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02:22:27 *** PeterV_ has joined #openttdcoop 04:50:29 *** PeterV_ has quit IRC 08:46:09 *** StarLite has joined #openttdcoop 08:46:09 *** ChanServ sets mode: +o StarLite 09:14:40 *** Progman has joined #openttdcoop 10:04:20 *** theholyduck_ has joined #openttdcoop 10:04:22 *** happpy_ has joined #openttdcoop 10:07:45 *** theholyduck has quit IRC 10:07:45 *** greeter has quit IRC 10:07:45 *** theholyduck_ is now known as theholyduck 10:07:51 *** greeter_ has joined #openttdcoop 10:08:22 *** happpy has quit IRC 10:08:28 *** happpy_ is now known as happpy 10:12:33 *** Dom_ has quit IRC 10:12:44 *** Dom_ has joined #openttdcoop 10:16:32 *** happpy has quit IRC 11:17:27 *** StarLite has quit IRC 12:09:06 *** Progman has quit IRC 12:42:40 *** happpy has joined #openttdcoop 13:39:12 *** happpy_ has joined #openttdcoop 13:42:25 *** AlphaSC has joined #openttdcoop 13:42:29 <AlphaSC> !pw 13:42:29 <coopserver> AlphaSC: sawyer 13:42:38 <coopserver> *** Game still paused (connecting clients, number of players) 13:42:40 <coopserver> *** AlphaSC has joined 13:42:41 <coopserver> *** Game still paused (number of players) 13:42:42 <coopserver> *** Game unpaused (number of players) 13:42:51 <happpy_> hi 13:43:07 *** happpy has quit IRC 13:43:08 <coopserver> <AlphaSC> hi 13:43:20 *** happpy_ is now known as happpy 13:43:27 <happpy> how things going 13:45:26 <V453000> yoyoyooyoyoyooyooyyooy 13:45:36 <happpy> yo b 13:45:37 <happpy> v 13:45:43 <coopserver> <AlphaSC> hi 13:46:10 <coopserver> <AlphaSC> how to split cargo 5050 between east/west 13:46:20 <coopserver> <AlphaSC> just by capacity of trains manually? 13:46:28 <coopserver> <AlphaSC> or do you have any other idea? 13:47:44 <V453000> !pw 13:47:44 <coopserver> V453000: ailist 13:48:00 <coopserver> *** Game paused (connecting clients) 13:48:03 <coopserver> *** V453000 has joined 13:48:04 <coopserver> *** Game unpaused (connecting clients) 13:48:12 <coopserver> <V453000> lets see 13:48:22 <coopserver> <V453000> what do you want to achieve? 13:48:28 <coopserver> <AlphaSC> plan says 13:48:35 <coopserver> <V453000> well plan says many things 13:48:40 <coopserver> <AlphaSC> 50% goods to west. 50% to east 13:48:45 <coopserver> <V453000> right 13:48:58 <coopserver> <AlphaSC> im doing it like this atm 13:49:05 <coopserver> <V453000> I see 13:49:09 <coopserver> <AlphaSC> tl5 is double the capacity of tl 3 13:49:10 <coopserver> <V453000> well I guess through orders 13:49:14 <coopserver> <V453000> :D oh. 13:49:29 <coopserver> <V453000> hm yeah 13:49:35 <coopserver> <AlphaSC> so i always use double the amount of tl3 trains 13:49:40 <coopserver> <V453000> I don't think there is a good way since it requires 2 train lengths 13:49:50 <coopserver> <V453000> well the distance matters then 13:49:53 <coopserver> <AlphaSC> distribuited by town count ofc 13:49:56 <coopserver> <V453000> I wouldn't worry about it too much 13:50:10 <coopserver> <AlphaSC> guess its fine then 13:50:28 <coopserver> <V453000> I've got first functional pre-prototype of my train set :) 13:50:55 <coopserver> <AlphaSC> make a ytube vid :D 13:51:02 <coopserver> <AlphaSC> lets see it in action 13:51:20 <coopserver> <V453000> it has no valid graphics :P 13:51:42 <coopserver> <AlphaSC> oh rip 13:52:05 <coopserver> <V453000> yet 13:52:12 <coopserver> <V453000> just need to do the technical proof of concept for now 13:52:56 <coopserver> <AlphaSC> are you earning money with it, or just a hobby? 