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00:01:41 <coopserver> *** dwarf has left the game (Leaving) 00:01:42 <coopserver> *** Game paused (number of players) 00:04:27 *** dwarf has quit IRC 00:44:17 <coopdiscord> Command sent from Discord by Hazzard: 00:44:18 <coopdiscord> !pw 00:44:18 <coopserver> coopdiscord: notify 00:44:28 <coopserver> *** Game still paused (connecting clients, number of players) 00:44:39 <coopserver> *** Hazzard has joined 00:44:40 <coopserver> *** Game still paused (number of players) 01:33:36 <coopserver> *** Hazzard has joined company #1 01:33:37 <coopserver> *** Game unpaused (number of players) 01:33:41 <coopserver> <Hazzard> need moar primaries 01:39:21 <coopserver> <Hazzard> damn 1k trains 01:44:22 <coopdiscord> Command sent from Discord by Hazzard: 01:44:23 <coopdiscord> @gap 12 01:44:23 <Webster> coopdiscord: For Trainlength of 12: <= 18 needs 2, 19 - 32 needs 3, 33 - 46 needs 4. 01:44:27 <coopdiscord> Command sent from Discord by Hazzard: 01:44:27 <coopdiscord> @gap 4 01:44:27 <Webster> coopdiscord: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4. 01:58:03 <coopserver> *** Hazzard has joined spectators 01:58:04 <coopserver> *** Game paused (number of players) 02:02:44 <coopserver> *** Hazzard has joined company #1 02:02:45 <coopserver> *** Game unpaused (number of players) 02:06:14 <coopdiscord> Command sent from Discord by Hazzard: 02:06:14 <coopdiscord> @gap 4 27 02:06:14 <Webster> coopdiscord: For Trainlength of 4: 149 - 154 needs 26, 155 - 160 needs 27, 161 - 166 needs 28. 02:06:22 <coopdiscord> Command sent from Discord by Hazzard: 02:06:23 <coopdiscord> @gap 4 6 02:06:23 <Webster> coopdiscord: For Trainlength of 4: 23 - 28 needs 5, 29 - 34 needs 6, 35 - 40 needs 7. 02:32:23 <coopserver> *** Hazzard has joined spectators 02:32:24 <coopserver> *** Game paused (number of players) 02:33:35 <coopdiscord> <Arcene: Time to YEET!> I watched ur vid 02:34:03 <coopdiscord> <Arcene: Time to YEET!> Time to break things 02:42:00 <coopdiscord> <Arcene: Time to YEET!> It wqs mainly memories and alternative ways to build or gates right 02:45:30 <coopdiscord> Command sent from Discord by Arcene: Time to YEET!: 02:45:31 <coopdiscord> @Hazzard more primaries? :3 02:49:39 <coopdiscord> <Hazzard> Ya main thing was memories 02:49:47 <coopdiscord> <Hazzard> And ya primaries 02:49:54 <coopdiscord> <Hazzard> Making a fun two way hub 02:52:50 <coopserver> *** Hazzard has joined company #1 02:52:51 <coopserver> *** Game unpaused (number of players) 02:53:17 <coopdiscord> Command sent from Discord by Hazzard: 02:53:17 <coopdiscord> @gap 4 6 02:53:17 <Webster> coopdiscord: For Trainlength of 4: 23 - 28 needs 5, 29 - 34 needs 6, 35 - 40 needs 7. 03:04:33 <coopdiscord> <Arcene: Time to YEET!> 2 way hub 03:04:34 <coopdiscord> <Arcene: Time to YEET!> ? 03:04:40 <coopdiscord> <Arcene: Time to YEET!> Normal 2 way 03:04:42 <coopserver> <Hazzard> well like a 4 way hub 03:04:53 <coopserver> <Hazzard> slh that goes in both directions 03:15:19 <coopdiscord> <Arcene: Time to YEET!> Tf 03:15:30 <coopdiscord> <Arcene: Time to YEET!> So like u refering to slh 01 03:15:34 <coopdiscord> <Arcene: Time to YEET!> By virt 03:15:42 <coopdiscord> <Arcene: Time to YEET!> U expanding that? 03:15:49 <coopserver> <Hazzard> Oh 03:15:50 <coopserver> <Hazzard> no 03:15:55 <coopserver> <Hazzard> On one of the one ways 03:16:08 <coopdiscord> <Arcene: Time to YEET!> Nani 03:16:19 <coopdiscord> <Arcene: Time to YEET!> One way is 03:16:22 <coopdiscord> <Arcene: Time to YEET!> Which one 03:16:36 <coopserver> <Hazzard> bottom left ish 03:16:47 <coopdiscord> <Arcene: Time to YEET!> Oh by dwarf? 03:16:54 <coopserver> <Hazzard> New slh 03:17:04 <coopdiscord> <Arcene: Time to YEET!