to expanding athe network agian
19:47:34  <V453000> awww :P
19:47:36  <V453000> !pw
19:47:36  <coopserver> V453000: cactus
19:47:42  <coopserver> *** Game paused (connecting clients)
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19:48:44  <coopserver> <V453000> game is nice
19:49:02  <coopserver> <V453000> mess from BBH01?
19:49:08  <coopserver> <zxbiohazardzx> ?
19:49:09  <coopserver> <V453000> hm
19:49:17  <coopserver> *** V453000 has joined company #1
19:49:32  <coopserver> <zxbiohazardzx> its BBH01 and SLH02 that where the larger problem
19:49:55  <coopserver> <zxbiohazardzx> i mean BBH00's balance is off obviously as 4+4 inner mix mostly results in unbalance due to lobsided supply
19:50:36  <coopserver> <zxbiohazardzx> haha
19:50:42  <coopserver> <zxbiohazardzx> magic builds by V
19:50:47  <coopserver> <V453000> hacking shit real fast
19:50:52  <coopserver> <V453000> taking a break from trees :D
19:50:56  <coopserver> <V453000> this is really bad
19:50:57  <coopserver> <zxbiohazardzx> at least BBH01 has no blocking elements in place that much
19:51:04  <coopserver> <zxbiohazardzx> haha
19:51:09  <coopserver> <zxbiohazardzx> what is
19:51:21  <coopserver> <V453000> for example this
19:51:56  <coopserver> <zxbiohazardzx> ah the X haha
19:52:02  <coopserver> <zxbiohazardzx> well its better then it was
19:52:07  <coopserver> <V453000> well if most of the traffic doesn't go just to 1 direction this will help a little bit
19:52:16  <coopserver> <V453000> eh, a bunch
19:52:17  <coopserver> <V453000> yeah
19:52:41  <coopserver> <zxbiohazardzx> i realised we have ALOT more iron/steel trains
19:52:47  <coopserver> <V453000> oh yeah SLH 05 too
19:52:51  <coopserver> <zxbiohazardzx> when i did BBH00 and MSH01 i realised it
19:52:52  <coopserver> <zxbiohazardzx> hehe
19:52:55  <coopserver> <V453000> XD
19:52:57  <coopserver> <V453000> well
19:53:11  <coopserver> <zxbiohazardzx> yeah SLH02 and 05 are fun to eeehm
19:53:39  <coopserver> <zxbiohazardzx> i mean SLH02 andM MSH01 are practically unfinished and semi merged
19:54:01  <coopserver> <zxbiohazardzx> SLH02 just feels like spaghetti with random connectors for me at first. took me a while to figure out what was was
19:54:16  <coopserver> <V453000> haha when I zoom out I can see almost full map on this screen
19:54:17  <coopserver> <V453000> nutz
19:55:07  <coopserver> <V453000> just maximized window, shit got real
19:55:08  <coopserver> <V453000> gg
19:55:24  <coopserver> <zxbiohazardzx> neat
19:55:43  <coopserver> <V453000> there's SLH 05 fine
19:55:56  <coopserver> <zxbiohazardzx> ?
19:56:01  <coopserver> <zxbiohazardzx> haha
19:56:15  <coopserver> <V453000> there was a jam
19:56:25  <coopserver> <zxbiohazardzx> aha
19:56:30  <coopserver> <V453000> now isn't -> I declare progress :P
19:56:56  <coopserver> <zxbiohazardzx> PROGRES I TELL YOU!
