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Log for #openttdcoop on 8th May 2019:
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15:37:50  <Happpy> !players
15:37:50  <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation
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17:41:58  <Arveen> !pw
17:41:58  <coopserver> Arveen: baudis
17:42:03  <coopserver> *** Game still paused (connecting clients, number of players)
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17:43:26  <Happpy> Ho
17:43:27  <Happpy> Hi
17:43:33  <coopserver> <Ar-to-the-veen> hiho :)
17:43:44  <Happpy> Hoe thing's
17:43:50  <coopserver> <Ar-to-the-veen> just chillin' heh
17:52:28  <tyteen4a03> !pw
17:52:28  <coopserver> tyteen4a03: hashes
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17:53:03  <coopserver> *** V453000 has joined
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17:53:15  <coopserver> <V453000> yo gentlemen
17:57:24  <coopserver> <V453000> where's jams
17:57:50  <coopserver> <V453000> ooh
17:57:55  <coopserver> <V453000>  !fuck
17:58:03  <coopserver> <V453000> I guess those two connected
17:58:19  <coopserver> <tyteen4a03> lol
17:58:26  <coopserver> <Ar-to-the-veen> yO to you too sir
17:58:40  <coopserver> <V453000> what kind of
17:58:41  <coopserver> <V453000> oh
17:58:49  <coopserver> <V453000> I see
17:59:09  <coopserver> <V453000> wow this hub did evolve into madness :D
17:59:14  <coopserver> <V453000> new game soon I suggest :D
17:59:18  <coopserver> <Ar-to-the-veen> heh
17:59:34  <coopserver> <V453000> ah that connection is not needed
17:59:37  <coopserver> <Ar-to-the-veen> "! output jam" needs attention if you feel like optimizing, heh
17:59:39  <coopserver> <V453000> its just goods
18:00:12  <coopserver> <V453000> sure I will just clean up here first
18:01:08  <coopserver> <V453000> oh yeah
18:01:10  <coopserver> <V453000> damn
18:01:18  <virtualrandomnumber> !pw
18:01:18  <coopserver> virtualrandomnumber: before
18:01:24  <coopserver> *** Game paused (connecting clients)
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18:01:30  <coopserver> <V453000> that's not optimizing that is moar tracks :) simple
18:01:44  <coopserver> <Ar-to-the-veen> hehe
18:01:48  <coopserver> <Ar-to-the-veen> mo' trax
18:01:49  <coopserver> <V453000> hey there
18:04:14  <coopserver> <V453000> hmff
18:08:03  <coopserver> *** virtualrandomnumber has joined company #1
18:09:43  <tyteen4a03> SLH04 seems to be missing a 3rd out to Steel Drop
18:10:11  <tyteen4a03> or the 3rd simply hasn't been built ye
18:10:12  <tyteen4a03> t
18:10:14  * tyteen4a03 shrugs
18:10:17  *** Happpy has quit IRC
18:10:42  <coopserver> <V453000> just trying to add a line to BBH01
18:13:32  <coopserver> <V453000> k that might work
18:14:12  <tyteen4a03> just wondering - have we ever played a game where we build passenger networks like how we build freight?
18:14:21  <coopserver> <V453000> what do you mean
18:14:37  <coopserver> <V453000> full load to a place, drop somewhere?
18:14:44  <coopserver> <Ar-to-the-veen> pax is different
18:15:54  <tyteen4a03> a few different towns as hubs, then the others towns scattered across the map can only run trains to one of them
18:16:05  <tyteen4a03> then trains betwen hubs
18:16:28  <coopserver> <V453000> wot
18:16:35  <coopserver> <V453000> you mean no hubs basically just station to station?
18:16:36  <coopserver> <V453000> or?
18:18:11  <coopserver> <V453000> now some other direction is broken :D
18:18:12  <coopserver> <V453000> fuck
18:18:18  <tyteen4a03> so random town -> hub city <-> hub city <- other random town
18:18:50  <tyteen4a03> one town can only go to one hub
18:19:17  <tyteen4a03> then hubs can run trains to other hubs
18:20:24  <tyteen4a03> not sure if the openttd algos would like that
18:20:50  <coopserver> <virtualrandomnumber> so with cargodist on?
