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00:49:08 *** Afdal has quit IRC 01:00:55 *** Afdal has joined #openttdcoop 03:46:18 <Hazzard> ooooo ya 03:46:25 <Hazzard> operator status 03:46:29 <Hazzard> glad this machine still boots 06:31:34 *** eirc has quit IRC 07:18:23 <Jam35> !pw 07:18:23 <coopserver> Jam35: gaelic 07:18:31 <coopserver> *** Game still paused (connecting clients, number of players) 07:18:33 <coopserver> *** Jam35 has joined 07:18:34 <coopserver> *** Game still paused (number of players) 07:18:46 <coopserver> *** Jam35 has joined company #1 07:18:47 <coopserver> *** Game unpaused (number of players) 07:18:49 <coopserver> *** Game paused (connecting clients) 07:18:50 <coopserver> *** Ar-to-the-veen has joined 07:18:51 <coopserver> *** Game unpaused (connecting clients) 07:18:58 <coopserver> <Jam35> yoyo 07:19:11 <coopserver> <Ar-to-the-veen> yO to you too, sir 07:19:58 <coopserver> <Jam35> come to help mebuild everything it seems? :P 07:20:25 <coopserver> <Ar-to-the-veen> i'm getting breakfast out of the way and then i will see what i can do :) 07:21:06 <coopserver> <Jam35> sounds a good idea :) Just up myself 07:28:20 *** Progman has joined #openttdcoop 07:57:12 *** eirc has joined #openttdcoop 07:57:44 <eirc> !players 07:57:44 <coopserver> eirc: There are currently 1 players and 1 spectators, making a total of 2 clients connected 07:58:03 <eirc> !pw 07:58:03 <coopserver> eirc: sooner 07:58:22 <coopserver> *** Game paused (connecting clients) 07:58:23 <coopserver> *** Player has joined 07:58:24 <coopserver> *** Game unpaused (connecting clients) 07:59:56 <coopserver> <Player> hello guys 07:59:59 <coopserver> <Jam35> hi 08:00:00 <coopserver> <Player> !name eirc 08:00:01 <coopserver> *** Player has changed his/her name to eirc 08:00:18 <coopserver> <eirc> i'd like to try to build somthing 08:00:24 <coopserver> <Jam35> go ahead 08:00:49 <coopserver> <eirc> i'll take feedback on it ^.^ 08:00:59 <coopserver> <Jam35> main hub or main station :) 08:01:11 <coopserver> <eirc> I'm thiking hub 08:01:45 <coopserver> <Jam35> MSH / BBH spots are marked , take your pick :) 08:02:17 <coopserver> <Jam35> I think I'll take the one @ Chindston 08:02:28 <coopserver> <eirc> oh ok 08:02:39 <coopserver> <eirc> msh are same thing right? 08:02:47 <coopserver> <Jam35> mostly yeah 08:03:05 <coopserver> <eirc> k i'll do the factory drop then 08:03:30 <coopserver> <Ar-to-the-veen> bah i havn't done proper building in ages 08:03:51 <Jam35> which factory eirc? there's 2 08:04:05 <Jam35> put a sign WIP or something 08:04:07 <coopserver> *** Ar-to-the-veen has joined company #1 08:04:17 <coopserver> <eirc> haha yea I mean the msh south of you 08:04:25 <coopserver> *** eirc has joined company #1 08:04:38 <coopserver> <Jam35> ok 08:06:53 <coopserver> <Ar-to-the-veen> this was TL3 ? 08:07:06 <coopserver> <Jam35> TL3 CL3 yes 08:07:31 <Arveen> !gap 3 08:07:34 <Arveen> @gap 3 08:07:34 <Webster> Arveen: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 08:11:28 <coopserver> <Ar-to-the-veen> BBH in between 3 towns :D 08:11:56 <coopserver> <Jam35> fully expandable :P 08:16:59 <coopserver> <eirc> btw do i have to connect this both ways? its only a drop but can't tell whether it'll come from north or south 08:17:48 <coopserver> <Jam35> should be both really 08:18:34 *** The_Saladman has joined #openttdcoop 08:19:26 <The_Saladman> !password 08:19:26 <coopserver> The_Saladman: pieces 08:19:30 <coopserver> *** Game paused (connecting clients) 08:19:31 <coopserver> <Jam35> only cos idk either :) 08:19:36 <coopserver> *** The_Saladman has joined 08:19:37 <coopserver> *** Game unpaused (connecting clients) 08:19:59 <coopserver> <Jam35> anyway, it may get upgraded to BBH if we put an SLH above it 08:20:14 <coopserver> <eirc> ah ok 08:20:30 <coopserver> <Jam35> space may be an issue yet idk 08:20:52 <coopserver> <The_Saladman> Do I have to study the plan? 08:21:47 <coopserver> <Jam35> yes commit it to memory :) 08:22:05 <coopserver> <Ar-to-the-veen> print out - put next to monitor ;D 08:22:28 <coopserver> <Jam35> at least read it pls ... :) just be sure what you need to build 08:22:58 <coopserver> <The_Saladman> So where do I start? 