Config
Log for #openttdcoop on 1st January 2018:
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00:30:36  *** happpy has joined #openttdcoop
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00:35:24  <happpy_> happpy new year all the best
00:36:27  <loeky> thanks you too how was the first 30 min
00:38:58  *** happpy has quit IRC
00:42:35  <happpy_> good thanks  i going to be ver sleep
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00:47:06  <happpy_> how things going
00:47:51  <loeky> have not played since this evnening
00:48:30  <happpy_> ok i be back on the server munday night ok
00:49:10  <loeky> k might see you then
00:50:49  *** Progman has quit IRC
00:51:04  <happpy_> i dont no what time we finsh  we stay at a friends so i be on the irc chanal if i can  and back on the server munday night
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13:05:33  <happpy> !players
13:05:33  <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation
13:18:13  <Borg> ;]
13:18:23  <happpy> Hi
13:19:28  <Borg> hoi
13:19:49  <happpy> how things
13:20:04  <Borg> ok :)
13:20:14  <Borg> done testing my GRF stuff.. works good
13:20:25  <happpy> Nice
13:20:42  <Borg> now I need to find players willing to play using it ;)
13:20:49  <Borg> (hard part)
13:21:30  <happpy> on a server ?
13:22:27  <Borg> yeah
13:22:34  <Borg> I run one.. test on small map
13:22:36  <Borg> 256x256
13:22:42  <happpy> what server
13:22:46  <happpy> nice
13:22:52  <Borg> 1.7.2 vanilla
13:23:15  <happpy> Sweet
13:24:09  <Borg> if wanna see.. privmsg me, I will provide u GRF
13:24:12  <Borg> its not yet on bananas
13:24:36  <Borg> its condenset for now.. but once I get 3-4 players.. I will restart server w/ bigger map
13:24:41  <Borg> if I will get players ;)
13:26:03  <happpy> i dont play in the daytime at night  i play so
13:27:40  <happpy> is it new grf  becoues i got rhe openttdcoop grf pack
13:28:27  <Borg> its not in the pack. its my stuff
13:28:40  <happpy> ar ok
13:29:07  <happpy> i mite cheek it out if i got time  tonight
13:30:00  <Arveen2> !playres
13:30:02  <Arveen2> !players
13:30:02  <coopserver> Arveen2: The server is empty, no one is connected. Feel free to remedy this situation
13:30:10  <Arveen2> !pw
13:30:10  <coopserver> Arveen2: stream
13:30:16  <coopserver> *** Game still paused (connecting clients, number of players)
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13:37:52  <Maraxus> !pw
13:37:52  <coopserver> Maraxus: retval
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14:02:50  <happpy> hi
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15:20:34  <loeky> !pw
15:20:34  <coopserver> loeky: slower
15:20:43  <happpy> hey loeky
15:20:49  <loeky> hey
15:20:54  <happpy> how things
15:21:00  <coopserver> *** Game still paused (connecting clients, number of players)
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15:21:05  <loeky> good you too
15:22:30  <happpy> good   just about to go home
15:24:01  <loeky> so soon (-:
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15:25:09  <happpy> will we stay at a friends for the night and now we going home to short  us out
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16:24:49  <happpy> !players
16:24:49  <coopserver> happpy: There are currently 2 players and 1 spectators, making a total of 3 clients connected
16:27:55  *** [1]Mark has joined #openttdcoop
16:28:37  <[1]Mark> !pw
16:28:37  <coopserver> [1]Mark: manner
16:28:41  <coopserver> *** Game paused (connecting clients)
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16:28:49  <coopserver> <Mark> yo
16:28:54  <coopserver> <Maraxus> hi
16:28:58  <happpy> yo
16:29:30  <coopserver> <loeky> hey
16:33:34  <V453000> yo mf
16:33:40  <V453000> !pw
16:33:40  <coopserver> V453000: looped
16:33:47  <happpy> hey v
16:34:00  <V453000> Borg: what kind of grf? :)
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16:43:19  <coopserver> <V453000> ah nice someone started getting on to the big stations :)
16:43:31  <coopserver> <V453000> btw I would move SLH13 more to the left
16:43:32  <coopserver> <Mark> iz me
16:43:34  <Borg> V453000: nothing serious... Stockpilling industries + reserves for raw industries
16:43:44  <coopserver> <V453000> but no big deal
16:44:03  <V453000> nice, if you want it tested I suggest first step would always be uploading to bananas
16:44:09  <V453000> we can test it on our welcome server easily then
16:44:23  <Borg> no need to test :) works fine
16:44:31  <Borg> maybe to balance it a bit.. dunno
16:44:37  <coopserver> <V453000> well you asked for players :)
16:44:54  <Borg> yeah.. but I doubt anyone will play anyway
16:47:16  <Borg> btw, you guys play in smooth_economy?
