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00:16:45 *** The_Saladman has joined #openttdcoop 00:22:58 *** eirc has quit IRC 04:11:18 *** The_Saladman has quit IRC 05:21:29 *** The_Saladman has joined #openttdcoop 05:45:31 *** The_Saladman has quit IRC 05:58:41 *** The_Saladman has joined #openttdcoop 06:24:51 <The_Saladman> !pw 06:24:51 <coopserver> The_Saladman: barren 06:25:02 <coopserver> *** Game still paused (connecting clients, number of players) 06:25:06 <coopserver> *** The_Saladman has joined 06:25:07 <coopserver> *** Game still paused (number of players) 06:25:08 <coopserver> *** Game unpaused (number of players) 06:30:02 <coopserver> *** The_Saladman has left the game (Leaving) 06:30:03 <coopserver> *** Game paused (number of players) 07:37:33 *** eirc has joined #openttdcoop 07:38:00 *** eirc has joined #openttdcoop 07:55:03 *** The_Saladman has quit IRC 08:41:37 *** The_Saladman has joined #openttdcoop 09:20:42 *** Rzewus has quit IRC 09:38:43 *** Odd_Bloke has quit IRC 09:38:55 *** Odd_Bloke has joined #openttdcoop 09:48:28 *** virtualrandomnumber has joined #openttdcoop 09:49:09 *** Happpy has quit IRC 09:49:35 *** Happpy has joined #openttdcoop 09:49:35 *** ChanServ sets mode: +v Happpy 09:57:05 *** Rzewus has joined #openttdcoop 10:08:28 *** Quest has left #openttdcoop 10:11:29 *** dpk has quit IRC 10:11:39 *** dpk has joined #openttdcoop 10:12:57 *** dihedral has quit IRC 10:13:34 *** dihedral has joined #openttdcoop 10:14:41 *** tyteen4a03 has quit IRC 10:14:53 *** tyteen4a03 has joined #openttdcoop 10:58:41 <virtualrandomnumber> !pw 10:58:41 <coopserver> virtualrandomnumber: ailist 10:58:47 <coopserver> *** Game still paused (connecting clients, number of players) 10:58:51 <coopserver> *** virtualrandomnumber has joined 10:58:52 <coopserver> *** Game still paused (number of players) 11:05:26 *** Happpy has quit IRC 11:08:57 *** luaduck has quit IRC 11:08:58 *** luaduck has joined #openttdcoop 11:16:33 *** Scrooge has quit IRC 11:16:33 *** Scrooge has joined #openttdcoop 11:27:11 *** The_Saladman has left #openttdcoop 11:27:38 *** The_Saladman has joined #openttdcoop 11:27:44 <The_Saladman> !pe 11:27:46 <The_Saladman> !pw 11:27:46 <coopserver> The_Saladman: mapgen 11:27:57 <coopserver> *** Game still paused (connecting clients, number of players) 11:28:01 <coopserver> *** The_Saladman has joined 11:28:02 <coopserver> *** Game still paused (number of players) 11:28:03 <coopserver> *** Game unpaused (number of players) 11:28:49 <coopserver> <virtualrandomnumber> hi 11:29:03 <coopserver> <The_Saladman> Oh hey there 11:29:48 <coopserver> <The_Saladman> Do you have any feedback for my BBH? 11:29:57 <coopserver> <The_Saladman> Before I signal it? 11:31:21 *** Arveen has quit IRC 11:31:26 <coopserver> <virtualrandomnumber> you think signals are the only thing thats missing? 11:31:29 <coopserver> *** virtualrandomnumber has joined company #1 11:31:47 *** Arveen has joined #openttdcoop 11:32:08 <coopserver> <The_Saladman> No not really 11:37:05 <coopserver> <virtualrandomnumber> take a look at how eirc did BBH 03 11:40:33 *** Lejving has quit IRC 11:40:54 *** Lejving has joined #openttdcoop 11:58:01 *** KenjiE20 has quit IRC 11:58:35 *** KenjiE20 has joined #openttdcoop 11:58:35 *** ChanServ sets mode: +o KenjiE20 12:13:29 <coopserver> *** virtualrandomnumber has joined spectators 12:32:05 *** Happpy has joined #openttdcoop 12:32:05 *** ChanServ sets mode: +v Happpy 12:32:28 <Happpy> !8 12:32:31 <Happpy> !players 12:32:31 <coopserver> Happpy: There are currently 1 players and 1 spectators, making a total of 2 clients connected 12:39:04 <coopserver> *** virtualrandomnumber has joined company #1 13:09:24 <coopserver> <The_Saladman> I think that's the trackwork done. 13:10:35 <coopserver> <The_Saladman> Signalling this will probably be a nightmare 13:11:04 <coopserver> <The_Saladman> Well, got to go, it's almost midnight here. 13:11:15 <coopserver> *** The_Saladman has left the game (Leaving) 13:15:23 *** StarLite has joined #openttdcoop 13:15:23 *** ChanServ sets mode: +o StarLite 13:20:54 <coopserver> *** virtualrandomnumber