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01:14:29 *** Progman has quit IRC 01:54:47 *** PeterV has joined #openttdcoop 02:02:53 *** PeterV has quit IRC 02:29:49 *** PeterV has joined #openttdcoop 02:30:00 <PeterV> !pw 02:30:00 <coopserver> PeterV: lovely 02:30:18 <coopserver> *** Game still paused (connecting clients, number of players) 02:30:20 <coopserver> *** PeterV has joined 02:30:21 <coopserver> *** Game still paused (number of players) 02:30:21 *** Mark has joined #openttdcoop 02:30:21 *** Webster sets mode: +o Mark 02:30:22 <coopserver> *** Game unpaused (number of players) 02:30:50 <Mark> !pw 02:30:50 <coopserver> Mark: lovely 02:30:54 <coopserver> *** Game paused (connecting clients) 02:31:00 <coopserver> *** Mark has joined 02:31:01 <coopserver> *** Game unpaused (connecting clients) 02:31:47 <coopserver> <Mark> hi 02:31:56 <PeterV> hi 02:35:25 <coopserver> *** PeterV has left the game (Leaving) 03:00:14 *** PeterV has quit IRC 03:15:54 *** Mark has quit IRC 03:16:15 <coopserver> *** Mark has left the game (general timeout) 03:16:16 <coopserver> *** Game paused (number of players) 03:20:24 *** h3half has joined #openttdcoop 03:28:25 *** h3half has quit IRC 03:30:08 *** Mark has joined #openttdcoop 03:30:09 *** Webster sets mode: +o Mark 03:32:07 <Mark> !pw 03:32:07 <coopserver> Mark: larger 03:32:11 <coopserver> *** Game still paused (connecting clients, number of players) 03:32:18 <coopserver> *** Mark has joined 03:32:19 <coopserver> *** Game still paused (number of players) 03:32:20 <coopserver> *** Game unpaused (number of players) 03:55:15 <coopserver> *** Mark has joined spectators 03:55:16 <coopserver> *** Game paused (number of players) 03:59:27 <coopserver> *** Mark has joined company #1 03:59:28 <coopserver> *** Game unpaused (number of players) 03:59:32 <coopserver> *** Mark has joined spectators 03:59:33 <coopserver> *** Game paused (number of players) 04:01:49 *** Mark has quit IRC 04:02:20 <coopserver> *** Mark has left the game (general timeout) 04:09:09 *** Mark has joined #openttdcoop 04:09:09 *** Webster sets mode: +o Mark 04:25:12 *** Mark has quit IRC 04:41:02 *** PeterV has joined #openttdcoop 05:01:12 *** PeterV has quit IRC 05:13:35 *** Mark has joined #openttdcoop 05:13:35 *** Webster sets mode: +o Mark 07:22:47 *** cosmobird has joined #openttdcoop 09:45:56 *** Progman has joined #openttdcoop 09:54:11 *** Compu has quit IRC 09:54:22 *** Compu has joined #openttdcoop 11:18:37 *** happpy has quit IRC 12:25:12 *** happpy has joined #openttdcoop 12:25:58 *** petvas has joined #openttdcoop 12:30:37 *** Progman_ has joined #openttdcoop 12:34:53 *** StarLite has joined #openttdcoop 12:34:53 *** ChanServ sets mode: +o StarLite 12:36:02 *** Progman has quit IRC 12:36:12 *** Progman_ is now known as Progman 13:17:17 *** happpy_ has joined #openttdcoop 13:22:47 *** happpy has quit IRC 13:23:07 *** happpy_ is now known as happpy 13:23:45 <happpy> !players 13:23:45 <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation 17:00:46 *** Arveen has joined #openttdcoop 17:05:28 *** Arveen2 has quit IRC 17:25:36 *** Orph3us has joined #openttdcoop 17:26:37 <Orph3us> !dl win64 17:26:37 <coopserver> Orph3us: http://binaries.openttd.org/nightlies/trunk/r27951/openttd-trunk-r27951-windows-win64.zip 17:27:35 *** Orph3us has quit IRC 17:27:46 *** KyleS has joined #openttdcoop 17:33:10 <KyleS> !ip 17:33:10 <coopserver> KyleS: ps.openttdcoop.org:3983 17:37:09 <KyleS> !password 17:37:09 <coopserver> KyleS: pushed 17:37:15 <coopserver> *** Game still paused (connecting clients, number of players) 17:37:21 <coopserver> *** KyleS has joined 17:37:22 <coopserver> *** Game still paused (number of players) 17:37:23 <coopserver> *** Game unpaused (number of players) 17:47:37 <coopserver> *** KyleS has left the game (Leaving) 17:47:38 <coopserver> *** Game paused (number of players) 17:47:54 *** KyleS has quit IRC 18:10:17 *** Arveen has quit IRC 18:23:34 *** Arveen has joined #openttdcoop 18:23:55 <Arveen> !players 18:23:55 <coopserver> Arveen: The server is empty, no one is connected. Feel free to remedy this situation 18:23:58 <Arveen> shieeeet 18:24:02 <Arveen> !date 18:24:02 <coopserver> Aug 10 2221 18:35:42 *** Imutrainfolks has joined #openttdcoop 18:35:46 <Imutrainfolks> !pw 18:35:46 <coopserver> Imutrainfolks: replay 18:36:05 <coopserver> *** Game still paused (connecting clients, number of players) 18:36:11 <coopserver> *** Imutrainfolks has joined 18:36:12 <coopserver> *** Game still paused (number of players) 18:38:14 <coopserver> *** Imutrainfolks has joined company #1 18:38:15 <coopserver> *** Game unpaused (number of players) 19:09:42 *** loeky has joined #openttdcoop 19:09:51 <loeky> !pw 19:09:51 <coopserver> loeky: costly 19:10:02 <happpy> hi 19:10:16 <loeky> h e y 19:10:31 <happpy> how things going 19:10:44 <coopserver> *** Game paused (connecting clients) 19:10:46 <coopserver> *** loeky has joined 19:10:47 <coopserver> *** Game unpaused (connecting clients) 19:10:54 <loeky> good you too 19:11:08 <happpy> good thanks 19:12:57 *** nicfer_irc has joined #openttdcoop 19:13:01 <nicfer_irc> !password 19:13:01 <coopserver> nicfer_irc: reason 19:13:09 <coopserver> *** Game paused (connecting clients) 19:13:20 <coopserver> *** nicfer has joined 19:13:21 <coopserver> *** Game unpaused (connecting clients) 19:14:41 <coopserver> *** loeky has joined company #1 19:15:33 <coopserver> <nicfer> hmmm, any new slh to build? 19:16:03 <coopserver> <loeky> bbh 06 i open 19:16:12 <coopserver> <nicfer> between bbh03 and bbh06? 19:16:26 <coopserver> <nicfer> near Hafinghill 19:16:36 <coopserver> *** nicfer has joined company #1 19:16:42 <coopserver> <loeky> no the hole of bbh 06 still needs to be build 19:17:10 <coopserver> <nicfer> may I give it a try? 19:17:27 <coopserver> <loeky> sure 19:18:45 <coopserver> <nicfer> any restrictions on TF? 19:19:10 <coopserver> <loeky> jut dont over do it 19:19:16 <coopserver> <loeky> *just 19:35:03 <V453000> !pw 19:35:04 <coopserver> V453000: params 19:35:15 <coopserver> *** Game paused (connecting clients) 19:35:18 <coopserver> *** V453000 has joined 19:35:19 <coopserver> *** Game unpaused (connecting clients) 19:35:22 <coopserver> <Imutrainfolks> I made a tumor 19:35:23 <coopserver> <V453000> hey there strangers 19:35:26 <coopserver> <nicfer> hi 19:35:29 <coopserver> <Imutrainfolks> Hello 19:35:36 <coopserver> <Imutrainfolks> -BBH10 19:36:13 <coopserver> <V453000> not bad 19:36:28 <coopserver> <V453000> missing some signals here and there 19:36:29 <coopserver> <V453000> but 19:36:33 <coopserver> <V453000> overall it's decent 19:36:53 <coopserver> <Imutrainfolks> yay 19:37:01 <coopserver> *** V453000 has joined company #1 19:37:04 <coopserver> <Imutrainfolks> The shape is what im talking about :D 19:37:14 <coopserver> <Imutrainfolks> zoom out' 19:37:27 <coopserver> <V453000> heh 19:37:56 <coopserver> <nicfer> meanwhile, I'm starting on BBH06 19:38:05 <coopserver> <V453000> good 19:38:11 <coopserver> <V453000> I'm making train yard 19:38:12 <coopserver> <Imutrainfolks> how do people make interchanges so compact 19:38:13 <coopserver> <Imutrainfolks> :D 19:38:24 <coopserver> <nicfer> where should I put prios on that join? 19:38:25 <coopserver> <V453000> compact doesn't always mean better :P 19:38:32 <coopserver> <Imutrainfolks> True. 19:39:50 <coopserver> <nicfer> which of the numbered ways should have prios? 19:39:51 <coopserver> <V453000> especially when expanding, compactness can come biting you in the arse real fast 19:40:05 <coopserver> <Imutrainfolks> why? 19:40:21 <coopserver> <Imutrainfolks> if you are compact then you would have more space to expand.? 19:40:35 <coopserver> <V453000> well yeah but all the things are closer together so it's hard to make each of them bigger 19:40:41 <coopserver> <V453000> and a junction really just is a bunch of things :P 19:40:42 <coopserver> <Imutrainfolks> oh 19:40:45 <coopserver> <V453000> nicfer: neither 19:40:51 <coopserver> <V453000> all of them have choices currently 19:40:58 <coopserver> <V453000> I'm assuming you will add one more line there though 19:41:01 <coopserver> <V453000> ah nvm 19:41:05 <coopserver> <V453000> saw wrong 19:41:11 <coopserver> <V453000> the lines which don't have choices 19:41:12 <coopserver> <V453000> should have prio 19:41:29 <coopserver> <V453000> there you go 19:41:32 <coopserver> <Imutrainfolks> can I join? 19:41:54 <coopserver> <V453000> I'm off to make train yard :P 19:42:00 <coopserver> <Imutrainfolks> k 19:42:02 <coopserver> <V453000> say if you need anything 19:50:45 <coopserver> <loeky> heem i seems that first red eol is not set ? 19:50:53 <coopserver> <V453000> it should be 19:50:57 <V453000> !setdef 19:50:57 <coopserver> V453000: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 19:51:01 <coopserver> <V453000> now surely is 19:51:22 <coopserver> <V453000> PBS in the block is making it fuck up 19:51:35 <coopserver> <Imutrainfolks> talking to me? 19:51:54 <coopserver> <loeky> nsh testing some ovf 19:51:59 <coopserver> <loeky> *nah 19:52:05 <coopserver> <Imutrainfolks> ah 19:54:11 <coopserver> <V453000> when I see all the different cargoes that NUTS doesn't visually support anymore I really want to get back to making a train set :) 19:54:25 <coopserver> <V453000> all in good time :) 19:54:32 <coopserver> <Imutrainfolks> c; 19:54:36 <coopserver> <Imutrainfolks> try 19:54:39 <coopserver> <Imutrainfolks> doing it~! 19:54:44 <coopserver> <V453000> ? :D 19:54:58 <coopserver> <Imutrainfolks> I mean why not make some 19:55:08 <coopserver> <V453000> well I made NUTS already 19:55:21 <coopserver> <V453000> now I have another train set in progress, it's just hard to find time/energy 19:55:22 <coopserver> <Imutrainfolks> another pal 19:55:24 <coopserver> <V453000> ah 19:55:28 <coopserver> <Imutrainfolks> oh 19:55:42 <coopserver> <Imutrainfolks> you already making another one 19:56:01 <coopserver> <Imutrainfolks> c: 19:56:12 <coopserver> <V453000> yeah I dare declare NUTS finished 19:56:17 <coopserver> <V453000> ForNow 19:56:23 <coopserver> <Imutrainfolks> oof oof OOOF 19:56:42 <coopserver> <Imutrainfolks> Why the heck 19:57:09 <coopserver> <Imutrainfolks> why are you making a train gallary? 