18:21:09  <tyteen4a03> I haven't really looked into how cargodist works, but sure
18:21:15  <coopserver> <V453000> then no
18:21:21  <coopserver> <V453000> fuck cargodist giant time
18:21:26  <coopserver> <V453000> or at least I'm definitely not playing that
18:21:35  <coopserver> <V453000> we did play cargodist twice, both times  with massive problems
18:23:06  <tyteen4a03> ah
18:23:10  <tyteen4a03> how broken was it?
18:23:48  <coopserver> <V453000> well basically eventually we did get some loops or whatever in the algorithm and passengers just wouldn't load properly
18:23:51  <coopserver> <V453000> or something like that
18:23:59  <tyteen4a03> and that's not fixed in later versions?
18:24:08  <coopserver> <V453000> I don't believe it is
18:24:10  <tyteen4a03> oof
18:24:15  <tyteen4a03> only been 6 years
18:24:17  <coopserver> <V453000> but that's just my belief
18:24:40  <coopserver> <V453000> I'm not completely against giving it a try if you want
18:24:44  <tyteen4a03> shame it didn't work though, would be an interesting game to play
18:25:18  <coopserver> <V453000> I have always found it stupid tbh
18:25:33  <coopserver> <V453000> it basically means you shouldn't build hubs, just build a station instead and the algorithm will do the job
18:26:23  <tyteen4a03> I mean the whole point of the idea is to have hubs
18:26:36  <coopserver> <V453000> not to mention that the cargo is only distributed over your network, not having an actual destination. One of the earlier prototypes called YACD worked in a way where for example a mine had, say, 100t coal produced ... 40 wanted to go to power plant A, 30 to B and 30 to C
18:26:47  <coopserver> <V453000> so if you didn't make the connections you were losing out
18:27:01  <coopserver> <V453000> but with cargodist it just distributes over stations that you already have
18:27:09  <coopserver> <V453000> so for example if you only have 1 power plant it will only use that one
18:27:24  <coopserver> <V453000> with passengers this is a bit different, but the solutions are the same - build station-station-station chains everywhere
18:27:27  <Hazzard> !date
18:27:27  <coopserver> Jan 28 2393
18:27:46  <coopserver> <V453000> well the whole point of the idea idk, but the whole optimal solution is no hubs
18:27:54  <tyteen4a03> :(
18:27:58  <tyteen4a03> is there a cargodist save I can test?
18:28:15  <coopserver> <V453000> otherwise it's an infinite -find-why-this-connection-is-not-saturated and with big coop games with hundreds of stations that's hell
18:28:25  <coopserver> <V453000> there's 2 in the archive
18:28:55  <tyteen4a03> which one is it?
