Config
Log for #openttdcoop on 24th May 2019:
Times are UTC Toggle Colours
04:10:48  *** happpy has quit IRC
12:23:21  *** StarLite has joined #openttdcoop
12:23:21  *** ChanServ sets mode: +o StarLite
13:57:06  *** Arveen has quit IRC
15:02:38  *** virtualrandomnumber has joined #openttdcoop
15:02:38  *** ChanServ sets mode: +v virtualrandomnumber
15:44:54  *** Arveen has joined #openttdcoop
16:18:41  *** virtualrandomnumber has quit IRC
16:44:51  *** virtualrandomnumber has joined #openttdcoop
16:44:51  *** ChanServ sets mode: +v virtualrandomnumber
17:40:25  *** Progman has joined #openttdcoop
18:26:27  <Hazzard> !pw
18:26:27  <coopserver> Hazzard: ostype
18:26:30  <coopserver> *** Game still paused (connecting clients, number of players)
18:26:40  <coopserver> *** Hazzard has joined
18:26:41  <coopserver> *** Game still paused (number of players)
18:28:55  <coopserver> *** Hazzard has joined company #1
18:28:56  <coopserver> *** Game unpaused (number of players)
18:29:16  <coopserver> *** Hazzard has joined spectators
18:29:17  <coopserver> *** Game paused (number of players)
18:31:35  <Arveen> !pw
18:31:36  <coopserver> Arveen: escape
18:31:39  <coopserver> *** Game still paused (connecting clients, number of players)
18:31:44  <coopserver> *** Ar-to-the-veen has joined
18:31:45  <coopserver> *** Game still paused (number of players)
18:32:31  <coopserver> <Ar-to-the-veen> we waiting for votes ?
18:38:30  <coopserver> *** Game still paused (connecting clients, number of players)
18:38:43  <coopserver> *** Jam35 has joined
18:38:44  <coopserver> *** Game still paused (number of players)
18:38:49  <coopserver> <Hazzard> Yeah
18:39:44  <coopserver> *** Jam35 has joined company #1
18:39:45  <coopserver> *** Game unpaused (number of players)
18:40:08  <coopserver> <Ar-to-the-veen> welp, heh
18:40:31  <coopserver> <Ar-to-the-veen> i got 2 weeks till next PoE league kicks off
18:40:55  <coopserver> <Ar-to-the-veen> something needs to happen :P
18:41:26  <coopserver> <Jam35> I dont see your name in the list :)
18:41:45  <coopdiscord> Command sent from Discord by Hazzard:
18:41:45  <coopdiscord> @here its voting time
18:41:50  <coopserver> <Ar-to-the-veen> yeah, the reason for this is, as i never played an YETI game i can't judge any plan
18:42:23  <coopserver> <Hazzard> Know the YETI schematic though?
18:42:26  <coopserver> <Hazzard> the gist of it
18:42:31  <coopserver> <Ar-to-the-veen> not really
18:42:44  <coopserver> <Ar-to-the-veen> i just know there are dudes and production depends on them
18:43:01  <coopdiscord> <Hazzard> most important to glance at https://dev.openttdcoop.org/attachments/download/6663/YETIscheme08-05.png
18:43:23  <coopserver> <Ar-to-the-veen> yeah, took a look at this already
18:43:39  <coopserver> <Jam35> tough choice tbh
18:43:49  <coopserver> <Jam35> I like all 3 plans
18:44:03  <coopserver> <Ar-to-the-veen> for my symmetrical fetish Vs and VRs plan look most appealing
18:44:45  <coopserver> <Jam35> last time I played yeti we used the barcode scanner stuff so that only rules Virtual's plan out
18:45:07  <coopserver> <Hazzard> I like barcode scanner
18:45:10  <coopserver> <Jam35> Haz's plan is complex af :P
18:45:11  <coopserver> <Ar-to-the-veen> i think someone mentioned this has to be build SRNW style
18:45:26  <coopserver> <Ar-to-the-veen> which is also something i'm not too familar with
18:45:47  <coopserver> <Hazzard> My plan basically has a big network and then 4 small networks in each corner
