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04:10:48 *** happpy has quit IRC 12:23:21 *** StarLite has joined #openttdcoop 12:23:21 *** ChanServ sets mode: +o StarLite 13:57:06 *** Arveen has quit IRC 15:02:38 *** virtualrandomnumber has joined #openttdcoop 15:02:38 *** ChanServ sets mode: +v virtualrandomnumber 15:44:54 *** Arveen has joined #openttdcoop 16:18:41 *** virtualrandomnumber has quit IRC 16:44:51 *** virtualrandomnumber has joined #openttdcoop 16:44:51 *** ChanServ sets mode: +v virtualrandomnumber 17:40:25 *** Progman has joined #openttdcoop 18:26:27 <Hazzard> !pw 18:26:27 <coopserver> Hazzard: ostype 18:26:30 <coopserver> *** Game still paused (connecting clients, number of players) 18:26:40 <coopserver> *** Hazzard has joined 18:26:41 <coopserver> *** Game still paused (number of players) 18:28:55 <coopserver> *** Hazzard has joined company #1 18:28:56 <coopserver> *** Game unpaused (number of players) 18:29:16 <coopserver> *** Hazzard has joined spectators 18:29:17 <coopserver> *** Game paused (number of players) 18:31:35 <Arveen> !pw 18:31:36 <coopserver> Arveen: escape 18:31:39 <coopserver> *** Game still paused (connecting clients, number of players) 18:31:44 <coopserver> *** Ar-to-the-veen has joined 18:31:45 <coopserver> *** Game still paused (number of players) 18:32:31 <coopserver> <Ar-to-the-veen> we waiting for votes ? 18:38:30 <coopserver> *** Game still paused (connecting clients, number of players) 18:38:43 <coopserver> *** Jam35 has joined 18:38:44 <coopserver> *** Game still paused (number of players) 18:38:49 <coopserver> <Hazzard> Yeah 18:39:44 <coopserver> *** Jam35 has joined company #1 18:39:45 <coopserver> *** Game unpaused (number of players) 18:40:08 <coopserver> <Ar-to-the-veen> welp, heh 18:40:31 <coopserver> <Ar-to-the-veen> i got 2 weeks till next PoE league kicks off 18:40:55 <coopserver> <Ar-to-the-veen> something needs to happen :P 18:41:26 <coopserver> <Jam35> I dont see your name in the list :) 18:41:45 <coopdiscord> Command sent from Discord by Hazzard: 18:41:45 <coopdiscord> @here its voting time 18:41:50 <coopserver> <Ar-to-the-veen> yeah, the reason for this is, as i never played an YETI game i can't judge any plan 18:42:23 <coopserver> <Hazzard> Know the YETI schematic though? 18:42:26 <coopserver> <Hazzard> the gist of it 18:42:31 <coopserver> <Ar-to-the-veen> not really 18:42:44 <coopserver> <Ar-to-the-veen> i just know there are dudes and production depends on them 18:43:01 <coopdiscord> <Hazzard> most important to glance at https://dev.openttdcoop.org/attachments/download/6663/YETIscheme08-05.png 18:43:23 <coopserver> <Ar-to-the-veen> yeah, took a look at this already 18:43:39 <coopserver> <Jam35> tough choice tbh 18:43:49 <coopserver> <Jam35> I like all 3 plans 18:44:03 <coopserver> <Ar-to-the-veen> for my symmetrical fetish Vs and VRs plan look most appealing 18:44:45 <coopserver> <Jam35> last time I played yeti we used the barcode scanner stuff so that only rules Virtual's plan out 18:45:07 <coopserver> <Hazzard> I like barcode scanner 18:45:10 <coopserver> <Jam35> Haz's plan is complex af :P 18:45:11 <coopserver> <Ar-to-the-veen> i think someone mentioned this has to be build SRNW style 18:45:26 <coopserver> <Ar-to-the-veen> which is also something i'm not too familar with 18:45:47 <coopserver> <Hazzard> My plan basically has a big network and then 4 small networks in each corner 18:45:53 <coopserver> <Hazzard> and it got quite complicated 18:45:54 <coopserver> <Jam35> I like it, just don't want to play it again right now 18:46:45 <coopserver> <Hazzard> It was over two years ago :P 18:46:53 <Jam35> oh ok :D 18:47:00 <Jam35> 'last time' 18:47:07 <coopserver> <Ar-to-the-veen> feels like yesterday :D 18:47:18 <Jam35> indeed :( 18:47:36 <Jam35> perception of time...shrinking 18:47:38 <V453000> !pw 18:47:39 <coopserver> V453000: nobody 18:47:48 <coopserver> *** Game paused (connecting clients) 18:47:55 <coopserver> *** V453000 has joined 18:47:56 <coopserver> *** Game unpaused (connecting clients) 18:47:56 <Jam35> true that ^ 18:47:57 <coopserver> <V453000> heyo 18:48:19 <Jam35> hey Mr Nobody 18:48:30 <coopserver> <Ar-to-the-veen> yO seƱor V 18:49:08 <coopserver> <V453000> sick number of votes 18:49:17 <coopserver> <Ar-to-the-veen> jup 18:49:37 <coopserver> <V453000> I think I'm falling ill a bit so I am not sure if I will be here much the next few days 18:49:42 <coopserver> <Ar-to-the-veen> probably same amount as votes as the EU voting gets on sunday 18:49:57 <coopserver> <V453000> the central station will be quite fucked up complicated but it would be a nice challenge 18:50:02 <coopserver> <V453000> LOL 18:50:18 <coopserver> <Hazzard> I voted just cause I wanna see this "big awesome complex" 18:50:29 <coopserver> <V453000> so if you guys want to start, I'm completely fine with that, but I'm not sure if I will take part in the early stages 18:50:41 <coopserver> <V453000> yes, I think that's the most interesting part 18:50:45 <coopserver> *** Jam35 has left the game (Leaving) 18:50:59 <coopserver> <Ar-to-the-veen> big awesome complex 18:51:15 <coopserver> <V453000> we could start now, I try to help and you guys continue :) I will rejoin when I can 18:51:18 <coopserver> <Ar-to-the-veen> is like a factory all surrouned with one big station ? 18:51:30 <coopserver> <V453000> it's two factories surrounded by multiple big stations 18:51:45 <coopserver> <V453000> 8 pickups, some drops 18:51:50 <coopserver> <Ar-to-the-veen> sounds nice 18:52:12 <coopserver> <Ar-to-the-veen> so as everyone seems interested in this big complex - do this one ? 18:52:24 <coopserver> <V453000> everyone, there seems to be 2 people atm :D 18:52:36 <coopserver> <Ar-to-the-veen> 2/2 = 100% 18:52:50 <coopserver> <Ar-to-the-veen> but yeah, no hurry, heh 18:52:56 <coopserver> *** Hazzard has joined company #1 18:53:16 <coopserver> <Hazzard> What the 18:53:17 <coopserver> <Ar-to-the-veen> LUL 18:53:30 <coopserver> <V453000> dam 18:53:35 <coopserver> <Hazzard> coup by V 18:54:03 <coopserver> <Ar-to-the-veen> so should i vote even if i most likely will just watch how things develop ? 18:54:15 <virtualrandomnumber> !pw 18:54:15 <coopserver> virtualrandomnumber: pushit 18:54:17 <coopserver> <V453000> you don't want to join in? :) the outside stations will be much simpler 18:54:19 <coopserver> <Hazzard> Yeah just so it looks more democratic 18:54:20 <coopserver> *** Game paused (connecting clients) 18:54:29 <coopserver> *** Ar-to-the-veen has joined company #1 18:54:31 <coopserver> *** virtualrandomnumber has joined 18:54:32 <coopserver> *** Game unpaused (connecting clients) 18:54:37 <coopserver> <V453000> hi virtualrandomnumber 18:54:53 <coopserver> <V453000> would you prefer to start with my plan right now, or wait? 18:54:55 <coopserver> *** Game paused (connecting clients) 18:55:01 <coopserver> *** virtualrandomnumber has joined company #1 18:55:05 <coopserver> *** Jam35 has joined 18:55:06 <coopserver> *** Game unpaused (connecting clients) 18:55:10 <Jam35> I thought Maraxus might turn up and vote 18:55:21 <V453000> he has been around lately? Awesome 18:55:26 <coopserver> <Hazzard> Seems we are bored of waiting for votes 18:55:31 <V453000> @seen Maraxus 18:55:31 <Webster> V453000: Maraxus was last seen in #openttdcoop 3 weeks, 6 days, 1 hour, 16 minutes, and 32 seconds ago: <Maraxus> !pw 18:55:34 <coopserver> <Ar-to-the-veen> i think i seen him a couple of days ago 18:55:38 <coopserver> <Hazzard> :0 18:55:39 <coopserver> *** virtualrandomnumber has joined spectators 18:55:40 <coopserver> <Ar-to-the-veen> or 3 weeks and 6 days :P 18:55:53 <coopserver> <V453000> ok lets start :) 18:56:01 <coopserver> <Hazzard> Alright 18:56:30 <coopserver> <V453000> so, the center needs 4 pickups, one in each direction 18:56:33 <coopserver> <V453000> for yeti dudes 18:56:44 <coopserver> <Ar-to-the-veen> industries WRU ? 