Log for #openttdcoop on 14th August 2018:
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05:51:19  <The_Saladman> !pw
05:51:20  <coopserver> The_Saladman: module
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06:15:36  <The_Saladman> The BBH that I’m working on is connected to the ML, How do I make much needed changes wtihout interrupting the trains?
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09:50:13  <virtualrandomnumber> !pw
09:50:14  <coopserver> virtualrandomnumber: foobar
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10:26:00  <The_Saladman> !pw
10:26:00  <coopserver> The_Saladman: planed
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10:28:08  <The_Saladman> Does anyone know how to edit a design without interrupting trains?
10:32:05  <The_Saladman> Or should I just leave it and label the BBH?
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10:34:17  <Maraxus> !pw
10:34:17  <coopserver> Maraxus: reinit
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10:34:33  <coopserver> <The_Saladman> Oh hai
10:34:37  <coopserver> <Maraxus> hi
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10:36:01  <coopserver> <The_Saladman> I forgot to double bridge my ML Crossover, but the BBH is already connected to the ML, should I leave it or change it? If so, how?
10:38:15  <coopserver> <Maraxus> I would move some lines to make space for building
10:38:44  <coopserver> <The_Saladman> Yeah, but how do I do that without messing up the trains?
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10:41:16  <coopserver> <Maraxus> here is a simple example
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10:42:16  <coopserver> <Maraxus> see the new and old line
10:42:21  <coopserver> <Maraxus> ?
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10:54:16  <coopserver> <The_Saladman> Is that a decent solution?
10:56:13  <coopserver> <Maraxus> bridge at A needs to be doubled. The other one works
11:06:11  <coopserver> <Maraxus> hint: you already have 4 bridges for the 2 lines. Need to move lines so you can connect them
11:23:36  <coopserver> <The_Saladman> Is that better?
11:23:46  <coopserver> <Maraxus> it is
11:25:21  <coopserver> <The_Saladman> So, that's it? Nothing wrond with it?
11:25:29  <coopserver> <The_Saladman> wron*
11:25:33  <coopserver> <The_Saladman> wrong*
11:26:46  <coopserver> <Maraxus> there are several issues with the hub that won't show up until more trains are on the network
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11:27:15  <coopserver> <Maraxus> those can be dealt with when that time comes
11:27:17  <coopserver> <The_Saladman> Is that a signalling issue?
11:27:47  <coopserver> <Maraxus> no, it's a balancing issue
11:28:00  <coopserver> <The_Saladman> Ok
11:28:22  <coopserver> <The_Saladman> Well thanks anyway and good night.
11:28:31  <coopserver> <Maraxus> np
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12:28:11  <Happpy> !players
12:28:11  <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation
12:28:20  <Happpy> !date
12:28:20  <coopserver> Aug 05 2229
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12:31:02  <zxbiohazardzx> !pw
12:31:02  <coopserver> zxbiohazardzx: tropic
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12:31:46  <Happpy> Hi
12:31:52  <coopserver> <ZxBiohazardZx> sup sup
12:31:59  <coopserver> <ZxBiohazardZx> took a while but im sorta online ish for a little
12:32:01  <Happpy> How things
12:32:04  <coopserver> <ZxBiohazardZx> busy
12:32:37  <Happpy> Yeah  we had a lot ov spaming going so ther channel has change
12:33:08  <coopserver> <ZxBiohazardZx> its ok, its been a while i had to register for IRC haha. back in the StarKingdoms days was the last time haah
12:33:13  <coopserver> <ZxBiohazardZx> like 10 years ago
12:34:05  <Happpy> Welcome back
12:34:39  <coopserver> <ZxBiohazardZx> i see eirc had added some "bad" trains
12:34:44  <coopserver> <ZxBiohazardZx> as in mismatching cargo types
12:35:12  <coopserver> <ZxBiohazardZx> also some strange layouts ill let be for now
12:56:46  <eirc> oops
12:57:03  <coopserver> <ZxBiohazardZx> its ok, fixed so
12:57:13  <eirc> cool ty
12:58:11  <virtualrandomnumber> I guess saladmans bbh still needs redo?
