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07:13:40 *** Progman has joined #openttdcoop 08:46:42 *** Fuco has joined #openttdcoop 08:46:42 *** ChanServ sets mode: +v Fuco 10:25:23 *** happpy has quit IRC 10:56:01 *** zxbiohazardzx has joined #openttdcoop 10:56:36 <zxbiohazardzx> !pw 10:56:36 <coopserver> zxbiohazardzx: graphs 10:56:41 <coopserver> *** Game still paused (connecting clients, number of players) 10:56:44 <coopserver> *** zxbiohazardzx has joined 10:56:45 <coopserver> *** Game still paused (number of players) 10:56:46 <coopserver> *** Game unpaused (number of players) 11:25:45 <coopserver> *** zxbiohazardzx has left the game (Leaving) 11:25:46 <coopserver> *** Game paused (number of players) 11:25:47 *** zxbiohazardzx has quit IRC 11:43:33 *** Progman has quit IRC 12:34:45 <Arveen> !pw 12:34:45 <coopserver> Arveen: linear 12:34:50 <coopserver> *** Game still paused (connecting clients, number of players) 12:34:53 <coopserver> *** Ar-to-the-veen has joined 12:34:54 <coopserver> *** Game still paused (number of players) 13:03:29 *** happpy has joined #openttdcoop 13:04:02 <happpy> !players 13:04:02 <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected 13:04:09 <happpy> hi 13:32:01 *** StarLite has joined #openttdcoop 13:32:01 *** ChanServ sets mode: +o StarLite 14:29:43 *** happpy_ has joined #openttdcoop 14:30:56 *** CW has joined #openttdcoop 14:31:06 <CW> hello 14:31:14 <happpy_> hi 14:31:20 <CW> !pw 14:31:20 <coopserver> CW: subset 14:31:41 <happpy_> how things 14:31:52 <CW> gud 14:32:46 <happpy_> need help to join the sever 14:33:22 <CW> no man it's me clockworker 14:33:36 <CW> I just had to download v's stuff from bananas so it's taking a while 14:33:41 <happpy_> woo lone time no see 14:33:55 <CW> !pw 14:33:55 <coopserver> CW: circle 14:33:58 <coopserver> *** Game still paused (connecting clients, number of players) 14:33:59 <happpy_> ar yeah true 14:33:59 <CW> yup 14:34:05 <coopserver> *** Player has joined 14:34:06 <coopserver> *** Game still paused (number of players) 14:34:21 <CW> whoa cute game 14:35:03 <coopserver> <Player> lmao that summary 14:36:03 *** happpy has quit IRC 14:36:10 <coopserver> <Player> are these tracks PURR 14:36:10 *** happpy_ is now known as happpy 14:36:16 <coopserver> <Player> they look better than I remember 14:36:17 <happpy> yes 14:36:23 <coopserver> <Player> nice 14:36:35 <happpy> ther ar new i think 14:36:39 <happpy> by v 14:36:50 *** Progman has joined #openttdcoop 14:36:53 <coopserver> <Player> yeah I know 14:36:58 <coopserver> <Player> but I remember the older version only 14:37:25 <happpy> yeah me to 14:41:07 *** virtualrandomnumber has joined #openttdcoop 14:41:29 <happpy> i think the train line has spped limte 14:41:39 <happpy> but i mite be rone 14:54:46 <CW> some really sick stations 14:54:54 <CW> I really need to learn how to make some good stations 14:54:57 <CW> by far my weak point 14:55:40 <happpy> its ok just do your best 14:55:53 <happpy> ther will change it eney way 14:56:40 <coopserver> <Player> yeah there's no true future proofing 14:56:42 <coopserver> <Player> but 14:56:58 <coopserver> <Player> doing something that works without any hitches for any given stage of the game, is nice 14:57:20 <happpy> true 14:57:32 <coopserver> <Player> why hasn't anyone built SLH07 14:57:48 <happpy> dont no 14:58:59 <happpy> looks like no one had time to do it 14:59:27 <coopserver> <Player> looks like stuff around SLH08 is still WIP as well 15:00:33 <happpy> yeah 15:01:04 <happpy> lokey and alphasc has dun most the network 15:01:30 <coopserver> <Player> yup 15:01:35 <coopserver> <Player> looks like they went... nuts 15:01:36 <coopserver> <Player> rimshot 15:09:24 <coopserver> *** Player has left the game (Leaving) 15:10:47 <Lejving> hey happpy 15:10:50 <Lejving> what's up fam 15:11:27 <happpy> hi not much just playing sune songs list i dun 15:11:36 <happpy> how things 15:11:44 <Lejving> I'm ok 15:11:47 <Lejving> how's the pokedox going? 