18:56:46 <coopserver> <V453000> and tired yetis are brought in 18:57:00 <coopserver> <V453000> not sure what WRU means, but fund them where you want :) 18:57:12 <coopserver> <Ar-to-the-veen> "where are you" 18:57:25 <coopserver> <V453000> the tired yeti drop must drop at its nearest yeti yard 18:57:34 <coopserver> <V453000> while the YETI pickups are picking up from all yards at the same time 18:57:56 <coopserver> <V453000> and SRNW-like logic (read all platforms, unlock when all trains loaded) controls the splitting 18:58:31 <coopserver> <V453000> so the platform count needs to be representative of that - some ends go to more primary industries with YETI dudes than other ends 18:58:49 <coopserver> <V453000> hm 18:59:15 <coopserver> <V453000> actually see the plan, the two green parts 18:59:22 <coopserver> <V453000> both those lead to the same industry 18:59:31 <coopserver> <V453000> I guess one is redundant or could be used for machinery 19:00:04 <coopserver> <V453000> in that case the tired yeti drop should include a 1->2 flipflop 19:00:54 <coopserver> <V453000> objections and/or ideas? :D 19:01:05 <coopserver> <V453000> the 3X drop can be a single station 19:01:23 <coopserver> <V453000> and the same SRNW-like pickup should be there for machinery, but without the tired yeti refit 19:01:25 <coopserver> <Ar-to-the-veen> processing input, please wait 19:02:27 <coopserver> <Hazzard> Alright so whats red now 19:03:03 <coopserver> <V453000> machinery 19:03:31 <coopserver> <V453000> I'll try to make a miniature center first 19:03:40 <coopserver> *** Jam35 has joined company #1 19:03:58 <coopserver> <Hazzard> Could stick down placeholder stations on the map and fill in orders for example 19:04:12 <coopserver> <V453000> ok 19:05:27 <coopserver> <Jam35> having BRIX loaded messes with the bridges 19:05:34 <coopserver> <V453000> fak 19:05:42 <coopserver> <V453000> forgot that, I don't use BRIX much lately 19:05:56 <coopserver> <V453000> just the trees and signals from it i have turned on 19:06:01 <coopserver> <Jam35> can't see the ramp part on those girders 19:06:11 <coopserver> <Jam35> ...in plan 19:06:22 <coopdiscord> <V453000> makes it quite nice 19:06:23 <coopdiscord> <V453000> https://cdn.discordapp.com/attachments/462933932619595776/581558630529368074/unknown.png 19:06:29 <coopserver> <V453000> heh 19:06:50 <coopdiscord> <V453000> https://cdn.discordapp.com/attachments/462933932619595776/581558744702255147/unknown.png 19:06:55 <coopserver> <V453000> such discord 19:07:03 <coopserver> <Jam35> hmmm 19:07:05 <coopserver> *** Jam35 has left the game (Leaving) 19:07:18 <coopserver> <Hazzard> Looks better than opengfx trees anyway 19:07:27 <coopserver> <Hazzard> I always have trees off anyway 19:10:33 <Jam35> !pw 19:10:33 <coopserver> Jam35: wagons 19:10:38 <coopserver> *** Game paused (connecting clients) 19:10:47 <coopserver> *** Jam35 has joined 19:10:48 <coopserver> *** Game unpaused (connecting clients) 19:11:07 <coopserver> *** Jam35 has left the game (Leaving) 19:11:09 <coopserver> <V453000> I think this is it 19:11:12 <coopserver> <V453000> plus 3X drop 19:11:17 <Jam35> ffs 6 not 7 19:11:25 <coopserver> <V453000> and