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00:38:23 <coopserver> <Deactivated> damn Slinwood is looking a little cramped 00:42:50 <coopserver> <John> why that combo-signal at ovf depot exit @ silnwood? 00:43:45 <coopserver> <Deactivated> to break the signal block between the actual rail and the depot 00:43:57 <coopserver> <Deactivated> tbh it'snot really necessary 00:44:43 <coopserver> <Deactivated> moar gold 00:44:55 <coopserver> <Deactivated> Jam at BBH02 00:45:05 <coopserver> <Deactivated> goddammit 00:45:12 <happpy> gn 00:45:16 <coopserver> <Deactivated> gn 00:45:21 <coopserver> <John> night 00:45:24 <coopserver> <Deactivated> does you works now 00:45:36 <coopserver> <Deactivated> ok fixed 00:45:53 <coopserver> <Deactivated> best to throw an ovf in its face tho 00:46:59 <coopserver> <John> yup that pickup needs rebuild 00:47:12 <coopserver> <Deactivated> on it 00:51:11 <coopserver> <Deactivated> hold on sending a couple trains thru 00:52:22 <coopserver> <Deactivated> this road link is getting in the way rip 00:55:35 <coopserver> <Deactivated> this is my overflow of mental issues 00:57:21 <coopserver> <Deactivated> ok trains can move 01:00:44 <coopserver> <Deactivated> tbh we should combine the drops and picks but whatever 01:07:08 <coopserver> <Deactivated> lel someone cried about cl 01:08:37 <coopserver> <John> yeah, that was more like note to myself 01:08:46 <coopserver> <Deactivated> k 01:08:53 <coopserver> <Deactivated> nvm since already changed the route 01:09:20 <coopserver> <Deactivated> then theres also more distance from the station to the ml 01:09:28 <coopserver> <Deactivated> more space for trains to overflow 01:10:24 <coopserver> <John> oh good, more jam at slinwood 01:10:43 <coopserver> <Deactivated> this is what I feared 01:10:45 <coopserver> <Deactivated> deadlock 01:10:51 <coopserver> <Deactivated> extend prio the 01:13:03 <coopserver> <Deactivated> the ovf went from fucked up to insanely fucked up 01:17:43 <coopserver> <John> so much deadlocks possible over there 01:17:57 <coopserver> <Deactivated> hater :P 01:24:00 <coopserver> <Deactivated> sorry I had to encrypt your message 01:24:36 <coopserver> <Deactivated> this should be ten times more functional at the very least 01:24:46 <coopserver> <Deactivated> cos the last one was just screwed up 01:26:53 <coopserver> <John> all that for one little coal mine 01:27:03 <coopserver> <Deactivated> it aint little 01:27:37 <coopserver> <Deactivated> basically this is just a lame 10x10 patch of land that I use to waste 1h of my life 01:27:40 <coopserver> <Deactivated> wait I have no life 01:27:52 <coopserver> <John> well it looks kinda cool at least 01:27:57 <coopserver> <Deactivated> heh yeah 01:28:18 <coopserver> <Deactivated> ok i think i know whats going on 01:29:33 <coopserver> <Deactivated> this basically happens when both inputs trigger at the same time 01:29:49 <coopserver> <John> at least two race conditions there 01:30:00 <coopserver> <Deactivated> race? 01:31:05 <coopserver> <John> uh, programming jargon 01:31:09 <coopserver> <Deactivated> heh 01:31:11 <coopserver> <Deactivated> ok 01:31:34 <coopserver> <John> basically train goes out of reverser, or out of depot 01:31:42 <coopserver> <Deactivated> yup 01:31:43 <coopserver> <John> and at the same time new train comes 01:31:55 <coopserver> <Deactivated> which surprisingly happens quite often 01:32:24 <coopserver> <John> I think that combo just out of depot is actually counterproductive 01:32:44 <coopserver> <Deactivated> highly likely 01:33:34 <coopserver> <Deactivated> will just stare at it for another hour or so 01:34:22 <coopserver> <John> I'd better go get myself a drink then 01:34:28 <coopserver> <Deactivated> k 01:36:54 <coopserver> <Deactivated> ok one quick test 01:37:09 <coopserver> <Deactivated> depot input is filled, platforms are full 01:37:31 <coopserver> <Deactivated> deadlock condition happens 01:37:32 <coopserver> <John> well fuck 01:37:58 <coopserver> <Deactivated> a way to prevent this is to stop trains from entering the bullshit when train is exiting depot 01:38:13 <coopserver> <Deactivated> then the depot needs 6 tiles of space for the output 01:38:24 <coopserver> <Deactivated> which is obviously not viable here 01:39:07 <coopserver> <Deactivated> deadlock condition met 01:40:43 <coopserver> <Deactivated> do i look like i have a choice 01:41:09 <coopserver> <John> I still think getting rid of that f-ing signal I pointed out would help :D 01:41:17 <coopserver> <Deactivated> heh 01:41:23 <coopserver> <Deactivated> well now it should be a little smarter 01:41:53 <coopserver> <John> would make all the space in front of depot one signal... thingy idk what's called 01:42:15 <coopserver> <John> and trains wouldn't even enter the reverser when train's going out of depot 01:42:23 <coopserver> <John> idk 01:42:43 <coopserver> <Deactivated> but the problem comes when a train enters the depot 01:42:47 <coopserver> <Deactivated> the rest of the shit is blocked 01:43:32 <coopserver> <John> so it would be slower but not deadlocky? 01:43:36 <coopserver> <Deactivated> yeah 01:45:03 <coopserver> <Deactivated> which, honestly, is alright but this coal mine is gonna get to 2295 prod one day 01:45:58 <coopserver> <Deactivated> Version 2034970830237509273 of overflow 01:46:02 <coopserver> <Deactivated> or should I say iteration 01:46:33 <coopserver> <Deactivated> just scream into chat if this deadlocks 01:47:28 <coopserver> <Deactivated> I have no idea why the hell this would even need an overflow, on second thought 01:47:38 <coopserver> <Deactivated> since the prod is so high the thing should clear up very quick 01:48:04 <coopserver> <Deactivated> theoratically this is deadlock-proff 01:48:07 <coopserver> <Deactivated> proof 01:48:34 <coopserver> <John> theoretically 01:48:49 <coopserver> <Deactivated> yeah, which is why ill still monitor it 01:50:40 <coopserver> <John> okay that actually looks like it's working well 01:51:39 <coopserver> <Deactivated> the trick was to allow trains to enter the depot even while there is a train that exited the depot and is waiting for a platform 01:52:05 <coopserver> <Deactivated> meanwhile I'll make the tracks which are not meant to accomodate trains monorail 01:52:14 <coopserver> <Deactivated> easily half of the confusion is monotail 01:52:31 <coopserver> <Deactivated> monotail... 