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Log for #openttdcoop on 30th October 2017:
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00:00:18  *** nick213 has left #openttdcoop
00:39:16  *** Evuflow has joined #openttdcoop
01:36:35  *** Progman has quit IRC
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05:58:53  <Evuflow> relax
06:01:28  <Deactivated> !pw
06:01:28  <coopserver> Deactivated: setter
06:01:43  <Deactivated> -_-
06:01:53  <Deactivated> i typed settle instead of settle
06:01:56  <Deactivated> *setter
06:02:03  <coopserver> *** Game still paused (connecting clients, number of players)
06:02:15  <coopserver> *** Deactivated has joined
06:02:16  <coopserver> *** Game still paused (number of players)
06:02:19  <Deactivated> yeah im chill just a little triggered
06:02:44  <Evuflow> You can't connect?
06:02:55  <Deactivated> computer not powerful enough to process map lol
06:03:53  <coopserver> *** Deactivated has joined company #1
06:03:54  <coopserver> *** Game unpaused (number of players)
06:08:00  <coopserver> <Deactivated> god
06:08:09  <coopserver> <Deactivated> do these people not mind about the goddamn CLs
06:13:22  <coopserver> <Deactivated> all these random depots...
06:14:12  <coopserver> <Deactivated> oh fuck
06:14:15  <coopserver> <Deactivated> the engines
06:14:31  <coopserver> <Deactivated> there goes my OCD
06:14:42  <coopserver> <Deactivated> GOD
06:14:53  <coopserver> <Deactivated> I now have another reason to kill myself
06:15:10  <coopserver> <Deactivated> ovf the goddamn thing lol
06:18:20  <coopserver> <Deactivated> why in the actual fuck
06:34:54  <coopserver> <Deactivated> you see this V?
07:01:57  <coopserver> <Deactivated> heh
07:02:02  <coopserver> <Deactivated> those truckz
07:05:50  <coopserver> <Deactivated> why is no one doing gold yet
07:16:29  <V453000> wot
07:16:36  <coopserver> <Deactivated> there was this guy
07:16:42  <coopserver> <Deactivated> put pathies on his termini too
07:16:57  <V453000> well that doesn't make it right :P
07:16:58  <V453000> !pw
07:16:58  <coopserver> V453000: rights
07:17:00  <V453000> !dl win64
07:17:00  <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27927/openttd-trunk-r27927-windows-win64.zip
07:17:05  <coopserver> <Deactivated> two wrongs make one right
07:17:30  <V453000> yeah, no :P
07:17:47  <coopserver> *** Game paused (connecting clients)
07:17:48  <coopserver> *** V453000 has joined
07:17:49  <coopserver> *** Game unpaused (connecting clients)
07:17:50  <coopserver> <V453000> yo
07:17:55  <coopserver> <Deactivated> hax
07:17:59  <coopserver> <Deactivated> how the hell do you join so fast
07:18:37  <coopserver> <Deactivated> why does this guy have such weird places for depots
07:19:07  <coopserver> <Deactivated> just places them in a weird spot at the beginning of a SL lel
07:19:28  <coopserver> <V453000> not everyone knows everything from the start you know :)
07:19:40  <coopserver> <Deactivated> still thats a little weird, lol
07:20:04  <coopserver> <Deactivated> but as long as it's "hidden"...
07:20:51  <coopserver> <V453000> Saninghall in serious luxury
07:20:59  <coopserver> <Deactivated> defintiely
07:21:22  <coopserver> <V453000> btw oil wells only die in temperate climate where are oil rigs
07:21:26  <coopserver> <Deactivated> k
07:21:29  <coopserver> <Deactivated> thx
07:21:30  <coopserver> <V453000> neither arctic or tropic have oil rigs so wells don't die
07:21:39  <coopserver> <Deactivated> oh so thats the logic behind it
07:21:46  <coopserver> <V453000> yes
07:21:53  <coopserver> <Deactivated> goddammit worldgen
07:22:06  <coopserver> <Deactivated> why do you always place gold right in the middle of BBHs...
