Config
Log for #openttdcoop on 10th May 2018:
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00:15:07  <coopserver> *** AlphaSC has left the game (Leaving)
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06:39:31  <V453000> !rcon set multiple_industry_per_town
06:39:32  <coopserver> Current value for 'multiple_industry_per_town' is: 'off' (min: 0, max: 1)
06:39:34  <V453000> !rcon set multiple_industry_per_town 1
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09:22:57  <happpy> !players
09:22:57  <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation
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12:00:13  <AlphaSC> !pw
12:00:14  <coopserver> AlphaSC: merger
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12:09:43  <V453000> oyoy
12:09:57  <coopserver> <AlphaSC> hi
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13:32:53  <happpy> !players
13:32:53  <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
13:32:55  <happpy> yo
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13:33:15  <coopserver> <AlphaSC> yoyo
13:33:25  <happpy> how things going
13:33:41  <coopserver> <AlphaSC> pretty good
13:34:20  <coopserver> <AlphaSC> just finished a giant slh ^
13:34:28  <happpy> nice
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14:36:39  <zxbiohazardzx> !pw
14:36:39  <coopserver> zxbiohazardzx: credit
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14:39:05  <coopserver> <zxbiohazardzx> heya
14:39:09  <coopserver> <zxbiohazardzx> see MSH06?
14:39:10  <coopserver> <AlphaSC> hey bio
14:39:17  <coopserver> <zxbiohazardzx> we can nuke the Left mergers out
14:39:27  <coopserver> <zxbiohazardzx> all production of goods is at IKEA or Factory
14:39:35  <coopserver> <zxbiohazardzx> we dont need the mergers to the SW corner
14:39:43  <coopserver> <AlphaSC> dont worry about it
14:39:45  <coopserver> <AlphaSC> i ll do it
14:39:58  <coopserver> <zxbiohazardzx> k
14:40:40  <coopserver> <AlphaSC> dont worry about it i said, ill fix that after slh02
14:40:46  <coopserver> <AlphaSC> i ll get 4 lines there
14:42:33  <coopserver> <zxbiohazardzx> yeah but we dont need the merger at all, more space ;)
14:42:43  <coopserver> <AlphaSC> who knows
14:42:58  <coopserver> <zxbiohazardzx> i know, there is no production of goods on the other island. i checked
14:43:30  <coopserver> <zxbiohazardzx> unless we start oil.....
14:43:31  <coopserver> <AlphaSC> better have some options
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15:39:07  <V453000> !pw
15:39:07  <coopserver> V453000: common
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15:39:26  <coopserver> <V453000> yoyo
15:39:29  <coopserver> <AlphaSC> hi
15:39:42  <coopserver> <V453000> well I wouldn't declare it the biggest SLH ever, but it's nice :P
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17:50:46  <Maraxus> !pw
17:50:46  <coopserver> Maraxus: affect
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17:55:16  <V453000> hi Maraxus :)
17:55:29  <coopserver> <Maraxus> hi V :)
17:56:14  <V453000> see my IRC message pls :)
18:04:17  <coopserver> <AlphaSC> why is goods rating 30% ?!?
