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00:15:07 <coopserver> *** AlphaSC has left the game (Leaving) 00:15:08 <coopserver> *** Game paused (number of players) 00:22:18 *** AlphaSC has quit IRC 04:17:17 *** gnemonix_ has joined #openttdcoop 04:23:29 *** gnemonix has quit IRC 04:24:36 *** CompuDesktop has joined #openttdcoop 04:28:40 *** Compu has quit IRC 04:51:18 *** gnemonix_ has quit IRC 05:46:52 *** CompuDesktop has quit IRC 05:46:55 *** Compu has joined #openttdcoop 06:39:31 <V453000> !rcon set multiple_industry_per_town 06:39:32 <coopserver> Current value for 'multiple_industry_per_town' is: 'off' (min: 0, max: 1) 06:39:34 <V453000> !rcon set multiple_industry_per_town 1 07:05:06 *** virtualrandomnumber has joined #openttdcoop 07:57:54 *** Fuco has joined #openttdcoop 07:57:54 *** ChanServ sets mode: +v Fuco 08:07:36 *** Progman has joined #openttdcoop 08:35:47 *** Fuco has quit IRC 08:57:36 *** Compu has quit IRC 09:03:07 *** Compu has joined #openttdcoop 09:13:08 *** virtualrandomnumber has quit IRC 09:22:57 <happpy> !players 09:22:57 <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation 10:22:53 *** happpy has quit IRC 10:31:25 *** happpy has joined #openttdcoop 10:43:58 *** happpy has quit IRC 11:59:57 *** AlphaSC has joined #openttdcoop 12:00:13 <AlphaSC> !pw 12:00:14 <coopserver> AlphaSC: merger 12:00:18 <coopserver> *** Game still paused (connecting clients, number of players) 12:00:21 <coopserver> *** AlphaSC has joined 12:00:22 <coopserver> *** Game still paused (number of players) 12:00:23 <coopserver> *** Game unpaused (number of players) 12:09:43 <V453000> oyoy 12:09:57 <coopserver> <AlphaSC> hi 12:11:52 <coopserver> *** AlphaSC has joined spectators 12:11:53 <coopserver> *** Game paused (number of players) 12:18:58 <coopserver> *** AlphaSC has joined company #1 12:18:59 <coopserver> *** Game unpaused (number of players) 13:14:39 <coopserver> *** AlphaSC has joined spectators 13:14:40 <coopserver> *** Game paused (number of players) 13:26:07 <coopserver> *** AlphaSC has joined company #1 13:26:08 <coopserver> *** Game unpaused (number of players) 13:32:17 *** happpy has joined #openttdcoop 13:32:53 <happpy> !players 13:32:53 <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 13:32:55 <happpy> yo 13:33:00 *** KenjiE20 is now known as Guest2311 13:33:04 *** KenjiE20 has joined #openttdcoop 13:33:04 *** ChanServ sets mode: +o KenjiE20 13:33:15 <coopserver> <AlphaSC> yoyo 13:33:25 <happpy> how things going 13:33:41 <coopserver> <AlphaSC> pretty good 13:34:20 <coopserver> <AlphaSC> just finished a giant slh ^ 13:34:28 <happpy> nice 13:36:43 *** Guest2311 has quit IRC 13:50:38 *** virtualrandomnumber has joined #openttdcoop 14:26:28 <coopserver> *** AlphaSC has joined spectators 14:26:29 <coopserver> *** Game paused (number of players) 14:36:26 *** zxbiohazardzx has joined #openttdcoop 14:36:39 <zxbiohazardzx> !pw 14:36:39 <coopserver> zxbiohazardzx: credit 14:36:51 <coopserver> *** Game still paused (connecting clients, number of players) 14:36:54 <coopserver> *** zxbiohazardzx has joined 14:36:55 <coopserver> *** Game still paused (number of players) 14:36:56 <coopserver> *** Game unpaused (number of players) 14:37:43 *** happpy has quit IRC 14:39:00 <coopserver> *** AlphaSC has joined company #1 14:39:05 <coopserver> <zxbiohazardzx> heya 14:39:09 <coopserver> <zxbiohazardzx> see MSH06? 