Log for #openttdcoop on 12th August 2018:
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00:49:08  *** Afdal has quit IRC
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03:46:18  <Hazzard> ooooo ya
03:46:25  <Hazzard> operator status
03:46:29  <Hazzard> glad this machine still boots
06:31:34  *** eirc has quit IRC
07:18:23  <Jam35> !pw
07:18:23  <coopserver> Jam35: gaelic
07:18:31  <coopserver> *** Game still paused (connecting clients, number of players)
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07:18:58  <coopserver> <Jam35> yoyo
07:19:11  <coopserver> <Ar-to-the-veen> yO to you too, sir
07:19:58  <coopserver> <Jam35> come to help mebuild everything it seems? :P
07:20:25  <coopserver> <Ar-to-the-veen> i'm getting breakfast out of the way and then i will see what i can do :)
07:21:06  <coopserver> <Jam35> sounds a good idea :) Just up myself
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07:57:44  <eirc> !players
07:57:44  <coopserver> eirc: There are currently 1 players and 1 spectators, making a total of 2 clients connected
07:58:03  <eirc> !pw
07:58:03  <coopserver> eirc: sooner
07:58:22  <coopserver> *** Game paused (connecting clients)
07:58:23  <coopserver> *** Player has joined
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07:59:56  <coopserver> <Player> hello guys
07:59:59  <coopserver> <Jam35> hi
08:00:00  <coopserver> <Player> !name eirc
08:00:01  <coopserver> *** Player has changed his/her name to eirc
08:00:18  <coopserver> <eirc> i'd like to try to build somthing
08:00:24  <coopserver> <Jam35> go ahead
08:00:49  <coopserver> <eirc> i'll take feedback on it ^.^
08:00:59  <coopserver> <Jam35> main hub or main station :)
08:01:11  <coopserver> <eirc> I'm thiking hub
08:01:45  <coopserver> <Jam35> MSH / BBH spots are marked , take your pick :)
08:02:17  <coopserver> <Jam35> I think I'll take the one @ Chindston
08:02:28  <coopserver> <eirc> oh ok
08:02:39  <coopserver> <eirc> msh are same thing right?
08:02:47  <coopserver> <Jam35> mostly yeah
08:03:05  <coopserver> <eirc> k i'll do the factory drop then
08:03:30  <coopserver> <Ar-to-the-veen> bah i havn't done proper building in ages
08:03:51  <Jam35> which factory eirc? there's 2
08:04:05  <Jam35> put a sign WIP or something
08:04:07  <coopserver> *** Ar-to-the-veen has joined company #1
08:04:17  <coopserver> <eirc> haha yea I mean the msh south of you
08:04:25  <coopserver> *** eirc has joined company #1
08:04:38  <coopserver> <Jam35> ok
08:06:53  <coopserver> <Ar-to-the-veen> this was TL3 ?
08:07:06  <coopserver> <Jam35> TL3 CL3 yes
08:07:31  <Arveen> !gap 3
08:07:34  <Arveen> @gap 3
08:07:34  <Webster> Arveen: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
08:11:28  <coopserver> <Ar-to-the-veen> BBH in between 3 towns :D
08:11:56  <coopserver> <Jam35> fully expandable :P
08:16:59  <coopserver> <eirc> btw do i have to connect this both ways? its only a drop but can't tell whether it'll come from north or south
08:17:48  <coopserver> <Jam35> should be both really
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08:19:26  <The_Saladman> !password
08:19:26  <coopserver> The_Saladman: pieces
08:19:30  <coopserver> *** Game paused (connecting clients)
08:19:31  <coopserver> <Jam35> only cos idk either :)
08:19:36  <coopserver> *** The_Saladman has joined
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08:19:59  <coopserver> <Jam35> anyway, it may get upgraded to BBH if we put an SLH above it
08:20:14  <coopserver> <eirc> ah ok
08:20:30  <coopserver> <Jam35> space may be an issue yet idk
08:20:52  <coopserver> <The_Saladman> Do I have to study the plan?
08:21:47  <coopserver> <Jam35> yes commit it to memory :)
08:22:05  <coopserver> <Ar-to-the-veen> print out - put next to monitor ;D
08:22:28  <coopserver> <Jam35> at least read it pls ... :) just be sure what you need to build
08:22:58  <coopserver> <The_Saladman> So where do I start?
