Config
Log for #openttdcoop on 27th May 2019:
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07:09:14  *** Arveen has joined #openttdcoop
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09:07:48  <happpy> hi
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10:29:54  *** dfceaef[m] is now known as dfceaef
10:30:23  <dfceaef> !pw
10:30:23  <coopserver> dfceaef: gained
10:31:39  <dfceaef> !dl lin64
10:31:39  <coopserver> dfceaef: http://binaries.openttd.org/nightlies/trunk/r27951/openttd-trunk-r27951-linux-generic-amd64.tar.xz
10:34:44  <dfceaef> !pw
10:34:44  <coopserver> dfceaef: common
10:34:53  <coopserver> *** Game still paused (connecting clients, number of players)
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10:35:18  <coopserver> <小七海> !nick dfceaef
10:35:19  <coopserver> *** 小七海 has changed his/her name to dfceaef
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10:36:06  <coopserver> *** Game unpaused (number of players)
10:39:23  <coopserver> <dfceaef> hmm what's the goal for this map?
10:48:19  <V453000> generally just to build a crazy network, specifically for this map to max out 4 worker yards and transport all the cargo
10:48:59  <V453000> 1 worker yard can have 9180 YETIs per month
10:50:22  <coopserver> <dfceaef> ok so no plan but build?
10:53:42  <coopserver> <dfceaef> oh I found what those abbrs mean
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11:04:54  *** ChanServ sets mode: +o happpy
11:07:14  <happpy> !players
11:07:14  <coopserver> happpy: Spectators: Client 320 (dfceaef)
11:07:52  <happpy> yo
11:08:20  <coopserver> <dfceaef> yo
11:08:28  <happpy> how things going
11:08:45  <coopserver> <dfceaef> trying to understand yeti
11:09:52  <happpy> yeti gos to oil or farm and so on  yeti yard needs 2 supplies
11:10:32  <coopserver> <dfceaef> reading wiki
11:10:42  <V453000> there is a plan :) see the sign !! NETWORK PLAN !! somewhere at the top left of the map
11:10:50  <V453000> it's possible there are multiple plans for now
11:10:58  <coopserver> <dfceaef> yes 3
11:11:16  <coopserver> <dfceaef> but no PLAN sign
11:11:20  <V453000> only one has !! NETWORK PLAN !! sign above it :) we should remove the rest to avoid confusion I guess
11:12:36  <coopserver> <dfceaef> oh i set transparent signs... sry
11:12:41  <V453000> :D
11:21:13  <coopserver> <dfceaef> so crazy... can the network fit this map?
11:24:17  <coopserver> *** dfceaef has joined company #1
11:24:18  <coopserver> *** Game unpaused (number of players)
11:36:11  <V453000> that's the question we are trying to find an answer to :) it's a challenge
11:38:04  <happpy> hi v
11:49:30  <dfceaef> @gap 10
11:49:31  <Webster> dfceaef: For Trainlength of 10: <= 16 needs 2, 17 - 28 needs 3, 29 - 40 needs 4.
11:49:47  <dfceaef> @help
11:49:47  <Webster> dfceaef: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
11:49:57  <dfceaef> @help gap
11:49:57  <Webster> dfceaef: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
12:03:58  <happpy> what gap you trying to find
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12:50:28  <happpy> !players
12:50:28  <coopserver> happpy: Client 320 (Orange) is dfceaef, in company 1 (YETI Empire)
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13:42:43  <Jam35> !pw
13:42:43  <coopserver> Jam35: stored
13:42:49  <coopserver> *** Game paused (connecting clients)
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13:47:45  <happpy> whats up lam35 how things going
13:48:31  <coopserver> *** Jam35 has left the game (Leaving)
13:48:38  <Jam35> ok thanks
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14:21:40  <coopserver> *** dfceaef has left the game (general timeout)
14:21:41  <coopserver> *** Game paused (number of players)
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14:26:37  <dfceaef> !pw
14:26:37  <coopserver> dfceaef: drives
14:26:46  <coopserver> *** Game still paused (connecting clients, number of players)
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14:26:59  <coopserver> <小七海> !nick dfceaef
14:27:00  <coopserver> *** 小七海 has changed his/her name to dfceaef
14:28:12  <coopserver> *** Game paused (connecting clients)
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14:58:27  <coopdiscord> Command sent from Discord by YaoAngelsin:
14:58:28  <coopdiscord> !players
14:58:28  <coopserver> coopdiscord: There are currently 1 players and 0 spectators, making a total of 1 clients connected
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16:14:19  <coopserver> *** dfceaef has left the game (Leaving)
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17:02:23  <happpy> wb
17:03:21  <virtualrandomnumber> !players
17:03:21  <coopserver> virtualrandomnumber: The server is empty, no one is connected. Feel free to remedy this situation
17:05:16  <virtualrandomnumber> !pw
17:05:17  <coopserver> virtualrandomnumber: notion
17:05:22  <coopserver> *** Game still paused (connecting clients, number of players)
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