Times are UTC Toggle Colours
04:04:29 *** sparch_ has joined #openttdcoop 04:09:56 *** sparch has quit IRC 04:17:40 *** agentw4b has quit IRC 06:45:18 *** keoz has joined #openttdcoop 06:58:25 *** virtualrandomnumber has joined #openttdcoop 09:18:15 *** Happpy has quit IRC 09:56:49 *** virtualrandomnumber has quit IRC 10:13:33 <eirc> !vehicles 10:13:33 <coopserver> eirc: Total vehicles per type: Rail: 1579, Road: 0, Water: 0, Air: 0 10:14:05 *** virtualrandomnumber has joined #openttdcoop 10:33:07 *** dpk has quit IRC 10:33:07 *** Jam35 has quit IRC 10:33:07 *** Jam35 has joined #openttdcoop 10:33:07 *** ChanServ sets mode: +o Jam35 10:33:07 *** dpk has joined #openttdcoop 10:33:07 *** Indiana has quit IRC 10:33:07 *** Indiana has joined #openttdcoop 11:10:36 *** Happpy has joined #openttdcoop 11:10:36 *** ChanServ sets mode: +v Happpy 11:53:34 <Happpy> !players 11:53:34 <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation 11:54:30 *** Indiana has quit IRC 12:12:22 *** Indiana has joined #openttdcoop 12:55:03 *** StarLite has joined #openttdcoop 12:55:03 *** ChanServ sets mode: +o StarLite 13:01:01 *** virtualrandomnumber has quit IRC 13:19:45 *** virtualrandomnumber has joined #openttdcoop 13:36:09 *** StarLite has quit IRC 14:21:02 *** Arveen has quit IRC 14:37:53 *** Arveen has joined #openttdcoop 14:40:12 *** StarLite has joined #openttdcoop 14:40:12 *** ChanServ sets mode: +o StarLite 15:35:16 <eirc> !pw 15:35:16 <coopserver> eirc: nested 15:35:38 <Happpy> Hi 15:35:53 <coopserver> *** Game still paused (connecting clients, number of players) 15:35:55 <coopserver> *** eirc has joined 15:35:56 <coopserver> *** Game still paused (number of players) 15:35:57 <coopserver> *** Game unpaused (number of players) 15:36:00 <coopserver> <eirc> hey m8 15:36:06 <Happpy> How things going 15:44:42 *** Progman has joined #openttdcoop 15:46:23 <virtualrandomnumber> !pw 15:46:23 <coopserver> virtualrandomnumber: commas 15:46:29 <coopserver> *** Game paused (connecting clients) 15:46:33 <coopserver> *** virtualrandomnumber has joined 15:46:34 <coopserver> *** Game unpaused (connecting clients) 15:46:47 <coopserver> <eirc> sup 15:46:53 <coopserver> <virtualrandomnumber> hi 15:46:54 <Happpy> Hi 15:48:37 <coopserver> <eirc> things seem to be rolling quite fine 15:48:55 <coopserver> <eirc> needs more trains :) 15:49:44 <coopserver> <eirc> ah the south salad merge 15:50:29 *** sparch_ has left #openttdcoop 15:51:03 *** sparch has joined #openttdcoop 15:59:23 <coopserver> *** eirc has joined spectators 15:59:24 <coopserver> *** Game paused (number of players) 16:03:29 <coopserver> *** virtualrandomnumber has left the game (Leaving) 16:09:50 *** Happpy has quit IRC 16:11:55 <sparch> awesome 16:13:55 <virtualrandomnumber> ? 16:18:14 <coopserver> *** eirc has joined company #1 16:18:15 <coopserver> *** Game unpaused (number of players) 16:33:50 *** Happpy has joined #openttdcoop 16:33:50 *** ChanServ sets mode: +v Happpy 16:55:52 *** Happpy is now known as Guest1366 16:56:02 *** happpy has joined #openttdcoop 16:56:02 *** ChanServ sets mode: +v happpy 17:01:41 *** Borg has joined #openttdcoop 17:02:29 <happpy> Hi borg 17:02:41 <happpy> Lone time no see 17:02:49 *** Guest1366 has quit IRC 17:03:34 *** Borg9841 has joined #openttdcoop 17:03:38 *** Borg9841 has left #openttdcoop 17:03:54 *** Borg9841 has joined #openttdcoop 17:04:10 *** Borg9841 has left #openttdcoop 17:05:43 *** Borg has left #openttdcoop 17:13:09 *** agentw4b has joined #openttdcoop 