14:39:10 <coopserver> <AlphaSC> hey bio 14:39:17 <coopserver> <zxbiohazardzx> we can nuke the Left mergers out 14:39:27 <coopserver> <zxbiohazardzx> all production of goods is at IKEA or Factory 14:39:35 <coopserver> <zxbiohazardzx> we dont need the mergers to the SW corner 14:39:43 <coopserver> <AlphaSC> dont worry about it 14:39:45 <coopserver> <AlphaSC> i ll do it 14:39:58 <coopserver> <zxbiohazardzx> k 14:40:40 <coopserver> <AlphaSC> dont worry about it i said, ill fix that after slh02 14:40:46 <coopserver> <AlphaSC> i ll get 4 lines there 14:42:33 <coopserver> <zxbiohazardzx> yeah but we dont need the merger at all, more space ;) 14:42:43 <coopserver> <AlphaSC> who knows 14:42:58 <coopserver> <zxbiohazardzx> i know, there is no production of goods on the other island. i checked 14:43:30 <coopserver> <zxbiohazardzx> unless we start oil..... 14:43:31 <coopserver> <AlphaSC> better have some options 15:02:11 <coopserver> *** zxbiohazardzx has left the game (Leaving) 15:02:14 *** zxbiohazardzx has quit IRC 15:39:07 <V453000> !pw 15:39:07 <coopserver> V453000: common 15:39:13 <coopserver> *** Game paused (connecting clients) 15:39:16 <coopserver> *** V453000 has joined 15:39:17 <coopserver> *** Game unpaused (connecting clients) 15:39:26 <coopserver> <V453000> yoyo 15:39:29 <coopserver> <AlphaSC> hi 15:39:42 <coopserver> <V453000> well I wouldn't declare it the biggest SLH ever, but it's nice :P 15:55:53 <coopserver> *** AlphaSC has joined spectators 15:55:54 <coopserver> *** Game paused (number of players) 16:12:18 <coopserver> *** V453000 has left the game (Leaving) 16:34:01 <coopserver> *** AlphaSC has joined company #1 16:34:02 <coopserver> *** Game unpaused (number of players) 16:47:38 *** virtualrandomnumber has quit IRC 17:11:56 *** virtualrandomnumber has joined #openttdcoop 17:47:54 *** Maraxus has joined #openttdcoop 17:47:54 *** ChanServ sets mode: +o Maraxus 17:50:46 <Maraxus> !pw 17:50:46 <coopserver> Maraxus: affect 17:51:00 <coopserver> *** Game paused (connecting clients) 17:51:03 <coopserver> *** Maraxus has joined 17:51:04 <coopserver> *** Game unpaused (connecting clients) 17:55:16 <V453000> hi Maraxus :) 17:55:29 <coopserver> <Maraxus> hi V :) 17:56:14 <V453000> see my IRC message pls :) 18:04:17 <coopserver> <AlphaSC> why is goods rating 30% ?!? 18:04:32 <coopserver> <AlphaSC> good trains waiting etc 18:04:40 <coopserver> <AlphaSC> doesnt seem right 18:04:54 <coopserver> <AlphaSC> both fac and woods 18:05:43 *** StarLite has joined #openttdcoop 18:05:44 *** ChanServ sets mode: +o StarLite 18:14:06 *** happpy has joined #openttdcoop 18:14:21 <coopserver> *** AlphaSC has left the game (Leaving) 18:14:22 <coopserver> *** Game paused (number of players) 18:14:40 <coopserver> *** Maraxus has left the game (Leaving) 18:17:18 *** Fuco has joined #openttdcoop 18:17:18 *** ChanServ sets mode: +v Fuco 19:54:19 *** dr_gonzo has joined #openttdcoop 20:08:10 *** StarLite has quit IRC 20:12:31 <AlphaSC> !pw 20:12:32 <coopserver> AlphaSC: rewind 20:12:37 <coopserver> *** Game still paused (connecting clients, number of players) 20:12:39 <coopserver> *** AlphaSC has joined 20:12:40 <coopserver> *** Game still paused (number of players) 20:12:41 <coopserver> *** Game unpaused (number of players) 20:16:04 <happpy> hi 20:16:14 <coopserver> <AlphaSC> hihi 20:16:21 <happpy> how things 20:19:25 *** dr_gonzo has joined #openttdcoop 20:19:55 *** dr_gonzo is now known as Guest2339 20:39:16 *** Guest2339 has quit IRC 20:49:19 <coopserver> *** AlphaSC has joined spectators 20:49:20 <coopserver> *** Game paused (number of players) 20:50:33 *** Maraxus has quit IRC 20:51:26 <coopserver> *** AlphaSC has joined company #1 20:51:27 <coopserver> *** Game unpaused (number of players) 21:30:47 *** Progman