08:23:06  <coopserver> <Ar-to-the-veen> where ever you want
08:23:57  <coopserver> <The_Saladman> What game type is it?
08:24:32  <coopserver> <Ar-to-the-veen> cargo
08:26:57  <coopserver> <The_Saladman> This is my first Coop Game so I might be wrong, Ro-Ro stations are stations where the track goes around back into the line, right?
08:27:39  <coopserver> <eirc> roll on from one side, roll out the other
08:28:01  <coopserver> <eirc> or off haha
08:28:29  <coopserver> <Ar-to-the-veen> is 8 bays as drop good enough for now ?
08:28:48  <coopserver> <Jam35> I would say so
08:29:26  <coopserver> <The_Saladman> What kind of stations are we using?
08:31:02  <coopserver> <eirc> alright rails done
08:32:20  <coopserver> <The_Saladman> Is it ok if I use the Junctionary?
08:32:33  <coopserver> <eirc> I know I did :)
08:33:17  <coopserver> <Jam35> all of the connections are there
08:33:26  <coopserver> <Jam35> could you add some line mixing?
08:33:46  <coopserver> <Jam35> I mean, everything is strictly one rail to one rail
08:33:47  <coopserver> <eirc> on which connections?
08:33:55  <coopserver> <Jam35> all preferably
08:34:08  <coopserver> <Jam35> so trains that stop may have another choice
08:34:22  <coopserver> <eirc> ok i'll try
08:34:26  <coopserver> <Jam35> and some line prioritised
08:34:28  <coopserver> <Jam35> ok
08:34:42  <coopserver> <eirc> which should get priority?
08:34:48  <coopserver> <Jam35> just need to modify the mergers a bit
08:34:57  <coopserver> <eirc> yea
08:35:29  <coopserver> <Jam35> it does not matteras long as some (or all) have a choice)
08:35:49  <coopserver> <Jam35> easiest to build is the 'inner merge'
08:35:56  <coopserver> <Jam35> 2 outside lines have prio
08:36:10  <coopserver> <Jam35> inner 2 are 'mixed' with choices to both outer
08:36:46  <coopserver> <Jam35> e.g. see !here
08:37:13  <coopserver> <eirc> lol where's the sign list...
08:37:21  <coopserver> <Jam35> map icon
08:37:24  <coopserver> <eirc> okok
08:38:47  <coopserver> <The_Saladman> It's electric right?
08:38:55  <coopserver> <Ar-to-the-veen> y
08:40:04  <coopserver> <The_Saladman> What is the length?
08:40:10  <coopserver> <Ar-to-the-veen> TL/CL = 3
08:40:25  <coopserver> <Jam35> did you read plan yet :D
08:40:30  <coopserver> <Jam35> all this is there...
08:41:39  <coopserver> <The_Saladman> Sometimes I forget what some abbreviations mean...
08:43:50  <coopserver> <Jam35> b2b is back to basics
08:44:04  <coopserver> <Jam35> it's a simple plan in otherwords...
08:44:22  <coopserver> <Jam35> LL_RR denotes the rails i.e. 2 lines each way
08:44:48  <coopserver> <Jam35> BR182 are the engines you can view thier info int he menu
08:45:01  <coopserver> <Jam35> TL3 is train length 3
08:45:11  <coopserver> <Jam35> CL3 is curve length 3
08:45:25  <coopserver> <Jam35> GR Grain
08:45:27  <coopserver> <The_Saladman> Do we use ISR?
08:45:32  <coopserver> <Jam35> LV Livestock
08:45:37  <coopserver> <Jam35> ST Steel
08:45:42  <coopserver> <Jam35> what is ISR
08:45:57  <coopserver> <The_Saladman> ISR Stations
08:46:24  <coopserver> <Jam35> if you want
08:46:28  <coopserver> <Jam35> builders choice
08:47:53  <coopserver> <The_Saladman> How many tracks?
08:48:12  <coopserver> <Jam35> I just told you...