18:04:32  <coopserver> <AlphaSC> good trains waiting etc
18:04:40  <coopserver> <AlphaSC> doesnt seem right
18:04:54  <coopserver> <AlphaSC> both fac and woods
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20:12:31  <AlphaSC> !pw
20:12:32  <coopserver> AlphaSC: rewind
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20:16:04  <happpy> hi
20:16:14  <coopserver> <AlphaSC> hihi
20:16:21  <happpy> how things
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21:32:25  <V453000> !pw
21:32:25  <coopserver> V453000: assert
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21:32:39  <coopserver> <V453000> yo
21:32:43  <coopserver> <AlphaSC> moin
21:33:18  <coopserver> <AlphaSC> disable 2 sencondary industries per town please. i think it is still active
21:33:19  <coopserver> <V453000> how is it
21:33:31  <coopserver> <AlphaSC> getting better and better i guess ^
21:33:42  <V453000> !rcon set multiple_industry_per_town 0
21:33:48  <coopserver> <AlphaSC> upgrading msh04
21:33:50  <V453000> !rcon set multiple_industry_per_town
21:33:51  <coopserver> Current value for 'multiple_industry_per_town' is: 'off' (min: 0, max: 1)
21:33:56  <coopserver> <V453000> is off now :)
21:34:01  <coopserver> <AlphaSC> nice, ty
21:34:19  <coopserver> <V453000> why are all the stations missing at MSH 05? :D
21:34:37  <V453000> @op AlphaSC
21:34:49  *** V453000 sets mode: +o AlphaSC
21:34:53  <coopserver> <AlphaSC> not active
21:35:02  <coopserver> <AlphaSC> loeky is building there
21:35:04  <V453000> In case you need to change some more settings, here you have an @
21:35:27  <coopserver> <AlphaSC> ok
21:35:38  <coopserver> <AlphaSC> how do i use it? just like i normally would?
21:35:54  <V453000> you type !rcon command here in irc
21:35:59  <V453000> ingame everyone is just a client
21:36:40  <coopserver> <AlphaSC> alright
21:37:10  <coopserver> <V453000> where are you from btw? just wondering about timezone :)
21:37:21  <coopserver> <AlphaSC> europe
21:37:27  <coopserver> <V453000> :)
21:39:02  <coopserver> <AlphaSC> with 4ml things get harder :D
21:39:08  <coopserver> <V453000> :)
21:39:27  <coopserver> <V453000> yeah 4 is usually quite big
21:40:15  <coopserver> <AlphaSC> especially for R_L style
21:40:22  <coopserver> <AlphaSC> with ring its easy
21:40:26  <coopserver> <AlphaSC> doesnt matter how much
21:40:49  <coopserver> <AlphaSC> what do you think
21:40:57  <coopserver> <AlphaSC> tree structure is best right?
21:41:07  <coopserver> <AlphaSC> e.g. the merger i finished at msh 04
21:43:15  <coopserver> <V453000> I'd generally avoid using the word best :) there are many ways to do things
21:43:30  <coopserver> <AlphaSC> na
21:43:45  <coopserver> <AlphaSC> usually there is a optimal/best way to solve a certain problem
21:44:07  <coopserver> <V453000> well yes but some of the differences can be mutually exclusive and hard to quantify
21:44:40  <coopserver> <AlphaSC> this game is programmed
21:44:43  <coopserver> <V453000> for example if you have the direct PBS -> 2way signals, it can be more efficient in terms of joining the ML and less trains waiting for some trains, but less for others, but can be bigger than some other solution, etc
21:44:51  <coopserver> <AlphaSC> so there is some logic behind it
21:45:13  <coopserver> <V453000> well sure but it can be pretty hard to observe some tiny differences, yet both solutions can work
21:46:10  <coopserver> <V453000> and generally it's also more fun for more people if you accept any design that works in that circumstance, optimizing for max performance in spots where it isn't necessary gets uniform and boring eventually :)
21:47:00  <coopserver> <AlphaSC> yeah thats not me
21:47:08  <coopserver> <AlphaSC> why should i build worse, if i know better
21:47:35  <coopserver> <V453000> otherwise the optimal design would be something like a merger with downhill acceleration, short signal gap and enough choices so that trains can be ready at any exit to leave at any opportunity to make maximum use of the signal gap & downhill
21:47:59  <coopserver> <V453000> which will be big & likely require TF, but kind of tedious to build and unnecessary at many spots
21:48:38  <coopserver> <V453000> of course if you see  how to improve something, that should be applied :)
21:48:58  <coopserver> <V453000> I'm generally talking about excluding working-yet-not-the-best-known constructions
21:49:22  <coopserver> <AlphaSC> i understand your point
21:50:01  <coopserver> <V453000> But there's always a decision to be made, I wouldn't let someone build full-2way-PBS-only station. Even if it works, it just teaches people to do horrible shit while teaching nothing constructive.
