Times are UTC Toggle Colours
05:06:27 *** Happpy has quit IRC 08:52:01 *** nirasa1957 has joined #openttdcoop 09:53:34 *** nirasa1957 has quit IRC 09:55:20 *** nirasa1957 has joined #openttdcoop 11:10:22 *** tycoondemon has quit IRC 11:12:38 *** Lejving_ has quit IRC 11:27:39 *** tycoondemon has joined #openttdcoop 12:35:27 *** nirasa1957 has quit IRC 12:35:54 *** nirasa1957 has joined #openttdcoop 12:38:10 *** virtualrandomnumber has joined #openttdcoop 12:38:10 *** ChanServ sets mode: +v virtualrandomnumber 12:38:38 *** Arveen has quit IRC 12:40:48 *** nirasa1957 has quit IRC 12:41:08 *** nirasa1957 has joined #openttdcoop 12:46:43 *** StarLite has joined #openttdcoop 12:46:43 *** ChanServ sets mode: +o StarLite 13:17:38 *** nirasa1957 has quit IRC 13:41:52 *** virtualrandomnumber has quit IRC 13:56:53 *** Lejving has joined #openttdcoop 14:28:23 *** virtualrandomnumber has joined #openttdcoop 14:28:23 *** ChanServ sets mode: +v virtualrandomnumber 15:06:34 *** Arveen has joined #openttdcoop 15:37:04 *** Happpy has joined #openttdcoop 15:37:07 *** Happpy has left #openttdcoop 15:37:16 *** Happpy has joined #openttdcoop 15:37:16 *** ChanServ sets mode: +o Happpy 15:37:50 <Happpy> !players 15:37:50 <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation 16:45:23 *** virtualrandomnumber has quit IRC 17:23:06 *** Progman has joined #openttdcoop 17:25:17 *** virtualrandomnumber has joined #openttdcoop 17:25:17 *** ChanServ sets mode: +v virtualrandomnumber 17:41:58 <Arveen> !pw 17:41:58 <coopserver> Arveen: baudis 17:42:03 <coopserver> *** Game still paused (connecting clients, number of players) 17:42:04 <coopserver> *** Ar-to-the-veen has joined 17:42:05 <coopserver> *** Game still paused (number of players) 17:43:26 <Happpy> Ho 17:43:27 <Happpy> Hi 17:43:33 <coopserver> <Ar-to-the-veen> hiho :) 17:43:44 <Happpy> Hoe thing's 17:43:50 <coopserver> <Ar-to-the-veen> just chillin' heh 17:52:28 <tyteen4a03> !pw 17:52:28 <coopserver> tyteen4a03: hashes 17:52:35 <coopserver> *** Game still paused (connecting clients, number of players) 17:52:37 <coopserver> *** tyteen4a03 has joined 17:52:38 <coopserver> *** Game still paused (number of players) 17:52:39 <coopserver> *** Game unpaused (number of players) 17:52:55 <coopserver> *** Game paused (connecting clients) 17:53:03 <coopserver> *** V453000 has joined 17:53:04 <coopserver> *** Game unpaused (connecting clients) 17:53:15 <coopserver> <V453000> yo gentlemen 17:57:24 <coopserver> <V453000> where's jams 17:57:50 <coopserver> <V453000> ooh 17:57:55 <coopserver> <V453000> !fuck 17:58:03 <coopserver> <V453000> I guess those two connected 17:58:19 <coopserver> <tyteen4a03> lol 17:58:26 <coopserver> <Ar-to-the-veen> yO to you too sir 17:58:40 <coopserver> <V453000> what kind of 17:58:41 <coopserver> <V453000> oh 17:58:49 <coopserver> <V453000> I see 17:59:09 <coopserver> <V453000> wow this hub did evolve into madness :D 17:59:14 <coopserver> <V453000> new game soon I suggest :D 17:59:18 <coopserver> <Ar-to-the-veen> heh 17:59:34 <coopserver> <V453000> ah that connection is not needed 17:59:37 <coopserver> <Ar-to-the-veen> "! output jam" needs attention if you feel like optimizing, heh 17:59:39 <coopserver> <V453000> its just goods 18:00:12 <coopserver> <V453000> sure I will just clean up here first 18:01:08 <coopserver> <V453000> oh yeah 18:01:10 <coopserver> <V453000> damn 18:01:18 <virtualrandomnumber> !pw 18:01:18 <coopserver> virtualrandomnumber: before 18:01:24 <coopserver> *** Game paused (connecting clients) 18:01:28 <coopserver> *** virtualrandomnumber has joined 18:01:29 <coopserver> *** Game unpaused (connecting clients) 18:01:30 <coopserver> <V453000> that's not optimizing that is moar tracks :) simple 18:01:44 <coopserver> <Ar-to-the-veen> hehe 18:01:48 <coopserver> <Ar-to-the-veen> mo' trax 18:01:49 <coopserver> <V453000> hey there 18:04:14 <coopserver> <V453000> hmff 18:08:03 <coopserver> *** virtualrandomnumber has joined company #1 18:09:43 <tyteen4a03> SLH04 seems to be missing a 3rd out to Steel Drop 18:10:11 <tyteen4a03> or the 3rd simply hasn't been built ye 18:10:12 <tyteen4a03> t 18:10:14 * tyteen4a03 shrugs 18:10:17 *** Happpy has quit IRC 18:10:42 <coopserver> <V453000> just trying to add a line to BBH01 18:13:32 <coopserver> <V453000> k that might work 18:14:12 <tyteen4a03> just wondering - have we ever played a game where we build passenger networks like how we build freight? 18:14:21 <coopserver> <V453000> what do you mean 18:14:37 <coopserver> <V453000> full load to a place, drop somewhere? 18:14:44 <coopserver> <Ar-to-the-veen> pax is different 18:15:54 <tyteen4a03> a few different towns as hubs, then the others towns scattered across the map can only run trains to one of them 18:16:05 <tyteen4a03> then trains betwen hubs 18:16:28 <coopserver> <V453000> wot 18:16:35 <coopserver> <V453000> you mean no hubs basically just station to station? 18:16:36 <coopserver> <V453000> or? 18:18:11 <coopserver> <V453000> now some other direction is broken :D 18:18:12 <coopserver> <V453000> fuck 18:18:18 <tyteen4a03> so random town -> hub city <-> hub city <- other random town 18:18:50 <tyteen4a03> one town can only go to one hub 18:19:17 <tyteen4a03> then hubs can run trains to other hubs 18:20:24 <tyteen4a03> not sure if the openttd algos would like that 18:20:50 <coopserver> <virtualrandomnumber> so with cargodist on? 18:21:09 <tyteen4a03> I haven't really looked into how cargodist works, but sure 18:21:15 <coopserver> <V453000> then no 18:21:21 <coopserver> <V453000> fuck cargodist giant time 18:21:26 <coopserver> <V453000> or at least I'm definitely not playing that 18:21:35 <coopserver> <V453000> we did play cargodist twice, both times with massive problems 18:23:06 <tyteen4a03> ah 18:23:10 <tyteen4a03> how broken was it? 18:23:48 <coopserver> <V453000> well basically eventually we did get some loops or whatever in the algorithm and passengers just wouldn't load properly 18:23:51 <coopserver> <V453000> or something like that 18:23:59 <tyteen4a03> and that's not fixed in later versions? 18:24:08 <coopserver> <V453000> I don't believe it is 18:24:10 <tyteen4a03> oof 18:24:15 <tyteen4a03> only been 6 years 18:24:17 <coopserver> <V453000> but that's just my belief 18:24:40 <coopserver> <V453000> I'm not completely against giving it a try if you want 18:24:44 <tyteen4a03> shame it didn't work though, would be an interesting game to play 18:25:18 <coopserver> <V453000> I have always found it stupid tbh 18:25:33 <coopserver> <V453000> it basically means you shouldn't build hubs, just build a station instead and the algorithm will do the job 18:26:23 <tyteen4a03> I mean the whole point of the idea is to have hubs 18:26:36 <coopserver> <V453000> not to mention that the cargo is only distributed over your network, not having an actual destination. One of the earlier prototypes called YACD worked in a way where for example a mine had, say, 100t coal produced ... 