rotationally symmetrical by 180 19:11:49 <coopserver> *** Game paused (connecting clients) 19:11:59 <coopserver> *** Jam35 has joined 19:12:00 <coopserver> *** Game unpaused (connecting clients) 19:12:55 <coopserver> *** Jam35 has joined company #1 19:13:07 <coopdiscord> Command sent from Discord by YaoAngelsin: 19:13:08 <coopdiscord> !pw 19:13:08 <coopserver> coopdiscord: wagons 19:13:12 <coopserver> *** Game paused (connecting clients) 19:13:26 <coopserver> *** fair_ has joined 19:13:27 <coopserver> *** Game unpaused (connecting clients) 19:13:39 <coopserver> <fair_> hey guys! 19:13:47 <coopserver> <Jam35> hi 19:13:51 <coopserver> <V453000> hello! 19:14:20 <coopserver> <fair_> looks like I'm finally on time for one of these 19:14:25 <coopserver> <Hazzard> :D 19:15:09 <coopserver> <Hazzard> How many sets of orders are there? 19:15:38 <coopserver> <V453000> probably one set per primary, per yeti/machinery 19:15:43 <coopserver> <V453000> so that would be 18 19:15:52 <coopserver> <Jam35> is the primaries ring two-way? 19:15:53 <coopserver> <V453000> plus food/bdmt 19:16:07 <coopserver> <V453000> the yellow one Jam35? 19:16:15 <coopserver> <Jam35> no primaries 19:16:17 <coopserver> <Jam35> mono 19:16:20 <coopserver> <V453000> ah monorail 19:16:25 <coopserver> <V453000> yesI think it is 19:16:30 <coopserver> <Jam35> k 19:16:36 <coopserver> *** fair_ has left the game (connection lost) 19:17:06 <coopserver> <V453000> that reminds me Hazzard 19:17:07 <coopdiscord> Command sent from Discord by YaoAngelsin: 19:17:07 <coopdiscord> !pw 19:17:08 <coopserver> coopdiscord: shares 19:17:15 <coopserver> *** Game paused (connecting clients) 19:17:29 <coopserver> *** fair_ has joined 19:17:30 <coopserver> *** Game unpaused (connecting clients) 19:17:31 <coopserver> <V453000> each of the YETI / machinery stations require a waypoint in front of them to specify which primary they go to 19:17:49 <coopserver> <V453000> I wonder if that should happen after the refit 19:18:19 <coopserver> <V453000> probably yes 19:18:33 <coopserver> <Hazzard> Wouldn't that require mixing the lines after the drop? 19:18:41 <coopserver> <V453000> yes, it would 19:19:26 <coopserver> <V453000> eh I guess it can just happen in front of the refit stations 19:19:34 <coopserver> <V453000> can still have a single 1->2 19:20:16 <coopserver> <V453000> hm 19:20:37 <coopserver> <V453000> no 19:20:57 <coopserver> <V453000> the split must go to a refit waypoint after the Tired yeti drop station without nonstop orders 19:21:14 <coopserver> <V453000> which means it can't take extra waypoints then 19:21:30 <coopserver> <V453000> well actually it can, the refit waypoint can be primary specific 19:21:35 <coopserver> <Hazzard> You'd just have to duplicate a chunk of orders for each? 19:21:57 <coopserver> <V453000> no, there will just be 1 order group per primary industry type 19:22:04 <coopserver> <Hazzard> Oh right 19:23:42 <coopserver> <V453000> yeah like this 19:23:54 <coopserver> <V453000> you hate me yet? 19:25:17 <coopserver> <V453000> I think this functions 19:25:36 <coopserver> <V453000> will require an overflow for each waypoint 19:26:15 <coopserver> <Hazzard> Yeah 19:26:17 <coopserver> *** fair_ has joined company #1 19:26:37 <V453000> @stage Building 19:26:37 *** Webster changes topic to "Cooperative OpenTTD | PSG#333 (r27951) | STAGE: Building | www.openttdcoop.org | Help for newcomers: https://wiki.openttdcoop.org/Quickstart | Other game channels: #openttdcoop.stable , #openttdcoop.pro | Discord: https://discord.gg/mAWqWPQ | Due to spam you will need to register and identify to NickServ to talk" 19:26:52 <coopserver> <Hazzard> Ok so is there anything between