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02:12:18 <tyteen4a03> !pw 02:12:19 <coopserver> tyteen4a03: packed 02:12:22 <coopserver> *** Game still paused (connecting clients, number of players) 02:12:24 <coopserver> *** Player has joined 02:12:25 <coopserver> *** Game still paused (number of players) 02:12:26 <coopserver> *** Game unpaused (number of players) 03:35:06 <coopserver> *** Player has left the game (Leaving) 03:35:07 <coopserver> *** Game paused (number of players) 09:41:53 *** erratic has quit IRC 11:00:36 *** Happpy has quit IRC 12:00:43 *** virtualrandomnumber has joined #openttdcoop 12:00:43 *** ChanServ sets mode: +v virtualrandomnumber 12:13:17 *** Happpy has joined #openttdcoop 12:13:20 *** Happpy has left #openttdcoop 12:13:33 *** Happpy has joined #openttdcoop 12:13:33 *** ChanServ sets mode: +o Happpy 12:14:13 <Happpy> !players 12:14:13 <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation 12:28:46 <Happpy> !date 12:28:46 <coopserver> Jun 02 2258 12:46:35 *** ld50 has quit IRC 12:53:43 *** ld50 has joined #openttdcoop 14:26:39 *** virtualrandomnumber has quit IRC 14:33:22 *** erratic has joined #openttdcoop 14:44:59 <Happpy> !date 14:44:59 <coopserver> Jun 02 2258 14:45:03 <Happpy> !players 14:45:03 <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation 14:55:55 *** virtualrandomnumber has joined #openttdcoop 14:55:55 *** ChanServ sets mode: +v virtualrandomnumber 16:06:49 *** Progman has joined #openttdcoop 17:09:30 *** virtualrandomnumber has quit IRC 17:48:46 *** virtualrandomnumber has joined #openttdcoop 17:48:46 *** ChanServ sets mode: +v virtualrandomnumber 17:49:10 <virtualrandomnumber> !players 17:49:10 <coopserver> virtualrandomnumber: The server is empty, no one is connected. Feel free to remedy this situation 18:17:50 <Hazzard> !vehicles 18:17:50 <coopserver> Hazzard: Total vehicles per type: Rail: 781, Road: 7, Water: 33, Air: 7 18:24:12 <Arveen2> !pw 18:24:12 <coopserver> Arveen2: lenght 18:24:34 <coopserver> *** Game still paused (connecting clients, number of players) 18:24:36 <coopserver> *** Ar-to-the-veen has joined 18:24:37 <coopserver> *** Game still paused (number of players) 18:26:05 <coopserver> *** Ar-to-the-veen has joined company #1 18:26:06 <coopserver> *** Game unpaused (number of players) 18:32:22 <coopserver> *** Ar-to-the-veen has joined spectators 18:32:23 <coopserver> *** Game paused (number of players) 18:41:44 <virtualrandomnumber> !pw 18:41:44 <coopserver> virtualrandomnumber: splits 18:41:50 <coopserver> *** Game still paused (connecting clients, number of players) 18:41:54 <coopserver> *** virtualrandomnumber has joined 18:41:55 <coopserver> *** Game still paused (number of players) 18:45:43 <V453000> so, big question :D 18:45:51 <V453000> you know rail fast class in NUTS? 18:45:53 <V453000> it's dual headed 18:46:05 <V453000> that means it always has 2 engines and 0 capacity 18:46:22 <V453000> in new nuts it's not dual headed, so the engine has 1 tile, but 1 wagon worth of capacity 18:47:10 <V453000> the actual question: 18:47:20 <V453000> Should the half-part have half power and tractive effort? :) 18:47:42 *** Progman has quit IRC 18:47:51 <V453000> the thing is, it would indeed mean that doubled engines perform the same way as single one did, with the same capacity 18:47:57 <V453000> but a single engine might become almost unusable 18:50:42 <Hazzard> Makes sense to me 18:51:08 <Hazzard> should be half price too (+half cost of a wagon) 18:51:16 <Hazzard> Assuming you want the same balance 18:51:18 <V453000> prices are irrelevant 18:51:33 <Hazzard> Huh 19:05:52 <V453000> yeah I'll halve them 19:08:49 <coopserver> *** virtualrandomnumber has joined company #1 19:08:50 <coopserver> *** Game unpaused (number of players) 19:41:46 <coopserver> *** virtualrandomnumber has joined spectators 19:41:47 <coopserver> *** Game paused (number of players) 19:42:32 <coopserver> *** virtualrandomnumber has left the game (Leaving) 20:07:06 *** erratic has quit IRC 20:07:40 *** Progman has joined #openttdcoop 21:04:52 <coopserver> *** Ar-to-the-veen has left the game (Leaving) 21:08:10 <Happpy> Gn 21:24:35 *** virtualrandomnumber has quit IRC 21:47:50 *** Progman has quit IRC