13:53:09 <coopserver> <V453000> just a hobby 13:53:19 <coopserver> <V453000> earning money would be kind of limiting 13:53:36 <coopserver> <V453000> or, uncomfortable 13:59:28 *** loeky has joined #openttdcoop 13:59:32 <loeky> !pw 13:59:32 <coopserver> loeky: symbol 13:59:45 <coopserver> <AlphaSC> the network layout of the plan is patchy 14:00:30 <coopserver> <AlphaSC> maybe we ve to transform msh01 and msh03 into bbhs 14:01:42 <coopserver> <V453000> that sounds completely reasonable to me 14:02:39 <coopserver> <AlphaSC> yeah, otherwise we ve no way to get to 1/4 of the map 14:02:54 <coopserver> <AlphaSC> it will get very close to each other tho 14:04:29 *** Maraxus has joined #openttdcoop 14:04:29 *** ChanServ sets mode: +o Maraxus 14:05:08 <Maraxus> !pw 14:05:08 <coopserver> Maraxus: values 14:05:17 <coopserver> *** Game paused (connecting clients) 14:05:20 <coopserver> *** Maraxus has joined 14:05:21 <coopserver> *** Game unpaused (connecting clients) 14:05:29 <coopserver> <AlphaSC> hi 14:05:32 <coopserver> <Maraxus> hi 14:05:36 <coopserver> <V453000> hi there :) 14:08:46 <coopserver> <Maraxus> didn't we have different colors for the west/east parts? 14:08:58 <coopserver> <AlphaSC> no 14:09:03 <coopserver> <AlphaSC> we can choose 14:09:04 <coopserver> <V453000> just TLs I guess 14:09:27 <coopserver> <AlphaSC> just saying: use any train with speed > 160 14:09:53 <coopserver> <AlphaSC> i hate slow trains, so i choose purr :D 14:10:01 <coopserver> <V453000> in that case it would make sense to have all tracks the 160 ones, not 256 14:10:07 <coopserver> <AlphaSC> but u ve anything i mind, feel free to change it 14:10:09 <coopserver> <V453000> but do what you want :P 14:10:34 <coopserver> <Maraxus> ok :) 14:11:02 <coopserver> <AlphaSC> if we had trains, that couldnt go faster than 160, yes 14:11:14 <coopserver> <AlphaSC> but they can, so it doesnt matter :D 14:12:10 <coopserver> <V453000> I think that was one of the plan's point to have random train types faster than 160 :) 14:12:48 <coopserver> <AlphaSC> and then? 14:12:59 <coopserver> <AlphaSC> plan also says, use puur for 256 14:13:10 <coopserver> <AlphaSC> that means to me 14:13:29 <coopserver> <V453000> yeah plan is wtf 14:13:33 <coopserver> <AlphaSC> min speed req is 256 actually 14:13:36 <coopserver> <AlphaSC> yes 14:14:05 <coopserver> <V453000> well here it says use purr 160 14:14:14 <coopserver> <AlphaSC> nooo 14:14:22 <coopserver> <V453000> and there trains above 160kmh 14:14:31 <coopserver> <AlphaSC> i see trains above 160 14:14:34 <coopserver> <V453000> which would mean that all of the network should be 160, with 265 in some places 14:14:40 <coopserver> <V453000> which places though, idk 14:14:54 <coopserver> <AlphaSC> which is just wrong 14:14:58 <coopserver> <V453000> XD 14:14:59 <coopserver> <V453000> rekt 14:15:12 <coopserver> <V453000> just do what you feel is fun 14:15:50 <coopserver> <AlphaSC> the