08:48:15  <coopserver> <Ar-to-the-veen> Plan says 2L/2R :P
08:48:18  <coopserver> <The_Saladman> Not legth
08:48:28  <coopserver> <Jam35> above that
08:48:43  <coopserver> <Jam35> the part about LL_RR also in plan
08:49:42  <coopserver> <eirc> hahahaha i'm stupid
08:49:59  <coopserver> <eirc> sent one lane under the other to mix them later
08:50:58  <coopserver> <Jam35> aha yeah you can lose that crossing
08:51:36  <coopserver> <The_Saladman> Are we using both farms in the GR+LV Pickup?
08:51:51  <coopserver> <The_Saladman> Or just the one nearest the sign?
08:52:45  <coopserver> <Jam35> the primary industries will be handled at SLH
08:53:02  <coopserver> <Jam35> I think you need to read some basic wiki stuff
08:53:42  <coopserver> <The_Saladman> Well it has been a while since I last read it...
08:53:54  <Jam35>
08:54:24  <coopserver> <Jam35> only the main goods producing industries are marked in the plan
08:54:56  <coopserver> <Jam35> the farms / mines / raw materials are picked up at sidelines (SL)
08:55:33  <coopserver> <Jam35> SLH side line hub are not marked either, these will be built at our discretion later
09:00:03  <coopserver> <The_Saladman> So do I do MSHs and BBHs first or the ML?
09:00:32  <coopserver> <Jam35> it really doesn't matter, just leave space for the hubs if you build ML
09:02:25  <coopserver> <The_Saladman> So, I put a sign to indicate where I
09:02:35  <coopserver> <The_Saladman> 'm  wroking on?
09:04:21  <coopserver> <Jam35> yes please
09:04:44  <coopserver> <eirc> about the priorities, shouldn't the one way signals on the small loops be combos?
09:05:03  <coopserver> <Jam35> yes, if they are not the last signal
09:05:13  <coopserver> <eirc> on your example they're exit
09:05:19  <coopserver> <Jam35> the last one should be exit
09:05:31  <coopserver> <Jam35> heh
09:05:35  <coopserver> <eirc> ;)
09:05:41  <coopserver> <Jam35> well spotted :P
09:06:08  <coopserver> <eirc> alright i did the mixes, prios & singaling left
09:07:02  <coopserver> <Jam35> looks fine, the waiting bays are right length too :)
09:07:12  <coopserver> <Jam35> quite often catches people
09:07:52  <coopserver> <eirc> yea placing those signals to check
09:09:22  <coopserver> <The_Saladman> Should I flatten some of the area to fit the tracks?
09:09:30  <coopserver> <Jam35> no
09:09:38  <coopserver> <Jam35> only if you need to please
09:09:48  <coopserver> <Ar-to-the-veen> minimal landscaping
09:09:50  <coopserver> <Jam35> minimal TF is a given geneally
09:10:10  <coopserver> <Ar-to-the-veen> also don't wreck rivers :)
09:10:39  <coopserver> <Ar-to-the-veen> trouts = important
09:11:30  <coopserver> <eirc> in mix waiting bays we do normal 1 gap signals?
09:12:18  <coopserver> <The_Saladman> So if I make way for diagonal tracks, is that ok?
09:12:32  <coopserver> <Jam35> just make sure there are no signals beyond the end of train
09:13:24  <coopserver> <Jam35> use the landscape
09:13:34  <coopserver> <Jam35> you could also go on top of that
09:14:09  <coopserver> <eirc> you mean after aTL behind the end of the bay?
09:14:14  <coopserver> <eirc> didnt know that
09:14:31  <coopserver> <eirc> wasnt sure about those mixes at all hehe
09:16:02  <coopserver> <Jam35> well,  if the last signal in the bay is beyond the end of the train this makes the exit signal choice green
09:16:19  <coopserver> <Jam35> so the train behind tries to enter the same bay and blocks it
09:16:36  <coopserver> <Jam35> we want it to go other way...
09:16:37  <coopserver> <eirc> yup I get it now
09:17:04  <coopserver> <eirc> was woried about long bays
09:17:13  <coopserver> <eirc> but that solves it haha
09:20:35  <coopserver> <Jam35> you could fit 2 trains if it's aproblem, just as long as they don't wait and block the choice...
