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Log for #openttdcoop on 5th May 2018:
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13:42:29  <AlphaSC> !pw
13:42:29  <coopserver> AlphaSC: sawyer
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13:42:51  <happpy_> hi
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13:43:08  <coopserver> <AlphaSC> hi
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13:43:27  <happpy> how things going
13:45:26  <V453000> yoyoyooyoyoyooyooyyooy
13:45:36  <happpy> yo b
13:45:37  <happpy> v
13:45:43  <coopserver> <AlphaSC> hi
13:46:10  <coopserver> <AlphaSC> how to split cargo 5050 between east/west
13:46:20  <coopserver> <AlphaSC> just by capacity of trains manually?
13:46:28  <coopserver> <AlphaSC> or do you have any other idea?
13:47:44  <V453000> !pw
13:47:44  <coopserver> V453000: ailist
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13:48:12  <coopserver> <V453000> lets see
13:48:22  <coopserver> <V453000> what do you want to achieve?
13:48:28  <coopserver> <AlphaSC> plan says
13:48:35  <coopserver> <V453000> well plan says many things
13:48:40  <coopserver> <AlphaSC> 50% goods to west. 50% to east
13:48:45  <coopserver> <V453000> right
13:48:58  <coopserver> <AlphaSC> im doing it like this atm
13:49:05  <coopserver> <V453000> I see
13:49:09  <coopserver> <AlphaSC> tl5 is double the capacity of tl 3
13:49:10  <coopserver> <V453000> well I guess through orders
13:49:14  <coopserver> <V453000> :D oh.
13:49:29  <coopserver> <V453000> hm yeah
13:49:35  <coopserver> <AlphaSC> so i always use double the amount of tl3 trains
13:49:40  <coopserver> <V453000> I don't think there is a good way since it requires 2 train lengths
13:49:50  <coopserver> <V453000> well the distance matters then
13:49:53  <coopserver> <AlphaSC> distribuited by town count ofc
13:49:56  <coopserver> <V453000> I wouldn't worry about it too much
13:50:10  <coopserver> <AlphaSC> guess its fine then
13:50:28  <coopserver> <V453000> I've got first functional pre-prototype of my train set :)
13:50:55  <coopserver> <AlphaSC> make a ytube vid :D
13:51:02  <coopserver> <AlphaSC> lets see it in action
13:51:20  <coopserver> <V453000> it has no valid graphics :P
13:51:42  <coopserver> <AlphaSC> oh rip
13:52:05  <coopserver> <V453000> yet
13:52:12  <coopserver> <V453000> just need to do the technical proof of concept for now
13:52:56  <coopserver> <AlphaSC> are you earning money with it, or just a hobby?
13:53:09  <coopserver> <V453000> just a hobby
13:53:19  <coopserver> <V453000> earning money would be kind of limiting
13:53:36  <coopserver> <V453000> or, uncomfortable
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13:59:32  <loeky> !pw
13:59:32  <coopserver> loeky: symbol
13:59:45  <coopserver> <AlphaSC> the network layout of the plan is patchy
14:00:30  <coopserver> <AlphaSC> maybe we ve to transform msh01 and msh03 into bbhs
14:01:42  <coopserver> <V453000> that sounds completely reasonable to me
14:02:39  <coopserver> <AlphaSC> yeah, otherwise we ve no way to get to 1/4 of the map
14:02:54  <coopserver> <AlphaSC> it will get very close to each other tho
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14:05:08  <Maraxus> !pw
14:05:08  <coopserver> Maraxus: values
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14:05:29  <coopserver> <AlphaSC> hi
14:05:32  <coopserver> <Maraxus> hi
14:05:36  <coopserver> <V453000> hi there :)
14:08:46  <coopserver> <Maraxus> didn't we have different colors for the west/east parts?