plan means chaos 14:16:37 <coopserver> <V453000> that's a bit roundabout interpretation but yeah :P 14:16:43 <coopserver> <AlphaSC> what if ppl choose trains that can max 180 and we some areas wth clean purr 14:16:55 <coopserver> <AlphaSC> it wouldnt work 14:23:18 <loeky> !pw 14:23:18 <coopserver> loeky: cleans 14:23:26 <coopserver> *** Game paused (connecting clients) 14:23:29 <coopserver> *** loeky has joined 14:23:30 <coopserver> *** Game unpaused (connecting clients) 14:23:35 <coopserver> <AlphaSC> hi 14:23:40 <coopserver> <loeky> he he 14:28:30 <coopserver> *** loeky has joined company #1 14:40:43 <coopserver> <V453000> hi loeky :) 14:40:48 <coopserver> <loeky> hey 14:42:00 <coopserver> <AlphaSC> will the powerplant ever die? xD 14:42:44 <coopserver> <V453000> power plants never die, yo 14:42:54 <coopserver> <AlphaSC> delete it? 14:42:55 <coopserver> <V453000> not in original industries at least 14:43:17 <coopserver> <AlphaSC> there is a sign on it, die damnit 14:43:44 <coopserver> <V453000> uhm 14:43:49 <coopserver> <V453000> why is it a problem there? :D 14:44:09 <coopserver> <AlphaSC> i haven t done it 14:44:22 <coopserver> <V453000> SLH or? 14:44:24 <coopserver> <AlphaSC> but i think we can found a powerplant at the coal drop 14:44:31 <coopserver> <AlphaSC> cant* 14:44:35 <coopserver> <V453000> ah 14:44:38 <coopserver> <V453000> well that's not an issue 14:44:44 <coopserver> <V453000> we can enable the setting for multiple per town 14:44:46 <coopserver> <V453000> for a minute 14:44:51 <coopserver> <AlphaSC> sure 14:44:56 <V453000> !rcon set multiple_industries_per_town 14:44:57 <coopserver> 'multiple_industries_per_town' is an unknown setting. 14:45:07 <V453000> !rcon set allow_multiple_industries_per_town 14:45:08 <coopserver> 'allow_multiple_industries_per_town' is an unknown setting. 14:45:14 <V453000> not forgetting commands is also helpful 14:45:32 <V453000> !rcon set multiple_industry_per_town 1 14:45:35 <V453000> try now 14:45:42 <V453000> !rcon set multiple_industry_per_town 0 14:45:42 <coopserver> <AlphaSC> done 14:45:49 <coopserver> <V453000> good >] 14:45:52 <coopserver> <V453000> :) 14:45:56 <coopserver> <AlphaSC> thanks 14:46:06 <coopserver> <AlphaSC> time to earn some money :D 14:47:42 <coopserver> <AlphaSC> brb 14:47:48 <coopserver> *** AlphaSC has joined spectators 15:02:07 *** ALphaSc_ has joined #openttdcoop 15:02:23 <coopserver> *** AlphaSC has joined company #1 15:08:07 *** AlphaSC has quit IRC 15:37:54 *** virtualrandomnumber has joined #openttdcoop 15:42:17 *** PeterV_ has joined #openttdcoop 15:47:46 <coopserver> <AlphaSC> why copy trains 15:47:49 <coopserver> <AlphaSC> they re grouped 15:48:14 <coopserver> <AlphaSC> make sure to delete them all out of that group 15:52:12 <coopserver> *** AlphaSC has joined spectators 15:52:14 <coopserver> <AlphaSC> brb 15:53:03 <coopserver> *** loeky has left the game (Leaving) 15:53:09 <loeky> back later 16:00:23 <coopserver> *** AlphaSC has joined company #1 16:18:16 <coopserver> *** Maraxus has left the game (Leaving) 16:18:39 *** PeterV_ has quit IRC 16:21:28 *** PeterV_ has joined #openttdcoop 16:37:21 *** virtualrandomnumber has quit IRC 16:39:29 *** PeterV_ has quit IRC 