21:50:22  <coopserver> <V453000> So if it makes any kind of sense, it's fine to me
21:50:46  <coopserver> <AlphaSC> what is a full 2way pbs station?
21:50:53  <coopserver> <AlphaSC> i might be building those :D
21:51:07  <coopserver> <V453000> And people typically appreciate that. If someone is creative  and it works, it's a nice feeling.
21:51:13  <coopserver> <AlphaSC> i might hvae build*
21:51:23  <coopserver> <AlphaSC> i agree
21:51:24  <coopserver> <V453000> I mean a station where the guy uses nothing but 2way PBS signals or something
21:51:34  <coopserver> <AlphaSC> oh
21:51:44  <coopserver> <AlphaSC> u mean the 2waypbs
21:51:49  <coopserver> <V453000> yes
21:51:51  <coopserver> <AlphaSC> not pbs + 2way in combination
21:51:54  <coopserver> <AlphaSC> thats what i thouhgt
21:52:00  <coopserver> <AlphaSC> thats why i got confused :D
21:52:01  <coopserver> <V453000> the shit you see on competitive servers
21:52:04  <coopserver> <AlphaSC> yy
21:52:05  <coopserver> <AlphaSC> x:D
21:53:26  <coopserver> <V453000> should I do the 4+3->3?
21:53:34  <coopserver> <AlphaSC> if u want to
21:53:39  <coopserver> <V453000> can start
21:53:40  <coopserver> <AlphaSC> 2 more have to be done
21:53:50  <happpy> woo sweet alphasc you got the @ on your name nice one
21:54:07  <coopserver> <AlphaSC> :))
21:54:50  <coopserver> <V453000> btw one more note, if you make for example an ultra efficient merge on one side, then you need it also in the other direction and on all the relevant hubs :P
21:55:00  <coopserver> <V453000> yes I know which ones split ;)
21:56:49  <coopserver> <V453000> these things at this speed are CL1.5?
21:56:56  <coopserver> <V453000> I think it should be CL2, right?
21:57:04  <AlphaSC> cl1 max speed
21:57:10  <coopserver> <V453000> what the shit
21:57:12  <coopserver> <V453000> at 256?
21:57:15  <AlphaSC> yes
21:57:24  <coopserver> <V453000> no that's what slugs do
21:57:29  <coopserver> <V453000> at 1.5 with tilt
21:57:44  <coopserver> <AlphaSC> we had a testtrack
21:57:45  <coopserver> <V453000> actually do slugs have tilt
21:57:48  <coopserver> <V453000> :0 they might not
21:57:51  <coopserver> <AlphaSC> no
21:57:52  <coopserver> <V453000> k
21:58:21  <coopserver> <V453000> yeah they don't, looked at code
21:58:23  <coopserver> <V453000> :0
21:58:26  <coopserver> <V453000> well then :D
21:58:38  <coopserver> <AlphaSC> have fun :D
21:59:33  <coopserver> <V453000> oh and 3 tile bridges
21:59:36  <coopserver> <V453000> that's almost cheating
21:59:39  <coopserver> <AlphaSC> :))
21:59:54  <coopserver> <AlphaSC> just have to watch out for tl5/tl3
22:00:07  <coopserver> <AlphaSC> with the short bridges
22:00:09  <coopserver> <V453000> oh
22:00:11  <coopserver> <V453000> xd
22:00:15  <coopserver> <V453000> forgot, thanks
22:00:18  <coopserver> <AlphaSC> happend alot already :D
22:00:31  <coopserver> <V453000> yeah I can imagine
22:00:43  <coopserver> <AlphaSC> so used to tl3
22:00:45  <coopserver> <AlphaSC> its insane
22:01:02  <coopserver> <V453000> I played my last game with TL7 superstrong, was awesome
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22:04:55  <coopserver> <AlphaSC> what do u think about signal gaps 0.5 vs 1? big influence?