18:45:53  <coopserver> <Hazzard> and it got quite complicated
18:45:54  <coopserver> <Jam35> I like it, just don't want to play it again right now
18:46:45  <coopserver> <Hazzard> It was over two years ago :P
18:46:53  <Jam35> oh ok :D
18:47:00  <Jam35> 'last time'
18:47:07  <coopserver> <Ar-to-the-veen> feels like yesterday :D
18:47:18  <Jam35> indeed :(
18:47:36  <Jam35> perception of time...shrinking
18:47:38  <V453000> !pw
18:47:39  <coopserver> V453000: nobody
18:47:48  <coopserver> *** Game paused (connecting clients)
18:47:55  <coopserver> *** V453000 has joined
18:47:56  <coopserver> *** Game unpaused (connecting clients)
18:47:56  <Jam35> true that ^
18:47:57  <coopserver> <V453000> heyo
18:48:19  <Jam35> hey Mr Nobody
18:48:30  <coopserver> <Ar-to-the-veen> yO seƱor V
18:49:08  <coopserver> <V453000> sick number of votes
18:49:17  <coopserver> <Ar-to-the-veen> jup
18:49:37  <coopserver> <V453000> I think I'm falling ill a bit so I am not sure if I will be here much the next few days
18:49:42  <coopserver> <Ar-to-the-veen> probably same amount as votes as the EU voting gets on sunday
18:49:57  <coopserver> <V453000> the central station will be quite fucked up complicated but it would be a nice challenge
18:50:02  <coopserver> <V453000> LOL
18:50:18  <coopserver> <Hazzard> I voted just cause I wanna see this "big awesome complex"
18:50:29  <coopserver> <V453000> so if you guys want to start, I'm completely fine with that, but I'm not sure if I will take part in the early stages
18:50:41  <coopserver> <V453000> yes, I think that's the most interesting part
18:50:45  <coopserver> *** Jam35 has left the game (Leaving)
18:50:59  <coopserver> <Ar-to-the-veen> big awesome complex
18:51:15  <coopserver> <V453000> we could start now, I try to help and you guys continue :) I will rejoin when I can
18:51:18  <coopserver> <Ar-to-the-veen> is like a factory all surrouned with one big station ?
18:51:30  <coopserver> <V453000> it's two factories surrounded by multiple big stations
18:51:45  <coopserver> <V453000> 8 pickups, some drops
18:51:50  <coopserver> <Ar-to-the-veen> sounds nice
18:52:12  <coopserver> <Ar-to-the-veen> so as everyone seems interested in this big complex - do this one ?
18:52:24  <coopserver> <V453000> everyone, there seems to be 2 people atm :D
18:52:36  <coopserver> <Ar-to-the-veen> 2/2 = 100%
18:52:50  <coopserver> <Ar-to-the-veen> but yeah, no hurry, heh
18:52:56  <coopserver> *** Hazzard has joined company #1
18:53:16  <coopserver> <Hazzard> What the
18:53:17  <coopserver> <Ar-to-the-veen> LUL
18:53:30  <coopserver> <V453000> dam
18:53:35  <coopserver> <Hazzard> coup by V
18:54:03  <coopserver> <Ar-to-the-veen> so should i vote even if i most likely will just watch how things develop ?
18:54:15  <virtualrandomnumber> !pw
18:54:15  <coopserver> virtualrandomnumber: pushit
18:54:17  <coopserver> <V453000> you don't want to join in? :) the outside stations will be much simpler
18:54:19  <coopserver> <Hazzard> Yeah just so it looks more democratic
18:54:20  <coopserver> *** Game paused (connecting clients)
18:54:29  <coopserver> *** Ar-to-the-veen has joined company #1
18:54:31  <coopserver> *** virtualrandomnumber has joined
18:54:32  <coopserver> *** Game unpaused (connecting clients)
18:54:37  <coopserver> <V453000> hi virtualrandomnumber
18:54:53  <coopserver> <V453000> would you prefer to start with my plan right now, or wait?
