Config
Log for #openttdcoop on 5th July 2018:
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00:05:02  <happpy>   The map is ther just need player's to do network plan so we can vote
00:12:53  <Flashbang> ok
00:13:49  <Flashbang> !pw
00:13:50  <coopserver> Flashbang: refits
00:25:57  *** Flashbang has quit IRC
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00:26:31  <Flashbang> Is anyone even putting out plans yet?
00:26:38  <Flashbang> heck is anyone on the server?
00:27:14  <happpy> !player's
00:27:25  <happpy> !players
00:27:25  <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation
00:28:16  <Flashbang> welp
00:28:30  <Flashbang> NoGridLand is a huge dl for some reason
00:28:37  <happpy> Ther no plans yet  no one has play on the server for a lone time
00:28:39  <Flashbang> gonna restart it here
00:29:01  <Flashbang> !pw
00:29:01  <coopserver> Flashbang: symbol
00:29:09  <coopserver> *** Game still paused (manual, connecting clients, number of players)
00:29:14  <coopserver> *** Flashbang has joined
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00:29:16  <coopserver> *** Game still paused (manual)
00:33:56  <Flashbang> I gots a dumb plan down
00:34:10  <coopserver> <Flashbang> I can type it in irc if ya want
00:36:31  <happpy> Go for it
00:36:40  <coopserver> <Flashbang> Ok, here it is:
00:38:54  <coopserver> <Flashbang> 1024*128 map, year 1920. TL10 for GOODS, TL5 forWOOD, GRAIN, LVSK, ORE, STL. Game is "done" when every city has over 20,000 pop and over 50,000 goods/month produced.
00:47:43  <Flashbang> is that reasonable?
00:51:20  <happpy>  Do a sing for player's can see it
00:51:36  <happpy>  And yes
00:56:10  <happpy>   More player's will join when  got time
01:00:41  <Flashbang> I put down signs, no worries
01:01:10  <happpy> Ok  eney way gn
01:01:27  <coopserver> <Flashbang> night
01:01:34  <coopserver> <Flashbang> also
01:01:42  <coopserver> <Flashbang> can we unpause server
01:02:16  <happpy>  You need2 player's in the company
01:03:09  <happpy>   In till a admin change that  have to wate for the 2 player
01:26:02  <coopserver> *** Flashbang has left the game (Leaving)
01:26:03  <coopserver> *** Game still paused (manual, number of players)
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05:08:12  <Flashbang> we should change the game name
05:09:23  <Flashbang> !0pw
05:09:24  <Flashbang> !pw
05:09:24  <coopserver> Flashbang: adjust
05:09:32  <coopserver> *** Game still paused (manual, connecting clients, number of players)
05:10:08  <coopserver> *** Game still paused (manual, number of players)
05:10:24  <coopserver> *** Game still paused (manual, connecting clients, number of players)
05:10:43  <coopserver> *** Flashbang has joined
05:10:44  <coopserver> *** Game still paused (manual, number of players)
05:10:45  <coopserver> *** Game still paused (manual)
05:16:22  <coopserver> <Flashbang> .....
05:17:17  <coopserver> *** Flashbang has left the game (general timeout)
05:17:18  <coopserver> *** Game still paused (manual, number of players)
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05:30:39  <planetmaker> !auto
05:30:40  <coopserver> *** Game still paused (number of players)
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08:40:28  <Flashbang> any new developments?
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12:08:32  <Flashbang> what does setdef do
12:08:45  <Flashbang> I saw it in the stable channel desc
12:10:48  <Flashbang> !pw
12:10:48  <coopserver> Flashbang: insert
12:10:52  <coopserver> *** Game still paused (connecting clients, number of players)
12:11:27  <coopserver> *** Game still paused (number of players)
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14:30:05  <Flashbang> !pw
14:30:05  <coopserver> Flashbang: adjust
14:31:38  <coopserver> *** Game still paused (connecting clients, number of players)
14:32:31  <coopserver> *** Game still paused (number of players)
14:32:42  <planetmaker> wanna create plan?
14:32:50  <Flashbang> I did
14:32:54  <planetmaker> k
14:32:57  <Flashbang> wanna see if anyone else did
14:33:09  <Flashbang> !pw
14:33:09  <coopserver> Flashbang: martin
14:33:14  <Flashbang> game stopped hm
14:33:20  <planetmaker> !playercount
14:33:20  <coopserver> planetmaker: The server is empty, no one is connected. Feel free to remedy this situation
14:33:22  <coopserver> *** Game still paused (connecting clients, number of players)
14:33:38  <Flashbang> data gets cut huh
14:33:44  <planetmaker> hm?
