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03:12:40 *** The_Saladman has joined #openttdcoop 03:25:10 *** The_Saladman has quit IRC 04:16:52 *** agentw4b has quit IRC 05:51:09 *** The_Saladman has joined #openttdcoop 05:51:19 <The_Saladman> !pw 05:51:20 <coopserver> The_Saladman: module 05:51:31 <coopserver> *** Game still paused (connecting clients, number of players) 05:51:35 <coopserver> *** The_Saladman has joined 05:51:36 <coopserver> *** Game still paused (number of players) 05:51:37 <coopserver> *** Game unpaused (number of players) 06:15:36 <The_Saladman> The BBH that I’m working on is connected to the ML, How do I make much needed changes wtihout interrupting the trains? 06:18:07 <coopserver> *** The_Saladman has joined spectators 06:18:08 <coopserver> *** Game paused (number of players) 07:26:01 <coopserver> *** The_Saladman has left the game (Leaving) 07:55:09 *** The_Saladman has left #openttdcoop 08:22:16 *** keoz has joined #openttdcoop 08:51:40 *** Guest808 has quit IRC 08:52:44 *** eirc has joined #openttdcoop 09:17:41 *** Happpy has quit IRC 09:25:24 *** virtualrandomnumber has joined #openttdcoop 09:50:13 <virtualrandomnumber> !pw 09:50:14 <coopserver> virtualrandomnumber: foobar 09:50:20 <coopserver> *** Game still paused (connecting clients, number of players) 09:50:23 <coopserver> *** virtualrandomnumber has joined 09:50:24 <coopserver> *** Game still paused (number of players) 09:52:58 <coopserver> *** virtualrandomnumber has left the game (Leaving) 10:24:30 *** virtualrandomnumber has quit IRC 10:25:18 *** The_Saladman has joined #openttdcoop 10:26:00 <The_Saladman> !pw 10:26:00 <coopserver> The_Saladman: planed 10:26:10 <coopserver> *** Game still paused (connecting clients, number of players) 10:26:14 <coopserver> *** The_Saladman has joined 10:26:15 <coopserver> *** Game still paused (number of players) 10:26:16 <coopserver> *** Game unpaused (number of players) 10:28:08 <The_Saladman> Does anyone know how to edit a design without interrupting trains? 10:32:05 <The_Saladman> Or should I just leave it and label the BBH? 10:33:38 *** Maraxus has joined #openttdcoop 10:33:38 *** ChanServ sets mode: +o Maraxus 10:34:17 <Maraxus> !pw 10:34:17 <coopserver> Maraxus: reinit 10:34:24 <coopserver> *** Game paused (connecting clients) 10:34:27 <coopserver> *** Maraxus has joined 10:34:28 <coopserver> *** Game unpaused (connecting clients) 10:34:33 <coopserver> <The_Saladman> Oh hai 10:34:37 <coopserver> <Maraxus> hi 10:35:20 *** eirc has quit IRC 10:35:20 *** Sylf has quit IRC 10:36:01 <coopserver> <The_Saladman> I forgot to double bridge my ML Crossover, but the BBH is already connected to the ML, should I leave it or change it? If so, how? 10:38:15 <coopserver> <Maraxus> I would move some lines to make space for building 10:38:44 <coopserver> <The_Saladman> Yeah, but how do I do that without messing up the trains? 10:39:05 <coopserver> *** Maraxus has joined company #1 10:41:16 <coopserver> <Maraxus> here is a simple example 10:41:55 *** Sylf has joined #openttdcoop 10:41:55 *** ChanServ sets mode: +o Sylf 10:42:16 <coopserver> <Maraxus> see the new and old line 10:42:21 <coopserver> <Maraxus> ? 10:45:29 *** eirc has joined #openttdcoop 10:54:16 <coopserver> <The_Saladman> Is that a decent solution? 10:56:13 <coopserver> <Maraxus> bridge at A needs to be doubled. The other one works 11:06:11 <coopserver> <Maraxus> hint: you already have 4 bridges for the 2 lines. Need to move lines so you can connect them 11:23:36 <coopserver> <The_Saladman> Is that better? 