16:47:34  <Borg> my GRF gives some stuff.. to economy.. but it needs smooth_economy off
16:47:45  <coopserver> <Mark> normally yes
16:47:48  <Borg> uh...
16:47:53  <Borg> I wonder why most server are with it
16:47:57  <Borg> its kinda. annoying
16:48:31  <Borg> my GRF adjust production monthly itself... based on transported %
16:48:34  <coopserver> <Mark> whats annoying about it?
16:48:37  <Borg> very slowly..
16:48:48  <Borg> well.. many small changes... hits the news..
16:48:57  <coopserver> <Mark> right so what happens if you transport 83% one month?
16:48:58  <Borg> nothing to react for...
16:49:01  <coopserver> <Mark> it increases?
16:49:06  <Borg> yeah, 1 point
16:49:16  <Borg> >=70% it makes increase
16:49:21  <Borg> <40% it makes decrease
16:49:30  <Borg> also.. random events can happen of course
16:49:31  <coopserver> <Mark> a point = 1 unit/month?
16:49:43  <Borg> well.. one production multiply thingie
16:49:47  <Borg> its in range of 4-128
16:50:00  <Borg> u know that property I guess
16:50:03  <coopserver> <Mark> oh yea, depending on industry footprint size or something right
16:50:14  <Borg> no.. its same for all industries
16:50:24  <Borg> the second multiply factor is per industry
16:50:31  <V453000> well, as said, I don'
16:50:39  <V453000> t mind putting it on welcome server but the prerequisite is bananas
16:50:41  <Borg> all industries have basic production rate in range of 0x04 to 0x80 :)
16:50:55  <Borg> also.. on random event
16:51:01  <Borg> of you have >=80% transported
16:51:02  <Borg> it will double
16:51:17  <Borg> <40% it will always go half down
16:51:25  <coopserver> <loeky> what do the big stations need only size?
16:51:39  <Borg> in ranges... random.. except when production is already >50%
16:51:50  <Borg> when transported is 50%+ nothing will happen
16:52:17  <Borg> secondary industries use similar thingie to adjust production monthly (no random)
16:52:27  <coopserver> <Mark> right
16:52:29  <Borg> a bit more agresivly.. 2 factors: transported + stockpiled goods
16:52:47  <Borg> V453000: I have my own server :) running
16:53:02  <V453000> well, does it have players? :P
16:53:06  <Borg> no :)
16:57:56  <coopserver> *** Maraxus has joined spectators
17:00:31  <loeky> @gap 2
17:00:31  <Webster> loeky: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
17:00:36  <Borg> btw
17:00:45  <Borg> NewGRF MD5 is file MD5sum or name sum?
17:19:42  <Borg> whole file MD5 sum.. ok
17:20:30  <[1]Mark> if you get your thing on bananas and provide a map with grfs and settings we will probably play it
17:20:35  <[1]Mark> on #openttdcoop.stable
17:20:43  *** [1]Mark is now known as Mark
17:23:43  <Borg> well, Save game will do, right?