12:58:25  <coopserver> <ZxBiohazardZx> no idea, ill check after i add these trains
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13:12:26  <coopserver> <ZxBiohazardZx> the 05 one?
13:12:47  <coopserver> <ZxBiohazardZx> nvm i see it and yes it is
13:14:12  <coopserver> <ZxBiohazardZx> whats CL for these TL3's ?
13:14:15  <coopserver> <ZxBiohazardZx> 2 or 3?
13:14:24  <virtualrandomnumber> 3, I think
13:19:14  <virtualrandomnumber> !pw
13:19:15  <coopserver> virtualrandomnumber: baudis
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13:20:49  <coopserver> <virtualrandomnumber> looks like noone has funded the steel mill yet
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13:26:53  <zxbiohazardzx> @gap 3
13:26:53  <Webster> zxbiohazardzx: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
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15:37:17  <eirc> !pw
15:37:17  <coopserver> eirc: misses
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15:38:53  <virtualrandomnumber> !players
15:38:53  <coopserver> virtualrandomnumber: There are currently 0 players and 1 spectators, making a total of 1 clients connected
15:39:00  <eirc> hey
15:39:09  <Happpy> Hi
15:39:32  <eirc> seems we don't have a steel mill
15:39:56  <Happpy> Found one
15:39:56  <eirc> should i put one up?
15:40:24  <eirc> k i'll leave some space to maybe expand the stations
15:41:02  <eirc> ummm... can I?
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15:41:40  <eirc> ah yea just had to join company haha
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15:43:14  <Jam35> ello
15:43:18  <coopserver> <eirc> hey jam
15:43:40  <coopserver> <Jam35> how are we doing in here?
15:43:52  <coopserver> <eirc> literally just got in
15:44:06  <coopserver> <eirc> found a steel mill
15:44:12  <coopserver> <Jam35> cool I see the note about steel mill
15:44:16  <coopserver> <Jam35> oh :)
15:44:23  <coopserver> <Jam35> any more to fund?
15:44:29  <coopserver> <eirc> someone was having trouble with the other one?
15:44:32  <virtualrandomnumber> !pw
15:44:32  <coopserver> virtualrandomnumber: tested
15:44:37  <coopserver> <eirc> there's a you must die message on it
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15:44:51  <coopserver> <eirc> refiner  it seems
15:45:01  <coopserver> <Jam35> oh ok
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15:45:30  <coopserver> <Jam35> well the new location is fine: away from the station = room to expand
15:45:51  <coopserver> <eirc> ah also the factory for that steel
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15:46:25  <coopserver> <eirc> gr/lv factory
15:46:48  <coopserver> <eirc> that should be all
15:47:26  <coopserver> <virtualrandomnumber> why are there wood trains ordered to go to coal drop?
15:48:04  <coopserver> <eirc> wat
15:48:09  <coopserver> <Jam35> yep looks good to me
15:48:18  <coopserver> <eirc> they were supposed to be coal trains
15:48:19  <coopserver> <Jam35> more primaries
15:48:38  <coopserver> <eirc> that station catches the wood and coal
15:48:54  <coopserver> <eirc> someone said earlier today that I had wrong trains and they fixed em
15:49:02  <coopserver> <eirc> that's what they meant maybe?
15:49:20  <coopserver> <virtualrandomnumber> I'll build a seperate station for the wood trains
15:49:30  <coopserver> <eirc> um
15:49:38  <coopserver> <eirc> maybe build it it for coal?
15:49:49  <coopserver> <eirc> keep the wood trains in current station
15:49:55  <coopserver> <eirc> it has 1000 wood
15:51:44  <coopserver> <eirc> I added resource in station name
15:51:59  <coopserver> <eirc> one train was left as coal haha
15:52:05  <coopserver> <eirc> i'll send that one to your station
15:52:26  <coopserver> <eirc> clone that one
15:55:02  <coopserver> <eirc> wow
15:55:08  <coopserver> <eirc> smart
15:57:10  <coopserver> <eirc> wtf
15:57:18  <coopserver> <eirc> ore mines disappear
15:57:27  <coopserver> <virtualrandomnumber> where
15:57:53  <coopserver> <eirc> at !where's my mine
15:58:15  <Jam35> sec
15:58:49  <Jam35> !rcon set manual_industry_construction
15:58:50  <coopserver> 'manual_industry_construction' is an unknown setting.
