Config
Log for #openttdcoop on 28th April 2019:
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00:40:44  *** Progman has quit IRC
00:41:23  <Hazzard> !pw
00:41:23  <coopserver> Hazzard: stupid
00:41:28  <Hazzard> >:(
00:41:46  <coopserver> *** Game still paused (connecting clients, number of players)
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00:42:43  <coopserver> <Hazzard> Yay
00:44:09  <Hazzard> Who marked "flat junctions are sexy" lol
01:17:13  <coopserver> *** Hazzard has left the game (Leaving)
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09:16:01  <Arveen2> !pw
09:16:01  <coopserver> Arveen2: towers
09:16:08  <coopserver> *** Game still paused (connecting clients, number of players)
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09:26:10  <V453000> https://www.tt-forums.net/download/file.php?id=207835
09:26:14  <V453000> which one is better?
09:26:27  <Arveen2> top
09:26:48  <Arveen2> i can co-exist with bottom too though
09:54:19  <Happpy> Yeah ther ferst own  v
09:58:33  <V453000> I guess it's quite extreme case regardless, how often do you build 4 engines or more
10:00:36  <Happpy> Hmm onley 2 for me but if the map is ver hilley then i world do 4
10:06:10  <V453000> well yeah or you could get 1 strong engine :)
10:27:31  *** virtualrandomnumber has joined #openttdcoop
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10:47:19  <virtualrandomnumber> !pw
10:47:19  <coopserver> virtualrandomnumber: reload
10:47:25  <coopserver> *** Game paused (connecting clients)
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10:47:42  <coopserver> <Ar-to-the-veen> yO sir
10:47:45  <Happpy> Hi virtualrandomnumber how things
10:48:01  <virtualrandomnumber> I'm fine, thanks.You?
10:48:06  <Happpy> Good
10:48:10  <Happpy> Thanks
10:55:49  <coopserver> *** virtualrandomnumber has joined company #1
10:57:53  <coopserver> <Ar-to-the-veen> 746 trains total - nice
10:58:10  <coopserver> <Ar-to-the-veen> didn't expect so many to run on LLRR, heh
11:01:22  <Hazzard> Goodnight guys
11:01:30  <coopserver> <Ar-to-the-veen> gn8 Haz
11:07:42  <coopserver> <Ar-to-the-veen> you doing any building currently VR ?
11:08:32  <coopserver> <virtualrandomnumber> preparing bbh 04 for 3rd line
11:08:53  <coopserver> <Ar-to-the-veen> nice, i'll watch that while eating breakfast :)
11:25:53  *** Happpy has quit IRC
11:35:36  <coopserver> <Ar-to-the-veen> stell drop accepts wood :D
11:57:29  <coopserver> *** virtualrandomnumber has left the game (Leaving)
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17:26:36  <Happpy> Wb virtualrandomnumber How
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20:07:40  <Hazzard> Meh public server resets too often for me to invest this much effort in it
20:09:28  <V453000> lol
20:09:30  <V453000> bastard
20:09:33  <V453000> :D
20:10:35  <Hazzard> Gimme the pro server ;)
20:11:28  <V453000> yeah we don't need that one for now :)
20:12:06  <Hazzard> Damn
20:13:09  <Hazzard> I’ve been a good boy
20:15:12  <Hazzard> Alright if I whip up the old hazzard server then
20:16:04  <V453000> WTF :D
20:19:00  <Hazzard> I have the perfect yeti plan
20:20:32  <Hazzard> Well I assume I will have it once I figure it out
20:22:30  <V453000> lol
20:22:50  <V453000> well as I said, perfect splitting is cute but it isn't mandatory
20:23:02  <V453000> also the ratio of food:bdmt is not really possible to figure out precisely
20:24:03  <V453000> added misc_flags:                   bitmask(TRAIN_FLAG_SPRITE_STACK, TRAIN_FLAG_FLIP, TRAIN_FLAG_2CC); to item
20:24:11  <V453000> eh
20:26:28  <Hazzard> It’s not 1:1?
20:26:39  <Hazzard> Hmm based on city population?
20:30:41  <Hazzard> Is the v.6 scheme still accurate?
20:36:38  <Happpy> Not shor hazzard?
20:37:25  <Hazzard> The flow is right but wanna check the numbers in the desc
20:38:29  <Hazzard> Based on it should be 10:1 food:machinery based on town population
20:40:24  <Hazzard> So why is it not precisely that :c
20:41:49  <Happpy> What's your sever name?
20:41:57  <Hazzard> #hazzard
20:42:07  <Hazzard> It doesn’t exist right now though
20:42:19  <Happpy> Ok
20:42:19  <Hazzard> J chillin with Afdal :D
20:42:28  <Hazzard> @seen Afdal
20:42:28  <Webster> Hazzard: Afdal was last seen in #openttdcoop 38 weeks, 1 day, 4 hours, 42 minutes, and 15 seconds ago: <Afdal> ... horsepower?
20:43:46  <Hazzard> Wait he’s not even in here
20:47:15  <Hazzard> V453000: Why isn’t the ratio food:machine just 10:1?
20:47:46  <V453000> if I remember correctly, the number of food consumed is based on town population, while to number of bdmt consumed on building count
20:47:54  <V453000> which are two not perfectly related numbers
20:48:00  <V453000> you can probably guess some average
20:48:14  <V453000> anyway, it's possible this changed over the years as Sylf recoded a lot of the stuff
20:49:19  <Hazzard> Sylf huh
20:49:43  <Hazzard> @seen Sylf
20:49:43  <Webster> Hazzard: Sylf was last seen in #openttdcoop 40 weeks, 0 days, 3 hours, 22 minutes, and 55 seconds ago: <Sylf> !pw
20:51:45  <V453000> y-yes
20:51:46  <V453000> :)
20:51:51  <V453000> anyway
20:51:54  <V453000> big nuts progress today
20:51:56  <V453000> moar tomorrow
20:51:57  <V453000> gnight
20:53:00  <Hazzard> Gnight V
20:53:45  <Hazzard> Seems like city oriented has a precise formula
20:53:54  <V453000> is possible
20:54:00  <V453000> they differ in some ways
21:34:39  <coopserver> *** Ar-to-the-veen has left the game (connection lost)
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