Config
Log for #openttdcoop on 19th August 2019:
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00:01:41  <coopserver> *** dwarf has left the game (Leaving)
00:01:42  <coopserver> *** Game paused (number of players)
00:04:27  *** dwarf has quit IRC
00:44:17  <coopdiscord> Command sent from Discord by Hazzard:
00:44:18  <coopdiscord> !pw
00:44:18  <coopserver> coopdiscord: notify
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01:33:41  <coopserver> <Hazzard> need moar primaries
01:39:21  <coopserver> <Hazzard> damn 1k trains
01:44:22  <coopdiscord> Command sent from Discord by Hazzard:
01:44:23  <coopdiscord> @gap 12
01:44:23  <Webster> coopdiscord: For Trainlength of 12: <= 18 needs 2, 19 - 32 needs 3, 33 - 46 needs 4.
01:44:27  <coopdiscord> Command sent from Discord by Hazzard:
01:44:27  <coopdiscord> @gap 4
01:44:27  <Webster> coopdiscord: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4.
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02:06:14  <coopdiscord> Command sent from Discord by Hazzard:
02:06:14  <coopdiscord> @gap 4 27
02:06:14  <Webster> coopdiscord: For Trainlength of 4: 149 - 154 needs 26, 155 - 160 needs 27, 161 - 166 needs 28.
02:06:22  <coopdiscord> Command sent from Discord by Hazzard:
02:06:23  <coopdiscord> @gap 4 6
02:06:23  <Webster> coopdiscord: For Trainlength of 4: 23 - 28 needs 5, 29 - 34 needs 6, 35 - 40 needs 7.
02:32:23  <coopserver> *** Hazzard has joined spectators
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02:33:35  <coopdiscord> <Arcene: Time to YEET!> I watched ur vid
02:34:03  <coopdiscord> <Arcene: Time to YEET!> Time to break things
02:42:00  <coopdiscord> <Arcene: Time to YEET!> It wqs mainly memories and alternative ways to build or gates right
02:45:30  <coopdiscord> Command sent from Discord by Arcene: Time to YEET!:
02:45:31  <coopdiscord> @Hazzard more primaries? :3
02:49:39  <coopdiscord> <Hazzard> Ya main thing was memories
02:49:47  <coopdiscord> <Hazzard> And ya primaries
02:49:54  <coopdiscord> <Hazzard> Making a fun two way hub
02:52:50  <coopserver> *** Hazzard has joined company #1
02:52:51  <coopserver> *** Game unpaused (number of players)
02:53:17  <coopdiscord> Command sent from Discord by Hazzard:
02:53:17  <coopdiscord> @gap 4 6
02:53:17  <Webster> coopdiscord: For Trainlength of 4: 23 - 28 needs 5, 29 - 34 needs 6, 35 - 40 needs 7.
03:04:33  <coopdiscord> <Arcene: Time to YEET!> 2 way hub
03:04:34  <coopdiscord> <Arcene: Time to YEET!> ?
03:04:40  <coopdiscord> <Arcene: Time to YEET!> Normal 2 way
03:04:42  <coopserver> <Hazzard> well like a 4 way hub
03:04:53  <coopserver> <Hazzard> slh that goes in both directions
03:15:19  <coopdiscord> <Arcene: Time to YEET!> Tf
03:15:30  <coopdiscord> <Arcene: Time to YEET!> So like u refering to slh 01
03:15:34  <coopdiscord> <Arcene: Time to YEET!> By virt
03:15:42  <coopdiscord> <Arcene: Time to YEET!> U expanding that?
03:15:49  <coopserver> <Hazzard> Oh
03:15:50  <coopserver> <Hazzard> no
03:15:55  <coopserver> <Hazzard> On one of the one ways
03:16:08  <coopdiscord> <Arcene: Time to YEET!> Nani
03:16:19  <coopdiscord> <Arcene: Time to YEET!> One way is
03:16:22  <coopdiscord> <Arcene: Time to YEET!> Which one
03:16:36  <coopserver> <Hazzard> bottom left ish
03:16:47  <coopdiscord> <Arcene: Time to YEET!> Oh by dwarf?
03:16:54  <coopserver> <Hazzard> New slh
03:17:04  <coopdiscord> <Arcene: Time to YEET!> Ah
03:17:12  <coopdiscord> <Arcene: Time to YEET!> So what does this 4 way slh do
03:17:22  <coopserver> <Hazzard> Has a left and right side
03:17:36  <coopdiscord> <Arcene: Time to YEET!> So a bbh but not really a bbh?