08:23:06 <coopserver> <Ar-to-the-veen> where ever you want 08:23:57 <coopserver> <The_Saladman> What game type is it? 08:24:32 <coopserver> <Ar-to-the-veen> cargo 08:26:57 <coopserver> <The_Saladman> This is my first Coop Game so I might be wrong, Ro-Ro stations are stations where the track goes around back into the line, right? 08:27:39 <coopserver> <eirc> roll on from one side, roll out the other 08:28:01 <coopserver> <eirc> or off haha 08:28:29 <coopserver> <Ar-to-the-veen> is 8 bays as drop good enough for now ? 08:28:48 <coopserver> <Jam35> I would say so 08:29:26 <coopserver> <The_Saladman> What kind of stations are we using? 08:31:02 <coopserver> <eirc> alright rails done 08:32:20 <coopserver> <The_Saladman> Is it ok if I use the Junctionary? 08:32:33 <coopserver> <eirc> I know I did :) 08:33:17 <coopserver> <Jam35> all of the connections are there 08:33:26 <coopserver> <Jam35> could you add some line mixing? 08:33:46 <coopserver> <Jam35> I mean, everything is strictly one rail to one rail 08:33:47 <coopserver> <eirc> on which connections? 08:33:55 <coopserver> <Jam35> all preferably 08:34:08 <coopserver> <Jam35> so trains that stop may have another choice 08:34:22 <coopserver> <eirc> ok i'll try 08:34:26 <coopserver> <Jam35> and some line prioritised 08:34:28 <coopserver> <Jam35> ok 08:34:42 <coopserver> <eirc> which should get priority? 08:34:48 <coopserver> <Jam35> just need to modify the mergers a bit 08:34:57 <coopserver> <eirc> yea 08:35:29 <coopserver> <Jam35> it does not matteras long as some (or all) have a choice) 08:35:49 <coopserver> <Jam35> easiest to build is the 'inner merge' 08:35:56 <coopserver> <Jam35> 2 outside lines have prio 08:36:10 <coopserver> <Jam35> inner 2 are 'mixed' with choices to both outer 08:36:46 <coopserver> <Jam35> e.g. see !here 08:37:13 <coopserver> <eirc> lol where's the sign list... 08:37:21 <coopserver> <Jam35> map icon 08:37:24 <coopserver> <eirc> okok 08:38:47 <coopserver> <The_Saladman> It's electric right? 08:38:55 <coopserver> <Ar-to-the-veen> y 08:40:04 <coopserver> <The_Saladman> What is the length? 08:40:10 <coopserver> <Ar-to-the-veen> TL/CL = 3 08:40:25 <coopserver> <Jam35> did you read plan yet :D 08:40:30 <coopserver> <Jam35> all this is there... 08:41:39 <coopserver> <The_Saladman> Sometimes I forget what some abbreviations mean... 08:43:50 <coopserver> <Jam35> b2b is back to basics 08:44:04 <coopserver> <Jam35> it's a simple plan in otherwords... 08:44:22 <coopserver> <Jam35> LL_RR denotes the rails i.e. 2 lines each way 08:44:48 <coopserver> <Jam35> BR182 are the engines you can view thier info int he menu 08:45:01 <coopserver> <Jam35> TL3 is train length 3 08:45:11 <coopserver> <Jam35> CL3 is curve length 3 08:45:25 <coopserver> <Jam35> GR Grain 08:45:27 <coopserver> <The_Saladman> Do we use ISR? 08:45:32 <coopserver> <Jam35> LV Livestock 08:45:37 <coopserver> <Jam35> ST Steel 08:45:42 <coopserver> <Jam35> what is ISR 08:45:57 <coopserver> <The_Saladman> ISR Stations 08:46:24 <coopserver> <Jam35> if you want 08:46:28 <coopserver> <Jam35> builders choice 08:47:53 <coopserver> <The_Saladman> How many tracks? 08:48:12 <coopserver> <Jam35> I just told you... 08:48:15 <coopserver> <Ar-to-the-veen> Plan says 2L/2R :P 08:48:18 <coopserver> <The_Saladman> Not legth 08:48:28 <coopserver> <Jam35> above that 08:48:43 <coopserver> <Jam35> the part about LL_RR also in plan 08:49:42 <coopserver> <eirc> hahahaha i'm stupid 08:49:59 <coopserver> <eirc> sent one lane under the other to mix them later 08:50:58 <coopserver> <Jam35> aha yeah you can lose that crossing 08:51:36 <coopserver> <The_Saladman> Are we using both farms in the GR+LV Pickup? 