Config
Log for #openttdcoop on 21st August 2018:
Times are UTC Toggle Colours
04:04:29  *** sparch_ has joined #openttdcoop
04:09:56  *** sparch has quit IRC
04:17:40  *** agentw4b has quit IRC
06:45:18  *** keoz has joined #openttdcoop
06:58:25  *** virtualrandomnumber has joined #openttdcoop
09:18:15  *** Happpy has quit IRC
09:56:49  *** virtualrandomnumber has quit IRC
10:13:33  <eirc> !vehicles
10:13:33  <coopserver> eirc: Total vehicles per type: Rail: 1579, Road: 0, Water: 0, Air: 0
10:14:05  *** virtualrandomnumber has joined #openttdcoop
10:33:07  *** dpk has quit IRC
10:33:07  *** Jam35 has quit IRC
10:33:07  *** Jam35 has joined #openttdcoop
10:33:07  *** ChanServ sets mode: +o Jam35
10:33:07  *** dpk has joined #openttdcoop
10:33:07  *** Indiana has quit IRC
10:33:07  *** Indiana has joined #openttdcoop
11:10:36  *** Happpy has joined #openttdcoop
11:10:36  *** ChanServ sets mode: +v Happpy
11:53:34  <Happpy> !players
11:53:34  <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation
11:54:30  *** Indiana has quit IRC
12:12:22  *** Indiana has joined #openttdcoop
12:55:03  *** StarLite has joined #openttdcoop
12:55:03  *** ChanServ sets mode: +o StarLite
13:01:01  *** virtualrandomnumber has quit IRC
13:19:45  *** virtualrandomnumber has joined #openttdcoop
13:36:09  *** StarLite has quit IRC
14:21:02  *** Arveen has quit IRC
14:37:53  *** Arveen has joined #openttdcoop
14:40:12  *** StarLite has joined #openttdcoop
14:40:12  *** ChanServ sets mode: +o StarLite
15:35:16  <eirc> !pw
15:35:16  <coopserver> eirc: nested
15:35:38  <Happpy> Hi
15:35:53  <coopserver> *** Game still paused (connecting clients, number of players)
15:35:55  <coopserver> *** eirc has joined
15:35:56  <coopserver> *** Game still paused (number of players)
15:35:57  <coopserver> *** Game unpaused (number of players)
15:36:00  <coopserver> <eirc> hey m8
15:36:06  <Happpy> How things going
15:44:42  *** Progman has joined #openttdcoop
15:46:23  <virtualrandomnumber> !pw
15:46:23  <coopserver> virtualrandomnumber: commas
15:46:29  <coopserver> *** Game paused (connecting clients)
15:46:33  <coopserver> *** virtualrandomnumber has joined
15:46:34  <coopserver> *** Game unpaused (connecting clients)
15:46:47  <coopserver> <eirc> sup
15:46:53  <coopserver> <virtualrandomnumber> hi
15:46:54  <Happpy> Hi
15:48:37  <coopserver> <eirc> things seem to be rolling quite fine
15:48:55  <coopserver> <eirc> needs more trains :)
15:49:44  <coopserver> <eirc> ah the south salad merge
15:50:29  *** sparch_ has left #openttdcoop
15:51:03  *** sparch has joined #openttdcoop
15:59:23  <coopserver> *** eirc has joined spectators
15:59:24  <coopserver> *** Game paused (number of players)
16:03:29  <coopserver> *** virtualrandomnumber has left the game (Leaving)
16:09:50  *** Happpy has quit IRC
16:11:55  <sparch> awesome
16:13:55  <virtualrandomnumber> ?