09:20:59  <coopserver> <eirc> oh nice
09:26:50  <coopserver> <eirc> it's done
09:26:53  <coopserver> <eirc> i think
09:27:12  <coopserver> <Jam35> heh, I can't see any problems, sign it
09:27:34  <coopserver> <eirc> you mean remove the wip?
09:28:15  <coopserver> <Ar-to-the-veen> check "double signal here"
09:28:31  <coopserver> <Ar-to-the-veen> topand bottom route
09:28:35  <coopserver> <eirc> yea similar to the waiting bay issue not sure what's right there?
09:29:40  <coopserver> <Ar-to-the-veen> someone always said prio signals and doubled tracks should be avoided because they can cause blocking
09:29:45  <coopserver> <Ar-to-the-veen> and=at
09:29:50  <coopserver> <Jam35> oh yeah get rid of those
09:30:10  <coopserver> <Jam35> give the hub it's number
09:30:16  <coopserver> <Jam35> 02 I believe
09:31:28  <coopserver> <Jam35> I see some missing presignals too actually :)
09:31:37  <coopserver> <Jam35> at the NW merger
09:32:23  <coopserver> <Jam35> other than that, excellent work :)
09:32:39  <coopserver> <Ar-to-the-veen> yeah looks good and exandable
09:32:44  <coopserver> <Ar-to-the-veen> +p
09:32:46  <coopserver> <The_Saladman> In a BBH, does the gap between the lanes have to be one square apart?
09:32:55  <coopserver> <eirc> thanks
09:33:12  <coopserver> <eirc> pretty much used the basic design from wiki :)
09:33:25  <coopserver> <Jam35> more space is usually better
09:34:05  <coopserver> <Jam35> you need to have more space in the hubs for everything
09:34:20  <coopserver> <Ar-to-the-veen> like in BBH01
09:34:33  <coopserver> <Ar-to-the-veen> :D
09:34:52  <coopserver> <Ar-to-the-veen> i can already see those towns getting shred to 1 piece of land, heh
09:36:21  <coopserver> <Jam35> I blame the town planners
09:37:03  <coopserver> <Jam35> I mean a railway hub that dwarfs 3 towns always has priority
09:37:22  <coopserver> <eirc> it's always easier to move a town ofc
09:37:29  <coopserver> <Ar-to-the-veen> "move" ;D
09:48:39  <coopserver> <eirc> i'll try the sw goods drop
09:49:09  <coopserver> <Ar-to-the-veen> this game still needs a compass, heh
09:50:23  <coopserver> <eirc> i stick it in the town as much as possible?
09:50:57  <coopserver> <eirc> or just somewhere where they accepet goods?
09:56:00  <Jam35> we could make it accept later if needed, I see you started already
09:56:43  <coopserver> <eirc> yea was wondering maybe we could build it out of town and walk it in later
09:56:56  <Jam35> can do if you like
09:57:02  <coopserver> <Ar-to-the-veen> yeah, we will force people to accept our stuff ;D
09:57:33  <coopserver> <eirc> it's for their own GOODS
10:02:23  <coopserver> <eirc> i see you don't use exit signals alot
10:02:47  <coopserver> <Jam35> me?
10:03:10  <coopserver> <eirc> in both stations you and arveen
10:03:17  <coopserver> <eirc> you have an entry
10:03:36  <coopserver> <eirc> and then simple block signals
10:03:40  <coopserver> <Jam35> oh we have PBS
10:03:54  <coopserver> <Jam35> which is marginally faster imo
10:04:03  <coopserver> <eirc> ooo omg
10:04:14  <coopserver> <Jam35> it allows 2 trains in the block
10:04:29  <coopserver> <eirc> i was playing with purr's signals and forgot how the vanilla ones look
10:04:35  <coopserver> <Jam35> so 50% of the time train can leave at same time as one enters
10:04:57  <coopserver> <eirc> also you use two way signals
10:05:05  <coopserver> <eirc> why's that?
10:05:19  <coopserver> <Jam35> 2 way as the PBS 'choices'
10:05:31  <coopserver> <Jam35> because of 2 way eol flag
10:05:44  <coopserver> <Jam35> sec...
10:06:13  <Jam35>
10:06:46  <coopserver> <eirc> you try to emulate the entry/exit with the eol?