01:53:26 <coopserver> <Deactivated> the main characteristic of anything I build is that it's really compact 01:53:27 <coopserver> <John> god that's ugly :) 01:53:38 <coopserver> <Deactivated> heh 01:53:52 <coopserver> <Deactivated> no purr here, sorry 01:54:01 <coopserver> <John> really needs some unobtrusive newgrf for that 01:54:02 <Webster> Read the Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 01:54:07 <coopserver> <Deactivated> lmao 01:54:20 <Deactivated> !grf 01:54:20 <coopserver> Deactivated: http://wiki.openttdcoop.org/GRF 01:54:37 <coopserver> <Deactivated> does this look less ugly 01:54:51 <coopserver> <John> looks like modern art 01:54:58 <coopserver> <Deactivated> yeah sorta :D 01:55:16 <coopserver> <Deactivated> so in short you hate monorail aka monotail graphics 01:55:28 <coopserver> <Deactivated> too bad fam V doesnt want to do anymore shit on BRIX 01:56:08 <coopserver> <Deactivated> yup definitely faring better than the previous iteration 01:56:38 <coopserver> <John> that full TL space in front of the depot really helps 01:56:56 <coopserver> <Deactivated> argh 01:57:02 <coopserver> <Deactivated> slinwood train depot 2 is not hidden 01:57:17 <coopserver> <Deactivated> fixed 01:57:23 <coopserver> <Deactivated> but does the ovf itself work now 01:57:30 <coopserver> <Deactivated> holy shit 01:57:36 <coopserver> <Deactivated> I just realised this is a pf trap... 01:58:14 <coopserver> <Deactivated> ok 01:58:56 <coopserver> <Deactivated> now now now, this free platform detection thing is broken 01:59:30 <coopserver> <Deactivated> also V the railroad bridges are slightly darker than teh rest of the tracks 01:59:38 <coopserver> <Deactivated> well I mean more pale 02:04:43 <coopserver> <Deactivated> BBH05 needs prio 02:04:54 <coopserver> <John> what's up with that weird ovf @ food pickup? 02:05:19 <coopserver> <Deactivated> eh 02:05:25 <coopserver> <Deactivated> he forgot one signal 02:05:40 <coopserver> <Deactivated> hence pf trap 02:10:18 <coopserver> <Deactivated> yass 02:10:20 <coopserver> <Deactivated> moar gold 02:11:02 <coopserver> <John> moar stations at slinwood 02:11:17 <coopserver> <Deactivated> yeah its slowly becoming a big slh 02:11:20 <coopserver> <Deactivated> *sl 02:11:51 <coopserver> <Deactivated> also got one half-ded coal mine there 02:12:20 <coopserver> <John> and it's all coming on papermill side of bbh5 02:12:34 <coopserver> <Deactivated> yeah 02:12:57 <coopserver> <Deactivated> I find it kinda silly how the trains make one gigantic loop up and then back down 02:13:26 <coopserver> <Deactivated> having to go thru one bbh and possibly a jam 02:14:38 <coopserver> <John> I think we should split the slinwood area and make a new hub somewhere 02:14:43 <coopserver> <Deactivated> yup 02:14:52 <coopserver> <Deactivated> or make the current sl an ml 02:14:54 <coopserver> <Deactivated> sorta 02:15:01 <coopserver> <Deactivated> sign new slh 02:15:13 <coopserver> <Deactivated> then make each junction bidirectional 02:15:14 <coopserver> <John> that's what I thought 02:15:44 <coopserver> <John> but really that SL has as much traffic as a ML 02:16:28 <coopserver> <Deactivated> but if we were to put that new slh there it would be a little close to SLH02 02:16:35 <coopserver> <Deactivated> so might as well just merge it 02:17:09 <coopserver> <Deactivated> lel the operating profit graph now 02:17:29 <coopserver> <Deactivated> seems as if we could start up our company so fast 02:18:41 <coopserver> <Deactivated> literally half of ths stuff ive done is on gold 02:19:16 <coopserver> <Deactivated> the bigass drop has a little bit of capacity issues 02:19:32 <coopserver> <Deactivated> not really a little bit 02:20:04 <coopserver> <John> uh yeah 02:21:03 <coopserver> <John> and gold rating there is awful 02:21:14 <coopserver> <John> needs moar truckz 02:22:23 <coopserver> <Deactivated> TRUCKZ 02:22:35 <coopserver> <Deactivated> we really should use trains... 02:22:50 <coopserver> <John> that is going to kill my CPU for sure 02:22:59 <coopserver> <Deactivated> lol true 02:23:24 <coopserver> <Deactivated> 256*512 map tho 02:23:29 <coopserver> <Deactivated> should still be manageable 02:24:47 <coopserver> <Deactivated> welcome to the income sound spam 02:24:48 <coopserver> <John> We're going to need 500-ish trucks to keep up with that gold though 02:25:07 <coopserver> <Deactivated> totally wasnt my idea to use truckz... 02:25:55 <coopserver> <Deactivated> oh god this road is gonna max out soon 02:27:03 <coopserver> <Deactivated> tbh we should have used the depot on the other side... 02:28:02 <coopserver> <John> good news, we're up to 36% rating on gold, up from 25%! 02:28:06 <coopserver> <Deactivated> lmao 02:29:45 <coopserver> <Deactivated> yeah this is what being insane feels like 02:30:15 <coopserver> <Deactivated> yo V do you have a 1:1 logic rv spliter... 02:31:10 <coopserver> <Deactivated> problem 02:31:18 <coopserver> <Deactivated> the moment we run out of gold... 02:32:48 <coopserver> <Deactivated> rip ever heared of the need for double road bridges? 02:33:08 <coopserver> <Deactivated> what happens when you use original acc model 02:33:21 <coopserver> <Deactivated> they die at any slope you throw them 02:34:27 <coopserver> <Deactivated> look at them go... 02:35:54 <coopserver> <Deactivated> surprisingly the local auth still loves us 02:36:05 <coopserver> <Deactivated> rip gold all gone 02:36:09 <coopserver> <Deactivated> 60& 02:36:15 <coopserver> <John> the air pollution tho 02:36:22 <coopserver> <Deactivated> nah 02:36:25 <coopserver> <Deactivated> it's 2166 02:36:34 <coopserver> <Deactivated> these are electric vehicles we're talkign about 02:37:01 <coopserver> <Deactivated> as for these trucks' starting sounds... 02:37:02 <coopserver> <Deactivated> well... 02:37:12 <coopserver> <John> now we officially have more truckz than trainz 02:37:16 <coopserver> <Deactivated> it's electronically produced is the only reason I can find 02:37:23 <coopserver> <Deactivated> yeah 02:37:26 <coopserver> <Deactivated> 238 vs 241 02:37:36 <coopserver> <Deactivated> need 3 more trains 02:38:00 <coopserver> <Deactivated> oops 02:38:02 <coopserver> <Deactivated> 242 trains 02:38:45 <coopserver> <Deactivated> rip look at the jam 02:38:47 <coopserver> <Deactivated> this is fucked up 02:39:12 <coopserver> <Deactivated> truck utilisation is ticking down 02:39:22 <coopserver> <Deactivated> 20% for the gold itself 02:39:26 <coopserver> <Deactivated> now 22 02:39:28 <coopserver> <Deactivated> 25 02:39:41 <coopserver> <Deactivated> 30% lel how is this possible 02:39:57 <coopserver> <Deactivated> in short we need 3x the amount of gold we're doing now 02:40:31 <coopserver> <Deactivated> more of 4x if you take the average utilisation 02:41:20 <coopserver> <John> that queue of trucks is surreal 02:41:27 <coopserver> <Deactivated> indeed, so real 02:41:43 <coopserver> <Deactivated> lel 02:41:53 <coopserver> <Deactivated> ok back to talking about the slh thingy 02:42:01 <coopserver> <Deactivated> what should we do 02:42:43 <coopserver> <John> duunno 02:46:25 <coopserver> <Deactivated> alright then ill make a new slh 02:48:17 <coopserver> <Deactivated> ok 02:56:31 <coopserver> <Deactivated> no shit 02:56:35 <coopserver> <Deactivated> that was difficult af 03:00:14 <coopserver> <John> I'm afraid we'll have to make it a LLRR ml soon though :/ 03:00:21 <coopserver> <Deactivated> yup definitely soon 03:00:39 <coopserver> <Deactivated> especially the portion going down from SLH06 03:00:46 <coopserver> <John> at least between slh08 and bbh03 yeah 03:01:04 <coopserver> <John> *06 03:01:17 <coopserver> <Deactivated> tbh BBH 01,02,03,04 could just make a loop 03:04:55 <coopserver> <John> is BBH04 jamming or are you doing stuff? 