11:23:46 <coopserver> <Maraxus> it is 11:25:21 <coopserver> <The_Saladman> So, that's it? Nothing wrond with it? 11:25:29 <coopserver> <The_Saladman> wron* 11:25:33 <coopserver> <The_Saladman> wrong* 11:26:46 <coopserver> <Maraxus> there are several issues with the hub that won't show up until more trains are on the network 11:27:14 *** Happpy has joined #openttdcoop 11:27:14 *** ChanServ sets mode: +v Happpy 11:27:15 <coopserver> <Maraxus> those can be dealt with when that time comes 11:27:17 <coopserver> <The_Saladman> Is that a signalling issue? 11:27:47 <coopserver> <Maraxus> no, it's a balancing issue 11:28:00 <coopserver> <The_Saladman> Ok 11:28:22 <coopserver> <The_Saladman> Well thanks anyway and good night. 11:28:31 <coopserver> <Maraxus> np 11:28:39 <coopserver> *** The_Saladman has left the game (Leaving) 11:28:47 <coopserver> *** Maraxus has left the game (Leaving) 11:28:48 <coopserver> *** Game paused (number of players) 11:29:18 *** Maraxus has quit IRC 11:34:32 *** virtualrandomnumber has joined #openttdcoop 12:22:15 *** zxbiohazardzx has joined #openttdcoop 12:27:37 *** zxbiohazardzx_ has joined #openttdcoop 12:27:39 *** zxbiohazardzx has quit IRC 12:28:11 <Happpy> !players 12:28:11 <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation 12:28:20 <Happpy> !date 12:28:20 <coopserver> Aug 05 2229 12:29:01 *** zxbiohazardzx_ has quit IRC 12:29:06 *** zxbiohazardzx has joined #openttdcoop 12:31:02 <zxbiohazardzx> !pw 12:31:02 <coopserver> zxbiohazardzx: tropic 12:31:10 <coopserver> *** Game still paused (connecting clients, number of players) 12:31:12 <coopserver> *** ZxBiohazardZx has joined 12:31:13 <coopserver> *** Game still paused (number of players) 12:31:14 <coopserver> *** Game unpaused (number of players) 12:31:46 <Happpy> Hi 12:31:52 <coopserver> <ZxBiohazardZx> sup sup 12:31:59 <coopserver> <ZxBiohazardZx> took a while but im sorta online ish for a little 12:32:01 <Happpy> How things 12:32:04 <coopserver> <ZxBiohazardZx> busy 12:32:37 <Happpy> Yeah we had a lot ov spaming going so ther channel has change 12:33:08 <coopserver> <ZxBiohazardZx> its ok, its been a while i had to register for IRC haha. back in the StarKingdoms days was the last time haah 12:33:13 <coopserver> <ZxBiohazardZx> like 10 years ago 12:34:05 <Happpy> Welcome back 12:34:39 <coopserver> <ZxBiohazardZx> i see eirc had added some "bad" trains 12:34:44 <coopserver> <ZxBiohazardZx> as in mismatching cargo types 12:35:12 <coopserver> <ZxBiohazardZx> also some strange layouts ill let be for now 12:56:46 <eirc> oops 12:57:03 <coopserver> <ZxBiohazardZx> its ok, fixed so 12:57:13 <eirc> cool ty 12:58:11 <virtualrandomnumber> I guess saladmans bbh still needs redo? 12:58:25 <coopserver> <ZxBiohazardZx> no idea, ill check after i add these trains 13:06:51 *** The_Saladman has left #openttdcoop 13:12:26 <coopserver> <ZxBiohazardZx> the 05 one? 13:12:47 <coopserver> <ZxBiohazardZx> nvm i see it and yes it is 13:14:12 <coopserver> <ZxBiohazardZx> whats CL for these TL3's ? 13:14:15 <coopserver> <ZxBiohazardZx> 2 or 3? 