18:29:12  <coopserver> <V453000> trying to find it, don't know
18:29:25  <tyteen4a03> found it, 261
18:29:29  <coopserver> <V453000> 261 is one
18:29:44  <tyteen4a03> hopefully 6 years later they fixed whatever problem it was
18:30:28  <coopserver> <V453000> ah yeah 262 was the thing where supplies got fucked
18:30:38  <coopserver> <V453000> we did that on a PZ game as well where farm supplies just didn't work
18:30:48  <coopserver> <V453000> too many places to split probably or something
18:30:56  <coopserver> <V453000> that save is probably nonexistent though
18:31:16  <Hazzard> !pw
18:31:16  <coopserver> Hazzard: manner
18:31:23  <coopserver> *** Game paused (connecting clients)
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18:31:34  <coopserver> <Hazzard> So many people
18:32:18  <coopserver> <V453000> yo
18:32:21  <coopserver> <Hazzard> 0y
18:32:27  <coopserver> <V453000> but as I said, I don't mind trying but I don't believe it will go very well
18:32:36  <coopserver> <V453000> if any mode, then definitely pax
18:32:40  <coopserver> <V453000> cargo is just trash
18:33:03  <tyteen4a03> yeh I think 261 is what I was thinking
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18:36:09  <tyteen4a03> a hybrid actually - still connect towns like we connect producers but don't intentionally grow them
18:36:34  <tyteen4a03> I'll probably test this offline first
18:36:58  <V453000> you mean without any intercity transportation
18:37:09  <V453000> that could significantly simplify the algorithm yes as there is just 1 station per city
18:37:42  <tyteen4a03> two distinctions: towns (only to one city) and cities (only 4 or 5 of them)
18:38:01  <tyteen4a03> cities we intentionally grow and have intercity trains, towns we don't and just leave them be
18:39:28  <tyteen4a03> so like an iron ore mine goes only to iron ore drop, and farm supplies only go to farm drop
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18:45:04  <tyteen4a03> to mimic our usual networks you could have town that begins with the letter A-E go to city A, F - I to city B, etc
18:45:27  <tyteen4a03> a pain in the behind for our virtual passengers for sure :)
18:49:48  <coopserver> <Hazzard> Nice
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19:02:00  <coopserver> <Hazzard> doing smthn dumb
19:02:06  <coopserver> <Hazzard> for fun
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19:19:29  <coopserver> <Ar-to-the-veen> damn, there's a coal mine at 1400+ production
19:19:35  <coopserver> <Hazzard> (oops)
19:20:20  <coopserver> <Ar-to-the-veen> well now that i mentioned it, it droped to ~1200
19:20:28  <coopserver> <Hazzard> One of the first ones added, had plenty of time to grow :P
19:20:42  <coopserver> <Ar-to-the-veen> hehe
19:24:24  <coopserver> <V453000> could do a YETI on 256x256 next game
19:24:28  <coopserver> <V453000> challenging but a smaller game :)
19:24:33  <coopserver> <Hazzard> Yea
19:24:39  <Helltux> !download
19:24:39  <coopserver> Helltux: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
19:24:40  <coopserver> Helltux: http://www.openttd.org/en/download-trunk/r27951
19:24:50  <coopserver> <V453000> anyway I gtfo
19:24:51  <coopserver> <V453000> gnight
19:24:52  <coopserver> *** V453000 has left the game (Leaving)
19:24:56  <coopserver> <Hazzard> Gnight
19:25:06  <coopserver> <Ar-to-the-veen> gn8 V
19:26:35  <Helltux> !password
19:26:35  <coopserver> Helltux: rivers
19:30:42  <coopserver> <virtualrandomnumber> woo, sawmill reached 6000 crates production
19:32:34  <Helltux> isn't the server address www.openttdcoop.org ?
19:32:47  <Hazzard> hmm
19:32:49  <Hazzard> !help
19:32:49  <coopserver> Hazzard: http://wiki.openttdcoop.org/Soap
19:32:59  <Hazzard> !ip should be it
19:33:02  <Hazzard> !ip
19:33:02  <coopserver> Hazzard: ps.openttdcoop.org:3983
19:33:15  <Hazzard> I usually just search for "ttdc" in the server browser
19:33:20  <Helltux> oh, I was confused cause the page was telling me to talk to publicserver bot XD
19:33:22  <Helltux> sorry
19:33:36  <Hazzard> Not at all
19:34:17  <Hazzard> Oh and we're on an old nightly version since autoupdating broke
19:34:22  <Hazzard> !version
19:34:24  <coopserver> Hazzard: The current (running) version of this Supybot is 0.83.4.1.  The newest version available online is 0.83.4.1.