03:05:00 <coopserver> <Deactivated> jammed 03:05:10 <coopserver> <Deactivated> BBH03's fault 03:06:36 <coopserver> <Deactivated> the stretch from BBH03 to BBH05 will need LLRR I think 03:07:13 <coopserver> <Deactivated> BBH02 also has issues merging 03:07:26 <coopserver> <John> and the short distance between 04 and 03 too 03:07:52 <coopserver> <Deactivated> oh god BBH04 is all fucked 03:08:11 <coopserver> <Deactivated> BBH03 is clear 03:09:07 <coopserver> <Deactivated> bbh04 fixed, now 01 is the issue 03:09:17 <coopserver> <Deactivated> the jam will just keep rotating between those 4 bbhs 03:09:28 <coopserver> <Deactivated> rotating? shifting I mean 03:10:20 <coopserver> <Deactivated> actually distance between bbh04 and 03 is alright, just that our SL makes it look close 03:10:31 <coopserver> <John> I'm pretty sure the whole BBH 1 - 4 loop will need double ml, and up to BBH5 too 03:10:36 <coopserver> <Deactivated> yup 03:10:41 <coopserver> <Deactivated> fuck why 03:10:50 <coopserver> <Deactivated> why didnt we just build LLRR from the start 03:10:52 <coopserver> <Deactivated> why V 03:11:13 <coopserver> <John> V is sound asleep 03:11:16 <coopserver> <Deactivated> yeah 03:11:22 <coopserver> <Deactivated> while we struggle with the shit 03:11:23 <coopserver> <John> which I should be too now that I think of it 03:11:28 <coopserver> <Deactivated> eh 03:11:34 <coopserver> <Deactivated> ok i will also go to sleep 03:11:44 <coopserver> <Deactivated> im not soloing this LLRR mission 03:12:40 <coopserver> <Deactivated> actually rn it looks like the most heavy usage of tracks is from the big drop to BBH01 03:12:46 <coopserver> <Deactivated> and BBH 03 to 05 03:13:41 <coopserver> <John> your ovf is acting up again 03:13:47 <coopserver> <Deactivated> huh? 03:13:56 <coopserver> <John> silnwood... 03:14:02 <coopserver> <Deactivated> no it's the farm station that has no overflow 03:14:08 <coopserver> <Deactivated> and thus fucked up the line 03:14:59 <coopserver> <Deactivated> can we just use visible depots... 03:15:14 <coopserver> <Deactivated> im tired of having to dump in reversers 03:15:41 <coopserver> <Deactivated> ok so it looks like rn the station is perfectly balanced 03:16:15 <coopserver> <Deactivated> I used my ranting ability to clear up all the jams 03:17:56 <coopserver> <John> yup looks clean enough 03:18:16 <coopserver> <Deactivated> it's literally running at very max capacity 03:18:25 <coopserver> <Deactivated> shhh just dun add any more shit 03:20:25 <coopserver> <Deactivated> im assuming you want me to LLRR my SLH06 03:20:46 <coopserver> <John> yes please 03:21:01 <coopserver> <Deactivated> well since you said please 03:26:51 <coopserver> <Deactivated> you can remove the portion of BBH05 where I constructed 03:26:53 <coopserver> <Deactivated> no need for that 03:27:07 <coopserver> <Deactivated> unless you can cramp line 2 in such a short space 03:27:10 <coopserver> <Deactivated> small 03:28:52 <coopserver> <John> definitely not enough space... but I kinda don't want to touch anything 03:29:08 <coopserver> <Deactivated> k 03:33:07 <coopserver> <Deactivated> rip 03:33:11 <coopserver> <John> well fuck 03:33:14 <coopserver> <Deactivated> gg 03:34:01 <coopserver> <Deactivated> gg dat jam 03:34:12 <coopserver> <Deactivated> at least my side is cleared... 03:35:51 <coopserver> <Deactivated> lel trainline revived 03:39:32 <coopserver> <John> it just won't fit without rebuilding the whole thing 03:40:15 <coopserver> <Deactivated> I hate my personal CL5 rule 03:41:58 <coopserver> <John> well, there. with a nice little 44 tile long tunnel 03:42:09 <coopserver> <Deactivated> lel wtf 03:42:19 <Deactivated> @gap 5 03:42:19 <Webster> Deactivated: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 03:42:31 <coopserver> <Deactivated> guess you need like 7 of those tunnels... 03:42:54 <coopserver> <Deactivated> this SLH cannot and will not be expanded in the future 03:43:07 <coopserver> <Deactivated> tbh should have rerouted ml slightly further up 03:43:30 <coopserver> <Deactivated> SLH01 is providing the limitation of space 03:45:30 <coopserver> <Deactivated> lmfao I could easily cut 10 off that tunnel 03:46:08 <coopserver> <John> good, now you only need 5 of them :) 03:46:17 <coopserver> <Deactivated> lel 03:46:31 <coopserver> <Deactivated> I could cut another 10 03:47:00 <coopserver> <Deactivated> now all we need is 3 tunnels 03:47:02 <coopserver> <Deactivated> yey 03:49:12 <coopserver> <Deactivated> well I could cut it another 5... 03:49:31 <coopserver> <John> while rebuilding half the hub :) 03:50:04 <Deactivated> @gap 5 03:50:04 <Webster> Deactivated: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 03:50:10 <coopserver> <Deactivated> 11 03:50:40 <coopserver> <Deactivated> look, putting 7 of these length 44 tunnels would need rebuilding of the entire hub 03:51:19 <coopserver> <Deactivated> which is easily triple the effort 03:51:51 <coopserver> <John> oh bear with me, I started playing openttd three days ago 03:52:10 <coopserver> <Deactivated> legit 03:52:24 <coopserver> <Deactivated> or are you kidding me 03:52:29 <coopserver> <John> started playing again I mean 03:52:37 <coopserver> <Deactivated> ok 03:52:46 <coopserver> <Deactivated> thought you could get to this standard in 3 days, wtf 03:53:14 <coopserver> <John> nah, I'm not that good :) 03:53:21 <coopserver> <Deactivated> xD 03:54:02 <coopserver> <John> I used to play here ten years ago or so, quite a lot 03:54:08 <coopserver> <Deactivated> 10 years 03:54:09 <coopserver> <Deactivated> lel 03:54:21 <coopserver> <Deactivated> coop aint that old I think 03:54:40 <coopserver> <Deactivated> but ok, point taken 03:54:58 <coopserver> <Deactivated> done 03:55:00 <coopserver> <John> it is like 12 years old now? 03:55:06 <coopserver> <Deactivated> srsly? 03:55:12 <coopserver> <Deactivated> dunno 03:55:21 <coopserver> <Deactivated> tt coop began in 2008 03:55:22 <coopserver> <Deactivated> dunno 03:55:48 <coopserver> <Deactivated> lel look at your length 44 shit 03:55:58 <coopserver> <Deactivated> only need 2 tunnels now 03:56:04 <coopserver> <John> Pretty sure it was 2006 I played coop 03:56:11 <coopserver> <Deactivated> whatever same thing 03:56:25 <coopserver> <John> nice 03:56:26 <coopserver> <Deactivated> now SLH02 has to be 2mled 03:56:47 <coopserver> <Deactivated> shit 03:56:50 <coopserver> *** John has left the game (general timeout) 03:56:51 <coopserver> <Deactivated> lemme rest my wrist 03:56:56 <coopserver> <Deactivated> rip internet died 03:58:40 <JohnK> yeah 03:58:50 <JohnK> which is a sign I should really go to sleep 03:58:55 <coopserver> <Deactivated> what time for you? 03:58:59 <coopserver> <Deactivated> 4am 03:59:00 <coopserver> <Deactivated> ? 