07:23:25  <coopserver> <Deactivated> god why do you keep breaking
07:24:02  <coopserver> <Deactivated> i does not get it
07:26:00  <coopserver> <Deactivated> wtf
07:26:05  <coopserver> <Deactivated> there are some wood trains under coal
07:26:11  <coopserver> <Deactivated> this is unacceptable
07:33:50  <coopserver> <Deactivated> oshit
07:33:54  <coopserver> <Deactivated> this coal mine
07:33:56  <coopserver> <Deactivated> 945 prod
07:34:04  <coopserver> <Deactivated> ayy roro now
07:35:52  <coopserver> <V453000> we won't be able to transport all primary cargoes anyway
07:35:57  <coopserver> <V453000> just saying
07:36:11  <coopserver> <Deactivated> ok
07:36:17  <coopserver> <V453000> just focus on managing good service of secondaries and the rest just scales with it
07:36:37  <coopserver> <Deactivated> we dun even have 100 trains...
07:36:42  <coopserver> <V453000> we tried to have as many as we could of 2295 industries
07:36:43  <coopserver> <Deactivated> 100 rvs done tho
07:36:48  <coopserver> <V453000> I think we had like 12 or something
07:36:58  <coopserver> <V453000> with rather small TL4 but still
07:37:26  <coopserver> <V453000> wtf coal ships :D
07:37:31  <coopserver> <Deactivated> wait wut
07:38:17  <coopserver> <Deactivated> heh
07:38:19  <coopserver> <V453000> why does Daninghead Heights have both cargoes?
07:38:34  <coopserver> <Deactivated> cos everyone is going with that
07:38:46  <coopserver> <V453000> oh John started wit hthat
07:38:48  <coopserver> <V453000> that's a nono
07:38:51  <coopserver> <Deactivated> fuck
07:38:54  <coopserver> <V453000> at least split it by waypoints
07:38:56  <coopserver> <Deactivated> well whatever
07:39:02  <coopserver> <V453000> don't need to demolish station and shit
07:39:09  <coopserver> <V453000> but it has to be 2 separate things logistically
07:39:25  <coopserver> <V453000> :D rekt
07:39:27  <coopserver> <V453000> solvd
07:40:11  <coopserver> <Deactivated> bs
07:40:16  <coopserver> <Deactivated> now the line is fucked up
07:41:01  <coopserver> <Deactivated> clear or die
07:41:13  <coopserver> <Deactivated> see it worked
07:41:27  <coopserver> <V453000> why are some engines Lev2 and why are some Lev3
07:41:31  <coopserver> <V453000> not reversed at the end :0
07:41:35  <coopserver> <Deactivated> yeah
07:41:44  <coopserver> <Deactivated> lev2?
07:41:48  <coopserver> <V453000> the non reversing I can understand not everyone knows that shit
07:42:02  <coopserver> <Deactivated> although it still triggers mw
07:42:03  <coopserver> <V453000> yeah train 59
07:42:04  <coopserver> <Deactivated> go on
07:42:27  <coopserver> <Deactivated> oh god
07:42:29  <coopserver> <Deactivated> this guy
07:42:34  <coopserver> <Deactivated> didnt even bother to share ALL orders
07:44:34  <coopserver> <Deactivated> is this seriously all the trains left going to this station after the crash...
07:45:50  *** V453000 changes topic to "Cooperative OpenTTD | PSG#328 (r27927) | STAGE: Building | www.openttdcoop.org | Help for newcomers: https://wiki.openttdcoop.org/Quickstart | Other game channels: #openttdcoop.stable , #openttdcoop.pro | TS3: voice.openttdcoop.org | Enjoy your stay!"
07:46:09  <coopserver> <Deactivated> also another problem I see is the length 3 bridges
07:46:12  <coopserver> <Deactivated> ive fixed some
07:47:15  <coopserver> <V453000> ok let's bring an old concept back
07:47:17  <coopserver> <V453000> the message board
07:47:22  <coopserver> <Deactivated> ok gud
07:47:23  <coopserver> <V453000> you can find it at !! MESSAGE BOARD !!