40 wanted to go to power plant A, 30 to B and 30 to C 18:26:47 <coopserver> <V453000> so if you didn't make the connections you were losing out 18:27:01 <coopserver> <V453000> but with cargodist it just distributes over stations that you already have 18:27:09 <coopserver> <V453000> so for example if you only have 1 power plant it will only use that one 18:27:24 <coopserver> <V453000> with passengers this is a bit different, but the solutions are the same - build station-station-station chains everywhere 18:27:27 <Hazzard> !date 18:27:27 <coopserver> Jan 28 2393 18:27:46 <coopserver> <V453000> well the whole point of the idea idk, but the whole optimal solution is no hubs 18:27:54 <tyteen4a03> :( 18:27:58 <tyteen4a03> is there a cargodist save I can test? 18:28:15 <coopserver> <V453000> otherwise it's an infinite -find-why-this-connection-is-not-saturated and with big coop games with hundreds of stations that's hell 18:28:25 <coopserver> <V453000> there's 2 in the archive 18:28:55 <tyteen4a03> which one is it? 18:29:12 <coopserver> <V453000> trying to find it, don't know 18:29:25 <tyteen4a03> found it, 261 18:29:29 <coopserver> <V453000> 261 is one 18:29:44 <tyteen4a03> hopefully 6 years later they fixed whatever problem it was 18:30:28 <coopserver> <V453000> ah yeah 262 was the thing where supplies got fucked 18:30:38 <coopserver> <V453000> we did that on a PZ game as well where farm supplies just didn't work 18:30:48 <coopserver> <V453000> too many places to split probably or something 18:30:56 <coopserver> <V453000> that save is probably nonexistent though 18:31:16 <Hazzard> !pw 18:31:16 <coopserver> Hazzard: manner 18:31:23 <coopserver> *** Game paused (connecting clients) 18:31:29 <coopserver> *** Hazzard has joined 18:31:30 <coopserver> *** Game unpaused (connecting clients) 18:31:34 <coopserver> <Hazzard> So many people 18:32:18 <coopserver> <V453000> yo 18:32:21 <coopserver> <Hazzard> 0y 18:32:27 <coopserver> <V453000> but as I said, I don't mind trying but I don't believe it will go very well 18:32:36 <coopserver> <V453000> if any mode, then definitely pax 18:32:40 <coopserver> <V453000> cargo is just trash 18:33:03 <tyteen4a03> yeh I think 261 is what I was thinking 18:34:33 *** dfceaef[m] has quit IRC 18:34:33 *** triolus[m] has quit IRC 18:36:09 <tyteen4a03> a hybrid actually - still connect towns like we connect producers but don't intentionally grow them 18:36:34 <tyteen4a03> I'll probably test this offline first 18:36:58 <V453000> you mean without any intercity transportation 18:37:09 <V453000> that could significantly simplify the algorithm yes as there is just 1 station per city 18:37:42 <tyteen4a03> two distinctions: towns (only to one city) and cities (only 4 or 5 of them) 18:38:01 <tyteen4a03> cities we intentionally grow and have intercity trains, towns we don't and just leave them be 18:39:28 <tyteen4a03> so like an iron ore mine goes only to iron ore drop, and farm supplies only go to farm drop 18:43:02 *** triolus[m] has joined #openttdcoop 18:45:04 <tyteen4a03> to mimic our usual networks you could have town that begins with the letter A-E go to city A, F - I to city B, etc 18:45:27 <tyteen4a03> a pain in the behind for our virtual passengers for sure :) 18:49:48 <coopserver> <Hazzard> Nice 18:50:53 <coopserver> *** tyteen4a03 has left the game (Leaving) 18:53:27 *** Progman has quit IRC 18:57:25 <coopserver> *** Ar-to-the-veen has joined company #1 19:02:00 <coopserver> <Hazzard> doing smthn dumb 19:02:06 <coopserver> <Hazzard> for fun 19:14:08 *** Helltux has joined #openttdcoop 19:19:29 <coopserver> <Ar-to-the-veen> damn, there's a coal mine at 1400+ production 19:19:35 <coopserver> <Hazzard> (oops) 19:20:20 <coopserver> <Ar-to-the-veen> well now that i mentioned it, it droped to ~1200 19:20:28 <coopserver> <Hazzard> One of the first ones added, had plenty of time to grow :P 19:20:42 <coopserver> <Ar-to-the-veen> hehe 19:24:24 <coopserver> <V453000> could do a YETI on 256x256 next game 19:24:28 <coopserver> <V453000> challenging but a smaller game :) 19:24:33 <coopserver> <Hazzard> Yea 19:24:39 <Helltux> !download 19:24:39 <coopserver> Helltux: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 19:24:40 <coopserver> Helltux: http://www.openttd.org/en/download-trunk/r27951 19:24:50 <coopserver> <V453000> anyway I gtfo 19:24:51 <coopserver> <V453000> gnight 19:24:52 <coopserver> *** V453000 has left the game (Leaving) 19:24:56 <coopserver> <Hazzard> Gnight 19:25:06 <coopserver> <Ar-to-the-veen> gn8 V 19:26:35 <Helltux> !password 19:26:35 <coopserver> Helltux: rivers 19:30:42 <coopserver> <virtualrandomnumber> woo, sawmill reached 6000 crates production 19:32:34 <Helltux> isn't the server address www.openttdcoop.org ? 19:32:47 <Hazzard> hmm 19:32:49 <Hazzard> !help 19:32:49 <coopserver> Hazzard: http://wiki.openttdcoop.org/Soap 19:32:59 <Hazzard> !ip should be it 19:33:02 <Hazzard> !ip 19:33:02 <coopserver> Hazzard: ps.openttdcoop.org:3983 19:33:15 <Hazzard> I usually just search for "ttdc" in the server browser 19:33:20 <Helltux> oh, I was confused cause the page was telling me to talk to publicserver bot XD 19:33:22 <Helltux> sorry 19:33:36 <Hazzard> Not at all 19:34:17 <Hazzard> Oh and we're on an old nightly version since autoupdating broke 19:34:22 <Hazzard> !version 19:34:24 <coopserver> Hazzard: The current (running) version of this Supybot is 0.83.4.1. The newest version available online is 0.83.4.1. 19:34:28 <Hazzard> oh 19:34:29 <Hazzard> !dl 19:34:29 <coopserver> Hazzard: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 19:34:30 <coopserver> Hazzard: http://www.openttd.org/en/download-trunk/r27951 19:34:38 <Helltux> I got that one 19:34:48 <coopserver> <Hazzard> :D 19:35:25 *** StarLite has quit IRC 19:36:20 <Helltux> !pw 19:36:20 <coopserver> Helltux: sqhash 19:37:12 <Helltux> !password 19:37:13 <coopserver> Helltux: player 19:37:28 <coopserver> *** Game paused (connecting clients) 19:37:34 <coopserver> *** Player has joined 19:37:35 <coopserver> *** Game unpaused (connecting clients) 19:37:50 <Helltux> holy cow, impressive 19:38:40 <coopserver> <Hazzard> Btw you can set your username using 19:38:46 <coopserver> <Hazzard> !nick Hyzzyrd 19:38:47 <coopserver> *** Hazzard has changed his/her name to Hyzzyrd 19:38:56 <coopserver> <Player> !nick Helltux 19:38:57 <coopserver> *** Player has changed his/her name to Helltux 19:39:08 <coopserver> *** Hyzzyrd has changed his/her name to Hazzard 19:39:20 <coopserver> <Helltux> thanks 19:39:33 <coopserver> <Hazzard> theres a way to set it permanently in the server menu iirc 19:43:41 *** Happpy has joined #openttdcoop 19:43:44 *** Happpy has left #openttdcoop 19:43:55 *** Happpy has joined #openttdcoop 19:43:55 *** ChanServ sets mode: +o Happpy 19:47:35 <coopserver> <Hazzard> First time here? 19:49:47 <coopserver> *** Helltux