03:59:03 <JohnK> yep 03:59:07 <coopserver> <Deactivated> dayum 03:59:13 <coopserver> <Deactivated> all you guys are based in UK 03:59:23 <coopserver> <Deactivated> it's 12nn here 03:59:25 <JohnK> nah, Slovakia 03:59:27 <coopserver> <Deactivated> also g2g actually 03:59:31 <coopserver> <Deactivated> well that area 03:59:37 <coopserver> <Deactivated> as Deac says "same thing" 04:00:02 <JohnK> so, good night 04:00:08 <coopserver> <Deactivated> ok gn 04:00:57 <JohnK> fuck, it's 5am actually. night 04:01:05 <coopserver> <Deactivated> rip 04:01:10 <coopserver> <Deactivated> what time do you even wake up 04:01:19 <coopserver> <Deactivated> 6? 04:04:49 <JohnK> got to get up at 9 04:05:00 <JohnK> nice four hours of sleep 04:05:05 <coopserver> <Deactivated> gud 04:05:11 <coopserver> <Deactivated> sometimes I only get 1.5h 04:13:22 *** Jerik has joined #openttdcoop 04:19:27 <coopserver> *** Deactivated has joined spectators 04:19:28 <coopserver> *** Game paused (number of players) 04:19:53 <coopserver> <Deactivated> ok insanity is done 04:19:59 *** JerikTelorian has quit IRC 04:20:04 *** Jerik_ has quit IRC 04:20:30 *** JerikTelorian has joined #openttdcoop 04:20:35 <coopserver> *** Deactivated has joined company #1 04:20:36 <coopserver> *** Game unpaused (number of players) 04:20:40 <coopserver> *** Deactivated has joined spectators 04:20:41 <coopserver> *** Game paused (number of players) 04:21:10 <coopserver> *** Deactivated has joined company #1 04:21:11 <coopserver> *** Game unpaused (number of players) 04:29:49 <coopserver> *** Deactivated has joined spectators 04:29:50 <coopserver> *** Game paused (number of players) 04:29:52 <coopserver> *** Deactivated has left the game (Leaving) 04:30:03 *** Deactivated has quit IRC 05:17:07 *** Djanxy has quit IRC 05:25:29 *** Evuflow has quit IRC 06:04:19 *** Deactivated has joined #openttdcoop 06:04:32 <Deactivated> !pw 06:04:32 <coopserver> Deactivated: append 06:04:40 <coopserver> *** Game still paused (connecting clients, number of players) 06:04:55 <coopserver> *** Deactivated has joined 06:04:56 <coopserver> *** Game still paused (number of players) 06:05:18 <coopserver> <Deactivated> im back 06:05:24 *** Arveen has joined #openttdcoop 06:06:21 <coopserver> *** Deactivated has joined company #1 06:06:22 <coopserver> *** Game unpaused (number of players) 06:10:27 *** Arveen2 has quit IRC 06:18:34 <coopserver> *** Deactivated has joined spectators 06:18:35 <coopserver> *** Game paused (number of players) 06:19:37 <coopserver> *** Deactivated has joined company #1 06:19:38 <coopserver> *** Game unpaused (number of players) 06:30:01 <coopserver> <Deactivated> argh 06:30:02 <coopserver> <Deactivated> halp 06:30:26 <coopserver> <Deactivated> dis be impossibloe 06:34:27 <coopserver> <Deactivated> halp done 06:34:31 <coopserver> <Deactivated> 90% space used 06:34:44 <coopserver> <Deactivated> half 07:31:05 *** Progman has joined #openttdcoop 07:41:48 <V453000> !pw 07:41:48 <coopserver> V453000: typing 07:41:59 <coopserver> *** Game paused (connecting clients) 07:42:00 <coopserver> *** V453000 has joined 07:42:01 <coopserver> *** Game unpaused (connecting clients) 07:42:02 <coopserver> <V453000> yo 07:42:04 <coopserver> <Deactivated> wut 07:42:07 <coopserver> <V453000> impossible doesn't exist 07:42:20 <coopserver> <Deactivated> it does 07:42:28 <coopserver> <Deactivated> the only issue with it is that it's not what it means 07:42:32 <coopserver> <Deactivated> impossible is possible 07:42:42 <coopserver> <Deactivated> look at graph 07:42:44 <coopserver> <Deactivated> rip 07:42:55 <coopserver> <V453000> haha 07:43:18 <coopserver> <Deactivated> at least now half of the network is LLRR... 07:43:22 <coopserver> <Deactivated> the more vital part 07:43:26 <coopserver> <V453000> :) 07:43:33 <coopserver> <Deactivated> my hand hurts 07:43:42 <coopserver> <V453000> furiously masturbating? 07:43:49 <coopserver> <Deactivated> cti probably 07:43:55 <coopserver> <V453000> cti? 07:43:56 <coopserver> <Deactivated> then again prob not 07:44:02 <coopserver> <Deactivated> carpat tunnee 07:44:07 <coopserver> <Deactivated> carpal tunnel 07:44:08 <coopserver> <V453000> hm 07:45:25 <coopserver> <Deactivated> and it isnt actually the more vital part; it's the more crowded part 07:46:45 <coopserver> <Deactivated> oh god who the fuck 07:47:21 <coopserver> <Deactivated> argh 07:47:26 <coopserver> <Deactivated> this needs that path there 07:48:07 <coopserver> <Deactivated> argh x2 07:48:12 <coopserver> <Deactivated> need to LLRR more shit 07:48:40 <coopserver> <Deactivated> yeah BBH04 is fucked 07:52:13 <coopserver> <Deactivated> lel wtf 07:52:19 <coopserver> <Deactivated> patston coal mine 07:52:22 <coopserver> <Deactivated> what did I fuck up 07:52:49 <coopserver> <Deactivated> nothing 07:57:21 <coopserver> <Deactivated> jam 07:57:23 <coopserver> <Deactivated> clear up or die 07:57:35 <coopserver> <Deactivated> ayy no not the 35 guy 08:00:20 <coopserver> *** Deactivated has joined spectators 08:00:38 <coopserver> *** V453000 has left the game (general timeout) 08:00:39 <coopserver> *** Game paused (number of players) 08:02:14 <coopserver> *** Deactivated has left the game (general timeout) 08:03:25 <V453000> I guess leaving windows on for a month or something isn't a good idea 08:03:27 <V453000> it froze :D 08:05:28 <Deactivated> wut 08:07:01 <Deactivated> !players 08:07:01 <coopserver> Deactivated: The server is empty, no one is connected. Feel free to remedy this situation 08:07:05 <Deactivated> rip svr 08:07:23 <Deactivated> !pw 08:07:23 <coopserver> Deactivated: shares 08:08:51 <Deactivated> !pw 08:08:52 <coopserver> Deactivated: shares 08:09:43 <coopserver> *** Game still paused (connecting clients, number of players) 08:09:44 <coopserver> *** V453000 has joined 08:09:45 <coopserver> *** Game still paused (number of players) 08:12:10 <coopserver> *** V453000 has left the game (Leaving) 08:12:16 *** Deactivated_ has joined #openttdcoop 08:12:22 * Deactivated_ slaps Deactivated around a bit with a large fishbot 08:12:29 <Deactivated_> !pw 08:12:29 <coopserver> Deactivated_: shares 08:12:37 <coopserver> *** Game still paused (connecting clients, number of players) 08:12:51 <coopserver> *** Deactivated has joined 08:12:52 <coopserver> *** Game still paused (number of players) 08:13:28 <coopserver> *** Deactivated has joined company #1 08:13:29 <coopserver> *** Game unpaused (number of players) 08:16:56 *** Deactivated has quit IRC 08:20:59 <coopserver> <Deactivated> gg one coal mine maxed out 08:24:45 <coopserver> <Deactivated> oh noes 08:24:51 <coopserver> <Deactivated> the secret mission is gone 08:27:34 <Arveen> yo yo yo 08:27:40 <coopserver> <Deactivated> yo yo yo yo yo 08:27:46 <Arveen> sup in de hood 08:28:32 <coopserver> <Deactivated> nothin 08:28:57 <Arveen> thats not much 08:28:58 <Arveen> ~pw 08:29:00 <Arveen> !pw 08:29:00 <coopserver> Arveen: visual 08:29:02 <coopserver> <Deactivated> fail 08:29:10 <coopserver> *** Game paused (connecting clients) 08:29:11 <coopserver> *** Ar-to-the-veen has joined 08:29:12 <coopserver> *** Game unpaused (connecting clients) 08:29:22 <coopserver> <Deactivated> how the hell do people join so fast 08:29:23 <coopserver> <Deactivated> rip 08:29:33 <Arveen> well 08:29:42 <Arveen> map is pretty small 08:29:50 <coopserver> <Deactivated> I take at least 3 seconds 08:29:54 <Arveen> and not much shit on to load yet 08:29:55 <coopserver> <Deactivated> more of 5 08:30:05 <coopserver> <Deactivated> i blame my location 08:30:08 <Arveen> after password to ingame its like 1 second for me 08:30:22 <coopserver> <Deactivated> tracert this svr 08:30:22 <Arveen> you where the server is located ? 