Config
Log for #openttdcoop on 13th August 2018:
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06:24:51  <The_Saladman> !pw
06:24:51  <coopserver> The_Saladman: barren
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10:58:41  <virtualrandomnumber> !pw
10:58:41  <coopserver> virtualrandomnumber: ailist
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11:27:44  <The_Saladman> !pe
11:27:46  <The_Saladman> !pw
11:27:46  <coopserver> The_Saladman: mapgen
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11:28:49  <coopserver> <virtualrandomnumber> hi
11:29:03  <coopserver> <The_Saladman> Oh hey there
11:29:48  <coopserver> <The_Saladman> Do you have any feedback for my BBH?
11:29:57  <coopserver> <The_Saladman> Before I signal it?
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11:31:26  <coopserver> <virtualrandomnumber> you think signals are the only thing thats missing?
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11:32:08  <coopserver> <The_Saladman> No not really
11:37:05  <coopserver> <virtualrandomnumber> take a look at how eirc did BBH 03
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12:32:28  <Happpy> !8
12:32:31  <Happpy> !players
12:32:31  <coopserver> Happpy: There are currently 1 players and 1 spectators, making a total of 2 clients connected
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13:09:24  <coopserver> <The_Saladman> I think that's the trackwork done.
13:10:35  <coopserver> <The_Saladman> Signalling this will probably be a nightmare
13:11:04  <coopserver> <The_Saladman> Well, got to go, it's almost midnight here.
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15:42:46  <virtualrandomnumber> !players
15:42:46  <coopserver> virtualrandomnumber: The server is empty, no one is connected. Feel free to remedy this situation
15:53:32  <Jam35> !pw
15:53:32  <coopserver> Jam35: places
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15:53:44  <Happpy> Hi
15:53:45  <coopserver> *** Game still paused (number of players)
15:53:52  <Happpy> How things going jam
15:54:08  <coopserver> <Jam35> good thanks, you?
15:54:13  <Happpy> Good
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16:17:34  <eirc> !pw
16:17:34  <coopserver> eirc: copies
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16:18:36  <coopserver> *** Player has changed his/her name to eirc
16:20:03  <coopserver> <eirc> oh virtual worked on my station was thinking of totally scraping and rebuilding it
16:20:34  <coopserver> <eirc> think it'll be ok like this?
16:21:07  <coopserver> <Jam35> which?
16:21:33  <coopserver> <eirc> gr + lv fac goods pickup + drop
16:22:09  <coopserver> <Jam35> should be fine
16:22:25  <coopserver> <Jam35> unless you want to rebuild? up to you
16:25:13  <coopserver> <Jam35> 1 hub to finsh and 1 main station
16:25:32  <coopserver> <Jam35> need SL's too of course
16:27:16  <virtualrandomnumber> !pw
16:27:16  <coopserver> virtualrandomnumber: aiinfo
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16:34:56  <coopserver> <virtualrandomnumber> should we finish The_Saladmans bbh or wait for him to come back?
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16:50:38  <coopserver> <eirc> k I'm going for the last station
16:50:55  <coopserver> <eirc> it's one drop for both steel and coal right?
16:52:04  <coopserver> <eirc> I'll use the wiki to make something decent here... :)
16:57:07  <coopserver> <eirc> fuck it i'll build the same style terminus I already copied
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17:13:29  <coopserver> <virtualrandomnumber> I'll build the goods pick, ok?
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17:13:44  <coopserver> <eirc> go ahead
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17:18:04  <coopserver> <eirc> virtual does this thing make sense?
17:18:23  <coopserver> <eirc> I'm counting waiting bays for the left hand entry lane
17:18:32  <coopserver> <eirc> so here two trains can fit
17:18:48  <coopserver> <eirc> so I won't add a signal before that last entry
17:18:50  <coopserver> <eirc> right?
