Config
Log for #openttdcoop on 31st October 2017:
Times are UTC Toggle Colours
00:38:23  <coopserver> <Deactivated> damn Slinwood is looking a little cramped
00:42:50  <coopserver> <John> why that combo-signal at ovf depot exit @ silnwood?
00:43:45  <coopserver> <Deactivated> to break the signal block between the actual rail and the depot
00:43:57  <coopserver> <Deactivated> tbh it'snot really necessary
00:44:43  <coopserver> <Deactivated> moar gold
00:44:55  <coopserver> <Deactivated> Jam at BBH02
00:45:05  <coopserver> <Deactivated> goddammit
00:45:12  <happpy> gn
00:45:16  <coopserver> <Deactivated> gn
00:45:21  <coopserver> <John> night
00:45:24  <coopserver> <Deactivated> does you works now
00:45:36  <coopserver> <Deactivated> ok fixed
00:45:53  <coopserver> <Deactivated> best to throw an ovf in its face tho
00:46:59  <coopserver> <John> yup that pickup needs rebuild
00:47:12  <coopserver> <Deactivated> on it
00:51:11  <coopserver> <Deactivated> hold on sending a couple trains thru
00:52:22  <coopserver> <Deactivated> this road link is getting in the way rip
00:55:35  <coopserver> <Deactivated> this is my overflow of mental issues
00:57:21  <coopserver> <Deactivated> ok trains can move
01:00:44  <coopserver> <Deactivated> tbh we should combine the drops and picks but whatever
01:07:08  <coopserver> <Deactivated> lel someone cried about cl
01:08:37  <coopserver> <John> yeah, that was more like note to myself
01:08:46  <coopserver> <Deactivated> k
01:08:53  <coopserver> <Deactivated> nvm since already changed the route
01:09:20  <coopserver> <Deactivated> then theres also more distance from the station to the ml
01:09:28  <coopserver> <Deactivated> more space for trains to overflow
01:10:24  <coopserver> <John> oh good, more jam at slinwood
01:10:43  <coopserver> <Deactivated> this is what I feared
01:10:45  <coopserver> <Deactivated> deadlock
01:10:51  <coopserver> <Deactivated> extend prio the
01:13:03  <coopserver> <Deactivated> the ovf went from fucked up to insanely fucked up
01:17:43  <coopserver> <John> so much deadlocks possible over there
01:17:57  <coopserver> <Deactivated> hater :P
01:24:00  <coopserver> <Deactivated> sorry I had to encrypt your message
01:24:36  <coopserver> <Deactivated> this should be ten times more functional at the very least
01:24:46  <coopserver> <Deactivated> cos the last one was just screwed up
01:26:53  <coopserver> <John> all that for one little coal mine
01:27:03  <coopserver> <Deactivated> it aint little
01:27:37  <coopserver> <Deactivated> basically this is just a lame 10x10 patch of land that I use to waste 1h of my life
01:27:40  <coopserver> <Deactivated> wait I have no life
01:27:52  <coopserver> <John> well it looks kinda cool at least
01:27:57  <coopserver> <Deactivated> heh yeah
01:28:18  <coopserver> <Deactivated> ok i think i know whats going on
01:29:33  <coopserver> <Deactivated> this basically happens when both inputs trigger at the same time
01:29:49  <coopserver> <John> at least two race conditions there
01:30:00  <coopserver> <Deactivated> race?
01:31:05  <coopserver> <John> uh, programming jargon
01:31:09  <coopserver> <Deactivated> heh
01:31:11  <coopserver> <Deactivated> ok
01:31:34  <coopserver> <John> basically train goes out of reverser, or out of depot
01:31:42  <coopserver> <Deactivated> yup
01:31:43  <coopserver> <John> and at the same time new train comes
01:31:55  <coopserver> <Deactivated> which surprisingly happens quite often
01:32:24  <coopserver> <John> I think that combo just out of depot is actually counterproductive
01:32:44  <coopserver> <Deactivated> highly likely
01:33:34  <coopserver> <Deactivated> will just stare at it for another hour or so
01:34:22  <coopserver> <John> I'd better go get myself a drink then
01:34:28  <coopserver> <Deactivated> k
01:36:54  <coopserver> <Deactivated> ok one quick test
01:37:09  <coopserver> <Deactivated> depot input is filled, platforms are full
01:37:31  <coopserver> <Deactivated> deadlock condition happens
01:37:32  <coopserver> <John> well fuck
01:37:58  <coopserver> <Deactivated> a way to prevent this is to stop trains from entering the bullshit when train is exiting depot
01:38:13  <coopserver> <Deactivated> then  the depot needs 6 tiles of space for the output
01:38:24  <coopserver> <Deactivated> which is obviously not viable here
01:39:07  <coopserver> <Deactivated> deadlock condition met
01:40:43  <coopserver> <Deactivated> do i look like i have a choice
01:41:09  <coopserver> <John> I still think getting rid of that f-ing signal I pointed out would help :D
01:41:17  <coopserver> <Deactivated> heh
01:41:23  <coopserver> <Deactivated> well now it should be a little smarter
01:41:53  <coopserver> <John> would make all the space in front of depot one signal... thingy idk what's called
01:42:15  <coopserver> <John> and trains wouldn't even enter the reverser when train's going out of depot
01:42:23  <coopserver> <John> idk
01:42:43  <coopserver> <Deactivated> but the problem comes when a train enters the depot
01:42:47  <coopserver> <Deactivated> the rest of the shit is blocked
01:43:32  <coopserver> <John> so it would be slower but not deadlocky?
01:43:36  <coopserver> <Deactivated> yeah
01:45:03  <coopserver> <Deactivated> which, honestly, is alright but this coal mine is gonna get to 2295 prod one day
01:45:58  <coopserver> <Deactivated> Version 2034970830237509273 of overflow
01:46:02  <coopserver> <Deactivated> or should I say iteration
01:46:33  <coopserver> <Deactivated> just scream into chat if this deadlocks
01:47:28  <coopserver> <Deactivated> I have no idea why the hell this would even need an overflow, on second thought
01:47:38  <coopserver> <Deactivated> since the prod is so high the thing should clear up very quick
01:48:04  <coopserver> <Deactivated> theoratically this is deadlock-proff
01:48:07  <coopserver> <Deactivated> proof
01:48:34  <coopserver> <John> theoretically
01:48:49  <coopserver> <Deactivated> yeah, which is why ill still monitor it
01:50:40  <coopserver> <John> okay that actually looks like it's working well
01:51:39  <coopserver> <Deactivated> the trick was to allow trains to enter the depot even while there is a train that exited the depot and is waiting for a platform
01:52:05  <coopserver> <Deactivated> meanwhile I'll make the tracks which are not meant to accomodate trains monorail
01:52:14  <coopserver> <Deactivated> easily half of the confusion is monotail
01:52:31  <coopserver> <Deactivated> monotail...
01:53:26  <coopserver> <Deactivated> the main characteristic of anything I build is that it's really compact
01:53:27  <coopserver> <John> god that's ugly :)
01:53:38  <coopserver> <Deactivated> heh
01:53:52  <coopserver> <Deactivated> no purr here, sorry
01:54:01  <coopserver> <John> really needs some unobtrusive newgrf for that
01:54:02  <Webster> Read the Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
01:54:07  <coopserver> <Deactivated> lmao
01:54:20  <Deactivated> !grf
01:54:20  <coopserver> Deactivated: http://wiki.openttdcoop.org/GRF
01:54:37  <coopserver> <Deactivated> does this look less ugly
01:54:51  <coopserver> <John> looks like modern art
01:54:58  <coopserver> <Deactivated> yeah sorta :D
01:55:16  <coopserver> <Deactivated> so in short you hate monorail aka monotail graphics
01:55:28  <coopserver> <Deactivated> too bad fam V doesnt want to do anymore shit on BRIX
01:56:08  <coopserver> <Deactivated> yup definitely faring better than the previous iteration
01:56:38  <coopserver> <John> that full TL space in front of the depot really helps
01:56:56  <coopserver> <Deactivated> argh
01:57:02  <coopserver> <Deactivated> slinwood train depot 2 is not hidden
01:57:17  <coopserver> <Deactivated> fixed
01:57:23  <coopserver> <Deactivated> but does the ovf itself work now
01:57:30  <coopserver> <Deactivated> holy shit
01:57:36  <coopserver> <Deactivated> I just realised this is a pf trap...