has quit IRC 21:32:25 <V453000> !pw 21:32:25 <coopserver> V453000: assert 21:32:34 <coopserver> *** Game paused (connecting clients) 21:32:37 <coopserver> *** V453000 has joined 21:32:38 <coopserver> *** Game unpaused (connecting clients) 21:32:39 <coopserver> <V453000> yo 21:32:43 <coopserver> <AlphaSC> moin 21:33:18 <coopserver> <AlphaSC> disable 2 sencondary industries per town please. i think it is still active 21:33:19 <coopserver> <V453000> how is it 21:33:31 <coopserver> <AlphaSC> getting better and better i guess ^ 21:33:42 <V453000> !rcon set multiple_industry_per_town 0 21:33:48 <coopserver> <AlphaSC> upgrading msh04 21:33:50 <V453000> !rcon set multiple_industry_per_town 21:33:51 <coopserver> Current value for 'multiple_industry_per_town' is: 'off' (min: 0, max: 1) 21:33:56 <coopserver> <V453000> is off now :) 21:34:01 <coopserver> <AlphaSC> nice, ty 21:34:19 <coopserver> <V453000> why are all the stations missing at MSH 05? :D 21:34:37 <V453000> @op AlphaSC 21:34:49 *** V453000 sets mode: +o AlphaSC 21:34:53 <coopserver> <AlphaSC> not active 21:35:02 <coopserver> <AlphaSC> loeky is building there 21:35:04 <V453000> In case you need to change some more settings, here you have an @ 21:35:27 <coopserver> <AlphaSC> ok 21:35:38 <coopserver> <AlphaSC> how do i use it? just like i normally would? 21:35:54 <V453000> you type !rcon command here in irc 21:35:59 <V453000> ingame everyone is just a client 21:36:40 <coopserver> <AlphaSC> alright 21:37:10 <coopserver> <V453000> where are you from btw? just wondering about timezone :) 21:37:21 <coopserver> <AlphaSC> europe 21:37:27 <coopserver> <V453000> :) 21:39:02 <coopserver> <AlphaSC> with 4ml things get harder :D 21:39:08 <coopserver> <V453000> :) 21:39:27 <coopserver> <V453000> yeah 4 is usually quite big 21:40:15 <coopserver> <AlphaSC> especially for R_L style 21:40:22 <coopserver> <AlphaSC> with ring its easy 21:40:26 <coopserver> <AlphaSC> doesnt matter how much 21:40:49 <coopserver> <AlphaSC> what do you think 21:40:57 <coopserver> <AlphaSC> tree structure is best right? 21:41:07 <coopserver> <AlphaSC> e.g. the merger i finished at msh 04 21:43:15 <coopserver> <V453000> I'd generally avoid using the word best :) there are many ways to do things 21:43:30 <coopserver> <AlphaSC> na 21:43:45 <coopserver> <AlphaSC> usually there is a optimal/best way to solve a certain problem 21:44:07 <coopserver> <V453000> well yes but some of the differences can be mutually exclusive and hard to quantify 21:44:40 <coopserver> <AlphaSC> this game is programmed 21:44:43 <coopserver> <V453000> for example if you have the direct PBS -> 2way signals, it can be more efficient in terms of joining the ML and less trains waiting for some trains, but less for others, but can be bigger than some other solution, etc 21:44:51 <coopserver> <AlphaSC> so there is some logic behind it 21:45:13 <coopserver> <V453000> well sure but it can be pretty hard to observe some tiny differences, yet both solutions can work 21:46:10 <coopserver> <V453000> and generally it's also more fun for more people if you accept any design that works in that circumstance, optimizing for max performance in spots where it isn't necessary gets uniform and boring eventually :) 21:47:00 <coopserver> <AlphaSC> yeah thats not me 21:47:08 <coopserver> <AlphaSC> why should i build worse, if i know better 21:47:35 <coopserver> <V453000> otherwise the optimal design would be something like a merger with downhill acceleration, short signal gap and enough choices so that trains can be ready at any exit to leave at any