17:19:06  <coopserver> <eirc> last as in first hehe
17:20:45  <coopserver> <virtualrandomnumber> I dunno, it's your station so you decide what to do
17:21:30  <coopserver> <eirc>  I mean you think it'll work as I describe it?
17:21:58  <coopserver> <virtualrandomnumber> I guess
17:22:16  <coopserver> <eirc> ok thanks
17:35:40  <coopserver> <eirc> I cant even tell what I'm watching hahah
17:36:37  <Arveen> !pw
17:36:37  <coopserver> Arveen: bufpos
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17:36:57  <coopserver> <Ar-to-the-veen> yO slacklords :D
17:37:11  <Happpy> Hi
17:37:21  <coopserver> <eirc> hello
17:37:33  <coopserver> <virtualrandomnumber> hi-ho
17:37:48  <coopserver> <Ar-to-the-veen> i see there is some nice progress compared to yesterday when i left
17:38:23  <coopserver> *** Jam35 has joined company #1
17:39:52  <coopserver> <eirc> ok you can pass here or you need more space?
17:42:20  <agentw4b> Hello, is the password for "Public Server" secret?
17:42:25  <edwinbalani> !pw
17:42:25  <coopserver> edwinbalani: prices
17:42:29  <edwinbalani> There you go :)
17:42:38  <agentw4b> !pw
17:42:38  <coopserver> agentw4b: prices
17:42:47  <edwinbalani> It changes with time, but not per user
17:42:48  <coopserver> <virtualrandomnumber> I'll be right back
17:42:50  <coopserver> *** virtualrandomnumber has left the game (Leaving)
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17:44:01  <Happpy> !pw
17:44:01  <coopserver> Happpy: prices
17:44:50  <coopserver> *** Game paused (connecting clients)
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17:50:31  <coopserver> <eirc> what have I done
17:52:16  <coopserver> <Agentw4b_CZ> What do you build?
17:52:25  <coopserver> <Jam35> SLH please
17:52:57  <coopserver> <Jam35> try !HERE
17:53:29  <agentw4b> !Here
17:53:37  <coopserver> <Jam35> to take the forests/farm/iron to the left
17:53:37  <agentw4b> !HERE
17:54:06  <Jam35> look in the sign list
17:54:26  <Jam35> (map icon)
17:54:35  <coopserver> <Agentw4b_CZ> my sign list is empty
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17:54:58  <coopserver> <Agentw4b_CZ> ok I see it
17:55:48  <agentw4b> I'm on this server for the first time, I did not know the password ...
17:56:10  <coopserver> <eirc> say !password
17:57:20  <coopserver> <Agentw4b_CZ> Now I know the server password, I wrote that I did not know him before.
17:57:52  <Jam35> it changes over time
17:58:41  <coopserver> <eirc> Jam is merging at the sample place you split to bridges ok?
17:58:51  <coopserver> <eirc> at !here
17:59:45  <coopserver> <Jam35> well I can remember games where we have the same
18:00:02  <coopserver> <Jam35> it could be built better but if it works is fine
18:00:09  <coopserver> <eirc> actually now that i think about this, i havent done a mix there
18:00:32  <coopserver> <Jam35> It's almost an X but with presignals
18:00:58  <coopserver> <Agentw4b_CZ> I will watch for a while, I do not understand it yet :-)
18:01:38  <coopserver> <Jam35> same as that really :)
18:01:40  <coopserver> <eirc> it's unsinced?
18:01:50  <coopserver> <Jam35> which is frowned upon tbh
18:02:02  <coopserver> <Jam35> how so?
18:02:12  <coopserver> <eirc> I'm thinking maybe move the whole thing
18:02:23  <coopserver> <eirc> there and do a mix
18:02:27  <coopserver> <Jam35> the sycing thing would only apply to a full ML
18:02:44  <coopserver> <Jam35> adding a merger right there throws all that out the window anyway
18:02:58  *** virtualrandomnumber has joined #openttdcoop
18:03:26  <coopserver> <eirc> i'll do the mix
18:03:44  <coopserver> <eirc> shouldn't have driven my self on that river anyway...