08:30:34 <coopserver> <Deactivated> lemme see 08:31:23 <Arveen> 9 hops for me outside my home network - latency 21ms max 08:31:26 <coopserver> <Deactivated> germany 08:31:39 <coopserver> <Deactivated> rip 18 hops for me 08:31:48 <coopserver> <Deactivated> 17 excluding my com 08:31:53 <coopserver> <Deactivated> 203ms 08:32:13 <coopserver> <Deactivated> wait no thats wrong 08:32:26 <coopserver> <Deactivated> I need to take the total instead 08:32:32 <Arveen> i'm getting routed thru Frankfurt and then Hetzner 08:32:33 <coopserver> <Deactivated> do i? 08:32:47 <coopserver> <Deactivated> im going thru some 203.208.x.x 08:33:03 <coopserver> <Deactivated> then to london I think 08:33:17 <coopserver> <Deactivated> this round needed 19 hope 08:33:19 <coopserver> <Deactivated> hops 08:33:30 <coopserver> <Deactivated> whatever, that aside... 08:33:50 <Arveen> https://abload.de/img/trace2pssf.png 08:34:27 <Arveen> ah, missed Nuremberg between Frankfurt and Hetzner 08:36:21 <coopserver> <Ar-to-the-veen> small jams at bottom side of bbh3 08:36:33 <coopserver> <Deactivated> yup 08:38:11 <Arveen> haha, length 44 tunnels ? 08:38:14 <Arveen> just found that sign 08:39:49 <Arveen> that city Rabourugh is getting annoying big 08:39:57 <coopserver> *** Ar-to-the-veen has joined company #1 08:40:12 <V453000> !pw 08:40:12 <coopserver> V453000: fedora 08:40:20 <coopserver> *** Game paused (connecting clients) 08:40:22 <coopserver> *** V453000 has joined 08:40:23 <coopserver> *** Game unpaused (connecting clients) 08:40:24 <coopserver> <V453000> m8s 08:40:31 <coopserver> <Ar-to-the-veen> Vs 08:40:34 <Deactivated_> https://snag.gy/urd9E8.jpg 08:41:10 <coopserver> <Deactivated> rip it was 11K pop in year 2100 08:42:00 <coopserver> <Deactivated> lel SLH02 08:42:08 <coopserver> <Deactivated> these trains have absolutely no hope of joining ml 08:42:30 <coopserver> <Ar-to-the-veen> thats a length trip sir 08:42:38 <coopserver> <V453000> foqn bridges 08:43:00 <coopserver> <Ar-to-the-veen> interesstig tho that 9 to 10 is a huge spike but looks like it's in the same ISP 08:43:17 <coopserver> <Deactivated> yeah 08:43:18 <coopserver> <V453000> well it's because of the L_R ahead 08:43:29 <coopserver> <Deactivated> mhmm we need to LLRR the rest 08:43:43 <coopserver> <Deactivated> BBH02 occasionally gets small jams, but when they add up 08:43:51 <coopserver> <Ar-to-the-veen> i'm saying all along we should start with LLRR :P 08:43:59 <coopserver> <Deactivated> exactly 08:44:14 <coopserver> <Deactivated> thats the most convenient way 08:44:30 <coopserver> <V453000> well starting with LLL_RRR is then obviously superior 08:44:46 <coopserver> <Ar-to-the-veen> also train 148 needs urgent replacement due to its age 08:44:57 <coopserver> <Deactivated> starting with LLLLLL_RRRRRR would be optimal if you wanna talk like that V :P 08:45:10 <coopserver> <Deactivated> screw it all these trains are ancient 08:45:11 <coopserver> <V453000> you are saying it :P 08:45:22 <coopserver> <V453000> starting with each amount of tracks has it's effects 08:45:25 <coopserver> <V453000> none of them is wrong though 08:45:29 <coopserver> <Ar-to-the-veen> i usually start my SP games with 2 or 3 and then abandon the game when i need to expand :D 08:45:35 <coopserver> <Deactivated> lmfao true 08:45:40 <coopserver> <V453000> yes Arveen which is very bad 08:45:45 <coopserver> <V453000> expanding is the most important part of the game 08:45:47 <coopserver> <Ar-to-the-veen> yeah i know 08:45:55 <coopserver> <Ar-to-the-veen> that leads to my expansion skills are beeing not too good heh 08:45:59 <coopserver> <V453000> which is what starting with L_R kind of teaches you more 08:46:47 <coopserver> <Ar-to-the-veen> there should be a video2brain series about mainline and hub expansion 08:48:07 <coopserver> <V453000> well it's pretty hard to explain like that 08:48:12 <coopserver> <V453000> you have to understand the general system 08:48:15 <coopserver> <Deactivated> yeah 08:48:23 <coopserver> <V453000> there isn't really much more to it other than details 08:52:23 <coopserver> <Ar-to-the-veen> that train replacement window is a client setting - right ? 08:52:31 <coopserver> <Deactivated> what window 08:52:32 <coopserver> <V453000> autoreplace? 08:52:36 <coopserver> <Deactivated> the notification? 08:52:44 <coopserver> <V453000> ah 08:52:45 <coopserver> <Deactivated> about veh is old af replace or die 08:52:46 <coopserver> <Ar-to-the-veen> the notification that tells me an train is old and needs replacement 08:52:50 <coopserver> <V453000> yes 08:52:51 <coopserver> <V453000> client side 08:52:52 <coopserver> <Ar-to-the-veen> getting spamed like a motherfucker 08:52:55 <coopserver> <Deactivated> lmfao 08:52:56 <coopserver> <Ar-to-the-veen> aight - lets turn that off 08:53:17 <coopserver> <Deactivated> I just keep everything off except for those small ones which dun cover half the screen 08:53:28 <coopserver> <Deactivated> only disasters are on full 08:53:42 <coopserver> <V453000> btw guys 2way signals on tunnels aren't ever necessary 08:53:51 <coopserver> <Deactivated> hey 08:53:55 <coopserver> <Deactivated> you only need to click once 08:54:10 <coopserver> <V453000> you can build the whole network with 1way PBS if you want to save clicks 08:54:16 <coopserver> <Deactivated> eww 08:54:21 <coopserver> <V453000> exactly 08:54:32 <coopserver> <Ar-to-the-veen> you know how that setting is called ? 08:54:34 <coopserver> <Deactivated> I get your point - pbs is useless 08:55:13 <coopserver> <Deactivated> advice/information on company behs 08:55:15 <coopserver> <V453000> no the point is that using the right signals in right places is meaningful :) 08:55:38 <coopserver> <Deactivated> no diff anyway 08:55:47 <coopserver> <Ar-to-the-veen> i only seen warn if lost and negative income 08:55:52 <coopserver> <V453000> yeah exactly and that doesn't mean it's good to do mess 08:56:05 <coopserver> <Deactivated> theres a setting further down within news/advisors 08:56:16 <coopserver> <V453000> using basic signals in places where nothing more is important is good for people to learn signals 08:57:29 <coopserver> <Ar-to-the-veen> to off or summary ? 08:57:34 <coopserver> <Deactivated> I just make it off 08:57:35 <coopserver> <V453000> summary is the bottom bar 08:57:40 <coopserver> <V453000> so basically off 08:57:41 <coopserver> <Deactivated> summary is those blue words 08:57:45 <coopserver> <Ar-to-the-veen> ah cool 08:57:47 <coopserver> <Ar-to-the-veen> off then 08:57:49 <coopserver> <V453000> really, old vehicles is the most pointless message when you have breakdowns off 08:57:54 <coopserver> <Deactivated> yeah 08:58:35 <coopserver> <V453000> in general only use 2way signals if it's absolutely necessary 08:58:44 <coopserver> <V453000> vast majority of normal splits also works with 1way 08:59:25 <coopserver> <Deactivated> god 08:59:33 <coopserver> <V453000> no need for that long prio 09:00:52 <coopserver> <Deactivated> halp 09:00:59 <coopserver> <V453000> ? 