19:57:02  <coopserver> <V453000> OBEY
19:57:20  <coopserver> <zxbiohazardzx> "progress"  declared by V453000 on May 1st 2394
19:57:38  <coopserver> <V453000> xd
19:57:48  <coopserver> <V453000> it was then when the others realized anything counts for him
19:57:52  <coopserver> <V453000> he was this desperate
19:58:32  <coopserver> <V453000> well the 3->2 at BBH 00 doesn't help yeah
19:58:41  <coopserver> <zxbiohazardzx> true
19:58:44  <coopserver> <V453000> 4->2 even
19:58:52  <coopserver> <V453000> well dayum
19:58:55  <coopserver> <zxbiohazardzx> its 4->2 double
19:58:58  <coopserver> <zxbiohazardzx> its 4+4 -> 4
19:59:10  <coopserver> <zxbiohazardzx> but lazy me decided to go 4->2 twice
19:59:11  <coopserver> <zxbiohazardzx> i know
19:59:28  <coopserver> <V453000> oh nice that's your fault
19:59:30  <coopserver> <V453000> prepare uranus
19:59:34  <coopserver> <zxbiohazardzx> haha
19:59:39  <coopserver> <zxbiohazardzx> its partially my fault
19:59:40  <coopserver> <V453000> /me found person to blame
19:59:45  <coopserver> <V453000> that will do
19:59:58  <coopserver> <zxbiohazardzx> i did most of the dirty mergers on BBH00
20:00:13  <coopserver> <zxbiohazardzx> they worked on the other branches as there the mix was balanced before it enters the junction
20:00:20  <coopserver> <zxbiohazardzx> so outbound balance is less of a thing
20:01:03  <coopserver> <V453000> I don't think counting lines like this ever works
20:01:13  <coopserver> <V453000> unless you have really even traffic everywhere and from everywhere to everywhere
20:01:18  <coopserver> <V453000> which you would only with a flipflop
20:01:40  <coopserver> <zxbiohazardzx> true
20:01:47  <coopserver> <V453000> well this works for now
20:01:54  <coopserver> <zxbiohazardzx> so just offer more choices works right?
20:02:06  <coopserver> <zxbiohazardzx> 4+4->3 works for now
20:02:37  <coopserver> <V453000> well now that we fixed this some other spot is probably going to go fucked
20:02:52  <coopserver> <V453000> hm I don't see it yet
20:02:57  <coopserver> <zxbiohazardzx> hehe
20:03:31  <coopserver> <V453000> damn playing this game for whole days was so much fun
20:03:36  <coopserver> <V453000> haha
20:03:39  <coopserver> <zxbiohazardzx> haha
20:03:41  <coopserver> <V453000> was signal gap on the way to MSH01
20:03:51  <coopserver> <V453000> that will fix the queue at the bridges of bbh 00
20:04:00  <coopserver> <zxbiohazardzx> ah neat
20:04:22  <coopserver> <V453000> also people are too scared of short prios
20:04:24  <coopserver> <zxbiohazardzx> keep in mind that that mixer is similar to the other one
20:04:27  <coopserver> <V453000> with dual headed TL3 it's no big deal
20:04:30  <coopserver> <zxbiohazardzx> as in 2+2->2 and 2+2->2
20:04:34  <coopserver> <V453000> yeah I see it
20:04:52  <coopserver> <V453000> won't touch that until I see jams
20:04:59  <coopserver> <zxbiohazardzx> and MSH01 has it too
20:05:05  <coopserver> <zxbiohazardzx> but i dont think it hurts there
20:05:20  <coopserver> <zxbiohazardzx> output seems reasonably balanced apart from 4th not being used that much
20:05:29  <coopserver> <zxbiohazardzx> mutters something about distances
20:05:33  <coopserver> <V453000> sloppy bastards :) BACK IN MY DAYS...