13:14:24 <virtualrandomnumber> 3, I think 13:19:14 <virtualrandomnumber> !pw 13:19:15 <coopserver> virtualrandomnumber: baudis 13:19:21 <coopserver> *** Game paused (connecting clients) 13:19:24 <coopserver> *** virtualrandomnumber has joined 13:19:25 <coopserver> *** Game unpaused (connecting clients) 13:20:49 <coopserver> <virtualrandomnumber> looks like noone has funded the steel mill yet 13:21:49 <coopserver> *** virtualrandomnumber has joined company #1 13:26:53 <zxbiohazardzx> @gap 3 13:26:53 <Webster> zxbiohazardzx: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 13:27:41 *** StarLite has joined #openttdcoop 13:27:41 *** ChanServ sets mode: +o StarLite 13:41:47 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 13:41:49 *** zxbiohazardzx has quit IRC 13:41:52 <coopserver> *** virtualrandomnumber has joined spectators 13:41:53 <coopserver> *** Game paused (number of players) 13:42:18 <coopserver> *** virtualrandomnumber has left the game (Leaving) 15:03:37 *** eirc has quit IRC 15:08:09 *** keoz has quit IRC 15:12:30 *** virtualrandomnumber has quit IRC 15:33:21 *** eirc has joined #openttdcoop 15:35:57 *** eirc has quit IRC 15:36:07 *** eirc has joined #openttdcoop 15:36:37 *** eirc has quit IRC 15:37:01 *** eirc has joined #openttdcoop 15:37:17 <eirc> !pw 15:37:17 <coopserver> eirc: misses 15:37:32 <coopserver> *** Game still paused (connecting clients, number of players) 15:37:35 <coopserver> *** eirc has joined 15:37:36 <coopserver> *** Game still paused (number of players) 15:38:12 *** virtualrandomnumber has joined #openttdcoop 15:38:53 <virtualrandomnumber> !players 15:38:53 <coopserver> virtualrandomnumber: There are currently 0 players and 1 spectators, making a total of 1 clients connected 15:39:00 <eirc> hey 15:39:09 <Happpy> Hi 15:39:32 <eirc> seems we don't have a steel mill 15:39:56 <Happpy> Found one 15:39:56 <eirc> should i put one up? 15:40:24 <eirc> k i'll leave some space to maybe expand the stations 15:41:02 <eirc> ummm... can I? 15:41:28 <coopserver> *** eirc has joined company #1 15:41:29 <coopserver> *** Game unpaused (number of players) 15:41:40 <eirc> ah yea just had to join company haha 15:43:03 <coopserver> *** Game paused (connecting clients) 15:43:05 <coopserver> *** Jam35 has joined 15:43:06 <coopserver> *** Game unpaused (connecting clients) 15:43:14 <Jam35> ello 15:43:18 <coopserver> <eirc> hey jam 15:43:40 <coopserver> <Jam35> how are we doing in here? 15:43:52 <coopserver> <eirc> literally just got in 15:44:06 <coopserver> <eirc> found a steel mill 15:44:12 <coopserver> <Jam35> cool I see the note about steel mill 15:44:16 <coopserver> <Jam35> oh :) 15:44:23 <coopserver> <Jam35> any more to fund? 15:44:29 <coopserver> <eirc> someone was having trouble with the other one? 15:44:32 <virtualrandomnumber> !pw 15:44:32 <coopserver> virtualrandomnumber: tested 15:44:37 <coopserver> <eirc> there's a you must die message on it 15:44:42 <coopserver> *** Game paused (connecting clients) 15:44:46 <coopserver> *** virtualrandomnumber has joined 15:44:47 <coopserver> *** Game unpaused (connecting clients) 15:44:51 <coopserver> <eirc> refiner it seems 15:45:01 <coopserver> <Jam35> oh ok 15:45:29 <coopserver> *** virtualrandomnumber has joined company #1 15:45:30 <coopserver> <Jam35> well the new location is fine: away from the station = room to expand 15:45:51 <coopserver> <eirc> ah also the factory for that steel 15:46:22 *** Progman has joined #openttdcoop 15:46:25 <coopserver> <eirc> gr/lv factory 15:46:48 <coopserver> <eirc> that should be all 15:47:26 <coopserver> <virtualrandomnumber> why are there wood trains ordered to go to coal drop? 15:48:04 <coopserver> <eirc> wat 15:48:09 <coopserver> <Jam35> yep looks good to me 15:48:18 <coopserver> <eirc> they were supposed to be coal trains 15:48:19 <coopserver> <Jam35> more primaries 15:48:38 <coopserver> <eirc> that station catches the wood and coal 15:48:54 <coopserver> <eirc> someone said earlier today that I had wrong trains and they fixed em 15:49:02 <coopserver> <eirc> that's what they meant maybe? 