18:54:55  <coopserver> *** Game paused (connecting clients)
18:55:01  <coopserver> *** virtualrandomnumber has joined company #1
18:55:05  <coopserver> *** Jam35 has joined
18:55:06  <coopserver> *** Game unpaused (connecting clients)
18:55:10  <Jam35> I thought Maraxus might turn up and vote
18:55:21  <V453000> he has been around lately? Awesome
18:55:26  <coopserver> <Hazzard> Seems we are bored of waiting for votes
18:55:31  <V453000> @seen Maraxus
18:55:31  <Webster> V453000: Maraxus was last seen in #openttdcoop 3 weeks, 6 days, 1 hour, 16 minutes, and 32 seconds ago: <Maraxus> !pw
18:55:34  <coopserver> <Ar-to-the-veen> i think i seen him a couple of days ago
18:55:38  <coopserver> <Hazzard> :0
18:55:39  <coopserver> *** virtualrandomnumber has joined spectators
18:55:40  <coopserver> <Ar-to-the-veen> or 3 weeks and 6 days :P
18:55:53  <coopserver> <V453000> ok lets start :)
18:56:01  <coopserver> <Hazzard> Alright
18:56:30  <coopserver> <V453000> so, the center needs 4 pickups, one in each direction
18:56:33  <coopserver> <V453000> for yeti dudes
18:56:44  <coopserver> <Ar-to-the-veen> industries WRU ?
18:56:46  <coopserver> <V453000> and tired yetis are brought in
18:57:00  <coopserver> <V453000> not sure what WRU means, but fund them where you want :)
18:57:12  <coopserver> <Ar-to-the-veen> "where are you"
18:57:25  <coopserver> <V453000> the tired yeti drop must drop at its nearest yeti yard
18:57:34  <coopserver> <V453000> while the YETI pickups are picking up from all yards at the same time
18:57:56  <coopserver> <V453000> and SRNW-like logic (read all platforms, unlock when all trains loaded) controls the splitting
18:58:31  <coopserver> <V453000> so the platform count needs to be representative of that - some ends go to more primary industries with YETI dudes than other ends
18:58:49  <coopserver> <V453000> hm
18:59:15  <coopserver> <V453000> actually see the plan, the two green parts
18:59:22  <coopserver> <V453000> both those lead to the same industry
18:59:31  <coopserver> <V453000> I guess one is redundant or could be used for machinery
19:00:04  <coopserver> <V453000> in that case the tired yeti drop should include a 1->2 flipflop
19:00:54  <coopserver> <V453000> objections and/or ideas? :D
19:01:05  <coopserver> <V453000> the 3X drop can be a single station
19:01:23  <coopserver> <V453000> and the same SRNW-like pickup should be there for machinery, but without the tired yeti refit
19:01:25  <coopserver> <Ar-to-the-veen> processing input, please wait
19:02:27  <coopserver> <Hazzard> Alright so whats red now
19:03:03  <coopserver> <V453000> machinery
19:03:31  <coopserver> <V453000> I'll try to make a miniature center first
19:03:40  <coopserver> *** Jam35 has joined company #1
19:03:58  <coopserver> <Hazzard> Could stick down placeholder stations on the map and fill in orders for example
19:04:12  <coopserver> <V453000> ok
19:05:27  <coopserver> <Jam35> having BRIX loaded messes with the bridges
19:05:34  <coopserver> <V453000> fak
19:05:42  <coopserver> <V453000> forgot that, I don't use BRIX much lately
19:05:56  <coopserver> <V453000> just the trees and signals from it i have turned on
19:06:01  <coopserver> <Jam35> can't see the ramp part on those girders
19:06:11  <coopserver> <Jam35> ...in plan
19:06:22  <coopdiscord> <V453000> makes it quite nice
19:06:23  <coopdiscord> <V453000> https://cdn.discordapp.com/attachments/462933932619595776/581558630529368074/unknown.png
19:06:29  <coopserver> <V453000> heh
19:06:50  <coopdiscord> <V453000> https://cdn.discordapp.com/attachments/462933932619595776/581558744702255147/unknown.png
19:06:55  <coopserver> <V453000> such discord
19:07:03  <coopserver> <Jam35> hmmm
19:07:05  <coopserver> *** Jam35 has left the game (Leaving)
19:07:18  <coopserver> <Hazzard> Looks better than opengfx trees anyway
19:07:27  <coopserver> <Hazzard> I always have trees off anyway
19:10:33  <Jam35> !pw
19:10:33  <coopserver> Jam35: wagons
19:10:38  <coopserver> *** Game paused (connecting clients)
19:10:47  <coopserver> *** Jam35 has joined
19:10:48  <coopserver> *** Game unpaused (connecting clients)
19:11:07  <coopserver> *** Jam35 has left the game (Leaving)
19:11:09  <coopserver> <V453000> I think this is it
19:11:12  <coopserver> <V453000> plus 3X drop
19:11:17  <Jam35> ffs 6 not 7
19:11:25  <coopserver> <V453000> and rotationally symmetrical by 180
19:11:49  <coopserver> *** Game paused (connecting clients)
19:11:59  <coopserver> *** Jam35 has joined
19:12:00  <coopserver> *** Game unpaused (connecting clients)
19:12:55  <coopserver> *** Jam35 has joined company #1
19:13:07  <coopdiscord> Command sent from Discord by YaoAngelsin:
19:13:08  <coopdiscord> !pw
19:13:08  <coopserver> coopdiscord: wagons
19:13:12  <coopserver> *** Game paused (connecting clients)
19:13:26  <coopserver> *** fair_ has joined
19:13:27  <coopserver> *** Game unpaused (connecting clients)
19:13:39  <coopserver> <fair_> hey guys!