has joined spectators 13:20:55 <coopserver> *** Game paused (number of players) 13:22:27 *** The_Saladman has quit IRC 13:28:03 <coopserver> *** virtualrandomnumber has left the game (Leaving) 14:03:52 *** Afdal has quit IRC 14:14:25 *** ld50 has quit IRC 14:14:25 *** ld50 has joined #openttdcoop 14:25:26 *** keoz has joined #openttdcoop 15:02:59 *** virtualrandomnumber has quit IRC 15:26:42 *** virtualrandomnumber has joined #openttdcoop 15:42:46 <virtualrandomnumber> !players 15:42:46 <coopserver> virtualrandomnumber: The server is empty, no one is connected. Feel free to remedy this situation 15:53:32 <Jam35> !pw 15:53:32 <coopserver> Jam35: places 15:53:42 <coopserver> *** Game still paused (connecting clients, number of players) 15:53:44 <coopserver> *** Jam35 has joined 15:53:44 <Happpy> Hi 15:53:45 <coopserver> *** Game still paused (number of players) 15:53:52 <Happpy> How things going jam 15:54:08 <coopserver> <Jam35> good thanks, you? 15:54:13 <Happpy> Good 15:54:16 *** eirc62 has joined #openttdcoop 15:56:02 *** eirc is now known as Guest808 15:56:02 *** eirc62 is now known as eirc 16:00:32 *** eirc has quit IRC 16:00:39 *** eirc has joined #openttdcoop 16:07:49 *** eirc has quit IRC 16:08:00 *** eirc has joined #openttdcoop 16:17:34 <eirc> !pw 16:17:34 <coopserver> eirc: copies 16:18:29 <coopserver> *** Game still paused (connecting clients, number of players) 16:18:31 <coopserver> *** Player has joined 16:18:32 <coopserver> *** Game still paused (number of players) 16:18:36 <coopserver> *** Player has changed his/her name to eirc 16:20:03 <coopserver> <eirc> oh virtual worked on my station was thinking of totally scraping and rebuilding it 16:20:34 <coopserver> <eirc> think it'll be ok like this? 16:21:07 <coopserver> <Jam35> which? 16:21:33 <coopserver> <eirc> gr + lv fac goods pickup + drop 16:22:09 <coopserver> <Jam35> should be fine 16:22:25 <coopserver> <Jam35> unless you want to rebuild? up to you 16:25:13 <coopserver> <Jam35> 1 hub to finsh and 1 main station 16:25:32 <coopserver> <Jam35> need SL's too of course 16:27:16 <virtualrandomnumber> !pw 16:27:16 <coopserver> virtualrandomnumber: aiinfo 16:27:22 <coopserver> *** Game still paused (connecting clients, number of players) 16:27:26 <coopserver> *** virtualrandomnumber has joined 16:27:27 <coopserver> *** Game still paused (number of players) 16:34:56 <coopserver> <virtualrandomnumber> should we finish The_Saladmans bbh or wait for him to come back? 16:45:21 *** Progman has joined #openttdcoop 16:50:38 <coopserver> <eirc> k I'm going for the last station 16:50:55 <coopserver> <eirc> it's one drop for both steel and coal right? 16:52:04 <coopserver> <eirc> I'll use the wiki to make something decent here... :) 16:57:07 <coopserver> <eirc> fuck it i'll build the same style terminus I already copied 16:57:21 <coopserver> *** eirc has joined company #1 16:57:22 <coopserver> *** Game unpaused (number of players) 17:13:29 <coopserver> <virtualrandomnumber> I'll build the goods pick, ok? 17:13:37 *** agentw4b has joined #openttdcoop 17:13:39 <coopserver> *** virtualrandomnumber has joined company #1 17:13:44 <coopserver> <eirc> go ahead 17:17:39 *** keoz has quit IRC 17:18:04 <coopserver> <eirc> virtual does this thing make sense? 17:18:23 <coopserver> <eirc> I'm counting waiting bays for the left hand entry lane 17:18:32 <coopserver> <eirc> so here two trains can fit 17:18:48 <coopserver> <eirc> so I won't add a signal before that last entry 17:18:50 <coopserver> <eirc> right? 17:19:06 <coopserver> <eirc> last as in first hehe 17:20:45 <coopserver> <virtualrandomnumber> I dunno, it's your station so you decide what to do 17:21:30 <coopserver> <eirc> I mean you think it'll work as I describe it? 17:21:58 <coopserver> <virtualrandomnumber> I guess 17:22:16 <coopserver> <eirc> ok thanks 17:35:40 <coopserver> <eirc> I cant even tell what I'm watching hahah 17:36:37 <Arveen> !pw 17:36:37 <coopserver> Arveen: bufpos 17:36:45 <coopserver> *** Game paused (connecting clients) 17:36:46 <coopserver> *** Ar-to-the-veen has joined 17:36:47 <coopserver> *** Game unpaused (connecting clients) 17:36:57 <coopserver> <Ar-to-the-veen> yO slacklords :D 17:37:11 <Happpy> Hi 17:37:21 <coopserver> <eirc> hello 17:37:33 <coopserver> <virtualrandomnumber> hi-ho 17:37:48 <coopserver> <Ar-to-the-veen> i see there is some nice progress compared to yesterday when i left 17:38:23 <coopserver> *** Jam35 has joined company #1 17:39:52 <coopserver> <eirc> ok you can pass here or you need more space? 17:42:20 <agentw4b> Hello, is the password for "Public Server" secret? 17:42:25 <edwinbalani> !pw 17:42:25 <coopserver> edwinbalani: prices 17:42:29 <edwinbalani> There you go :) 17:42:38 <agentw4b> !pw 17:42:38 <coopserver> agentw4b: prices 17:42:47 <edwinbalani> It changes with time, but not per user 17:42:48 <coopserver> <virtualrandomnumber> I'll be right back 17:42:50 <coopserver> *** virtualrandomnumber has left the game (Leaving) 17:43:01 *** virtualrandomnumber has quit IRC 17:44:01 <Happpy> !pw 17:44:01 <coopserver> Happpy: prices 17:44:50 <coopserver> *** Game paused (connecting clients) 17:44:52 <coopserver> *** Agentw4b_CZ has joined 17:44:53 <coopserver> *** Game unpaused (connecting clients) 17:46:51 <coopserver> *** Agentw4b_CZ has joined company #1 17:46:58 <coopserver> *** Agentw4b_CZ has joined spectators 17:50:31 <coopserver> <eirc> what have I done 17:52:16 <coopserver> <Agentw4b_CZ> What do you build? 17:52:25 <coopserver> <Jam35> SLH please 17:52:57 <coopserver> <Jam35> try !HERE 17:53:29 <agentw4b> !Here 17:53:37 <coopserver> <Jam35> to take the forests/farm/iron to the left 17:53:37 <agentw4b> !HERE 17:54:06 <Jam35> look in the sign list 17:54:26 <Jam35> (map icon) 17:54:35 <coopserver> <Agentw4b_CZ> my sign list is empty 17:54:44 <coopserver> *** Agentw4b_CZ has joined company #1 17:54:58 <coopserver> <Agentw4b_CZ> ok I see it 17:55:48 <agentw4b> I'm on this server for the first time, I did not know the password ... 17:56:10 <coopserver> <eirc> say !password 17:57:20 <coopserver> <Agentw4b_CZ> Now I know the server password, I wrote that I did not know him before. 17:57:52 <Jam35> it changes over time 17:58:41 <coopserver> <eirc> Jam is merging at the sample place you split to bridges ok? 17:58:51 <coopserver> <eirc> at !here 17:59:45 <coopserver> <Jam35> well I can remember games where we have the same 18:00:02 <coopserver> <Jam35> it could be built better but if it works is fine 18:00:09 <coopserver> <eirc> actually now that i think about this, i havent done a mix there 18:00:32 <coopserver> <Jam35> It's almost an X but with presignals 18:00:58 <coopserver> <Agentw4b_CZ> I will watch for a while, I do not understand it yet :-) 18:01:38 <coopserver> <Jam35> same as that really :) 18:01:40 <coopserver> <eirc> it's unsinced? 18:01:50 <coopserver> <Jam35> which is frowned upon tbh 18:02:02 <coopserver> <Jam35> how so? 18:02:12 <coopserver> <eirc> I'm thinking maybe move the whole thing 18:02:23 <coopserver> <eirc> there and do a mix 18:02:27 <coopserver> <Jam35> the sycing thing would only apply to a full ML 18:02:44 <coopserver> <Jam35> adding a merger right there throws all that out the window anyway 18:02:58 *** virtualrandomnumber has joined #openttdcoop 18:03:26 <coopserver> <eirc> i'll do the mix 18:03:44 <coopserver> <eirc> shouldn't have driven my self on that river anyway... 18:04:08 <coopserver> <eirc> actually maybe it fits there 18:04:40 <virtualrandomnumber> !pw 18:04:40 <coopserver> <eirc> i'll try that and if not i'll move the whole thing up the mountain 18:04:41 <coopserver> virtualrandomnumber: pageup 18:04:49 <coopserver> *** Game paused (connecting clients) 18:04:55 <coopserver> *** virtualrandomnumber has joined 18:04:56 <coopserver> *** Game unpaused (connecting clients) 18:06:35 <coopserver> <Jam35> yeah could have done with the split being more to the left 18:07:18 <coopserver> <Jam35> or even roro the pick would be nice 18:07:23 <coopserver> <Jam35> too late now 18:07:33 <coopserver> <eirc> brb 18:07:34 <coopserver> <Jam35> maybe when it needs expanding 18:11:15 <coopserver> <eirc> nah I dont like it :/ 18:11:21 <coopserver> <eirc> i'll do it on the mountain 18:14:49 <coopserver> *** Jam35 has joined spectators 18:14:52 <Jam35> bbl 18:17:54 <coopserver> <eirc> daaaaamn shouldn't full trains get prio there? 18:18:06 <coopserver> <eirc> shouldnt do the usual outer prio mix :/ 18:18:11 *** Maraxus has joined #openttdcoop 18:18:11 *** ChanServ sets mode: +o Maraxus 18:18:34 <Maraxus> !pw 18:18:34 <coopserver> Maraxus: design 18:18:38 <coopserver> *** Game paused (connecting clients) 18:18:40 <coopserver> *** Maraxus has joined 18:18:41 <coopserver> *** Game unpaused (connecting clients) 18:20:23 <coopserver> *** Agentw4b_CZ has left the game (general timeout) 18:24:41 <coopserver> <eirc> 'tis done 18:28:16 <coopserver> *** Maraxus has joined company #1 18:28:50 <coopserver> *** eirc has joined spectators 18:33:28 <coopserver> <eirc> now we build SLHs? 18:34:41 <coopserver> *** eirc has joined company #1 18:40:30 <agentw4b> !pw 18:40:30 <coopserver> agentw4b: bubble 18:40:46 <coopserver> *** Game paused (connecting clients) 18:41:01 <coopserver> *** Agentw4b_CZ has joined 18:41:02 <coopserver> *** Game unpaused (connecting clients) 18:41:10 <coopserver> *** Agentw4b_CZ has joined company #1 18:43:18 <coopserver> *** Agentw4b_CZ has left the game (Leaving) 18:44:12 <coopserver> <virtualrandomnumber> whats the sign '!HERE' near bbh 03 supposed to say? 18:46:39 <coopserver> <virtualrandomnumber> oh crap, just a single oil well on the whole map 18:47:28 <coopserver> <virtualrandomnumber> and minimum distance from coasts is set to 666 for oil rigs 18:47:29 *** Happpy has quit IRC 18:47:54 <coopserver> <eirc> we could fun some maybe? 18:49:56 <coopserver> *** virtualrandomnumber has joined company #1 18:52:13 <coopserver> <eirc> do we have to double slh bridges? 18:52:13 <coopserver> <Maraxus> you can always double them later if necessary 18:52:41 <coopserver> <Ar-to-the-veen> usually side lines get pretty busy - so later it's probably needed 18:53:36 *** Happpy has joined #openttdcoop 18:53:36 *** ChanServ sets mode: +v Happpy 18:54:02 <coopserver> *** Maraxus has left the game (general timeout) 18:54:29 <coopserver> *** Ar-to-the-veen has joined company #1 18:57:14 *** Maraxus_ has joined #openttdcoop 18:59:53 *** Maraxus_ has quit IRC 19:01:01 *** Maraxus has quit IRC 19:03:33 <coopserver> <Jam35> damn I had plans for that spot :P 19:03:38 <coopserver> *** Jam35 has joined company #1 19:03:45 <coopserver> <eirc> which? 19:04:02 <coopserver> <Jam35> I would say where virtual is building 19:04:07 <coopserver> <Jam35> judging by style 19:04:43 <coopserver> <Jam35> maybe wrong nr Wanwell? 19:04:52 <coopserver> <Jam35> was planning 2.5 way SLH 19:04:54 <coopserver> <Jam35> nm 19:05:05 <coopserver> <virtualrandomnumber> I'm not doing anything right now 19:05:11 <coopserver> <Jam35> oh 19:05:19 <coopserver> <Jam35> then Arveen 19:05:43 <coopserver> <Jam35> the person nr Grunston is eirc? 19:05:49 <coopserver> <eirc> yea 19:05:50 *** Fuco has joined #openttdcoop 19:05:50 *** ChanServ sets mode: +v Fuco 19:05:58 <Arveen> huh ? 19:06:14 <coopserver> <eirc> and i did one more next to msh 2 19:06:54 <coopserver> <Jam35> ooh that's close 19:07:07 <coopserver> <Jam35> like, 3 tiles close 19:07:17 <coopserver> <Jam35> gonna be trouble 19:07:19 <coopserver> <eirc> mmm 19:07:29 <coopserver> <Jam35> ok as long as you promise to expand it :P 19:07:34 <coopserver> <eirc> it can be moved 19:07:58 <coopserver> <eirc> that exit and merge 19:08:27 <coopserver> <eirc> and the sl is not doubled so it'll need tweak anyway i guess? ^.^ 19:08:30 *** Fuco has quit IRC 19:09:01 <coopserver> <Jam35> eventually I expect 19:09:10 <coopserver> <Jam35> more MLs is the main problem 19:09:22 <coopserver> <Jam35> when the merges get stupidly large 19:10:48 *** Maraxus has joined #openttdcoop 19:10:48 *** ChanServ sets mode: +o Maraxus 19:11:21 <Maraxus> !pw 19:11:21 <coopserver> Maraxus: rivers 19:11:43 <coopserver> *** Game paused (connecting clients) 19:11:45 <coopserver> *** Maraxus has joined 19:11:46 <coopserver> *** Game unpaused (connecting clients) 19:16:24 <coopserver> <Maraxus> who built the SLH at MSH 92? 19:16:43 <coopserver> <eirc> me :| 19:17:29 <coopserver> <Maraxus> signed it so it's easier to find in the sign list 19:18:49 <coopserver> <eirc> haha i did it backwards ! 19:21:20 <coopserver> <virtualrandomnumber> where else are places to build slhs? 19:21:45 <coopserver> <eirc> I went with "dangerously close to hub" 19:22:09 <coopserver> <Maraxus> eirc, your slh seems to be missing some exits 19:22:23 <coopserver> <Jam35> !HERE and !HERE for starters 19:22:55 <coopserver> <virtualrandomnumber> ok 19:23:24 <coopserver> <eirc> A I get 19:23:27 <coopserver> <eirc> B? 19:23:38 <coopserver> <eirc> oh yea 19:23:45 <coopserver> <Maraxus> can't get from the two A's to B 19:23:56 <coopserver> <eirc> sry will fix after I finish that other one 19:24:32 <coopserver> <eirc> and thx for catching those :) 19:24:40 <coopserver> <Maraxus> np :) 19:31:30 <coopserver> <Maraxus> who's building at !here2? 19:31:34 <coopserver> <virtualrandomnumber> me 19:32:06 <coopserver> <Maraxus> you only need half a hub unless you want goods train on that sideline 19:47:19 <coopserver> <eirc> aight 19:47:29 <coopserver> <eirc> one more slh down 19:47:45 <coopserver> <eirc> feedback appreciated while i fix the previous one :P 19:51:19 <coopserver> <Maraxus> it has a few CL and signal issues. Rest is fine 19:51:47 <coopserver> <eirc> would you mark em plz? 19:51:55 <coopserver> <Maraxus> yes 19:52:32 <coopserver> <Jam35> I get the feeling I will regret building taht ... 19:53:14 <coopserver> <eirc> ok slh 01 fixed 19:53:31 <coopserver> <Jam35> damn BBH Saladman connects everything 19:53:45 <coopserver> <Jam35> can't even run trains long way round 19:53:56 <coopserver> <Maraxus> yeah probably need to fix it 19:54:40 <coopserver> <Jam35> I think he must be West coast US or something 19:55:02 <coopserver> <Jam35> was gonna give him tonight to join/fix 19:55:11 <coopserver> <Jam35> but up yo you 19:55:35 <coopserver> <Maraxus> I can wait 19:56:06 <coopserver> <eirc> haha those entry signals very nice catch! :D 19:56:26 <coopserver> <eirc> I "think" the CLs are ok now 19:56:56 <coopserver> <Maraxus> they're fine 19:57:36 <coopserver> <eirc> weirdly it was easier to fix em than while I was building that 20:00:41 <coopserver> <Jam35> I marked another potential SLH 20:00:51 <coopserver> <Jam35> it could serve both sides really 20:01:01 <coopserver> <Jam35> to take the pressure off SLH 02 20:01:11 <coopserver> <Jam35> which has a huge area to cover 20:02:38 <coopserver> <eirc> and fixing those CLs I improved the mix in the end with thtat weird turning 20:04:34 <coopserver> <eirc> what is that monster jam? 20:04:56 <coopserver> <eirc> doesnt look like an slh hahaah 20:05:18 <coopserver> <Jam35> SLH innit? 20:05:35 <coopserver> <Jam35> I could compact it more if you want 20:06:08 <coopserver> <eirc> compact != want 20:06:21 <coopserver> <eirc> roomy want 20:06:42 <coopserver> <Jam35> it's not even that :) 20:07:08 <coopserver> <Jam35> somewhere between unexpandable and hell I would say 20:08:11 <coopserver> <eirc> hahaha 20:08:26 <coopserver> <eirc> any other place for slh? 20:08:42 <coopserver> <eirc> ah I see the marked 20:08:55 <coopserver> <eirc> that river is a trap... 20:09:55 <coopserver> <eirc> actually 20:10:04 <coopserver> <eirc> which way?there's not much around 20:10:12 <coopserver> <Jam35> move it to the corner is fine 20:10:30 <coopserver> <Jam35> right I thought 20:10:34 <coopserver> <eirc> ah ok 20:10:38 <coopserver> <Jam35> there will be later hopefully 20:10:54 <coopserver> <Jam35> I am just trying to cover the large land areas... 20:11:01 <coopserver> <eirc> oh industries appear ? 20:11:05 <coopserver> <Jam35> ye 20:11:09 <coopserver> <eirc> kk then 20:16:16 <coopserver> *** virtualrandomnumber has joined spectators 20:29:31 *** StarLite has quit IRC 20:30:41 <coopserver> *** Ar-to-the-veen has left the game (Leaving) 20:37:44 <coopserver> <Jam35> eirc that bridge prio does not work 20:37:53 <coopserver> <eirc> which one? 20:38:10 <coopserver> <Jam35> the exits provide a choice 20:38:36 <coopserver> <Jam35> so if a train is on a bridge, other side is green 20:38:44 <coopserver> <Jam35> therefore entry is green 20:38:49 <coopserver> <eirc> but where? :) 20:38:54 <coopserver> <Jam35> !this 20:39:33 <coopserver> <eirc> ah ok right I understand 20:39:35 <coopserver> <virtualrandomnumber> you can do it like I did at slh 03, you need a pbs signal at the bridge entrance 20:39:47 <coopserver> <Jam35> yeah this 20:40:01 <coopserver> <Jam35> now it is one block 20:40:08 <coopserver> <eirc> ok gimme a few minutes to understand how that'd work :) 20:40:35 <coopserver> <Jam35> the exit will detect train on either bridge 20:40:50 <coopserver> <Jam35> because ther is no signal at the bridge start 20:40:58 <coopserver> <eirc> oh coz both bridges are same block 20:41:08 <coopserver> <Jam35> but the pbs allows two trins to cross 20:41:13 <coopserver> <eirc> yup 20:41:15 <coopserver> <Jam35> indeedy 20:41:27 <coopserver> <eirc> and the combo around the pbs? 20:41:43 <coopserver> <Jam35> combo? 20:41:55 <coopserver> <Jam35> you still on swedish signals? 20:41:56 <coopserver> <eirc> the oneway combo signal 20:42:05 <coopserver> <eirc> around the pbs before the bridges 20:42:06 <coopserver> <Jam35> sign 20:42:17 <coopserver> <eirc> we're not looking at the same place huh 20:42:33 <coopserver> <eirc> !combo 20:43:00 <coopserver> <Jam35> oh that extends the prio I was on yours... 20:43:22 <coopserver> <eirc> an exit would be same right? 20:43:54 <coopserver> <Jam35> yes 20:44:02 <coopserver> <eirc> kk got it 20:44:14 <coopserver> <eirc> i think i did the same thing somewhere else too 20:44:28 <coopserver> <eirc> i'll check after the slh's done 20:44:37 <coopserver> <Jam35> I altered yours, thought we were there... :) 20:44:59 <coopserver> <eirc> cool np 20:46:42 <coopserver> <eirc> at !short is that short or ok 20:46:57 <coopserver> <eirc> or is that broken too? hahah 20:47:26 <coopserver> <Jam35> it might be ok 20:47:32 <coopserver> <Jam35> hard to tell with no trains 20:47:36 <coopserver> <eirc> kk 20:47:47 <coopserver> <eirc> we'll do bridge trick there too if not i guess 20:48:19 <coopserver> <Jam35> we should have good acceleration 20:48:22 <coopserver> <eirc> k i think this one's complete too 20:48:27 <coopserver> <Jam35> so probably fine 20:49:20 <coopserver> <eirc> ah ok space :P 20:49:43 <coopserver> <Jam35> shall we signal the Salad hub? :) 20:49:53 <coopserver> <Jam35> as best as possble 20:50:07 <coopserver> <eirc> and yolo until he gets back? 20:50:21 <coopserver> <Jam35> it won;t matter for now 20:50:40 <coopserver> <Jam35> and it will highlight his errors 20:50:41 <coopserver> <eirc> lemme check if i did that bridge mistake elsewhere 20:50:47 <coopserver> <eirc> ah right 20:51:36 <coopserver> <eirc> haha i removed that after remaking a part and just did a shorter prio 20:51:55 <coopserver> <eirc> oh i have it elsewhere 20:52:06 <coopserver> <eirc> two places actually 20:53:25 <coopserver> <eirc> hmm btw the pbs there increases the singal gap in those bridges that would fit a proper signal right? 20:53:57 <coopserver> <Jam35> where now, sorry? 20:54:11 <coopserver> <eirc> example at !pbs 20:54:36 <coopserver> <virtualrandomnumber> make the block signal twoway like the exit presignal or pathfinder will mess up 20:55:09 <coopserver> <Jam35> the length is ok 20:55:16 <coopserver> <Jam35> up to 9 tiles gap 20:55:30 <coopserver> <eirc> yea not a problem here i'm just asking if i understand correctly 20:55:46 <coopserver> <Jam35> oh ok 20:55:51 <coopserver> <Jam35> then yes 20:55:54 <coopserver> <eirc> above that the bridges are ok right? 20:55:55 <coopserver> <Jam35> 1 tile more 20:56:14 <coopserver> <Jam35> no the same 20:56:18 <coopserver> <Jam35> do this 20:56:29 <coopserver> <Jam35> er ... 20:57:30 <coopserver> <eirc> wat 20:58:23 <coopserver> <eirc> yea but before it was separate blocks? 20:58:34 <coopserver> <eirc> oh oh 20:58:37 <coopserver> <eirc> yea sry 20:58:39 <coopserver> <Jam35> but train will only be one side 20:58:41 <coopserver> <eirc> got confused 20:58:50 <coopserver> <Jam35> ok s'fine 20:59:19 <coopserver> <Jam35> or change it how you see fit 20:59:50 <coopserver> <Jam35> you quite often see a 3rd bridge in that situation 21:00:05 <coopserver> <eirc> that carries the prio? 21:00:12 <coopserver> <Jam35> this way is tidier imo 21:00:15 <coopserver> <Jam35> yes 21:00:28 <coopserver> <Jam35> like the extra loop tracks, same idea 21:00:43 <coopserver> <eirc> ok here's a q 21:01:01 <coopserver> <eirc> i think i remember reading somewhere when there's a singal gap the biggest should be first 21:01:17 <coopserver> <Jam35> yes 21:01:31 <coopserver> <eirc> here you put 5 gaps after 4 now 21:01:38 <coopserver> <Jam35> when tunnel/bridge 21:02:29 <coopserver> <Jam35> oh where again :) 21:02:31 <coopserver> <Jam35> it 21:02:37 <coopserver> <Jam35> lost it 21:02:41 <coopserver> <eirc> !t 21:02:44 <coopserver> <eirc> !4 21:03:06 <coopserver> <eirc> and !5 21:03:21 <coopserver> <eirc> the !t was mistake 21:03:52 <coopserver> <Jam35> hm 21:03:55 <coopserver> <Jam35> well 21:04:03 <coopserver> <Jam35> ok :} 21:04:18 <coopserver> <Jam35> I can fix it my way? 21:04:24 <coopserver> <Jam35> or you do it 21:04:34 <coopserver> <eirc> lemme derp around 21:04:40 <coopserver> <Jam35> tbh honest it is always best to not bridge the ML at all 21:04:50 <coopserver> <Jam35> I would bridge the SL over 21:05:14 <coopserver> <Jam35> ish 21:05:34 <coopserver> <Jam35> but as you will 21:05:38 <coopserver> <eirc> the raise and pull the line under is so easy :P 21:06:02 <coopserver> <Jam35> I know but it can mess with traffic later 21:06:11 <coopserver> <eirc> i understand i nderstand 21:06:14 <coopserver> <Jam35> and expanding etc... 21:06:23 <coopserver> <eirc> bridging from the inside? 21:06:51 <coopserver> <eirc> no room to make proper curves there i guess 21:07:13 <coopserver> <Jam35> yes you have either got to move th ML 21:07:18 <coopserver> <Jam35> or have loops 21:09:47 <coopserver> <Jam35> I feel like I ruined your hub :) 21:09:59 <coopserver> <eirc> npnp 21:10:27 <coopserver> <eirc> i just wish i could copy paste that merge a bit further :P 21:10:35 <coopserver> <Jam35> to save a tile you can do this... 21:11:07 <coopserver> <eirc> i didnt get that :p 21:12:18 <coopserver> <eirc> yea i didnt have trouble there 21:12:45 <coopserver> <eirc> i needed the room to bring the slh inside 21:12:54 <coopserver> <eirc> that was fast 21:12:57 <coopserver> <eirc> hahah 21:13:28 <coopserver> <Jam35> enough ? :) 21:14:05 <coopserver> <eirc> yes :) 21:14:30 <coopserver> <eirc> but 21:14:40 <coopserver> <eirc> ij 21:14:42 <coopserver> <eirc> ok 21:15:46 <coopserver> *** virtualrandomnumber has joined company #1 21:16:35 <coopserver> <eirc> looks good now? 21:17:02 <coopserver> <eirc> i know you secretly wanted to make room from the msh exit 21:18:33 <coopserver> <virtualrandomnumber> are we adding primaries now? 21:18:57 <coopserver> *** Maraxus has left the game (Leaving) 21:19:35 <coopserver> <eirc> someone put up the first it seems 21:19:46 <coopserver> <eirc> and just signed it 21:20:08 <coopserver> <eirc> ah can i ask something about another game 21:20:18 <coopserver> <eirc> I'm doing a refit thing 21:20:31 <coopserver> <Jam35> can add primaries yes 21:21:07 <coopserver> <virtualrandomnumber> eirc: station refit or with depots? 21:21:09 <coopserver> <Jam35> looks good 21:21:36 <coopserver> <eirc> there's station refit???? 21:21:51 <coopserver> <eirc> lol trains lost 21:22:02 <coopserver> <virtualrandomnumber> depends on the train set you are using 21:22:27 <coopserver> <eirc> umm the trains not going the right way 21:22:50 <coopserver> <eirc> it might get there tho eventually haha 21:22:54 <coopserver> <eirc> making a round 21:23:38 <coopserver> <virtualrandomnumber> probably a wrong-way signal somewhere 21:24:49 <coopserver> <virtualrandomnumber> do we need overflows for primaries? 21:25:35 <coopserver> <virtualrandomnumber> looks like saladmans bbh isnt electrified 21:25:42 <coopserver> <virtualrandomnumber> nvm 21:25:48 <coopserver> <eirc> aaaaa 21:25:59 <coopserver> <eirc> was looking at the train for a minute not realizing 21:26:04 <coopserver> <Jam35> we have 186 un electrified tiles 21:26:10 <coopserver> <eirc> and i saw it yesterday 21:26:12 <coopserver> <Jam35> your job: find them 21:26:24 <coopserver> <eirc> drag convert across full map? 21:26:42 <coopserver> <eirc> or over saladhub ? 21:26:54 <coopserver> <Jam35> done 21:27:06 <coopserver> <eirc> k so about my refit game 21:27:36 <coopserver> <eirc> I'm doing firs and eventually trains end up with supplies at their primary 21:27:53 <coopserver> <eirc> they empty em do a refit and pickup 21:28:20 <coopserver> <eirc> i did a simple way to put depots in all primaries but it sometimes doesnt work 21:28:40 <coopserver> <eirc> i'll show an example 21:29:23 <coopserver> <eirc> at !bad refit primary 21:29:56 <coopserver> <Jam35> yeah trains won't like turning back 21:30:06 <coopserver> <eirc> if there's a waiting train behind 21:30:15 <coopserver> <eirc> otherwise they do it 21:30:39 <coopserver> <Jam35> we would always put depot on the exit track only 21:31:08 <coopserver> <Jam35> I mean, exactly where needed 21:31:17 <coopserver> <Jam35> don't offer the train a choice 21:31:23 <coopserver> <Jam35> tell it wher to go :) 21:31:24 <coopserver> <eirc> mind you it has to renenter the station 21:32:10 <coopserver> <eirc> they don't always come with suppplies tho 21:32:12 <coopserver> <eirc> :) 21:32:16 <coopserver> <Jam35> it can work but most designs have separate platforms 21:32:34 <coopserver> <Jam35> unload supplies refit load 21:32:52 <coopserver> <Jam35> also you will block the unloading platform 21:33:01 <coopserver> <Jam35> when you will want new supplies to be dropped 21:33:02 <coopserver> <eirc> and provide another path if they don't have supplies? 21:33:44 *** Maraxus has quit IRC 21:34:08 <coopserver> <Jam35> something like this 21:34:18 <coopserver> <eirc> still if no supplies? 21:34:42 <coopserver> <Jam35> why refit there if not? 21:34:53 <coopserver> <eirc> they wont that's what i mean 21:35:02 <coopserver> <Jam35> empty trains you mean? 21:35:04 <coopserver> <eirc> sometimes they come with supplies 21:35:17 <coopserver> <eirc> sometimes they come empty already refitted 21:35:39 <coopserver> <eirc> hahaha 21:36:03 <coopserver> <Jam35> skip the order: non-stop to pick? 21:37:06 <coopserver> <Jam35> check archive games , loads of examples 21:37:26 <coopserver> <Jam35> i gtg 21:37:34 <coopserver> <eirc> i checked a couple but it either didnt happen like that or there were refit centers 21:37:37 <coopserver> <eirc> kk 21:37:40 <coopserver> <eirc> gn 21:37:52 <coopserver> <Jam35> there are some out there 21:37:57 <coopserver> <Jam35> cya 21:38:02 <coopserver> *** Jam35 has left the game (Leaving) 21:48:15 <coopserver> <eirc> do we still have non electrified? 21:48:36 <coopserver> <eirc> we dont :| 21:49:44 <coopserver> <virtualrandomnumber> you have a pbs signal at the station entry 21:49:56 <coopserver> <eirc> i shouldn't? 21:50:10 <coopserver> <eirc> ah i found a wrong way one way 21:51:30 <coopserver> <virtualrandomnumber> when a depot is in a pbs block, it doesnt listen to presignals 21:51:45 <coopserver> <eirc> okok that's why they were leaving 21:51:49 <coopserver> <eirc> from the depot 21:51:58 <coopserver> <eirc> without going to the station 21:52:14 <coopserver> <eirc> yup now they 're back in 21:52:31 <coopserver> <eirc> nice thanks 21:53:42 <coopserver> <virtualrandomnumber> anyways, you should put a reverser there to make the depot invisible to trains on the main line 21:54:10 <coopserver> <eirc> kk 21:55:00 <coopserver> <eirc> and a thing about the reverser.. 21:55:21 <coopserver> <eirc> that track that goes from the depot to the out line 21:55:25 <coopserver> <eirc> why? 21:56:37 <coopserver> <virtualrandomnumber> so lost trains find a path out incase they get stuck in the depot 21:56:43 <coopserver> <eirc> oh kk 21:58:43 *** Progman has quit IRC 21:58:55 <coopserver> <eirc> lol 22:00:06 <coopserver> <virtualrandomnumber> good night, have fun 22:00:11 <coopserver> *** virtualrandomnumber has left the game (Leaving) 22:00:12 <coopserver> <eirc> bb 22:00:20 *** virtualrandomnumber has quit IRC 22:34:18 <coopserver> *** eirc has left the game (Leaving) 22:34:19 <coopserver> *** Game paused (number of players) 22:35:40 *** eirc has quit IRC