09:01:04 <coopserver> <Deactivated> oh 09:01:10 <coopserver> <Deactivated> was about to say no more jams to fix 09:01:43 <coopserver> <Ar-to-the-veen> maybe that top secret mission should end before the hub 09:02:00 <coopserver> <Deactivated> whatever, change it however you want 09:02:06 <coopserver> <Deactivated> I basically put those after building the tracks 09:02:10 <coopserver> <V453000> it doesn't hurt anything 09:02:20 <coopserver> <Deactivated> just press x to make it transp 09:02:33 <coopserver> <Ar-to-the-veen> ah 09:02:34 <coopserver> <Deactivated> plus some blue light gets removed xD 09:02:52 <coopserver> <Ar-to-the-veen> didnt know it can be set to transp. 09:03:09 <coopserver> <Deactivated> its just a bridge 09:03:13 <coopserver> <Deactivated> a road bridge 09:03:15 <coopserver> <Deactivated> no one saw that 09:03:45 <coopserver> <Deactivated> this is what happens: you gotta be creative when there's no eyecandy grfs here 09:08:32 <coopserver> <V453000> less is more :P 09:08:36 <coopserver> <Deactivated> ok 09:08:45 <coopserver> <Deactivated> stfu im new to openttd 09:08:51 <coopserver> <Deactivated> im blind 09:09:51 <coopserver> <Deactivated> nuuu 09:09:55 <coopserver> <Deactivated> 3>2 it 09:10:02 <coopserver> <V453000> no reason 09:10:09 <coopserver> <V453000> this basically is 3->2 09:10:11 <coopserver> <Deactivated> this could be uneven 09:10:17 <coopserver> <V453000> so? 09:10:26 <coopserver> <Deactivated> so you forgot a combo 09:10:36 <coopserver> <V453000> you only care to fit the trains onto the tracks, not have it evenly distributed 09:11:10 <coopserver> <Deactivated> thus we go back to the discussion from a few days back: i have mental issues 09:11:18 <coopserver> <V453000> we all do 09:12:22 <coopserver> <V453000> seems fine yo 09:12:32 <coopserver> <Deactivated> 1 sec 09:12:34 <coopserver> <V453000> let's refill goods trains so they are capable of picking up all the goods 09:12:37 <coopserver> <Deactivated> lemme just flood the thing with goods 09:14:17 <coopserver> <Ar-to-the-veen> food plant drop is getting hammered with trains heh 09:14:28 <coopserver> <V453000> hammer time 09:14:30 <coopserver> <Ar-to-the-veen> pindworth needs to go 09:14:46 <coopserver> <V453000> n 09:14:47 <coopserver> <V453000> it's fine 09:15:13 <coopserver> <Deactivated> heh you also do that 09:15:18 <coopserver> <Deactivated> let the sea kill the trees 09:15:24 <coopserver> <Ar-to-the-veen> lul - building trees in the ocean 09:15:32 <coopserver> <V453000> :) 09:16:15 <coopserver> <V453000> asshole authority 09:16:24 <coopserver> <Deactivated> rip 09:16:32 <coopserver> <V453000> thanks I guess :D 09:16:38 <coopserver> <V453000> wtf are you doing? 09:16:58 <coopserver> <Ar-to-the-veen> millions and millions for ocean removement 09:17:05 <coopserver> <Deactivated> removal 09:17:16 <coopserver> <Deactivated> get rekt 09:17:29 <coopserver> <Ar-to-the-veen> doing cl3 there ? thought we on 5 09:17:42 <coopserver> <V453000> we'll finish it when people stop fucking with the authority :D 09:17:57 <coopserver> <V453000> can't do anything now that bribe failed 09:19:22 <coopserver> <Deactivated> we dun need to split drop output right?> 09:19:29 <coopserver> <V453000> ? 09:19:34 <coopserver> <Deactivated> input shd already be fairly split 09:20:10 <coopserver> <V453000> what's the issue? 09:20:15 <coopserver> <Deactivated> nvm 09:20:34 <coopserver> <V453000> we might need furhter more platforms or swiches between tracks 09:20:39 <coopserver> <V453000> but it should work in the long run 09:20:40 <coopserver> <V453000> ish 09:20:55 <coopserver> <Deactivated> no my thinking was that that 3>2 is unnecessary 09:20:58 <coopserver> <V453000> there aren't that many farms atm 09:20:59 <coopserver> <Deactivated> you only need to split goods 09:21:02 <coopserver> <Deactivated> *food 09:21:08 <coopserver> <V453000> yeah basically 09:21:12 <coopserver> <Deactivated> since each section's load is pretty much even 09:21:16 <coopserver> <V453000> neither is wrong 09:21:22 <coopserver> <V453000> we could easily have this without split 09:24:27 <coopserver> <Deactivated> anyone wanna try out bribing now? 09:24:34 <coopserver> <Ar-to-the-veen> can do - sec 09:24:39 <coopserver> <Deactivated> I can guarantee you that my first bribe will fail ;-; 09:24:41 <coopserver> <V453000> nah it's fine for now 09:24:47 <coopserver> <Deactivated> ok then bribe for fun 09:24:50 <coopserver> <Ar-to-the-veen> bribe roulett :D 09:24:56 <coopserver> <Deactivated> god why 09:24:59 <coopserver> <Deactivated> why didnt it fail 09:25:04 <coopserver> <Deactivated> your turn Ar 09:25:24 <coopserver> <Ar-to-the-veen> success 09:25:29 <coopserver> <Deactivated> success here too 09:25:38 <coopserver> <Ar-to-the-veen> success again 09:25:39 <coopserver> <Deactivated> still going 09:25:43 <coopserver> <Ar-to-the-veen> damn 09:25:48 <coopserver> <Ar-to-the-veen> good run 09:25:54 <coopserver> <Deactivated> honestly if the bribe fails the ratings at food pick are fucked 09:26:05 <coopserver> <Ar-to-the-veen> we at very good now 09:26:42 <coopserver> <Deactivated> statue just makes this town inobliteratable 09:27:51 <coopserver> <Deactivated> nub 09:27:53 <coopserver> <Deactivated> who did that 09:27:57 <coopserver> <Ar-to-the-veen> you 09:28:01 <coopserver> <Deactivated> uhh no 09:28:16 <coopserver> <Deactivated> lmao Ar saltii 09:29:19 <coopserver> <Ar-to-the-veen> ok lets to something more productive :P 09:29:29 <coopserver> <Deactivated> GOLD 09:30:04 <coopserver> <Deactivated> as anticipated our ratings are fuckd 09:30:22 <coopserver> <Ar-to-the-veen> "i love when a plan comes together" 09:30:38 <coopserver> <Deactivated> ok something productive that you can do 09:30:56 <coopserver> <Deactivated> make a connection from here to ereh 09:31:25 <coopserver> <Deactivated> rn these wood trains have to do an insanely stupid big loop around the whole network in order to get to the paper mill thing 09:32:34 <coopserver> <Deactivated> train 291 09:33:30 <coopserver> <Ar-to-the-veen> D: 09:33:44 *** efess has quit IRC 09:34:02 *** efess has joined #openttdcoop 09:34:30 <coopserver> <Deactivated> well since you wanted something productive... 09:35:18 <coopserver> <Ar-to-the-veen> eh ? 