Config
Log for #openttdcoop on 28th December 2019:
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01:37:57  *** Progman has quit IRC
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13:55:44  <virtualrandomnumber> @gap 6
13:55:44  <Webster> virtualrandomnumber: For Trainlength of 6: <= 12 needs 2, 13 - 20 needs 3, 21 - 28 needs 4.
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14:25:20  <coopdiscord> Command sent from Discord by Maraxus:
14:25:21  <coopdiscord> !pw
14:25:21  <coopserver> coopdiscord: master
14:25:32  <coopserver> *** Game still paused (connecting clients, number of players)
14:25:42  <coopserver> *** Maraxus has joined
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14:26:05  <coopdiscord> <happpy> hi
14:26:10  <coopserver> <Maraxus> hi
14:26:17  <coopdiscord> <happpy> how things going
14:26:26  <coopserver> <Maraxus> fine atm
14:26:40  <coopdiscord> <happpy> long time no see
14:30:10  <coopserver> <Maraxus> some mapsettings are bad, so someone will have to change them
14:30:33  <coopserver> *** Maraxus has left the game (Leaving)
14:30:53  <coopdiscord> <happpy> hmm
14:30:56  <coopdiscord> <happpy> ok
14:34:00  <coopdiscord> Command sent from Discord by Maraxus:
14:34:00  <coopdiscord> !rcon set station_spread
14:35:07  <coopdiscord> <happpy> that commands will not in discord  as i no ov
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14:35:35  <coopdiscord> <Maraxus> irc only?
14:35:43  <happpy> yes
14:36:11  <coopdiscord> <happpy> in till hazzard   fixs it
14:36:50  <coopdiscord> <happpy> or in till hazzard  finds a way  so admin commands  can work in discord
14:37:23  <coopdiscord> <happpy> what station spread you was try to do
14:38:56  <coopdiscord> <Maraxus> needs to be 64 instead of 12
14:39:05  <happpy> ok
14:39:14  <coopdiscord> <Maraxus> brb
14:40:00  <happpy> !rcon set station_spread 64
14:40:05  *** Maraxus has joined #openttdcoop
14:40:06  <happpy> all dun
14:41:57  <Maraxus> !pw
14:41:57  <coopserver> Maraxus: grades
14:42:04  <coopserver> *** Game still paused (connecting clients, number of players)
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14:43:24  <happpy> hi virtualrandomumber
14:48:14  <happpy> hi maraxus the station shord be 64 now
14:48:23  <Maraxus> allow_town_roads should be false when town growth is set to other than none
14:48:44  *** loeky has joined #openttdcoop
14:48:48  <happpy> ik
14:48:49  <happpy> ok
14:49:09  <happpy> i think I got that command
14:49:53  <loeky> hey
14:50:03  <happpy> h
14:50:05  <happpy> i
14:50:32  <Maraxus> should be !rcon set allow_town_roads false iirc
14:51:45  <happpy> rcon set allow_town_roads false iirc
14:51:50  <happpy> ok
14:51:52  <happpy> dum
14:52:01  <loeky> and what about bribeing the city
14:52:32  <happpy> hmm
14:52:53  <Maraxus> !rcon set bribe true
14:53:26  <happpy>  !rcon set bribe true
14:53:31  <happpy> ok
14:53:33  <happpy> dum
14:53:37  <happpy> dun
14:54:06  <coopserver> *** Maraxus has left the game (Leaving)
14:54:15  <Maraxus> !pw
14:54:15  <coopserver> Maraxus: linear
14:54:26  <coopserver> *** Game still paused (connecting clients, number of players)
14:54:29  <coopserver> *** Player has joined
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14:54:36  <coopserver> <Player> !name loeky
14:54:37  <coopserver> *** Player has changed his/her name to loeky
14:54:44  <coopserver> *** Game still paused (connecting clients, number of players)
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14:55:15  <happpy> pleaas  forgive me for my spelling  i be  in bed 2 days form a cold
14:56:47  <Maraxus> I dont' think commands will work if you have a space in front, but not sure about it
14:57:25  <happpy> will it did not say it  did not w
14:57:27  <happpy> work
14:57:38  <happpy> so it must have dun it
14:57:43  <coopserver> *** loeky has joined company #1
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14:58:09  <Maraxus> @op
14:58:28  <Maraxus> settings ingame says otherwise
14:58:47  <happpy> hmm
14:58:55  <happpy> i do them a gen
15:00:00  <loeky> station spread is at 64 now
15:00:16  <happpy> ok
15:00:18  <happpy> so
15:00:34  <happpy> which  command did not work
15:01:03  <Maraxus> this: !rcon set bribe true
15:01:54  <happpy> !rcon set bridge true
15:01:55  <coopserver> 'bridge' is an unknown setting.
15:02:25  <happpy> !rcon set bribe true
15:02:48  <Maraxus> that worked
15:02:57  <happpy> nice
15:03:28  <Maraxus> next up: !rcon set allow_town_roads false
15:03:51  <happpy> ok
15:04:00  <happpy> give me a minte
15:05:33  <coopserver> *** loeky has joined spectators
15:05:34  <coopserver> *** Game paused (number of players)
15:06:29  <happpy> !rcon set allowed town roads false
15:06:30  <coopserver> - Change setting for all clients. Usage: 'setting <name> [<value>]'
15:06:31  <coopserver> - Omitting <value> will print out the current value of the setting.