07:47:59  <coopserver> <V453000> btw that reverser exit isn't in any way better than the CL1 :)
07:48:06  <coopserver> <Deactivated> whatever
07:48:10  <coopserver> <Deactivated> looks better
07:48:13  <coopserver> <V453000> Just Sayin
07:48:21  <coopserver> <V453000> that's quite subjective
07:48:33  <coopserver> <Deactivated> look. i hate 2cc
07:48:39  <coopserver> <Deactivated> one reason is bcos the max CL needed is 2
07:48:40  <coopserver> <V453000> wot
07:48:52  <coopserver> <V453000> 2cc ?
07:48:53  <coopserver> <Deactivated> so I run my TL7s along CL2s
07:48:55  <coopserver> <Deactivated> this is not alright
07:49:45  <coopserver> <V453000> what are you talking about? 2cc set having slow trains?
07:49:58  <coopserver> <Deactivated> the freight ones yes
07:50:03  <coopserver> <Deactivated> cos of the wagons
07:50:08  <coopserver> <V453000> it has Lok2000 which goes 200kmh
07:50:14  <coopserver> <Deactivated> the wagons...
07:50:15  <coopserver> <V453000> ah you had wagon speed limits on
07:50:22  <coopserver> <V453000> wagon speed limits are basically wrong every single time
07:50:29  <coopserver> <Deactivated> moderately true
07:50:31  <coopserver> <V453000> there's a reason nuts does not have them
07:50:55  <coopserver> <Deactivated> its just that running trains on curves smaller than their length triggers me
07:51:26  <coopserver> <V453000> the wagons just make the train's max speed not matter above a point ... and of course if different cargoes have different speeds then it just makes mess on the network
07:51:31  <coopserver> <V453000> haha, h8 nuts?
07:51:47  <coopserver> <V453000> many nuts trains have lower CL than commonly used TL
07:52:07  <coopserver> <Deactivated> not the type I usually use
07:52:10  <JohnK> !pw
07:52:10  <coopserver> JohnK: search
07:52:14  <coopserver> *** Game paused (connecting clients)
07:52:20  <coopserver> *** John has joined
07:52:21  <coopserver> *** Game unpaused (connecting clients)
07:52:23  <coopserver> <V453000> even though CL1.5 slug is my fav train, having CL5 is nice, I agree
07:52:26  <coopserver> <John> Morning.
07:52:31  <coopserver> <V453000> hi John :)
07:52:33  <coopserver> <John> Complaining about my building? :)
07:52:34  <coopserver> <Deactivated> but yeah, running the slugs kinda made me feel a little guilty
07:52:41  <coopserver> <V453000> John: I have started a !! MESSAGE BOARD !!
07:52:50  <coopserver> <V453000> you can find it at the place where you joined the game
07:53:21  <coopserver> <V453000> well the slugs have low speed and rather low capacity :) it's balanced
07:53:31  <coopserver> <V453000> in a straight up network with good CLs, slugs will never win
07:53:36  <coopserver> <Deactivated> but it sorta made me feel guilty
07:53:39  <coopserver> <Deactivated> 0.5cl...
07:53:41  <coopserver> <V453000> it's the compactness they allow which makes them good
07:53:47  <coopserver> <V453000> 1,5 not 0.5
07:53:50  <coopserver> <Deactivated> same
07:53:53  <coopserver> <V453000> n
07:56:36  <coopserver> <Deactivated> eh
07:56:47  <coopserver> <Deactivated> you bought too many food truckz
07:56:51  <coopserver> <Deactivated> *shipz
07:56:57  <coopserver> <V453000> too many dopesn'
07:57:00  <coopserver> <V453000> doesn't exist
07:57:10  <coopserver> <V453000> moar trains will bring moar shiz
07:57:11  <coopserver> <Deactivated> dopesn?