09:35:35 <coopserver> <Deactivated> eh? 09:35:49 <coopserver> <Ar-to-the-veen> i'm not sure what you talking about 09:36:01 <coopserver> <Deactivated> make a link from sign here to ereh 09:36:24 <coopserver> <Deactivated> in short 09:37:04 <coopserver> <Deactivated> who the fuck is LLLRRRing shit 09:37:05 <coopserver> <Deactivated> gg 09:37:51 <coopserver> <Ar-to-the-veen> i just layed the tracks down in advanced - don't have to use all 3 yet 09:37:55 <coopserver> <Deactivated> yeah 09:38:04 <coopserver> <Deactivated> these colored bridges look even nicer now tho :D 09:38:10 <coopserver> <Ar-to-the-veen> :D 09:38:25 <happpy> mowing 09:38:29 <happpy> hi 09:38:29 <coopserver> <Deactivated> well will definitely need to start using one additional 09:38:30 <coopserver> <Deactivated> morning 09:38:32 <coopserver> <Deactivated> hi 09:38:38 <coopserver> <Ar-to-the-veen> g'morning happy 09:38:45 <happpy> how things 09:38:47 <coopserver> <Deactivated> alright 09:38:55 <coopserver> <Deactivated> not so alright 09:39:00 <coopserver> <Deactivated> https://snag.gy/urd9E8.jpg 09:39:28 <coopserver> <Deactivated> that lag is unacceptable 09:41:49 <coopserver> <Deactivated> whose idea was it even to build the ml over a mountain 09:42:16 <coopserver> <Ar-to-the-veen> plan sez so 09:42:33 <coopserver> <V453000> iz challenge 09:42:45 <coopserver> <Deactivated> nuu 09:42:47 <coopserver> <V453000> not enoug htrucks for gold :D 09:42:48 <coopserver> <Deactivated> mission has to go 09:43:16 <coopserver> <Deactivated> GOLD 09:43:33 <coopserver> <Deactivated> wait wtf since when did we even have enough gold to feed all these trucks 09:43:46 <coopserver> <V453000> it's probably a spike from upgrades 09:43:52 <coopserver> <V453000> also, trucks are trash 09:44:01 <coopserver> <Deactivated> ships are worse 09:44:11 <coopserver> <V453000> well the throughput of ships is unlimited 09:44:19 <coopserver> <Deactivated> well the speed of rvs are unlimited 09:44:33 <coopserver> <Deactivated> also about throughput... technically these rvs can stack 09:44:38 <coopserver> <V453000> wot 09:45:05 <coopserver> <V453000> don't need more cars just need to make better road 09:45:38 <coopserver> <Deactivated> why the bussies tho 09:45:51 <coopserver> <V453000> makes curves work 09:45:59 <coopserver> <Deactivated> how even 09:46:02 <coopserver> <V453000> haha 09:46:10 <coopserver> <V453000> occupied RV station has more penalty than empty one 09:46:15 <coopserver> <V453000> so you can see them alternate 09:46:17 <coopserver> <V453000> balancing yo 09:46:21 <coopserver> <Deactivated> ok 09:46:41 <coopserver> <Deactivated> this middle column is fucked up 09:47:22 <coopserver> <Deactivated> lmfao local auth hates us 09:47:34 <coopserver> <V453000> is like women 09:47:36 <coopserver> <V453000> you bring them gold 09:47:39 <coopserver> <V453000> they shit on your face 09:47:41 <coopserver> <Deactivated> lel 09:47:53 <coopserver> <Ar-to-the-veen> where can i meet women like this ? 09:48:03 <coopserver> <Deactivated> in saninghall 09:48:31 <coopserver> <Ar-to-the-veen> ah fukk - forgott to drink my coffee 09:48:35 <coopserver> <V453000> it will be fine now 09:48:36 <coopserver> <Ar-to-the-veen> now cold D: 09:48:52 <coopserver> <V453000> why :( 09:49:29 <coopserver> <Deactivated> minecraft 09:50:43 *** StarLite has joined #openttdcoop 09:50:44 *** ChanServ sets mode: +o StarLite 09:50:51 <coopserver> <Deactivated> secret mission 09:51:39 <coopserver> <V453000> trukzzz 09:52:03 <coopserver> <V453000> oh these idiots are going in opposite too :D 09:52:08 <coopserver> <Deactivated> lmfao 09:52:12 <coopserver> <Deactivated> nub 09:52:13 <coopserver> <Ar-to-the-veen> this truck secion looks like beehive 09:52:17 <coopserver> <Deactivated> learn your trux 09:52:37 <coopserver> <Deactivated> they sure look like beehives 09:52:45 <coopserver> <Ar-to-the-veen> anthill now 09:53:03 <coopserver> <Deactivated> hey pink 09:53:07 <coopserver> <V453000> .. 09:53:19 <coopserver> <Deactivated> for once some pink in a long while 09:53:23 <coopserver> <V453000> no 09:53:25 <coopserver> <Deactivated> this pink looks so.. pink 09:53:47 <coopserver> <V453000> company colour is always orange 09:53:48 <coopserver> <Deactivated> ok lets settle on this 09:53:49 <coopserver> <V453000> is rule 09:53:55 <coopserver> <Deactivated> this aint company color 09:54:12 <coopserver> <V453000> I know 09:54:21 <coopserver> <V453000> trucks are fine to recolour 09:54:37 <coopserver> <Deactivated> whats with the company color is yellow rule tho 09:54:48 <coopserver> <V453000> that's just how it is 09:54:53 <coopserver> <Deactivated> -_- 09:55:00 <coopserver> <Deactivated> that really helped, thx 09:55:12 <coopserver> <V453000> I don't have a better answef unfortunately 09:55:14 <coopserver> <V453000> it's a tradition 09:55:19 <coopserver> <Deactivated> tradition... 09:55:48 <coopserver> <Deactivated> thats an inaccurate word to use but I cant find a better word 09:59:33 <coopserver> <V453000> wtf 09:59:37 <coopserver> <Deactivated> wut 10:00:03 <coopserver> <Deactivated> ok this works more autistically 10:00:36 <coopserver> <V453000> the pickup should probably fuck up next 10:00:53 <coopserver> <Deactivated> well ofc 10:01:12 <coopserver> <Deactivated> why does this not works 10:01:32 <coopserver> <Deactivated> ok back to primary task 10:01:35 <coopserver> <V453000> it's fine 10:01:45 <coopserver> <Deactivated> build BBH on mountain 10:05:49 <coopserver> <Deactivated> oh yeah V 10:06:01 <coopserver> <Deactivated> it has come to my attention that we need BRIX 0.0.3 10:06:05 <coopserver> <Deactivated> or 0.0.2a at least 10:06:16 <coopserver> <V453000> what's the critical issue? 10:06:31 <coopserver> <Deactivated> sign brix is bugged out 10:06:38 <coopserver> <V453000> ? 10:06:42 <coopserver> <Deactivated> the bridges 10:06:50 <coopserver> <Deactivated> theyre slightly greyer than the track 10:07:16 <coopserver> <V453000> you mean the track on top of bridges is different to normal track 10:07:18 <coopserver> <V453000> yeah it is 10:07:23 <coopserver> <V453000> it's not so simple to do that, but I will eventually 10:07:44 <coopserver> <V453000> well it's simple but it's a lot of work because bridges have many sprites 10:07:50 <coopserver> <Deactivated> true enough 10:08:48 <coopserver> <V453000> gold picked up 10:08:49 <coopserver> <V453000> G_G 10:08:53 <coopserver> <V453000> game won 10:08:55 <coopserver> <Deactivated> gg 10:09:20 <coopserver> <Deactivated> now watch the 245 rvs pile pu 10:09:32 <coopserver> <V453000> yeah, well 10:09:35 <coopserver> <V453000> future proof :> 10:09:36 <coopserver> <Deactivated> watch the utilisation on RVs dip 10:09:48 <coopserver> <Deactivated> well that was what I thought just a couple hours ago... 10:13:19 <coopserver> <V453000> k I'll need to go 10:13:20 <coopserver> <V453000> laters 10:13:21 <coopserver> *** V453000 has left the game (Leaving) 10:13:22 <coopserver> <Deactivated> ok 10:14:16 <coopserver> <Deactivated> hi 10:14:22 <happpy> hi 10:14:47 <coopserver> <Deactivated> can someone confirm my hypothesis 10:14:51 <coopserver> <Deactivated> Ar you there? 10:14:57 <coopserver> <Ar-to-the-veen> yeah 10:15:03 <V453000> what would that be? 10:15:05 <coopserver> <Deactivated> go to your color shit 10:15:09 <coopserver> <Deactivated> color bridge 10:15:16 <coopserver> <Deactivated> hold down x 10:15:28 <coopserver> <Deactivated> the more zoomed in you are the better 10:15:52 <coopserver> <Deactivated> now how are you feeling 10:16:02 <coopserver> <Deactivated> probably had a seizure 10:16:17 <Arveen> hypnotizing 10:16:25 <V453000> are you masturbating over the tubular bridges? 