Config
Log for #openttdcoop on 29th April 2019:
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02:12:18  <tyteen4a03> !pw
02:12:19  <coopserver> tyteen4a03: packed
02:12:22  <coopserver> *** Game still paused (connecting clients, number of players)
02:12:24  <coopserver> *** Player has joined
02:12:25  <coopserver> *** Game still paused (number of players)
02:12:26  <coopserver> *** Game unpaused (number of players)
03:35:06  <coopserver> *** Player has left the game (Leaving)
03:35:07  <coopserver> *** Game paused (number of players)
09:41:53  *** erratic has quit IRC
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12:13:33  *** ChanServ sets mode: +o Happpy
12:14:13  <Happpy> !players
12:14:13  <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation
12:28:46  <Happpy> !date
12:28:46  <coopserver> Jun 02 2258
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14:44:59  <Happpy> !date
14:44:59  <coopserver> Jun 02 2258
14:45:03  <Happpy> !players
14:45:03  <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation
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17:48:46  *** ChanServ sets mode: +v virtualrandomnumber
17:49:10  <virtualrandomnumber> !players
17:49:10  <coopserver> virtualrandomnumber: The server is empty, no one is connected. Feel free to remedy this situation
18:17:50  <Hazzard> !vehicles
18:17:50  <coopserver> Hazzard: Total vehicles per type: Rail: 781, Road: 7, Water: 33, Air: 7
18:24:12  <Arveen2> !pw
18:24:12  <coopserver> Arveen2: lenght
18:24:34  <coopserver> *** Game still paused (connecting clients, number of players)
18:24:36  <coopserver> *** Ar-to-the-veen has joined
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18:26:05  <coopserver> *** Ar-to-the-veen has joined company #1
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18:32:22  <coopserver> *** Ar-to-the-veen has joined spectators
18:32:23  <coopserver> *** Game paused (number of players)
18:41:44  <virtualrandomnumber> !pw
18:41:44  <coopserver> virtualrandomnumber: splits
18:41:50  <coopserver> *** Game still paused (connecting clients, number of players)
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18:41:55  <coopserver> *** Game still paused (number of players)
18:45:43  <V453000> so, big question :D
18:45:51  <V453000> you know rail fast class in NUTS?
18:45:53  <V453000> it's dual headed
18:46:05  <V453000> that means it always has 2 engines and 0 capacity
18:46:22  <V453000> in new nuts it's not dual headed, so the engine has 1 tile, but 1 wagon worth of capacity
18:47:10  <V453000> the actual question:
18:47:20  <V453000> Should the half-part have half power and tractive effort? :)
18:47:42  *** Progman has quit IRC
18:47:51  <V453000> the thing is, it would indeed mean that doubled engines perform the same way as single one did, with the same capacity
18:47:57  <V453000> but a single engine might become almost unusable
18:50:42  <Hazzard> Makes sense to me
18:51:08  <Hazzard> should be half price too (+half cost of a wagon)
18:51:16  <Hazzard> Assuming you want the same balance
18:51:18  <V453000> prices are irrelevant
18:51:33  <Hazzard> Huh
19:05:52  <V453000> yeah I'll halve them
19:08:49  <coopserver> *** virtualrandomnumber has joined company #1
19:08:50  <coopserver> *** Game unpaused (number of players)
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19:41:47  <coopserver> *** Game paused (number of players)
19:42:32  <coopserver> *** virtualrandomnumber has left the game (Leaving)
20:07:06  *** erratic has quit IRC
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21:04:52  <coopserver> *** Ar-to-the-veen has left the game (Leaving)
21:08:10  <Happpy> Gn
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