10:06:48  <Jam35> in a nutshell it will force train into the other choice
10:07:13  <Jam35> it's different but yes it does that too
10:07:23  <Jam35> the PBS is way more agressive
10:07:36  <Jam35> it will force train other way regardless
10:07:46  <Jam35> it could lead nowhere
10:08:03  <Jam35> so is more dangerous to use
10:08:10  <coopserver> <eirc> in this case tho it's just like entry/exit right?
10:08:28  <Jam35> yes cos it's only leading up to platforms
10:08:32  <Jam35> b
10:08:43  <Jam35> but it shortens the bays needed
10:09:20  <coopserver> <Jam35> Arveen actually has space for presignals
10:15:32  <coopserver> <eirc> cool it's done
10:16:47  <coopserver> <eirc> why cl? is it not an s?
10:17:29  <coopserver> <Jam35> TL covers 2 curves
10:18:00  <coopserver> <eirc> but I thought S doesnt count?
10:18:02  <coopserver> <Jam35> its an S yes but there is not enough space after
10:18:26  <coopserver> <Jam35> try it
10:19:34  <coopserver> <Jam35> lol ok
10:19:35  <coopserver> <eirc> haha
10:20:28  <coopserver> <eirc> I was using this shape alot in my stations because it can extend indef
10:20:54  <coopserver> <eirc> that space above is for next platforms
10:22:07  <coopserver> <Jam35> it works is fine, I see a double S
10:22:30  <coopserver> <Jam35> and would be worried so avoid it
10:22:56  <coopserver> <eirc> yup
10:23:56  <coopserver> <eirc> should I mix inputs and outputs maybe?
10:24:29  <coopserver> <Jam35> some output mixing is easy to do if you want
10:24:41  <coopserver> <Jam35> doesn't really need both tbh
10:25:44  <coopserver> <eirc> k i'll do out
10:27:09  <coopserver> <Jam35> The_Saladman don't get too far into that and forget you need CL3
10:27:20  <coopserver> <Jam35> so, these are too short
10:38:43  <coopserver> <The_Saladman> Gtg, it's late now cya tmrw.
10:39:01  <coopserver> *** The_Saladman has left the game (Leaving)
10:39:03  <Jam35> bb
10:41:35  <coopserver> <eirc> mix done
10:59:08  <coopserver> <eirc> about the south MSH should the oil drop & goods drop be connected?
10:59:29  <coopserver> <eirc> would those get SLHs?
10:59:48  <coopserver> <Jam35> maybe the one to the south yes
11:00:01  <coopserver> <Jam35> SW
11:00:15  <coopserver> <eirc> S to SW?
11:00:36  <coopserver> <eirc> oil drop to goods drop?
11:00:52  <coopserver> <eirc> i think that's the less likely to be used?
11:01:34  <coopserver> <Jam35> no, the line to the goods drop may get SLH
11:01:47  <coopserver> <Jam35> so potential for oil to be there
11:01:49  <coopserver> <eirc> oh
11:01:58  <coopserver> <eirc> yea u right
11:02:17  <coopserver> <Jam35> in fact I would upgrade that to BBH right now tbh
11:03:01  <coopserver> <eirc> 2 three ways are easier than 1 4 way right?
11:03:21  <coopserver> <eirc> no point in merging it with the bbh just above
11:03:46  <coopserver> <Jam35> they are quite close aren't they?