15:49:20 <coopserver> <virtualrandomnumber> I'll build a seperate station for the wood trains 15:49:30 <coopserver> <eirc> um 15:49:38 <coopserver> <eirc> maybe build it it for coal? 15:49:49 <coopserver> <eirc> keep the wood trains in current station 15:49:55 <coopserver> <eirc> it has 1000 wood 15:51:44 <coopserver> <eirc> I added resource in station name 15:51:59 <coopserver> <eirc> one train was left as coal haha 15:52:05 <coopserver> <eirc> i'll send that one to your station 15:52:26 <coopserver> <eirc> clone that one 15:55:02 <coopserver> <eirc> wow 15:55:08 <coopserver> <eirc> smart 15:57:10 <coopserver> <eirc> wtf 15:57:18 <coopserver> <eirc> ore mines disappear 15:57:27 <coopserver> <virtualrandomnumber> where 15:57:53 <coopserver> <eirc> at !where's my mine 15:58:15 <Jam35> sec 15:58:49 <Jam35> !rcon set manual_industry_construction 15:58:50 <coopserver> 'manual_industry_construction' is an unknown setting. 15:58:58 <Jam35> what's the setting? 15:59:15 <Jam35> !rcon set raw_industry_construction 15:59:16 <coopserver> Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2) 15:59:20 <Jam35> !rcon set raw_industry_construction 2 15:59:31 <Jam35> !rcon set raw_industry_construction 1 15:59:43 <Jam35> !rcon set raw_industry_construction 2 15:59:46 <Jam35> tada 16:00:01 <Jam35> majicz 16:00:30 <coopserver> <eirc> cheats 16:01:05 <Jam35> how ungrateful 16:01:15 <Happpy> Yeah 16:01:18 <coopserver> <eirc> hahah plz dont kill it 16:01:37 <coopserver> <eirc> brb in a while 16:01:39 <Jam35> luckily or not I can't enable magic dozer 16:01:40 <coopserver> *** eirc has joined spectators 16:01:53 <Jam35> without exiting game 16:03:16 <coopserver> <Jam35> eating then going on a funding spree... 16:03:19 <coopserver> *** Jam35 has joined spectators 16:03:47 <Happpy> Nice have fun 16:12:21 <coopserver> *** virtualrandomnumber has joined spectators 16:12:22 <coopserver> *** Game paused (number of players) 16:24:51 <coopserver> *** eirc has joined company #1 16:24:52 <coopserver> *** Game unpaused (number of players) 16:24:53 <coopserver> <eirc> back 16:24:57 <coopserver> *** virtualrandomnumber has joined company #1 16:26:50 <coopserver> *** Jam35 has joined company #1 16:27:08 <coopserver> <eirc> hey 16:27:16 <coopserver> <Jam35> hi 16:27:27 <coopserver> <Jam35> need some goods trains 16:27:55 <coopserver> <Jam35> ok.....#56? 16:27:59 <coopserver> <eirc> i'm making some primary station rn 16:28:12 <coopserver> <eirc> what's 56? 16:28:21 <coopserver> <Jam35> train # 16:28:33 <coopserver> <Jam35> fix your shit 16:28:47 *** Happpy has quit IRC 16:28:50 <coopserver> <virtualrandomnumber> whoops 16:29:00 <coopserver> <Jam35> :P 16:29:18 <coopserver> <Jam35> oh lost train haha 16:29:33 <coopserver> <virtualrandomnumber> maybe I should add an escape path somewhere 16:30:33 <coopserver> <eirc> is there any shortcut to change orientation of depots and station? 16:30:47 <coopserver> <Jam35> idk don't think so 16:30:55 <coopserver> <Jam35> there is a patched client 16:31:42 <coopserver> <Jam35> or just patch? idk 16:34:00 <Jam35> https://www.reddit.com/r/openttd/wiki/client#wiki_general_information 16:34:05 <Jam35> this I think 16:34:16 <Jam35> but it can't be nightly compatible? 