19:57:19 <coopserver> <V453000> for easy copypasting 19:57:26 <coopserver> <V453000> will set up template orders and groups on them 19:57:27 <coopserver> <Imutrainfolks> oh 19:57:32 <coopserver> <Imutrainfolks> hmm 19:57:33 <coopserver> <Imutrainfolks> smart 19:58:00 <coopserver> <V453000> ooh please don't help 19:58:03 <coopserver> <V453000> I need them in taht order 19:58:10 <coopserver> <V453000> finding groups will be hell 19:58:12 <coopserver> <Imutrainfolks> ;;;; 19:58:12 <coopserver> <nicfer> I think that we (or just I) need a rv equivalent of NUTS 19:58:23 <coopserver> <Imutrainfolks> k... 19:58:44 <coopserver> <Imutrainfolks> I had to start them . 19:58:48 <coopserver> <Imutrainfolks> c: 19:59:09 <coopserver> <nicfer> eGRVTS starts much later and it's unbalanced compared with NUTS 19:59:23 <coopserver> <Imutrainfolks> ..? 19:59:28 <coopserver> <Imutrainfolks> what are those? 19:59:52 <coopserver> <nicfer> I tried making a graphic less model, and was kinda fun trying to balance it 20:00:04 <coopserver> <Imutrainfolks> :D 20:00:21 <coopserver> <nicfer> so RVs have correct acceleration, can reach their max speed, etc 20:00:23 <coopserver> <V453000> that's basically what I'm doing with my new train set prototype atm 20:00:25 <coopserver> <V453000> making it all work 20:00:27 <coopserver> <V453000> then graphics 20:00:37 <coopserver> <Imutrainfolks> :D 20:02:14 <coopserver> <V453000> hint: crashing trains doesn't influence pathfinder :P 20:02:21 <coopserver> <Imutrainfolks> ikr 20:02:38 <coopserver> <Imutrainfolks> it gets annoying when it happens on a minor interchange 20:02:44 <coopserver> <loeky> yes it got stuck some how 20:02:56 <coopserver> <V453000> the blame 20:03:21 <coopserver> <Imutrainfolks> for gridlocks 20:04:47 <Arveen> !pw 20:04:47 <coopserver> Arveen: system 20:05:07 <coopserver> *** Game paused (connecting clients) 20:05:12 <coopserver> *** Ar-to-the-veen has joined 20:05:13 <coopserver> *** Game unpaused (connecting clients) 20:05:35 <coopserver> <Imutrainfolks> man 20:05:45 <coopserver> <Ar-to-the-veen> sup slack lords 20:05:47 <coopserver> <Imutrainfolks> When I took the last letter of every word in my station names 20:05:51 <coopserver> <V453000> yo 20:05:55 <coopserver> <Imutrainfolks> hi 20:06:20 <coopserver> <Imutrainfolks> go to !here 20:06:23 <coopserver> <Imutrainfolks> of the result 20:06:25 <coopserver> <Imutrainfolks> :x 20:06:29 <coopserver> <nicfer> the weird signals confuse me 20:06:32 <coopserver> <Ar-to-the-veen> btw: do we have trains yet? 20:06:40 <coopserver> <Imutrainfolks> yeah 20:06:43 <coopserver> <Imutrainfolks> 53 20:06:48 <coopserver> <Ar-to-the-veen> woohoo - nice 20:06:55 <coopserver> <Imutrainfolks> but they arent making cash 20:07:00 <coopserver> <Imutrainfolks> and losing us 50k 20:07:08 <coopserver> <Imutrainfolks> 40k 20:07:09 <coopserver> <Ar-to-the-veen> excellent, like real life :D 20:07:10 <coopserver> <Imutrainfolks> actuall 20:07:16 <coopserver> <V453000> /me says things about long term perspective 20:07:32 <coopserver> <Imutrainfolks> oof 20:07:38 <coopserver> <Imutrainfolks> Go to !here 20:08:41 <coopserver> <Ar-to-the-veen> haha 20:08:49 <coopserver> <Ar-to-the-veen> nice vandalism 20:08:56 <coopserver> <V453000> btw loeky a hint: always test with the real train equivalents. In here the masterminds should be same enough for your tests, but you never know what kind of stupid shit can happen :P 20:10:11 <coopserver> <Imutrainfolks> thanks 20:14:01 <coopserver> <Imutrainfolks> did anyone else check out what I did with teh wording of the stations? (go to !here if not) 20:18:43 <coopserver> <Imutrainfolks> why do you have bridges here 20:19:11 <coopserver> <nicfer> those are some leftovers from what I tried to do while I was confused with the lights 20:19:15 <coopserver> <nicfer> they can go 20:24:35 <Arveen> V: what does "trains: on/off" mean in brix ? 