03:17:42  <coopserver> <Hazzard> I made one psg 332
03:17:48  <coopserver> <Hazzard> though that one was on a two way ML
03:17:51  <coopdiscord> <Arcene: Time to YEET!> Hmm
03:17:59  <coopdiscord> <Arcene: Time to YEET!> Now is 3ml
03:18:15  <coopserver> <Hazzard> 4 lines but only one way
03:18:28  <coopdiscord> <Arcene: Time to YEET!> Loop?
03:18:34  <coopdiscord> <Arcene: Time to YEET!> Oh there r 4 ml now?
03:19:02  <coopserver> <Hazzard> on this part
03:19:15  <coopdiscord> <Arcene: Time to YEET!> Ok
03:19:19  <coopdiscord> <Arcene: Time to YEET!> Got it
03:19:42  <coopdiscord> <Arcene: Time to YEET!> Do i need to build a counter or some sort of waiting bay for 2 trains
03:19:48  <coopdiscord> <Arcene: Time to YEET!> If there r 2 ensp drops
03:20:15  <coopserver> <Hazzard> Yeah just 2 waiting bays works
03:20:19  <coopserver> <Hazzard> next to each other
03:20:26  <coopdiscord> <Arcene: Time to YEET!> Ok
03:20:33  <coopdiscord> <Arcene: Time to YEET!> How does ur 6 train counter work
03:20:38  <coopdiscord> <Arcene: Time to YEET!> What is it doing
03:20:56  <coopdiscord> <Arcene: Time to YEET!> Or is it a timed clock for train release
03:21:04  <coopserver> <Hazzard> Its a counter
03:21:11  <coopserver> <Hazzard> there is adummy train that runs through the memories
03:21:25  <coopdiscord> <Arcene: Time to YEET!> Mhmm
03:21:45  <coopserver> <Hazzard> when the dummy train reaches the exit, if there is a ML train waiting both trains are allowed to continue
03:22:03  <coopdiscord> <Arcene: Time to YEET!> ML train?
03:22:05  <coopserver> <Hazzard> The dummy train has 8 paths to the exit, each with a separate memory
03:22:07  <coopserver> <Hazzard> mainline
03:22:16  <coopdiscord> <Arcene: Time to YEET!> Yea but
03:22:29  <coopdiscord> <Arcene: Time to YEET!> Wdym mainline train what is the trigger
03:22:46  <coopserver> <Hazzard> The dummy train and mainline train are "connected"
03:23:00  <coopserver> <Hazzard> the mainline train gets released when the dummy train completes a circle
03:23:03  <coopdiscord> <Arcene: Time to YEET!> Through signal chain?
03:23:09  <coopserver> <Hazzard> and some not gates
03:23:30  <coopserver> <Hazzard> Two not gates
03:23:33  <coopdiscord> <Arcene: Time to YEET!> Ok what would trigger the trains to release
03:23:46  <coopserver> <Hazzard> Dummy gets green if ML train is waiting
03:23:53  <coopserver> <Hazzard> ML train gets green if dummy train is waiting
03:24:09  <coopserver> <Hazzard> So whichever of the pair gets second will release both
03:24:11  <coopdiscord> <Arcene: Time to YEET!> Ml train waiting in the waiting bay?
03:24:18  <coopserver> <Hazzard> Yeah
03:24:32  <coopdiscord> <Arcene: Time to YEET!> So theres a clock controlling this right
03:26:21  <coopserver> <Hazzard> Playing with a trackpad lol
03:26:27  <coopserver> <Hazzard> ALright done with slh07
03:26:33  <coopdiscord> <Arcene: Time to YEET!> Is there
03:26:33  <coopdiscord> <Arcene: Time to YEET!> XD
03:26:42  <coopserver> <Hazzard> overengineered a bit
03:26:47  <coopserver> *** Hazzard has left the game (Leaving)
03:26:48  <coopdiscord> <Arcene: Time to YEET!> Hehe
03:26:48  <coopserver> *** Game paused (number of players)
03:27:09  <coopdiscord> <Arcene: Time to YEET!> I wna try build some more logic gates soon
03:27:23  <coopdiscord> <Arcene: Time to YEET!> Maybe on happpy network
03:42:38  <coopdiscord> <Hazzard> Got the FIRS on public server alsop
05:58:41  <coopdiscord> <Arcene: Time to YEET!> Ye
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07:52:20  <dwarf> !players
07:52:20  <coopserver> dwarf: The server is empty, no one is connected. Feel free to remedy this situation
08:09:23  <dwarf> !pw
08:09:23  <coopserver> dwarf: planed
08:09:28  <coopserver> *** Game still paused (connecting clients, number of players)
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08:28:09  <happpy> hi
08:29:53  <happpy> hi arcene
08:30:18  <coopdiscord> <Arcene: Time to YEET!> Hi happpy
08:30:23  <happpy> i dun some sign in the  openttdcoop welcome server
08:30:37  <happpy> that what need doing
08:31:46  <coopdiscord> <Arcene: Time to YEET!> Ok got that