11:04:19  <coopserver> <Jam35> try to keep yours south as poss I would say
11:04:22  <coopserver> <eirc> it's tempting but I won't try a 4 way with minimal TF :P
11:04:48  <coopserver> <Jam35> no it's hard
11:04:52  <coopserver> <Jam35> even more to expand
11:06:10  *** Maraxus has joined #openttdcoop
11:06:10  *** ChanServ sets mode: +o Maraxus
11:06:39  <Maraxus> !pw
11:06:39  <coopserver> Maraxus: filter
11:06:49  <coopserver> *** Game paused (connecting clients)
11:06:51  <coopserver> *** Maraxus has joined
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11:07:37  <coopserver> <Jam35> hi Maraxus :)
11:08:02  <coopserver> <Maraxus> hi Jam35 :)
11:08:32  <coopserver> <Jam35> :P
11:08:37  <coopserver> <Jam35> I remember you
11:09:21  <coopserver> <Maraxus> have not played this in a while
11:09:28  <coopserver> <Jam35> me either
11:09:45  <coopserver> <Jam35> muscle memory is good though
11:09:59  <coopserver> <Maraxus> that helps :)
11:10:15  <coopserver> <eirc> just press A :D
11:10:35  <coopserver> <Jam35> pretty much :)
11:11:23  <coopserver> <Jam35> quintuple click a signal to cycle it to one way PBS
11:11:24  <coopserver> *** Maraxus has joined company #1
11:11:56  <coopserver> <Jam35> with CTRL ofc :P
11:12:15  <coopserver> <eirc> haha never counted that just feeling it
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11:43:16  <virtualrandomnumber> !pw
11:43:16  <coopserver> virtualrandomnumber: picker
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11:49:37  <Jam35> !pw
11:49:37  <coopserver> Jam35: affect
11:49:42  <coopserver> *** Game paused (connecting clients)
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11:50:15  <coopserver> <Jam35> hmm
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11:51:28  <coopserver> <virtualrandomnumber> hi, is there anything I could build?
11:52:16  <coopserver> <eirc> pick any of the marked hubs or stations
11:52:47  <Jam35> !pw
11:52:47  <coopserver> Jam35: affect
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12:13:19  <coopserver> <eirc> it's done! someone wanna check my BBH?
12:15:09  <coopserver> <eirc> fixing one merge :/
12:16:10  <coopserver> <eirc> ok should be ok now?
12:17:42  <coopserver> <Jam35> looks fine I think
12:18:11  <coopserver> <eirc> what did you destroy?
12:18:17  <coopserver> <eirc> leftover rails?
12:18:24  <coopserver> <Jam35> damn signs hate em :P
12:18:39  <coopserver> <eirc> oh
12:19:37  <coopserver> <eirc> i'm going blind with the vanilla signals... purr is so much easier to the eye
12:20:57  <coopserver> <Jam35> I was just playing with the settings, or at least trying to
12:21:18  <coopserver> <Jam35> I have BRIX loaded but you cant alter the parameters mid game
12:21:38  <coopserver> <Jam35> even though that GRF is applied my end only
12:21:47  <coopserver> <eirc> oh it's brix not purr? haha
12:21:55  <coopserver> <eirc> you can load that static
12:21:56  <coopserver> <eirc> ?
12:22:03  <coopserver> <Jam35> yes
12:22:09  <coopserver> <eirc> hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
12:22:16  <coopserver> <eirc> brb
12:22:21  <coopserver> *** eirc has left the game (Leaving)
12:24:36  <eirc> !ps
12:24:37  <eirc> !pw
12:24:37  <coopserver> eirc: center
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12:24:57  <coopserver> <Player> a beauty
12:25:18  <coopserver> <Player> just gotta change the make everything grey setting tho
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12:26:33  <coopserver> <Player> !name eirc
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12:26:45  <coopserver> <eirc> thx for that jam!
12:26:54  <coopserver> <Jam35> np :)
12:27:37  <coopserver> <eirc> i think the rails should be different tho
12:28:00  <coopserver> <eirc> i thought brix hid the electricity poles a bit
12:28:04  <coopserver> <Jam35> swedish rails overwriting...
12:28:50  <coopserver> <eirc> anything we can do about that?
12:28:59  <coopserver> <Jam35> nope
12:29:17  <coopserver> <eirc> oh well signals was the important one
12:29:28  <coopserver> <eirc> with transparency everything's cool
12:31:07  <coopserver> <eirc> k i wanna do the letown fac goods drop
12:31:17  <coopserver> <Jam35> go for it
12:31:20  <coopserver> <eirc> i'll start under the river ok?
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12:31:58  <Jam35> !pw
12:31:58  <coopserver> Jam35: center
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12:33:04  <coopserver> <eirc> so it's ok if i start under the river and then link a bus stop to accept goods right?