16:50:41 *** PeterV_ has joined #openttdcoop 16:52:05 <coopserver> *** AlphaSC has left the game (Leaving) 16:56:22 *** ALphaSc_ has quit IRC 16:57:21 *** Maraxus has quit IRC 17:01:36 <loeky> !pw 17:01:36 <coopserver> loeky: atomic 17:01:41 <coopserver> *** Game paused (connecting clients) 17:01:53 <coopserver> *** loeky has joined 17:01:54 <coopserver> *** Game unpaused (connecting clients) 17:02:27 <coopserver> *** loeky has joined company #1 17:04:45 <coopserver> <loeky> heem only 2 farms 17:08:16 *** virtualrandomnumber has joined #openttdcoop 17:10:28 <coopserver> *** loeky has left the game (general timeout) 17:15:16 <loeky> !pw 17:15:16 <coopserver> loeky: course 17:15:21 <coopserver> *** Game paused (connecting clients) 17:15:30 <coopserver> *** loeky has joined 17:15:31 <coopserver> *** Game unpaused (connecting clients) 17:17:56 <coopserver> *** loeky has joined company #1 17:25:18 *** StarLite has joined #openttdcoop 17:25:18 *** ChanServ sets mode: +o StarLite 17:27:54 *** PeterV_ has quit IRC 17:42:13 <coopserver> *** loeky has left the game (general timeout) 17:42:20 <loeky> !pw 17:42:20 <coopserver> loeky: events 17:42:30 <coopserver> *** Game paused (connecting clients) 17:42:48 <coopserver> *** loeky has joined 17:42:49 <coopserver> *** Game unpaused (connecting clients) 17:43:06 <coopserver> *** loeky has left the game (general timeout) 17:43:41 <loeky> !pw 17:43:41 <coopserver> loeky: church 17:43:47 <coopserver> *** Game paused (connecting clients) 17:44:00 <coopserver> *** loeky has joined 17:44:01 <coopserver> *** Game unpaused (connecting clients) 17:44:10 <coopserver> *** loeky has joined company #1 17:46:13 <coopserver> *** loeky has left the game (general timeout) 17:46:41 <loeky> !pw 17:46:41 <coopserver> loeky: winver 17:46:47 <coopserver> *** Game paused (connecting clients) 17:46:58 <coopserver> *** loeky has joined 17:46:59 <coopserver> *** Game unpaused (connecting clients) 17:47:20 <coopserver> *** Game paused (connecting clients) 17:47:22 <coopserver> *** Ar-to-the-veen has joined 17:47:23 <coopserver> *** Game unpaused (connecting clients) 17:47:33 <coopserver> <loeky> hey ya 17:47:39 <coopserver> <Ar-to-the-veen> yO 17:47:52 <coopserver> *** loeky has joined company #1 17:50:13 <loeky> !ding 17:50:14 <coopserver> Dong! reply took 0:00:00.037521 17:50:15 <coopserver> *** loeky has left the game (general timeout) 17:50:40 <loeky> !pw 17:50:40 <coopserver> loeky: liable 17:50:56 <coopserver> *** Game paused (connecting clients) 17:51:18 <coopserver> *** loeky has joined 17:51:19 <coopserver> *** Game unpaused (connecting clients) 17:51:37 <coopserver> *** loeky has joined company #1 17:53:33 <coopserver> <Ar-to-the-veen> looking pretty nice already 18:02:36 *** PeterV_ has joined #openttdcoop 18:24:17 <coopserver> <loeky> k factory is all done now just need trains 18:29:13 <coopserver> <loeky> how to set goods orders to not all go to city X at the same time 18:31:13 <coopserver> <Ar-to-the-veen> you talking this top left madness ? 