Config
Log for #openttdcoop on 22nd October 2019:
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00:12:26  *** dwarf_ has quit IRC
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08:27:46  <Nige> !password
08:27:46  <coopserver> Nige: usable
08:28:27  <coopserver> *** Game still paused (connecting clients, number of players)
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08:39:15  <coopdiscord> Command sent from Discord by slace:
08:39:15  <coopdiscord> !pw
08:39:15  <coopserver> coopdiscord: toggle
08:39:50  <coopserver> *** Game still paused (connecting clients, number of players)
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08:40:13  <coopserver> <Nige> Hello i am new here
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08:56:31  <coopdiscord> <Arcene: Time to YEET!> Helloooo
08:56:42  <coopdiscord> Command sent from Discord by Arcene: Time to YEET!:
08:56:42  <coopdiscord> !players
08:56:42  <coopserver> coopdiscord: There are currently 0 players and 1 spectators, making a total of 1 clients connected
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13:17:02  <dwarf> !pw
13:17:02  <coopserver> dwarf: frosch
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14:47:40  <dwarf> !pw
14:47:40  <coopserver> dwarf: fences
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15:22:39  <coopdiscord> Command sent from Discord by HumbL:
15:22:40  <coopdiscord> !pw
15:22:40  <coopserver> coopdiscord: buying
15:22:53  <coopserver> *** Game paused (connecting clients)
15:23:03  <coopserver> *** HumbL has joined
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15:23:08  <coopserver> <dwarf> hi humbl
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15:24:37  <coopdiscord> <planetmaker> jo hi 🙂
15:26:09  <coopdiscord> <HumbL> hey 🙂
15:26:26  <Arveen> 🍔🍔🍔
15:27:23  <coopdiscord> Command sent from Discord by HumbL:
15:27:23  <coopdiscord> !pw
15:27:23  <coopserver> coopdiscord: ailist
15:27:37  <coopserver> *** Game paused (connecting clients)
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15:28:30  <coopserver> <dwarf> slow net I guess
15:28:48  <coopserver> <dwarf> it's lagging a lot for me too, but it's still playable
15:28:58  <coopserver> *** Game paused (connecting clients)
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15:30:12  <coopdiscord> <HumbL> I can't even connect properly :/
15:31:10  <coopserver> *** Game paused (connecting clients)
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15:40:09  <coopdiscord> <planetmaker> maybe... the map is too large / computationally heavy
15:40:38  <coopserver> <dwarf> 1300 trains is getting close to the limit my connection can usually handle
15:40:52  <coopserver> <dwarf> they are all in a single system
15:42:55  <coopdiscord> Command sent from Discord by HumbL:
15:42:56  <coopdiscord> !pw
15:42:56  <coopserver> coopdiscord: unhide
15:43:09  <coopserver> *** Game paused (connecting clients)
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15:43:22  <coopserver> *** dwarf has left the game (Leaving)
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15:43:58  <coopdiscord> <HumbL> well now it worked. but did i kick him? :x
15:45:34  <dwarf> no, I'm taking a break
15:45:49  <dwarf> usually it works better with fewer clients
15:45:54  <coopserver> <HumbL> alright than
15:47:44  <dwarf> first time here HumbL?
15:48:28  <coopserver> <HumbL> yeah. just wanted to take i quick peak. not really confident enough to contribute smth
15:49:04  <dwarf> if you want to just look around and see how things work, may be better to save the game and run it locally
15:49:12  <dwarf> lot less lag ;)
15:50:19  <coopserver> <HumbL> well currently im not lagging on pause. cant really imagine that its my connection/pc...
15:51:06  <dwarf> it's not low bandwidth but long latency time that makes you disconnect, AFAIK
15:51:27  <coopserver> <HumbL> can i somehow ping the server?
15:52:19  <dwarf> hmm, dunno
15:52:43  <dwarf> planetmaker?