12:33:05  <Jam35> um yes ok
12:33:11  <coopserver> <eirc> ok :)
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12:35:15  <coopserver> <Jam35> oh yeah Swedish PBS signals are werid
12:36:28  <coopserver> <eirc> once you have shat brix ^.^
12:36:42  <Jam35> dammit
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12:37:00  <coopserver> <virtualrandomnumber> I thought the pbs signals look like that because its a nightly build of ottd
12:37:30  <Jam35> !pw
12:37:30  <coopserver> Jam35: wiggle
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12:38:16  <coopserver> <Jam35> nah, back to PURR for me I'm used to it now
12:40:59  <coopserver> <eirc> think those long output bridges  will be ok? I'm thinking to rotate the whole station if not
12:41:35  <coopserver> <eirc> maybe if I add a couple more platforms for those lanes?
12:41:41  <coopserver> <Jam35> try it, it will be fine at first
12:41:48  <coopserver> <Jam35> can doo
12:41:58  <coopserver> <Jam35> -o
12:45:34  <coopserver> <virtualrandomnumber> alright, I finished my hub
12:47:21  <coopserver> <Jam35> is this a CL issue?
12:47:34  <coopserver> <virtualrandomnumber> maybe
12:47:57  <coopserver> <Jam35> might be fine, I embarassed myself last time :P
12:48:24  <coopserver> <virtualrandomnumber> but I dont think that trains are going to use that part anyway
12:48:49  <coopserver> <Jam35> it won't matter I doubt
12:49:06  <coopserver> <Jam35> if it slows stuff we'll fix it
12:49:12  <coopserver> <Jam35> unlikely
12:50:50  <coopserver> <eirc> it's kinda retarded how trains have to go around when full :/
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12:52:41  <coopserver> <Jam35> it's not really an issue honestly
12:53:09  <coopserver> <Jam35> money would be the only concern  there
12:53:16  <coopserver> <Jam35> we don't care :)
12:54:19  <coopserver> <Jam35> maybe a little, but that much in the scheme of things...
12:54:33  <coopserver> <eirc> ok
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13:12:37  <coopserver> <eirc> cool station's ready
13:15:12  <coopserver> <virtualrandomnumber> I'll build the refinery pick
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13:17:35  <coopserver> <eirc> more msh from me
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13:41:07  <coopserver> <eirc> goddamn rivers...
13:42:08  <coopserver> <eirc> I did it
13:42:13  <coopserver> <eirc> I ate a tile from a river
13:42:17  <coopserver> <eirc> I don't care
13:42:21  <coopserver> <eirc> goddamn river
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13:52:25  <virtualrandomnumber> !pw
13:52:26  <coopserver> virtualrandomnumber: helper
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14:14:11  <coopserver> <virtualrandomnumber> why is the hub to oil goods drop labeled as a bbh?
14:14:44  <coopserver> <eirc> there are probably gonna be sidelines on the lines towards the stations
14:15:08  <coopserver> <eirc> so the hub's not just for the stations
14:18:36  <coopserver> <eirc> that thing's an overflow?
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14:32:13  <coopserver> <eirc> nice no bridge msh :D
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20:34:55  <The_Saladman> !password
20:34:55  <coopserver> The_Saladman: warned
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21:15:06  <virtualrandomnumber> !pw
21:15:07  <coopserver> virtualrandomnumber: labels
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21:15:54  <coopserver> <The_Saladman> S Bends doesn't have to apply to CL right?
21:17:11  <coopserver> <virtualrandomnumber> yep, they don't slow down trains if it's just one s-bend at a time
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21:37:00  <coopserver> <The_Saladman> Can 2 S Bends 3 tracks apart slow down the train?
21:37:28  <coopserver> <virtualrandomnumber> where?
21:37:42  <coopserver> <The_Saladman> Exit 2 of my BBH
21:57:18  <coopserver> <virtualrandomnumber> what are you up to with these bridges at Exit 2?
22:00:52  <coopserver> <The_Saladman> I don't really understand balancing, what does it mean exactly?
22:02:58  <virtualrandomnumber>
22:04:33  <virtualrandomnumber> good night
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22:16:29  <The_Saladman> !password
22:16:30  <coopserver> The_Saladman: statue
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22:22:13  <Happpy> Hi
22:32:02  <The_Saladman> An oil refinery popped up while I was gone and now it’s blocking my bbh, should I destroy it?
22:33:37  <Happpy> You can not destroy the oil refinery  just go under it or a wound it
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23:21:07  <eirc> !pw
23:21:07  <coopserver> eirc: rstype
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