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00:40:14 *** AlastrionaCatskill has joined #openttdcoop 01:10:21 *** AlastrionaCatskill has quit IRC 04:33:11 <coopdiscord> <Arcene> Is my of still working 05:11:16 *** happpy has quit IRC 05:38:41 <coopdiscord> Command sent from Discord by Arcene: 05:38:41 <coopdiscord> !pw 05:38:41 <coopserver> coopdiscord: nfound 05:39:13 <coopserver> *** Game still paused (connecting clients, number of players) 05:39:24 <coopserver> *** Arcene has joined 05:39:25 <coopserver> *** Game still paused (number of players) 05:39:26 <coopserver> *** Game unpaused (number of players) 05:41:44 <coopserver> *** Arcene has left the game (general timeout) 05:41:45 <coopserver> *** Game paused (number of players) 05:43:06 <coopdiscord> Command sent from Discord by Arcene: 05:43:06 <coopdiscord> !pw 05:43:06 <coopserver> coopdiscord: detail 05:43:22 <coopserver> *** Game still paused (connecting clients, number of players) 05:43:33 <coopserver> *** Arcene has joined 05:43:34 <coopserver> *** Game still paused (number of players) 05:43:35 <coopserver> *** Game unpaused (number of players) 05:44:43 <coopserver> *** Arcene has left the game (general timeout) 05:44:44 <coopserver> *** Game paused (number of players) 05:50:15 <coopdiscord> Command sent from Discord by Arcene: 05:50:15 <coopdiscord> !pw 05:50:15 <coopserver> coopdiscord: detail 05:50:25 <coopserver> *** Game still paused (connecting clients, number of players) 05:50:37 <coopserver> *** Arcene has joined 05:50:38 <coopserver> *** Game still paused (number of players) 05:50:39 <coopserver> *** Game unpaused (number of players) 05:52:37 <coopserver> *** Arcene has left the game (general timeout) 05:52:38 <coopserver> *** Game paused (number of players) 06:00:02 *** coopdiscord has quit IRC 06:00:16 *** coopdiscord has joined #openttdcoop 10:11:02 *** virtualrandomnumber has joined #openttdcoop 10:11:02 *** ChanServ sets mode: +v virtualrandomnumber 10:34:50 <virtualrandomnumber> !date 10:34:50 <coopserver> Aug 08 2099 11:01:16 <coopdiscord> Command sent from Discord by Insom: 11:01:17 <coopdiscord> !pw 11:01:17 <coopserver> coopdiscord: tvalue 11:01:21 <coopserver> *** Game still paused (connecting clients, number of players) 11:01:27 <coopserver> *** Insomlol has joined 11:01:28 <coopserver> *** Game still paused (number of players) 11:07:15 <coopserver> *** Insomlol has left the game (Leaving) 11:32:11 <virtualrandomnumber> !pw 11:32:11 <coopserver> virtualrandomnumber: anyone 11:32:17 <coopserver> *** Game still paused (connecting clients, number of players) 11:32:27 <coopserver> *** virtualrandomnumber has joined 11:32:28 <coopserver> *** Game still paused (number of players) 11:43:45 *** Lejving_ has quit IRC 11:48:41 <coopdiscord> <Arcene> Its literally me and virt building XD and mayb hazzard anf insom 13:09:29 <Arveen> "anf insom" ? 13:10:32 <virtualrandomnumber> *and 13:10:40 <virtualrandomnumber> I would assume 13:11:03 <Arveen> hmmm 13:26:50 <coopserver> *** virtualrandomnumber has left the game (Leaving) 13:26:54 *** virtualrandomnumber has quit IRC 13:47:54 *** StarLite has joined #openttdcoop 13:47:54 *** ChanServ sets mode: +o StarLite 14:02:22 *** virtualrandomnumber has joined #openttdcoop 14:02:22 *** ChanServ sets mode: +v virtualrandomnumber 16:09:04 <virtualrandomnumber> !date# 16:09:10 <virtualrandomnumber> !date 16:09:10 <coopserver> Aug 08 2099 16:41:33 <coopdiscord> <Hazzard> I haven’t built anything yet :c 17:22:54 *** Progman has joined #openttdcoop 17:29:44 <virtualrandomnumber> !pw 17:29:44 <coopserver> virtualrandomnumber: unsold 17:29:50 <coopserver> *** Game still paused (connecting clients, number of players) 17:30:07 <coopserver> *** virtualrandomnumber has joined 17:30:08 <coopserver> *** Game still paused (number of players) 17:32:58 <coopserver> *** virtualrandomnumber has joined company #1 17:32:59 <coopserver> *** Game unpaused (number of players) 17:39:03 *** coopdiscord has quit IRC 17:39:19 *** coopdiscord has joined #openttdcoop 17:50:22 <Arveen> welcome to the lurker club Hazzard 17:51:23 <coopserver> *** virtualrandomnumber has joined spectators 17:51:24 <coopserver> *** Game paused (number of players) 18:06:38 <coopserver> *** virtualrandomnumber has joined company #1 18:06:39 <coopserver> *** Game unpaused (number of players) 18:38:42 <coopdiscord> <Arcene> Wait arveen hv u done anything yet 18:38:55 <Arveen> no 18:39:16 <coopdiscord> <Arcene> Ouch 18:39:22 <coopdiscord> <Arcene> So its just me and virt? 18:39:32 <Arveen> seems like - at least for now 18:39:38 <coopdiscord> <Arcene> XD 18:39:43 <coopdiscord> <Arcene> Is my of working 18:40:25 <coopdiscord> <Arcene> Overflow 18:40:26 <coopdiscord> <Arcene> Lol 18:41:16 <coopdiscord> <Arcene> Arveen halp me check my name is on it 18:41:26 <Arveen> sec, need to log in 18:41:36 <coopdiscord> <Arcene> Okey 18:42:05 <Arveen> !pw 18:42:05 <coopserver> Arveen: placed 18:42:09 <coopserver> *** Game paused (connecting clients) 18:42:12 <coopserver> *** Ar-to-the-veen has joined 18:42:13 <coopserver> *** Game unpaused (connecting clients) 18:42:45 <coopserver> <Ar-to-the-veen> where is it ? 18:42:56 <coopdiscord> <Arcene> Electric rail 18:42:59 <coopdiscord> <Arcene> Slh 18:43:19 <coopdiscord> <Arcene> The station next to virt's sideline station 18:43:37 <coopserver> <Ar-to-the-veen> just put a sign there 18:43:47 <coopdiscord> <Arcene> There is a sign lol 18:43:56 <coopserver> <Ar-to-the-veen> what's its text ? 18:44:06 <coopdiscord> <Arcene> I ran out of ideas so i used roro 18:44:07 <coopdiscord> <Arcene> Lol 18:44:14 <coopdiscord> <Arcene> Thats what it wrote 18:44:23 <coopdiscord> <Arcene> My name sign got deleted by accident 18:45:02 <coopserver> <Ar-to-the-veen> just put a sign there with "lol" on it or whatever so i can use the sign list to get there 18:45:12 <coopdiscord> <Arcene> Ehhhh oops 18:45:29 <coopdiscord> <Arcene> Basically its in the middle of the map 18:45:39 <coopdiscord> <Arcene> (somewherw ard there) 18:45:59 <coopserver> <Ar-to-the-veen> sludington valley ? 18:46:06 <coopdiscord> <Arcene> Think so 18:46:13 <coopdiscord> <Arcene> Is it a roro thats kinda messy 18:46:46 <coopdiscord> <Arcene> (kinda) 18:47:11 <coopserver> <Ar-to-the-veen> so, eh, overflow seems to work ? 18:47:21 <coopdiscord> <Arcene> Seems to work XDDD 18:47:37 <coopdiscord> <Arcene> That means its gg fine 18:47:52 <coopserver> <Ar-to-the-veen> there are many ways to design overflows 18:48:04 <coopdiscord> <Arcene> (my way looks wierd) 18:48:17 <coopserver> <Ar-to-the-veen> bottom line is they just have to work, heh 18:48:30 <coopdiscord> <Arcene> It was literally buuld the entry and then try to fit the overflow somewhere 18:48:46 <coopdiscord> <Arcene> Well yes 18:48:50 <coopdiscord> <Arcene> They just have to work 18:49:04 <coopdiscord> <Arcene> Pragmatic design i see 18:49:47 <coopserver> <Ar-to-the-veen> in PSG 317 i build a nice compact multi station with several overflows 18:50:04 <coopserver> <Ar-to-the-veen> if you wanna take a look at "my way of overflows" :) 18:50:14 <coopdiscord> <Arcene> XD 18:50:20 <coopdiscord> <Arcene> Im lazy to get all those psg 18:50:27 <coopdiscord> <Arcene> Plus my fone cant run them 18:50:27 <Arveen> https://wiki.openttdcoop.org/images/4/48/PSG317.png 18:50:34 <Arveen> that's it :) 18:50:41 <coopdiscord> <Arcene> Wow cool 18:50:45 <coopdiscord> <Arcene> Its totally loading 18:50:55 <coopdiscord> <Arcene> Ok i see it 18:51:22 <Arveen> it's all pretty tight on that half-island 18:51:57 <Arveen> i think everybody has their own way how they like to build overflows 18:52:38 <coopdiscord> <Arcene> Very cool i have no idea how it works 18:53:05 <coopdiscord> <Arcene> My style. Of building is like super disorganised and wasting space 18:53:08 <coopdiscord> <Arcene> Basically chaos 18:53:11 <Arveen> basic concept is always the same. you have an trap track to lure a train into and then reverse into an depot 18:53:36 <Arveen> then some track to join it again and maybe some checks for free path or incoming trains 18:54:33 <coopdiscord> <Arcene> Ah 18:54:40 <coopdiscord> <Arcene> Ok thx that helped a little 18:54:54 <coopdiscord> <Arcene> How does pf traps work 18:55:03 <coopdiscord> <Arcene> Is it like a loop 18:55:10 <coopdiscord> <Arcene> That trains cant go through but see the path 18:55:53 <Arveen> all the games have "two way end of line" setting enabled 18:55:58 <coopdiscord> <Arcene> Yea 