14:33:58  <planetmaker> what do you mean with "data gets cut"?
14:34:33  <planetmaker> !playercount
14:34:33  <coopserver> planetmaker: The server is empty, no one is connected. Feel free to remedy this situation
14:34:43  <coopserver> *** Game still paused (number of players)
14:34:56  <coopserver> *** Game still paused (connecting clients, number of players)
14:36:55  <Flashbang> downloads halfway then suddenly stops
14:37:01  <coopserver> *** Game still paused (number of players)
14:37:12  <planetmaker> !playercount
14:37:12  <coopserver> planetmaker: The server is empty, no one is connected. Feel free to remedy this situation
14:37:14  <planetmaker> hm
14:37:16  <planetmaker> !dl
14:37:16  <coopserver> planetmaker: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
14:37:17  <coopserver> planetmaker: http://www.openttd.org/en/download-trunk/r27951
14:37:22  <planetmaker> !dl lin64
14:37:22  <coopserver> planetmaker: http://binaries.openttd.org/nightlies/trunk/r27951/openttd-trunk-r27951-linux-generic-amd64.tar.xz
14:38:17  <Flashbang> I have trunk
14:38:30  <planetmaker> you need that very version
14:38:42  <coopserver> *** Game still paused (connecting clients, number of players)
14:38:42  <planetmaker> not any other
14:39:06  <Flashbang> I know
14:39:08  <Flashbang> I do have it
14:39:32  <Flashbang> download of map stops midway through
14:39:37  <coopserver> *** Game still paused (number of players)
14:39:47  <coopserver> *** Game still paused (connecting clients, number of players)
14:39:52  <coopserver> *** Game still paused (number of players)
14:40:12  <coopserver> *** Game still paused (connecting clients, number of players)
14:40:29  <planetmaker> !ip
14:40:29  <coopserver> planetmaker: ps.openttdcoop.org:3983
14:41:18  <planetmaker> !grf
14:41:18  <coopserver> planetmaker: http://wiki.openttdcoop.org/GRF
14:41:51  <Flashbang> have all that, i was able to join to post my plan
14:41:57  <Flashbang> but now I keep disconnecting
14:42:50  <coopserver> *** Game still paused (number of players)
14:43:38  <planetmaker> !pw
14:43:38  <coopserver> planetmaker: became
14:43:44  <coopserver> *** Game still paused (connecting clients, number of players)
14:43:45  <Flashbang> !pw
14:43:46  <coopserver> Flashbang: became
14:43:47  <coopserver> *** Player has joined
14:43:48  <coopserver> *** Game still paused (number of players)
14:43:49  <coopserver> *** Game unpaused (number of players)
14:43:57  <planetmaker> !playercount
14:43:57  <coopserver> planetmaker: There are currently 1 players and 0 spectators, making a total of 1 clients connected
14:44:05  <planetmaker> what can I say... works for me
14:44:08  <coopserver> *** Game paused (connecting clients)
14:44:14  <Flashbang> huh
14:44:18  <coopserver> *** Flashbang has joined
14:44:19  <coopserver> *** Game unpaused (connecting clients)
14:44:19  <Flashbang> works now
14:44:29  <coopserver> <Flashbang> odd
14:44:36  <coopserver> *** Flashbang has joined company #1
14:45:00  <coopserver> <Flashbang> planet you got a plan?