16:42:20 <coopserver> <Jam35> industries ahoy 16:45:00 <coopserver> <eirc> it's ok to build rvs for like 10 squares moving? 16:45:19 <coopserver> <eirc> at !here 16:46:09 <coopserver> <Jam35> oh, well you can for now 16:46:17 <coopserver> <Jam35> but it will soon need trains 16:46:24 <coopserver> <Jam35> idc 16:46:45 <coopserver> <eirc> it'll need trains for 10 blocks transfer? 16:47:00 <coopserver> <Jam35> no, the production will increase 16:47:18 <coopserver> <Jam35> rv's won't be enough unless you make it huge :) 16:47:46 <coopserver> <eirc> hmm 16:58:23 *** Happpy has joined #openttdcoop 16:58:23 *** ChanServ sets mode: +v Happpy 17:10:03 <coopserver> <Jam35> need more oilz 17:10:19 <coopserver> <Jam35> let's try to keep primary trains similar numbers 17:10:30 <coopserver> <Jam35> and not overload certain cargoes 17:11:13 <coopserver> <eirc> cool ok 17:14:50 <coopserver> <Jam35> finally got one 17:14:56 <coopserver> <Jam35> may have been excessive... 17:29:58 *** Maraxus has joined #openttdcoop 17:29:58 *** ChanServ sets mode: +o Maraxus 17:30:24 <Maraxus> !pw 17:30:24 <coopserver> Maraxus: comply 17:30:31 <coopserver> *** Game paused (connecting clients) 17:30:33 <coopserver> *** Maraxus has joined 17:30:34 <coopserver> *** Game unpaused (connecting clients) 17:30:57 <coopserver> <Jam35> hihi 17:31:00 <coopserver> <Maraxus> hi 17:31:05 <coopserver> <eirc> hey 17:31:12 <coopserver> <virtualrandomnumber> hi 17:32:05 <coopserver> *** Maraxus has joined company #1 17:32:12 <coopserver> <Jam35> so that's why I always have the catenary switched off... 17:32:23 <coopserver> <Jam35> invisible I mean 17:32:39 <coopserver> <Jam35> hard to see stuff 17:32:47 <coopserver> <eirc> what's the catething? 17:33:12 <coopserver> <Jam35> wirez 17:33:20 <coopserver> <Jam35> electric stuff 17:33:31 <coopserver> <eirc> you can switch them off? 17:33:35 <coopserver> <eirc> in this game? 17:33:40 <coopserver> <Jam35> transparency options 17:33:47 <coopserver> <virtualrandomnumber> just hit x 17:33:52 <coopserver> <eirc> thankyou! 17:33:59 <coopserver> <eirc> daaaamn 17:34:05 <coopserver> <Jam35> yaeh but I like some things visible 17:34:20 <coopserver> <eirc> trees and that locked off 17:36:13 <coopserver> <Jam35> that current usage % is new 17:36:17 <coopserver> <Jam35> in train window 17:36:32 <coopserver> <Jam35> how is that measured anyone hazard a guess? 17:37:25 <coopserver> <eirc> percentage of fullness? 17:37:34 <coopserver> <eirc> in cargo 17:44:35 <coopserver> <eirc> so every time they reverse they think they're lost? 17:44:44 <coopserver> <eirc> i should disable the popup 17:45:26 <coopserver> <Maraxus> disable any popup please 17:46:14 <coopserver> <eirc> ummm there's goods stacked on a goods drop 17:46:24 <coopserver> <eirc> at st fac goods drop 17:47:48 <coopserver> <eirc> ok must be old ones, just wateched a train unload and they didnt increase 17:48:03 <coopserver> <Maraxus> the 'drag bomb into window can nuke big areas'-bug still exit 17:48:09 <coopserver> <Maraxus> exist 17:48:27 <coopserver> <eirc> hahaha 17:48:50 <coopserver> *** virtualrandomnumber has left the game (Leaving) 17:48:53 *** virtualrandomnumber has quit IRC 17:50:40 <coopserver> <eirc> it's ok if I build two stations in slh 02? 