14:08:58  <coopserver> <AlphaSC> no
14:09:03  <coopserver> <AlphaSC> we can choose
14:09:04  <coopserver> <V453000> just TLs I guess
14:09:27  <coopserver> <AlphaSC> just saying: use any train with speed > 160
14:09:53  <coopserver> <AlphaSC> i hate slow trains, so i choose purr :D
14:10:01  <coopserver> <V453000> in that case it would make sense to have all tracks the 160 ones, not 256
14:10:07  <coopserver> <AlphaSC> but u ve anything i mind, feel free to change it
14:10:09  <coopserver> <V453000> but do what you want :P
14:10:34  <coopserver> <Maraxus> ok :)
14:11:02  <coopserver> <AlphaSC> if we had trains, that couldnt go faster than 160, yes
14:11:14  <coopserver> <AlphaSC> but they can, so it doesnt matter :D
14:12:10  <coopserver> <V453000> I think that was one of the plan's point to have random train types faster than 160 :)
14:12:48  <coopserver> <AlphaSC> and then?
14:12:59  <coopserver> <AlphaSC> plan also says, use puur for 256
14:13:10  <coopserver> <AlphaSC> that means to me
14:13:29  <coopserver> <V453000> yeah plan is wtf
14:13:33  <coopserver> <AlphaSC> min speed req is 256 actually
14:13:36  <coopserver> <AlphaSC> yes
14:14:05  <coopserver> <V453000> well here it says use purr 160
14:14:14  <coopserver> <AlphaSC> nooo
14:14:22  <coopserver> <V453000> and there trains above 160kmh
14:14:31  <coopserver> <AlphaSC> i see trains above 160
14:14:34  <coopserver> <V453000> which would mean that all of the network should be 160, with 265 in some places
14:14:40  <coopserver> <V453000> which places though, idk
14:14:54  <coopserver> <AlphaSC> which is just wrong
14:14:58  <coopserver> <V453000> XD
14:14:59  <coopserver> <V453000> rekt
14:15:12  <coopserver> <V453000> just do what you feel is fun
14:15:50  <coopserver> <AlphaSC> the plan means chaos
14:16:37  <coopserver> <V453000> that's a bit roundabout interpretation but yeah :P
14:16:43  <coopserver> <AlphaSC> what if ppl choose trains that can max 180 and we some areas wth clean purr
14:16:55  <coopserver> <AlphaSC> it wouldnt work
14:23:18  <loeky> !pw
14:23:18  <coopserver> loeky: cleans
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14:23:35  <coopserver> <AlphaSC> hi
14:23:40  <coopserver> <loeky> he he
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14:40:43  <coopserver> <V453000> hi loeky :)
14:40:48  <coopserver> <loeky> hey
14:42:00  <coopserver> <AlphaSC> will the powerplant ever die? xD
14:42:44  <coopserver> <V453000> power plants never die, yo
14:42:54  <coopserver> <AlphaSC> delete it?
14:42:55  <coopserver> <V453000> not in original industries at least
14:43:17  <coopserver> <AlphaSC> there is a sign on it, die damnit
14:43:44  <coopserver> <V453000> uhm
14:43:49  <coopserver> <V453000> why is it a problem there? :D
14:44:09  <coopserver> <AlphaSC> i haven t done it
14:44:22  <coopserver> <V453000> SLH or?
14:44:24  <coopserver> <AlphaSC> but i think we can found a powerplant at the coal drop
14:44:31  <coopserver> <AlphaSC> cant*
14:44:35  <coopserver> <V453000> ah
14:44:38  <coopserver> <V453000> well that's not an issue
14:44:44  <coopserver> <V453000> we can enable the setting for multiple per town
14:44:46  <coopserver> <V453000> for a minute
14:44:51  <coopserver> <AlphaSC> sure
14:44:56  <V453000> !rcon set multiple_industries_per_town
14:44:57  <coopserver> 'multiple_industries_per_town' is an unknown setting.
14:45:07  <V453000> !rcon set allow_multiple_industries_per_town
14:45:08  <coopserver> 'allow_multiple_industries_per_town' is an unknown setting.