opportunity to make maximum use of the signal gap & downhill 21:47:59 <coopserver> <V453000> which will be big & likely require TF, but kind of tedious to build and unnecessary at many spots 21:48:38 <coopserver> <V453000> of course if you see how to improve something, that should be applied :) 21:48:58 <coopserver> <V453000> I'm generally talking about excluding working-yet-not-the-best-known constructions 21:49:22 <coopserver> <AlphaSC> i understand your point 21:50:01 <coopserver> <V453000> But there's always a decision to be made, I wouldn't let someone build full-2way-PBS-only station. Even if it works, it just teaches people to do horrible shit while teaching nothing constructive. 21:50:22 <coopserver> <V453000> So if it makes any kind of sense, it's fine to me 21:50:46 <coopserver> <AlphaSC> what is a full 2way pbs station? 21:50:53 <coopserver> <AlphaSC> i might be building those :D 21:51:07 <coopserver> <V453000> And people typically appreciate that. If someone is creative and it works, it's a nice feeling. 21:51:13 <coopserver> <AlphaSC> i might hvae build* 21:51:23 <coopserver> <AlphaSC> i agree 21:51:24 <coopserver> <V453000> I mean a station where the guy uses nothing but 2way PBS signals or something 21:51:34 <coopserver> <AlphaSC> oh 21:51:44 <coopserver> <AlphaSC> u mean the 2waypbs 21:51:49 <coopserver> <V453000> yes 21:51:51 <coopserver> <AlphaSC> not pbs + 2way in combination 21:51:54 <coopserver> <AlphaSC> thats what i thouhgt 21:52:00 <coopserver> <AlphaSC> thats why i got confused :D 21:52:01 <coopserver> <V453000> the shit you see on competitive servers 21:52:04 <coopserver> <AlphaSC> yy 21:52:05 <coopserver> <AlphaSC> x:D 21:53:26 <coopserver> <V453000> should I do the 4+3->3? 21:53:34 <coopserver> <AlphaSC> if u want to 21:53:39 <coopserver> <V453000> can start 21:53:40 <coopserver> <AlphaSC> 2 more have to be done 21:53:50 <happpy> woo sweet alphasc you got the @ on your name nice one 21:54:07 <coopserver> <AlphaSC> :)) 21:54:50 <coopserver> <V453000> btw one more note, if you make for example an ultra efficient merge on one side, then you need it also in the other direction and on all the relevant hubs :P 21:55:00 <coopserver> <V453000> yes I know which ones split ;) 21:56:49 <coopserver> <V453000> these things at this speed are CL1.5? 21:56:56 <coopserver> <V453000> I think it should be CL2, right? 21:57:04 <AlphaSC> cl1 max speed 21:57:10 <coopserver> <V453000> what the shit 21:57:12 <coopserver> <V453000> at 256? 21:57:15 <AlphaSC> yes 21:57:24 <coopserver> <V453000> no that's what slugs do 21:57:29 <coopserver> <V453000> at 1.5 with tilt 21:57:44 <coopserver> <AlphaSC> we had a testtrack 21:57:45 <coopserver> <V453000> actually do slugs have tilt 21:57:48 <coopserver> <V453000> :0 they might not 21:57:51 <coopserver> <AlphaSC> no 21:57:52 <coopserver> <V453000> k 21:58:21 <coopserver> <V453000> yeah they don't, looked at code 21:58:23 <coopserver> <V453000> :0 21:58:26 <coopserver> <V453000> well then :D 21:58:38 <coopserver> <AlphaSC> have fun :D 21:59:33 <coopserver> <V453000> oh and 3 tile bridges 21:59:36 <coopserver> <V453000> that's almost cheating 21:59:39 <coopserver> <AlphaSC> :)) 21:59:54 <coopserver> <AlphaSC> just have to watch out for tl5/tl3 22:00:07 <coopserver> <AlphaSC> with the short bridges 22:00:09 <coopserver> <V453000> oh 22:00:11 <coopserver> <V453000> xd 22:00:15 <coopserver> <V453000> forgot, thanks 22:00:18 <coopserver> <AlphaSC> happend alot already :D 22:00:31 <coopserver> <V453000> yeah I can imagine 22:00:43 <coopserver> <AlphaSC> so used to tl3 22:00:45 <coopserver> <AlphaSC> its insane 22:01:02 <coopserver> <V453000> I played my last game with TL7 superstrong, was awesome 22:02:06 *** virtualrandomnumber has quit IRC 22:04:55 <coopserver> <AlphaSC> what do u think about signal gaps 0.5 vs 1? big influence? 