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Log for #openttdcoop on 9th August 2019:
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00:40:14  *** AlastrionaCatskill has joined #openttdcoop
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04:33:11  <coopdiscord> <Arcene> Is my of still working
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05:38:41  <coopdiscord> Command sent from Discord by Arcene:
05:38:41  <coopdiscord> !pw
05:38:41  <coopserver> coopdiscord: nfound
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05:43:06  <coopdiscord> Command sent from Discord by Arcene:
05:43:06  <coopdiscord> !pw
05:43:06  <coopserver> coopdiscord: detail
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05:50:15  <coopdiscord> Command sent from Discord by Arcene:
05:50:15  <coopdiscord> !pw
05:50:15  <coopserver> coopdiscord: detail
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10:34:50  <virtualrandomnumber> !date
10:34:50  <coopserver> Aug 08 2099
11:01:16  <coopdiscord> Command sent from Discord by Insom:
11:01:17  <coopdiscord> !pw
11:01:17  <coopserver> coopdiscord: tvalue
11:01:21  <coopserver> *** Game still paused (connecting clients, number of players)
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11:32:11  <virtualrandomnumber> !pw
11:32:11  <coopserver> virtualrandomnumber: anyone
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11:48:41  <coopdiscord> <Arcene> Its literally me and virt building XD and mayb hazzard anf insom
13:09:29  <Arveen> "anf insom" ?
13:10:32  <virtualrandomnumber> *and
13:10:40  <virtualrandomnumber> I would assume
13:11:03  <Arveen> hmmm
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16:09:04  <virtualrandomnumber> !date#
16:09:10  <virtualrandomnumber> !date
16:09:10  <coopserver> Aug 08 2099
16:41:33  <coopdiscord> <Hazzard> I haven’t built anything yet :c
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17:29:44  <virtualrandomnumber> !pw
17:29:44  <coopserver> virtualrandomnumber: unsold
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17:50:22  <Arveen> welcome to the lurker club Hazzard
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18:38:42  <coopdiscord> <Arcene> Wait arveen hv u done anything yet
18:38:55  <Arveen> no
18:39:16  <coopdiscord> <Arcene> Ouch
18:39:22  <coopdiscord> <Arcene> So its just me and virt?
18:39:32  <Arveen> seems like - at least for now
18:39:38  <coopdiscord> <Arcene> XD
18:39:43  <coopdiscord> <Arcene> Is my of working
18:40:25  <coopdiscord> <Arcene> Overflow
18:40:26  <coopdiscord> <Arcene> Lol
18:41:16  <coopdiscord> <Arcene> Arveen halp me check my name is on it
18:41:26  <Arveen> sec, need to log in
18:41:36  <coopdiscord> <Arcene> Okey
18:42:05  <Arveen> !pw
18:42:05  <coopserver> Arveen: placed
18:42:09  <coopserver> *** Game paused (connecting clients)
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18:42:45  <coopserver> <Ar-to-the-veen> where is it ?
18:42:56  <coopdiscord> <Arcene> Electric rail
18:42:59  <coopdiscord> <Arcene> Slh
18:43:19  <coopdiscord> <Arcene> The station next to virt's sideline station
18:43:37  <coopserver> <Ar-to-the-veen> just put a sign there
18:43:47  <coopdiscord> <Arcene> There is a sign lol
18:43:56  <coopserver> <Ar-to-the-veen> what's its text ?
18:44:06  <coopdiscord> <Arcene> I ran out of ideas so i used roro
18:44:07  <coopdiscord> <Arcene> Lol
18:44:14  <coopdiscord> <Arcene> Thats what it wrote
18:44:23  <coopdiscord> <Arcene> My name sign got deleted by accident
18:45:02  <coopserver> <Ar-to-the-veen> just put a sign there with  "lol" on it or whatever so i can use the sign list to get there
18:45:12  <coopdiscord> <Arcene> Ehhhh oops
18:45:29  <coopdiscord> <Arcene> Basically its in the middle of the map
18:45:39  <coopdiscord> <Arcene> (somewherw ard there)
18:45:59  <coopserver> <Ar-to-the-veen> sludington valley ?
18:46:06  <coopdiscord> <Arcene> Think so
18:46:13  <coopdiscord> <Arcene> Is it a roro thats kinda messy
18:46:46  <coopdiscord> <Arcene> (kinda)
18:47:11  <coopserver> <Ar-to-the-veen> so, eh, overflow seems to work ?