01:58:14  <coopserver> <Deactivated> ok
01:58:56  <coopserver> <Deactivated> now now now, this free platform detection thing is broken
01:59:30  <coopserver> <Deactivated> also V the railroad bridges are slightly darker than teh rest of the tracks
01:59:38  <coopserver> <Deactivated> well I mean more pale
02:04:43  <coopserver> <Deactivated> BBH05 needs prio
02:04:54  <coopserver> <John> what's up with that weird ovf @ food pickup?
02:05:19  <coopserver> <Deactivated> eh
02:05:25  <coopserver> <Deactivated> he forgot one signal
02:05:40  <coopserver> <Deactivated> hence pf trap
02:10:18  <coopserver> <Deactivated> yass
02:10:20  <coopserver> <Deactivated> moar gold
02:11:02  <coopserver> <John> moar stations at slinwood
02:11:17  <coopserver> <Deactivated> yeah its slowly becoming a big slh
02:11:20  <coopserver> <Deactivated> *sl
02:11:51  <coopserver> <Deactivated> also got one half-ded coal mine there
02:12:20  <coopserver> <John> and it's all coming on papermill side of bbh5
02:12:34  <coopserver> <Deactivated> yeah
02:12:57  <coopserver> <Deactivated> I find it kinda silly how the trains make one gigantic loop up and then back down
02:13:26  <coopserver> <Deactivated> having to go thru one bbh and possibly a jam
02:14:38  <coopserver> <John> I think we should split the slinwood area and make a new hub somewhere
02:14:43  <coopserver> <Deactivated> yup
02:14:52  <coopserver> <Deactivated> or make the current sl an ml
02:14:54  <coopserver> <Deactivated> sorta
02:15:01  <coopserver> <Deactivated> sign new slh
02:15:13  <coopserver> <Deactivated> then make each junction bidirectional
02:15:14  <coopserver> <John> that's what I thought
02:15:44  <coopserver> <John> but really that SL has as much traffic as a ML
02:16:28  <coopserver> <Deactivated> but if we were to put that new slh there it would be a little close to SLH02
02:16:35  <coopserver> <Deactivated> so might as well just merge it
02:17:09  <coopserver> <Deactivated> lel the operating profit graph now
02:17:29  <coopserver> <Deactivated> seems as if we could start up our company so fast
02:18:41  <coopserver> <Deactivated> literally half of ths stuff ive done is on gold
02:19:16  <coopserver> <Deactivated> the bigass drop has a little bit of capacity issues
02:19:32  <coopserver> <Deactivated> not really a little bit
02:20:04  <coopserver> <John> uh yeah
02:21:03  <coopserver> <John> and gold rating there is awful
02:21:14  <coopserver> <John> needs moar truckz
02:22:23  <coopserver> <Deactivated> TRUCKZ
02:22:35  <coopserver> <Deactivated> we really should use trains...
02:22:50  <coopserver> <John> that is going to kill my CPU for sure
02:22:59  <coopserver> <Deactivated> lol true
02:23:24  <coopserver> <Deactivated> 256*512 map tho
02:23:29  <coopserver> <Deactivated> should still be manageable
02:24:47  <coopserver> <Deactivated> welcome to the income sound spam
02:24:48  <coopserver> <John> We're going to need 500-ish trucks to keep up with that gold though
02:25:07  <coopserver> <Deactivated> totally wasnt my idea to use truckz...
02:25:55  <coopserver> <Deactivated> oh god this road is gonna max out soon
02:27:03  <coopserver> <Deactivated> tbh we should have used the depot on the other side...
02:28:02  <coopserver> <John> good news, we're up to 36% rating on gold, up from 25%!
02:28:06  <coopserver> <Deactivated> lmao
02:29:45  <coopserver> <Deactivated> yeah this is what being insane feels like
02:30:15  <coopserver> <Deactivated> yo V do you have a 1:1 logic rv spliter...
02:31:10  <coopserver> <Deactivated> problem
02:31:18  <coopserver> <Deactivated> the moment we run out of gold...
02:32:48  <coopserver> <Deactivated> rip ever heared of the need for double road bridges?
02:33:08  <coopserver> <Deactivated> what happens when you use original acc model
02:33:21  <coopserver> <Deactivated> they die at any slope you throw them
02:34:27  <coopserver> <Deactivated> look at them go...
02:35:54  <coopserver> <Deactivated> surprisingly the local auth still loves us
02:36:05  <coopserver> <Deactivated> rip gold all gone
02:36:09  <coopserver> <Deactivated> 60&
02:36:15  <coopserver> <John> the air pollution tho
02:36:22  <coopserver> <Deactivated> nah
02:36:25  <coopserver> <Deactivated> it's 2166
02:36:34  <coopserver> <Deactivated> these are electric vehicles we're talkign about
02:37:01  <coopserver> <Deactivated> as for these trucks' starting sounds...
02:37:02  <coopserver> <Deactivated> well...
02:37:12  <coopserver> <John> now we officially have more truckz than trainz
02:37:16  <coopserver> <Deactivated> it's electronically produced is the only reason I can find
02:37:23  <coopserver> <Deactivated> yeah
02:37:26  <coopserver> <Deactivated> 238 vs 241
02:37:36  <coopserver> <Deactivated> need 3 more trains
02:38:00  <coopserver> <Deactivated> oops
02:38:02  <coopserver> <Deactivated> 242 trains
02:38:45  <coopserver> <Deactivated> rip look at the jam
02:38:47  <coopserver> <Deactivated> this is fucked up
02:39:12  <coopserver> <Deactivated> truck utilisation is ticking down
02:39:22  <coopserver> <Deactivated> 20% for the gold itself
02:39:26  <coopserver> <Deactivated> now 22
02:39:28  <coopserver> <Deactivated> 25
02:39:41  <coopserver> <Deactivated> 30% lel how is this possible
02:39:57  <coopserver> <Deactivated> in short we need 3x the amount of gold we're doing now
02:40:31  <coopserver> <Deactivated> more of 4x if you take the average utilisation
02:41:20  <coopserver> <John> that queue of trucks is surreal
02:41:27  <coopserver> <Deactivated> indeed, so real
02:41:43  <coopserver> <Deactivated> lel
02:41:53  <coopserver> <Deactivated> ok back to talking about the slh thingy
02:42:01  <coopserver> <Deactivated> what should we do
02:42:43  <coopserver> <John> duunno
02:46:25  <coopserver> <Deactivated> alright then ill make a new slh
02:48:17  <coopserver> <Deactivated> ok
02:56:31  <coopserver> <Deactivated> no shit
02:56:35  <coopserver> <Deactivated> that was difficult af
03:00:14  <coopserver> <John> I'm afraid we'll have to make it a LLRR ml soon though :/
03:00:21  <coopserver> <Deactivated> yup definitely soon
03:00:39  <coopserver> <Deactivated> especially the portion going down from SLH06
03:00:46  <coopserver> <John> at least between slh08 and bbh03 yeah
03:01:04  <coopserver> <John> *06
03:01:17  <coopserver> <Deactivated> tbh BBH 01,02,03,04 could just make a loop
03:04:55  <coopserver> <John> is BBH04 jamming or are you doing stuff?