18:31:38 <coopserver> <loeky> that is used to split between east and west 18:31:55 <coopserver> <loeky> but how to prevent all west trains going to the same city drop 18:35:03 <coopserver> <Ar-to-the-veen> well, i have no idea, heh 18:35:52 *** AlphaSC has joined #openttdcoop 18:36:07 <AlphaSC> !pw 18:36:07 <coopserver> AlphaSC: allows 18:36:16 <coopserver> *** Game paused (connecting clients) 18:36:19 <coopserver> *** AlphaSC has joined 18:36:20 <coopserver> *** Game unpaused (connecting clients) 18:36:32 <coopserver> <AlphaSC> hi 18:36:39 <coopserver> <Ar-to-the-veen> heyhey 18:36:41 <coopserver> <loeky> hello 18:38:54 <coopserver> <AlphaSC> what do mean with "need to force trains, or deadlock* 18:39:00 <coopserver> *** AlphaSC has joined company #1 18:39:59 <coopserver> <loeky> when only east goods trains leaf the pick up the get red signal until also west trains arive 18:40:23 <coopserver> <loeky> when forcing trains when waiting bay full the get to continu 18:40:53 <coopserver> <AlphaSC> eh 18:41:06 <coopserver> <AlphaSC> so lets say, 20 tl3 come to station 18:41:19 <coopserver> <AlphaSC> they all ve to wait, until tl5 arrives? 18:41:45 <coopserver> <loeky> depents if the unload east or west side 18:41:57 <coopserver> <AlphaSC> tl3= east, tl5 = west 18:42:06 <coopserver> <AlphaSC> always like that 18:42:33 <coopserver> <AlphaSC> tl5 has double the capacity of tl3 18:43:05 <coopserver> <AlphaSC> that means, e.g.: 2 trains for each towndrop on west = 6x2trains = 12 18:43:19 <coopserver> <AlphaSC> so we ve to get 24 trains for east tl3 18:43:46 <coopserver> <loeky> oh per town 50 50 i dit it per side 50:50 18:44:11 <coopserver> <AlphaSC> 50%east,50% west 18:44:14 <coopserver> <AlphaSC> that is correct 18:44:48 <coopserver> <AlphaSC> andthan ofc, split the traffic evenly 18:45:17 <coopserver> <AlphaSC> 50/6= 8 1/3 (west) 18:45:33 <coopserver> <AlphaSC> 50/2 = 25% per town east 18:45:52 <coopserver> <AlphaSC> you agree? 18:47:53 <loeky> heem does this prevent all train ariving at the drop at the same time 18:49:00 <AlphaSC> it is prevented by traffic on the network 18:49:16 <AlphaSC> trains always have to wait randomly somewhere 18:49:33 <AlphaSC> or else i dont understand your question 18:50:18 <loeky> i like to prevent the stoping on the main line in station its oke 18:50:52 <coopserver> <AlphaSC> i cant follow you, sorry 18:51:01 <coopserver> <AlphaSC> what is this discussion about? 18:51:26 <coopserver> <AlphaSC> i mean trains are most likly going to stop in bbhs etc 18:52:39 <loeky> the 50:50 split that is in place now can sent all trains to single drop when the traffic is unbalanced this can then lead to deadlock 18:53:49 <AlphaSC> imo, the splitter cant work 18:54:18 <AlphaSC> because it can happen, that only tl3 trains come, and than a tl5 cant pass 18:54:25 <AlphaSC> and you re holding all the traffic 18:54:33 <AlphaSC> perma deadlock 18:54:43 <AlphaSC> beause of the logic 18:54:49 <AlphaSC> because* 18:55:00 <coopserver> <loeky> thats why the trains need to be forced to both sides when waiting bay are full 18:55:35 <coopserver> <loeky> but you like to split to 8 tracks for 8 citys 18:55:44 <coopserver> <AlphaSC> no 18:56:08 <coopserver> <AlphaSC> i solved the problem as i explained 18:56:15 <coopserver> <AlphaSC> just by train count 18:56:34 <coopserver> <AlphaSC> since tl5 can transport double the amount of tl 