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02:00:13 *** bootmii__ has joined #openttdcoop 02:03:34 *** bootmii_ has quit IRC 04:06:26 *** CompuDesktop has joined #openttdcoop 04:07:54 *** Compu has quit IRC 04:23:29 *** CompuDesktop has quit IRC 04:40:24 *** bootmii__ has quit IRC 05:20:15 *** bootmii__ has joined #openttdcoop 07:21:38 *** Compu has joined #openttdcoop 08:32:18 *** bootmii__ has quit IRC 08:32:38 *** bootmii__ has joined #openttdcoop 09:18:39 *** bootmii__ has quit IRC 09:37:10 *** bootmii__ has joined #openttdcoop 10:55:24 *** StarLite has joined #openttdcoop 10:55:25 *** ChanServ sets mode: +o StarLite 10:56:47 *** happpy has quit IRC 11:07:50 *** happpy has joined #openttdcoop 11:09:16 <happpy> !players 11:09:16 <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation 14:59:19 *** loeky has joined #openttdcoop 14:59:36 <happpy> hey 14:59:42 <loeky> hello 14:59:56 <happpy> how things 15:00:18 <loeky> good you to 15:00:34 <happpy> good thanks 15:02:47 <loeky> yeah me to the not playing part 15:04:37 <loeky> !dl 15:04:37 <coopserver> loeky: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 15:04:38 <coopserver> loeky: http://www.openttd.org/en/download-trunk/r27892 15:08:04 <loeky> !pw 15:08:04 <coopserver> loeky: tindex 15:08:10 <coopserver> *** Game still paused (connecting clients, number of players) 15:08:13 <coopserver> *** Player has joined 15:08:14 <coopserver> *** Game still paused (number of players) 15:09:32 <coopserver> *** Player has left the game (Leaving) 17:17:38 *** Progman has joined #openttdcoop 18:07:55 *** dr_gonzo has joined #openttdcoop 18:08:32 *** dr_gonzo is now known as Guest5452 18:20:09 *** zxbiohazardzx has joined #openttdcoop 18:20:18 <zxbiohazardzx> !players 18:20:18 <coopserver> zxbiohazardzx: The server is empty, no one is connected. Feel free to remedy this situation 18:20:20 <zxbiohazardzx> !password 18:20:20 <coopserver> zxbiohazardzx: merged 18:20:27 <coopserver> *** Game still paused (connecting clients, number of players) 18:20:28 <coopserver> *** zxbiohazardzx has joined 18:20:29 <coopserver> *** Game still paused (number of players) 18:20:30 <coopserver> *** Game unpaused (number of players) 18:20:50 <loeky> hello 18:21:07 <coopserver> <zxbiohazardzx> supz 18:21:43 <V453000> big upz 18:22:42 <loeky> seems we need extra steel trains but i dit not check flow off trains 18:23:21 <V453000> well let's check it then :) 18:23:22 <V453000> !pw 18:23:23 <coopserver> V453000: merged 18:23:43 <coopserver> *** Game paused (connecting clients) 18:23:45 <coopserver> *** V453000 has joined 18:23:46 <coopserver> *** Game unpaused (connecting clients) 18:24:01 <coopserver> <zxbiohazardzx> we still have some ML consistancies to fix anyway 18:24:02 <coopserver> *** Game paused (connecting clients) 18:24:05 <coopserver> *** loeky has joined 18:24:06 <coopserver> *** Game unpaused (connecting clients) 18:24:30 <loeky> so bottle necks could exist 18:24:40 <coopserver> <V453000> where is shit deep? 18:24:42 <coopserver> <zxbiohazardzx> they exist for sure 18:24:59 <coopserver> <zxbiohazardzx> between SLH02 and BBH02mostly still 18:25:07 <coopserver> <zxbiohazardzx> thats like all routes of the OD matrix on there 18:26:07 <coopserver> <V453000> hm 18:26:23 <coopserver> <V453000> well BBH00 not too glorious 18:26:27 <coopserver> <V453000> bio's trash :D 18:26:49 <coopserver> <zxbiohazardzx> yeah yeah yeah 18:27:02 <coopserver> <zxbiohazardzx> that isnt even the bottleneck 18:27:13 <coopserver> <zxbiohazardzx> bbh00 was only partially mine 18:27:20 <coopserver> <V453000> ikr 18:27:23 <coopserver> <loeky> slh 02 you say ? seems oke since it has been split 18:27:24 <coopserver> <zxbiohazardzx> loeky build it i just tried fixing some 18:27:38 <coopserver> <zxbiohazardzx> i think i fixed most of SLH02 but still there is some meh in it for me 18:27:49 <coopserver> <zxbiohazardzx> mostly cause MSH01 is only a half MSH 18:28:00 <coopserver> <zxbiohazardzx> thats the main origin of the issue of the SLH02 18:28:02 <coopserver> <zxbiohazardzx> oh well 18:28:52 <coopserver> <V453000> what do you mean half 18:28:56 <coopserver> <V453000> ah the bypass 18:28:57 <coopserver> <loeky> #587 is in wierd place 18:29:00 <coopserver> <V453000> well that's a mess 18:29:04 <coopserver> <zxbiohazardzx> MSH01 is only from NE not from SE 18:29:09 <coopserver> <zxbiohazardzx> SLH02 is just wth 18:29:15 <coopserver> <zxbiohazardzx> i mean the bypass makes it function 18:29:18 <coopserver> <V453000> that should be kind of fine right 18:29:19 <coopserver> <V453000> yeah 18:29:24 <coopserver> <V453000> it's not the cleanest but eh 18:29:26 <coopserver> *** loeky has joined company #1 18:29:27 <coopserver> <zxbiohazardzx> but its a shitstorm to look at 18:29:31 <coopserver> <zxbiohazardzx> instant eye-cancer 18:31:31 <coopserver> <loeky> fixed train wrong double signal 18:31:32 <coopserver> <V453000> it's pretty much fine 18:31:41 <coopserver> <V453000> we can even call this game finished if you like 18:32:38 <coopserver> <loeky> better not wait to long or we end up like brix game (-; 18:32:51 <coopserver> <V453000> ? :D 18:33:23 <coopserver> <V453000> I guess it was like 3 months long eh 18:33:47 <coopserver> <zxbiohazardzx> hehe 