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00:17:54 <tyteen4a03> virtualrandomnumber: I would probably avoid extremely long bridges 00:18:54 <coopserver> *** tyteen4a03 has joined spectators 00:22:04 <coopserver> *** virtualrandomnumber has joined spectators 00:22:05 <coopserver> *** Game paused (number of players) 00:23:20 <coopserver> *** virtualrandomnumber has left the game (Leaving) 00:23:36 <coopserver> *** tyteen4a03 has left the game (Leaving) 00:24:01 *** virtualrandomnumber has quit IRC 00:55:52 *** KyleS has joined #openttdcoop 00:56:12 <KyleS> !password 00:56:12 <coopserver> KyleS: actual 00:56:17 <coopserver> *** Game still paused (connecting clients, number of players) 00:56:21 <coopserver> *** KyleS has joined 00:56:22 <coopserver> *** Game still paused (number of players) 00:58:12 <coopserver> *** KyleS has left the game (Leaving) 00:58:16 *** KyleS has quit IRC 06:58:27 <Hazzard> !players 06:58:27 <coopserver> Hazzard: The server is empty, no one is connected. Feel free to remedy this situation 06:58:28 <Hazzard> !pw 06:58:28 <coopserver> Hazzard: issues 06:59:00 <coopserver> *** Game still paused (connecting clients, number of players) 06:59:04 <coopserver> *** Hazzard has joined 06:59:05 <coopserver> *** Game still paused (number of players) 07:01:08 <coopserver> *** Hazzard has joined company #1 07:01:09 <coopserver> *** Game unpaused (number of players) 07:01:51 <coopserver> *** Hazzard has joined spectators 07:01:52 <coopserver> *** Game paused (number of players) 07:09:42 <coopserver> *** Hazzard has joined company #1 07:09:43 <coopserver> *** Game unpaused (number of players) 07:35:43 <Hazzard> @gap 3 07:35:43 <Webster> Hazzard: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 07:36:10 <Happpy> !date 07:36:11 <coopserver> May 16 2214 07:36:17 <Happpy> Hi 07:36:20 <coopserver> <Hazzard> Hey 07:36:28 <coopserver> <Hazzard> Rebuilding this SLH to be 4 way :D 07:36:31 <Happpy> How things going 07:36:34 <Happpy> Nove 07:36:43 <Happpy> Nice 08:44:16 *** Progman has joined #openttdcoop 08:50:37 *** virtualrandomnumber has joined #openttdcoop 08:50:37 *** ChanServ sets mode: +v virtualrandomnumber 08:54:58 *** Happpy has quit IRC 08:55:25 *** Happpy has joined #openttdcoop 08:55:25 *** ChanServ sets mode: +o Happpy 09:22:15 <coopserver> *** Hazzard has left the game (Leaving) 09:22:16 <coopserver> *** Game paused (number of players) 10:32:20 <Arveen2> !pw 10:32:20 <coopserver> Arveen2: bounds 10:32:27 <coopserver> *** Game still paused (connecting clients, number of players) 10:32:28 <coopserver> *** Ar-to-the-veen has joined 10:32:29 <coopserver> *** Game still paused (number of players) 10:32:51 <Happpy> Hi 10:37:00 <virtualrandomnumber> !pw 10:37:00 <coopserver> virtualrandomnumber: ppppos 10:37:06 <coopserver> *** Game still paused (connecting clients, number of players) 10:37:10 <coopserver> *** virtualrandomnumber has joined 10:37:11 <coopserver> *** Game still paused (number of players) 10:41:26 <coopserver> *** virtualrandomnumber has joined company #1 10:41:27 <coopserver> *** Game unpaused (number of players) 10:45:33 <coopserver> *** virtualrandomnumber has joined spectators 10:45:34 <coopserver> *** Game paused (number of players) 10:51:35 <V453000> !pw 10:51:35 <coopserver> V453000: likely 10:51:47 <coopserver> *** Game still paused (connecting clients, number of players) 10:51:49 <coopserver> *** V453000 has joined 10:51:50 <coopserver> *** Game still paused (number of players) 10:51:51 <coopserver> *** Game unpaused (number of players) 10:51:53 <coopserver> <V453000> hi 10:51:59 <coopserver> <Ar-to-the-veen> yO sir 10:52:15 <coopserver> <V453000> how we doin? 10:52:24 <coopserver> *** virtualrandomnumber has joined company #1 10:52:27 <coopserver> <Ar-to-the-veen> well i just