14:45:14  <V453000> not forgetting commands is also helpful
14:45:32  <V453000> !rcon set multiple_industry_per_town 1
14:45:35  <V453000> try now
14:45:42  <V453000> !rcon set multiple_industry_per_town 0
14:45:42  <coopserver> <AlphaSC> done
14:45:49  <coopserver> <V453000> good >]
14:45:52  <coopserver> <V453000> :)
14:45:56  <coopserver> <AlphaSC> thanks
14:46:06  <coopserver> <AlphaSC> time to earn some money :D
14:47:42  <coopserver> <AlphaSC> brb
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15:47:46  <coopserver> <AlphaSC> why copy trains
15:47:49  <coopserver> <AlphaSC> they re grouped
15:48:14  <coopserver> <AlphaSC> make sure to delete them all out of that group
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15:52:14  <coopserver> <AlphaSC> brb
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15:53:09  <loeky> back later
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17:01:36  <loeky> !pw
17:01:36  <coopserver> loeky: atomic
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17:04:45  <coopserver> <loeky> heem only 2 farms
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17:15:16  <loeky> !pw
17:15:16  <coopserver> loeky: course
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17:42:20  <loeky> !pw
17:42:20  <coopserver> loeky: events
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17:43:41  <loeky> !pw
17:43:41  <coopserver> loeky: church
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17:46:41  <loeky> !pw
17:46:41  <coopserver> loeky: winver
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17:47:33  <coopserver> <loeky> hey ya
17:47:39  <coopserver> <Ar-to-the-veen> yO
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17:50:13  <loeky> !ding
17:50:14  <coopserver> Dong! reply took 0:00:00.037521
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17:50:40  <loeky> !pw
17:50:40  <coopserver> loeky: liable
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17:53:33  <coopserver> <Ar-to-the-veen> looking pretty nice already
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18:24:17  <coopserver> <loeky> k factory is all done now just need trains
18:29:13  <coopserver> <loeky> how to set goods orders to not all go to city X at the same time
18:31:13  <coopserver> <Ar-to-the-veen> you talking this top left madness ?
18:31:38  <coopserver> <loeky> that is used to split between east and west
18:31:55  <coopserver> <loeky> but how to prevent all west trains going to the same city drop
18:35:03  <coopserver> <Ar-to-the-veen> well, i have no idea, heh
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18:36:07  <AlphaSC> !pw
18:36:07  <coopserver> AlphaSC: allows
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18:36:32  <coopserver> <AlphaSC> hi
18:36:39  <coopserver> <Ar-to-the-veen> heyhey
18:36:41  <coopserver> <loeky> hello
18:38:54  <coopserver> <AlphaSC> what do mean with "need to force trains, or deadlock*
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18:39:59  <coopserver> <loeky> when only east goods trains leaf the pick up the get red signal until also west trains arive
18:40:23  <coopserver> <loeky> when forcing trains when waiting bay full the get to continu
18:40:53  <coopserver> <AlphaSC> eh
18:41:06  <coopserver> <AlphaSC> so lets say, 20 tl3 come to station
18:41:19  <coopserver> <AlphaSC> they all ve to wait, until tl5 arrives?
18:41:45  <coopserver> <loeky> depents if the unload east or west side
18:41:57  <coopserver> <AlphaSC> tl3= east, tl5 = west
18:42:06  <coopserver> <AlphaSC> always like that
18:42:33  <coopserver> <AlphaSC> tl5 has double the capacity of tl3
18:43:05  <coopserver> <AlphaSC> that means, e.g.: 2 trains for each towndrop on west = 6x2trains = 12
18:43:19  <coopserver> <AlphaSC> so we ve to get 24 trains for east tl3
18:43:46  <coopserver> <loeky> oh per town 50 50 i dit it per side 50:50
18:44:11  <coopserver> <AlphaSC> 50%east,50% west
18:44:14  <coopserver> <AlphaSC> that is correct
18:44:48  <coopserver> <AlphaSC> andthan ofc, split the traffic evenly
18:45:17  <coopserver> <AlphaSC> 50/6= 8 1/3 (west)
18:45:33  <coopserver> <AlphaSC> 50/2 = 25% per town east
18:45:52  <coopserver> <AlphaSC> you agree?