19:13:47  <coopserver> <Jam35> hi
19:13:51  <coopserver> <V453000> hello!
19:14:20  <coopserver> <fair_> looks like I'm finally on time for one of these
19:14:25  <coopserver> <Hazzard> :D
19:15:09  <coopserver> <Hazzard> How many sets of orders are there?
19:15:38  <coopserver> <V453000> probably one set per primary, per yeti/machinery
19:15:43  <coopserver> <V453000> so that would be 18
19:15:52  <coopserver> <Jam35> is the primaries ring two-way?
19:15:53  <coopserver> <V453000> plus food/bdmt
19:16:07  <coopserver> <V453000> the yellow one Jam35?
19:16:15  <coopserver> <Jam35> no primaries
19:16:17  <coopserver> <Jam35> mono
19:16:20  <coopserver> <V453000> ah monorail
19:16:25  <coopserver> <V453000> yesI think it is
19:16:30  <coopserver> <Jam35> k
19:16:36  <coopserver> *** fair_ has left the game (connection lost)
19:17:06  <coopserver> <V453000> that reminds me Hazzard
19:17:07  <coopdiscord> Command sent from Discord by YaoAngelsin:
19:17:07  <coopdiscord> !pw
19:17:08  <coopserver> coopdiscord: shares
19:17:15  <coopserver> *** Game paused (connecting clients)
19:17:29  <coopserver> *** fair_ has joined
19:17:30  <coopserver> *** Game unpaused (connecting clients)
19:17:31  <coopserver> <V453000> each of the YETI / machinery stations require a waypoint in front of them to specify which primary they go to
19:17:49  <coopserver> <V453000> I wonder if that should happen after the refit
19:18:19  <coopserver> <V453000> probably yes
19:18:33  <coopserver> <Hazzard> Wouldn't that require mixing the lines after the drop?
19:18:41  <coopserver> <V453000> yes, it would
19:19:26  <coopserver> <V453000> eh I guess it can just happen in front of the refit stations
19:19:34  <coopserver> <V453000> can still have a single 1->2
19:20:16  <coopserver> <V453000> hm
19:20:37  <coopserver> <V453000> no
19:20:57  <coopserver> <V453000> the split must go to a refit waypoint after the Tired yeti drop station without nonstop orders
19:21:14  <coopserver> <V453000> which means it can't take extra waypoints then
19:21:30  <coopserver> <V453000> well actually it can, the refit waypoint can be primary specific
19:21:35  <coopserver> <Hazzard> You'd just have to duplicate a chunk of orders for each?
19:21:57  <coopserver> <V453000> no, there will just be 1 order group per primary industry type
19:22:04  <coopserver> <Hazzard> Oh right
19:23:42  <coopserver> <V453000> yeah like this
19:23:54  <coopserver> <V453000> you hate me yet?