> Ah 03:17:12 <coopdiscord> <Arcene: Time to YEET!> So what does this 4 way slh do 03:17:22 <coopserver> <Hazzard> Has a left and right side 03:17:36 <coopdiscord> <Arcene: Time to YEET!> So a bbh but not really a bbh? 03:17:42 <coopserver> <Hazzard> I made one psg 332 03:17:48 <coopserver> <Hazzard> though that one was on a two way ML 03:17:51 <coopdiscord> <Arcene: Time to YEET!> Hmm 03:17:59 <coopdiscord> <Arcene: Time to YEET!> Now is 3ml 03:18:15 <coopserver> <Hazzard> 4 lines but only one way 03:18:28 <coopdiscord> <Arcene: Time to YEET!> Loop? 03:18:34 <coopdiscord> <Arcene: Time to YEET!> Oh there r 4 ml now? 03:19:02 <coopserver> <Hazzard> on this part 03:19:15 <coopdiscord> <Arcene: Time to YEET!> Ok 03:19:19 <coopdiscord> <Arcene: Time to YEET!> Got it 03:19:42 <coopdiscord> <Arcene: Time to YEET!> Do i need to build a counter or some sort of waiting bay for 2 trains 03:19:48 <coopdiscord> <Arcene: Time to YEET!> If there r 2 ensp drops 03:20:15 <coopserver> <Hazzard> Yeah just 2 waiting bays works 03:20:19 <coopserver> <Hazzard> next to each other 03:20:26 <coopdiscord> <Arcene: Time to YEET!> Ok 03:20:33 <coopdiscord> <Arcene: Time to YEET!> How does ur 6 train counter work 03:20:38 <coopdiscord> <Arcene: Time to YEET!> What is it doing 03:20:56 <coopdiscord> <Arcene: Time to YEET!> Or is it a timed clock for train release 03:21:04 <coopserver> <Hazzard> Its a counter 03:21:11 <coopserver> <Hazzard> there is adummy train that runs through the memories 03:21:25 <coopdiscord> <Arcene: Time to YEET!> Mhmm 03:21:45 <coopserver> <Hazzard> when the dummy train reaches the exit, if there is a ML train waiting both trains are allowed to continue 03:22:03 <coopdiscord> <Arcene: Time to YEET!> ML train? 03:22:05 <coopserver> <Hazzard> The dummy train has 8 paths to the exit, each with a separate memory 03:22:07 <coopserver> <Hazzard> mainline 03:22:16 <coopdiscord> <Arcene: Time to YEET!> Yea but 03:22:29 <coopdiscord> <Arcene: Time to YEET!> Wdym mainline train what is the trigger 03:22:46 <coopserver> <Hazzard> The dummy train and mainline train are "connected" 03:23:00 <coopserver> <Hazzard> the mainline train gets released when the dummy train completes a circle 03:23:03 <coopdiscord> <Arcene: Time to YEET!> Through signal chain? 03:23:09 <coopserver> <Hazzard> and some not gates 03:23:30 <coopserver> <Hazzard> Two not gates 03:23:33 <coopdiscord> <Arcene: Time to YEET!> Ok what would trigger the trains to release 03:23:46 <coopserver> <Hazzard> Dummy gets green if ML train is waiting 03:23:53 <coopserver> <Hazzard> ML train gets green if dummy train is waiting 03:24:09 <coopserver> <Hazzard> So whichever of the pair gets second will release both 03:24:11 <coopdiscord> <Arcene: Time to YEET!> Ml train waiting in the waiting bay? 03:24:18 <coopserver> <Hazzard> Yeah 03:24:32 <coopdiscord> <Arcene: Time to YEET!> So theres a clock controlling this right 03:26:21 <coopserver> <Hazzard> Playing with a trackpad lol 03:26:27 <coopserver> <Hazzard> ALright done with slh07 03:26:33 <coopdiscord> <Arcene: Time to YEET!> Is there 03:26:33 <coopdiscord> <Arcene: Time to YEET!> XD 03:26:42 <coopserver> <Hazzard> overengineered a bit 03:26:47 <coopserver> *** Hazzard has left the game (Leaving) 03:26:48 <coopdiscord> <Arcene: Time to YEET!> Hehe 03:26:48 <coopserver> *** Game paused (number of players) 03:27:09 <coopdiscord> <Arcene: Time to YEET!> I wna try build some more logic gates soon 03:27:23 <coopdiscord> <Arcene: Time to YEET!> Maybe on happpy network 03:42:38 <coopdiscord> <Hazzard> Got the FIRS on public server alsop 05:58:41 <coopdiscord> <Arcene: Time to YEET!