17:31:24 *** virtualrandomnumber has quit IRC 17:33:09 <V453000> !pw 17:33:09 <coopserver> V453000: occurs 17:33:20 <V453000> !dl win646 17:33:21 <V453000> !dl win64 17:33:22 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27951/openttd-trunk-r27951-windows-win64.zip 17:34:11 <coopserver> *** Game paused (connecting clients) 17:34:13 <coopserver> *** V453000 has joined 17:34:14 <coopserver> *** Game unpaused (connecting clients) 17:34:15 <coopserver> <V453000> hi there 17:34:22 <coopserver> <eirc> ello 17:34:36 <coopserver> <V453000> dayum 17:34:38 <coopserver> <V453000> nice game 17:34:49 <coopserver> <V453000> :) 17:35:08 <coopserver> <eirc> i build so much I'm proud 17:35:29 <coopserver> <V453000> that's awesome 17:35:55 <coopserver> <V453000> seeing Jam35 active is also amazing 17:36:01 <coopserver> <V453000> among others :) 17:37:36 <coopserver> <eirc> yup jam was super helpful to me hehe i'm glad he's active too :) 17:38:24 <coopserver> <eirc> gotta say dude I've read so much of your stuff these days to get back in this game feel almost like i know you 17:38:41 <coopserver> <V453000> wow, that's ... I have no words :) 17:38:49 <coopserver> <V453000> thanks. 17:40:20 <coopserver> <V453000> dem 17:40:36 <coopserver> <eirc> rip 17:40:48 <coopserver> <V453000> plays game after long months, wrecks shit immediately 17:41:14 <coopserver> <eirc> builds character haha 17:43:56 <coopserver> <V453000> I think overall you guys are using quite long prios this game 17:44:01 <coopserver> <V453000> these trains accelerate very well 17:45:07 <coopserver> <eirc> hmm i think i still see em break a bit when they get cut 17:45:24 <coopserver> <V453000> break? 17:46:01 <coopserver> <eirc> when next in prio just misses the exit signal block 17:46:13 <coopserver> <V453000> you mean trains slow down sometimes 17:46:17 <coopserver> <eirc> and one from the lower prio comes in 17:47:06 <coopserver> <eirc> yea not generally when they miss the prio trigger by a bit 17:47:19 <coopserver> <V453000> well if a train on the ML slows down that's fine 17:47:39 <coopserver> <V453000> it generally helps get a good density, of course to a degree and depends on trains a lot 17:47:52 <coopserver> <V453000> but if you have good acceleration, I believe it's good if your trains slow down here and there 17:48:02 <coopserver> <V453000> because the resulting throughput of the rail is increased 17:48:20 <coopserver> <eirc> hmmm that makes sense 17:48:41 <coopserver> <eirc> cause i also see the non priority lines wait too long sometimes 17:49:59 <coopserver> <V453000> the priority is typically mainly a detector if the line is at capacity or not 17:50:10 <coopserver> <V453000> in the big picture at least :) 17:51:08 <coopserver> <eirc> so think we could pack them even more with smaller prios? 17:51:19 <coopserver> <V453000> for example my last game was TL7 with superstrong engines which accelerate almost instantly. I had 5 tile priorities and it worked very well 17:51:50 <coopserver> <V453000> the length that's on SLH04 at the place where I did the faster joiner 17:51:56 <coopserver> <V453000> I think that size is fine 17:52:13 <coopserver> <V453000> it's basically 3-5 tiles shorter than the most common one I see on this map 17:52:33 <coopserver> <V453000> if you imagine that it's chacking for 5 or 10 tile gaps, that's a big difference 17:53:14 <coopserver> <eirc> so like just two signals, a combo and an exit 17:53:22 <coopserver> <V453000> I'd suggest that yes 