03:05:00  <coopserver> <Deactivated> jammed
03:05:10  <coopserver> <Deactivated> BBH03's fault
03:06:36  <coopserver> <Deactivated> the stretch from BBH03 to BBH05 will need LLRR I think
03:07:13  <coopserver> <Deactivated> BBH02 also has issues merging
03:07:26  <coopserver> <John> and the short distance between 04 and 03 too
03:07:52  <coopserver> <Deactivated> oh god BBH04 is all fucked
03:08:11  <coopserver> <Deactivated> BBH03 is clear
03:09:07  <coopserver> <Deactivated> bbh04 fixed, now 01 is the issue
03:09:17  <coopserver> <Deactivated> the jam will just keep rotating between those 4 bbhs
03:09:28  <coopserver> <Deactivated> rotating? shifting I mean
03:10:20  <coopserver> <Deactivated> actually distance between bbh04 and 03 is alright, just that our SL makes it look close
03:10:31  <coopserver> <John> I'm pretty sure the whole BBH 1 - 4 loop will need double ml, and up to BBH5 too
03:10:36  <coopserver> <Deactivated> yup
03:10:41  <coopserver> <Deactivated> fuck why
03:10:50  <coopserver> <Deactivated> why didnt we just build LLRR from the start
03:10:52  <coopserver> <Deactivated> why V
03:11:13  <coopserver> <John> V is sound asleep
03:11:16  <coopserver> <Deactivated> yeah
03:11:22  <coopserver> <Deactivated> while we struggle with the shit
03:11:23  <coopserver> <John> which I should be too now that I think of it
03:11:28  <coopserver> <Deactivated> eh
03:11:34  <coopserver> <Deactivated> ok i will also go to sleep
03:11:44  <coopserver> <Deactivated> im not soloing this LLRR mission
03:12:40  <coopserver> <Deactivated> actually rn it looks like the most heavy usage of tracks is from the big drop to BBH01
03:12:46  <coopserver> <Deactivated> and BBH 03 to 05
03:13:41  <coopserver> <John> your ovf is acting up again
03:13:47  <coopserver> <Deactivated> huh?
03:13:56  <coopserver> <John> silnwood...
03:14:02  <coopserver> <Deactivated> no it's the farm station that has no overflow
03:14:08  <coopserver> <Deactivated> and thus fucked up the line
03:14:59  <coopserver> <Deactivated> can we just use visible depots...
03:15:14  <coopserver> <Deactivated> im tired of having to dump in reversers
03:15:41  <coopserver> <Deactivated> ok so it looks like rn the station is perfectly balanced
03:16:15  <coopserver> <Deactivated> I used my ranting ability to clear up all the jams
03:17:56  <coopserver> <John> yup looks clean enough
03:18:16  <coopserver> <Deactivated> it's literally running at very max capacity
03:18:25  <coopserver> <Deactivated> shhh just dun add any more shit
03:20:25  <coopserver> <Deactivated> im assuming you want me to LLRR my SLH06
03:20:46  <coopserver> <John> yes please
03:21:01  <coopserver> <Deactivated> well since you said please
03:26:51  <coopserver> <Deactivated> you can remove the portion of BBH05 where I constructed
03:26:53  <coopserver> <Deactivated> no need for that
03:27:07  <coopserver> <Deactivated> unless you can cramp line 2 in such a short space
03:27:10  <coopserver> <Deactivated> small
03:28:52  <coopserver> <John> definitely not enough space... but I kinda don't want to touch anything
03:29:08  <coopserver> <Deactivated> k
03:33:07  <coopserver> <Deactivated> rip
03:33:11  <coopserver> <John> well fuck
03:33:14  <coopserver> <Deactivated> gg
03:34:01  <coopserver> <Deactivated> gg dat jam
03:34:12  <coopserver> <Deactivated> at least my side is cleared...
03:35:51  <coopserver> <Deactivated> lel trainline revived
03:39:32  <coopserver> <John> it just won't fit without rebuilding the whole thing
03:40:15  <coopserver> <Deactivated> I hate my personal CL5 rule
03:41:58  <coopserver> <John> well, there. with a nice little 44 tile long tunnel
03:42:09  <coopserver> <Deactivated> lel wtf
03:42:19  <Deactivated> @gap 5
03:42:19  <Webster> Deactivated: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
03:42:31  <coopserver> <Deactivated> guess you need like 7 of those tunnels...
03:42:54  <coopserver> <Deactivated> this SLH cannot and will not be expanded in the future
03:43:07  <coopserver> <Deactivated> tbh should have rerouted ml slightly further up
03:43:30  <coopserver> <Deactivated> SLH01 is providing the limitation of space
03:45:30  <coopserver> <Deactivated> lmfao I could easily cut 10 off that tunnel
03:46:08  <coopserver> <John> good, now you only need 5 of them :)
03:46:17  <coopserver> <Deactivated> lel
03:46:31  <coopserver> <Deactivated> I could cut another 10
03:47:00  <coopserver> <Deactivated> now all we need is 3 tunnels
03:47:02  <coopserver> <Deactivated> yey
03:49:12  <coopserver> <Deactivated> well I could cut it another 5...
03:49:31  <coopserver> <John> while rebuilding half the hub :)
03:50:04  <Deactivated> @gap 5
03:50:04  <Webster> Deactivated: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
03:50:10  <coopserver> <Deactivated> 11
03:50:40  <coopserver> <Deactivated> look, putting 7 of these length 44 tunnels would need rebuilding of the entire hub
03:51:19  <coopserver> <Deactivated> which is easily triple the effort
03:51:51  <coopserver> <John> oh bear with me, I started playing openttd three days ago
03:52:10  <coopserver> <Deactivated> legit
03:52:24  <coopserver> <Deactivated> or are you kidding me
03:52:29  <coopserver> <John> started playing again I mean
03:52:37  <coopserver> <Deactivated> ok
03:52:46  <coopserver> <Deactivated> thought you could get to this standard in 3 days, wtf
03:53:14  <coopserver> <John> nah, I'm not that good :)
03:53:21  <coopserver> <Deactivated> xD
03:54:02  <coopserver> <John> I used to play here ten years ago or so, quite a lot
03:54:08  <coopserver> <Deactivated> 10 years
03:54:09  <coopserver> <Deactivated> lel
03:54:21  <coopserver> <Deactivated> coop aint that old I think
03:54:40  <coopserver> <Deactivated> but ok, point taken
03:54:58  <coopserver> <Deactivated> done
03:55:00  <coopserver> <John> it is like 12 years old now?
03:55:06  <coopserver> <Deactivated> srsly?
03:55:12  <coopserver> <Deactivated> dunno
03:55:21  <coopserver> <Deactivated> tt coop began in 2008
03:55:22  <coopserver> <Deactivated> dunno
03:55:48  <coopserver> <Deactivated> lel look at your length 44 shit
03:55:58  <coopserver> <Deactivated> only need 2 tunnels now
03:56:04  <coopserver> <John> Pretty sure it was 2006 I played coop
03:56:11  <coopserver> <Deactivated> whatever same thing
03:56:25  <coopserver> <John> nice
03:56:26  <coopserver> <Deactivated> now SLH02 has to be 2mled
03:56:47  <coopserver> <Deactivated> shit
03:56:50  <coopserver> *** John has left the game (general timeout)
03:56:51  <coopserver> <Deactivated> lemme rest my wrist
03:56:56  <coopserver> <Deactivated> rip internet died
03:58:40  <JohnK> yeah
03:58:50  <JohnK> which is a sign I should really go to sleep
03:58:55  <coopserver> <Deactivated> what time for you?
03:58:59  <coopserver> <Deactivated> 4am
03:59:00  <coopserver> <Deactivated> ?
03:59:03  <JohnK> yep
03:59:07  <coopserver> <Deactivated> dayum
03:59:13  <coopserver> <Deactivated> all you guys are based in UK
03:59:23  <coopserver> <Deactivated> it's 12nn here
03:59:25  <JohnK> nah, Slovakia
03:59:27  <coopserver> <Deactivated> also g2g actually
03:59:31  <coopserver> <Deactivated> well that area
03:59:37  <coopserver> <Deactivated> as Deac says "same thing"
04:00:02  <JohnK> so, good night
04:00:08  <coopserver> <Deactivated> ok gn
04:00:57  <JohnK> fuck, it's 5am actually. night
04:01:05  <coopserver> <Deactivated> rip
04:01:10  <coopserver> <Deactivated> what time do you even wake up
04:01:19  <coopserver> <Deactivated> 6?