08:51:51 <coopserver> <The_Saladman> Or just the one nearest the sign? 08:52:45 <coopserver> <Jam35> the primary industries will be handled at SLH 08:53:02 <coopserver> <Jam35> I think you need to read some basic wiki stuff 08:53:42 <coopserver> <The_Saladman> Well it has been a while since I last read it... 08:53:54 <Jam35> https://wiki.openttdcoop.org/Line_hierarchy 08:54:24 <coopserver> <Jam35> only the main goods producing industries are marked in the plan 08:54:56 <coopserver> <Jam35> the farms / mines / raw materials are picked up at sidelines (SL) 08:55:33 <coopserver> <Jam35> SLH side line hub are not marked either, these will be built at our discretion later 09:00:03 <coopserver> <The_Saladman> So do I do MSHs and BBHs first or the ML? 09:00:32 <coopserver> <Jam35> it really doesn't matter, just leave space for the hubs if you build ML 09:02:25 <coopserver> <The_Saladman> So, I put a sign to indicate where I 09:02:35 <coopserver> <The_Saladman> 'm wroking on? 09:04:21 <coopserver> <Jam35> yes please 09:04:44 <coopserver> <eirc> about the priorities, shouldn't the one way signals on the small loops be combos? 09:05:03 <coopserver> <Jam35> yes, if they are not the last signal 09:05:13 <coopserver> <eirc> on your example they're exit 09:05:19 <coopserver> <Jam35> the last one should be exit 09:05:31 <coopserver> <Jam35> heh 09:05:35 <coopserver> <eirc> ;) 09:05:41 <coopserver> <Jam35> well spotted :P 09:06:08 <coopserver> <eirc> alright i did the mixes, prios & singaling left 09:07:02 <coopserver> <Jam35> looks fine, the waiting bays are right length too :) 09:07:12 <coopserver> <Jam35> quite often catches people 09:07:52 <coopserver> <eirc> yea placing those signals to check 09:09:22 <coopserver> <The_Saladman> Should I flatten some of the area to fit the tracks? 09:09:30 <coopserver> <Jam35> no 09:09:38 <coopserver> <Jam35> only if you need to please 09:09:48 <coopserver> <Ar-to-the-veen> minimal landscaping 09:09:50 <coopserver> <Jam35> minimal TF is a given geneally 09:10:10 <coopserver> <Ar-to-the-veen> also don't wreck rivers :) 09:10:39 <coopserver> <Ar-to-the-veen> trouts = important 09:11:30 <coopserver> <eirc> in mix waiting bays we do normal 1 gap signals? 09:12:18 <coopserver> <The_Saladman> So if I make way for diagonal tracks, is that ok? 09:12:32 <coopserver> <Jam35> just make sure there are no signals beyond the end of train 09:13:24 <coopserver> <Jam35> use the landscape 09:13:34 <coopserver> <Jam35> you could also go on top of that 09:14:09 <coopserver> <eirc> you mean after aTL behind the end of the bay? 09:14:14 <coopserver> <eirc> didnt know that 09:14:31 <coopserver> <eirc> wasnt sure about those mixes at all hehe 09:16:02 <coopserver> <Jam35> well, if the last signal in the bay is beyond the end of the train this makes the exit signal choice green 09:16:19 <coopserver> <Jam35> so the train behind tries to enter the same bay and blocks it 09:16:36 <coopserver> <Jam35> we want it to go other way... 09:16:37 <coopserver> <eirc> yup I get it now 09:17:04 <coopserver> <eirc> was woried about long bays 09:17:13 <coopserver> <eirc> but that solves it haha 09:20:35 <coopserver> <Jam35> you could fit 2 trains if it's aproblem, just as long as they don't wait and block the choice... 09:20:59 <coopserver> <eirc> oh nice 09:26:50 <coopserver> <eirc> it's done 09:26:53 <coopserver> <eirc> i think 09:27:12 <coopserver> <Jam35> heh, I can't see any problems, sign it 09:27:34 <coopserver> <eirc> you mean remove the wip? 09:28:15 <coopserver> <Ar-to-the-veen> check "double signal here" 09:28:31 <coopserver> <Ar-to-the-veen> topand bottom route 09:28:35 <coopserver> <eirc> yea similar to the waiting bay issue not sure what's right there? 