17:50:47 <coopserver> <eirc> and guide them properly on the SL 17:50:56 <coopserver> <eirc> or will it cause issues with the slh 17:51:49 <coopserver> <Maraxus> don't connect primaries that close to hubs 17:51:55 <coopserver> <eirc> ya kk 17:52:16 <coopserver> <Maraxus> makes expanding later difficult 18:07:05 *** virtualrandomnumber has joined #openttdcoop 18:08:45 <coopserver> *** Jam35 has joined spectators 18:08:48 <coopserver> <Jam35> bbl 18:09:39 <virtualrandomnumber> !pw 18:09:39 <coopserver> virtualrandomnumber: policy 18:09:46 <coopserver> *** Game paused (connecting clients) 18:09:50 <coopserver> *** virtualrandomnumber has joined 18:09:51 <coopserver> *** Game unpaused (connecting clients) 18:12:57 <coopserver> *** virtualrandomnumber has joined company #1 18:19:07 *** Happpy has quit IRC 18:37:35 <coopserver> <eirc> making a few more steel trains 18:45:38 <coopserver> <eirc> maraxus why'd you change that overflow? 18:45:48 <coopserver> <eirc> I mean what was wrong with it? 18:46:03 <coopserver> <eirc> I've build quite a few with that exact style ^.^ 18:46:11 <coopserver> <Maraxus> because I couldn't find the error when I changed it 18:46:34 <coopserver> <eirc> did it not function correctly? 18:47:04 <coopserver> <Maraxus> the error in all of them was that once a train is in the reverser it must only be able to go to the depot 18:47:16 <coopserver> <eirc> oooh 18:47:20 <coopserver> <eirc> I know the error then 18:47:23 <coopserver> <eirc> I'll fix em 18:47:32 <coopserver> <Maraxus> I've fixed most of them 18:47:41 <coopserver> <eirc> oooh 18:48:31 <coopserver> <eirc> oooh they were reversing and leaving? 18:48:38 <coopserver> <Maraxus> exactly 18:48:59 <coopserver> <eirc> that's why that chutborough mine was filling up with cargo all the time 18:49:17 <coopserver> <eirc> i've made 26 trains for that station 18:49:20 <coopserver> <eirc> .... 18:49:28 <coopserver> <eirc> ok i'll recheck and fix em 18:49:34 *** keoz has joined #openttdcoop 18:49:39 <coopserver> <eirc> I know the wrong tile 18:49:49 <coopserver> <virtualrandomnumber> you didnt set full load for chutborough 18:50:03 <coopserver> <eirc> oh you fixed that? 18:50:10 <coopserver> <eirc> coz i checked and it was with full 18:51:42 <coopserver> <eirc> my dude you fixed em all? 18:51:48 <coopserver> <eirc> gz :) 18:52:02 <coopserver> <Maraxus> np :) 18:54:07 <coopserver> <virtualrandomnumber> theres a iore train from fredingworth in the overflow of sawmill goods pick 18:54:48 <coopserver> <eirc> haha won't it just pass and go back? 18:54:54 <coopserver> <eirc> I had an issue with my stations 18:55:09 <coopserver> <virtualrandomnumber> it left now 18:55:14 *** Happpy has joined #openttdcoop 18:55:14 *** ChanServ sets mode: +v Happpy 18:55:17 <coopserver> <eirc> yea it's ok i think 18:55:37 <coopserver> <eirc> killed 12 trains from chutborough... 18:55:50 <coopserver> <eirc> and more are coming 19:10:46 <coopserver> *** Jam35 has joined company #1 19:10:54 <coopserver> <Jam35> ay 19:11:15 <coopserver> <eirc> hey 19:11:33 <coopserver> <Jam35> hm 500 trains nice 19:13:30 <Jam35> !rcon set raw_industry_construction 1 19:13:42 <Jam35> !rcon set raw_industry_construction 2 19:14:14 <coopserver> <eirc> u funded that farm? 19:14:54 <coopserver> <Jam35> err, no? 19:15:05 <coopserver> <eirc> oh it just appeared i think 19:15:11 <coopserver> <Jam35> yes 19:15:22 <coopserver> <Jam35> rng 19:15:28 <coopserver> <Jam35> of the good kind 19:15:46 <coopserver> <eirc> :D 19:15:56 <coopserver> <eirc> been scouring for farms 19:16:06 <coopserver> <eirc> and many are in the worst places 19:16:25 <coopserver> <Jam35> fund some but we are low on money :D 19:16:31 <coopserver> <Jam35> we startet with 1bn 19:16:40 <coopserver> <eirc> haha only 1b 19:16:47 <coopserver> <Jam35> i'm in gbp 19:17:06 <coopserver> <Jam35> less than half that now 19:17:23 <coopserver> <eirc> wait for brexit to take hold a bit 19:17:27 <coopserver> <eirc> hehehhe 19:17:56 <coopserver> <Jam35> well exactly :P looks like it already has... 19:20:59 <coopserver> <eirc> go GV goods go 19:42:09 <coopserver> *** Maraxus has joined spectators 19:44:09 <coopserver> <Jam35> SLH 08 causes MSH 04 to be BBH 06 :) 19:44:52 <coopserver> <eirc> well it's connected all to all 19:45:18 <coopserver> <Jam35> eh? 19:45:48 <coopserver> <Jam35> it's no longer an MSH is what I'm saying 19:46:33 <coopserver> <eirc> ok 19:46:51 <coopserver> <eirc> what's the difference between bbhs and mshs? 19:46:58 <coopserver> <eirc> apart from what's connected to them 19:47:10 <coopserver> <eirc> MOAR GOODS btw 19:47:12 <coopserver> <Jam35> that's all really 19:47:33 <coopserver> <Jam35> MSH would indicate that that hub leads to main station only 19:47:38 <coopserver> <Jam35> but now there is a SL 19:47:53 <coopserver> <eirc> yea would that make a difference build wise on the hub? 19:48:30 <coopserver> <Jam35> not much unless you were talking about priorising full trains in the hub and such like 19:48:41 <coopserver> <eirc> oooh right 19:48:59 <coopserver> <Jam35> mainly how stuff merges 19:49:06 <coopserver> <Jam35> in a BBH all is equal really 19:49:41 <coopserver> <eirc> I think it's mixed all to all with the outer prios everywhere 19:49:53 <coopserver> <eirc> so it always identified as a bbh 19:50:10 <coopserver> <Jam35> it will be fine as such, just needs renaming is all 19:50:48 <coopserver> <Jam35> MSH 01 may do later on too, if we get a SL in that corner 19:51:13 <coopserver> <Jam35> I haven't really considered traffic in the hub 19:51:25 <coopserver> <Jam35> built the same as I would BBH 19:52:00 <coopserver> <eirc> did you terraform those pyramids in it? 19:52:04 <coopserver> <eirc> msh1 19:52:19 <coopserver> <Jam35> rng 19:52:34 <coopserver> <Jam35> no I prefer that to signs 19:52:36 <coopserver> <eirc> looks good 19:52:44 *** Happpy has quit IRC 19:52:48 <coopserver> <Jam35> stops industry spawns 19:53:22 <Jam35> which I haven't bothered doing anywhere else :) 20:01:12 <coopserver> *** Jam35 has joined spectators 20:01:21 <Jam35> gtg cya 20:01:25 <coopserver> *** Jam35 has left the game (Leaving) 20:01:38 <coopserver> <eirc> bb 20:01:51 <coopserver> <virtualrandomnumber> why are there stopped trains at steel pick? 20:02:08 <coopserver> <eirc> ? 20:02:12 <coopserver> <eirc> not waiting? 20:02:13 <Jam35> oh start them 20:02:14 <coopserver> <eirc> stopped? 20:02:16 <Jam35> was testing 20:02:19 <Jam35> bfn 20:02:48 *** Happpy has joined #openttdcoop 20:02:48 *** ChanServ sets mode: +v Happpy 20:03:21 <coopserver> *** Maraxus has left the game (Leaving) 20:03:40 *** Maraxus has quit IRC 20:14:46 <coopserver> <eirc> u stopped trains at chendinghall farm? 20:15:01 <coopserver> <virtualrandomnumber> i dont think so 20:15:19 <coopserver> <eirc> started em 20:27:24 *** Happpy has quit IRC 20:55:00 <coopserver> <eirc> virtual u working on those oil wells? 20:55:04 <coopserver> <eirc> in Conwood 20:55:08 <coopserver> <virtualrandomnumber> no 20:55:18 <coopserver> <eirc> something weird's going on there? 20:55:56 <coopserver> <virtualrandomnumber> thats supposed to be that way 20:56:02 <coopserver> <eirc> oh 20:56:20 <coopserver> <eirc> it's transfering on itself? 