16:18:14  <coopserver> *** eirc has joined company #1
16:18:15  <coopserver> *** Game unpaused (number of players)
16:33:50  *** Happpy has joined #openttdcoop
16:33:50  *** ChanServ sets mode: +v Happpy
16:55:52  *** Happpy is now known as Guest1366
16:56:02  *** happpy has joined #openttdcoop
16:56:02  *** ChanServ sets mode: +v happpy
17:01:41  *** Borg has joined #openttdcoop
17:02:29  <happpy> Hi borg
17:02:41  <happpy> Lone time no see
17:02:49  *** Guest1366 has quit IRC
17:03:34  *** Borg9841 has joined #openttdcoop
17:03:38  *** Borg9841 has left #openttdcoop
17:03:54  *** Borg9841 has joined #openttdcoop
17:04:10  *** Borg9841 has left #openttdcoop
17:05:43  *** Borg has left #openttdcoop
17:13:09  *** agentw4b has joined #openttdcoop
17:31:24  *** virtualrandomnumber has quit IRC
17:33:09  <V453000> !pw
17:33:09  <coopserver> V453000: occurs
17:33:20  <V453000> !dl win646
17:33:21  <V453000> !dl win64
17:33:22  <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27951/openttd-trunk-r27951-windows-win64.zip
17:34:11  <coopserver> *** Game paused (connecting clients)
17:34:13  <coopserver> *** V453000 has joined
17:34:14  <coopserver> *** Game unpaused (connecting clients)
17:34:15  <coopserver> <V453000> hi there
17:34:22  <coopserver> <eirc> ello
17:34:36  <coopserver> <V453000> dayum
17:34:38  <coopserver> <V453000> nice game
17:34:49  <coopserver> <V453000> :)
17:35:08  <coopserver> <eirc> i build so much I'm proud
17:35:29  <coopserver> <V453000> that's awesome
17:35:55  <coopserver> <V453000> seeing Jam35 active is also amazing
17:36:01  <coopserver> <V453000> among others :)
17:37:36  <coopserver> <eirc> yup jam was super helpful to me hehe i'm glad he's active too :)
17:38:24  <coopserver> <eirc> gotta say dude I've read so much of your stuff these days to get back in this game feel almost like i know you
17:38:41  <coopserver> <V453000> wow, that's ... I have no words :)
17:38:49  <coopserver> <V453000> thanks.
17:40:20  <coopserver> <V453000> dem
17:40:36  <coopserver> <eirc> rip
17:40:48  <coopserver> <V453000> plays game after long months, wrecks shit immediately
17:41:14  <coopserver> <eirc> builds character haha
17:43:56  <coopserver> <V453000> I think overall you guys are using quite long prios this game
17:44:01  <coopserver> <V453000> these trains accelerate very well
17:45:07  <coopserver> <eirc> hmm i think i still see em break a bit when they get cut
17:45:24  <coopserver> <V453000> break?
17:46:01  <coopserver> <eirc> when next in prio just misses the exit signal block
17:46:13  <coopserver> <V453000> you mean trains slow down sometimes
17:46:17  <coopserver> <eirc> and one from the lower prio comes in
17:47:06  <coopserver> <eirc> yea not generally when they miss the prio trigger by a bit
17:47:19  <coopserver> <V453000> well if a train on the ML slows down that's fine
17:47:39  <coopserver> <V453000> it generally helps get a good density, of course to a degree and depends on trains a lot
17:47:52  <coopserver> <V453000> but if you have good acceleration, I believe it's good if your trains slow down here and there
17:48:02  <coopserver> <V453000> because the resulting throughput of the rail is increased
17:48:20  <coopserver> <eirc> hmmm that makes sense
17:48:41  <coopserver> <eirc> cause i also see the non priority lines wait too long sometimes
17:49:59  <coopserver> <V453000> the priority is typically mainly a detector if the line is at capacity or not
17:50:10  <coopserver> <V453000> in the big picture at least :)
17:51:08  <coopserver> <eirc> so think we could pack them even more with smaller prios?