17:23:48  <Borg> it contains MAP + settings
17:23:52  <coopserver> <Mark> sure
17:24:23  <Borg> btw.. files uploadded do bananas should have versionb prefix? or its not necessary?
17:24:33  <coopserver> <Mark> dont ask me
17:24:35  <Borg> I have version in GRF name
17:24:50  <Mark> V453000
17:43:49  <coopserver> *** Mark has left the game (general timeout)
17:44:03  <Mark> omg
17:44:05  <Mark> !pw
17:44:05  <coopserver> Mark: refiid
17:44:25  <Mark> !pw
17:44:25  <coopserver> Mark: header
17:44:32  <coopserver> *** Game paused (connecting clients)
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17:56:27  <V453000> you don't even have to put version in name, but it's better for orientation
17:56:47  <V453000> the version: block in the grf is visible through the thing too
17:57:16  <V453000> see how NUTS/YETI/PURR/BRIX/RAWR do it for example :)
17:57:17  <V453000> or FIRS
17:57:21  <V453000> or roadhog
17:57:22  <V453000> etc
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18:20:19  <Mark> !pw
18:20:19  <coopserver> Mark: differ
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18:22:28  <coopserver> <V453000> the fuck is a Wharf anyway
18:22:53  <coopserver> <Mark> its like a dock?
18:22:58  <coopserver> <V453000> well apparently
18:23:02  <coopserver> <Mark> ie boats and shit :P
18:23:08  <loeky> usaly the ship building site atleast in C3
18:23:21  <coopserver> <V453000> anyway from reading the text I think it just needs any kind of stuff, electrical machines at first and then we can add FS to max it out
18:23:30  <coopserver> <Mark> yea
18:23:52  <coopserver> <Mark> should be able to get it with electrical machines i think
18:24:08  <coopserver> <V453000> lets see
18:24:13  <coopserver> <Mark> it becomes self increasing once we add some steel
18:24:15  <coopserver> <V453000> but yeah 1920 per 3 months isn't that much
18:24:43  <coopserver> <Mark> wharf - metal workshop is a closed loop
18:25:05  <coopserver> <V453000> uh no?
18:25:28  <coopserver> <Mark> wharf supplies copper which produces electrical machines
18:25:35  <coopserver> <V453000> oh
18:25:38  <coopserver> <V453000> :D
18:26:08  <V453000> putting the one to sleep, back later
18:26:35  <coopserver> <Mark> :)
18:30:43  <coopserver> <Mark> those canals looks horrible
18:31:08  <coopserver> <loeky> nah tracks shoud run below water level (-:
18:31:50  <coopserver> <Mark> also, you have a lot of signalling errors in that bbh
18:32:08  <coopserver> <Mark> mostly missing entry signals
18:32:17  <coopserver> <loeky> dont need them
18:32:26  <coopserver> <Mark> and you shouldnt really use twoway signals
18:32:31  <coopserver> <Mark> of course you need them
18:32:48  <coopserver> <Mark> shouldnt use two way signals on mergers that is
18:33:42  <coopserver> <Mark> without entry signals the split will block as soon as a third train enters
18:34:28  <loeky> but evil mode will self solf
18:34:36  <coopserver> <Mark> im not talking about bridges
18:34:39  <coopserver> <Mark> im talking about merges
18:35:24  <coopserver> *** Mark has joined spectators
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18:36:12  <loeky> well on splits i dint build the entrys on purpose
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19:15:19  <ForeverForgotten> !password
19:15:19  <coopserver> ForeverForgotten: fooled
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19:34:08  <coopserver> <V453000> that signalling is really weird loeky
19:34:17  <coopserver> <V453000> I'm curious what is your thought process there
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21:09:39  <Imutrainfolks> !pe
21:09:42  <Imutrainfolks> !pw
21:09:42  <coopserver> Imutrainfolks: amount
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21:42:29  <happpy> wb
21:42:32  <coopserver> <loeky> hey
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