08:31:51  <coopdiscord> <Arcene: Time to YEET!> Ill build if i have time
08:32:01  <coopdiscord> <Arcene: Time to YEET!> Also in this server ill work on more primaries
08:32:10  <coopdiscord> <Arcene: Time to YEET!> Try to mess around with ensp
08:32:14  <coopdiscord> <Arcene: Time to YEET!> Hopefully not break it
08:32:28  <coopdiscord> <Arcene: Time to YEET!> (or break it if u would prefer hazzard)
08:38:57  <happpy> hi dawrf
08:43:56  <coopserver> <dwarf> alright, now I'm happy with MSH 02 exit
08:44:17  <happpy> will that's good
08:44:50  <coopserver> <dwarf> yesterday I added a 3rd exit, but I just randomly connected it to some of the lines
08:44:54  <coopserver> <dwarf> it was a mess
08:45:09  <coopserver> <dwarf> now it's a proper 8 -> 3 merge
08:46:07  <coopserver> *** dwarf has left the game (Leaving)
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08:47:12  <Arveen> 🍆🍆🍆
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10:41:57  <coopdiscord> <Arcene: Time to YEET!> Nice
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11:31:59  <dwarf> !players
11:31:59  <coopserver> dwarf: The server is empty, no one is connected. Feel free to remedy this situation
11:43:31  <dwarf> wow, Hazzard built some crazy new SLH. Moar tunnels!
11:49:24  <Arveen> tunnels rule
11:50:40  <Arveen> see my tunnel paradise in PSG317 :D
11:59:11  <virtualrandomnumber> !pw
11:59:11  <coopserver> virtualrandomnumber: rename
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12:00:51  <dwarf> !pw
12:00:51  <coopserver> dwarf: rename
12:01:06  <coopserver> *** Game still paused (connecting clients, number of players)
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12:02:28  <coopserver> <dwarf> sorry, saw a missing signal that I had to fix :D
12:04:23  <coopserver> *** dwarf has left the game (Leaving)
12:08:24  <Arveen> :D
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12:13:06  *** ChanServ sets mode: +o happpy
12:19:13  <happpy> !players
12:19:13  <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation
12:31:39  <dwarf> hahaha I checked out the crazy tunnels in PSG317 :D
12:51:48  <coopdiscord> <Arcene: Time to YEET!> Yeetus
12:51:53  <coopdiscord> <Arcene: Time to YEET!> I want to break smth later
12:51:56  <coopdiscord> <Arcene: Time to YEET!> :3
12:57:16  <happpy> hi
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14:53:57  <dwarf> !pw
14:53:57  <coopserver> dwarf: sqfile
14:54:08  <coopserver> *** Game still paused (connecting clients, number of players)
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15:00:16  <happpy> hi
15:34:38  <happpy> how things going dawrf
15:35:20  <coopserver> <dwarf> good, just finished doubling SL01
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16:45:40  <virtualrandomnumber> !pw
16:45:40  <coopserver> virtualrandomnumber: option
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17:06:24  <dwarf> !pw
17:06:24  <coopserver> dwarf: nature
17:06:37  <coopserver> *** Game still paused (connecting clients, number of players)
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19:05:59  <happpy> hi arcene
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21:49:46  <dwarf> !players
21:49:46  <coopserver> dwarf: The server is empty, no one is connected. Feel free to remedy this situation
21:49:51  <dwarf> !pw
21:49:51  <coopserver> dwarf: strgen
21:50:06  <coopserver> *** Game still paused (connecting clients, number of players)
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21:52:48  *** ChanServ sets mode: +o happpy
21:53:20  <happpy> !players
21:53:20  <coopserver> happpy: Client 53 (Orange) is dwarf, in company 1 (PSG #334)
21:53:22  <happpy> hi
22:29:17  <coopserver> *** dwarf has left the game (Leaving)
22:29:18  <coopserver> *** Game paused (number of players)
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23:24:01  <coopdiscord> <Arcene: Time to YEET!> Hi happpy
23:25:07  <happpy> hi
23:25:53  <happpy> how things going
23:56:16  <coopdiscord> <Arcene: Time to YEET!> Hvnt been building
23:56:20  <coopdiscord> <Arcene: Time to YEET!> Not much time

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