> Ye 06:00:02 *** coopdiscord has quit IRC 06:00:15 *** coopdiscord has joined #openttdcoop 07:52:09 *** dwarf has joined #openttdcoop 07:52:20 <dwarf> !players 07:52:20 <coopserver> dwarf: The server is empty, no one is connected. Feel free to remedy this situation 08:09:23 <dwarf> !pw 08:09:23 <coopserver> dwarf: planed 08:09:28 <coopserver> *** Game still paused (connecting clients, number of players) 08:09:30 <coopserver> *** dwarf has joined 08:09:31 <coopserver> *** Game still paused (number of players) 08:09:32 <coopserver> *** Game unpaused (number of players) 08:21:02 *** Arveen has joined #openttdcoop 08:28:09 <happpy> hi 08:29:53 <happpy> hi arcene 08:30:18 <coopdiscord> <Arcene: Time to YEET!> Hi happpy 08:30:23 <happpy> i dun some sign in the openttdcoop welcome server 08:30:37 <happpy> that what need doing 08:31:46 <coopdiscord> <Arcene: Time to YEET!> Ok got that 08:31:51 <coopdiscord> <Arcene: Time to YEET!> Ill build if i have time 08:32:01 <coopdiscord> <Arcene: Time to YEET!> Also in this server ill work on more primaries 08:32:10 <coopdiscord> <Arcene: Time to YEET!> Try to mess around with ensp 08:32:14 <coopdiscord> <Arcene: Time to YEET!> Hopefully not break it 08:32:28 <coopdiscord> <Arcene: Time to YEET!> (or break it if u would prefer hazzard) 08:38:57 <happpy> hi dawrf 08:43:56 <coopserver> <dwarf> alright, now I'm happy with MSH 02 exit 08:44:17 <happpy> will that's good 08:44:50 <coopserver> <dwarf> yesterday I added a 3rd exit, but I just randomly connected it to some of the lines 08:44:54 <coopserver> <dwarf> it was a mess 08:45:09 <coopserver> <dwarf> now it's a proper 8 -> 3 merge 08:46:07 <coopserver> *** dwarf has left the game (Leaving) 08:46:08 <coopserver> *** Game paused (number of players) 08:47:12 <Arveen> 🍆🍆🍆 09:18:05 *** dwarf has quit IRC 10:21:16 *** happpy has quit IRC 10:41:57 <coopdiscord> <Arcene: Time to YEET!> Nice 11:15:37 *** virtualrandomnumber has joined #openttdcoop 11:15:37 *** ChanServ sets mode: +v virtualrandomnumber 11:31:52 *** dwarf has joined #openttdcoop 11:31:59 <dwarf> !players 11:31:59 <coopserver> dwarf: The server is empty, no one is connected. Feel free to remedy this situation 11:43:31 <dwarf> wow, Hazzard built some crazy new SLH. Moar tunnels! 11:49:24 <Arveen> tunnels rule 11:50:40 <Arveen> see my tunnel paradise in PSG317 :D 11:59:11 <virtualrandomnumber> !pw 11:59:11 <coopserver> virtualrandomnumber: rename 11:59:18 <coopserver> *** Game still paused (connecting clients, number of players) 11:59:31 <coopserver> *** virtualrandomnumber has joined 11:59:32 <coopserver> *** Game still paused (number of players) 12:00:51 <dwarf> !pw 12:00:51 <coopserver> dwarf: rename 12:01:06 <coopserver> *** Game still paused (connecting clients, number of players) 12:01:08 <coopserver> *** dwarf has joined 12:01:09 <coopserver> *** Game still paused (number of players) 12:01:10 <coopserver> *** Game unpaused (number of players) 12:01:14 <coopserver> *** dwarf has joined spectators 12:01:15 <coopserver> *** Game paused (number of players) 12:01:42 <coopserver> *** dwarf has joined company #1 12:01:43 <coopserver> *** Game unpaused (number of players) 12:01:52 <coopserver> *** dwarf has joined spectators 12:01:53 <coopserver> *** Game paused (number of players) 12:02:07 <coopserver> *** virtualrandomnumber has left the game (general timeout) 12:02:28 <coopserver> <dwarf> sorry, saw a missing signal that I had to fix :D 12:04:23 <coopserver> *** dwarf has left the game (Leaving) 12:08:24 <Arveen> :D 12:12:47 *** happpy has joined #openttdcoop 12:12:49 *** happpy has left #openttdcoop 12:13:06 *** happpy has joined #openttdcoop 12:13:06 *** ChanServ sets mode: +o happpy 12:19:13 <happpy> !players 12:19:13 <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation 12:31:39 <dwarf> hahaha I checked out the crazy tunnels in PSG317 :D 12:51:48 <coopdiscord> <Arcene: Time to YEET!