09:29:40 <coopserver> <Ar-to-the-veen> someone always said prio signals and doubled tracks should be avoided because they can cause blocking 09:29:45 <coopserver> <Ar-to-the-veen> and=at 09:29:50 <coopserver> <Jam35> oh yeah get rid of those 09:30:10 <coopserver> <Jam35> give the hub it's number 09:30:16 <coopserver> <Jam35> 02 I believe 09:31:28 <coopserver> <Jam35> I see some missing presignals too actually :) 09:31:37 <coopserver> <Jam35> at the NW merger 09:32:23 <coopserver> <Jam35> other than that, excellent work :) 09:32:39 <coopserver> <Ar-to-the-veen> yeah looks good and exandable 09:32:44 <coopserver> <Ar-to-the-veen> +p 09:32:46 <coopserver> <The_Saladman> In a BBH, does the gap between the lanes have to be one square apart? 09:32:55 <coopserver> <eirc> thanks 09:33:12 <coopserver> <eirc> pretty much used the basic design from wiki :) 09:33:25 <coopserver> <Jam35> more space is usually better 09:34:05 <coopserver> <Jam35> you need to have more space in the hubs for everything 09:34:20 <coopserver> <Ar-to-the-veen> like in BBH01 09:34:33 <coopserver> <Ar-to-the-veen> :D 09:34:52 <coopserver> <Ar-to-the-veen> i can already see those towns getting shred to 1 piece of land, heh 09:36:21 <coopserver> <Jam35> I blame the town planners 09:37:03 <coopserver> <Jam35> I mean a railway hub that dwarfs 3 towns always has priority 09:37:22 <coopserver> <eirc> it's always easier to move a town ofc 09:37:29 <coopserver> <Ar-to-the-veen> "move" ;D 09:48:39 <coopserver> <eirc> i'll try the sw goods drop 09:49:09 <coopserver> <Ar-to-the-veen> this game still needs a compass, heh 09:50:23 <coopserver> <eirc> i stick it in the town as much as possible? 09:50:57 <coopserver> <eirc> or just somewhere where they accepet goods? 09:56:00 <Jam35> we could make it accept later if needed, I see you started already 09:56:43 <coopserver> <eirc> yea was wondering maybe we could build it out of town and walk it in later 09:56:56 <Jam35> can do if you like 09:57:02 <coopserver> <Ar-to-the-veen> yeah, we will force people to accept our stuff ;D 09:57:33 <coopserver> <eirc> it's for their own GOODS 10:02:23 <coopserver> <eirc> i see you don't use exit signals alot 10:02:47 <coopserver> <Jam35> me? 10:03:10 <coopserver> <eirc> in both stations you and arveen 10:03:17 <coopserver> <eirc> you have an entry 10:03:36 <coopserver> <eirc> and then simple block signals 10:03:40 <coopserver> <Jam35> oh we have PBS 10:03:54 <coopserver> <Jam35> which is marginally faster imo 10:04:03 <coopserver> <eirc> ooo omg 10:04:14 <coopserver> <Jam35> it allows 2 trains in the block 10:04:29 <coopserver> <eirc> i was playing with purr's signals and forgot how the vanilla ones look 10:04:35 <coopserver> <Jam35> so 50% of the time train can leave at same time as one enters 10:04:57 <coopserver> <eirc> also you use two way signals 10:05:05 <coopserver> <eirc> why's that? 10:05:19 <coopserver> <Jam35> 2 way as the PBS 'choices' 10:05:31 <coopserver> <Jam35> because of 2 way eol flag 10:05:44 <coopserver> <Jam35> sec... 10:06:13 <Jam35> https://wiki.openttdcoop.org/Two-way-Signals 10:06:46 <coopserver> <eirc> you try to emulate the entry/exit with the eol? 10:06:48 <Jam35> in a nutshell it will force train into the other choice 10:07:13 <Jam35> it's different but yes it does that too 10:07:23 <Jam35> the PBS is way more agressive 10:07:36 <Jam35> it will force train other way regardless 10:07:46 <Jam35> it could lead nowhere 10:08:03 <Jam35> so is more dangerous to use 10:08:10 <coopserver> <eirc> in this case tho it's just like entry/exit right? 