04:04:49  <JohnK> got to get up at 9
04:05:00  <JohnK> nice four hours of sleep
04:05:05  <coopserver> <Deactivated> gud
04:05:11  <coopserver> <Deactivated> sometimes I only get 1.5h
04:13:22  *** Jerik has joined #openttdcoop
04:19:27  <coopserver> *** Deactivated has joined spectators
04:19:28  <coopserver> *** Game paused (number of players)
04:19:53  <coopserver> <Deactivated> ok insanity is done
04:19:59  *** JerikTelorian has quit IRC
04:20:04  *** Jerik_ has quit IRC
04:20:30  *** JerikTelorian has joined #openttdcoop
04:20:35  <coopserver> *** Deactivated has joined company #1
04:20:36  <coopserver> *** Game unpaused (number of players)
04:20:40  <coopserver> *** Deactivated has joined spectators
04:20:41  <coopserver> *** Game paused (number of players)
04:21:10  <coopserver> *** Deactivated has joined company #1
04:21:11  <coopserver> *** Game unpaused (number of players)
04:29:49  <coopserver> *** Deactivated has joined spectators
04:29:50  <coopserver> *** Game paused (number of players)
04:29:52  <coopserver> *** Deactivated has left the game (Leaving)
04:30:03  *** Deactivated has quit IRC
05:17:07  *** Djanxy has quit IRC
05:25:29  *** Evuflow has quit IRC
06:04:19  *** Deactivated has joined #openttdcoop
06:04:32  <Deactivated> !pw
06:04:32  <coopserver> Deactivated: append
06:04:40  <coopserver> *** Game still paused (connecting clients, number of players)
06:04:55  <coopserver> *** Deactivated has joined
06:04:56  <coopserver> *** Game still paused (number of players)
06:05:18  <coopserver> <Deactivated> im back
06:05:24  *** Arveen has joined #openttdcoop
06:06:21  <coopserver> *** Deactivated has joined company #1
06:06:22  <coopserver> *** Game unpaused (number of players)
06:10:27  *** Arveen2 has quit IRC
06:18:34  <coopserver> *** Deactivated has joined spectators
06:18:35  <coopserver> *** Game paused (number of players)
06:19:37  <coopserver> *** Deactivated has joined company #1
06:19:38  <coopserver> *** Game unpaused (number of players)
06:30:01  <coopserver> <Deactivated> argh
06:30:02  <coopserver> <Deactivated> halp
06:30:26  <coopserver> <Deactivated> dis be impossibloe
06:34:27  <coopserver> <Deactivated> halp done
06:34:31  <coopserver> <Deactivated> 90% space used
06:34:44  <coopserver> <Deactivated> half
07:31:05  *** Progman has joined #openttdcoop
07:41:48  <V453000> !pw
07:41:48  <coopserver> V453000: typing
07:41:59  <coopserver> *** Game paused (connecting clients)
07:42:00  <coopserver> *** V453000 has joined
07:42:01  <coopserver> *** Game unpaused (connecting clients)
07:42:02  <coopserver> <V453000> yo
07:42:04  <coopserver> <Deactivated> wut
07:42:07  <coopserver> <V453000> impossible doesn't exist
07:42:20  <coopserver> <Deactivated> it does
07:42:28  <coopserver> <Deactivated> the only issue with it is that it's not what it means
07:42:32  <coopserver> <Deactivated> impossible is possible
07:42:42  <coopserver> <Deactivated> look at graph
07:42:44  <coopserver> <Deactivated> rip
07:42:55  <coopserver> <V453000> haha
07:43:18  <coopserver> <Deactivated> at least now half of the network is LLRR...
07:43:22  <coopserver> <Deactivated> the more vital part
07:43:26  <coopserver> <V453000> :)
07:43:33  <coopserver> <Deactivated> my hand hurts
07:43:42  <coopserver> <V453000> furiously masturbating?
07:43:49  <coopserver> <Deactivated> cti probably
07:43:55  <coopserver> <V453000> cti?
07:43:56  <coopserver> <Deactivated> then again prob not
07:44:02  <coopserver> <Deactivated> carpat tunnee
07:44:07  <coopserver> <Deactivated> carpal tunnel
07:44:08  <coopserver> <V453000> hm
07:45:25  <coopserver> <Deactivated> and it isnt actually the more vital part; it's the more crowded part
07:46:45  <coopserver> <Deactivated> oh god who the fuck
07:47:21  <coopserver> <Deactivated> argh
07:47:26  <coopserver> <Deactivated> this needs that path there
07:48:07  <coopserver> <Deactivated> argh x2
07:48:12  <coopserver> <Deactivated> need to LLRR more shit
07:48:40  <coopserver> <Deactivated> yeah BBH04 is fucked
07:52:13  <coopserver> <Deactivated> lel wtf
07:52:19  <coopserver> <Deactivated> patston coal mine
07:52:22  <coopserver> <Deactivated> what did I fuck up
07:52:49  <coopserver> <Deactivated> nothing
07:57:21  <coopserver> <Deactivated> jam
07:57:23  <coopserver> <Deactivated> clear up or die
07:57:35  <coopserver> <Deactivated> ayy no not the 35 guy
08:00:20  <coopserver> *** Deactivated has joined spectators
08:00:38  <coopserver> *** V453000 has left the game (general timeout)
08:00:39  <coopserver> *** Game paused (number of players)
08:02:14  <coopserver> *** Deactivated has left the game (general timeout)
08:03:25  <V453000> I guess leaving windows on for a month or something isn't a good idea
08:03:27  <V453000> it froze :D
08:05:28  <Deactivated> wut
08:07:01  <Deactivated> !players
08:07:01  <coopserver> Deactivated: The server is empty, no one is connected. Feel free to remedy this situation
08:07:05  <Deactivated> rip svr
08:07:23  <Deactivated> !pw
08:07:23  <coopserver> Deactivated: shares
08:08:51  <Deactivated> !pw
08:08:52  <coopserver> Deactivated: shares
08:09:43  <coopserver> *** Game still paused (connecting clients, number of players)
08:09:44  <coopserver> *** V453000 has joined
08:09:45  <coopserver> *** Game still paused (number of players)
08:12:10  <coopserver> *** V453000 has left the game (Leaving)
08:12:16  *** Deactivated_ has joined #openttdcoop
08:12:22  * Deactivated_ slaps Deactivated around a bit with a large fishbot
08:12:29  <Deactivated_> !pw
08:12:29  <coopserver> Deactivated_: shares
08:12:37  <coopserver> *** Game still paused (connecting clients, number of players)
08:12:51  <coopserver> *** Deactivated has joined
08:12:52  <coopserver> *** Game still paused (number of players)
08:13:28  <coopserver> *** Deactivated has joined company #1
08:13:29  <coopserver> *** Game unpaused (number of players)
08:16:56  *** Deactivated has quit IRC
08:20:59  <coopserver> <Deactivated> gg one coal mine maxed out
08:24:45  <coopserver> <Deactivated> oh noes
08:24:51  <coopserver> <Deactivated> the secret mission is gone
08:27:34  <Arveen> yo yo yo
08:27:40  <coopserver> <Deactivated> yo yo yo yo yo
08:27:46  <Arveen> sup in de hood
08:28:32  <coopserver> <Deactivated> nothin
08:28:57  <Arveen> thats not much
08:28:58  <Arveen> ~pw
08:29:00  <Arveen> !pw
08:29:00  <coopserver> Arveen: visual
08:29:02  <coopserver> <Deactivated> fail
08:29:10  <coopserver> *** Game paused (connecting clients)
08:29:11  <coopserver> *** Ar-to-the-veen has joined
08:29:12  <coopserver> *** Game unpaused (connecting clients)
08:29:22  <coopserver> <Deactivated> how the hell do people join so fast
08:29:23  <coopserver> <Deactivated> rip
08:29:33  <Arveen> well
08:29:42  <Arveen> map is pretty small
08:29:50  <coopserver> <Deactivated> I take at least 3 seconds
08:29:54  <Arveen> and not much shit on to load yet
08:29:55  <coopserver> <Deactivated> more of 5
08:30:05  <coopserver> <Deactivated> i blame my location
08:30:08  <Arveen> after password to ingame its like 1 second for me
08:30:22  <coopserver> <Deactivated> tracert this svr
08:30:22  <Arveen> you where the server is located ?