15:58:58  <Jam35> what's the setting?
15:59:15  <Jam35> !rcon set raw_industry_construction
15:59:16  <coopserver> Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2)
15:59:20  <Jam35> !rcon set raw_industry_construction 2
15:59:31  <Jam35> !rcon set raw_industry_construction 1
15:59:43  <Jam35> !rcon set raw_industry_construction 2
15:59:46  <Jam35> tada
16:00:01  <Jam35> majicz
16:00:30  <coopserver> <eirc> cheats
16:01:05  <Jam35> how ungrateful
16:01:15  <Happpy> Yeah
16:01:18  <coopserver> <eirc> hahah plz dont kill it
16:01:37  <coopserver> <eirc> brb in a while
16:01:39  <Jam35> luckily or not I can't enable magic dozer
16:01:40  <coopserver> *** eirc has joined spectators
16:01:53  <Jam35> without exiting game
16:03:16  <coopserver> <Jam35> eating then going on a funding spree...
16:03:19  <coopserver> *** Jam35 has joined spectators
16:03:47  <Happpy> Nice have fun
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16:24:53  <coopserver> <eirc> back
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16:27:08  <coopserver> <eirc> hey
16:27:16  <coopserver> <Jam35> hi
16:27:27  <coopserver> <Jam35> need some goods trains
16:27:55  <coopserver> <Jam35> ok.....#56?
16:27:59  <coopserver> <eirc> i'm making some primary station rn
16:28:12  <coopserver> <eirc> what's 56?
16:28:21  <coopserver> <Jam35> train #
16:28:33  <coopserver> <Jam35> fix your shit
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16:28:50  <coopserver> <virtualrandomnumber> whoops
16:29:00  <coopserver> <Jam35> :P
16:29:18  <coopserver> <Jam35> oh lost train haha
16:29:33  <coopserver> <virtualrandomnumber> maybe I should add an escape path somewhere
16:30:33  <coopserver> <eirc> is there any shortcut to change orientation of depots and station?
16:30:47  <coopserver> <Jam35> idk don't think so
16:30:55  <coopserver> <Jam35> there is a patched client
16:31:42  <coopserver> <Jam35> or just patch? idk
16:34:00  <Jam35>
16:34:05  <Jam35> this I think
16:34:16  <Jam35> but it can't be nightly compatible?
16:42:20  <coopserver> <Jam35> industries ahoy
16:45:00  <coopserver> <eirc> it's ok to build rvs for like 10 squares moving?
16:45:19  <coopserver> <eirc> at !here
16:46:09  <coopserver> <Jam35> oh, well you can for now
16:46:17  <coopserver> <Jam35> but it will soon need trains
16:46:24  <coopserver> <Jam35> idc
16:46:45  <coopserver> <eirc> it'll need trains for 10 blocks transfer?
16:47:00  <coopserver> <Jam35> no, the production will increase
16:47:18  <coopserver> <Jam35> rv's won't be enough unless you make it huge :)
16:47:46  <coopserver> <eirc> hmm
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17:10:03  <coopserver> <Jam35> need more oilz
17:10:19  <coopserver> <Jam35> let's try to keep primary trains similar numbers
17:10:30  <coopserver> <Jam35> and not overload certain cargoes
17:11:13  <coopserver> <eirc> cool ok
17:14:50  <coopserver> <Jam35> finally got one
17:14:56  <coopserver> <Jam35> may have been excessive...
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17:30:24  <Maraxus> !pw
17:30:24  <coopserver> Maraxus: comply
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17:30:57  <coopserver> <Jam35> hihi
17:31:00  <coopserver> <Maraxus> hi
17:31:05  <coopserver> <eirc> hey
17:31:12  <coopserver> <virtualrandomnumber> hi
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17:32:12  <coopserver> <Jam35> so that's why I always have the catenary switched off...