20:41:22 <coopserver> <V453000> train graphics? 20:41:26 <coopserver> <V453000> what else? :D 20:41:41 <Arveen> thought there are none yet ? 20:41:43 <coopserver> <V453000> obviously just replacing the base set graphics, not defining new trains 20:41:55 <coopserver> <V453000> well ther are placeholders you can see if you turn them on 20:42:08 <coopserver> <V453000> but that's why it's off by default 20:45:05 <Arveen> ah ok 20:45:34 <coopserver> <V453000> and I'm going to make graphics for the big train set instead of those 20:45:37 <coopserver> <V453000> so that's on hold 20:45:55 <coopserver> <V453000> purely theoretically I could extract some of the new set's graphics for BRIX but it's unlilkely 21:06:20 <coopserver> <loeky> only 3 stations left 21:06:26 <coopserver> <Imutrainfolks> greattte 21:06:43 <coopserver> <Imutrainfolks> Shouldnt we start making SLH for the actual primary industries? 21:06:51 <coopserver> <Imutrainfolks> not just secondary? 21:07:27 <coopserver> <nicfer> hmmm... is BBH06 done? 21:07:46 <coopserver> <nicfer> can I test that with some trains? 21:07:49 <coopserver> <Imutrainfolks> think so 21:08:51 <coopserver> <nicfer> at least some with fake orders so we can check for missing paths 21:09:17 <coopserver> <loeky> seems all paths are there 21:12:04 <coopserver> <loeky> what are you trying to improve on bbh06 21:13:21 <coopserver> <nicfer> I'm making that part more roomful 21:13:34 <coopserver> <Imutrainfolks> k 21:16:05 *** StarLite has quit IRC 21:23:47 <coopserver> *** loeky has joined spectators 21:28:18 <coopserver> <Imutrainfolks> So 21:28:23 <coopserver> <Imutrainfolks> What are we gonna do now? 21:31:01 <coopserver> <nicfer> well, it's enough for my detailism on BBH06 21:32:02 <coopserver> <Imutrainfolks> Why not we make some slh for primary industries? 21:32:41 <coopserver> <V453000> good idea, keep in mind that we can connect primaries also to the main station SLHs :) 21:32:42 <coopserver> <nicfer> I kinda dislike rails that go back and forth, I'm somewhat of a OCD 21:33:37 <coopserver> <nicfer> what stations we need? 21:33:59 <coopserver> <Imutrainfolks> SLH 07 21:34:34 <coopserver> <nicfer> to the coke oven? 21:34:44 <coopserver> <Imutrainfolks> Bulk Terminal 21:34:45 <coopserver> <Imutrainfolks> .. 21:34:49 <coopserver> <Imutrainfolks> Doesnt it say that? 21:39:04 <coopserver> <nicfer> off to eat 21:39:15 <coopserver> <Imutrainfolks> mememememememememmemeemememememeememememe 21:40:20 <coopserver> <Imutrainfolks> Should we do something so stupid but be so interesting? 