18:04:08  <coopserver> <eirc> actually maybe it fits there
18:04:40  <virtualrandomnumber> !pw
18:04:40  <coopserver> <eirc> i'll try that and if not i'll move the whole thing up the mountain
18:04:41  <coopserver> virtualrandomnumber: pageup
18:04:49  <coopserver> *** Game paused (connecting clients)
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18:06:35  <coopserver> <Jam35> yeah could have done with the split being more to the left
18:07:18  <coopserver> <Jam35> or even roro the pick would be nice
18:07:23  <coopserver> <Jam35> too late now
18:07:33  <coopserver> <eirc> brb
18:07:34  <coopserver> <Jam35> maybe when it needs expanding
18:11:15  <coopserver> <eirc> nah I dont like it :/
18:11:21  <coopserver> <eirc> i'll do it on the mountain
18:14:49  <coopserver> *** Jam35 has joined spectators
18:14:52  <Jam35> bbl
18:17:54  <coopserver> <eirc> daaaaamn shouldn't full trains get prio there?
18:18:06  <coopserver> <eirc> shouldnt do the usual outer prio mix :/
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18:18:34  <Maraxus> !pw
18:18:34  <coopserver> Maraxus: design
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18:24:41  <coopserver> <eirc> 'tis done
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18:33:28  <coopserver> <eirc> now we build SLHs?
18:34:41  <coopserver> *** eirc has joined company #1
18:40:30  <agentw4b> !pw
18:40:30  <coopserver> agentw4b: bubble
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18:44:12  <coopserver> <virtualrandomnumber> whats the sign '!HERE' near bbh 03 supposed to say?
18:46:39  <coopserver> <virtualrandomnumber> oh crap, just a single oil well on the whole map
18:47:28  <coopserver> <virtualrandomnumber> and minimum distance from coasts is set to 666 for oil rigs
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18:47:54  <coopserver> <eirc> we could fun some maybe?
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18:52:13  <coopserver> <eirc> do we have to double slh bridges?
18:52:13  <coopserver> <Maraxus> you can always double them later if necessary
18:52:41  <coopserver> <Ar-to-the-veen> usually side lines get pretty busy - so later it's probably needed
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19:03:33  <coopserver> <Jam35> damn I had plans for that spot :P
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19:03:45  <coopserver> <eirc> which?
19:04:02  <coopserver> <Jam35> I would say where virtual is building
19:04:07  <coopserver> <Jam35> judging by style
19:04:43  <coopserver> <Jam35> maybe wrong nr Wanwell?
19:04:52  <coopserver> <Jam35> was planning 2.5 way SLH
19:04:54  <coopserver> <Jam35> nm
19:05:05  <coopserver> <virtualrandomnumber> I'm not doing anything right now
19:05:11  <coopserver> <Jam35> oh
19:05:19  <coopserver> <Jam35> then Arveen
19:05:43  <coopserver> <Jam35> the person nr Grunston is eirc?
19:05:49  <coopserver> <eirc> yea
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19:05:58  <Arveen> huh ?
19:06:14  <coopserver> <eirc> and i did one more next to msh 2
19:06:54  <coopserver> <Jam35> ooh that's close
19:07:07  <coopserver> <Jam35> like, 3 tiles close
19:07:17  <coopserver> <Jam35> gonna be trouble
19:07:19  <coopserver> <eirc> mmm
19:07:29  <coopserver> <Jam35> ok as long as you promise to expand it :P
19:07:34  <coopserver> <eirc> it can be moved
19:07:58  <coopserver> <eirc> that exit and merge
19:08:27  <coopserver> <eirc> and the sl is not doubled so it'll need tweak anyway i guess? ^.^
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19:09:01  <coopserver> <Jam35> eventually I expect
19:09:10  <coopserver> <Jam35> more MLs is the main problem
19:09:22  <coopserver> <Jam35> when the merges get stupidly large
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19:11:21  <Maraxus> !pw
19:11:21  <coopserver> Maraxus: rivers
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19:16:24  <coopserver> <Maraxus> who built the SLH at MSH 92?
19:16:43  <coopserver> <eirc> me :|
19:17:29  <coopserver> <Maraxus> signed it so it's easier to find in the sign list
19:18:49  <coopserver> <eirc> haha i did it backwards !
19:21:20  <coopserver> <virtualrandomnumber> where else are places to build slhs?
19:21:45  <coopserver> <eirc> I went with "dangerously close to hub"
19:22:09  <coopserver> <Maraxus> eirc, your slh seems to be missing some exits
19:22:23  <coopserver> <Jam35> !HERE and !HERE for starters
19:22:55  <coopserver> <virtualrandomnumber> ok
19:23:24  <coopserver> <eirc> A I get
19:23:27  <coopserver> <eirc> B?
19:23:38  <coopserver> <eirc> oh yea
19:23:45  <coopserver> <Maraxus> can't get from the two A's to B
19:23:56  <coopserver> <eirc> sry will fix after I finish that other one
19:24:32  <coopserver> <eirc> and thx for catching those :)
19:24:40  <coopserver> <Maraxus> np :)
19:31:30  <coopserver> <Maraxus> who's building at !here2?
19:31:34  <coopserver> <virtualrandomnumber> me
19:32:06  <coopserver> <Maraxus> you only need half a hub unless you want goods train on that sideline
19:47:19  <coopserver> <eirc> aight
19:47:29  <coopserver> <eirc> one more slh down
19:47:45  <coopserver> <eirc> feedback appreciated while i fix the previous one :P
19:51:19  <coopserver> <Maraxus> it has a few CL and signal issues. Rest is fine
19:51:47  <coopserver> <eirc> would you mark em plz?
19:51:55  <coopserver> <Maraxus> yes
19:52:32  <coopserver> <Jam35> I get the feeling I will regret building taht ...
19:53:14  <coopserver> <eirc> ok slh 01 fixed
19:53:31  <coopserver> <Jam35> damn BBH Saladman connects everything
19:53:45  <coopserver> <Jam35> can't even run trains long way round
19:53:56  <coopserver> <Maraxus> yeah probably need to fix it
19:54:40  <coopserver> <Jam35> I think he must be West coast US or something
19:55:02  <coopserver> <Jam35> was gonna give him tonight to join/fix
19:55:11  <coopserver> <Jam35> but up yo you
19:55:35  <coopserver> <Maraxus> I can wait
19:56:06  <coopserver> <eirc> haha those entry signals very nice catch! :D
19:56:26  <coopserver> <eirc> I "think" the CLs are ok now
19:56:56  <coopserver> <Maraxus> they're fine
19:57:36  <coopserver> <eirc> weirdly it was easier to fix em than while I was building that
20:00:41  <coopserver> <Jam35> I marked another potential SLH
20:00:51  <coopserver> <Jam35> it could serve both sides really
20:01:01  <coopserver> <Jam35> to take the pressure off SLH 02
20:01:11  <coopserver> <Jam35> which has a huge area to cover
20:02:38  <coopserver> <eirc> and fixing those CLs I improved the mix in the end with thtat weird turning
20:04:34  <coopserver> <eirc> what is that monster jam?
20:04:56  <coopserver> <eirc> doesnt look like an slh hahaah
20:05:18  <coopserver> <Jam35> SLH innit?
20:05:35  <coopserver> <Jam35> I could compact it more if you want
20:06:08  <coopserver> <eirc> compact != want
20:06:21  <coopserver> <eirc> roomy want
20:06:42  <coopserver> <Jam35> it's not even that :)
20:07:08  <coopserver> <Jam35> somewhere between unexpandable and hell I would say
20:08:11  <coopserver> <eirc> hahaha
20:08:26  <coopserver> <eirc> any other place for slh?
20:08:42  <coopserver> <eirc> ah I see the marked
20:08:55  <coopserver> <eirc> that river is a trap...
20:09:55  <coopserver> <eirc> actually
20:10:04  <coopserver> <eirc> which way?there's not much around
20:10:12  <coopserver> <Jam35> move it to the corner is fine
20:10:30  <coopserver> <Jam35> right I thought
20:10:34  <coopserver> <eirc> ah ok
20:10:38  <coopserver> <Jam35> there will be later hopefully
20:10:54  <coopserver> <Jam35> I am just trying to cover the large land areas...
20:11:01  <coopserver> <eirc> oh industries appear ?
20:11:05  <coopserver> <Jam35> ye
20:11:09  <coopserver> <eirc> kk then
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20:37:44  <coopserver> <Jam35> eirc that bridge prio does not work
20:37:53  <coopserver> <eirc> which one?
20:38:10  <coopserver> <Jam35> the exits provide a choice
20:38:36  <coopserver> <Jam35> so if a train is on a bridge, other side is green
20:38:44  <coopserver> <Jam35> therefore entry is green
20:38:49  <coopserver> <eirc> but where? :)
20:38:54  <coopserver> <Jam35> !this
20:39:33  <coopserver> <eirc> ah ok right I understand
20:39:35  <coopserver> <virtualrandomnumber> you can do it like I did at slh 03, you need a pbs signal at the bridge entrance
20:39:47  <coopserver> <Jam35> yeah this
20:40:01  <coopserver> <Jam35> now it is one block
20:40:08  <coopserver> <eirc> ok gimme a few minutes to understand how that'd work :)
20:40:35  <coopserver> <Jam35> the exit will detect train on either bridge
20:40:50  <coopserver> <Jam35> because ther is no signal at the bridge start
20:40:58  <coopserver> <eirc> oh coz both bridges are same block
20:41:08  <coopserver> <Jam35> but the pbs allows two trins to cross
20:41:13  <coopserver> <eirc> yup
20:41:15  <coopserver> <Jam35> indeedy
20:41:27  <coopserver> <eirc> and the combo around the pbs?
20:41:43  <coopserver> <Jam35> combo?
20:41:55  <coopserver> <Jam35> you still on swedish signals?
20:41:56  <coopserver> <eirc> the oneway combo signal
20:42:05  <coopserver> <eirc> around the pbs before the bridges
20:42:06  <coopserver> <Jam35> sign
20:42:17  <coopserver> <eirc> we're not looking at the same place huh
20:42:33  <coopserver> <eirc> !combo
20:43:00  <coopserver> <Jam35> oh that extends the prio I was on yours...
20:43:22  <coopserver> <eirc> an exit would be same right?
20:43:54  <coopserver> <Jam35> yes
20:44:02  <coopserver> <eirc> kk got it
20:44:14  <coopserver> <eirc> i think i did the same thing somewhere else too
20:44:28  <coopserver> <eirc> i'll check after the slh's done
20:44:37  <coopserver> <Jam35> I altered yours, thought we were there... :)
20:44:59  <coopserver> <eirc> cool np
20:46:42  <coopserver> <eirc> at !short is that short or ok
20:46:57  <coopserver> <eirc> or is that broken too? hahah
20:47:26  <coopserver> <Jam35> it might be ok
20:47:32  <coopserver> <Jam35> hard to tell with no trains
20:47:36  <coopserver> <eirc> kk
20:47:47  <coopserver> <eirc> we'll do bridge trick there too if not i guess
20:48:19  <coopserver> <Jam35> we should have good acceleration
20:48:22  <coopserver> <eirc> k i think this one's complete too
20:48:27  <coopserver> <Jam35> so probably fine
20:49:20  <coopserver> <eirc> ah ok space :P
20:49:43  <coopserver> <Jam35> shall we signal the Salad hub? :)
20:49:53  <coopserver> <Jam35> as best as possble
20:50:07  <coopserver> <eirc> and yolo until he gets back?
20:50:21  <coopserver> <Jam35> it won;t matter for now
20:50:40  <coopserver> <Jam35> and it will highlight his errors
20:50:41  <coopserver> <eirc> lemme check if i did that bridge mistake elsewhere
20:50:47  <coopserver> <eirc> ah right
20:51:36  <coopserver> <eirc> haha i removed that after remaking a part and just did a shorter prio
20:51:55  <coopserver> <eirc> oh i have it elsewhere
20:52:06  <coopserver> <eirc> two places actually
20:53:25  <coopserver> <eirc> hmm btw the pbs there increases the singal gap in those bridges that would fit a proper signal right?
20:53:57  <coopserver> <Jam35> where now, sorry?
20:54:11  <coopserver> <eirc> example at !pbs
20:54:36  <coopserver> <virtualrandomnumber> make the block signal twoway like the exit presignal or pathfinder will mess up
20:55:09  <coopserver> <Jam35> the length is ok
20:55:16  <coopserver> <Jam35> up to 9 tiles gap
20:55:30  <coopserver> <eirc> yea not a problem here i'm just asking if i understand correctly
20:55:46  <coopserver> <Jam35> oh ok
20:55:51  <coopserver> <Jam35> then yes
20:55:54  <coopserver> <eirc> above that the bridges are ok right?
20:55:55  <coopserver> <Jam35> 1 tile more
20:56:14  <coopserver> <Jam35> no the same
20:56:18  <coopserver> <Jam35> do this
20:56:29  <coopserver> <Jam35> er ...
20:57:30  <coopserver> <eirc> wat
20:58:23  <coopserver> <eirc> yea but before it was separate blocks?
20:58:34  <coopserver> <eirc> oh oh
20:58:37  <coopserver> <eirc> yea sry
20:58:39  <coopserver> <Jam35> but train will only be one side
20:58:41  <coopserver> <eirc> got confused
20:58:50  <coopserver> <Jam35> ok s'fine
20:59:19  <coopserver> <Jam35> or change it how you see fit
20:59:50  <coopserver> <Jam35> you quite often see a 3rd bridge in that situation
21:00:05  <coopserver> <eirc> that carries the prio?
21:00:12  <coopserver> <Jam35> this way is tidier imo
21:00:15  <coopserver> <Jam35> yes
21:00:28  <coopserver> <Jam35> like the extra loop tracks, same idea
21:00:43  <coopserver> <eirc> ok here's a q
21:01:01  <coopserver> <eirc> i think i remember reading somewhere when there's a singal gap the biggest should be first
21:01:17  <coopserver> <Jam35> yes
21:01:31  <coopserver> <eirc> here you put 5 gaps after 4 now
21:01:38  <coopserver> <Jam35> when tunnel/bridge
21:02:29  <coopserver> <Jam35> oh where again :)
21:02:31  <coopserver> <Jam35>  it
21:02:37  <coopserver> <Jam35> lost it
21:02:41  <coopserver> <eirc> !t
21:02:44  <coopserver> <eirc> !4
21:03:06  <coopserver> <eirc> and !5
21:03:21  <coopserver> <eirc> the !t was mistake
21:03:52  <coopserver> <Jam35> hm
21:03:55  <coopserver> <Jam35> well
21:04:03  <coopserver> <Jam35> ok :}
21:04:18  <coopserver> <Jam35> I can fix it my way?