07:57:17  <coopserver> <V453000> fasjosidgiysu
07:57:20  <coopserver> <V453000> ugetthepoint
07:57:22  <coopserver> <Deactivated> dsokhadhaiwrohqoiwhoafd
07:57:40  <coopserver> <V453000> y
07:57:50  <coopserver> <Deactivated> trucks do the gold, ships do fud
07:57:51  <coopserver> <Deactivated> fair
07:58:06  <coopserver> <Deactivated> planes do goods...
07:58:07  <coopserver> <V453000> a bunch of food trucks won't hurt
07:58:16  <coopserver> <V453000> no planes
07:58:28  <coopserver> <V453000> but yeah goods pickup(s) could use work
07:58:45  <coopserver> <Deactivated> time to hook up oil goods
07:58:46  <coopserver> <V453000> I'd generally expect to have 1 goods pickup, how you guys solve it is up to creativity
07:58:55  <coopserver> <Deactivated> where
07:59:52  <coopserver> <Deactivated> this is bullshit
08:00:08  <coopserver> <Deactivated> in short I need to separate all farms...
08:00:35  <coopserver> <V453000> as I said
08:00:39  <coopserver> <V453000> you can do it by waypoints
08:00:42  <coopserver> <V453000> don't have to nuke stations
08:00:57  <coopserver> <V453000> the only problem with merged stations  is that one cargo can block the other
08:01:16  <coopserver> <V453000> if you separate it by waypoints, assuming you have shared trains, you just add the waypoint for each
08:01:29  <coopserver> <V453000> and give each of them at least some dedicated platforms
08:02:26  <coopserver> <Deactivated> well this kinda stuff would require 2 separate ovfs if I want this compact
08:02:32  <coopserver> <Deactivated> no overflows for days now
08:03:00  <coopserver> <V453000> overflows aren't absolutely mandatory for primaries
08:03:01  <coopserver> <V453000> really
08:03:19  <coopserver> <Deactivated> ive seen these SLHs clog up
08:03:32  <coopserver> <V453000> just make a longer incoming line towards that industry from the SL :)
08:03:40  <coopserver> <V453000> but sure, if you want to do overflows it's not a bad thing
08:03:41  <coopserver> <Deactivated> hey its not like I built it...
08:03:49  <coopserver> <V453000> sure np
08:03:56  <coopserver> <V453000> applies to anyone :)
08:04:54  <coopserver> <Deactivated> I also presume something has to be said about the non-stop orders...
08:05:02  <coopserver> <V453000> oh :)
08:05:27  <coopserver> <V453000> just feel free to write things there
08:05:32  <coopserver> <V453000> it's not just for me
08:06:07  <coopserver> <Deactivated> eh these bridges
08:06:21  <coopserver> <Deactivated> @gap 5
08:06:24  <Deactivated> @gap 5
08:06:24  <Webster> Deactivated: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
08:06:31  <coopserver> <V453000> if it works, it works
08:06:32  <coopserver> <Deactivated> 11
08:06:33  <coopserver> <Deactivated> ok
08:07:38  <coopserver> <Deactivated> I think this is 12
08:07:39  <coopserver> <Deactivated> fuck it
08:07:53  <coopserver> <V453000> the bot isn't always correct either btw
08:07:57  <coopserver> <Deactivated> wtf
08:08:05  <coopserver> <V453000> just build it and if it doesn't work, we can fix it later
08:08:21  <coopserver> <Deactivated> where are all the trains
08:08:28  <coopserver> <Deactivated> ahh going round and round...
08:09:36  <Arveen2> g'morning
08:09:41  <coopserver> <Deactivated> gn
08:09:47  <coopserver> <V453000> yo
08:09:54  <Arveen2> everybody is building stuff and i'm sitting at work :(
08:10:03  <coopserver> <V453000> ok why are trains using SLH 04 to turn around
08:10:24  <coopserver> <V453000> did you do nasty shit to them?