got up like 30 minutes ago, heh 10:52:39 <coopserver> <V453000> not bed 10:52:42 <coopserver> <Ar-to-the-veen> btw: company name needs to be updated too 10:52:50 <coopserver> <Ar-to-the-veen> indeed, no more bed :P 10:52:52 <coopserver> <V453000> LOL 10:53:01 <coopserver> <V453000> done 10:53:06 <coopserver> <Ar-to-the-veen> you'r the best 10:53:43 <coopserver> <Ar-to-the-veen> so i see there are some trains going now 10:53:52 <coopserver> <Ar-to-the-veen> which is nice, cause i like trains 10:54:18 <coopserver> <V453000> ayyy 10:54:38 <coopserver> <V453000> making new nutez version :) 10:54:44 <coopserver> <V453000> starting to hate trains 10:55:00 <coopserver> <Ar-to-the-veen> just small fixes or new features ? 10:55:07 <coopserver> <V453000> big fixes 10:55:30 <coopserver> <V453000> kinda new features you will see :) 10:55:50 <coopserver> <V453000> simplifying so it's less weird to use generally 10:55:57 <coopserver> <Ar-to-the-veen> so i'm finally getting a XEQTR which goes 500km/h with instant acceleration ? :D 10:56:05 <coopserver> <V453000> no :) 10:56:10 <coopserver> <Ar-to-the-veen> :( 10:56:28 <coopserver> <V453000> you already have mono fast with 417kmh :P 10:57:00 <coopserver> <Ar-to-the-veen> hehe 10:57:39 <coopserver> *** Ar-to-the-veen has joined company #1 10:57:57 <coopserver> <V453000> I'm doing 3 things related to how are trains alloed to attach, because some of these rules are a bit wtf 10:58:18 <coopserver> <V453000> and implifying the rules allows to do some mad magic elsewhere 10:59:37 <coopserver> <V453000> and the mad shit requires more visualization :D it's a cycle 11:00:05 <coopserver> <Ar-to-the-veen> do we have 2eol enabled here ? probably, eh ? 11:01:28 <coopserver> <V453000> also rewriting purchase menu info, simpler and clearer ... with simpler attach rules they do not even need to be explained and for the rest are error messages... and for example loading speed will not be shown in units/tick but in amout of loading stages 11:01:42 <coopserver> <Ar-to-the-veen> noice 11:02:42 <V453000> !setdef 11:02:42 <coopserver> V453000: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 11:03:06 <coopserver> <V453000> we certainly have ol now 11:03:09 <coopserver> <V453000> eol 11:12:41 <coopserver> <Ar-to-the-veen> there is a dead station @ !rip - do we rebuild the forest or trash the station ? 11:39:59 <coopserver> <virtualrandomnumber> we hit the cap for trains 11:40:05 <coopserver> <Ar-to-the-veen> dun dun dun 11:48:08 <tyteen4a03> !pw 11:48:08 <coopserver> tyteen4a03: cycled 11:48:17 <coopserver> *** Game paused (connecting clients) 11:48:18 <coopserver> *** Player has joined 11:48:19 <coopserver> *** Game unpaused (connecting clients) 11:48:23 <coopserver> <Player> !name tyteen4a03 11:48:24 <coopserver> *** Player has changed his/her name to tyteen4a03 12:18:18 <coopserver> <Ar-to-the-veen> could we raise train limit ? 12:19:17 <Happpy> I can if i no the command 12:21:02 <Arveen2> V453000 wake up :D 12:24:12 <Arveen2> i think i found it 12:24:21 <Arveen2> try "!rcon max_trains 600" 12:25:07 <Happpy> !Rcon max _tranins 600 12:25:08 <coopserver> ERROR: command not found 12:25:10 <Arveen2> hmmmm 12:25:17 <Happpy> Fuck 12:25:34 <Arveen2> maybe put a "set" between rcon and max_trains 12:26:26 <Happpy> !Rcon max tranins 600 12:26:27 <coopserver> ERROR: command not found 12:26:38 <Arveen2> like "!rcon set max_trains 600" 12:27:03 <Happpy> !Rcon set max_trains 600 12:27:20 <Happpy> Try now 12:27:21 <Arveen2> :D 12:27:22 <Arveen2> nice - worked 12:27:26 <Arveen2> thank you 12:27:35 <Happpy> Thanks for the help 12:27:50 <Happpy> Its my Ferst yeah has a admin 12:30:44 <Happpy> I must save that command to my list 12:32:49 <Happpy> I must find the station space command 12:32:56 <Happpy> So i can save it 12:33:40 <Happpy> Wher did you find that command for the train thin arveen 12:34:11 <coopserver> <Ar-to-the-veen> i was looking through some older logs of this channel 12:34:45 <Happpy> Ar ok 12:37:52 <V453000> wot 12:38:01 <V453000> !rcon set max_trains 55555 12:38:01 <coopserver> <Ar-to-the-veen> nuthin' 12:38:03 <coopserver> <Ar-to-the-veen> we fixed it 12:38:07 <V453000> ah 12:38:11 <V453000> good :) 12:38:20 <V453000> wuz codin' 12:38:33 <Happpy> Yeah v i fixs it 12:42:14 <coopserver> <Ar-to-the-veen> you here t4 ? 