21:40:34 <coopserver> <Imutrainfolks> -Lanch so many trains into the entire network 21:40:50 <coopserver> <Imutrainfolks> with no order 21:40:51 <coopserver> <Imutrainfolks> :D 21:45:36 <coopserver> <Imutrainfolks> Should we do it? 21:51:15 <coopserver> <V453000> gtg, gnight 21:51:17 <coopserver> *** V453000 has left the game (Leaving) 21:55:26 <coopserver> <nicfer> back 21:55:35 <coopserver> <Imutrainfolks> go to the plan 21:55:41 <coopserver> <Imutrainfolks> i gonna show you something funny 21:57:18 <coopserver> <nicfer> aaaah, the news window is so dizzy-ifing (what's the correct word?) 21:57:27 <coopserver> <Imutrainfolks> idk 21:57:37 <coopserver> <Imutrainfolks> Dizzifing 21:57:38 <coopserver> <Imutrainfolks> ? 21:57:46 <coopserver> <Imutrainfolks> Go to the network plan 21:57:56 <coopserver> <Imutrainfolks> and you see where our money is being drained onto 22:00:06 <coopserver> <Imutrainfolks> do you see it? 22:00:48 <coopserver> <nicfer> is it really necesary to keep them running? 22:00:51 <coopserver> *** Imutrainfolks has left the game (Leaving) 22:01:06 <Imutrainfolks> !pw 22:01:06 <coopserver> Imutrainfolks: status 22:01:13 <coopserver> *** Game paused (connecting clients) 22:01:18 <coopserver> *** Imutrainfolks has joined 22:01:19 <coopserver> *** Game unpaused (connecting clients) 22:01:22 <coopserver> <Imutrainfolks> no 22:01:27 <coopserver> <Imutrainfolks> I found it funny 22:01:38 <coopserver> *** Imutrainfolks has joined company #1 22:01:55 <coopserver> <Imutrainfolks> It maybe just maybe taking a insane amount of money 22:05:09 <coopserver> *** loeky has joined company #1 22:05:18 <happpy> wb 22:05:26 <coopserver> <Imutrainfolks> ded 22:05:39 <coopserver> <loeky> thanks how welcme looking 22:12:48 *** cosmobird has quit IRC 22:14:15 <coopserver> <nicfer> is bulk terminal ok? 22:14:53 <coopserver> <loeky> yeah the station is fine but the pic up till need an overflow 22:16:47 <coopserver> <nicfer> we need both coke and sulphur? 22:18:10 <loeky> id go for manganese and petroleum fuels 22:19:30 <coopserver> <loeky> you can build the overflow on the in coming track no need to move the station 22:20:06 <coopserver> <Imutrainfolks> I think we are doing a Bulk terminal there 22:20:07 <coopserver> <Imutrainfolks> .. 22:20:15 <coopserver> <Imutrainfolks> yeah 22:20:22 <coopserver> <Imutrainfolks> plan says it a Bulk Terminal 22:21:14 <coopserver> <loeky> does not realy matter its jut the name station layout will remain the same (-: 22:22:36 <loeky> http://blog.openttdcoop.org/2010/04/26/advanced-building-revue-04-overflows/ 22:23:23 <loeky> Imutrainfolks, your overflow wount work test them and see 22:23:43 <coopserver> <nicfer> what cargo is bulk? 22:24:26 <coopserver> <loeky> see industry chain drop cement chlorine food 22:24:48 <coopserver> <loeky> pick up manganese and petroleum fuels 22:25:20 <coopserver> *** Ar-to-the-veen has left the game (connection lost) 22:27:03 <loeky> nicfer_irc, you need a hand on the overflow 22:28:32 <coopserver> <nicfer> just a bit, I'm checking the drops 22:29:19 <coopserver> <nicfer> what industries are that? 22:30:37 <coopserver> <nicfer> stations are 2x2? 22:30:49 <coopserver> <nicfer> or can be 3 wide x 2 long? 22:31:15 <coopserver> <loeky> sure at some point we need more platfroms when cargo goes up 22:35:43 <coopserver> <loeky> tere tats 1 of them trains can alwasy enter the station or the reverser 22:36:18 <coopserver> <loeky> when train get out off the depot it needs to wait for any incoming trains 22:36:50 <coopserver> <loeky> then needs to wait for trains on the reverser and last the station needs to be free 22:39:59 <coopserver> <loeky> it does not need to be an exact replica (-: but yeah its not easy to learn 22:40:34 <coopserver> <nicfer> ugh,,, my internet connection is trash 22:40:41 <coopserver> <nicfer> especially the upload rate 22:41:23 <coopserver> <loeky> nice to here that iam ot the one whit the worst internet (-: 22:44:00 <coopserver> <nicfer> 3mbps down, advertised as 512k up, but speedtest says it's like 400 22:48:19 <loeky> luckily ottd need 2.5k 22:49:04 <coopserver> <nicfer> my problem althrough is the ping 22:49:41 <coopserver> <nicfer> well, not the ping 22:49:50 <loeky> !ding 22:49:51 <coopserver> Dong! reply took 0:00:00.039873 22:58:29 *** petvas has quit IRC 22:59:57 <coopserver> <loeky> looking good lets get some trains on it 23:00:27 <coopserver> <loeky> you need that 23:02:01 <coopserver> <nicfer> I can't stop the trains at time due to my internet 23:03:10 <coopserver> <Imutrainfolks> my station is truly cancer 23:03:15 <coopserver> <Imutrainfolks> xD 23:04:07 <coopserver> <loeky> just a little short 23:04:19 <coopserver> <Imutrainfolks> A little short? 23:04:42 <coopserver> <Imutrainfolks> take two... 23:05:00 <coopserver> <loeky> yeah there is not place for 1 tl to wait for the sation 23:06:11 <coopserver> <Imutrainfolks> it stops it 23:06:25 <coopserver> <Imutrainfolks> force time 23:06:55 <coopserver> <loeky> yep you need to force trains in most often using double signal 23:07:55 <coopserver> <loeky> nicfer: have you seen it working? then ill remove the trains again 23:08:48 <coopserver> <Imutrainfolks> so im gonna force it lazly 23:08:49 <coopserver> <Imutrainfolks> ! 23:09:20 <coopserver> <loeky> no wont have the speed 23:09:25 <coopserver> <Imutrainfolks> oof 23:12:47 <coopserver> <Imutrainfolks> it works 23:12:50 <coopserver> <Imutrainfolks> wam 23:14:12 <coopserver> <Imutrainfolks> trains 23:14:15 <coopserver> <Imutrainfolks> wa['ergteeeeeeeeee'eeeeee'e'e'e'e'e'e' 23:14:25 <coopserver> <Imutrainfolks> So the ovf works right? 23:14:32 <coopserver> <loeky> k thats step 1 now trains exit the depot need to wait for trains that enter 23:15:16 <coopserver> <Imutrainfolks> oh 23:15:18 <coopserver> <Imutrainfolks> i see 23:17:35 <coopserver> <nicfer> what industries does bulk terminal require? 23:18:30 <coopserver> <Imutrainfolks> /./ 23:18:42 <coopserver> <nicfer> bulk terminal is an industry 23:18:45 <coopserver> <nicfer> I see 23:18:58 <loeky> yeah using firs 3 23:20:03 <coopserver> <loeky> Imutrainfolks: so now trains leaving depot will prio check the incoming line and the depot entry before releasing it 23:20:13 <coopserver> <Imutrainfolks> I see 23:20:30 <coopserver> <nicfer> I've got the game in spanish language, that's why I didn't know about that 23:20:51 <coopserver> <nicfer> and why my english isn't very good xD 23:21:03 <coopserver> <loeky> k np 23:21:22 <coopserver> <loeky> think firs 3 i new as well or not 23:21:28 <coopserver> <Imutrainfolks> oh 23:21:52 <coopserver> <loeky> Imutrainfolks: coke oven ovf needs some work as well (-: 23:21:53 <coopserver> <nicfer> where should I build the bulk industry? 23:22:01 <coopserver> <nicfer> bulk terminal 23:22:06 <coopserver> <Imutrainfolks> NOTED 23:22:25 <coopserver> <Imutrainfolks> wait the sulfur station ovf works right? 23:22:32 <coopserver> <loeky> dont think it is usfull yet can close down before trains start comming 23:23:48 <coopserver> <loeky> nope try it 23:24:25 <coopserver> <loeky> trains are not forced in so the will wait at signal 23:24:36 <coopserver> <nicfer> how are bulk terminals built? 