14:45:33  <coopserver> <Flashbang> fixed a part of the plan
14:45:43  <planetmaker> with "plan" we understand a build plan for the current map. Not an idea for a yet-to-be-made, entirely new map :)
14:46:03  <coopserver> <Flashbang> ok
14:46:14  <coopserver> <Flashbang> amended
14:46:16  <coopserver> <Flashbang> there
14:46:39  <planetmaker> when it comes to new maps: you are 100% welcome to create a map to be used for the next map. :)
14:46:52  <coopserver> <Flashbang> I see
14:47:14  <planetmaker> all it needs is a place from where I can download it
14:47:14  <coopserver> <Flashbang> Honestly I can work with about any map in terms of ideas
14:47:18  <coopserver> <Flashbang> ah
14:47:23  <coopserver> <Flashbang> that's nice to know
14:48:03  <planetmaker> it's important for those maps to have only NewGRFs which one can get from bananananananaas. Or which are ancient but found in the coop grfpack
14:48:22  <planetmaker> And they shouldn't be bigger than 1k x 1k. Or it gets too slow when many vehicles run
14:49:15  <coopserver> <Flashbang> hold on bb
14:49:21  <coopserver> *** Flashbang has left the game (Leaving)
14:49:44  <planetmaker> gotto get some food. BBL :)
14:49:49  <coopserver> *** Player has left the game (Leaving)
14:49:50  <coopserver> *** Game paused (number of players)
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15:04:46  <Flashbang> gonna hit they hay
15:04:59  <Flashbang> it's midnight in china
15:07:26  *** Happy has joined #openttdcoop
15:07:41  *** Happy is now known as happpy
15:08:05  <Flashbang> oh hey
15:08:33  <happpy> Hi
15:08:46  <happpy> How things go
15:08:49  <Flashbang> you have a plan?
15:08:54  <Flashbang> it's good here
15:09:44  <happpy> No  i dont have time to do plan  for this server   i only play 4 hours   at night
15:10:28  <happpy> !Players
15:10:28  <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation
15:22:21  <happpy> !date
15:22:21  <coopserver> Jun 08 2100
15:24:34  <happpy> What map is on the server  is it one big  map or ther island
15:26:12  <Flashbang> big map
15:26:23  <happpy> Hmm
15:26:25  <Flashbang> more or less
15:26:54  <happpy>   How much water on the map
15:29:14  <Flashbang> perimeter, some lakes and bays here and there
15:30:22  <happpy>  I word say if it was me  i word do a 4 ml loop    whive  some bbh for the pick up ststion
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17:15:58  <virtualrandomnumber> !pw
17:15:58  <coopserver> virtualrandomnumber: grfids
17:16:05  <coopserver> *** Game still paused (connecting clients, number of players)
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19:42:08  *** ChanServ sets mode: +o Maraxus
19:42:37  <Maraxus> !pw
19:42:37  <coopserver> Maraxus: depots
19:42:45  <coopserver> *** Game still paused (connecting clients, number of players)
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19:42:48  <coopserver> *** Game still paused (number of players)
19:44:29  <Happpy> Hi
19:44:34  <Maraxus> hi
19:44:36  <Happpy> How things
19:44:43  <Maraxus> fine, thanks
19:45:46  <Maraxus> !setdef
19:45:46  <coopserver> Maraxus: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
19:47:22  <Happpy> Nice
19:48:13  <Maraxus> !rcon set allow_town_roads
19:48:14  <coopserver> Current value for 'allow_town_roads' is: 'on' (min: 0, max: 1)
19:48:18  <Maraxus> !rcon set allow_town_roads 0
19:48:19  <coopserver> ERROR: This command/variable is not available during network games.
19:48:22  <Happpy> Now need to change the  top ov the page so its say  planing a network or vote stage
19:48:45  <Maraxus> @Stage Planning
19:48:45  *** Webster changes topic to "Cooperative OpenTTD | PSG#330 (r27951) | STAGE: Planning | www.openttdcoop.org | Help for newcomers: https://wiki.openttdcoop.org/Quickstart | Other game channels: #openttdcoop.stable , #openttdcoop.pro | TS3: voice.openttdcoop.org | Enjoy your stay!"
19:50:30  <Maraxus> !rcon set town_growth_rate
19:50:31  <coopserver> Current value for 'town_growth_rate' is: '2' (min: 0, max: 4)
19:50:34  <Maraxus> !rcon set town_growth_rate 0
20:01:11  <coopserver> *** Maraxus has left the game (Leaving)
20:04:46  <Maraxus> @topic
20:04:46  <Webster> Maraxus: Cooperative OpenTTD | PSG#330 (r27951) | STAGE: Planning | www.openttdcoop.org | Help for newcomers: https://wiki.openttdcoop.org/Quickstart | Other game channels: #openttdcoop.stable , #openttdcoop.pro | TS3: voice.openttdcoop.org | Enjoy your stay!
20:07:30  <Happpy> Can you do a new game on the opentrdcop stable server or do we have to wate for a nuver admin
20:19:14  <Maraxus> have no maps for stable...
20:19:35  <Happpy> Just old a old map
20:19:48  <Happpy> That's what  admin do on ther
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