has left the game (Leaving) 19:49:50 <coopserver> <Hazzard> :c 19:50:08 <Helltux> Sorry :) I was looking at the constructions and didnt see the chat 19:50:12 <coopserver> <Hazzard> :D 19:50:49 <Helltux> Yes, used to play ottd years ago, thinking of playing again and discovered you guys :) 19:51:26 <Helltux> Ill try to be around when a new round starts so I can watch, meanwhile I have a lot of stuff to read on the wiki 19:51:32 <coopserver> <Hazzard> Well feel free to join and build anytime :) 19:51:50 <Helltux> thanks :) 19:55:15 <coopserver> <Hazzard> adding fourths through BBH01/SLH02? 19:56:17 <coopserver> <virtualrandomnumber> maybe not through bbh 01, but starting there 19:56:43 <coopserver> <Hazzard> kk will prep bbh02 19:56:45 <coopserver> <Hazzard> xd 19:57:11 <coopserver> <Hazzard> getting a bit crowded inside the hub :D 19:58:09 <coopserver> <Hazzard> Guess I should make it four in all directions 20:13:02 *** Progman has joined #openttdcoop 20:13:23 <tyteen4a03> !pw 20:13:23 <coopserver> tyteen4a03: inline 20:13:30 <coopserver> *** Game paused (connecting clients) 20:13:31 <coopserver> *** tyteen4a03 has joined 20:13:32 <coopserver> *** Game unpaused (connecting clients) 20:24:48 <coopserver> *** Ar-to-the-veen has left the game (Leaving) 20:30:41 <tyteen4a03> @gap 3 20:30:41 <Webster> tyteen4a03: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 20:38:33 <coopserver> *** virtualrandomnumber has left the game (Leaving) 20:48:20 *** dfceaef[m] has joined #openttdcoop 20:59:11 <coopserver> <Hazzard> YIKES 20:59:16 <coopserver> <Hazzard> rip 20:59:18 <coopserver> <tyteen4a03> what did you break 20:59:41 <coopserver> <Hazzard> train crash 20:59:45 <coopserver> <tyteen4a03> oops 20:59:47 <coopserver> <Hazzard> 4 dead 21:00:19 <coopserver> <Hazzard> No one that can't be replaced :) 21:00:27 <coopserver> <Hazzard> yeti dudes driving 21:11:24 <coopserver> *** tyteen4a03 has left the game (Leaving) 21:11:28 <coopserver> <Hazzard> man 21:11:32 <coopserver> <Hazzard> and then there was one 21:24:49 <coopserver> *** Hazzard has joined spectators 21:24:50 <coopserver> *** Game paused (number of players) 21:24:55 <coopserver> *** Hazzard has joined company #1 21:24:56 <coopserver> *** Game unpaused (number of players) 21:29:47 <coopserver> *** Hazzard has joined spectators 21:29:48 <coopserver> *** Game paused (number of players) 21:35:38 <coopserver> *** Hazzard has joined company #1 21:35:39 <coopserver> *** Game unpaused (number of players) 21:41:13 *** virtualrandomnumber has quit IRC 21:46:27 <Happpy> Gn 21:46:39 <coopserver> <Hazzard> Goodnight Hpppy 21:48:23 <Happpy> I redo all slh and bbh on Saturday night 21:48:51 <Happpy> Don't have time now to do it 22:18:37 *** Progman has quit IRC 23:41:45 <Helltux> !password 23:41:45 <coopserver> Helltux: struct 23:42:06 <coopserver> *** Game paused (connecting clients) 23:42:19 <coopserver> *** Player has joined 23:42:20 <coopserver> *** Game unpaused (connecting clients) 23:42:23 <coopserver> <Hazzard> Hello again 23:42:26 <coopserver> <Player> !nick Tuxie 23:42:27 <coopserver> *** Player has changed his/her name to Tuxie 23:42:28 <coopserver> <Tuxie> hi :D 23:51:05 <Helltux> !info 23:51:05 <coopserver> Helltux: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27951, date: Jul 01 2416, clients connected: 2, map size: 512x512, address: ps.openttdcoop.org:3983 23:54:17 <coopserver> *** Tuxie has left the game (Leaving)