17:32:23  <coopserver> <Jam35> invisible I mean
17:32:39  <coopserver> <Jam35> hard to see stuff
17:32:47  <coopserver> <eirc> what's the catething?
17:33:12  <coopserver> <Jam35> wirez
17:33:20  <coopserver> <Jam35> electric stuff
17:33:31  <coopserver> <eirc> you can switch them off?
17:33:35  <coopserver> <eirc> in this game?
17:33:40  <coopserver> <Jam35> transparency options
17:33:47  <coopserver> <virtualrandomnumber> just hit x
17:33:52  <coopserver> <eirc> thankyou!
17:33:59  <coopserver> <eirc> daaaamn
17:34:05  <coopserver> <Jam35> yaeh but I like some things visible
17:34:20  <coopserver> <eirc> trees and that locked off
17:36:13  <coopserver> <Jam35> that current usage % is new
17:36:17  <coopserver> <Jam35> in train window
17:36:32  <coopserver> <Jam35> how is that measured anyone hazard a guess?
17:37:25  <coopserver> <eirc> percentage of fullness?
17:37:34  <coopserver> <eirc> in cargo
17:44:35  <coopserver> <eirc> so every time they reverse they think they're lost?
17:44:44  <coopserver> <eirc> i should disable the popup
17:45:26  <coopserver> <Maraxus> disable any popup please
17:46:14  <coopserver> <eirc> ummm there's goods stacked on a goods drop
17:46:24  <coopserver> <eirc> at st fac goods drop
17:47:48  <coopserver> <eirc> ok must be old ones, just wateched a train unload and they didnt increase
17:48:03  <coopserver> <Maraxus> the 'drag bomb into window can nuke big areas'-bug still exit
17:48:09  <coopserver> <Maraxus> exist
17:48:27  <coopserver> <eirc> hahaha
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17:50:40  <coopserver> <eirc> it's ok if I build two stations in slh 02?
17:50:47  <coopserver> <eirc> and guide them properly on the SL
17:50:56  <coopserver> <eirc> or will it cause issues with the slh
17:51:49  <coopserver> <Maraxus> don't connect primaries that close to hubs
17:51:55  <coopserver> <eirc> ya kk
17:52:16  <coopserver> <Maraxus> makes expanding later difficult
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18:08:48  <coopserver> <Jam35> bbl
18:09:39  <virtualrandomnumber> !pw
18:09:39  <coopserver> virtualrandomnumber: policy
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18:37:35  <coopserver> <eirc> making a few more steel trains
18:45:38  <coopserver> <eirc> maraxus why'd you change that overflow?
18:45:48  <coopserver> <eirc> I mean what was wrong with it?
18:46:03  <coopserver> <eirc> I've build quite a few with that exact style ^.^
18:46:11  <coopserver> <Maraxus> because I couldn't find the error when I changed it
18:46:34  <coopserver> <eirc> did it not function correctly?
18:47:04  <coopserver> <Maraxus> the error in all of them was that once a train is in the reverser it must only be able to go to the depot
18:47:16  <coopserver> <eirc> oooh
18:47:20  <coopserver> <eirc> I know the error then
18:47:23  <coopserver> <eirc> I'll fix em
18:47:32  <coopserver> <Maraxus> I've fixed most of them
18:47:41  <coopserver> <eirc> oooh
18:48:31  <coopserver> <eirc> oooh they were reversing and leaving?
18:48:38  <coopserver> <Maraxus> exactly
18:48:59  <coopserver> <eirc> that's why that chutborough mine was filling up with cargo all the time
18:49:17  <coopserver> <eirc> i've made 26 trains for that station
18:49:20  <coopserver> <eirc> ....
18:49:28  <coopserver> <eirc> ok i'll recheck and fix em
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18:49:39  <coopserver> <eirc> I know the wrong tile
18:49:49  <coopserver> <virtualrandomnumber> you didnt set full load for chutborough
18:50:03  <coopserver> <eirc> oh you fixed that?
18:50:10  <coopserver> <eirc> coz i checked and it was with full
18:51:42  <coopserver> <eirc> my dude you fixed em all?