20:05:37  <coopserver> <zxbiohazardzx> jajaja
20:05:42  <coopserver> <zxbiohazardzx> man i havent played in ages ;)
20:05:51  <coopserver> <V453000> me neither really
20:05:52  <coopserver> <zxbiohazardzx> i was happy i rememberd how to at least do 2+2->2 in one go
20:06:09  <coopserver> <zxbiohazardzx> the 4+4 and larger mergers always are a pain if you dont want to kill environment imo
20:06:24  <coopserver> <zxbiohazardzx> on BBH00 i tried to keep canal alive, the town alive and the rest of the elements there
20:06:53  <coopserver> <V453000> well sure they get big
20:07:10  <coopserver> <zxbiohazardzx> i hate conditional order jumps getting borked if an order is removed
20:07:17  <coopserver> <zxbiohazardzx> example: SLH06 grain
20:07:21  <coopserver> <zxbiohazardzx> jump to 10, jump to 1
20:07:27  <coopserver> <zxbiohazardzx> should be: jump to 11
20:07:36  <coopserver> <zxbiohazardzx> but you cant modify the jump-to param
20:07:48  <coopserver> <zxbiohazardzx> you nave to actually create a new jump to 11 and kill the jump to 10
20:07:49  <coopserver> <zxbiohazardzx> bah
20:08:15  <coopserver> <V453000> haha
20:08:20  <coopserver> <V453000> well :)
20:08:54  <coopserver> <zxbiohazardzx> manually fixed but it would be nice if i can alter the jump-number rather then it being fixed i guess
20:09:15  <coopserver> <V453000> I understand
20:09:17  <coopserver> <V453000> but eh :P
20:10:18  <coopserver> <V453000> what the
20:10:24  <coopserver> <V453000> ah BBH 01 is wip
20:10:26  <coopserver> <V453000> I see
20:10:32  <coopserver> <V453000> XD totally missed that the two things are disconnected
20:10:33  <coopserver> <zxbiohazardzx> jam did some 3+4
20:10:39  <coopserver> <V453000> yeah I understand
20:11:14  <coopserver> <V453000> cool, everything looks fluent to me now
20:11:26  <coopserver> <V453000> I did something =D
20:11:46  <coopserver> <zxbiohazardzx> haha jeej?
20:11:53  <coopserver> <zxbiohazardzx> you contributed! haha
20:12:23  <coopserver> <V453000> I guess I've been workin on BRIX without publishing anything for too long
20:12:37  <coopserver> <V453000> the lack of the feeling of completing something is a bitch :P
20:12:39  <coopserver> <zxbiohazardzx> haha
20:12:51  <coopserver> <zxbiohazardzx> not happy with its state or?
20:13:15  <coopserver> <V453000> well 0.0.1 is super bad, I am quite embarassed with it
20:13:41  <coopserver> <V453000> I'm quite confident with where 0.0.2 is going but it's still a lot of work because I want to finish all tree models before releasing it
20:14:12  <coopserver> <V453000> I'm about halfway there since the last 2-3 weeks or something
20:14:33  <coopserver> <V453000> and before that I spent about 2 months fixing other stuff like terrain, rails, ...
20:14:34  <coopserver> <zxbiohazardzx> sounds like progress?
20:14:39  <coopserver> <V453000> progress is huge
20:14:47  <coopserver> <V453000> but the amount of work is still giant
20:15:08  <coopserver> <V453000> thing is, releasing without trees harms it a lot, the trees really give the touch it needs
20:15:28  <coopserver> <V453000> but yeah, I hope within a month
20:15:50  <Lejving> it'll be a great day for openttd
20:16:02  <coopserver> <V453000> yes :)
20:16:11  <coopserver> <zxbiohazardzx> haha
20:16:36  <coopserver> <V453000> for the version after I will probably work on trains
20:16:52  <coopserver> <V453000> but first I will likely need a bit of a break from it :D
20:17:24  <coopserver> <V453000> the ultimately best part is that it works great with 8bpp
20:17:35  <coopserver> <V453000> so I have it loaded right now with the db set and swedish rails and it's awesome
20:17:42  <coopserver> <V453000> no 32bpp vs 8bpp problem
20:18:12  <coopserver> <V453000> even the bridges are crippled half&half
20:18:14  <coopserver> <V453000> still not a big deal
20:19:07  <coopserver> <V453000> k enough shittalk
20:19:09  <coopserver> <V453000> back to moar trees
20:19:16  <coopserver> <V453000> progress here has been achieved :P
20:19:17  <coopserver> *** V453000 has left the game (Leaving)
20:20:04  <coopserver> <zxbiohazardzx> ok i gotta go
20:20:10  <coopserver> <zxbiohazardzx> was fun and thanks for those fixes V
20:20:13  <coopserver> <zxbiohazardzx> cheers yall
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