08:10:25  <coopserver> <Deactivated> heh
08:10:32  <coopserver> <Deactivated> no cos I broke that longass unsightly bridge
08:10:43  <coopserver> <V453000> ah
08:10:52  <coopserver> <V453000> we can just TF the shit out of that
08:11:09  <coopserver> <Deactivated> apparently these imbecile trains didnt know they could take the mls
08:11:20  <coopserver> <V453000> no it's just shorter
08:11:28  <coopserver> <Deactivated> but more jammy lel
08:11:59  <coopserver> <Deactivated> they re still stupid
08:12:10  <coopserver> <V453000> ur mom
08:12:20  <coopserver> <Deactivated> why even does this forest get 6 plats...
08:12:28  <coopserver> <V453000> it's boss forest
08:12:46  <Arveen2> :D
08:12:54  <coopserver> <Deactivated> still have to fix train 59...
08:13:28  <coopserver> <V453000> you can either have 6 platforms or an overflow
08:13:34  <coopserver> <V453000> not much difference really
08:13:36  <coopserver> <Deactivated> i chooses ovf
08:14:09  <coopserver> <V453000> sure overflow is more dynamic and limitless but there might never be more than 6 trains for the industry
08:14:39  <coopserver> <V453000> it's big, I like it
08:15:06  <coopserver> <V453000> look, if there is anyone going full hitler about overflows in the past, then it was definitely me :P
08:15:16  <coopserver> <Deactivated> ok
08:15:18  <coopserver> <V453000> but we don't have to build everything the absolute ultimate way every single time
08:15:38  <coopserver> <Deactivated> damn how could you
08:15:43  <coopserver> <Deactivated> you remove the bridges
08:15:49  <coopserver> <Deactivated> nasty guy
08:15:54  <coopserver> <V453000> the local authority requested it
08:16:21  <coopserver> <Deactivated> ok
08:16:26  <coopserver> <Deactivated> local authority requested?
08:16:42  <coopserver> <Deactivated> I helped the roads
08:16:44  <coopserver> <V453000> yes they messaged me directly
08:17:15  <coopserver> <Deactivated> do you not know how to landscape
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08:17:46  <coopserver> <V453000> natural looks
08:17:50  <coopserver> <Deactivated> they dun want bridges
08:18:16  <coopserver> <V453000> ..
08:18:17  <coopserver> <Deactivated> there goes notification spam
08:18:22  <coopserver> <V453000> disabled :)
08:18:26  <coopserver> <Deactivated> heh
08:18:28  <coopserver> <V453000> oh I meant deactivated
08:18:31  <coopserver> <Deactivated> ok
08:18:32  <coopserver> <V453000> same things
08:18:33  <coopserver> <V453000> G_G checkmate
08:18:39  <coopserver> <Deactivated> gud I am disabled
08:19:02  <coopserver> <Deactivated> disabled
08:19:09  <coopserver> <Deactivated> mentally disabled
08:19:19  <coopserver> <V453000> that makes two of us
08:19:50  <coopserver> <Deactivated> ok i g2g bai
08:19:56  <coopserver> <V453000> laters
08:20:06  <coopserver> <V453000> I'll just connect this farm and go as well
08:20:12  <coopserver> <John> bye
08:20:42  <coopserver> <Deactivated> I may or may not have just freaked out when yo usaid I was disabled
08:20:48  <coopserver> <Deactivated> look at our hq
08:21:07  <coopserver> <V453000> XD
08:21:40  <coopserver> <Deactivated> ok
08:21:43  <coopserver> <Deactivated> train 107 and his lot
08:22:02  <coopserver> <Deactivated> BORN TO DI62
08:24:13  <coopserver> <Deactivated> there really is nothing wrong with me
08:24:24  <coopserver> <V453000> yeah with me neither
08:24:30  <coopserver> <Deactivated> the local authority requested that the trains get some shelter
08:24:36  <coopserver> <Deactivated> it pmed me
08:24:57  <coopserver> <V453000> I like the bridges yo :D