12:42:14 <Happpy> Afk 13:09:50 <coopserver> *** V453000 has left the game (general timeout) 13:18:40 <coopserver> *** virtualrandomnumber has left the game (Leaving) 13:19:00 *** virtualrandomnumber has quit IRC 13:23:11 *** Happpy has quit IRC 13:23:54 <tyteen4a03> Arveen2: sorry forgot to spectate 13:24:01 <coopserver> <Ar-to-the-veen> np 13:24:08 <coopserver> <Ar-to-the-veen> i still remember what i wanted, hehe 13:24:51 <coopserver> <Ar-to-the-veen> your dead canway station could have been fed by an oil platform below it, but i just seen this one died as well now 13:25:03 <coopserver> <tyteen4a03> lol 13:25:07 <coopserver> <tyteen4a03> sad times 13:25:14 <coopserver> <Ar-to-the-veen> indeed 13:25:24 <coopserver> <tyteen4a03> feel free to remove 13:27:15 <coopserver> <Ar-to-the-veen> f'king hell 13:27:36 <coopserver> <Ar-to-the-veen> well now i don't need to change 2 trains orders Kappa 13:33:55 <coopserver> <Ar-to-the-veen> BBH4<->5 traffic is tightning up, heh 13:41:02 <coopserver> <tyteen4a03> is it just me or is SLH 03 LHD running on the wrong side? 13:41:15 <coopserver> <Ar-to-the-veen> eh, sec, need to finish this station quick 13:52:52 <coopserver> <Ar-to-the-veen> SLH3 you said ? 13:53:00 <coopserver> <tyteen4a03> yes\ 13:54:16 <coopserver> <Ar-to-the-veen> it's left hand traffic, yeah 13:54:26 <coopserver> <tyteen4a03> we allow that? 13:56:29 <coopserver> <Ar-to-the-veen> i'm a bit confused. essentially BBH03 is just a big SLH and SLH03 just splits it up even more ? 13:57:22 <tyteen4a03> SLH 03 is kinda a SLH and a MSH\ 13:58:08 <coopserver> <Ar-to-the-veen> yeah, theres the wood-goods drop and plenty stations 14:01:29 <coopserver> <Ar-to-the-veen> shit 's locked up at invell woods 14:01:34 <coopserver> <Ar-to-the-veen> i think youj need an overflow there, heh 14:02:10 <coopserver> <Ar-to-the-veen> and why are coal trains reversing there - hmmm 14:03:00 <tyteen4a03> a piece of rail was missingg 14:03:31 <coopserver> *** tyteen4a03 has left the game (Leaving) 14:03:33 <tyteen4a03> I have to go - have fun 14:07:09 <Arveen2> later 14:11:25 *** virtualrandomnumber has joined #openttdcoop 14:11:25 *** ChanServ sets mode: +v virtualrandomnumber 14:14:23 <coopserver> *** Ar-to-the-veen has joined spectators 14:14:24 <coopserver> *** Game paused (number of players) 16:33:13 *** Happpy has joined #openttdcoop 16:33:16 *** Happpy has quit IRC 16:33:31 *** Happpy has joined #openttdcoop 16:33:34 *** Happpy has left #openttdcoop 16:33:47 *** Happpy has joined #openttdcoop 16:33:47 *** ChanServ sets mode: +o Happpy 16:40:00 *** Happpy has quit IRC 16:41:43 *** Happpy has joined #openttdcoop 16:41:46 *** Happpy has left #openttdcoop 16:41:57 *** Happpy has joined #openttdcoop 16:41:57 *** ChanServ sets mode: +o Happpy 17:02:58 <Happpy> !players 17:02:58 <coopserver> Happpy: Spectators: Client 221 (Ar-to-the-veen) 17:03:03 <Happpy> Hi 17:06:48 *** virtualrandomnumber has quit IRC 17:38:46 *** Maraxus has joined #openttdcoop 17:38:58 <Maraxus> !pw 17:38:58 <coopserver> Maraxus: strgen 17:39:10 <coopserver> *** Game still paused (connecting clients, number of players) 17:39:13 <coopserver> *** Maraxus has joined 17:39:14 <coopserver> *** Game still paused (number of players) 17:48:18 <coopserver> *** Maraxus has left