08:30:34  <coopserver> <Deactivated> lemme see
08:31:23  <Arveen> 9 hops for me outside my home network - latency 21ms max
08:31:26  <coopserver> <Deactivated> germany
08:31:39  <coopserver> <Deactivated> rip 18 hops for me
08:31:48  <coopserver> <Deactivated> 17 excluding my com
08:31:53  <coopserver> <Deactivated> 203ms
08:32:13  <coopserver> <Deactivated> wait no thats wrong
08:32:26  <coopserver> <Deactivated> I need to take the total instead
08:32:32  <Arveen> i'm getting routed thru Frankfurt and then Hetzner
08:32:33  <coopserver> <Deactivated> do i?
08:32:47  <coopserver> <Deactivated> im going thru some 203.208.x.x
08:33:03  <coopserver> <Deactivated> then to london I think
08:33:17  <coopserver> <Deactivated> this round needed 19 hope
08:33:19  <coopserver> <Deactivated> hops
08:33:30  <coopserver> <Deactivated> whatever, that aside...
08:33:50  <Arveen> https://abload.de/img/trace2pssf.png
08:34:27  <Arveen> ah, missed Nuremberg between Frankfurt and Hetzner
08:36:21  <coopserver> <Ar-to-the-veen> small jams at bottom side of bbh3
08:36:33  <coopserver> <Deactivated> yup
08:38:11  <Arveen> haha, length 44 tunnels ?
08:38:14  <Arveen> just found that sign
08:39:49  <Arveen> that city Rabourugh is getting annoying big
08:39:57  <coopserver> *** Ar-to-the-veen has joined company #1
08:40:12  <V453000> !pw
08:40:12  <coopserver> V453000: fedora
08:40:20  <coopserver> *** Game paused (connecting clients)
08:40:22  <coopserver> *** V453000 has joined
08:40:23  <coopserver> *** Game unpaused (connecting clients)
08:40:24  <coopserver> <V453000> m8s
08:40:31  <coopserver> <Ar-to-the-veen> Vs
08:40:34  <Deactivated_> https://snag.gy/urd9E8.jpg
08:41:10  <coopserver> <Deactivated> rip it was 11K pop in year 2100
08:42:00  <coopserver> <Deactivated> lel SLH02
08:42:08  <coopserver> <Deactivated> these trains have absolutely no hope of joining ml
08:42:30  <coopserver> <Ar-to-the-veen> thats a length trip sir
08:42:38  <coopserver> <V453000> foqn bridges
08:43:00  <coopserver> <Ar-to-the-veen> interesstig tho that 9 to 10 is a huge spike but looks like it's in the same ISP
08:43:17  <coopserver> <Deactivated> yeah
08:43:18  <coopserver> <V453000> well it's because of the L_R ahead
08:43:29  <coopserver> <Deactivated> mhmm we need to LLRR the rest
08:43:43  <coopserver> <Deactivated> BBH02 occasionally gets small jams, but when they add up
08:43:51  <coopserver> <Ar-to-the-veen> i'm saying all along we should start with LLRR :P
08:43:59  <coopserver> <Deactivated> exactly
08:44:14  <coopserver> <Deactivated> thats the most convenient way
08:44:30  <coopserver> <V453000> well starting with LLL_RRR is then obviously superior
08:44:46  <coopserver> <Ar-to-the-veen> also train 148 needs urgent replacement due to its age
08:44:57  <coopserver> <Deactivated> starting with LLLLLL_RRRRRR would be optimal if you wanna talk like that V :P
08:45:10  <coopserver> <Deactivated> screw it all these trains are ancient
08:45:11  <coopserver> <V453000> you are saying it :P
08:45:22  <coopserver> <V453000> starting with each amount of tracks has it's effects
08:45:25  <coopserver> <V453000> none of them is wrong though
08:45:29  <coopserver> <Ar-to-the-veen> i usually start my SP games with 2 or 3 and then abandon the game when i need to expand :D
08:45:35  <coopserver> <Deactivated> lmfao true
08:45:40  <coopserver> <V453000> yes Arveen which is very bad
08:45:45  <coopserver> <V453000> expanding is the most important part of the game
08:45:47  <coopserver> <Ar-to-the-veen> yeah i know
08:45:55  <coopserver> <Ar-to-the-veen> that leads to my expansion skills are beeing not too good heh
08:45:59  <coopserver> <V453000> which is what starting with L_R kind of teaches you more
08:46:47  <coopserver> <Ar-to-the-veen> there should be a video2brain series about mainline and hub expansion
08:48:07  <coopserver> <V453000> well it's pretty hard to explain like that
08:48:12  <coopserver> <V453000> you have to understand the general system
08:48:15  <coopserver> <Deactivated> yeah
08:48:23  <coopserver> <V453000> there isn't really much more to it other than details
08:52:23  <coopserver> <Ar-to-the-veen> that train replacement window is a client setting - right ?
08:52:31  <coopserver> <Deactivated> what window
08:52:32  <coopserver> <V453000> autoreplace?
08:52:36  <coopserver> <Deactivated> the notification?
08:52:44  <coopserver> <V453000> ah
08:52:45  <coopserver> <Deactivated> about veh is old af replace or die
08:52:46  <coopserver> <Ar-to-the-veen> the notification that tells me an train is old and needs replacement
08:52:50  <coopserver> <V453000> yes
08:52:51  <coopserver> <V453000> client side
08:52:52  <coopserver> <Ar-to-the-veen> getting spamed like a motherfucker
08:52:55  <coopserver> <Deactivated> lmfao
08:52:56  <coopserver> <Ar-to-the-veen> aight - lets turn that off
08:53:17  <coopserver> <Deactivated> I just keep everything off except for those small ones which dun cover half the screen
08:53:28  <coopserver> <Deactivated> only disasters are on full
08:53:42  <coopserver> <V453000> btw guys 2way signals on tunnels aren't ever necessary
08:53:51  <coopserver> <Deactivated> hey
08:53:55  <coopserver> <Deactivated> you only need to click once
08:54:10  <coopserver> <V453000> you can build the whole network with 1way PBS if you want to save clicks
08:54:16  <coopserver> <Deactivated> eww
08:54:21  <coopserver> <V453000> exactly
08:54:32  <coopserver> <Ar-to-the-veen> you know how that setting is called ?
08:54:34  <coopserver> <Deactivated> I get your point - pbs is useless
08:55:13  <coopserver> <Deactivated> advice/information on company behs
08:55:15  <coopserver> <V453000> no the point is that using the right signals in right places is meaningful :)
08:55:38  <coopserver> <Deactivated> no diff anyway
08:55:47  <coopserver> <Ar-to-the-veen> i only seen warn if lost and negative income
08:55:52  <coopserver> <V453000> yeah exactly and that doesn't mean it's good to do mess
08:56:05  <coopserver> <Deactivated> theres a setting further down within news/advisors
08:56:16  <coopserver> <V453000> using basic signals in places where nothing more is important is good for people to learn signals
08:57:29  <coopserver> <Ar-to-the-veen> to off or summary ?
08:57:34  <coopserver> <Deactivated> I just make it off
08:57:35  <coopserver> <V453000> summary is the bottom bar
08:57:40  <coopserver> <V453000> so basically off
08:57:41  <coopserver> <Deactivated> summary is those blue words
08:57:45  <coopserver> <Ar-to-the-veen> ah cool
08:57:47  <coopserver> <Ar-to-the-veen> off then
08:57:49  <coopserver> <V453000> really, old vehicles is the most pointless message when you have breakdowns off
08:57:54  <coopserver> <Deactivated> yeah
08:58:35  <coopserver> <V453000> in general only use 2way signals if it's absolutely necessary
08:58:44  <coopserver> <V453000> vast majority of normal splits also works with 1way
08:59:25  <coopserver> <Deactivated> god
08:59:33  <coopserver> <V453000> no need for that long prio
09:00:52  <coopserver> <Deactivated> halp
09:00:59  <coopserver> <V453000> ?