the refit and YETI pickup 19:27:01 <coopserver> <V453000> no 19:27:14 <coopserver> <V453000> just that the refit depot has a refit waypoint in front of it, specific to the primary industry 19:28:05 <coopserver> <V453000> and these waypoints are duplicates between for example Yard 1 and Yard 2 19:28:28 <coopserver> <V453000> both Yard 1 and Yard 2 will have waypoints: 1A, 2A, 3A, 2B, 3B 19:28:46 <coopserver> <V453000> and both Yard 3 and Yard 4 will have waypoints: 1C, 2C, 3C, 1B 19:29:20 <coopserver> <V453000> the amount of platforms is one for each waypoint, multiplied by N, N being whatever number you feel like fits 19:29:30 <coopserver> <Hazzard> Nice 19:29:35 <coopserver> <V453000> so total platform count for YETI pickups is always 9*N 19:29:57 <coopserver> <V453000> with TL10 we can discuss what number we should start with 19:29:59 <coopserver> <V453000> 36? 19:30:58 <coopserver> <V453000> it would be amazing if the logic which releases trains would not actually stop them, just store memories and let a new batch of trains into loading only when all platforms have loaded 19:31:02 <coopserver> <V453000> and reset memories 19:31:10 <coopserver> <V453000> such a SRNW station exists in PZG2013 19:31:14 <coopserver> <Hazzard> yeah! 19:31:39 <coopserver> <V453000> (otherwise we get a wave of 36 TL10 trains) 19:33:12 <coopserver> <V453000> the corner stations should be much simpler - it's just 1 refit station (yeti -> tired yeti), 1 machinery drop and 1 pickup per product... plus 1 drop for secondary inputs (monorail line) 19:35:23 <coopserver> <Hazzard> Can't just use 1 bit binaries? 19:35:31 <coopserver> <Hazzard> *1 bit memories 19:35:52 <coopserver> <Hazzard> reset them when they are all red 19:36:02 <coopserver> <V453000> yes exactly 19:36:16 <coopserver> <V453000> that is what the PZG2013 station does I believe 19:36:56 <coopserver> <Hazzard> Think it would be ok to use the refit station as the overflow? 19:36:58 <coopserver> <V453000> it might need some delay to make sure there is no train in any of the memories, keeping it red 19:36:59 <coopserver> <Hazzard> refit depot 19:37:05 <coopserver> <V453000> hm 19:37:12 <coopserver> <V453000> good question 19:37:19 <coopserver> <V453000> I suppose why not really 19:37:38 <coopserver> <V453000> in other words, sure lets do that and if it's a problem we can add overflows externally 19:38:06 <coopserver> <Jam35> there aint enough room :P 19:38:18 <coopserver> <V453000> challenge yo 19:38:25 <coopserver> <V453000> consider there's basically no hubs 19:38:53 <coopserver> <Jam35> primaries BBH x 4 19:39:01 <coopserver> <Jam35> MSH even 19:39:14 <coopserver> <Jam35> 2 way LL_RR? 19:39:20 <coopserver> <V453000> well single directional 19:39:23 <coopserver> <Jam35> and CL 6 19:39:25 <coopserver> <V453000> heh 19:39:37 <coopserver> <V453000> ok how can we simplify the monorail lines 19:39:40 <coopserver> <Hazzard> Single direction might be better 19:39:46 <coopserver> <Jam35> yes 19:40:07 <coopserver> <V453000> it will increase traffic, but I will leave the decision up to you 19:40:13 <coopserver> <V453000> if you prefer single direction here, do it 19:40:26 <coopserver> <V453000> we can always add the other direction if we want and have space 19:40:33 <coopserver> <Jam35> if I put the hub, say near Tuningville it's already halway across the map 19:40:41 <coopserver> <Jam35> bottom corner... 19:40:49 <coopserver> <V453000> yes 19:41:04 <coopserver> <V453000> but the rest of it is just bridges over the machinery track and the next hub :) 19:41:28 <coopserver> <V453000> yeah, do 1 directional 19:41:39 <coopserver> <V453000> for the 3A 3B 3C cargoes that makes much more sense anyway 19:41:45 <coopserver> <V453000> and the rest of the primaries it's ok 19:41:51 <coopserver> <Jam35> k, which way? 19:42:00 <coopserver> <V453000> does that matter? 