Log for #openttdcoop on 14th August 2019:
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02:13:36  <coopdiscord> <Hazzard> Hi
02:35:26  <coopdiscord> Command sent from Discord by Hazzard:
02:35:26  <coopdiscord> !pw
02:35:26  <coopserver> coopdiscord: mapped
02:35:51  <coopserver> *** Game still paused (connecting clients, number of players)
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04:04:06  <coopdiscord> Command sent from Discord by Insom:
04:04:06  <coopdiscord> !pw
04:04:06  <coopserver> coopdiscord: retire
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04:05:04  <coopserver> <Hazzard> Yo
04:05:07  <coopserver> <Insom> yo
04:10:54  <coopserver> <Hazzard> Hows it going
04:10:57  <coopserver> <Hazzard> build anything?
04:11:09  <coopserver> <Insom> nah, i dont get srnw so im watching to try learn
04:11:10  <coopserver> <Insom> xD
04:12:04  <coopserver> <Hazzard> Just tricking trains with missing orders to go where you want them to :)
04:13:18  <coopdiscord> <Insom> yeah easier said then done haha
04:13:23  <coopserver> <Hazzard> :P
04:13:33  <coopserver> <Hazzard> Gotta make a video abbout that sometime
04:13:37  <coopserver> <Hazzard> will blow peoples minds
04:13:58  <coopserver> <Insom> im only learning now about different games
04:14:01  <coopserver> <Insom> gates*
04:14:55  <coopserver> <Hazzard> Here I can show you how a SRNW works
04:18:44  <coopserver> <Hazzard> !here
04:18:58  <coopserver> <Insom> 1 SEC
04:19:04  <coopserver> <Hazzard> Yeah wip
04:20:13  <coopserver> <Insom> ok
04:20:33  <coopserver> <Hazzard> Alright I got two terminus pax stations
04:20:38  <coopserver> <Hazzard> those ones will be normal with orders
04:20:44  <coopserver> <Hazzard> then in the middle is Gunston
04:21:01  <coopserver> <Hazzard> I want trains to stop at Gunston only if there isn't a train already there
04:21:12  <coopserver> <Hazzard> otherwise it should skip it and keep going
04:22:20  <coopserver> <Hazzard> So I put a ton of reverse one ways as pathfinder penalty
04:22:27  <coopserver> <Hazzard> so the train would rather go towards gunston
04:22:34  <coopserver> <Hazzard> but if there is a train already there it skips it
04:23:02  <coopserver> <Hazzard> Normally you'd have non-stop orders which means trains won't stop at stations
04:23:06  <coopserver> <Hazzard> but here I removed the non-stop
04:23:22  <coopserver> <Hazzard> So once the dummy train fills up, it will let the other train through
04:23:29  <coopserver> <Hazzard> and it will pick up the transfered cargo
04:24:24  <coopserver> <Insom> ah right
04:24:26  <coopserver> <Insom> makes a bit of sense
04:25:11  <coopserver> <Hazzard> So this is a sort of simple example
04:25:30  <coopserver> <Hazzard> But its basically the same idea
04:25:41  <coopserver> <Hazzard> In this game instead of pax we are dropping of Engineering Supplies
04:25:57  <coopserver> <Hazzard> instead of a dummy train each drop has a memory
04:26:13  <coopserver> <Hazzard> and in the middle of a map is a timer that resets the memory every two months
04:26:45  <coopserver> <Hazzard> so in that way we make sure each drop gets its 88 ENSP each two months, keeping the Gung-Ho production :P
04:27:11  <coopserver> <Insom> how do you make the timer 2months
04:27:26  <coopserver> <Insom> oh
04:27:27  <coopserver> <Insom> timetable
04:27:28  <coopserver> <Insom> nm
04:27:29  <coopserver> <Insom> nvm
04:27:30  <coopserver> <Hazzard> Timetable in orders
04:27:39  <coopserver> <Hazzard> though actually its better to set a speed limit and make a longer track
04:27:57  <coopserver> <Hazzard> since if you skip orders it f*ks up the timetable, but not speed limit
04:29:00  <coopserver> <Insom> right
04:29:01  <coopserver> <Insom> gotcha
04:29:49  <coopserver> <Hazzard> Fun game was 275
04:30:00  <coopserver> <Hazzard> psg 275 pax srnw
04:32:19  <coopserver> <Hazzard> Anyway lots of room on this map for pickups, SLHs, as well as the SRNW drop
04:32:56  <coopserver> <Hazzard> Anyway, time for me to sleep
04:33:02  <coopserver> <Hazzard> Don't be afraid to break things;)
04:33:05  <coopserver> *** Hazzard has left the game (Leaving)
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04:33:06  <coopdiscord> <Insom> too easy
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04:55:34  <coopdiscord> Command sent from Discord by Arcene Got Yeeted:
04:55:35  <coopdiscord> @Hazzard tell me about the dummy train
05:09:11  <coopdiscord> <Arcene Got Yeeted> How does it work
05:21:43  <coopdiscord> <Hazzard> Fills up 1 full load then transfers it to the real trains
05:21:54  <coopdiscord> <Hazzard> Take a look at !Srnw example
05:43:48  <coopdiscord> <Arcene Got Yeeted> I cant even load XD
05:43:50  <coopdiscord> <Arcene Got Yeeted> Too laggy
05:44:22  <coopdiscord> <Arcene Got Yeeted> Then how would the real train enter and load up
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09:38:06  <happpy> Hi Hazzard can you fix’s the  setting  for got to switch on  the openrtdcoo welcome server  it’s need fix’s becours ther nufing  on the map
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14:22:47  <coopdiscord> <Hazzard> Happpy !rcon set raw_industry_construction 1
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16:34:56  <happpy> !players
16:34:56  <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation
16:37:27  <happpy> hi hazzard thanks  for the command
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17:26:22  <happpy> hi is there any own online
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17:34:23  <happpy> hi arcene  pm hazzard  for me on discord
17:34:37  <happpy> i  need help
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23:25:58  <coopdiscord> <Arcene Got Yeeted> Happpy !rcon set raw_industry_construction 1
23:26:02  <coopdiscord> Command sent from Discord by Arcene Got Yeeted:
23:26:02  <coopdiscord> @Hazzard
23:26:08  <coopdiscord> <Arcene Got Yeeted> Lol happpy seems confused
23:26:23  <coopdiscord> <Hazzard> Hi

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