09:01:04  <coopserver> <Deactivated> oh
09:01:10  <coopserver> <Deactivated> was about to say no more jams to fix
09:01:43  <coopserver> <Ar-to-the-veen> maybe that top secret mission should end before the hub
09:02:00  <coopserver> <Deactivated> whatever, change it however you want
09:02:06  <coopserver> <Deactivated> I basically put those after building the tracks
09:02:10  <coopserver> <V453000> it doesn't hurt anything
09:02:20  <coopserver> <Deactivated> just press x to make it transp
09:02:33  <coopserver> <Ar-to-the-veen> ah
09:02:34  <coopserver> <Deactivated> plus some blue light gets removed xD
09:02:52  <coopserver> <Ar-to-the-veen> didnt know it can be set to transp.
09:03:09  <coopserver> <Deactivated> its just a bridge
09:03:13  <coopserver> <Deactivated> a road bridge
09:03:15  <coopserver> <Deactivated> no one saw that
09:03:45  <coopserver> <Deactivated> this is what happens: you gotta be creative when there's no eyecandy grfs here
09:08:32  <coopserver> <V453000> less is more :P
09:08:36  <coopserver> <Deactivated> ok
09:08:45  <coopserver> <Deactivated> stfu im new to openttd
09:08:51  <coopserver> <Deactivated> im blind
09:09:51  <coopserver> <Deactivated> nuuu
09:09:55  <coopserver> <Deactivated> 3>2 it
09:10:02  <coopserver> <V453000> no reason
09:10:09  <coopserver> <V453000> this basically is 3->2
09:10:11  <coopserver> <Deactivated> this could be uneven
09:10:17  <coopserver> <V453000> so?
09:10:26  <coopserver> <Deactivated> so you forgot a combo
09:10:36  <coopserver> <V453000> you only care to fit the trains onto the tracks, not have it evenly distributed
09:11:10  <coopserver> <Deactivated> thus we go back to the discussion from a few days back: i have mental issues
09:11:18  <coopserver> <V453000> we all do
09:12:22  <coopserver> <V453000> seems fine yo
09:12:32  <coopserver> <Deactivated> 1 sec
09:12:34  <coopserver> <V453000> let's refill goods trains so they are capable of picking up all the goods
09:12:37  <coopserver> <Deactivated> lemme just flood the thing with goods
09:14:17  <coopserver> <Ar-to-the-veen> food plant drop is getting hammered with trains heh
09:14:28  <coopserver> <V453000> hammer time
09:14:30  <coopserver> <Ar-to-the-veen> pindworth needs to go
09:14:46  <coopserver> <V453000> n
09:14:47  <coopserver> <V453000> it's fine
09:15:13  <coopserver> <Deactivated> heh you also do that
09:15:18  <coopserver> <Deactivated> let the sea kill the trees
09:15:24  <coopserver> <Ar-to-the-veen> lul - building trees in the ocean
09:15:32  <coopserver> <V453000> :)
09:16:15  <coopserver> <V453000> asshole authority
09:16:24  <coopserver> <Deactivated> rip
09:16:32  <coopserver> <V453000> thanks I guess :D
09:16:38  <coopserver> <V453000> wtf are you doing?
09:16:58  <coopserver> <Ar-to-the-veen> millions and millions for ocean removement
09:17:05  <coopserver> <Deactivated> removal
09:17:16  <coopserver> <Deactivated> get rekt
09:17:29  <coopserver> <Ar-to-the-veen> doing cl3 there ? thought we on 5
09:17:42  <coopserver> <V453000> we'll finish it when people stop fucking with the authority :D
09:17:57  <coopserver> <V453000> can't do anything now that bribe failed
09:19:22  <coopserver> <Deactivated> we dun need to split drop output right?>
09:19:29  <coopserver> <V453000> ?
09:19:34  <coopserver> <Deactivated> input shd already be fairly split
09:20:10  <coopserver> <V453000> what's the issue?
09:20:15  <coopserver> <Deactivated> nvm
09:20:34  <coopserver> <V453000> we might need furhter more platforms or swiches between tracks
09:20:39  <coopserver> <V453000> but it should work in the long run
09:20:40  <coopserver> <V453000> ish
09:20:55  <coopserver> <Deactivated> no my thinking was that that 3>2 is unnecessary
09:20:58  <coopserver> <V453000> there aren't that many farms atm
09:20:59  <coopserver> <Deactivated> you only need to split goods
09:21:02  <coopserver> <Deactivated> *food
09:21:08  <coopserver> <V453000> yeah basically
09:21:12  <coopserver> <Deactivated> since each section's load is pretty much even
09:21:16  <coopserver> <V453000> neither is wrong
09:21:22  <coopserver> <V453000> we could easily have this without split
09:24:27  <coopserver> <Deactivated> anyone wanna try out bribing now?
09:24:34  <coopserver> <Ar-to-the-veen> can do - sec
09:24:39  <coopserver> <Deactivated> I can guarantee you that my first bribe will fail ;-;
09:24:41  <coopserver> <V453000> nah it's fine for now
09:24:47  <coopserver> <Deactivated> ok then bribe for fun
09:24:50  <coopserver> <Ar-to-the-veen> bribe roulett :D
09:24:56  <coopserver> <Deactivated> god why
09:24:59  <coopserver> <Deactivated> why didnt it fail
09:25:04  <coopserver> <Deactivated> your turn Ar
09:25:24  <coopserver> <Ar-to-the-veen> success
09:25:29  <coopserver> <Deactivated> success here too
09:25:38  <coopserver> <Ar-to-the-veen> success again
09:25:39  <coopserver> <Deactivated> still going
09:25:43  <coopserver> <Ar-to-the-veen> damn
09:25:48  <coopserver> <Ar-to-the-veen> good run
09:25:54  <coopserver> <Deactivated> honestly if the bribe fails the ratings at food pick are fucked
09:26:05  <coopserver> <Ar-to-the-veen> we at very good now
09:26:42  <coopserver> <Deactivated> statue just makes this town inobliteratable
09:27:51  <coopserver> <Deactivated> nub
09:27:53  <coopserver> <Deactivated> who did that
09:27:57  <coopserver> <Ar-to-the-veen> you
09:28:01  <coopserver> <Deactivated> uhh no
09:28:16  <coopserver> <Deactivated> lmao Ar saltii
09:29:19  <coopserver> <Ar-to-the-veen> ok lets to something more productive :P
09:29:29  <coopserver> <Deactivated> GOLD
09:30:04  <coopserver> <Deactivated> as anticipated our ratings are fuckd
09:30:22  <coopserver> <Ar-to-the-veen> "i love when a plan comes together"
09:30:38  <coopserver> <Deactivated> ok something productive that you can do
09:30:56  <coopserver> <Deactivated> make a connection from here to ereh
09:31:25  <coopserver> <Deactivated> rn these wood trains have to do an insanely stupid big loop around the whole network in order to get to the paper mill thing
09:32:34  <coopserver> <Deactivated> train 291
09:33:30  <coopserver> <Ar-to-the-veen> D:
09:33:44  *** efess has quit IRC
09:34:02  *** efess has joined #openttdcoop
09:34:30  <coopserver> <Deactivated> well since you wanted something productive...
09:35:18  <coopserver> <Ar-to-the-veen> eh ?
09:35:35  <coopserver> <Deactivated> eh?