22:05:08 <coopserver> <V453000> matters in diagonals 22:05:14 <coopserver> <V453000> sometimes 22:05:36 <coopserver> <V453000> when you get high traffic with good acceleration, on diagonals it almost always makes a difference 22:05:52 <coopserver> <AlphaSC> ok, i figured the same 22:06:06 <coopserver> <AlphaSC> sad i did, no i manually signal everything :D 22:06:11 <coopserver> <AlphaSC> bow* 22:06:13 <coopserver> <AlphaSC> now* 22:11:11 <coopserver> <V453000> how do you like BRIX signals btw? 22:11:17 <coopserver> <AlphaSC> dude 22:11:22 <coopserver> <AlphaSC> its fckin awesome 22:11:28 <coopserver> <V453000> :D 22:11:30 <coopserver> <V453000> alright 22:11:37 <coopserver> <AlphaSC> i ve forced it tho config file 22:11:45 <coopserver> <AlphaSC> jam35 told me the trick 22:11:51 <coopserver> <V453000> :) 22:12:01 <coopserver> <AlphaSC> it stopped all the eyecancer 22:12:10 <coopserver> <AlphaSC> plz more of that kind of newgrfs :D 22:12:41 <coopserver> <V453000> :) 22:13:01 <coopserver> <V453000> well PART should be reasonably compatible 22:13:44 <coopserver> <AlphaSC> was about to say :P 22:16:19 <coopserver> <V453000> I guess this should more or less work 22:16:40 <coopserver> <AlphaSC> yep, it great! :) 22:17:02 <coopserver> <AlphaSC> so you choose a treestructure aswell 22:17:05 <coopserver> <V453000> not sure about great, I'm rusty AF I guess, but I think it's nice 22:17:25 <coopserver> <V453000> if by tree structure you mean splitting 2 or 3 at a time, yes 22:18:09 <coopserver> <V453000> ah right 22:18:27 <coopserver> <V453000> well you can do this as well 22:18:34 <coopserver> <AlphaSC> thats what i meant, its just logic 22:18:46 <coopserver> <AlphaSC> this way every train should have the same chance joining 22:19:02 <coopserver> <V453000> I just avoid this generally 22:19:15 <coopserver> <AlphaSC> what u build or what i did? 22:19:22 <coopserver> <V453000> what I just built 22:19:37 <coopserver> <V453000> ML being green 22:19:49 <coopserver> <AlphaSC> oh sequenze 22:19:59 <coopserver> <V453000> it's one of the things I wrote in one of the blogs or wiki page yeah 22:20:04 <coopserver> <AlphaSC> well thats the opposite 22:20:15 <coopserver> <AlphaSC> what im trying to achieve 22:20:21 <coopserver> <V453000> there aren't that many other options :P 22:20:26 <coopserver> <V453000> yes, this is bad 22:20:40 <coopserver> <AlphaSC> so there is only 1 "best" option :) 22:21:04 <coopserver> <V453000> almost :) 22:21:12 <coopserver> <AlphaSC> xDDD 22:21:30 <coopserver> <V453000> sequence works fine with PBS->2way things because trains try to avoid waiting 22:22:13 <coopserver> <V453000> so typically it just comes down to the layout/place of use 22:22:40 <coopserver> <V453000> I'd expect the tree to be used at a merger while the sequence is fine in a station exit with the PBS->2way thing 22:22:59 <coopserver> <AlphaSC> yeah 22:24:43 <coopserver> <V453000> kind of missing all the purr colours in this game 22:25:04 <coopserver> <V453000> teh plan is just not working out :D might as well change the PURR speeds all to 256 22:25:16 <coopserver> <V453000> but yeah no big deal 22:26:04 <coopserver> <V453000> ok I should go sleep :) gnight 22:26:05 <coopserver> *** V453000 has left the game (Leaving) 22:26:08 <coopserver> <AlphaSC> n8 22:36:48 *** Fuco has quit IRC