10:16:55 <coopserver> <Deactivated> kek to whom was that qn directed to 10:17:23 <V453000> both ofc 10:17:33 <coopserver> <Deactivated> I assume that inclues you 10:18:00 <coopserver> <Deactivated> this is probably one of the first times in my life where I see a near maxed out oil well 10:18:09 <coopserver> <Deactivated> rarely play arctic 10:18:48 <V453000> ALL CLIMATES ARE EQUAL 10:18:54 <coopserver> <Deactivated> ok 10:19:04 <coopserver> <Deactivated> then why did you give welcome a desert instead of toyland 10:19:07 <coopserver> <Deactivated> i wanted toyland 10:19:14 <coopserver> <Deactivated> ALL CLIMATES ARE EQUAL 10:19:23 <coopserver> <Deactivated> lmao 10:19:28 <V453000> cause desert fit better to the newgrfs 10:19:33 <V453000> toyland will probably be next 10:19:44 <coopserver> <Deactivated> with what, vanilla indus? 10:20:03 <V453000> toyland basically means mandatory nutez and we had nuts in the last game, so now US train set and toyland after 10:20:08 <V453000> yes there is only YETI for toyland 10:20:15 <coopserver> <Deactivated> yeah 10:20:17 <V453000> other piece of shit authors discriminate toyland 10:20:36 <coopserver> <Deactivated> put some simple desert FIRS into toyland 10:20:38 <coopserver> <Deactivated> see the result 10:20:43 <coopserver> <Deactivated> especially from players 10:21:36 <coopserver> <Deactivated> gg evilmode is activated 10:21:41 <coopserver> <Deactivated> now its deactivated 10:22:07 <V453000> dat word play 10:22:12 <Deactivated_> yeah 10:22:17 <Deactivated_> sorry no pun intended 10:22:26 *** Deactivated_ is now known as Deactivated 10:22:42 <coopserver> <Deactivated> argh evil mode activated again 10:23:19 <coopserver> <Deactivated> now shit has to be LLRRed 10:23:31 <coopserver> <Deactivated> or rather LLR 10:25:21 <coopserver> <Deactivated> hi 10:25:23 <coopserver> <Deactivated> y u jam 10:25:52 <coopserver> <Deactivated> jam has been neutralised 10:31:52 <coopserver> <Deactivated> this is not alright 10:32:00 <coopserver> <Deactivated> the prio would be long af 10:32:21 <coopserver> <Ar-to-the-veen> where ? 10:34:12 *** Cockworker has joined #openttdcoop 10:35:26 <V453000> the ultimate CW is here 10:35:35 <coopserver> <Deactivated> CW? 10:35:57 <coopserver> <Deactivated> sign priogonewronggonesexual 10:36:11 <coopserver> <Deactivated> when youre dealing with cramped lines 10:36:26 <coopserver> <Ar-to-the-veen> CL2 D: 10:36:35 <coopserver> <Deactivated> ayy no choice 10:37:00 <coopserver> <Deactivated> to be fair I do have a choice 10:37:05 <coopserver> <Ar-to-the-veen> dat power plant 10:37:31 <coopserver> <Deactivated> in games that I play in industries always pop up next to my major shit 10:37:36 <coopserver> <Deactivated> i cri 10:37:55 <coopserver> <Ar-to-the-veen> yeah it's always like this 10:38:06 <coopserver> <Ar-to-the-veen> industsries love to pop up in hubs and such 10:38:07 <coopserver> <Deactivated> yeah they appear to like tracks 10:39:44 *** CW has joined #openttdcoop 10:39:45 <V453000> you probably have flat areas around tracks :P 10:40:13 <coopserver> <Deactivated> cos intersections on a tile-by-tile basis have to be on flat-ish ground 10:40:56 *** Clockworker has quit IRC 10:41:38 <coopserver> <Deactivated> prio fixed 10:41:56 <coopserver> <Deactivated> honestly theres a solution which is 500 times easier... 10:42:12 <coopserver> <Deactivated> fixed 10:42:20 <coopserver> <Ar-to-the-veen> you sure it is 500 ? 10:42:24 <coopserver> <Deactivated> yeah 10:42:36 <coopserver> <Deactivated> well maybe 501 on second thought 10:43:48 <coopserver> <Deactivated> making that missing link is still impossible 10:46:26 *** Cockworker has quit IRC 10:46:27 <coopserver> <Deactivated> why are there no bridges over bridges 10:46:45 <coopserver> <Deactivated> *ragequit* 10:50:32 <coopserver> <Deactivated> done, because no one else could be bothered to do it 10:50:33 <coopserver> <Deactivated> rip 10:50:37 <coopserver> <Deactivated> bye 10:51:11 <coopserver> <Deactivated> ive done enough autistic hubs for now 10:52:08 <coopserver> <Deactivated> honestly all these bridges... was not worth it 10:52:17 <coopserver> <Deactivated> barely even sees 40% utilisation 10:53:43 <coopserver> *** Deactivated has joined spectators 10:54:42 <coopserver> *** Deactivated has joined company #1 10:56:41 <coopserver> <Deactivated> BBH01 to BBH04 needs LLRR 10:56:48 <coopserver> <Deactivated> but I got no time 10:56:50 <coopserver> <Deactivated> bye 10:56:58 <coopserver> *** Deactivated has left the game (Leaving) 10:57:07 <Deactivated> tata 10:57:13 *** Deactivated has quit IRC 10:59:09 <coopserver> *** Ar-to-the-veen has joined spectators 10:59:10 <coopserver> *** Game paused (number of players) 12:00:06 *** dr_gonzo has joined #openttdcoop 12:00:38 *** dr_gonzo is now known as Guest7916 12:05:22 *** Guest7916 has quit IRC 12:18:56 *** Djanxy has joined #openttdcoop 14:22:37 *** happpy_ has joined #openttdcoop 14:28:56 *** happpy has quit IRC 14:29:04 *** happpy_ is now known as happpy 15:11:19 *** Compu has quit IRC 15:15:24 *** Compu has joined #openttdcoop 15:25:21 *** __Fellini__ has joined #openttdcoop 15:26:17 <__Fellini__> !pw 15:26:17 <coopserver> __Fellini__: vector 15:26:30 <coopserver> *** Game still paused (connecting clients, number of players) 15:26:32 <coopserver> *** __Fellini__ has joined 15:26:33 <coopserver> *** Game still paused (number of players) 15:37:17 <happpy> hi 15:37:22 <coopserver> <__Fellini__> yo 15:37:32 <happpy> how things 15:37:39 <coopserver> <__Fellini__> nice 15:37:59 <V453000> heyo 15:38:05 <coopserver> <__Fellini__> o/ 15:41:30 <coopserver> *** __Fellini__ has joined company #1 15:41:31 <coopserver> *** Game unpaused (number of players) 15:47:39 <coopserver> *** __Fellini__ has left the game (Leaving) 15:47:40 <coopserver> *** Game paused (number of players) 15:54:46 *** __Fellini__ has quit IRC 18:54:13 *** Progman has quit IRC 19:23:56 *** loeky has joined #openttdcoop 19:33:19 <loeky> !players 19:33:19 <coopserver> loeky: There are currently 0 players and 1 spectators, making a total of 1 clients connected 19:37:04 <loeky> !grf 19:37:04 <coopserver> loeky: http://wiki.openttdcoop.org/GRF 19:38:33 <loeky> !pw 19:38:33 <coopserver> loeky: wagons 19:38:49 <coopserver> *** Game still paused (connecting clients, number of players) 19:38:50 <coopserver> *** loeky has joined 19:38:51 <coopserver> *** Game still paused (number of players) 20:51:42 *** Progman has joined #openttdcoop 21:48:26 *** Djanxy has quit IRC 22:05:31 *** StarLite has quit IRC 22:07:18 <coopserver> *** Ar-to-the-veen has left the game (Leaving) 22:20:55 *** loeky has quit IRC 22:20:55 <coopserver> *** loeky has left the game (connection lost) 23:01:39 *** Arveen2 has joined #openttdcoop 23:06:22 *** Arveen has quit IRC 23:40:03 *** Progman has quit IRC