the game (Leaving) 17:48:26 *** Maraxus has quit IRC 17:58:21 *** Happpy has quit IRC 17:59:03 <Hazzard> I realized half of the super compact BBH I made won't get used Xd 18:00:10 *** Happpy has joined #openttdcoop 18:00:18 *** Happpy has joined #openttdcoop 18:00:23 *** Happpy has left #openttdcoop 18:00:33 *** Happpy has joined #openttdcoop 18:00:33 *** ChanServ sets mode: +o Happpy 18:35:20 *** virtualrandomnumber has joined #openttdcoop 18:35:20 *** ChanServ sets mode: +v virtualrandomnumber 19:08:09 <coopserver> *** Ar-to-the-veen has joined company #1 19:08:10 <coopserver> *** Game unpaused (number of players) 19:09:37 <virtualrandomnumber> !pw 19:09:37 <coopserver> virtualrandomnumber: strcmp 19:09:44 <coopserver> *** Game paused (connecting clients) 19:09:49 <coopserver> *** virtualrandomnumber has joined 19:09:50 <coopserver> *** Game unpaused (connecting clients) 19:10:17 <coopserver> *** virtualrandomnumber has joined company #1 19:14:07 <Happpy> Hi New game on #openttdcoop welcome server 19:14:16 <V453000> !pw 19:14:17 <coopserver> V453000: ground 19:14:29 <coopserver> *** Game paused (connecting clients) 19:14:31 <coopserver> *** V453000 has joined 19:14:32 <coopserver> *** Game unpaused (connecting clients) 19:14:37 <coopserver> <V453000> this is the real deal though happy :P 19:14:47 <coopserver> <V453000> hi guys 19:15:26 <coopserver> <V453000> I'll extend MSH 01 to be a SLH 19:23:39 <coopserver> <Ar-to-the-veen> is SLH06 real ? 5 is right next to it 19:24:13 <coopserver> <V453000> well I guess it's meant to go to the opposite side 19:24:23 <coopserver> <V453000> though 07 is kind of taking stuff from there already 19:24:28 <coopserver> <Ar-to-the-veen> yeah 19:24:39 <coopserver> <Ar-to-the-veen> was thinking about hooking the iron mine up to 05 19:24:42 <coopserver> <V453000> we probably won't need many more SLHs, the industries we already have will destroy our ML :) 19:30:27 <virtualrandomnumber> @gap 3 19:30:27 <Webster> virtualrandomnumber: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 19:33:57 <coopserver> <V453000> some parts are getting significant amounts of trafic already :) good 19:34:08 <coopserver> <Ar-to-the-veen> bbh4<->5 is tight 19:34:19 <coopserver> <Ar-to-the-veen> as it's the only connection from top to bottom 19:36:41 <coopserver> <V453000> 's fine :) 20:00:28 <coopserver> <Ar-to-the-veen> V 20:00:33 <coopserver> <V453000> yes 20:00:38 <coopserver> <Ar-to-the-veen> your wood station @ dudingbury is f'd up 20:00:52 <coopserver> <V453000> NOT MY FAULT 20:00:53 <coopserver> <V453000> how? 20:00:57 <coopserver> <V453000> ooh 20:01:09 <coopserver> <Ar-to-the-veen> too much backlog heh 20:01:10 <coopserver> <V453000> wtf 20:01:22 <coopserver> <V453000> well the coal trains in it don't help 20:01:31 <coopserver> <Ar-to-the-veen> that too 20:01:56 <coopserver> <V453000> why can't they find the path though 20:02:08 <coopserver> <V453000> weird 20:02:26 <coopserver> <Ar-to-the-veen> rewrite pathfinder engine instead of fixing network layout :D 20:11:48 <coopserver> <V453000> should be fine I think 20:12:04 <coopserver> <V453000> I'm not even sure what went wrong, possibly unelectrified piece 20:12:07 <coopserver> <Ar-to-the-veen> coal trains not coming back ? 20:12:37 <coopserver> <V453000> hm they aren't indeed 20:12:45 <coopserver> <V453000> or 20:12:51 <coopserver> <V453000> yes should be fine now 20:16:38 <coopserver> <V453000> anyway, brain ded 20:16:41 <coopserver> <V453000> gnight 20:16:42 <coopserver> *** V453000 has left the game (Leaving) 20:23:50 <coopserver> *** virtualrandomnumber has left the game (Leaving) 20:24:06 <coopserver> *** Ar-to-the-veen has left the game (Leaving) 20:24:07 <coopserver> *** Game paused (number of players) 22:48:13 *** virtualrandomnumber has quit IRC