23:24:50 <coopserver> <nicfer> it needs both land and water 23:25:06 <coopserver> <loeky> we can fund new ones once we have started the trains 23:26:09 <coopserver> <Imutrainfolks> //// 23:26:17 <coopserver> <Imutrainfolks> I think you have been disproven.. 23:27:06 <coopserver> <loeky> heem oke normaly trains dislike going to depot so badly it doesn work 23:27:21 <coopserver> <Imutrainfolks> xD 23:27:35 <coopserver> <Imutrainfolks> the routing thinks of the depot as an alt route 23:27:50 <coopserver> <loeky> yeah but whit penalty of 5000 23:27:59 <coopserver> <Imutrainfolks> )-) 23:28:18 <coopserver> <Imutrainfolks> maybe worthy of testing again 23:29:01 <coopserver> <Imutrainfolks> ....................................................................................................................... 23:29:17 <coopserver> <Imutrainfolks> -=- 23:29:20 <coopserver> <Imutrainfolks> it works 23:29:24 <coopserver> <Imutrainfolks> somehow 23:29:42 <coopserver> <Imutrainfolks> wait 23:29:57 <coopserver> <Imutrainfolks> it doesnt matter if there -5000 points for depots 23:30:17 <coopserver> <Imutrainfolks> as long there isnt any alt and it still go to the station it a route.. 23:30:22 <coopserver> <Imutrainfolks> c; 23:32:04 <coopserver> <loeky> the pf will balance traffic when on bussy line 23:32:39 <coopserver> <Imutrainfolks> yeah 23:32:42 <coopserver> <Imutrainfolks> you lied 23:32:45 <coopserver> <Imutrainfolks> It works 23:32:47 <coopserver> <Imutrainfolks> :D 23:32:51 <coopserver> <loeky> when 1 line get block it gets bigger penalty so the diffrance will become samller 23:32:59 <coopserver> <Imutrainfolks> yeah 23:33:13 <coopserver> <loeky> yeah its working can know evrything (-: 23:34:05 <coopserver> <Imutrainfolks> lol 23:34:14 <coopserver> <Imutrainfolks> 4444444444421321312 23:34:24 <coopserver> <Imutrainfolks> oops trying to clear rail and it wouldnt work 23:34:29 <coopserver> <Imutrainfolks> so I spammed the hot keys 23:34:31 <coopserver> <Imutrainfolks> :c 23:37:19 <coopserver> *** loeky has joined spectators 23:37:22 <coopserver> <Imutrainfolks> I think we got all the secondary industries 23:37:31 <coopserver> <Imutrainfolks> and network frame done 23:37:46 <coopserver> <loeky> vheicle + gen strore dro 23:37:49 <coopserver> <loeky> *drop 23:37:50 <coopserver> <Imutrainfolks> yep 23:37:58 <coopserver> <Imutrainfolks> Isnt just two stations? 23:38:24 <coopserver> <Imutrainfolks> or one because it a dropl.. 23:38:42 <coopserver> <loeky> yep drops can be on same station 23:39:06 <coopserver> <loeky> will see it tommorow 23:39:08 <coopserver> <loeky> gn 23:39:18 <coopserver> <Imutrainfolks> bye 23:39:57 <coopserver> *** loeky has left the game (Leaving) 23:40:09 *** loeky has quit IRC 23:45:30 <coopserver> <nicfer> I only found a place for the bulk terminal where I put the sign 23:45:40 <coopserver> <nicfer> see !bulk terminal? 23:45:55 <coopserver> <Imutrainfolks> put it closer to the station 23:46:55 <coopserver> <Imutrainfolks> Go to the Bechicle Dealer / Gen store 23:47:00 <coopserver> <nicfer> I'll see if there's another place without terraforming 23:50:29 *** PeterV has joined #openttdcoop 23:50:49 <PeterV> !pw 23:50:49 <coopserver> PeterV: passed 23:50:57 <coopserver> *** Game paused (connecting clients) 23:50:59 <coopserver> *** PeterV has joined 23:51:00 <coopserver> *** Game unpaused (connecting clients)