17:51:19  <coopserver> <V453000> for example my last game was TL7 with superstrong engines which accelerate almost instantly. I had 5 tile priorities and it worked very well
17:51:50  <coopserver> <V453000> the length that's on SLH04 at the place where I did the faster joiner
17:51:56  <coopserver> <V453000> I think that size is fine
17:52:13  <coopserver> <V453000> it's basically 3-5 tiles shorter than the most common one I see on this map
17:52:33  <coopserver> <V453000> if you imagine that it's chacking for 5 or 10 tile gaps, that's a big difference
17:53:14  <coopserver> <eirc> so like just two signals, a combo and an exit
17:53:22  <coopserver> <V453000> I'd suggest that yes
17:53:49  <coopserver> <V453000> but just do it when it becomes a problem somewhere when trains wait too long :)
17:53:56  <coopserver> <V453000> no need to go on a crusade
17:53:58  <coopserver> <eirc> i'll try at the saladhub in the middle that's got the most traffic
17:54:11  <coopserver> <V453000> yea
17:56:34  <coopserver> <eirc> i 'also tried at the south side of bbh2 cause that's jamming a bit now
17:56:45  <coopserver> <eirc> i was working on pulling a 5th there
17:58:13  <coopserver> <V453000>  !that is possibly slow if hte train joins from the leftmost side
17:58:31  <coopserver> <V453000> also the 7>3 ahead is causing problems
17:59:15  <coopserver> <eirc> the 7>3 wasnt jamming before but i'd fix that afte r finishing the 5th if that worked ok
17:59:23  <coopserver> <V453000> hehe
17:59:28  <coopserver> <eirc> and then the oil drop station :P
17:59:31  <coopserver> <V453000> there's always a bottleneck :P
17:59:33  *** virtualrandomnumber has joined #openttdcoop
18:00:49  <coopserver> <eirc> and it's not even a real 7>3 lol
18:00:55  <coopserver> <V453000> yea
18:01:03  <coopserver> <eirc> what's !that?
18:01:05  <coopserver> <V453000> well basically it's going to be 5 in from the top soon irght
18:01:19  <coopserver> <eirc> yea
18:01:24  <coopserver> <V453000> well basically the left most signal has longer signal distance
18:01:33  <coopserver> <eirc> next to !that's where i'm bringing the 5th
18:01:55  <coopserver> <V453000> easy fix
18:02:45  <coopserver> <V453000> I'd just wreck the river and put the 5th there but :P
18:03:05  <coopserver> <eirc> i'm bringin one more tile from the other side
18:03:08  <coopserver> <eirc> slowly haha
18:03:16  <coopserver> <eirc> i've moved so much
18:03:18  <coopserver> <V453000> ok I'll let you do that :)
18:03:26  <coopserver> <V453000> well actually
18:03:27  <coopserver> <V453000> sec
18:04:30  <virtualrandomnumber> !pw
18:04:30  <coopserver> virtualrandomnumber: honour
18:04:34  <coopserver> <V453000> there's your tile :)
18:04:36  <coopserver> *** Game paused (connecting clients)
18:04:39  <coopserver> *** virtualrandomnumber has joined
18:04:40  <coopserver> *** Game unpaused (connecting clients)
18:04:41  <coopserver> <eirc> oh
18:04:44  <coopserver> <eirc> not there haha
18:05:00  <Arveen> !pw
18:05:00  <coopserver> Arveen: laynbr
18:05:02  <coopserver> <V453000> oh
18:05:03  <coopserver> <V453000> :D
18:05:07  <coopserver> *** Game paused (connecting clients)
18:05:08  <coopserver> *** Ar-to-the-veen has joined
18:05:09  <coopserver> *** Game unpaused (connecting clients)
18:05:10  <coopserver> <eirc> there i'd just give the lowest line prio
18:05:16  <coopserver> <V453000> alright
18:05:20  <coopserver> <eirc> under the wipping sigb
18:05:22  <coopserver> <eirc> sign
18:05:27  <coopserver> <V453000> I'll let you do your thing, I will need to go rather soon anyway :)
18:05:31  <coopserver> <eirc> that sign
18:05:40  <coopserver> <eirc> that river i mean
18:06:13  <coopserver> <V453000> yo Arveen :)
18:06:53  <coopserver> <Ar-to-the-veen> yO seƱor V
18:07:50  <coopserver> <V453000> that moment when you're wondering if you should be offended that the other guy just called you senior, but realize your eyesight is so shit that you misread it
18:07:52  <coopserver> <V453000> priceless
18:08:08  <coopserver> <V453000> :P
18:08:13  <coopserver> <Ar-to-the-veen> haha
18:08:15  <coopserver> <Ar-to-the-veen> :D
18:09:20  <coopserver> <Ar-to-the-veen> so i see this game made some nice progress while i was gone
18:09:28  <coopserver> <V453000> it's very nice
18:18:33  <coopserver> <eirc> i've done it
18:18:39  <coopserver> <eirc> the 5th has been pulled
18:24:15  <agentw4b> !pw
18:24:15  <coopserver> agentw4b: income
18:24:24  <coopserver> *** Game paused (connecting clients)
18:24:28  <coopserver> *** Agentw4b_CZ has joined
18:24:29  <coopserver> *** Game unpaused (connecting clients)
18:39:00  <coopserver> *** Agentw4b_CZ has left the game (Leaving)
18:39:39  <coopserver> *** V453000 has left the game (general timeout)
18:45:49  <happpy> !players
18:45:49  <coopserver> happpy: There are currently 1 players and 2 spectators, making a total of 3 clients connected
19:01:34  <coopserver> *** virtualrandomnumber has joined company #1
19:41:29  <coopserver> <Ar-to-the-veen> D:
19:46:28  <coopserver> <virtualrandomnumber> eirc, watch your waiting bay length
19:47:15  <coopserver> <eirc> lets see let it roll for a while
19:47:39  <coopserver> <eirc> I wanted to shorten everything to minimum first to see how it works
19:47:52  <coopserver> <eirc> and yea if we need bays we add bays
19:49:07  <coopserver> <eirc> ooo for slowdown?