3 18:57:13 <coopserver> <AlphaSC> tl3 count /2 = tl5 count 18:57:21 <coopserver> <AlphaSC> tl5 count * 2 = tl3 count 18:57:47 <loeky> so 18:57:56 <coopserver> <AlphaSC> but if you solve it with logic 18:58:00 <coopserver> <AlphaSC> why not 18:58:29 <coopserver> <AlphaSC> it should be reliable ofc, but i like the idea 18:58:37 <loeky> you always need have to creat 10 new trains 6+2*2 18:59:20 <loeky> just say a problem the factory drop trains can get around the logic 18:59:33 <coopserver> <AlphaSC> if i add 1 for each town west = 6 -> 6*2 = 12 trains for east 18:59:54 <coopserver> <AlphaSC> total of 18 trains 19:00:15 <coopserver> <AlphaSC> i was talking about with v earlier 19:00:30 <loeky> @logs 19:00:30 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 19:00:51 <coopserver> <AlphaSC> if you would want to do it perfectly, you would have to consider the distance aswell 19:01:06 <coopserver> <AlphaSC> which is not doable, or insane amount of work 19:02:00 <loeky> we only need to split cargo output 50:50 it says nothing about the distance or time 19:03:11 <coopserver> <AlphaSC> yep 19:03:23 <coopserver> <AlphaSC> so traincount does the job 19:04:19 <loeky> yeah just need the disaplin to alwasy add to corect amount of trains 19:04:34 <coopserver> <AlphaSC> yep 19:04:38 <coopserver> <AlphaSC> but i made groups 19:04:43 <coopserver> <AlphaSC> you can see the numers 19:04:48 <coopserver> <AlphaSC> easy 19:05:19 <coopserver> <AlphaSC> but we can try different approaches, whatever works 19:05:43 <coopserver> <loeky> we used this type in last game to 19:06:05 <coopserver> <AlphaSC> you did that 19:06:13 <coopserver> <AlphaSC> for the farm supplies right? 19:06:17 <happpy> how things going lokey 19:07:09 <coopserver> <loeky> yeah whanted to do the same for FS distrubutions as V453000 dit for the ES 19:07:19 <coopserver> <loeky> but dit some practis first 19:07:34 <coopserver> <AlphaSC> yep, i remember it 19:07:35 <loeky> happpy, nice whether today 19:08:05 <coopserver> <AlphaSC> loeky 19:08:21 <coopserver> <AlphaSC> the exit from your pick is too short i think 19:08:34 <coopserver> <AlphaSC> it will block heavy 19:08:35 <happpy> yeah nice and hot in uk 24 c on Sunday and 25 munday 19:09:27 <coopserver> <loeky> yeah i know water is to close 19:10:34 <happpy> yeah but its ends on Wednesday gets cooler 19:10:43 <coopserver> <AlphaSC> than no prio imo 19:12:06 <coopserver> <loeky> or like this 19:12:15 <coopserver> <loeky> (-; 19:12:39 <coopserver> <AlphaSC> need pbs 19:13:21 <coopserver> <loeky> trains can thit themselfs so should do the job write? 19:14:07 <coopserver> <AlphaSC> yop, lets see it in action 19:14:23 <coopserver> <loeky> lol but no train here yet 19:14:41 <coopserver> <AlphaSC> start connection farms :) 19:14:50 <coopserver> <AlphaSC> connecting* 19:15:27 <coopserver> <loeky> who 5 farm now bevore only 2 19:30:09 <virtualrandomnumber> !pw 19:30:09 <coopserver> virtualrandomnumber: easily 19:30:17 <coopserver> *** Game paused (connecting clients) 19:30:24 <coopserver> *** virtualrandomnumber has joined 19:30:25 <coopserver> *** Game unpaused (connecting clients) 19:32:54 <coopserver> *** loeky has left the game (general timeout) 19:33:31 <loeky> !pw 19:33:31 <coopserver> loeky: mixing 19:33:41 <coopserver> *** Game paused (connecting clients) 19:33:45 *** Maraxus has joined #openttdcoop 19:33:45 *** ChanServ sets mode: +o Maraxus 19:34:07 <coopserver> *** loeky has joined 19:34:08 <coopserver> *** Game unpaused (connecting clients) 19:34:30 <coopserver> *** loeky has joined company #1 19:34:40 <Maraxus> !pw 19:34:40 <coopserver> Maraxus: stands 19:34:48 <coopserver> *** Game paused (connecting clients) 19:34:52 <coopserver> *** Maraxus has joined 19:34:53 <coopserver> *** Game unpaused (connecting clients) 19:43:30 <coopserver> <Ar-to-the-veen> Lunningville East is f'd up 19:43:56 <coopserver> <AlphaSC> why 19:44:05 <coopserver> <loeky> fixed 19:44:06 <coopserver> <Ar-to-the-veen> overflow was locked 19:44:26 <coopserver> <AlphaSC> what was wrong? 19:45:20 <coopserver> <AlphaSC> ?? 19:45:51 <coopserver> <loeky> missing track 19:46:02 <coopserver> <AlphaSC> oh wtf 19:46:16 <coopserver> <AlphaSC> i was looking at lindingville east 19:46:28 <coopserver> <AlphaSC> lol, sounded so similar 19:47:05 <coopserver> <Ar-to-the-veen> the trains there have no speed limit - is this intended ? 19:47:52 <coopserver> <loeky> the will again when the join the ML 19:48:29 <coopserver> <Ar-to-the-veen> speed limit gets applied when entering the ML ? 19:48:51 <coopserver> <AlphaSC> we re supposed to use universal rail 19:48:56 <coopserver> <AlphaSC> not maglev 19:49:04 <coopserver> <loeky> no its purrr 0.0.6 the track has speed limit set 19:49:18 <coopserver> <Ar-to-the-veen> ah, ok 19:49:33 <coopserver> <AlphaSC> i meant that 20:00:38 *** happpy_ has joined #openttdcoop 20:01:42 *** happpy has quit IRC 20:01:50 *** happpy_ is now known as happpy 20:02:13 <happpy> !players 20:02:13 <coopserver> happpy: There are currently 3 players and 3 spectators, making a total of 6 clients connected 20:03:31 <coopserver> *** Maraxus has left the game (Leaving) 20:03:57 *** Maraxus has quit IRC 20:05:17 <coopserver> <loeky> how is the steel plant comoing along 20:05:33 <coopserver> <AlphaSC> hm 20:09:38 <coopserver> <AlphaSC> plz 20:10:18 <coopserver> <AlphaSC> hello? 20:10:24 <coopserver> <AlphaSC> there is 100 things to build 20:10:29 <coopserver> <AlphaSC> leave me alone, ty 20:11:33 <happpy> lol 20:15:35 *** happpy_ has joined #openttdcoop 20:19:37 *** happpy has quit IRC 20:19:46 *** happpy_ is now known as happpy 20:37:57 <coopserver> <virtualrandomnumber> can i build slh-06? 20:38:02 <coopserver> <AlphaSC> sure 20:38:09 <coopserver> *** virtualrandomnumber has joined company #1 20:38:12 <coopserver> <AlphaSC> or slh 07 20:38:27 <coopserver> <AlphaSC> bottom left 20:38:31 <coopserver> <AlphaSC> at towndrop 4 20:38:34 <happpy> whats the tl 20:38:49 <coopserver> <AlphaSC> we re using tl3 and tl5 on the same network 20:39:05 <coopserver> <AlphaSC> loeky 20:39:11 <coopserver> <AlphaSC> did you connect iron ore? 20:39:14 <happpy> hm the split bite be hard 20:41:34 <coopserver> <AlphaSC> oh, that coal mine exploded :D 20:43:01 <coopserver> <AlphaSC> ore drop + steelpick rdy for use 20:43:09 <coopserver> <AlphaSC> in case you made some ore picks 20:44:23 <coopserver> <loeky> iron on the way 20:44:52 <coopserver> <AlphaSC> hm 20:45:03 <coopserver> <AlphaSC> all steel pick trains will be tl5 20:45:06 <coopserver> <AlphaSC> right? 