18:51:48  <coopserver> <eirc> gz :)
18:52:02  <coopserver> <Maraxus> np :)
18:54:07  <coopserver> <virtualrandomnumber> theres a iore train from fredingworth in the overflow of sawmill goods pick
18:54:48  <coopserver> <eirc> haha won't it just pass and go back?
18:54:54  <coopserver> <eirc> I had an issue with my stations
18:55:09  <coopserver> <virtualrandomnumber> it left now
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18:55:17  <coopserver> <eirc> yea it's ok i think
18:55:37  <coopserver> <eirc> killed 12 trains from chutborough...
18:55:50  <coopserver> <eirc> and more are coming
19:10:46  <coopserver> *** Jam35 has joined company #1
19:10:54  <coopserver> <Jam35> ay
19:11:15  <coopserver> <eirc> hey
19:11:33  <coopserver> <Jam35> hm 500 trains nice
19:13:30  <Jam35> !rcon set raw_industry_construction 1
19:13:42  <Jam35> !rcon set raw_industry_construction 2
19:14:14  <coopserver> <eirc> u funded that farm?
19:14:54  <coopserver> <Jam35> err, no?
19:15:05  <coopserver> <eirc> oh it just appeared i think
19:15:11  <coopserver> <Jam35> yes
19:15:22  <coopserver> <Jam35> rng
19:15:28  <coopserver> <Jam35> of the good kind
19:15:46  <coopserver> <eirc> :D
19:15:56  <coopserver> <eirc> been scouring for farms
19:16:06  <coopserver> <eirc> and many are in the worst places
19:16:25  <coopserver> <Jam35> fund some but we are low on money :D
19:16:31  <coopserver> <Jam35> we startet with 1bn
19:16:40  <coopserver> <eirc> haha only 1b
19:16:47  <coopserver> <Jam35> i'm in gbp
19:17:06  <coopserver> <Jam35> less than half that now
19:17:23  <coopserver> <eirc> wait for brexit to take hold a bit
19:17:27  <coopserver> <eirc> hehehhe
19:17:56  <coopserver> <Jam35> well exactly :P looks like it already has...
19:20:59  <coopserver> <eirc> go GV goods go
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19:44:09  <coopserver> <Jam35> SLH 08 causes MSH 04 to be BBH 06 :)
19:44:52  <coopserver> <eirc> well it's connected all to all
19:45:18  <coopserver> <Jam35> eh?
19:45:48  <coopserver> <Jam35> it's no longer an MSH is what I'm saying
19:46:33  <coopserver> <eirc> ok
19:46:51  <coopserver> <eirc> what's the difference between bbhs and mshs?
19:46:58  <coopserver> <eirc> apart from what's connected to them
19:47:10  <coopserver> <eirc> MOAR GOODS btw
19:47:12  <coopserver> <Jam35> that's all really
19:47:33  <coopserver> <Jam35> MSH would indicate that that hub leads to main station only
19:47:38  <coopserver> <Jam35> but now there is a SL
19:47:53  <coopserver> <eirc> yea would that make a difference build wise on the hub?
19:48:30  <coopserver> <Jam35> not much unless you were talking about priorising full trains in the hub and such like
19:48:41  <coopserver> <eirc> oooh right
19:48:59  <coopserver> <Jam35> mainly how stuff merges
19:49:06  <coopserver> <Jam35> in a BBH all is equal really
19:49:41  <coopserver> <eirc> I think it's mixed all to all with the outer prios everywhere
19:49:53  <coopserver> <eirc> so it always identified as a bbh
19:50:10  <coopserver> <Jam35> it will be fine as such, just needs renaming is all
19:50:48  <coopserver> <Jam35> MSH 01 may do later on too, if we get a SL in that corner
19:51:13  <coopserver> <Jam35> I haven't really considered traffic in the hub
19:51:25  <coopserver> <Jam35> built the same as I would BBH
19:52:00  <coopserver> <eirc> did you terraform those pyramids in it?