21:04:24  <coopserver> <Jam35> or you do it
21:04:34  <coopserver> <eirc> lemme derp around
21:04:40  <coopserver> <Jam35> tbh honest it is always best to not bridge the ML at all
21:04:50  <coopserver> <Jam35> I would bridge the SL over
21:05:14  <coopserver> <Jam35> ish
21:05:34  <coopserver> <Jam35> but as you will
21:05:38  <coopserver> <eirc> the raise and pull the line under is so easy :P
21:06:02  <coopserver> <Jam35> I know but it can mess with traffic later
21:06:11  <coopserver> <eirc> i understand i nderstand
21:06:14  <coopserver> <Jam35> and expanding etc...
21:06:23  <coopserver> <eirc> bridging from the inside?
21:06:51  <coopserver> <eirc> no room to make proper curves there i guess
21:07:13  <coopserver> <Jam35> yes you have either got to move th ML
21:07:18  <coopserver> <Jam35> or have loops
21:09:47  <coopserver> <Jam35> I feel like I ruined your hub :)
21:09:59  <coopserver> <eirc> npnp
21:10:27  <coopserver> <eirc> i just wish i could copy paste that merge a bit further :P
21:10:35  <coopserver> <Jam35> to save a tile you can do this...
21:11:07  <coopserver> <eirc> i didnt get that :p
21:12:18  <coopserver> <eirc> yea i didnt have trouble there
21:12:45  <coopserver> <eirc> i needed the room to bring the slh inside
21:12:54  <coopserver> <eirc> that was fast
21:12:57  <coopserver> <eirc> hahah
21:13:28  <coopserver> <Jam35> enough ? :)
21:14:05  <coopserver> <eirc> yes :)
21:14:30  <coopserver> <eirc> but
21:14:40  <coopserver> <eirc> ij
21:14:42  <coopserver> <eirc> ok
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21:16:35  <coopserver> <eirc> looks good now?
21:17:02  <coopserver> <eirc> i know you secretly wanted to make room from the msh exit
21:18:33  <coopserver> <virtualrandomnumber> are we adding primaries now?
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21:19:35  <coopserver> <eirc> someone put up the first it seems
21:19:46  <coopserver> <eirc> and just signed it
21:20:08  <coopserver> <eirc> ah can i ask something about another game
21:20:18  <coopserver> <eirc> I'm doing a refit thing
21:20:31  <coopserver> <Jam35> can add primaries yes
21:21:07  <coopserver> <virtualrandomnumber> eirc: station refit or with depots?
21:21:09  <coopserver> <Jam35> looks good
21:21:36  <coopserver> <eirc> there's station refit????
21:21:51  <coopserver> <eirc> lol trains lost
21:22:02  <coopserver> <virtualrandomnumber> depends on the train set you are using
21:22:27  <coopserver> <eirc> umm the trains not going the right way
21:22:50  <coopserver> <eirc> it might get there tho eventually haha
21:22:54  <coopserver> <eirc> making a round
21:23:38  <coopserver> <virtualrandomnumber> probably a wrong-way signal somewhere
21:24:49  <coopserver> <virtualrandomnumber> do we need overflows for primaries?
21:25:35  <coopserver> <virtualrandomnumber> looks like saladmans bbh isnt electrified
21:25:42  <coopserver> <virtualrandomnumber> nvm
21:25:48  <coopserver> <eirc> aaaaa
21:25:59  <coopserver> <eirc> was looking at the train for a minute not realizing
21:26:04  <coopserver> <Jam35> we have 186 un electrified tiles
21:26:10  <coopserver> <eirc> and i saw it yesterday
21:26:12  <coopserver> <Jam35> your job: find them
21:26:24  <coopserver> <eirc> drag convert across full map?
21:26:42  <coopserver> <eirc> or over saladhub ?