20:45:15 <coopserver> <AlphaSC> yeah has to be 20:46:16 <coopserver> <AlphaSC> i ll prospect some i.ore 20:51:36 <coopserver> *** V453000 has left the game (Leaving) 20:54:57 *** Fuco has joined #openttdcoop 20:54:57 *** ChanServ sets mode: +v Fuco 20:59:11 *** StarLite has quit IRC 21:02:39 <coopserver> <AlphaSC> eh 21:02:47 <coopserver> <AlphaSC> wood train coming to iron ore 21:03:19 <coopserver> <AlphaSC> who changed the orders 21:04:10 <coopserver> <loeky> its loading wood not iron )-: 21:04:16 <coopserver> <AlphaSC> no 21:04:23 <coopserver> <AlphaSC> i mean yes 21:04:32 <coopserver> <AlphaSC> you got all woodtrains 21:04:40 <coopserver> <AlphaSC> other station next to it aswell 21:09:07 <coopserver> <AlphaSC> lets not use that woods, we got too many already , which have super high production. dontyou think so? 21:12:45 <coopserver> *** loeky has joined spectators 21:13:04 <coopserver> *** loeky has left the game (Leaving) 21:13:23 <loeky> back later 21:13:30 <coopserver> <AlphaSC> see ya 21:17:03 <coopserver> <virtualrandomnumber> oh right the prios 21:17:26 <coopserver> <AlphaSC> no problem 21:17:29 <coopserver> <AlphaSC> nice slh! 21:17:36 <coopserver> <virtualrandomnumber> thanks 21:17:52 <coopserver> <AlphaSC> i think i never met you here before 21:18:24 <coopserver> <virtualrandomnumber> yeah, first time on public server 21:18:59 <coopserver> <AlphaSC> well, hope to see more of you soon :)) 21:20:07 <coopserver> <AlphaSC> have you played in other communities before? 21:20:19 <coopserver> <AlphaSC> or did you just learn everything offline? 21:20:51 <coopserver> <virtualrandomnumber> mostly offline, but also reddit s1 21:21:16 <coopserver> <AlphaSC> on reddit you dont learn to build like this xD 21:27:34 *** Progman has joined #openttdcoop 21:32:08 <coopserver> *** Ar-to-the-veen has left the game (Leaving) 21:44:17 <coopserver> <AlphaSC> bb 21:44:19 <coopserver> *** AlphaSC has left the game (Leaving) 21:44:33 <coopserver> *** virtualrandomnumber has joined spectators 21:44:34 <coopserver> *** Game paused (number of players) 21:44:54 <coopserver> *** virtualrandomnumber has left the game (Leaving) 21:50:17 *** AlphaSC has quit IRC 22:13:07 *** virtualrandomnumber has quit IRC 22:17:39 *** PeterV_ has quit IRC 22:33:08 *** PeterV_ has joined #openttdcoop 22:40:45 <loeky> !pw 22:40:45 <coopserver> loeky: params 22:40:57 <coopserver> *** Game still paused (connecting clients, number of players) 22:41:01 <coopserver> *** loeky has joined 22:41:02 <coopserver> *** Game still paused (number of players) 22:41:09 *** Progman has quit IRC 22:41:14 *** PeterV_ has quit IRC 22:41:41 <happpy> wb 22:41:46 <coopserver> <loeky> yo 22:43:28 <coopserver> *** loeky has joined company #1 22:43:29 <coopserver> *** Game unpaused (number of players) 22:45:16 *** PeterV_ has joined #openttdcoop 23:15:28 *** Fuco has quit IRC 23:43:40 *** happpy_ has joined #openttdcoop 23:48:42 *** happpy has quit IRC 23:48:53 *** happpy_ is now known as happpy 23:51:40 <happpy> !players 23:51:40 <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected