Log for #openttdcoop on 11th May 2019:
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00:07:34  *** Zennon86 has quit IRC
02:24:17  <Hazzard> !pw
02:24:17  <coopserver> Hazzard: quoted
07:13:19  <Hazzard> !pw
07:13:19  <coopserver> Hazzard: fsspec
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07:19:02  <Hazzard> @gap 3 4
07:19:02  <Webster> Hazzard: For Trainlength of 3: 10 - 14 needs 3, 15 - 19 needs 4, 20 - 24 needs 5.
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08:46:37  <Happpy> Morning all.
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09:34:35  <coopserver> <Hazzard> We could probably call this one right here
09:35:00  <coopserver> <Hazzard> 1700 trains, network flowing
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09:37:17  <Happpy> Hi hazzard how ar you
09:37:47  <Hazzard> Hey Happpy
09:40:06  <Happpy> I all most finsh my network on #openttdcoop welcome server
09:40:45  <Happpy> All the wood and iron  trains  drop of station is a temp
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17:31:07  <Happpy> !players
17:31:07  <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation
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17:50:46  <Hazzard> !date
17:50:46  <coopserver> Oct 09 2452
17:55:34  <Hazzard> !players
17:55:34  <coopserver> Hazzard: The server is empty, no one is connected. Feel free to remedy this situation
17:55:35  <Hazzard> !pw
17:55:35  <coopserver> Hazzard: socket
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18:02:14  <V453000> yo nuts
18:02:18  <V453000> lug
18:02:23  <coopserver> <Hazzard> Hey
18:02:31  <V453000> how u doin
18:02:39  <coopserver> <Hazzard> good, u?
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18:08:29  <V453000> decent, trying to optimize nuts a bit
18:08:45  <V453000> no drastic big crazy solutions yet, just significantly better performance with the current functionality
18:08:50  <coopserver> <Hazzard> Figure anything about the lag?
18:11:04  <V453000> ish
18:11:30  <V453000> I did some tests, the new nuts adds a lot of complicated drawing is the only thing I can see as being the (new) problem
18:11:52  <V453000> so I'm removing that smart logic from wagons as they only need it in quite specific edge case that's not necesary to do
18:12:23  *** Happpy has quit IRC
18:12:24  <V453000> plus currently a lot of freight engines share the same logic and it will be faster if I just duplicate the code and make it for each of them individually
18:12:30  <V453000> so those two  things I'm doing
18:12:37  <V453000> the removal from wagons already gave a few fps
18:12:58  <V453000> 0. 8.3 maglev was running on about 25 fps, now I have 31
18:14:58  <V453000> I believe I'll be able to make it reasonable-ish again, but the bigger underlying problem I'm starting to think about more is performance. After all, NUTS is a train set that's extensively used with big networks, so maximizing performance would be great. However sometimes simplification in code would mean more complications in usage
18:16:48  <V453000> for example, drawing an engine is easy - I just give it a spritesheet. Drawing a wagon goes through a switch with MANY possible outcomes and thus takes relatively long time. I could basically get rid of such switch if I add wagons which are for single cargo only (through parameter of course) ... but with rail 123, monorail 12, maglev 1, wetrail 1 that's 7 wagon classes, times amount of available cargoes - with something like FIRS or Open
18:16:52  <V453000> that could get quite retarded
18:17:02  <V453000> in vanilla or YETI it's not so bad
18:19:43  <coopserver> <Hazzard> Are switches really that slow?
18:22:13  <Hazzard> I guess its easy to test with the parameter
18:52:16  <V453000> depends how many you use :)
18:52:41  <V453000> also I'm using a variable which counts how many of which vehicle you have in a train, which I guess does a bunch of iterating through compared to switches
18:53:13  <coopserver> <Hazzard> Wish I was more familiar with how grfs work
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19:11:55  <V453000> it's a mess anyway, the best method would be to completely rewrite nuts from the ground up
19:11:59  <V453000> which... uhhh
19:14:11  <V453000> well for now the good news is that I think I arrived to about the same frame rate as older NUTS versions
19:14:45  <coopserver> <Hazzard> Would it be faster if rewritten from scratch?
19:14:54  <Happpy> Hi v    i am doing a new station drop  for wood and iron and farm in own drop do i make yhe spilt  like wood and iron and farm  train's wate or the coal ml wate i dun a sign say this  on the opentrdcop welcome server?
19:14:56  <V453000> well if I did things differently, sure
19:15:09  <V453000> of course IF I rewrote it from scratch I'd change a bunch of things
19:15:21  <V453000> there's some logic in some places which could be simplified
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19:19:48  <Hazzard> How big is the code?
19:20:06  <Hazzard> I'm kinda imagining a lot of it is boilerplate for each
19:20:10  <Hazzard> train
19:20:40  <Hazzard> Also looks like we're gonna need a 5th line
19:22:15  <V453000> 100k lines at the moment, and now I'm adding 10k lines per freight vehicle :D
19:22:36  <V453000> ... there's 9x3 + 12 + 8 freight vehicles
19:22:56  <V453000> that's...... 500 000 new lines :D
19:23:17  <V453000> for faster performance :D
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19:31:27  <Happpy> V ir hazzard  this werd my  i have updated my train's and cargo  but the engine don't take cargo
19:32:19  <Happpy> I have updated my train's and cargo but the engine  is not taken cargo  werd
19:32:32  <V453000> Happpy: is it rail medium 3?
19:32:36  <V453000> because that one does hav a bug
19:32:56  <V453000> I have it already fixed but I will release it when I finish the optimizations
19:39:54  <Hazzard> What the fuck
19:40:03  <Hazzard> 100k?
19:40:18  <Hazzard> Whats in there xd
19:40:50  <Hazzard> Ok you've scripted stuff it seems?
19:53:37  <V453000> about 80k is hand written
19:53:42  <V453000> 20k code generated and hand edited
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20:09:52  <Hazzard> !pause
20:09:53  <coopserver> *** Game paused (manual)
20:10:09  <Hazzard> !auto
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20:10:26  <Hazzard> !pw
20:10:26  <coopserver> Hazzard: patric
20:10:34  <coopserver> *** Game still paused (connecting clients, number of players)
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20:12:23  <V453000> !pw
20:12:24  <coopserver> V453000: patric
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20:12:44  <coopserver> <V453000> jeez
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20:13:03  <Hazzard> Computer lagging had to restart
20:13:10  <Hazzard> Big jam btw
20:13:12  <coopserver> <V453000> :)
20:13:15  <coopserver> <V453000> I see it
20:13:26  <Hazzard> It’s the one right there on the entire map
20:13:29  <Hazzard> !pw
20:13:29  <coopserver> Hazzard: patric
20:13:45  <coopserver> <V453000> yeah I can't find it
20:13:49  <coopserver> <V453000> .. :_
20:13:51  <coopserver> <V453000> :)
20:14:28  <coopserver> *** Game paused (connecting clients)
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20:15:20  <coopserver> <V453000> yeah I'll let you finish your mess :P
20:15:57  <Hazzard> Might be my wifi
20:16:20  <coopserver> <V453000> it's the train set
20:16:29  <coopserver> *** Hazzard has left the game (general timeout)
20:16:55  <Hazzard> Wasn’t lagging this morning for me at 1700 trains
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20:17:05  <V453000> well it's still 1700
20:17:15  <Hazzard> Unless they lag when they jam to punish you
20:17:34  <Hazzard> !pw
20:17:34  <coopserver> Hazzard: batang
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20:19:28  <coopserver> <Hazzard> :)
20:22:22  <Happpy> Hazzard  i need your help
20:32:24  <coopserver> <V453000> iGtfo
20:32:26  <coopserver> <V453000> good night
20:32:30  <coopserver> <Hazzard> gn
20:32:31  <coopserver> <V453000> mor nutez tomorrow
20:32:32  <coopserver> *** V453000 has left the game (Leaving)
20:33:30  <Happpy> Gn v
20:48:59  <Hazzard> @gap 3
20:48:59  <Webster> Hazzard: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
21:24:17  <coopserver> <Hazzard> Idkw hat this merger is but its working so
21:39:26  <virtualrandomnumber> !pw
21:39:26  <coopserver> virtualrandomnumber: owners
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21:40:32  <coopserver> <Hazzard> Yo
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22:14:39  <Happpy> Gn
22:14:57  <coopserver> <Hazzard> Goodnight
22:16:34  <Happpy> Or hazard  can you just chek for me to see if  mu train's  ar ok i hade some lost train's i think ther ok now But can you just chek for me
22:17:29  <coopserver> <Hazzard> Yeah, in the welcome server?
22:17:38  <Happpy> Yeah
22:18:10  <Happpy> I just wate fior a factory to die so i can do farm
22:18:14  <coopserver> <Hazzard> Sure
22:18:35  <Happpy> And then my 3 way lopp network is dun
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23:34:12  <tyteen4a03> !pw
23:34:12  <coopserver> tyteen4a03: pragma
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