22:05:08  <coopserver> <V453000> matters in diagonals
22:05:14  <coopserver> <V453000> sometimes
22:05:36  <coopserver> <V453000> when you get high traffic with good acceleration, on diagonals it almost always makes a difference
22:05:52  <coopserver> <AlphaSC> ok, i figured the same
22:06:06  <coopserver> <AlphaSC> sad i did, no i manually signal everything :D
22:06:11  <coopserver> <AlphaSC> bow*
22:06:13  <coopserver> <AlphaSC> now*
22:11:11  <coopserver> <V453000> how do you like BRIX signals btw?
22:11:17  <coopserver> <AlphaSC> dude
22:11:22  <coopserver> <AlphaSC> its fckin awesome
22:11:28  <coopserver> <V453000> :D
22:11:30  <coopserver> <V453000> alright
22:11:37  <coopserver> <AlphaSC> i ve forced it tho config file
22:11:45  <coopserver> <AlphaSC> jam35 told me the trick
22:11:51  <coopserver> <V453000> :)
22:12:01  <coopserver> <AlphaSC> it stopped all the eyecancer
22:12:10  <coopserver> <AlphaSC> plz more of that kind of newgrfs :D
22:12:41  <coopserver> <V453000> :)
22:13:01  <coopserver> <V453000> well PART should be reasonably compatible
22:13:44  <coopserver> <AlphaSC> was about to say :P
22:16:19  <coopserver> <V453000> I guess this should more or less work
22:16:40  <coopserver> <AlphaSC> yep, it great! :)
22:17:02  <coopserver> <AlphaSC> so you choose a treestructure aswell
22:17:05  <coopserver> <V453000> not sure about great, I'm rusty AF I guess, but I think it's nice
22:17:25  <coopserver> <V453000> if by tree structure you mean splitting 2 or 3 at a time, yes
22:18:09  <coopserver> <V453000> ah right
22:18:27  <coopserver> <V453000> well you can do this as well
22:18:34  <coopserver> <AlphaSC> thats what i meant, its just logic
22:18:46  <coopserver> <AlphaSC> this way every train should have the same chance joining
22:19:02  <coopserver> <V453000> I just avoid this generally
22:19:15  <coopserver> <AlphaSC> what u build or what i did?
22:19:22  <coopserver> <V453000> what I just built
22:19:37  <coopserver> <V453000> ML being green
22:19:49  <coopserver> <AlphaSC> oh sequenze
22:19:59  <coopserver> <V453000> it's one of the things I wrote in one of the blogs or wiki page yeah
22:20:04  <coopserver> <AlphaSC> well thats the opposite
22:20:15  <coopserver> <AlphaSC> what im trying to achieve
22:20:21  <coopserver> <V453000> there aren't that many other options :P
22:20:26  <coopserver> <V453000> yes, this is bad
22:20:40  <coopserver> <AlphaSC> so there is only 1 "best" option :)
22:21:04  <coopserver> <V453000> almost :)
22:21:12  <coopserver> <AlphaSC> xDDD
22:21:30  <coopserver> <V453000> sequence works fine with PBS->2way things because trains try to avoid waiting
22:22:13  <coopserver> <V453000> so typically  it just comes down to the layout/place of use
22:22:40  <coopserver> <V453000> I'd expect the tree to be used at a merger while the sequence is fine in a station exit with the PBS->2way thing
22:22:59  <coopserver> <AlphaSC> yeah
22:24:43  <coopserver> <V453000> kind of missing all the purr colours in this game
22:25:04  <coopserver> <V453000> teh plan is just not working out :D might as well change the PURR speeds all to 256
22:25:16  <coopserver> <V453000> but yeah no big deal
22:26:04  <coopserver> <V453000> ok I should go sleep :) gnight
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22:26:08  <coopserver> <AlphaSC> n8
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