18:35:12 <coopserver> <V453000> any of you want to make a map? 18:35:18 <coopserver> <V453000> I would prefer someone other than me making it 18:35:19 <coopserver> <zxbiohazardzx> random works for me? 18:35:43 <coopserver> <V453000> well random generation is always there but you also need some grfs :P 18:35:44 <Webster> Read the Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 18:35:56 <coopserver> <zxbiohazardzx> ow yeah that and all 18:36:17 <coopserver> <V453000> by all means we can play a game without grfs for once 18:36:22 <loeky> any one up for cargo dist 18:36:28 <coopserver> <V453000> no 18:36:31 <coopserver> <V453000> that's not going to happen 18:37:06 <coopserver> <V453000> it's been tried multiple times and every single one it was a catastrophy 18:37:28 <loeky> its realy hard to do 18:37:35 <coopserver> <zxbiohazardzx> yupz 18:37:36 <coopserver> <V453000> cargodist is just broken in the very idea of it, and some of the implementation breaks with large networks as well 18:38:06 <coopserver> <zxbiohazardzx> mostly the latter for me. the idea of cargo having a dist is ok, but the list of destinations should be predetermined rather then only where you offer a line 18:38:18 <loeky> yeah it wont do large netwerks at all so you need some spesial orders to get it going 18:38:21 <coopserver> <zxbiohazardzx> aka fixed town numbers -> all initial towns get a request-seed for goods 18:38:24 <coopserver> <zxbiohazardzx> anway 18:38:40 <coopserver> <V453000> there is multiple layers of it, and all of them are wrong 18:38:48 <coopserver> <zxbiohazardzx> t 18:39:34 <coopserver> <V453000> 1. having cargo want to go somewhere means the most efficient way to play is remove hubs and replace them with transfer stations - that solves everything for you. The most boring way to play must never be the best way to play, complexity should have rewards. Especially elementary stuff like junctions. 18:40:25 *** Guest5452 has quit IRC 18:40:56 <coopserver> <V453000> 2. having cargo want to go somewhere is kind of alright, there was one more attempt at implementing it called YACD which was working shitloads better than cargodist, but still had the flaw of point 1. ... what it did was that mines wanted to send stuff to some factories, it was determined which factories it is at the mine, and as the mine increased production the destination amount increased 18:41:11 <coopserver> <V453000> which on paper is super interesting, but the flaw number 1. is just destroying it completely 18:41:27 <coopserver> <zxbiohazardzx> only partially 18:41:41 <coopserver> <zxbiohazardzx> if you apply a huge disbonus for transfer or make it redist on transfer? 18:41:42 <coopserver> <V453000> cargodist only makes the cargoes distribute once you have multiple drop stations of the same cargo, which means you aren't even motivated to use it at all 18:42:01 <coopserver> <V453000> there is no disbonus, some train always get the profit 18:42:13 <coopserver> <V453000> and the total profit is always the same regardless which train gets the transfer cuts 18:42:22 <coopserver> <zxbiohazardzx> like i said the only way i see one work is to predefine early start towns and then have the goods be pointed to "accepting station within town limits" 18:42:50 <zxbiohazardzx> oh well 18:42:55 <coopserver> <V453000> well we can make many speculations and ideas but it won't chang the way it works now :P 18:43:00 <coopserver> <zxbiohazardzx> true 18:43:04 <coopserver> <zxbiohazardzx> anyway ill brb 18:43:07 <coopserver> <V453000> I also had some ideas but the biggest problem is point n1 18:43:13 <coopserver> <V453000> I don't see how to fix it 18:43:36 <coopserver> <V453000> you could only remove re-transferring which would basically remove transferring completely 18:43:41 <coopserver> <V453000> and that's not good 18:43:44 <coopserver> *** V453000 has left the game (Leaving) 18:44:11 <V453000> ... and my 3. is that it breaks on big networks and creates all kinds of super weird shit, but that is a part of the implementation which could probably be improved 18:46:08 <loeky> 1 and 3 combined realy has to do how complex a network and more complex means more super difficult program 18:48:09 <V453000> well 1 is just a critical self-defeating design flaw 18:48:25 <V453000> 3 is probably just some bugs in the implementation 18:48:29 <loeky> i would say leave the complex stuff to the players and dont try to make some smart way of mesuring the network 18:48:48 <V453000> well that basically means disable cargodist :P 18:50:08 <loeky> yepp cargo dist is more for pax but is there some grf so citys ask for goods delivert to them 18:50:27 <V453000> even with pax it breaks like mad 18:50:38 <V453000> there are definitely game scripts which make towns require stuff 18:51:16 *** bootmii has joined #openttdcoop 18:51:48 <coopserver> *** zxbiohazardzx has left the game (Leaving) 18:52:04 *** zxbiohazardzx has quit IRC 18:52:59 *** StarLite has quit IRC 18:53:33 <coopserver> *** loeky has joined spectators 18:53:34 <coopserver> *** Game paused (number of players) 18:56:20 *** bootmii__ has quit IRC 21:14:35 *** Progman has quit IRC 23:01:51 *** bootmii has quit IRC 23:15:30 *** bootmii has joined #openttdcoop