09:35:49  <coopserver> <Ar-to-the-veen> i'm not sure what you talking about
09:36:01  <coopserver> <Deactivated> make a link from sign here to ereh
09:36:24  <coopserver> <Deactivated> in short
09:37:04  <coopserver> <Deactivated> who the fuck is LLLRRRing shit
09:37:05  <coopserver> <Deactivated> gg
09:37:51  <coopserver> <Ar-to-the-veen> i just layed the tracks down in advanced - don't have to use all 3 yet
09:37:55  <coopserver> <Deactivated> yeah
09:38:04  <coopserver> <Deactivated> these colored bridges look even nicer now tho :D
09:38:10  <coopserver> <Ar-to-the-veen> :D
09:38:25  <happpy> mowing
09:38:29  <happpy> hi
09:38:29  <coopserver> <Deactivated> well will definitely need to start using one additional
09:38:30  <coopserver> <Deactivated> morning
09:38:32  <coopserver> <Deactivated> hi
09:38:38  <coopserver> <Ar-to-the-veen> g'morning happy
09:38:45  <happpy> how things
09:38:47  <coopserver> <Deactivated> alright
09:38:55  <coopserver> <Deactivated> not so alright
09:39:00  <coopserver> <Deactivated> https://snag.gy/urd9E8.jpg
09:39:28  <coopserver> <Deactivated> that lag is unacceptable
09:41:49  <coopserver> <Deactivated> whose idea was it even to build the ml over a mountain
09:42:16  <coopserver> <Ar-to-the-veen> plan sez so
09:42:33  <coopserver> <V453000> iz challenge
09:42:45  <coopserver> <Deactivated> nuu
09:42:47  <coopserver> <V453000> not enoug htrucks for gold :D
09:42:48  <coopserver> <Deactivated> mission has to go
09:43:16  <coopserver> <Deactivated> GOLD
09:43:33  <coopserver> <Deactivated> wait wtf since when did we even have enough gold to feed all these trucks
09:43:46  <coopserver> <V453000> it's probably a spike from upgrades
09:43:52  <coopserver> <V453000> also, trucks are trash
09:44:01  <coopserver> <Deactivated> ships are worse
09:44:11  <coopserver> <V453000> well the throughput of ships is unlimited
09:44:19  <coopserver> <Deactivated> well the speed of rvs are unlimited
09:44:33  <coopserver> <Deactivated> also about throughput... technically these rvs can stack
09:44:38  <coopserver> <V453000> wot
09:45:05  <coopserver> <V453000> don't need more cars just need to make better road
09:45:38  <coopserver> <Deactivated> why the bussies tho
09:45:51  <coopserver> <V453000> makes curves work
09:45:59  <coopserver> <Deactivated> how even
09:46:02  <coopserver> <V453000> haha
09:46:10  <coopserver> <V453000> occupied RV station has more penalty than empty one
09:46:15  <coopserver> <V453000> so you can see them alternate
09:46:17  <coopserver> <V453000> balancing yo
09:46:21  <coopserver> <Deactivated> ok
09:46:41  <coopserver> <Deactivated> this middle column is fucked up
09:47:22  <coopserver> <Deactivated> lmfao local auth hates us
09:47:34  <coopserver> <V453000> is like women
09:47:36  <coopserver> <V453000> you bring them gold
09:47:39  <coopserver> <V453000> they shit on your face
09:47:41  <coopserver> <Deactivated> lel
09:47:53  <coopserver> <Ar-to-the-veen> where can i meet women like this ?
09:48:03  <coopserver> <Deactivated> in saninghall
09:48:31  <coopserver> <Ar-to-the-veen> ah fukk - forgott to drink my coffee
09:48:35  <coopserver> <V453000> it will be fine now
09:48:36  <coopserver> <Ar-to-the-veen> now cold D:
09:48:52  <coopserver> <V453000> why :(
09:49:29  <coopserver> <Deactivated> minecraft
09:50:43  *** StarLite has joined #openttdcoop
09:50:44  *** ChanServ sets mode: +o StarLite
09:50:51  <coopserver> <Deactivated> secret mission
09:51:39  <coopserver> <V453000> trukzzz
09:52:03  <coopserver> <V453000> oh these idiots are going in opposite too :D
09:52:08  <coopserver> <Deactivated> lmfao
09:52:12  <coopserver> <Deactivated> nub
09:52:13  <coopserver> <Ar-to-the-veen> this truck secion looks like beehive
09:52:17  <coopserver> <Deactivated> learn your trux
09:52:37  <coopserver> <Deactivated> they sure look like beehives
09:52:45  <coopserver> <Ar-to-the-veen> anthill now
09:53:03  <coopserver> <Deactivated> hey pink
09:53:07  <coopserver> <V453000> ..
09:53:19  <coopserver> <Deactivated> for once some pink in a long while
09:53:23  <coopserver> <V453000> no
09:53:25  <coopserver> <Deactivated> this pink looks so.. pink
09:53:47  <coopserver> <V453000> company colour is always orange
09:53:48  <coopserver> <Deactivated> ok lets settle on this
09:53:49  <coopserver> <V453000> is rule
09:53:55  <coopserver> <Deactivated> this aint company color
09:54:12  <coopserver> <V453000> I know
09:54:21  <coopserver> <V453000> trucks are fine to recolour
09:54:37  <coopserver> <Deactivated> whats with the company color is yellow rule tho
09:54:48  <coopserver> <V453000> that's just how it is
09:54:53  <coopserver> <Deactivated> -_-
09:55:00  <coopserver> <Deactivated> that really helped, thx
09:55:12  <coopserver> <V453000> I don't have a better answef unfortunately
09:55:14  <coopserver> <V453000> it's a tradition
09:55:19  <coopserver> <Deactivated> tradition...
09:55:48  <coopserver> <Deactivated> thats an inaccurate word to use but I cant find a better word
09:59:33  <coopserver> <V453000> wtf
09:59:37  <coopserver> <Deactivated> wut
10:00:03  <coopserver> <Deactivated> ok this works more autistically
10:00:36  <coopserver> <V453000> the pickup should probably  fuck up next
10:00:53  <coopserver> <Deactivated> well ofc
10:01:12  <coopserver> <Deactivated> why does this not works
10:01:32  <coopserver> <Deactivated> ok back to primary task
10:01:35  <coopserver> <V453000> it's fine
10:01:45  <coopserver> <Deactivated> build BBH on mountain
10:05:49  <coopserver> <Deactivated> oh yeah V
10:06:01  <coopserver> <Deactivated> it has come to my attention that we need BRIX 0.0.3
10:06:05  <coopserver> <Deactivated> or 0.0.2a at least
10:06:16  <coopserver> <V453000> what's the critical issue?
10:06:31  <coopserver> <Deactivated> sign brix is bugged out
10:06:38  <coopserver> <V453000> ?
10:06:42  <coopserver> <Deactivated> the bridges
10:06:50  <coopserver> <Deactivated> theyre slightly greyer than the track
10:07:16  <coopserver> <V453000> you mean the track on top of bridges is different to normal track
10:07:18  <coopserver> <V453000> yeah it is
10:07:23  <coopserver> <V453000> it's not so simple to do that, but I will eventually
10:07:44  <coopserver> <V453000> well it's simple but it's a lot of work because bridges have many sprites
10:07:50  <coopserver> <Deactivated> true enough
10:08:48  <coopserver> <V453000> gold picked up
10:08:49  <coopserver> <V453000> G_G
10:08:53  <coopserver> <V453000> game won
10:08:55  <coopserver> <Deactivated> gg
10:09:20  <coopserver> <Deactivated> now watch the 245 rvs pile pu
10:09:32  <coopserver> <V453000> yeah, well
10:09:35  <coopserver> <V453000> future proof :>
10:09:36  <coopserver> <Deactivated> watch the utilisation on RVs dip
10:09:48  <coopserver> <Deactivated> well that was what I thought just a couple hours ago...
10:13:19  <coopserver> <V453000> k I'll need to go
10:13:20  <coopserver> <V453000> laters
10:13:21  <coopserver> *** V453000 has left the game (Leaving)
10:13:22  <coopserver> <Deactivated> ok
10:14:16  <coopserver> <Deactivated> hi
10:14:22  <happpy> hi
10:14:47  <coopserver> <Deactivated> can someone confirm my hypothesis
10:14:51  <coopserver> <Deactivated> Ar you there?
10:14:57  <coopserver> <Ar-to-the-veen> yeah
10:15:03  <V453000> what would that be?
10:15:05  <coopserver> <Deactivated> go to your color shit
10:15:09  <coopserver> <Deactivated> color bridge
10:15:16  <coopserver> <Deactivated> hold down x
10:15:28  <coopserver> <Deactivated> the more zoomed in you are the better
10:15:52  <coopserver> <Deactivated> now how are you feeling
10:16:02  <coopserver> <Deactivated> probably had a seizure
10:16:17  <Arveen> hypnotizing
10:16:25  <V453000> are you masturbating over the tubular bridges?