19:25:17  <coopserver> <V453000> I think this functions
19:25:36  <coopserver> <V453000> will require an overflow for each waypoint
19:26:15  <coopserver> <Hazzard> Yeah
19:26:17  <coopserver> *** fair_ has joined company #1
19:26:37  <V453000> @stage Building
19:26:37  *** Webster changes topic to "Cooperative OpenTTD | PSG#333 (r27951) | STAGE: Building | www.openttdcoop.org | Help for newcomers: https://wiki.openttdcoop.org/Quickstart | Other game channels: #openttdcoop.stable , #openttdcoop.pro | Discord: https://discord.gg/mAWqWPQ | Due to spam you will need to register and identify to NickServ to talk"
19:26:52  <coopserver> <Hazzard> Ok so is there anything between the refit and YETI pickup
19:27:01  <coopserver> <V453000> no
19:27:14  <coopserver> <V453000> just that the refit depot has a refit waypoint in front of it, specific to the primary industry
19:28:05  <coopserver> <V453000> and these waypoints are duplicates between for example Yard 1 and Yard 2
19:28:28  <coopserver> <V453000> both Yard 1 and Yard 2 will have waypoints: 1A, 2A, 3A, 2B, 3B
19:28:46  <coopserver> <V453000> and both Yard 3 and Yard 4 will have waypoints: 1C, 2C, 3C, 1B
19:29:20  <coopserver> <V453000> the amount of platforms is one for each waypoint, multiplied by N, N being whatever number you feel like fits
19:29:30  <coopserver> <Hazzard> Nice
19:29:35  <coopserver> <V453000> so total platform count for YETI pickups is always 9*N
19:29:57  <coopserver> <V453000> with TL10 we can discuss what number we should start with
19:29:59  <coopserver> <V453000> 36?
19:30:58  <coopserver> <V453000> it would be amazing if the logic which releases trains would not actually stop them, just store memories and let a new batch of trains into loading only when all platforms have loaded
19:31:02  <coopserver> <V453000> and reset memories
19:31:10  <coopserver> <V453000> such a SRNW station exists in PZG2013
19:31:14  <coopserver> <Hazzard> yeah!
19:31:39  <coopserver> <V453000> (otherwise we get a wave of 36 TL10 trains)
19:33:12  <coopserver> <V453000> the corner stations should be much simpler - it's just 1 refit station (yeti -> tired yeti), 1 machinery drop and 1 pickup per product... plus 1 drop for secondary inputs (monorail line)
19:35:23  <coopserver> <Hazzard> Can't just use 1 bit binaries?
19:35:31  <coopserver> <Hazzard> *1 bit memories
19:35:52  <coopserver> <Hazzard> reset them when they are all red
19:36:02  <coopserver> <V453000> yes exactly
19:36:16  <coopserver> <V453000> that is what the PZG2013 station does I believe
19:36:56  <coopserver> <Hazzard> Think it would be ok to use the refit station as the overflow?
19:36:58  <coopserver> <V453000> it might need some delay to make sure there is no train in any of the memories, keeping it red
19:36:59  <coopserver> <Hazzard> refit depot
19:37:05  <coopserver> <V453000> hm
19:37:12  <coopserver> <V453000> good question
19:37:19  <coopserver> <V453000> I suppose why not really
19:37:38  <coopserver> <V453000> in other words, sure lets do that and if it's a problem we can add overflows externally
19:38:06  <coopserver> <Jam35> there aint enough room :P
19:38:18  <coopserver> <V453000> challenge yo
19:38:25  <coopserver> <V453000> consider there's basically no hubs
19:38:53  <coopserver> <Jam35> primaries BBH x 4
19:39:01  <coopserver> <Jam35> MSH even
19:39:14  <coopserver> <Jam35> 2 way LL_RR?
19:39:20  <coopserver> <V453000> well single directional
19:39:23  <coopserver> <Jam35> and CL 6
19:39:25  <coopserver> <V453000> heh
19:39:37  <coopserver> <V453000> ok how can we simplify the monorail lines
19:39:40  <coopserver> <Hazzard> Single direction might be better
19:39:46  <coopserver> <Jam35> yes
19:40:07  <coopserver> <V453000> it will increase traffic, but I will leave the decision up to you
19:40:13  <coopserver> <V453000> if you prefer single direction here, do it
19:40:26  <coopserver> <V453000> we can always add the other direction if we want and have space
19:40:33  <coopserver> <Jam35> if I put the hub, say near Tuningville it's already halway across the map
19:40:41  <coopserver> <Jam35> bottom corner...
19:40:49  <coopserver> <V453000> yes
19:41:04  <coopserver> <V453000> but the rest of it is just bridges over the machinery track and the next hub :)
19:41:28  <coopserver> <V453000> yeah, do 1 directional
19:41:39  <coopserver> <V453000> for the 3A 3B 3C cargoes that makes much more sense anyway
19:41:45  <coopserver> <V453000> and the rest of the primaries it's ok
19:41:51  <coopserver> <Jam35> k, which way?
19:42:00  <coopserver> <V453000> does that matter?