18:56:15 <Arveen> https://wiki.openttdcoop.org/images/9/91/Overflow_primary.png <- easier example 18:56:51 <Arveen> so the train sees the 2 entries (when red) as dead ends and will choose the upper track with the "arrow" because it thinks it can progress there 18:57:01 <Arveen> turns out it was the trap which forces it into a depot 18:57:22 <coopdiscord> <Arcene> Ok 18:57:27 <Arveen> as you can see the only way after reversing it into the depot 18:57:39 <Arveen> it can't go down any other path 18:58:01 <coopdiscord> <Arcene> Mhm so like it just tricks the train into taking a path it wouldnt take 18:58:11 <Arveen> yes 18:58:24 <coopdiscord> <Arcene> I see 18:58:26 <Arveen> without 2eol it would just sit at the red signal and lock everything up 18:58:44 <coopdiscord> <Arcene> Yea 19:00:10 <coopdiscord> <Arcene> I checked the nice org servers 19:00:16 <coopdiscord> <Arcene> And they had that setting on 19:00:37 <coopdiscord> <Arcene> So like i built some overflows there 19:00:53 <Arveen> based on this design you can extend - like adding waiting bays and path checks for incoming trains. 19:01:15 <Arveen> which rises complexity noticeable heh 19:01:19 <coopdiscord> <Arcene> Ah 19:01:25 <coopdiscord> <Arcene> Thats very true 19:01:36 <coopdiscord> <Arcene> Rn im trying to figure out logic and memory 19:01:49 <coopdiscord> <Arcene> Cos i just have to build more overflows for it to become neat 19:02:31 <Arveen> on our "regular" cargo games most stations get those simple overflows because they are good enough. only very busy stations really need waiting bays and checks 19:02:47 <coopdiscord> <Arcene> Ahhh 19:02:50 <coopdiscord> <Arcene> I see 19:03:54 <Arveen> that steel mill right next to your station has a lot more complexity in it's overflows because there is heavy traffic expected 19:05:12 <Arveen> drop stations have no overflows because trains can always drop and leave. pick up stations have overflows because sometimes there is nothing to pick up and trains will queue up 19:07:42 <coopserver> *** Ar-to-the-veen has joined company #1 19:07:57 <coopserver> <Ar-to-the-veen> oh well, time to build something while i'm at it :P 19:08:42 <coopserver> <virtualrandomnumber> yeah, some more slhs would be nice 19:17:24 <coopserver> <Ar-to-the-veen> those signs are confusing to me - again , heh 19:17:48 <coopserver> <virtualrandomnumber> which ones? 19:17:51 <coopserver> <Ar-to-the-veen> all 19:18:07 <coopserver> <Ar-to-the-veen> i'm used to the default signals 19:20:23 <coopserver> <Ar-to-the-veen> these are the brix signals 19:22:40 <coopserver> <Ar-to-the-veen> so, you said SLHs ? 19:23:39 <coopserver> <virtualrandomnumber> yep 19:24:08 <coopserver> <virtualrandomnumber> just build one where you see fit 19:26:02 <coopserver> *** virtualrandomnumber has joined spectators 19:26:06 <coopserver> <virtualrandomnumber> brb 19:26:14 <coopserver> <Ar-to-the-veen> duke's have TL2 - right ? 19:29:31 <virtualrandomnumber> tl4 cl3 19:29:42 <coopserver> <Ar-to-the-veen> ah yeah i ment CL 19:29:45 <coopserver> <Ar-to-the-veen> ok , cool 19:33:03 <coopserver> *** virtualrandomnumber has joined company #1 19:33:43 <coopserver> <Ar-to-the-veen> one way SLHs EZ to build :D 20:00:46 <coopserver> <Ar-to-the-veen> building anything fancy VR ? 20:01:26 <coopserver> <virtualrandomnumber> working on the goods distribution network 20:03:59 <coopserver> <Ar-to-the-veen> is goods the monorail network ? 20:04:06 <coopserver> <virtualrandomnumber> yes 20:06:45 <coopserver> <Ar-to-the-veen> i have not played FIRS3 in ages - what are goods needed for ? 20:07:14 <coopserver> <virtualrandomnumber> they boost production of ports 20:11:48 <coopserver> <Ar-to-the-veen> and ports do ENSP ? 20:12:07 <coopserver> *** virtualrandomnumber has left the game (general timeout) 20:12:16 <coopserver> <Ar-to-the-veen> RiP 20:18:11 *** virtualrandomnumber has quit IRC 20:21:56 *** StarLite has quit IRC 21:00:12 <coopdiscord> <Arcene> 1s 21:06:05 <coopserver> *** Ar-to-the-veen has joined spectators 21:06:06 <coopserver> *** Game paused (number of players) 21:32:33 <coopserver> *** Ar-to-the-veen has left the game (Leaving) 22:19:39 *** Lejving has joined #openttdcoop 23:05:06 *** Progman has quit IRC