18:47:53  <loeky> heem does this prevent all train ariving at the drop at the same time
18:49:00  <AlphaSC> it is prevented by traffic on the network
18:49:16  <AlphaSC> trains always have to wait randomly somewhere
18:49:33  <AlphaSC> or else i dont understand your question
18:50:18  <loeky> i like to prevent the stoping on the main line in station its oke
18:50:52  <coopserver> <AlphaSC> i cant follow you, sorry
18:51:01  <coopserver> <AlphaSC> what is this discussion about?
18:51:26  <coopserver> <AlphaSC> i mean trains are most likly going to stop in bbhs etc
18:52:39  <loeky> the 50:50 split that is in place now can sent all trains to single drop when the traffic is unbalanced this can then lead to deadlock
18:53:49  <AlphaSC> imo, the splitter cant work
18:54:18  <AlphaSC> because it can happen, that only tl3 trains come, and than a tl5 cant pass
18:54:25  <AlphaSC> and you re holding all the traffic
18:54:33  <AlphaSC> perma deadlock
18:54:43  <AlphaSC> beause of the logic
18:54:49  <AlphaSC> because*
18:55:00  <coopserver> <loeky> thats why the trains need to be forced to both sides when waiting bay are full
18:55:35  <coopserver> <loeky> but you like to split to 8 tracks for 8 citys
18:55:44  <coopserver> <AlphaSC> no
18:56:08  <coopserver> <AlphaSC> i solved the problem as i explained
18:56:15  <coopserver> <AlphaSC> just by train count
18:56:34  <coopserver> <AlphaSC> since tl5 can transport double the amount of tl 3
18:57:13  <coopserver> <AlphaSC> tl3 count /2 = tl5 count
18:57:21  <coopserver> <AlphaSC> tl5 count * 2 = tl3 count
18:57:47  <loeky> so
18:57:56  <coopserver> <AlphaSC> but if you solve it with logic
18:58:00  <coopserver> <AlphaSC> why not
18:58:29  <coopserver> <AlphaSC> it should be reliable ofc, but i like the idea
18:58:37  <loeky> you always need have to creat 10 new trains 6+2*2
18:59:20  <loeky> just say a problem the factory drop trains can get around the logic
18:59:33  <coopserver> <AlphaSC> if i add 1 for each town west = 6 -> 6*2 = 12 trains for east
18:59:54  <coopserver> <AlphaSC> total of 18 trains
19:00:15  <coopserver> <AlphaSC> i was talking about with v earlier
19:00:30  <loeky> @logs
19:00:30  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
19:00:51  <coopserver> <AlphaSC> if you would want to do it perfectly, you would have to consider the distance aswell
19:01:06  <coopserver> <AlphaSC> which is not doable, or insane amount of work
19:02:00  <loeky> we only need to split cargo output 50:50 it says nothing about the distance or time
19:03:11  <coopserver> <AlphaSC> yep
19:03:23  <coopserver> <AlphaSC> so traincount does the job
19:04:19  <loeky> yeah just need the disaplin to alwasy add to corect amount of trains
19:04:34  <coopserver> <AlphaSC> yep
19:04:38  <coopserver> <AlphaSC> but i made groups
19:04:43  <coopserver> <AlphaSC> you can see the numers
19:04:48  <coopserver> <AlphaSC> easy
19:05:19  <coopserver> <AlphaSC> but we can try different approaches, whatever works
19:05:43  <coopserver> <loeky> we used this type in last game to
19:06:05  <coopserver> <AlphaSC> you did that
19:06:13  <coopserver> <AlphaSC> for the farm supplies right?