19:42:03  <coopserver> <Jam35> nope
19:42:11  <coopserver> <V453000> CCW sounds more friendly with my head atm
19:42:16  <coopserver> <Jam35> heh :P
19:42:18  <coopserver> <V453000> but if you want CW, meh
19:42:21  <coopserver> <V453000> up to you :)
19:42:22  <coopserver> <fair_> the direction doesn't matter
19:42:35  <coopserver> <fair_> there will only ever be one primary with the long route
19:42:40  <coopserver> <Jam35> LHD here mate :)
19:42:46  <coopserver> <V453000> I know right
19:42:55  <coopserver> <V453000> no, really :) just do whichever direction you prefer
19:43:04  <coopserver> <Jam35> CCW
19:43:13  <coopserver> <V453000> k
19:43:28  <coopserver> *** fair_ has left the game (general timeout)
19:43:34  <coopserver> <V453000> anyway I really should go
19:43:44  <coopserver> <V453000> I'll try to join tomorrow evening if I can :)
19:43:51  <coopserver> *** V453000 has left the game (Leaving)
19:43:52  <coopserver> <Hazzard> Maybe Ill start on the southside yeti station
19:43:55  <coopserver> <Hazzard> Goodnight
19:43:59  <coopserver> <Jam35> cya
19:43:59  <coopdiscord> <YaoAngelsin> sorry, my game keeps crashing
19:44:04  <coopdiscord> <YaoAngelsin> cya
19:44:07  <coopserver> <Hazzard> Crashing?
19:44:08  <coopdiscord> <V453000> yeah, maybe you would enjoy figuring out the logic design Hazzard
19:44:14  <coopdiscord> Command sent from Discord by YaoAngelsin:
19:44:14  <coopdiscord> !pw
19:44:14  <coopserver> coopdiscord: tempid
19:44:20  <coopserver> *** Game paused (connecting clients)
19:44:28  <coopserver> *** Hazzard has left the game (general timeout)
19:44:34  <coopserver> *** fair_ has joined
19:44:35  <coopserver> *** Game unpaused (connecting clients)
19:44:46  <coopserver> *** Game paused (connecting clients)
19:44:55  <coopserver> *** Hazzard has joined
19:44:56  <coopserver> *** Game unpaused (connecting clients)
19:47:58  <coopserver> *** fair_ has joined company #1
19:48:50  <coopserver> <Jam35> how do you play this again?
19:53:48  <coopserver> <fair_> I have no clue how this usually goes, but I'll just pick a corner and start?
19:56:58  <coopserver> <Jam35> feck
19:57:18  <coopserver> <Jam35> harder than it looks....
19:57:53  <coopserver> <Jam35> footprint for RORO pretty huge
19:59:47  <coopserver> *** Jam35 has joined spectators
20:02:26  <coopserver> *** virtualrandomnumber has left the game (Leaving)
20:07:31  <coopserver> *** Hazzard has joined company #1
20:08:02  <coopserver> <Hazzard> Might be good to include two depots per station line btw
20:08:14  <coopserver> <fair_> yea
20:08:22  <coopserver> <fair_> I was thinking about that
20:14:00  *** StarLite has quit IRC
20:15:13  <coopserver> <fair_> ofc that uses much more space
20:47:35  <coopserver> <Hazzard> dame need magic bulldozer already
20:49:45  <virtualrandomnumber> !pw
20:49:45  <coopserver> virtualrandomnumber: theory
20:49:50  <coopserver> *** Game paused (connecting clients)
20:50:02  <coopserver> *** virtualrandomnumber has joined
20:50:03  <coopserver> *** Game unpaused (connecting clients)
20:53:23  <coopserver> <Hazzard> Might not have enough space for the full logic huh
21:03:27  <coopserver> <Hazzard> V you gotta make logic engines not slow down in curves
21:05:12  <coopserver> *** virtualrandomnumber has joined company #1
21:06:08  <coopserver> <Hazzard> Also 212 hm
21:12:24  <coopserver> *** Jam35 has left the game (Leaving)
21:12:46  <Jam35> back tomorrow hopefully refreshed :)
21:12:51  <coopserver> <Hazzard> Cya
21:13:13  <coopserver> <fair_> cya
21:19:31  <coopserver> <Hazzard> Man what if there was a AND signal
21:19:37  <coopserver> <Hazzard> that would be dope
21:19:58  <coopserver> <fair_> :D
21:21:09  <coopserver> <virtualrandomnumber> hmm
21:22:04  <coopserver> <Hazzard> Maybe I'll make a patch
21:22:50  <coopserver> *** Ar-to-the-veen has left the game (general timeout)
21:23:32  <coopserver> <Hazzard> Hmm
21:28:21  <coopserver> <Hazzard> So there is this more compact way, but it is unstable on edges
21:28:46  <coopserver> <Hazzard> I think
21:30:01  <coopserver> <Hazzard> yea
21:33:31  <coopserver> <Hazzard> Could build some crazy stuff with an and signal
21:33:48  <coopserver> <Hazzard> Who built this circuits next to me?