10:08:28 <Jam35> yes cos it's only leading up to platforms 10:08:32 <Jam35> b 10:08:43 <Jam35> but it shortens the bays needed 10:09:20 <coopserver> <Jam35> Arveen actually has space for presignals 10:15:32 <coopserver> <eirc> cool it's done 10:16:47 <coopserver> <eirc> why cl? is it not an s? 10:17:29 <coopserver> <Jam35> TL covers 2 curves 10:18:00 <coopserver> <eirc> but I thought S doesnt count? 10:18:02 <coopserver> <Jam35> its an S yes but there is not enough space after 10:18:26 <coopserver> <Jam35> try it 10:19:34 <coopserver> <Jam35> lol ok 10:19:35 <coopserver> <eirc> haha 10:20:28 <coopserver> <eirc> I was using this shape alot in my stations because it can extend indef 10:20:54 <coopserver> <eirc> that space above is for next platforms 10:22:07 <coopserver> <Jam35> it works is fine, I see a double S 10:22:30 <coopserver> <Jam35> and would be worried so avoid it 10:22:56 <coopserver> <eirc> yup 10:23:56 <coopserver> <eirc> should I mix inputs and outputs maybe? 10:24:29 <coopserver> <Jam35> some output mixing is easy to do if you want 10:24:41 <coopserver> <Jam35> doesn't really need both tbh 10:25:44 <coopserver> <eirc> k i'll do out 10:27:09 <coopserver> <Jam35> The_Saladman don't get too far into that and forget you need CL3 10:27:20 <coopserver> <Jam35> so, these are too short 10:38:43 <coopserver> <The_Saladman> Gtg, it's late now cya tmrw. 10:39:01 <coopserver> *** The_Saladman has left the game (Leaving) 10:39:03 <Jam35> bb 10:41:35 <coopserver> <eirc> mix done 10:59:08 <coopserver> <eirc> about the south MSH should the oil drop & goods drop be connected? 10:59:29 <coopserver> <eirc> would those get SLHs? 10:59:48 <coopserver> <Jam35> maybe the one to the south yes 11:00:01 <coopserver> <Jam35> SW 11:00:15 <coopserver> <eirc> S to SW? 11:00:36 <coopserver> <eirc> oil drop to goods drop? 11:00:52 <coopserver> <eirc> i think that's the less likely to be used? 11:01:34 <coopserver> <Jam35> no, the line to the goods drop may get SLH 11:01:47 <coopserver> <Jam35> so potential for oil to be there 11:01:49 <coopserver> <eirc> oh 11:01:58 <coopserver> <eirc> yea u right 11:02:17 <coopserver> <Jam35> in fact I would upgrade that to BBH right now tbh 11:03:01 <coopserver> <eirc> 2 three ways are easier than 1 4 way right? 11:03:21 <coopserver> <eirc> no point in merging it with the bbh just above 11:03:46 <coopserver> <Jam35> they are quite close aren't they? 11:04:19 <coopserver> <Jam35> try to keep yours south as poss I would say 11:04:22 <coopserver> <eirc> it's tempting but I won't try a 4 way with minimal TF :P 11:04:48 <coopserver> <Jam35> no it's hard 11:04:52 <coopserver> <Jam35> even more to expand 11:06:10 *** Maraxus has joined #openttdcoop 11:06:10 *** ChanServ sets mode: +o Maraxus 11:06:39 <Maraxus> !pw 11:06:39 <coopserver> Maraxus: filter 11:06:49 <coopserver> *** Game paused (connecting clients) 11:06:51 <coopserver> *** Maraxus has joined 11:06:52 <coopserver> *** Game unpaused (connecting clients) 11:07:37 <coopserver> <Jam35> hi Maraxus :) 11:08:02 <coopserver> <Maraxus> hi Jam35 :) 11:08:32 <coopserver> <Jam35> :P 11:08:37 <coopserver> <Jam35> I remember you 11:09:21 <coopserver> <Maraxus> have not played this in a while 11:09:28 <coopserver> <Jam35> me either 11:09:45 <coopserver> <Jam35> muscle memory is good though 11:09:59 <coopserver> <Maraxus> that helps :) 11:10:15 <coopserver> <eirc> just press A :D 11:10:35 <coopserver> <Jam35> pretty much :) 11:11:23 <coopserver> <Jam35> quintuple click a signal to cycle it to one way PBS 11:11:24 <coopserver> *** Maraxus has joined company #1 11:11:56 <coopserver> <Jam35> with CTRL ofc :P 11:12:15 <coopserver> <eirc> haha never counted that just feeling it 11:17:53 *** StarLite has joined #openttdcoop 11:17:53 *** ChanServ sets mode: +o StarLite 11:26:38 *** virtualrandomnumber has joined #openttdcoop 11:43:16 <virtualrandomnumber> !pw 11:43:16 <coopserver> virtualrandomnumber: picker 11:43:22 <coopserver> *** Game