19:06:17  <happpy> how things going lokey
19:07:09  <coopserver> <loeky> yeah whanted to do the same for FS distrubutions as V453000 dit for the ES
19:07:19  <coopserver> <loeky> but dit some practis first
19:07:34  <coopserver> <AlphaSC> yep, i remember it
19:07:35  <loeky> happpy, nice whether today
19:08:05  <coopserver> <AlphaSC> loeky
19:08:21  <coopserver> <AlphaSC> the exit from your pick is too short i think
19:08:34  <coopserver> <AlphaSC> it will block heavy
19:08:35  <happpy> yeah  nice and hot in uk 24   c  on Sunday  and 25 munday
19:09:27  <coopserver> <loeky> yeah i know water is to close
19:10:34  <happpy> yeah but its ends  on Wednesday  gets cooler
19:10:43  <coopserver> <AlphaSC> than no prio imo
19:12:06  <coopserver> <loeky> or like this
19:12:15  <coopserver> <loeky> (-;
19:12:39  <coopserver> <AlphaSC> need pbs
19:13:21  <coopserver> <loeky> trains can thit themselfs so should do the job write?
19:14:07  <coopserver> <AlphaSC> yop, lets see it in action
19:14:23  <coopserver> <loeky> lol but no train here yet
19:14:41  <coopserver> <AlphaSC> start connection farms :)
19:14:50  <coopserver> <AlphaSC> connecting*
19:15:27  <coopserver> <loeky> who 5 farm now bevore only 2
19:30:09  <virtualrandomnumber> !pw
19:30:09  <coopserver> virtualrandomnumber: easily
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19:33:31  <loeky> !pw
19:33:31  <coopserver> loeky: mixing
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19:34:40  <Maraxus> !pw
19:34:40  <coopserver> Maraxus: stands
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19:34:53  <coopserver> *** Game unpaused (connecting clients)
19:43:30  <coopserver> <Ar-to-the-veen> Lunningville East is f'd up
19:43:56  <coopserver> <AlphaSC> why
19:44:05  <coopserver> <loeky> fixed
19:44:06  <coopserver> <Ar-to-the-veen> overflow was locked
19:44:26  <coopserver> <AlphaSC> what was wrong?
19:45:20  <coopserver> <AlphaSC> ??
19:45:51  <coopserver> <loeky> missing track
19:46:02  <coopserver> <AlphaSC> oh wtf
19:46:16  <coopserver> <AlphaSC> i was looking at lindingville east
19:46:28  <coopserver> <AlphaSC> lol, sounded so similar
19:47:05  <coopserver> <Ar-to-the-veen> the trains there have no speed limit - is this intended ?
19:47:52  <coopserver> <loeky> the will again when the join the ML
19:48:29  <coopserver> <Ar-to-the-veen> speed limit gets applied when entering the ML ?
19:48:51  <coopserver> <AlphaSC> we re supposed to use universal rail
19:48:56  <coopserver> <AlphaSC> not maglev
19:49:04  <coopserver> <loeky> no its purrr 0.0.6 the track has speed limit set
19:49:18  <coopserver> <Ar-to-the-veen> ah, ok
19:49:33  <coopserver> <AlphaSC> i meant that
20:00:38  *** happpy_ has joined #openttdcoop
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20:01:50  *** happpy_ is now known as happpy
20:02:13  <happpy> !players
20:02:13  <coopserver> happpy: There are currently 3 players and 3 spectators, making a total of 6 clients connected
20:03:31  <coopserver> *** Maraxus has left the game (Leaving)
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20:05:17  <coopserver> <loeky> how is the steel plant comoing along
20:05:33  <coopserver> <AlphaSC> hm
20:09:38  <coopserver> <AlphaSC> plz
20:10:18  <coopserver> <AlphaSC> hello?