17:53:49 <coopserver> <V453000> but just do it when it becomes a problem somewhere when trains wait too long :) 17:53:56 <coopserver> <V453000> no need to go on a crusade 17:53:58 <coopserver> <eirc> i'll try at the saladhub in the middle that's got the most traffic 17:54:11 <coopserver> <V453000> yea 17:56:34 <coopserver> <eirc> i 'also tried at the south side of bbh2 cause that's jamming a bit now 17:56:45 <coopserver> <eirc> i was working on pulling a 5th there 17:58:13 <coopserver> <V453000> !that is possibly slow if hte train joins from the leftmost side 17:58:31 <coopserver> <V453000> also the 7>3 ahead is causing problems 17:59:15 <coopserver> <eirc> the 7>3 wasnt jamming before but i'd fix that afte r finishing the 5th if that worked ok 17:59:23 <coopserver> <V453000> hehe 17:59:28 <coopserver> <eirc> and then the oil drop station :P 17:59:31 <coopserver> <V453000> there's always a bottleneck :P 17:59:33 *** virtualrandomnumber has joined #openttdcoop 18:00:49 <coopserver> <eirc> and it's not even a real 7>3 lol 18:00:55 <coopserver> <V453000> yea 18:01:03 <coopserver> <eirc> what's !that? 18:01:05 <coopserver> <V453000> well basically it's going to be 5 in from the top soon irght 18:01:19 <coopserver> <eirc> yea 18:01:24 <coopserver> <V453000> well basically the left most signal has longer signal distance 18:01:33 <coopserver> <eirc> next to !that's where i'm bringing the 5th 18:01:55 <coopserver> <V453000> easy fix 18:02:45 <coopserver> <V453000> I'd just wreck the river and put the 5th there but :P 18:03:05 <coopserver> <eirc> i'm bringin one more tile from the other side 18:03:08 <coopserver> <eirc> slowly haha 18:03:16 <coopserver> <eirc> i've moved so much 18:03:18 <coopserver> <V453000> ok I'll let you do that :) 18:03:26 <coopserver> <V453000> well actually 18:03:27 <coopserver> <V453000> sec 18:04:30 <virtualrandomnumber> !pw 18:04:30 <coopserver> virtualrandomnumber: honour 18:04:34 <coopserver> <V453000> there's your tile :) 18:04:36 <coopserver> *** Game paused (connecting clients) 18:04:39 <coopserver> *** virtualrandomnumber has joined 18:04:40 <coopserver> *** Game unpaused (connecting clients) 18:04:41 <coopserver> <eirc> oh 18:04:44 <coopserver> <eirc> not there haha 18:05:00 <Arveen> !pw 18:05:00 <coopserver> Arveen: laynbr 18:05:02 <coopserver> <V453000> oh 18:05:03 <coopserver> <V453000> :D 18:05:07 <coopserver> *** Game paused (connecting clients) 18:05:08 <coopserver> *** Ar-to-the-veen has joined 18:05:09 <coopserver> *** Game unpaused (connecting clients) 18:05:10 <coopserver> <eirc> there i'd just give the lowest line prio 18:05:16 <coopserver> <V453000> alright 18:05:20 <coopserver> <eirc> under the wipping sigb 18:05:22 <coopserver> <eirc> sign 18:05:27 <coopserver> <V453000> I'll let you do your thing, I will need to go rather soon anyway :) 18:05:31 <coopserver> <eirc> that sign 18:05:40 <coopserver> <eirc> that river i mean 18:06:13 <coopserver> <V453000> yo Arveen :) 18:06:53 <coopserver> <Ar-to-the-veen> yO seƱor V 18:07:50 <coopserver> <V453000> that moment when you're wondering if you should be offended that the other guy just called you senior, but realize your eyesight is so shit that you misread it 18:07:52 <coopserver> <V453000> priceless 18:08:08 <coopserver> <V453000> :P 18:08:13 <coopserver> <Ar-to-the-veen> haha 18:08:15 <coopserver> <Ar-to-the-veen> :D 18:09:20 <coopserver> <Ar-to-the-veen> so i see this game made some nice progress while i was gone 18:09:28 <coopserver> <V453000> it's