21:26:54  <coopserver> <Jam35> done
21:27:06  <coopserver> <eirc> k so about my refit game
21:27:36  <coopserver> <eirc> I'm doing firs and eventually trains end up with supplies at their primary
21:27:53  <coopserver> <eirc> they empty em do a refit and pickup
21:28:20  <coopserver> <eirc> i did a simple way to put depots in all primaries but it sometimes doesnt work
21:28:40  <coopserver> <eirc> i'll show an example
21:29:23  <coopserver> <eirc> at !bad refit primary
21:29:56  <coopserver> <Jam35> yeah trains won't like turning back
21:30:06  <coopserver> <eirc> if there's a waiting train behind
21:30:15  <coopserver> <eirc> otherwise they do it
21:30:39  <coopserver> <Jam35> we would always put depot on the exit track only
21:31:08  <coopserver> <Jam35> I mean, exactly where needed
21:31:17  <coopserver> <Jam35> don't offer the train a choice
21:31:23  <coopserver> <Jam35> tell it wher to go :)
21:31:24  <coopserver> <eirc> mind you it has to renenter the station
21:32:10  <coopserver> <eirc> they don't always come with suppplies tho
21:32:12  <coopserver> <eirc> :)
21:32:16  <coopserver> <Jam35> it can work but most designs have separate platforms
21:32:34  <coopserver> <Jam35> unload supplies refit load
21:32:52  <coopserver> <Jam35> also you will block the unloading platform
21:33:01  <coopserver> <Jam35> when you will want new supplies to be dropped
21:33:02  <coopserver> <eirc> and provide another path if they don't have supplies?
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21:34:08  <coopserver> <Jam35> something like this
21:34:18  <coopserver> <eirc> still if no supplies?
21:34:42  <coopserver> <Jam35> why refit there if not?
21:34:53  <coopserver> <eirc> they wont that's what i mean
21:35:02  <coopserver> <Jam35> empty trains you mean?
21:35:04  <coopserver> <eirc> sometimes they come with supplies
21:35:17  <coopserver> <eirc> sometimes they come empty already refitted
21:35:39  <coopserver> <eirc> hahaha
21:36:03  <coopserver> <Jam35> skip the order: non-stop to pick?
21:37:06  <coopserver> <Jam35> check archive games , loads of examples
21:37:26  <coopserver> <Jam35> i gtg
21:37:34  <coopserver> <eirc> i checked a couple but it either didnt happen like that or there were refit centers
21:37:37  <coopserver> <eirc> kk
21:37:40  <coopserver> <eirc> gn
21:37:52  <coopserver> <Jam35> there are some out there
21:37:57  <coopserver> <Jam35> cya
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21:48:15  <coopserver> <eirc> do we still have non electrified?
21:48:36  <coopserver> <eirc> we dont :|
21:49:44  <coopserver> <virtualrandomnumber> you have a pbs signal at the station entry
21:49:56  <coopserver> <eirc> i shouldn't?
21:50:10  <coopserver> <eirc> ah i found a wrong way one way
21:51:30  <coopserver> <virtualrandomnumber> when a depot is in a pbs block, it doesnt listen to presignals
21:51:45  <coopserver> <eirc> okok that's why they were leaving
21:51:49  <coopserver> <eirc> from the depot
21:51:58  <coopserver> <eirc> without going to the station
21:52:14  <coopserver> <eirc> yup now they 're back in
21:52:31  <coopserver> <eirc> nice thanks
21:53:42  <coopserver> <virtualrandomnumber> anyways, you should put a reverser there to make the depot invisible to trains on the main line
21:54:10  <coopserver> <eirc> kk
21:55:00  <coopserver> <eirc> and a thing about the reverser..
21:55:21  <coopserver> <eirc> that track that goes from the depot to the out line
21:55:25  <coopserver> <eirc> why?
21:56:37  <coopserver> <virtualrandomnumber> so lost trains find a path out incase they get stuck in the depot
21:56:43  <coopserver> <eirc> oh kk
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21:58:55  <coopserver> <eirc> lol
22:00:06  <coopserver> <virtualrandomnumber> good night, have fun
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22:00:12  <coopserver> <eirc> bb
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