08:25:05  <coopserver> <Deactivated> the trains are just randomly glitching thru tho
08:25:12  <coopserver> <Deactivated> agreed it looks nice actually
08:25:55  <coopserver> <Deactivated> ok next task when I come back is to cover the whole map like that
08:25:56  <happpy> hi
08:25:59  <coopserver> <Deactivated> hi
08:26:04  <happpy> how things
08:26:05  <coopserver> <Deactivated> alright
08:26:34  <coopserver> <V453000> NOT OK
08:26:44  <coopserver> <Deactivated> yeah not really ok
08:26:46  <coopserver> <V453000> XD
08:26:53  <coopserver> <Deactivated> I have to cover all the tracks with wooden bridges
08:26:59  <coopserver> <Deactivated> hey more eyecandy
08:27:05  <coopserver> <Deactivated> put some heavyass trucks on there
08:27:12  <coopserver> <Deactivated> marvel at why the shitdoesnt collapse
08:27:17  <coopserver> <V453000> n
08:27:22  <coopserver> <V453000> this is good
08:27:27  <coopserver> <V453000> don't hint that it's actually a road
08:27:28  <coopserver> <Deactivated> this is better
08:27:29  <happpy> u can not join  the openttdcoop stable server    then u cup spped is to hi then
08:27:40  <coopserver> <V453000> OMG IZ RUINED
08:27:51  <coopserver> <Deactivated> just leave it stranded somewhere
08:28:01  <coopserver> <Deactivated> as if I stole shit and abandoned this rv
08:28:24  <coopserver> <Deactivated> rip LA hates me
08:28:33  <coopserver> <Deactivated> and bribe has to fail
08:28:34  <coopserver> <V453000> haha
08:28:45  <coopserver> <V453000> unube
08:29:05  <coopserver> <Deactivated> stfu im new to openttd
08:29:10  <coopserver> <Deactivated> whats diz games abouts
08:29:16  <coopserver> <V453000> treinz
08:29:29  <coopserver> <Deactivated> slugs? ok
08:29:48  <coopserver> <V453000> we needed goods pickups not secret agent bridges btw
08:29:57  <coopserver> <Deactivated> oh ok
08:30:08  <coopserver> <Deactivated> i said I was going
08:30:09  <coopserver> *** Deactivated has left the game (Leaving)
08:30:15  <coopserver> <V453000> :D
08:30:17  <coopserver> *** John has joined spectators
08:30:24  <coopserver> <V453000> ok I go as well for now
08:30:25  <coopserver> *** V453000 has left the game (Leaving)
08:30:26  <coopserver> *** Game paused (number of players)
08:30:31  <Deactivated> lmfao no one wants to do the work
08:30:39  <V453000> see you later John :)
08:30:42  <V453000> nah, just ned to do shit
08:31:02  <Deactivated> there shit to do in svr
08:31:20  *** Deactivated is now known as d
08:31:31  *** d is now known as Guest7807
08:31:35  <Guest7807> dammit
08:32:23  <V453000> "ok"
08:33:16  *** Guest7807 is now known as `
08:34:07  *** ` is now known as Deactivateds
10:04:22  *** Deactivated has joined #openttdcoop
10:04:28  <Deactivated> !players
10:04:28  <coopserver> Deactivated: There are currently 0 players and 1 spectators, making a total of 1 clients connected
10:04:32  <Deactivated> yo V
10:06:34  <V453000> yoyo
10:06:40  <Deactivated> doom
10:07:13  <Deactivated> a wild guess - youre working on that
10:08:23  <Deactivated> dun ask me why I guessed
10:08:59  <Deactivated> ok
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14:56:29  <coopserver> *** John has left the game (general timeout)
15:27:27  *** happpy_ has joined #openttdcoop
15:34:07  *** happpy has quit IRC
15:37:09  *** happpy_ is now known as happpy
18:53:12  <JohnK> !pw
18:53:12  <coopserver> JohnK: turner
18:53:16  <coopserver> *** Game still paused (connecting clients, number of players)
18:53:23  <coopserver> *** John has joined
18:53:24  <coopserver> *** Game still paused (number of players)