20:10:24  <coopserver> <AlphaSC> there is 100 things to build
20:10:29  <coopserver> <AlphaSC> leave me alone, ty
20:11:33  <happpy> lol
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20:19:46  *** happpy_ is now known as happpy
20:37:57  <coopserver> <virtualrandomnumber> can i build slh-06?
20:38:02  <coopserver> <AlphaSC> sure
20:38:09  <coopserver> *** virtualrandomnumber has joined company #1
20:38:12  <coopserver> <AlphaSC> or slh 07
20:38:27  <coopserver> <AlphaSC> bottom left
20:38:31  <coopserver> <AlphaSC> at towndrop 4
20:38:34  <happpy> whats the tl
20:38:49  <coopserver> <AlphaSC> we re using tl3 and tl5 on the same network
20:39:05  <coopserver> <AlphaSC> loeky
20:39:11  <coopserver> <AlphaSC> did you connect iron ore?
20:39:14  <happpy> hm the split bite be hard
20:41:34  <coopserver> <AlphaSC> oh, that coal mine exploded :D
20:43:01  <coopserver> <AlphaSC> ore drop + steelpick rdy for use
20:43:09  <coopserver> <AlphaSC> in case you made some ore picks
20:44:23  <coopserver> <loeky> iron on the way
20:44:52  <coopserver> <AlphaSC> hm
20:45:03  <coopserver> <AlphaSC> all steel pick trains will be tl5
20:45:06  <coopserver> <AlphaSC> right?
20:45:15  <coopserver> <AlphaSC> yeah has to be
20:46:16  <coopserver> <AlphaSC> i ll prospect some i.ore
20:51:36  <coopserver> *** V453000 has left the game (Leaving)
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21:02:39  <coopserver> <AlphaSC> eh
21:02:47  <coopserver> <AlphaSC> wood train coming to iron ore
21:03:19  <coopserver> <AlphaSC> who changed the orders
21:04:10  <coopserver> <loeky> its loading wood not iron )-:
21:04:16  <coopserver> <AlphaSC> no
21:04:23  <coopserver> <AlphaSC> i mean yes
21:04:32  <coopserver> <AlphaSC> you got all woodtrains
21:04:40  <coopserver> <AlphaSC> other station next to it aswell
21:09:07  <coopserver> <AlphaSC> lets not use that woods, we got too many already , which have super high production. dontyou think so?
21:12:45  <coopserver> *** loeky has joined spectators
21:13:04  <coopserver> *** loeky has left the game (Leaving)
21:13:23  <loeky> back later
21:13:30  <coopserver> <AlphaSC> see ya
21:17:03  <coopserver> <virtualrandomnumber> oh right the prios
21:17:26  <coopserver> <AlphaSC> no problem
21:17:29  <coopserver> <AlphaSC> nice slh!
21:17:36  <coopserver> <virtualrandomnumber> thanks
21:17:52  <coopserver> <AlphaSC> i think i never met you here before
21:18:24  <coopserver> <virtualrandomnumber> yeah, first time on public server
21:18:59  <coopserver> <AlphaSC> well, hope to see more of you soon :))
21:20:07  <coopserver> <AlphaSC> have you played in other communities before?
21:20:19  <coopserver> <AlphaSC> or did you just learn everything offline?
21:20:51  <coopserver> <virtualrandomnumber> mostly offline, but also reddit s1
21:21:16  <coopserver> <AlphaSC> on reddit you dont learn to build like this xD
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21:44:17  <coopserver> <AlphaSC> bb
21:44:19  <coopserver> *** AlphaSC has left the game (Leaving)
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22:40:45  <loeky> !pw
22:40:45  <coopserver> loeky: params
22:40:57  <coopserver> *** Game still paused (connecting clients, number of players)
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22:41:41  <happpy> wb
22:41:46  <coopserver> <loeky> yo
22:43:28  <coopserver> *** loeky has joined company #1
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23:48:53  *** happpy_ is now known as happpy
23:51:40  <happpy> !players
23:51:40  <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected

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