19:42:03 <coopserver> <Jam35> nope 19:42:11 <coopserver> <V453000> CCW sounds more friendly with my head atm 19:42:16 <coopserver> <Jam35> heh :P 19:42:18 <coopserver> <V453000> but if you want CW, meh 19:42:21 <coopserver> <V453000> up to you :) 19:42:22 <coopserver> <fair_> the direction doesn't matter 19:42:35 <coopserver> <fair_> there will only ever be one primary with the long route 19:42:40 <coopserver> <Jam35> LHD here mate :) 19:42:46 <coopserver> <V453000> I know right 19:42:55 <coopserver> <V453000> no, really :) just do whichever direction you prefer 19:43:04 <coopserver> <Jam35> CCW 19:43:13 <coopserver> <V453000> k 19:43:28 <coopserver> *** fair_ has left the game (general timeout) 19:43:34 <coopserver> <V453000> anyway I really should go 19:43:44 <coopserver> <V453000> I'll try to join tomorrow evening if I can :) 19:43:51 <coopserver> *** V453000 has left the game (Leaving) 19:43:52 <coopserver> <Hazzard> Maybe Ill start on the southside yeti station 19:43:55 <coopserver> <Hazzard> Goodnight 19:43:59 <coopserver> <Jam35> cya 19:43:59 <coopdiscord> <YaoAngelsin> sorry, my game keeps crashing 19:44:04 <coopdiscord> <YaoAngelsin> cya 19:44:07 <coopserver> <Hazzard> Crashing? 19:44:08 <coopdiscord> <V453000> yeah, maybe you would enjoy figuring out the logic design Hazzard 19:44:14 <coopdiscord> Command sent from Discord by YaoAngelsin: 19:44:14 <coopdiscord> !pw 19:44:14 <coopserver> coopdiscord: tempid 19:44:20 <coopserver> *** Game paused (connecting clients) 19:44:28 <coopserver> *** Hazzard has left the game (general timeout) 19:44:34 <coopserver> *** fair_ has joined 19:44:35 <coopserver> *** Game unpaused (connecting clients) 19:44:46 <coopserver> *** Game paused (connecting clients) 19:44:55 <coopserver> *** Hazzard has joined 19:44:56 <coopserver> *** Game unpaused (connecting clients) 19:47:58 <coopserver> *** fair_ has joined company #1 19:48:50 <coopserver> <Jam35> how do you play this again? 19:53:48 <coopserver> <fair_> I have no clue how this usually goes, but I'll just pick a corner and start? 19:56:58 <coopserver> <Jam35> feck 19:57:18 <coopserver> <Jam35> harder than it looks.... 19:57:53 <coopserver> <Jam35> footprint for RORO pretty huge 19:59:47 <coopserver> *** Jam35 has joined spectators 20:02:26 <coopserver> *** virtualrandomnumber has left the game (Leaving) 20:07:31 <coopserver> *** Hazzard has joined company #1 20:08:02 <coopserver> <Hazzard> Might be good to include two depots per station line btw 20:08:14 <coopserver> <fair_> yea 20:08:22 <coopserver> <fair_> I was thinking about that 20:14:00 *** StarLite has quit IRC 20:15:13 <coopserver> <fair_> ofc that uses much more space 20:47:35 <coopserver> <Hazzard> dame need magic bulldozer already 20:49:45 <virtualrandomnumber> !pw 20:49:45 <coopserver> virtualrandomnumber: theory 20:49:50 <coopserver> *** Game paused (connecting clients) 20:50:02 <coopserver> *** virtualrandomnumber has joined 20:50:03 <coopserver> *** Game unpaused (connecting clients) 20:53:23 <coopserver> <Hazzard> Might not have enough space for the full logic huh 21:03:27 <coopserver> <Hazzard> V you gotta make logic engines not slow down in curves 21:05:12 <coopserver> *** virtualrandomnumber has joined company #1 21:06:08 <coopserver> <Hazzard> Also 212 hm 21:12:24 <coopserver> *** Jam35 has left the game (Leaving) 21:12:46 <Jam35> back tomorrow hopefully refreshed :) 21:12:51 <coopserver> <Hazzard> Cya 21:13:13 <coopserver> <fair_> cya 21:19:31 <coopserver> <Hazzard> Man what if there was