15:53:53  <coopdiscord> <HumbL> well 22ms to openttdcoop.org
16:03:35  <dwarf> it's hard to see how stuff works with the game paused, just saying you should look at it when it's working
16:04:14  <dwarf> I'm about to come back, so maybe you should make a save :P
16:05:05  <coopserver> <HumbL> let's just hope for the best :D
16:05:35  <dwarf> !pw
16:05:35  <coopserver> dwarf: ground
16:05:49  <coopserver> *** Game still paused (connecting clients, number of players)
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16:06:25  <coopserver> *** HumbL has left the game (general timeout)
16:06:37  <coopserver> <dwarf> right
16:06:48  <coopserver> <dwarf>  will only get worse if I start building
16:07:27  <coopdiscord> <HumbL> yeah ... i will try to figure out the problem
16:13:26  <coopdiscord> <KenjiE20> just remember ttd isn't (can't be) multi threaded, so your CPU's max freq plays a fairly key role
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16:14:38  <coopdiscord> <HumbL> shouldnt 3.21GHz be enough? 🤔
16:15:40  <coopdiscord> <KenjiE20> at the point this game is apparently at, seems not 😛
16:16:17  <coopserver> <dwarf> It runs very smoothly locally, but lags on network, so it must be a network limitation
16:16:41  <coopdiscord> <HumbL> what kind of specs do you guys have than? 😮
16:17:45  <coopdiscord> <KenjiE20> there's not a whole lot of network traffic that goes on if nothing is being changed though, you'd be hard pushed to make ttd cap out any kind of network
16:18:36  <coopserver> <dwarf> I think latency is the issue, the game checks somehow every tick (1/60 of a second) that the local and remote simulations are in sync
16:20:20  <coopdiscord> Command sent from Discord by HumbL:
16:20:21  <coopdiscord> !pw
16:20:21  <coopserver> coopdiscord: sizing
16:20:32  <coopserver> *** Game paused (connecting clients)
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16:23:30  <coopdiscord> <HumbL> is there any setting i can change to optimize the perforamnce?
16:23:33  <coopdiscord> <KenjiE20> it checks with a hash iirc, and that's the thing, it can run visually smooth locally, but actually be running slower by tiny amounts that mean the hash is off versus the network server instance
16:25:46  <coopdiscord> <KenjiE20> not much really, you could up the process priority, but that won't last, the more gets added, I swear we used to tweak some stuff to manage it server side, but that may have been way back when this ran nightlies and we self-compiled
16:29:45  <coopdiscord> Command sent from Discord by HumbL:
16:29:46  <coopdiscord> !pw
16:29:46  <coopserver> coopdiscord: clears
16:30:00  <coopserver> *** Game paused (connecting clients)
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16:31:00  <coopdiscord> <KenjiE20> hmm, yup, looks like we still run double the allowance for downloads (the main initial problem to joining) and an extra lag time allowance
16:34:30  <coopdiscord> <HumbL> still wondering what kind of pc's you guys must have to run this
16:35:15  <coopserver> <dwarf> I have a 4 years old macbook pro
16:37:46  <coopdiscord> Command sent from Discord by HumbL:
16:37:46  <coopdiscord> !pw
16:37:46  <coopserver> coopdiscord: orders
16:37:58  <coopserver> *** Game paused (connecting clients)
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17:02:48  <coopdiscord> <HumbL> i downloaded psg332 out of curiosity and it runs perfectly smooth.... strange
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18:04:15  <coopdiscord> Command sent from Discord by HumbL:
18:04:16  <coopdiscord> !pw
18:04:16  <coopserver> coopdiscord: arabic
18:04:33  <coopserver> *** Game paused (connecting clients)
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18:19:08  <coopdiscord> Command sent from Discord by HumbL:
18:19:08  <coopdiscord> !pw
18:19:08  <coopserver> coopdiscord: shared
18:19:20  <coopserver> *** Game still paused (connecting clients, number of players)
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18:55:53  *** ChanServ sets mode: +o happpy
18:57:03  <happpy> !players
18:57:04  <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation
19:04:35  <dwarf> hi happy
19:04:52  <happpy> hi
19:05:01  <happpy> how things going
19:05:09  <happpy> how ar you
19:06:16  <dwarf> alright
19:06:27  <dwarf> I upgraded some lines
19:06:35  <dwarf> now traffic flows ok
19:08:16  <happpy> nice
19:08:51  <happpy> i just found a way to play command and conquer red alert on windows 10
19:13:12  <dwarf> !pw
19:13:12  <coopserver> dwarf: behind
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21:25:54  <coopdiscord> Command sent from Discord by Mike:
21:25:54  <coopdiscord> !pw
21:25:54  <coopserver> coopdiscord: others
21:25:57  <coopserver> *** Game still paused (connecting clients, number of players)
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21:26:12  <happpy> gn
21:26:20  <coopserver> <Mike> good night
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