paused (connecting clients) 11:43:26 <coopserver> *** virtualrandomnumber has joined 11:43:27 <coopserver> *** Game unpaused (connecting clients) 11:49:25 <coopserver> *** Jam35 has left the game (Leaving) 11:49:37 <Jam35> !pw 11:49:37 <coopserver> Jam35: affect 11:49:42 <coopserver> *** Game paused (connecting clients) 11:49:44 <coopserver> *** Jam35 has joined 11:49:45 <coopserver> *** Game unpaused (connecting clients) 11:50:15 <coopserver> <Jam35> hmm 11:50:18 <coopserver> *** Jam35 has left the game (Leaving) 11:51:28 <coopserver> <virtualrandomnumber> hi, is there anything I could build? 11:52:16 <coopserver> <eirc> pick any of the marked hubs or stations 11:52:47 <Jam35> !pw 11:52:47 <coopserver> Jam35: affect 11:52:52 <coopserver> *** Game paused (connecting clients) 11:52:54 <coopserver> *** Jam35 has joined 11:52:55 <coopserver> *** Game unpaused (connecting clients) 11:52:56 <coopserver> *** Maraxus has joined spectators 11:55:50 <coopserver> *** virtualrandomnumber has joined company #1 11:57:54 <coopserver> *** Jam35 has joined company #1 11:58:26 *** Compu has joined #openttdcoop 11:58:31 *** Compu has quit IRC 12:03:11 *** Happpy has quit IRC 12:13:19 <coopserver> <eirc> it's done! someone wanna check my BBH? 12:15:09 <coopserver> <eirc> fixing one merge :/ 12:16:10 <coopserver> <eirc> ok should be ok now? 12:17:42 <coopserver> <Jam35> looks fine I think 12:18:11 <coopserver> <eirc> what did you destroy? 12:18:17 <coopserver> <eirc> leftover rails? 12:18:24 <coopserver> <Jam35> damn signs hate em :P 12:18:39 <coopserver> <eirc> oh 12:19:37 <coopserver> <eirc> i'm going blind with the vanilla signals... purr is so much easier to the eye 12:20:57 <coopserver> <Jam35> I was just playing with the settings, or at least trying to 12:21:18 <coopserver> <Jam35> I have BRIX loaded but you cant alter the parameters mid game 12:21:38 <coopserver> <Jam35> even though that GRF is applied my end only 12:21:47 <coopserver> <eirc> oh it's brix not purr? haha 12:21:55 <coopserver> <eirc> you can load that static 12:21:56 <coopserver> <eirc> ? 12:22:03 <coopserver> <Jam35> yes 12:22:09 <coopserver> <eirc> hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm 12:22:16 <coopserver> <eirc> brb 12:22:21 <coopserver> *** eirc has left the game (Leaving) 12:24:36 <eirc> !ps 12:24:37 <eirc> !pw 12:24:37 <coopserver> eirc: center 12:24:44 <coopserver> *** Game paused (connecting clients) 12:24:46 <coopserver> *** Player has joined 12:24:47 <coopserver> *** Game unpaused (connecting clients) 12:24:57 <coopserver> <Player> a beauty 12:25:18 <coopserver> <Player> just gotta change the make everything grey setting tho 12:25:34 <coopserver> *** Player has left the game (Leaving) 12:26:17 <coopserver> *** Game paused (connecting clients) 12:26:20 <coopserver> *** Player has joined 12:26:21 <coopserver> *** Game unpaused (connecting clients) 12:26:33 <coopserver> <Player> !name eirc 12:26:34 <coopserver> *** Player has changed his/her name to eirc 12:26:45 <coopserver> <eirc> thx for that jam! 12:26:54 <coopserver> <Jam35> np :) 12:27:37 <coopserver> <eirc> i think the rails should be different tho 12:28:00 <coopserver> <eirc> i thought brix hid the electricity poles a bit 12:28:04 <coopserver> <Jam35> swedish rails overwriting... 12:28:50 <coopserver> <eirc> anything we can do about that? 12:28:59 <coopserver> <Jam35> nope 12:29:17 <coopserver> <eirc> oh well signals was the important one 12:29:28 <coopserver> <eirc> with transparency everything's cool 12:31:07 <coopserver> <eirc> k i wanna do the letown fac goods drop 12:31:17 <coopserver> <Jam35> go for it 12:31:20 <coopserver> <eirc> i'll start under the river ok? 12:31:22 <coopserver> *** Jam35 has left the game (Leaving) 12:31:58 <Jam35> !pw 12:31:58 <coopserver> Jam35: center 12:32:02 <coopserver> *** Game paused (connecting clients) 12:32:04 <coopserver> *** Jam35 has joined 12:32:05 <coopserver> *** Game unpaused (connecting clients) 12:33:04 <coopserver> <eirc> so it's ok if i start under the river and then link a bus stop to accept goods right? 