10:16:55  <coopserver> <Deactivated> kek to whom was that qn directed to
10:17:23  <V453000> both ofc
10:17:33  <coopserver> <Deactivated> I assume that inclues you
10:18:00  <coopserver> <Deactivated> this is probably one of the first times in my life where I see a near maxed out oil well
10:18:09  <coopserver> <Deactivated> rarely play arctic
10:18:48  <V453000> ALL CLIMATES ARE EQUAL
10:18:54  <coopserver> <Deactivated> ok
10:19:04  <coopserver> <Deactivated> then why did you give welcome a desert instead of toyland
10:19:07  <coopserver> <Deactivated> i wanted toyland
10:19:14  <coopserver> <Deactivated> ALL CLIMATES ARE EQUAL
10:19:23  <coopserver> <Deactivated> lmao
10:19:28  <V453000> cause desert fit better to the newgrfs
10:19:33  <V453000> toyland will probably be next
10:19:44  <coopserver> <Deactivated> with what, vanilla indus?
10:20:03  <V453000> toyland basically means mandatory nutez and we had nuts in the last game, so now US train set and toyland after
10:20:08  <V453000> yes there is only YETI for toyland
10:20:15  <coopserver> <Deactivated> yeah
10:20:17  <V453000> other piece of shit authors discriminate toyland
10:20:36  <coopserver> <Deactivated> put some simple desert FIRS into toyland
10:20:38  <coopserver> <Deactivated> see the result
10:20:43  <coopserver> <Deactivated> especially from players
10:21:36  <coopserver> <Deactivated> gg evilmode is activated
10:21:41  <coopserver> <Deactivated> now its deactivated
10:22:07  <V453000> dat word play
10:22:12  <Deactivated_> yeah
10:22:17  <Deactivated_> sorry no pun intended
10:22:26  *** Deactivated_ is now known as Deactivated
10:22:42  <coopserver> <Deactivated> argh evil mode activated again
10:23:19  <coopserver> <Deactivated> now shit has to be LLRRed
10:23:31  <coopserver> <Deactivated> or rather LLR
10:25:21  <coopserver> <Deactivated> hi
10:25:23  <coopserver> <Deactivated> y u jam
10:25:52  <coopserver> <Deactivated> jam has been neutralised
10:31:52  <coopserver> <Deactivated> this is not alright
10:32:00  <coopserver> <Deactivated> the prio would be long af
10:32:21  <coopserver> <Ar-to-the-veen> where ?
10:34:12  *** Cockworker has joined #openttdcoop
10:35:26  <V453000> the ultimate CW is here
10:35:35  <coopserver> <Deactivated> CW?
10:35:57  <coopserver> <Deactivated> sign priogonewronggonesexual
10:36:11  <coopserver> <Deactivated> when youre dealing with cramped lines
10:36:26  <coopserver> <Ar-to-the-veen> CL2 D:
10:36:35  <coopserver> <Deactivated> ayy no choice
10:37:00  <coopserver> <Deactivated> to be fair I do have a choice
10:37:05  <coopserver> <Ar-to-the-veen> dat power plant
10:37:31  <coopserver> <Deactivated> in games that I play in industries always pop up next to my major shit
10:37:36  <coopserver> <Deactivated> i cri
10:37:55  <coopserver> <Ar-to-the-veen> yeah it's always like this
10:38:06  <coopserver> <Ar-to-the-veen> industsries love to pop up in hubs and such
10:38:07  <coopserver> <Deactivated> yeah they appear to like tracks
10:39:44  *** CW has joined #openttdcoop
10:39:45  <V453000> you probably have flat areas around tracks :P
10:40:13  <coopserver> <Deactivated> cos intersections on a tile-by-tile basis have to be on flat-ish ground
10:40:56  *** Clockworker has quit IRC
10:41:38  <coopserver> <Deactivated> prio fixed
10:41:56  <coopserver> <Deactivated> honestly theres a solution which is 500 times easier...
10:42:12  <coopserver> <Deactivated> fixed
10:42:20  <coopserver> <Ar-to-the-veen> you sure it is 500 ?
10:42:24  <coopserver> <Deactivated> yeah
10:42:36  <coopserver> <Deactivated> well maybe 501 on second thought
10:43:48  <coopserver> <Deactivated> making that missing link is still impossible
10:46:26  *** Cockworker has quit IRC
10:46:27  <coopserver> <Deactivated> why are there no bridges over bridges
10:46:45  <coopserver> <Deactivated> *ragequit*
10:50:32  <coopserver> <Deactivated> done, because no one else could be bothered to do it
10:50:33  <coopserver> <Deactivated> rip
10:50:37  <coopserver> <Deactivated> bye
10:51:11  <coopserver> <Deactivated> ive done enough autistic hubs for now
10:52:08  <coopserver> <Deactivated> honestly all these bridges... was not worth it
10:52:17  <coopserver> <Deactivated> barely even sees 40% utilisation
10:53:43  <coopserver> *** Deactivated has joined spectators
10:54:42  <coopserver> *** Deactivated has joined company #1
10:56:41  <coopserver> <Deactivated> BBH01 to BBH04 needs LLRR
10:56:48  <coopserver> <Deactivated> but  I got no time
10:56:50  <coopserver> <Deactivated> bye
10:56:58  <coopserver> *** Deactivated has left the game (Leaving)
10:57:07  <Deactivated> tata
10:57:13  *** Deactivated has quit IRC
10:59:09  <coopserver> *** Ar-to-the-veen has joined spectators
10:59:10  <coopserver> *** Game paused (number of players)
12:00:06  *** dr_gonzo has joined #openttdcoop
12:00:38  *** dr_gonzo is now known as Guest7916
12:05:22  *** Guest7916 has quit IRC
12:18:56  *** Djanxy has joined #openttdcoop
14:22:37  *** happpy_ has joined #openttdcoop
14:28:56  *** happpy has quit IRC
14:29:04  *** happpy_ is now known as happpy
15:11:19  *** Compu has quit IRC
15:15:24  *** Compu has joined #openttdcoop
15:25:21  *** __Fellini__ has joined #openttdcoop
15:26:17  <__Fellini__> !pw
15:26:17  <coopserver> __Fellini__: vector
15:26:30  <coopserver> *** Game still paused (connecting clients, number of players)
15:26:32  <coopserver> *** __Fellini__ has joined
15:26:33  <coopserver> *** Game still paused (number of players)
15:37:17  <happpy> hi
15:37:22  <coopserver> <__Fellini__> yo
15:37:32  <happpy> how things
15:37:39  <coopserver> <__Fellini__> nice
15:37:59  <V453000> heyo
15:38:05  <coopserver> <__Fellini__> o/
15:41:30  <coopserver> *** __Fellini__ has joined company #1
15:41:31  <coopserver> *** Game unpaused (number of players)
15:47:39  <coopserver> *** __Fellini__ has left the game (Leaving)
15:47:40  <coopserver> *** Game paused (number of players)
15:54:46  *** __Fellini__ has quit IRC
18:54:13  *** Progman has quit IRC
19:23:56  *** loeky has joined #openttdcoop
19:33:19  <loeky> !players
19:33:19  <coopserver> loeky: There are currently 0 players and 1 spectators, making a total of 1 clients connected
19:37:04  <loeky> !grf
19:37:04  <coopserver> loeky: http://wiki.openttdcoop.org/GRF
19:38:33  <loeky> !pw
19:38:33  <coopserver> loeky: wagons
19:38:49  <coopserver> *** Game still paused (connecting clients, number of players)
19:38:50  <coopserver> *** loeky has joined
19:38:51  <coopserver> *** Game still paused (number of players)
20:51:42  *** Progman has joined #openttdcoop
21:48:26  *** Djanxy has quit IRC
22:05:31  *** StarLite has quit IRC
22:07:18  <coopserver> *** Ar-to-the-veen has left the game (Leaving)
22:20:55  *** loeky has quit IRC
22:20:55  <coopserver> *** loeky has left the game (connection lost)
23:01:39  *** Arveen2 has joined #openttdcoop
23:06:22  *** Arveen has quit IRC
23:40:03  *** Progman has quit IRC

Powered by YARRSTE version: svn-trunk