19:34:28  <Hazzard> oh
19:34:29  <Hazzard> !dl
19:34:29  <coopserver> Hazzard: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
19:34:30  <coopserver> Hazzard: http://www.openttd.org/en/download-trunk/r27951
19:34:38  <Helltux> I got that one
19:34:48  <coopserver> <Hazzard> :D
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19:36:20  <Helltux> !pw
19:36:20  <coopserver> Helltux: sqhash
19:37:12  <Helltux> !password
19:37:13  <coopserver> Helltux: player
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19:37:50  <Helltux> holy cow, impressive
19:38:40  <coopserver> <Hazzard> Btw you can set your username using
19:38:46  <coopserver> <Hazzard> !nick Hyzzyrd
19:38:47  <coopserver> *** Hazzard has changed his/her name to Hyzzyrd
19:38:56  <coopserver> <Player> !nick Helltux
19:38:57  <coopserver> *** Player has changed his/her name to Helltux
19:39:08  <coopserver> *** Hyzzyrd has changed his/her name to Hazzard
19:39:20  <coopserver> <Helltux> thanks
19:39:33  <coopserver> <Hazzard> theres a way to set it permanently in the server menu iirc
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19:47:35  <coopserver> <Hazzard> First time here?
19:49:47  <coopserver> *** Helltux has left the game (Leaving)
19:49:50  <coopserver> <Hazzard> :c
19:50:08  <Helltux> Sorry :) I was looking at the constructions and didnt see the chat
19:50:12  <coopserver> <Hazzard> :D
19:50:49  <Helltux> Yes, used to play ottd years ago, thinking of playing again and discovered you guys :)
19:51:26  <Helltux> Ill try to be around when a new round starts so I can watch, meanwhile I have a lot of stuff to read on the wiki
19:51:32  <coopserver> <Hazzard> Well feel free to join and build anytime :)
19:51:50  <Helltux> thanks :)
19:55:15  <coopserver> <Hazzard> adding fourths through BBH01/SLH02?
19:56:17  <coopserver> <virtualrandomnumber> maybe not through bbh 01, but starting there
19:56:43  <coopserver> <Hazzard> kk will prep bbh02
19:56:45  <coopserver> <Hazzard> xd
19:57:11  <coopserver> <Hazzard> getting a bit crowded inside the hub :D
19:58:09  <coopserver> <Hazzard> Guess I should make it four in all directions
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20:13:23  <tyteen4a03> !pw
20:13:23  <coopserver> tyteen4a03: inline
20:13:30  <coopserver> *** Game paused (connecting clients)
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20:30:41  <tyteen4a03> @gap 3
20:30:41  <Webster> tyteen4a03: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
20:38:33  <coopserver> *** virtualrandomnumber has left the game (Leaving)
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20:59:11  <coopserver> <Hazzard> YIKES
20:59:16  <coopserver> <Hazzard> rip
20:59:18  <coopserver> <tyteen4a03> what did you break
20:59:41  <coopserver> <Hazzard> train crash
20:59:45  <coopserver> <tyteen4a03> oops
20:59:47  <coopserver> <Hazzard> 4 dead
21:00:19  <coopserver> <Hazzard> No one that can't be replaced :)
21:00:27  <coopserver> <Hazzard> yeti dudes driving
21:11:24  <coopserver> *** tyteen4a03 has left the game (Leaving)
21:11:28  <coopserver> <Hazzard> man
21:11:32  <coopserver> <Hazzard> and then there was one
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21:46:27  <Happpy> Gn
21:46:39  <coopserver> <Hazzard> Goodnight Hpppy
21:48:23  <Happpy> I redo all slh and bbh on Saturday night
21:48:51  <Happpy> Don't have time now to do it
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23:41:45  <Helltux> !password
23:41:45  <coopserver> Helltux: struct
23:42:06  <coopserver> *** Game paused (connecting clients)
23:42:19  <coopserver> *** Player has joined
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23:42:23  <coopserver> <Hazzard> Hello again
23:42:26  <coopserver> <Player> !nick Tuxie
23:42:27  <coopserver> *** Player has changed his/her name to Tuxie
23:42:28  <coopserver> <Tuxie> hi :D
23:51:05  <Helltux> !info
23:51:05  <coopserver> Helltux: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27951, date: Jul 01 2416, clients connected: 2, map size: 512x512, address: ps.openttdcoop.org:3983
23:54:17  <coopserver> *** Tuxie has left the game (Leaving)

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