12:33:05 <Jam35> um yes ok 12:33:11 <coopserver> <eirc> ok :) 12:33:46 <coopserver> *** Jam35 has joined company #1 12:35:15 <coopserver> <Jam35> oh yeah Swedish PBS signals are werid 12:36:28 <coopserver> <eirc> once you have shat brix ^.^ 12:36:42 <Jam35> dammit 12:36:45 <coopserver> *** Jam35 has left the game (Leaving) 12:37:00 <coopserver> <virtualrandomnumber> I thought the pbs signals look like that because its a nightly build of ottd 12:37:30 <Jam35> !pw 12:37:30 <coopserver> Jam35: wiggle 12:37:37 <coopserver> *** Game paused (connecting clients) 12:37:39 <coopserver> *** Jam35 has joined 12:37:40 <coopserver> *** Game unpaused (connecting clients) 12:37:51 <coopserver> *** Jam35 has joined company #1 12:38:16 <coopserver> <Jam35> nah, back to PURR for me I'm used to it now 12:40:59 <coopserver> <eirc> think those long output bridges will be ok? I'm thinking to rotate the whole station if not 12:41:35 <coopserver> <eirc> maybe if I add a couple more platforms for those lanes? 12:41:41 <coopserver> <Jam35> try it, it will be fine at first 12:41:48 <coopserver> <Jam35> can doo 12:41:58 <coopserver> <Jam35> -o 12:45:34 <coopserver> <virtualrandomnumber> alright, I finished my hub 12:47:21 <coopserver> <Jam35> is this a CL issue? 12:47:34 <coopserver> <virtualrandomnumber> maybe 12:47:57 <coopserver> <Jam35> might be fine, I embarassed myself last time :P 12:48:24 <coopserver> <virtualrandomnumber> but I dont think that trains are going to use that part anyway 12:48:49 <coopserver> <Jam35> it won't matter I doubt 12:49:06 <coopserver> <Jam35> if it slows stuff we'll fix it 12:49:12 <coopserver> <Jam35> unlikely 12:50:50 <coopserver> <eirc> it's kinda retarded how trains have to go around when full :/ 12:52:14 <coopserver> *** virtualrandomnumber has joined spectators 12:52:41 <coopserver> <Jam35> it's not really an issue honestly 12:53:09 <coopserver> <Jam35> money would be the only concern there 12:53:16 <coopserver> <Jam35> we don't care :) 12:54:19 <coopserver> <Jam35> maybe a little, but that much in the scheme of things... 12:54:33 <coopserver> <eirc> ok 12:55:05 <coopserver> *** Maraxus has left the game (Leaving) 12:55:16 *** Maraxus has quit IRC 13:06:13 <coopserver> *** Jam35 has joined spectators 13:12:37 <coopserver> <eirc> cool station's ready 13:15:12 <coopserver> <virtualrandomnumber> I'll build the refinery pick 13:15:16 <coopserver> *** virtualrandomnumber has joined company #1 13:17:35 <coopserver> <eirc> more msh from me 13:32:27 <coopserver> *** virtualrandomnumber has left the game (Leaving) 13:32:30 *** virtualrandomnumber has quit IRC 13:36:05 *** The_Saladman has quit IRC 13:38:00 <coopserver> *** Ar-to-the-veen has joined spectators 13:41:07 <coopserver> <eirc> goddamn rivers... 13:42:08 <coopserver> <eirc> I did it 13:42:13 <coopserver> <eirc> I ate a tile from a river 13:42:17 <coopserver> <eirc> I don't care 13:42:21 <coopserver> <eirc> goddamn river 13:49:08 *** virtualrandomnumber has joined #openttdcoop 13:52:25 <virtualrandomnumber> !pw 13:52:26 <coopserver> virtualrandomnumber: helper 13:52:32 <coopserver> *** Game paused (connecting clients) 13:52:36 <coopserver> *** virtualrandomnumber has joined 13:52:37 <coopserver> *** Game unpaused (connecting clients) 13:53:05 <coopserver> *** virtualrandomnumber has joined company #1 14:14:11 <coopserver> <virtualrandomnumber> why is the hub to oil goods drop labeled as a bbh? 14:14:44 <coopserver> <eirc> there are probably gonna be sidelines on the lines towards the stations 14:15:08 <coopserver> <eirc> so the hub's not just for the stations 14:18:36 <coopserver> <eirc> that thing's an overflow? 