19:52:04  <coopserver> <eirc> msh1
19:52:19  <coopserver> <Jam35> rng
19:52:34  <coopserver> <Jam35> no I prefer that to signs
19:52:36  <coopserver> <eirc> looks good
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19:52:48  <coopserver> <Jam35> stops industry spawns
19:53:22  <Jam35> which I haven't bothered doing anywhere else :)
20:01:12  <coopserver> *** Jam35 has joined spectators
20:01:21  <Jam35> gtg cya
20:01:25  <coopserver> *** Jam35 has left the game (Leaving)
20:01:38  <coopserver> <eirc> bb
20:01:51  <coopserver> <virtualrandomnumber> why are there stopped trains at steel pick?
20:02:08  <coopserver> <eirc> ?
20:02:12  <coopserver> <eirc> not waiting?
20:02:13  <Jam35> oh start them
20:02:14  <coopserver> <eirc> stopped?
20:02:16  <Jam35> was testing
20:02:19  <Jam35> bfn
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20:14:46  <coopserver> <eirc> u stopped trains at chendinghall farm?
20:15:01  <coopserver> <virtualrandomnumber> i dont think so
20:15:19  <coopserver> <eirc> started em
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20:55:00  <coopserver> <eirc> virtual u working on those oil wells?
20:55:04  <coopserver> <eirc> in Conwood
20:55:08  <coopserver> <virtualrandomnumber> no
20:55:18  <coopserver> <eirc> something weird's going on there?
20:55:56  <coopserver> <virtualrandomnumber> thats supposed to be that way
20:56:02  <coopserver> <eirc> oh
20:56:20  <coopserver> <eirc> it's transfering on itself?
20:56:41  <coopserver> <eirc> and releasing a train to carry every cycle?
20:56:42  <coopserver> <eirc> why?
20:57:25  <virtualrandomnumber>
20:57:40  <coopserver> <eirc> oh oh
20:58:01  <coopserver> <eirc> haven't read up on them yet trying to fully grasp simpler things first :p
21:00:21  <coopserver> <virtualrandomnumber> alright, I'll be back tomorrow
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21:00:31  <coopserver> <eirc> kk gn
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21:10:53  <The_Saladman> !pw
21:10:53  <coopserver> The_Saladman: arctic
21:11:03  <coopserver> *** Game paused (connecting clients)
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21:11:20  <coopserver> <eirc> hey m8
21:11:30  <coopserver> <The_Saladman> Oh hi
21:12:41  <coopserver> <The_Saladman> So, what is left to do?
21:12:53  <coopserver> <eirc> right now we're adding primaries
21:13:06  <coopserver> <eirc> until something jams and we have to fix it i guess
21:15:11  <coopserver> <The_Saladman> I don't really understand how putting a track across another improves flow...
21:15:21  <coopserver> <eirc> where?
21:16:12  <coopserver> <eirc> that's a priority
21:16:44  <coopserver> <eirc> when a train comes from the lower line it will trigger the red on the other two merging lines
21:17:41  <coopserver> <eirc> for how it's implemented with those tracks and the signals check more on the wiki
21:18:07  <coopserver> <eirc> the goal is to have one line never wait
21:24:40  <coopserver> <The_Saladman> By adding primaries, you mean stations right? Not funding industries?
21:24:50  <coopserver> <eirc> yea stations
21:24:56  <coopserver> <eirc> connect primaries i mean :)
21:25:36  <coopserver> <The_Saladman> So are there any primaries that isn't being connected yet?
21:25:46  <coopserver> <eirc> lots
21:25:51  <coopserver> <eirc> use the map
21:32:50  <coopserver> <The_Saladman> Is connecting the farms near BBH 03 necessary?
21:33:56  <coopserver> <eirc> there's no SLH there that's why they haven't been added
21:34:32  <coopserver> <eirc> coz we shouldnt add them on the mainline directly
21:39:00  <coopserver> <The_Saladman> Who does the orders?
21:39:41  <coopserver> <eirc> clone the train you need from the train yard next to the plan
21:39:57  <coopserver> <eirc> and add a full load order for your station
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22:03:46  <eirc> !pw
22:03:46  <coopserver> eirc: footer
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