15:12:22 <happpy> good dun pokemom ultra moon now doing pokemom alpha sapphire now 15:12:29 <Lejving> sick =) 15:12:48 <CW> funny 15:12:51 <happpy> befor i doo legernd shiney hunt 15:12:58 <CW> BRIX doesn't cover rivers 15:13:26 <happpy> i think ther doo if you doo the setting but i mite be rone 15:13:59 <CW> no like, the borders are green 15:14:09 <happpy> ar yeah 15:14:10 <CW> and not in 32bpp 15:14:28 <CW> the water uses the brix texture though so the river itself looks alright 15:14:30 <Lejving> what the fuck CW 15:14:33 <happpy> can you not charge that in openttd cfg 15:14:37 <Lejving> tell V453000 to fix that shit 15:14:41 <CW> https://i.imgur.com/2VC8NTb.png 15:15:08 <happpy> woo f 15:15:11 <CW> kek coop doesn't use rivers so he probably never bothered 15:15:12 <happpy> yeah 15:15:34 <Lejving> he should get a beating anyways for being a slacker 15:15:39 <Lejving> he has only like 7 jobs 15:15:57 <CW> he should drop factorio to fix this 15:16:03 <Lejving> for sure 15:16:04 <CW> reeee 15:16:19 <happpy> he doing sume thin new i think 15:17:44 <CW> unrealistic industry set 15:18:03 <happpy> don't no you have to ask mem 15:18:04 <CW> unrealistic GUI :) 15:18:14 *** virtualrandomnumber has quit IRC 15:21:30 <happpy> hay v you ther 15:21:59 <CW> I wasn't really serious about having to fix it 15:22:06 <CW> if he decides to, that's nice 15:22:19 <happpy> yeah i no 15:42:56 *** virtualrandomnumber has joined #openttdcoop 16:17:13 *** happpy_ has joined #openttdcoop 16:17:35 *** happpy__ has joined #openttdcoop 16:22:48 *** happpy has quit IRC 16:23:04 *** happpy__ is now known as happpy 16:25:18 *** happpy_ has quit IRC 16:26:38 *** zxbiohazardzx has joined #openttdcoop 16:26:43 <zxbiohazardzx> !pws 16:26:46 <zxbiohazardzx> @pw 16:26:48 <zxbiohazardzx> !pw 16:26:48 <coopserver> zxbiohazardzx: flashy 16:26:50 <zxbiohazardzx> jeez 16:26:55 <happpy> hi 16:26:55 <coopserver> *** Game still paused (connecting clients, number of players) 16:26:58 <coopserver> *** zxbiohazardzx has joined 16:26:59 <coopserver> *** Game still paused (number of players) 16:27:00 <coopserver> *** Game unpaused (number of players) 16:48:08 *** Clockworker has joined #openttdcoop 16:50:25 <coopserver> *** zxbiohazardzx has left the game (Leaving) 16:50:26 <coopserver> *** Game paused (number of players) 16:55:16 *** CW has quit IRC 16:55:18 *** zxbiohazardzx has quit IRC 17:54:43 *** StarLite has quit IRC 17:56:40 *** StarLite has joined #openttdcoop 17:56:40 *** ChanServ sets mode: +o StarLite 18:10:45 <V453000> ingame everyone is just a clientyo huminz 18:10:51 <V453000> Hi Clockworker :) 18:11:05 <Clockworker> hi V how have you been yo 18:11:23 <V453000> fukin amazin yo 18:11:27 <V453000> making a new train set finally 18:11:35 <V453000> so some BRIX rivers are out of the question for now :P 18:11:38 <Clockworker> how's the babby? and what's the set about? 18:11:40 <V453000> it wouldn't be THAT much work, but eh 18:11:44 <V453000> baby is awesome 18:11:55 <V453000> https://dev.openttdcoop.org/projects/part/wiki/Concept 18:12:02 <Clockworker> good to hear 18:13:02 <Clockworker> >booster wagons 18:13:05 <Clockworker> sick 18:13:19 <V453000> Basically I'm making a set where you can customize your trains by different wagon types 18:13:30 <V453000> instead of choosing pre-made train class like in NUTS 18:13:54 <Clockworker> so you'll have to make new rails in addition to the trains 18:14:04 <V453000> I have practice with that from BRIX :P 18:14:14 <V453000> & PURR, as the implementation is an actual railtype like PURR 18:14:25 <Clockworker> latest PURR gr8, by the way 18:14:38 <V453000> thanks :) I like it too 18:16:06 <Clockworker> the one thing that makes me annoyed with most real-life train sets 18:16:18 <Clockworker> is that you can't have fast cargo, unless you do some mail game 18:16:27 <Clockworker> but that's a pax philosophy 18:16:51 <V453000> yeah, NUTS kind of has this separation as well to some degree, the intercity trains are almost always faster 18:17:04 <V453000> but in PART you simply have an engine and you add wagons that you like to it 18:17:40 <Clockworker> tractive effort is that defines acceleration, and how close to the top speed the train gets under full load, yeah? 18:17:44 <Clockworker> is what* 18:18:54 <V453000> TE is acceleration in very low speeds 18:19:06 <V453000> power is what mainly defines how fast the train reaches the top speed 18:19:19 <V453000> most people believe that power is the most important thing, but T.E. is actually extremely vital 18:19:29 <Clockworker> yes 18:19:39 <Clockworker> train gap is largely defined by it 18:19:43 <V453000> when the train has low T.E., it wastes a LOT of time when at low speeds 18:19:51 <Clockworker> on merges 18:19:59 <V453000> while when getting to 240 from 200 km/h, is less influential 18:20:02 <V453000> yeah 18:20:16 <V453000> well, I already think that balancing the numbers right between the parts isn't going to be easy 18:20:18 <V453000> but lets see 18:20:36 <Clockworker> as far as art goes, do you have anything yet 18:20:40 <V453000> making NUTS wasn't easy either, but iterating over versions will be good 18:20:59 <Clockworker> oh I'm seeing some in activity tab 18:21:04 <V453000> ish, I made a functional code prototype last week 18:21:09 <V453000> now I am working on gfx 18:21:18 <V453000> https://dev.openttdcoop.org/attachments/download/9041/train-scrapyard-2.png 18:21:22 <V453000> early concept 18:21:42 <V453000> as you can see, the train has multiple parts which change based on the rest of the consist / the current rail type 18:21:45 <Clockworker> road wheel 3 and maglev 3 are sick 18:22:12 <Clockworker> but tracks wouldn't really work with how a train turns ;_; 18:22:41 <Clockworker> ye 18:23:26 <V453000> you'll see 18:25:17 <V453000> what do you mean wouldn't really work? 18:25:32 <V453000> when train switches a railtype, it simply changes the wheel type 18:25:42 <V453000> when going for example from rail to road or to maglev 18:25:49 <Clockworker> with how tracked vehicles turn in real life, basically breaking a track and keep the other accelerating 18:25:55 <Clockworker> braking* 18:26:01 <Clockworker> and pivoting on their center 18:26:13 <V453000> openttd doesn't even have curves? :D 18:26:14 <Clockworker> it'd be odd on a train :D 18:26:40 <Clockworker> it doesn't, but at the same time it does 18:26:47 <V453000> what :D 18:27:17 <Clockworker> I'm not talking about how to render the wagon turning, obviously 18:27:37 <V453000> I don't think I understand correctly what are you trying to say 18:27:52 <Clockworker> it's not really important 18:27:55 <Clockworker> don't worry 18:28:03 <V453000> I worry 18:30:27 <Clockworker> I'm just sort of applying real life road physics into OTTD 18:30:33 <Clockworker> it's an unnecessary abstraction 18:30:47 <Clockworker> it looks cool, so that's cool 18:33:53 <V453000> yeah dont apply real sense :P 18:34:27 <Clockworker> are these 32bpp wagons able to be colored in-game? 18:35:56 <V453000> technically yes, but I'm using that recolouring for different cargoes, not for company colours 18:36:02 <V453000> the engines should have company colours 18:36:09 <V453000> wagons probably not 18:36:16 <Clockworker> gotcha 18:36:42 <V453000> it means that I can reduce the amount of sprites for wagons about 10x, maybe even more 18:36:47 <V453000> which is serious filesize improvement 18:36:53 <V453000> in 32bpp it's a serious concern 18:36:57 <Clockworker> especially when it isn't 8bpp 18:37:01 <Clockworker> ye 18:37:45 <V453000> it's a 32bpp image with 8bpp recolour mask :P 18:38:00 <Clockworker> :^) 18:43:12 <V453000> TL;DR shit's gonna be great 18:43:26 <Clockworker> cool stuff 18:43:43 <V453000> but of course it's going to take some time, although I will release a 0.0.1 once I have a functional prototype with initial version of 1 engine and 1 full wagon class 20:24:58 <coopserver> *** Ar-to-the-veen has left the game (Leaving) 21:26:16 *** StarLite has quit IRC 21:34:39 *** Progman has quit IRC 21:42:29 *** virtualrandomnumber has quit IRC 23:23:18 *** AlphaSC has joined #openttdcoop 23:23:33 <AlphaSC> @logs 23:23:33 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 23:23:35 <AlphaSC> !pw 23:23:35 <coopserver> AlphaSC: statfs 23:23:45 <coopserver> *** Game still paused (connecting clients, number of players) 23:23:48 <coopserver> *** AlphaSC has joined 23:23:49 <coopserver> *** Game still paused (number of players) 23:23:53 *** AlphaSC is now known as Guest2609 23:24:05 <happpy> ho 23:24:08 <happpy> hi 23:33:14 <coopserver> *** AlphaSC has joined company #1 23:33:15 <coopserver> *** Game unpaused (number of players) 23:33:30 <coopserver> <AlphaSC> hey happpy 23:33:36 <happpy> how things 23:33:47 <coopserver> <AlphaSC> doing well 23:44:08 <coopserver> *** AlphaSC has joined spectators 23:44:09 <coopserver> *** Game paused (number of players) 23:44:43 *** Fuco has quit IRC