14:19:48 *** Happpy has joined #openttdcoop 14:19:49 *** ChanServ sets mode: +v Happpy 14:32:13 <coopserver> <eirc> nice no bridge msh :D 15:44:20 <coopserver> *** virtualrandomnumber has left the game (Leaving) 15:54:14 <coopserver> *** eirc has joined spectators 15:54:15 <coopserver> *** Game paused (number of players) 15:58:35 <coopserver> *** eirc has left the game (Leaving) 16:14:22 <coopserver> *** Ar-to-the-veen has left the game (Leaving) 16:45:04 <coopserver> *** Jam35 has left the game (Leaving) 17:33:41 *** virtualrandomnumber has quit IRC 17:45:16 *** Happpy has quit IRC 17:54:14 *** Happpy has joined #openttdcoop 17:54:24 *** Happpy has left #openttdcoop 17:54:36 *** Happpy has joined #openttdcoop 17:54:36 *** ChanServ sets mode: +v Happpy 18:00:37 *** virtualrandomnumber has joined #openttdcoop 20:20:27 *** StarLite has quit IRC 20:33:45 *** The_Saladman has joined #openttdcoop 20:34:55 <The_Saladman> !password 20:34:55 <coopserver> The_Saladman: warned 20:35:07 <coopserver> *** Game still paused (connecting clients, number of players) 20:35:11 <coopserver> *** The_Saladman has joined 20:35:12 <coopserver> *** Game still paused (number of players) 20:35:13 <coopserver> *** Game unpaused (number of players) 21:15:06 <virtualrandomnumber> !pw 21:15:07 <coopserver> virtualrandomnumber: labels 21:15:14 <coopserver> *** Game paused (connecting clients) 21:15:18 <coopserver> *** virtualrandomnumber has joined 21:15:19 <coopserver> *** Game unpaused (connecting clients) 21:15:54 <coopserver> <The_Saladman> S Bends doesn't have to apply to CL right? 21:17:11 <coopserver> <virtualrandomnumber> yep, they don't slow down trains if it's just one s-bend at a time 21:18:51 <coopserver> *** virtualrandomnumber has joined company #1 21:28:56 *** Happpy has quit IRC 21:36:23 *** Quest has joined #openttdcoop 21:37:00 <coopserver> <The_Saladman> Can 2 S Bends 3 tracks apart slow down the train? 21:37:28 <coopserver> <virtualrandomnumber> where? 21:37:42 <coopserver> <The_Saladman> Exit 2 of my BBH 21:57:18 <coopserver> <virtualrandomnumber> what are you up to with these bridges at Exit 2? 22:00:52 <coopserver> <The_Saladman> I don't really understand balancing, what does it mean exactly? 22:02:58 <virtualrandomnumber> https://wiki.openttdcoop.org/Merging_Tracks 22:04:33 <virtualrandomnumber> good night 22:04:36 <coopserver> *** virtualrandomnumber has left the game (Leaving) 22:04:41 *** virtualrandomnumber has quit IRC 22:05:44 *** Happpy has joined #openttdcoop 22:05:44 *** ChanServ sets mode: +v Happpy 22:09:59 <coopserver> *** The_Saladman has left the game (Leaving) 22:10:00 <coopserver> *** Game paused (number of players) 22:16:29 <The_Saladman> !password 22:16:30 <coopserver> The_Saladman: statue 22:16:44 <coopserver> *** Game still paused (connecting clients, number of players) 22:16:49 <coopserver> *** The_Saladman has joined 22:16:50 <coopserver> *** Game still paused (number of players) 22:16:51 <coopserver> *** Game unpaused (number of players) 22:22:13 <Happpy> Hi 22:32:02 <The_Saladman> An oil refinery popped up while I was gone and now it’s blocking my bbh, should I destroy it? 22:33:37 <Happpy> You can not destroy the oil refinery just go under it or a wound it 22:50:44 *** Progman has quit IRC 23:12:37 <coopserver> *** The_Saladman has left the game (Leaving) 23:12:38 <coopserver> *** Game paused (number of players) 23:21:07 <eirc> !pw 23:21:07 <coopserver> eirc: rstype 23:21:20 <coopserver> *** Game still paused (connecting clients, number of players) 23:21:21 <coopserver> *** Player has joined 23:21:22 <coopserver> *** Game still paused (number of players) 23:24:41 <coopserver> *** Player has left the game (Leaving) 23:48:01 *** The_Saladman has quit IRC