18:47:21  <coopdiscord> <Arcene> Seems to work XDDD
18:47:37  <coopdiscord> <Arcene> That means its gg fine
18:47:52  <coopserver> <Ar-to-the-veen> there are many ways to design overflows
18:48:04  <coopdiscord> <Arcene> (my way looks wierd)
18:48:17  <coopserver> <Ar-to-the-veen> bottom line is they just have to work, heh
18:48:30  <coopdiscord> <Arcene> It was literally buuld the entry and then try to fit the overflow somewhere
18:48:46  <coopdiscord> <Arcene> Well yes
18:48:50  <coopdiscord> <Arcene> They just have to work
18:49:04  <coopdiscord> <Arcene> Pragmatic design i see
18:49:47  <coopserver> <Ar-to-the-veen> in PSG 317 i build a nice compact multi station with several overflows
18:50:04  <coopserver> <Ar-to-the-veen> if you wanna take a look at "my way of overflows" :)
18:50:14  <coopdiscord> <Arcene> XD
18:50:20  <coopdiscord> <Arcene> Im lazy to get all those psg
18:50:27  <coopdiscord> <Arcene> Plus my fone cant run them
18:50:27  <Arveen> https://wiki.openttdcoop.org/images/4/48/PSG317.png
18:50:34  <Arveen> that's it :)
18:50:41  <coopdiscord> <Arcene> Wow cool
18:50:45  <coopdiscord> <Arcene> Its totally loading
18:50:55  <coopdiscord> <Arcene> Ok i see it
18:51:22  <Arveen> it's all pretty tight on that half-island
18:51:57  <Arveen> i think everybody has their own way how they like to build overflows
18:52:38  <coopdiscord> <Arcene> Very cool i have no idea how it works
18:53:05  <coopdiscord> <Arcene> My style. Of building is like super disorganised and wasting space
18:53:08  <coopdiscord> <Arcene> Basically chaos
18:53:11  <Arveen> basic concept is always the same. you have an trap track to lure a train into and then reverse into an depot
18:53:36  <Arveen> then some track to join it again and maybe some checks for free path or incoming trains
18:54:33  <coopdiscord> <Arcene> Ah
18:54:40  <coopdiscord> <Arcene> Ok thx that helped a little
18:54:54  <coopdiscord> <Arcene> How does pf traps work
18:55:03  <coopdiscord> <Arcene> Is it like a loop
18:55:10  <coopdiscord> <Arcene> That trains cant go through but see the path
18:55:53  <Arveen> all the games have "two way end of line" setting enabled
18:55:58  <coopdiscord> <Arcene> Yea
18:56:15  <Arveen> https://wiki.openttdcoop.org/images/9/91/Overflow_primary.png <- easier example
18:56:51  <Arveen> so the train sees the 2 entries (when red) as dead ends and will choose the upper track with the "arrow" because it thinks it can progress there
18:57:01  <Arveen> turns out it was the trap which forces it into a depot
18:57:22  <coopdiscord> <Arcene> Ok
18:57:27  <Arveen> as you can see the only way after reversing it into the depot
18:57:39  <Arveen> it can't go down any other path
18:58:01  <coopdiscord> <Arcene> Mhm so like it just tricks the train into taking a path it wouldnt take
18:58:11  <Arveen> yes
18:58:24  <coopdiscord> <Arcene> I see
18:58:26  <Arveen> without 2eol it would just sit at the red signal and lock everything up
18:58:44  <coopdiscord> <Arcene> Yea
19:00:10  <coopdiscord> <Arcene> I checked the nice org servers
19:00:16  <coopdiscord> <Arcene> And they had that setting on
19:00:37  <coopdiscord> <Arcene> So like i built some overflows there
19:00:53  <Arveen> based on this design you can extend - like adding waiting bays and path checks for incoming trains.
19:01:15  <Arveen> which rises complexity noticeable heh
19:01:19  <coopdiscord> <Arcene> Ah
19:01:25  <coopdiscord> <Arcene> Thats very true
19:01:36  <coopdiscord> <Arcene> Rn im trying to figure out logic and memory
19:01:49  <coopdiscord> <Arcene> Cos i just have to build more overflows for it to become neat
19:02:31  <Arveen> on our "regular" cargo games most stations get those simple overflows because they are good enough. only very busy stations really need waiting bays and checks
19:02:47  <coopdiscord> <Arcene> Ahhh
19:02:50  <coopdiscord> <Arcene> I see
19:03:54  <Arveen> that steel mill right next to your station has a lot more complexity in it's overflows because there is heavy traffic expected
19:05:12  <Arveen> drop stations have no overflows because trains can always drop and leave. pick up stations have overflows because sometimes there is nothing to pick up and trains will queue up
19:07:42  <coopserver> *** Ar-to-the-veen has joined company #1
19:07:57  <coopserver> <Ar-to-the-veen> oh well, time to build something while i'm at it :P
19:08:42  <coopserver> <virtualrandomnumber> yeah, some more slhs would be nice
19:17:24  <coopserver> <Ar-to-the-veen> those signs are confusing to me - again , heh
19:17:48  <coopserver> <virtualrandomnumber> which ones?
19:17:51  <coopserver> <Ar-to-the-veen> all
19:18:07  <coopserver> <Ar-to-the-veen> i'm used to the default signals
19:20:23  <coopserver> <Ar-to-the-veen> these are the brix signals
19:22:40  <coopserver> <Ar-to-the-veen> so, you said SLHs ?
19:23:39  <coopserver> <virtualrandomnumber> yep
19:24:08  <coopserver> <virtualrandomnumber> just build one where you see fit
19:26:02  <coopserver> *** virtualrandomnumber has joined spectators
19:26:06  <coopserver> <virtualrandomnumber> brb
19:26:14  <coopserver> <Ar-to-the-veen> duke's have TL2 - right ?
19:29:31  <virtualrandomnumber> tl4 cl3
19:29:42  <coopserver> <Ar-to-the-veen> ah yeah i ment CL
19:29:45  <coopserver> <Ar-to-the-veen> ok , cool
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19:33:43  <coopserver> <Ar-to-the-veen> one way SLHs EZ to build :D
20:00:46  <coopserver> <Ar-to-the-veen> building anything fancy VR ?
20:01:26  <coopserver> <virtualrandomnumber> working on the goods distribution network
20:03:59  <coopserver> <Ar-to-the-veen> is goods the monorail network ?
20:04:06  <coopserver> <virtualrandomnumber> yes
20:06:45  <coopserver> <Ar-to-the-veen> i have not played FIRS3 in ages - what are goods needed for ?
20:07:14  <coopserver> <virtualrandomnumber> they boost production of ports
20:11:48  <coopserver> <Ar-to-the-veen> and ports do ENSP ?
20:12:07  <coopserver> *** virtualrandomnumber has left the game (general timeout)
20:12:16  <coopserver> <Ar-to-the-veen> RiP
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21:00:12  <coopdiscord> <Arcene> 1s
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