18:53:25  <coopserver> *** Game unpaused (number of players)
19:49:44  <coopserver> *** John has joined spectators
19:49:45  <coopserver> *** Game paused (number of players)
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19:50:34  <happpy> hey
19:51:14  <loeky> hello
19:51:25  <happpy> how things
19:55:11  <loeky> good thanks you too
19:55:52  <happpy> yep good thanks
20:00:44  <coopserver> *** John has joined company #1
20:00:45  <coopserver> *** Game unpaused (number of players)
20:07:53  <coopserver> *** John has joined spectators
20:07:54  <coopserver> *** Game paused (number of players)
20:46:39  <Arveen2> !pw
20:46:39  <coopserver> Arveen2: paquet
20:46:47  <coopserver> *** Game still paused (connecting clients, number of players)
20:46:48  <coopserver> *** Ar-to-the-veen has joined
20:46:49  <coopserver> *** Game still paused (number of players)
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21:31:16  <coopserver> *** John has joined company #1
21:31:17  <coopserver> *** Game unpaused (number of players)
21:33:22  * JohnK doesn't understand overflows...
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22:00:43  <coopserver> *** Ar-to-the-veen has left the game (Leaving)
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23:27:21  *** Deactivated has joined #openttdcoop
23:27:57  <Deactivated> !players
23:27:57  <coopserver> Deactivated: There are currently 1 players and 0 spectators, making a total of 1 clients connected
23:28:56  <Deactivated> ok im coming
23:29:08  <Deactivated> 491 newgrfs ;-;
23:29:46  <Deactivated> !pw
23:29:46  <coopserver> Deactivated: forbid
23:29:51  <coopserver> *** Game paused (connecting clients)
23:30:06  <coopserver> *** Deactivated has joined
23:30:07  <coopserver> *** Game unpaused (connecting clients)
23:30:15  <coopserver> <John> Hi
23:30:21  <coopserver> <Deactivated> hi
23:31:06  <happpy> hi
23:31:09  <coopserver> *** Deactivated has joined company #1
23:31:16  <coopserver> <Deactivated> im sick
23:31:19  <coopserver> <Deactivated> dun need to go to school
23:31:37  <coopserver> <Deactivated> veri gud
23:32:37  <coopserver> <Deactivated> GOLOD
23:32:40  <coopserver> <Deactivated> moar
23:32:54  <coopserver> <Deactivated> can somebody update me on the situation in Welcome?
23:33:33  <happpy> not much
23:34:04  <coopserver> <Deactivated> guess nobody wants to play there anymore...
23:34:40  <happpy> yep
23:36:13  <coopserver> <Deactivated> yo john
23:36:18  <coopserver> <Deactivated> you broke the ml...
23:36:26  <coopserver> <John> uh? where?
23:36:30  <coopserver> <Deactivated> nvm fixed
23:36:35  <coopserver> <Deactivated> sign !here
23:37:07  <coopserver> <Deactivated> just now there was a length 3 bridge whose head was on the ml
23:37:48  <coopserver> <John> oh, sorry... didn't notice
23:37:51  <coopserver> <Deactivated> nvm
23:49:33  <coopserver> <Deactivated> what in the actual
23:49:41  <coopserver> <Deactivated> why the fuck
23:49:49  <coopserver> <Deactivated> Patston Cats and Dogs
23:49:59  <coopserver> <Deactivated> why would you wanna eat cats and dogs
23:51:21  <coopserver> <John> It's not for eating... They're exporting pets
23:51:33  <coopserver> <Deactivated> heh
23:51:50  <coopserver> <John> everybody wants pets, especially people that work in the food plant
23:51:51  <coopserver> <Deactivated> so in short the workers at the food processing plants need pets
23:52:04  <coopserver> <Deactivated> weird but heh
23:57:28  <JohnK> @gap 5
23:57:28  <Webster> JohnK: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.

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