a AND signal 21:19:37 <coopserver> <Hazzard> that would be dope 21:19:58 <coopserver> <fair_> :D 21:21:09 <coopserver> <virtualrandomnumber> hmm 21:22:04 <coopserver> <Hazzard> Maybe I'll make a patch 21:22:50 <coopserver> *** Ar-to-the-veen has left the game (general timeout) 21:23:32 <coopserver> <Hazzard> Hmm 21:28:21 <coopserver> <Hazzard> So there is this more compact way, but it is unstable on edges 21:28:46 <coopserver> <Hazzard> I think 21:30:01 <coopserver> <Hazzard> yea 21:33:31 <coopserver> <Hazzard> Could build some crazy stuff with an and signal 21:33:48 <coopserver> <Hazzard> Who built this circuits next to me? 21:33:54 <coopserver> <virtualrandomnumber> me 21:33:57 <coopserver> <Hazzard> Ok 21:34:00 <coopserver> <Hazzard> I assume 21:34:02 <coopserver> <Hazzard> d 21:34:17 <coopserver> *** fair_ has left the game (general timeout) 21:50:13 <coopserver> <Hazzard> damn this radio tower 21:54:14 <coopdiscord> <YaoAngelsin> So far I've only put some stuff into that one corner, but I have no clue if it makes sense 21:54:26 <coopserver> <Hazzard> We will find out 22:13:44 <coopserver> <Hazzard> We could put all the logic in the ocean I guess 22:14:27 <coopserver> <Hazzard> also built this station one tile too short lol 22:16:41 <coopdiscord> <YaoAngelsin> thats mildly infuriating 22:16:49 <coopdiscord> Command sent from Discord by YaoAngelsin: 22:16:50 <coopdiscord> !pw 22:16:50 <coopserver> coopdiscord: assert 22:16:55 <coopserver> *** Game paused (connecting clients) 22:17:09 <coopserver> *** fair_ has joined 22:17:10 <coopserver> *** Game unpaused (connecting clients) 22:17:36 <coopserver> *** fair_ has joined company #1 22:17:41 <coopserver> <Hazzard> Also didnt think of how to reset the memories 22:20:14 <coopserver> <Hazzard> need to do more research 22:20:19 <coopserver> *** Hazzard has left the game (Leaving) 22:25:41 <coopserver> *** virtualrandomnumber has joined spectators 22:28:42 <Hazzard> !pw 22:28:42 <coopserver> Hazzard: queued 22:28:57 <coopserver> *** Game paused (connecting clients) 22:29:06 <coopserver> *** Hazzard has joined 22:29:07 <coopserver> *** Game unpaused (connecting clients) 22:29:11 <coopserver> <fair_> wb 22:29:44 <coopserver> <Hazzard> I wonder where we have space for logic to go 22:30:04 <coopserver> *** Hazzard has joined company #1 22:30:10 <coopserver> <fair_> can we put it in the cloud? 22:30:33 <coopserver> <fair_> but for real .. I don't know 22:30:51 <coopserver> <fair_> your current attempt already goes halfway to the edgle :D 22:30:55 <coopserver> <Hazzard> We have like 65,000 tiles 22:31:00 <coopserver> <Hazzard> gotta be room somewhere 22:31:34 <coopserver> <fair_> hmm 22:31:35 <coopserver> <Hazzard> Maybe in the areas along the edges of the map 22:31:40 <coopserver> <Hazzard> in the ocean 22:31:44 <coopserver> <Hazzard> and behind ladingham 22:32:17 <coopserver> <Hazzard> Should check with V if this amount of logic is reasonable, or if we should just go with synchronous release 22:38:23 <coopserver> *** Hazzard has left the game (Leaving) 22:57:12 <Hazzard> !pw 22:57:12 <coopserver> Hazzard: gstext 22:57:30 <coopserver> *** Game paused (connecting clients) 22:57:39 <coopserver> *** Hazzard has joined 22:57:40 <coopserver> *** Game unpaused (connecting clients) 22:57:44 <coopserver> *** Hazzard has left the game (Leaving) 22:59:02 <coopserver> <fair_> ok, off for now cya 22:59:37 <coopserver> *** fair_ has left the game (Leaving) 22:59:38 <coopserver> *** Game paused (number of players) 22:59:43 <Hazzard> Cya 23:00:36 <coopserver> *** virtualrandomnumber has left the game (Leaving) 23:00:44 *** virtualrandomnumber has quit IRC 23:32:13 *** Progman has quit IRC