> Yeetus 12:51:53 <coopdiscord> <Arcene: Time to YEET!> I want to break smth later 12:51:56 <coopdiscord> <Arcene: Time to YEET!> :3 12:57:16 <happpy> hi 13:20:41 *** StarLite has joined #openttdcoop 13:20:41 *** ChanServ sets mode: +o StarLite 13:28:00 *** virtualrandomnumber has quit IRC 13:36:53 *** dwarf has quit IRC 13:49:08 *** virtualrandomnumber has joined #openttdcoop 13:49:09 *** ChanServ sets mode: +v virtualrandomnumber 14:01:06 *** dwarf has joined #openttdcoop 14:53:57 <dwarf> !pw 14:53:57 <coopserver> dwarf: sqfile 14:54:08 <coopserver> *** Game still paused (connecting clients, number of players) 14:54:11 <coopserver> *** dwarf has joined 14:54:12 <coopserver> *** Game still paused (number of players) 14:54:13 <coopserver> *** Game unpaused (number of players) 15:00:16 <happpy> hi 15:34:38 <happpy> how things going dawrf 15:35:20 <coopserver> <dwarf> good, just finished doubling SL01 15:51:15 <coopserver> *** dwarf has left the game (Leaving) 15:51:16 <coopserver> *** Game paused (number of players) 16:01:14 *** Progman has joined #openttdcoop 16:45:40 <virtualrandomnumber> !pw 16:45:40 <coopserver> virtualrandomnumber: option 16:45:45 <coopserver> *** Game still paused (connecting clients, number of players) 16:45:58 <coopserver> *** virtualrandomnumber has joined 16:45:59 <coopserver> *** Game still paused (number of players) 16:51:45 <coopserver> *** virtualrandomnumber has left the game (Leaving) 16:51:48 *** virtualrandomnumber has quit IRC 17:06:24 <dwarf> !pw 17:06:24 <coopserver> dwarf: nature 17:06:37 <coopserver> *** Game still paused (connecting clients, number of players) 17:06:39 <coopserver> *** dwarf has joined 17:06:40 <coopserver> *** Game still paused (number of players) 17:06:41 <coopserver> *** Game unpaused (number of players) 17:08:05 *** virtualrandomnumber has joined #openttdcoop 17:08:05 *** ChanServ sets mode: +v virtualrandomnumber 17:24:22 <coopserver> *** dwarf has left the game (Leaving) 17:24:23 <coopserver> *** Game paused (number of players) 17:57:38 *** dwarf has quit IRC 18:05:35 *** happpy has quit IRC 18:49:06 *** happpy has joined #openttdcoop 18:49:12 *** happpy has left #openttdcoop 18:49:24 *** happpy has joined #openttdcoop 18:49:24 *** ChanServ sets mode: +o happpy 19:05:59 <happpy> hi arcene 20:18:14 *** virtualrandomnumber has quit IRC 20:52:03 *** StarLite has quit IRC 21:10:05 *** Compu has joined #openttdcoop 21:10:44 *** Compu has quit IRC 21:25:03 *** happpy has quit IRC 21:31:58 *** Progman has quit IRC 21:49:41 *** dwarf has joined #openttdcoop 21:49:46 <dwarf> !players 21:49:46 <coopserver> dwarf: The server is empty, no one is connected. Feel free to remedy this situation 21:49:51 <dwarf> !pw 21:49:51 <coopserver> dwarf: strgen 21:50:06 <coopserver> *** Game still paused (connecting clients, number of players) 21:50:08 <coopserver> *** dwarf has joined 21:50:09 <coopserver> *** Game still paused (number of players) 21:50:10 <coopserver> *** Game unpaused (number of players) 21:52:33 *** happpy has joined #openttdcoop 21:52:39 *** happpy has left #openttdcoop 21:52:48 *** happpy has joined #openttdcoop 21:52:48 *** ChanServ sets mode: +o happpy 21:53:20 <happpy> !players 21:53:20 <coopserver> happpy: Client 53 (Orange) is dwarf, in company 1 (PSG #334) 21:53:22 <happpy> hi 22:29:17 <coopserver> *** dwarf has left the game (Leaving) 22:29:18 <coopserver> *** Game paused (number of players) 22:42:50 *** dwarf has quit IRC 23:24:01 <coopdiscord> <Arcene: Time to YEET!> Hi happpy 23:25:07 <happpy> hi 23:25:53 <happpy> how things going 23:56:16 <coopdiscord> <Arcene: Time to YEET!> Hvnt been building 23:56:20 <coopdiscord> <Arcene: Time to YEET!> Not much time