very nice 18:18:33 <coopserver> <eirc> i've done it 18:18:39 <coopserver> <eirc> the 5th has been pulled 18:24:15 <agentw4b> !pw 18:24:15 <coopserver> agentw4b: income 18:24:24 <coopserver> *** Game paused (connecting clients) 18:24:28 <coopserver> *** Agentw4b_CZ has joined 18:24:29 <coopserver> *** Game unpaused (connecting clients) 18:39:00 <coopserver> *** Agentw4b_CZ has left the game (Leaving) 18:39:39 <coopserver> *** V453000 has left the game (general timeout) 18:45:49 <happpy> !players 18:45:49 <coopserver> happpy: There are currently 1 players and 2 spectators, making a total of 3 clients connected 19:01:34 <coopserver> *** virtualrandomnumber has joined company #1 19:41:29 <coopserver> <Ar-to-the-veen> D: 19:46:28 <coopserver> <virtualrandomnumber> eirc, watch your waiting bay length 19:47:15 <coopserver> <eirc> lets see let it roll for a while 19:47:39 <coopserver> <eirc> I wanted to shorten everything to minimum first to see how it works 19:47:52 <coopserver> <eirc> and yea if we need bays we add bays 19:49:07 <coopserver> <eirc> ooo for slowdown? 19:49:57 <coopserver> <Ar-to-the-veen> who's working on the oil drop ? just wondering 19:50:02 <coopserver> <eirc> me 19:50:20 <coopserver> <eirc> it's not that bad ^.^ 19:50:34 <coopserver> <Ar-to-the-veen> i just build an initial station when the game started - heh 19:51:20 <coopserver> <eirc> what's too short? 19:51:21 <coopserver> <Ar-to-the-veen> making it staggered now makes sense for shorter paths 19:51:24 <coopserver> <Ar-to-the-veen> it got pretty big heh 19:52:29 <coopserver> <eirc> I meant to leave no bays at all 19:52:36 <coopserver> <eirc> think I should leave? 19:53:15 <coopserver> <Ar-to-the-veen> personally i like them but im not sure if they improve or make it worse for throughput 19:53:58 <coopserver> <eirc> I think for throuput it's only worse but it wouldnt jam in case the exit jams 19:54:03 <coopserver> <eirc> i think hhehe 19:54:39 *** agentw4b has quit IRC 19:56:29 <coopserver> <Ar-to-the-veen> lane 1+2 go to 3 bays and 3 goes to only 2 19:56:37 <coopserver> <eirc> yup 19:56:46 <coopserver> <eirc> coz much less trains come in lane 3 19:56:51 <coopserver> <Ar-to-the-veen> symetric fetish strikes again :D 19:57:14 <coopserver> <eirc> oh lol btw 19:57:23 <coopserver> <eirc> i wanted to expand it southwards 19:57:33 <coopserver> <eirc> but I thought I'd step on the refinery 19:57:43 <coopserver> <eirc> but that's just the eyecandy I added lool 19:57:52 <coopserver> <Ar-to-the-veen> (= 19:58:28 <coopserver> <eirc> it shall become symmetric 20:03:10 <coopserver> <eirc> 6 platforms for lane 3 ready 20:03:26 <coopserver> <Ar-to-the-veen> :D 20:04:19 <coopserver> <Ar-to-the-veen> how come there is fewer traffic on lane 3 ? 20:04:57 <coopserver> <eirc> not fair merges prior 20:05:14 <coopserver> <eirc> starting with the !todo7>3 just before 20:05:31 <coopserver> <eirc> and the two !temps before that 20:05:34 <coopserver> <Ar-to-the-veen> ah - i see 20:06:27 <coopserver> <eirc> i think that 3rd lane is more skewed to goods trains 20:06:37 <coopserver> <eirc> it's not just less traffic 20:19:50 <coopserver> *** virtualrandomnumber has left the game (Leaving) 20:20:59 <coopserver> *** Ar-to-the-veen has left the game (Leaving) 20:29:27 *** StarLite has quit IRC 21:31:43 *** virtualrandomnumber has quit IRC 22:00:49 *** Progman has quit IRC 22:12:03 <coopserver> *** eirc has left the game (Leaving) 22:12:04 <coopserver> *** Game paused (number of players)