20:56:41 <coopserver> <eirc> and releasing a train to carry every cycle? 20:56:42 <coopserver> <eirc> why? 20:57:25 <virtualrandomnumber> https://wiki.openttdcoop.org/Self-regulating_Network 20:57:40 <coopserver> <eirc> oh oh 20:58:01 <coopserver> <eirc> haven't read up on them yet trying to fully grasp simpler things first :p 21:00:21 <coopserver> <virtualrandomnumber> alright, I'll be back tomorrow 21:00:24 <coopserver> *** virtualrandomnumber has left the game (Leaving) 21:00:31 <coopserver> <eirc> kk gn 21:00:38 *** virtualrandomnumber has quit IRC 21:10:43 *** The_Saladman has joined #openttdcoop 21:10:53 <The_Saladman> !pw 21:10:53 <coopserver> The_Saladman: arctic 21:11:03 <coopserver> *** Game paused (connecting clients) 21:11:09 <coopserver> *** The_Saladman has joined 21:11:10 <coopserver> *** Game unpaused (connecting clients) 21:11:20 <coopserver> <eirc> hey m8 21:11:30 <coopserver> <The_Saladman> Oh hi 21:12:41 <coopserver> <The_Saladman> So, what is left to do? 21:12:53 <coopserver> <eirc> right now we're adding primaries 21:13:06 <coopserver> <eirc> until something jams and we have to fix it i guess 21:15:11 <coopserver> <The_Saladman> I don't really understand how putting a track across another improves flow... 21:15:21 <coopserver> <eirc> where? 21:16:12 <coopserver> <eirc> that's a priority 21:16:44 <coopserver> <eirc> when a train comes from the lower line it will trigger the red on the other two merging lines 21:17:41 <coopserver> <eirc> for how it's implemented with those tracks and the signals check more on the wiki 21:18:07 <coopserver> <eirc> the goal is to have one line never wait 21:24:40 <coopserver> <The_Saladman> By adding primaries, you mean stations right? Not funding industries? 21:24:50 <coopserver> <eirc> yea stations 21:24:56 <coopserver> <eirc> connect primaries i mean :) 21:25:36 <coopserver> <The_Saladman> So are there any primaries that isn't being connected yet? 21:25:46 <coopserver> <eirc> lots 21:25:51 <coopserver> <eirc> use the map 21:32:50 <coopserver> <The_Saladman> Is connecting the farms near BBH 03 necessary? 21:33:56 <coopserver> <eirc> there's no SLH there that's why they haven't been added 21:34:32 <coopserver> <eirc> coz we shouldnt add them on the mainline directly 21:39:00 <coopserver> <The_Saladman> Who does the orders? 21:39:41 <coopserver> <eirc> clone the train you need from the train yard next to the plan 21:39:57 <coopserver> <eirc> and add a full load order for your station 21:41:44 *** Happpy has joined #openttdcoop 21:41:44 *** ChanServ sets mode: +v Happpy 21:44:41 <coopserver> *** The_Saladman has left the game (Leaving) 21:53:03 *** Progman has quit IRC 22:03:32 <coopserver> *** eirc has left the game (general timeout) 22:03:33 <coopserver> *** Game paused (number of players) 22:03:34 *** The_Saladman has quit IRC 22:03:46 <eirc> !pw 22:03:46 <coopserver> eirc: footer 22:03:54 <coopserver> *** Game still paused (connecting clients, number of players) 22:03:57 <coopserver> *** eirc has joined 22:03:58 <coopserver> *** Game still paused (number of players) 22:03:59 <coopserver> *** Game unpaused (number of players) 22:04:08 <coopserver> *** eirc has left the game (Leaving) 22:04:09 <coopserver> *** Game paused (number of players) 22:18:45 *** StarLite has quit IRC 22:22:09 *** Compu has joined #openttdcoop 22:22:17 *** Compu has quit IRC 23:39:11 *** keoz has quit IRC