19:49:57  <coopserver> <Ar-to-the-veen> who's working on the oil drop ? just wondering
19:50:02  <coopserver> <eirc> me
19:50:20  <coopserver> <eirc> it's not that bad ^.^
19:50:34  <coopserver> <Ar-to-the-veen> i just build an initial station when the game started - heh
19:51:20  <coopserver> <eirc> what's too short?
19:51:21  <coopserver> <Ar-to-the-veen> making it staggered now makes sense for shorter paths
19:51:24  <coopserver> <Ar-to-the-veen> it got pretty big heh
19:52:29  <coopserver> <eirc> I meant to leave no bays at all
19:52:36  <coopserver> <eirc> think I should leave?
19:53:15  <coopserver> <Ar-to-the-veen> personally i like them but im not sure if they improve or make it worse for throughput
19:53:58  <coopserver> <eirc> I think for throuput it's only worse but it wouldnt jam in case the exit jams
19:54:03  <coopserver> <eirc> i think hhehe
19:54:39  *** agentw4b has quit IRC
19:56:29  <coopserver> <Ar-to-the-veen> lane 1+2 go to 3 bays and 3 goes to only 2
19:56:37  <coopserver> <eirc> yup
19:56:46  <coopserver> <eirc> coz much less trains come in lane 3
19:56:51  <coopserver> <Ar-to-the-veen> symetric fetish strikes again :D
19:57:14  <coopserver> <eirc> oh lol btw
19:57:23  <coopserver> <eirc> i wanted to expand it southwards
19:57:33  <coopserver> <eirc> but I thought I'd step on the refinery
19:57:43  <coopserver> <eirc> but that's just the eyecandy I added lool
19:57:52  <coopserver> <Ar-to-the-veen> (=
19:58:28  <coopserver> <eirc> it shall become symmetric
20:03:10  <coopserver> <eirc> 6 platforms for lane 3 ready
20:03:26  <coopserver> <Ar-to-the-veen> :D
20:04:19  <coopserver> <Ar-to-the-veen> how come there is fewer traffic on lane 3 ?
20:04:57  <coopserver> <eirc> not fair merges prior
20:05:14  <coopserver> <eirc> starting with the !todo7>3 just before
20:05:31  <coopserver> <eirc> and the two !temps before that
20:05:34  <coopserver> <Ar-to-the-veen> ah - i see
20:06:27  <coopserver> <eirc> i think that 3rd lane is more skewed to goods trains
20:06:37  <coopserver> <eirc> it's not just less traffic
20:19:50  <coopserver> *** virtualrandomnumber has left the game (Leaving)
20:20:59  <coopserver> *** Ar-to-the-veen has left the game (Leaving)
20:29:27  *** StarLite has quit IRC
21:31:43  *** virtualrandomnumber has quit IRC
22:00:49  *** Progman has quit IRC
22:12:03  <coopserver> *** eirc has left the game (Leaving)
22:12:04  <coopserver> *** Game paused (number of players)

Powered by YARRSTE version: svn-trunk