21:33:54  <coopserver> <virtualrandomnumber> me
21:33:57  <coopserver> <Hazzard> Ok
21:34:00  <coopserver> <Hazzard> I assume
21:34:02  <coopserver> <Hazzard> d
21:34:17  <coopserver> *** fair_ has left the game (general timeout)
21:50:13  <coopserver> <Hazzard> damn this radio tower
21:54:14  <coopdiscord> <YaoAngelsin> So far I've only put some stuff into that one corner, but I have no clue if it makes sense
21:54:26  <coopserver> <Hazzard> We will find out
22:13:44  <coopserver> <Hazzard> We could put all the logic in the ocean I guess
22:14:27  <coopserver> <Hazzard> also built this station one tile too short lol
22:16:41  <coopdiscord> <YaoAngelsin> thats mildly infuriating
22:16:49  <coopdiscord> Command sent from Discord by YaoAngelsin:
22:16:50  <coopdiscord> !pw
22:16:50  <coopserver> coopdiscord: assert
22:16:55  <coopserver> *** Game paused (connecting clients)
22:17:09  <coopserver> *** fair_ has joined
22:17:10  <coopserver> *** Game unpaused (connecting clients)
22:17:36  <coopserver> *** fair_ has joined company #1
22:17:41  <coopserver> <Hazzard> Also didnt think of how to reset the memories
22:20:14  <coopserver> <Hazzard> need to do more research
22:20:19  <coopserver> *** Hazzard has left the game (Leaving)
22:25:41  <coopserver> *** virtualrandomnumber has joined spectators
22:28:42  <Hazzard> !pw
22:28:42  <coopserver> Hazzard: queued
22:28:57  <coopserver> *** Game paused (connecting clients)
22:29:06  <coopserver> *** Hazzard has joined
22:29:07  <coopserver> *** Game unpaused (connecting clients)
22:29:11  <coopserver> <fair_> wb
22:29:44  <coopserver> <Hazzard> I wonder where we have space for logic to go
22:30:04  <coopserver> *** Hazzard has joined company #1
22:30:10  <coopserver> <fair_> can we put it in the cloud?
22:30:33  <coopserver> <fair_> but for real .. I don't know
22:30:51  <coopserver> <fair_> your current attempt already goes halfway to the edgle :D
22:30:55  <coopserver> <Hazzard> We have like 65,000 tiles
22:31:00  <coopserver> <Hazzard> gotta be room somewhere
22:31:34  <coopserver> <fair_> hmm
22:31:35  <coopserver> <Hazzard> Maybe in the areas along the edges of the map
22:31:40  <coopserver> <Hazzard> in the ocean
22:31:44  <coopserver> <Hazzard> and behind ladingham
22:32:17  <coopserver> <Hazzard> Should check with V if this amount of logic is reasonable, or if we should just go with synchronous release
22:38:23  <coopserver> *** Hazzard has left the game (Leaving)
22:57:12  <Hazzard> !pw
22:57:12  <coopserver> Hazzard: gstext
22:57:30  <coopserver> *** Game paused (connecting clients)
22:57:39  <coopserver> *** Hazzard has joined
22:57:40  <coopserver> *** Game unpaused (connecting clients)
22:57:44  <coopserver> *** Hazzard has left the game (Leaving)
22:59:02  <coopserver> <fair_> ok, off for now cya
22:59:37  <coopserver> *** fair_ has left the game (Leaving)
22:59:38  <coopserver> *** Game paused (number of players)
22:59:43  <Hazzard> Cya
23:00:36  <coopserver> *** virtualrandomnumber has left the game (Leaving)
23:00:44  *** virtualrandomnumber has quit IRC
23:32:13  *** Progman has quit IRC

Powered by YARRSTE version: svn-trunk