15:07:42  *** Progman has quit IRC
15:09:03  <happpy> whoops i dont do it wrong
15:09:43  <loeky> yeah there is no space but underscore in the command
15:09:56  <happpy> !rcon set allowed _town roads false
15:09:57  <coopserver> - Change setting for all clients. Usage: 'setting <name> [<value>]'
15:09:58  <coopserver> - Omitting <value> will print out the current value of the setting.
15:11:13  <happpy> !rcon set allow_town_roads false
15:11:14  <coopserver> ERROR: This command/variable is not available during network games.
15:11:23  <happpy> ar ok
15:11:36  <happpy> sorry
15:11:47  <happpy> but it only can be fixs offline
15:11:53  <happpy> not online
15:11:53  <loeky> do we need that seting?
15:13:19  <Maraxus> if you don't have that setting town will grow without control when town growth is more than none
15:13:39  <happpy> you can blocking the town
15:13:42  <happpy> town
15:14:01  <Maraxus> you can buy land around the town to prevent that
15:14:12  <happpy> or do flags
15:15:25  <Maraxus> last one; !rcon set wagon_speed_limits false
15:16:06  <happpy> !rcon set wagon_speed_limits false
15:16:07  <coopserver> ERROR: This command/variable is not available during network games.
15:16:24  <happpy> a gen onley offline
15:18:15  <coopserver> *** loeky has joined company #1
15:18:16  <coopserver> *** Game unpaused (number of players)
15:20:19  <coopserver> *** loeky has joined spectators
15:20:20  <coopserver> *** Game paused (number of players)
15:21:14  <loeky> so as long as we build CL=TL does this afect the game
15:22:51  <Maraxus> unless someone didn't do a !setdef that should be it (apart from the two settings requiring a reupload)
15:23:31  <loeky> the 2 way end of line is set so i asume it is set
15:23:47  <happpy> !setdef
15:23:47  <coopserver> happpy: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
15:24:00  <happpy> will  check  that
15:24:20  <happpy> and i did the !setdef
15:24:29  <happpy> so shord be ok
15:30:34  <Maraxus> not sure if NUTS uses wagon speed limits, but I would assume it doesn't. Do some CL checks with trains to check it.
15:31:57  <coopserver> *** Maraxus has left the game (Leaving)
15:33:28  <happpy> there do but it got to be set before online
15:34:20  <Maraxus> be back when building starts
15:34:31  *** Maraxus has quit IRC
15:34:48  <happpy> o
15:34:50  <happpy> ok
15:38:00  <coopserver> *** loeky has joined company #1
15:38:01  <coopserver> *** Game unpaused (number of players)
15:58:54  <coopdiscord> Command sent from Discord by nicfer:
15:58:55  <coopdiscord> !pw
15:58:55  <coopserver> coopdiscord: pooled
15:59:04  <coopserver> *** Game paused (connecting clients)
15:59:13  <coopserver> *** nicfer has joined
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16:00:05  <coopdiscord> <happpy> hi
16:00:09  <coopserver> <nicfer> hi
16:00:22  <coopdiscord> <happpy> how things going
16:00:30  <coopserver> <nicfer> good
16:11:40  <coopserver> *** loeky has joined spectators
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16:13:16  <coopserver> *** nicfer has left the game (Leaving)
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17:10:23  <virtualrandomnumber> !pw
17:10:23  <coopserver> virtualrandomnumber: newtop
17:10:30  <coopserver> *** Game still paused (connecting clients, number of players)
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18:28:10  <coopdiscord> Command sent from Discord by jewo GRFS:
18:28:11  <coopdiscord> !date
18:28:11  <coopserver> Aug 22 2263
18:34:14  <coopserver> *** loeky has left the game (Leaving)
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20:30:52  <Webster> Latest update from openttd: OpenTTD 1.10.0-beta2 <https://www.openttd.org:443/news/2019/12/25/openttd-1-10-0-beta2.html> || OpenTTD 1.10.0-beta1 <https://www.openttd.org:443/news/2019/10/29/openttd-1-10-0-beta1.html> || Monthly Dev Post of October 2019 <https://www.openttd.org:443/news/2019/10/26/monthly-dev-post.html> || OpenTTD 1.9.3 <https://www.openttd.org:443/news/2019/09/16/openttd-1-9-3.html> || Monthly Dev Post of June/July 2019 <https://www.openttd.org:443/news/2019/07/14/monthly-dev-post.html> || OpenTTD 1.9.2 <https://www.openttd.org:443/news/2019/07/08/openttd-1-9-2.html> || Monthly Dev Post of May 2019 <https://www.openttd.org:443/news/2019/05/01/monthly-dev-post.html> || OpenTTD 1.9.1 <https://www.openttd.org:443/news/2019/04/08/openttd-1-9-1.html> || OpenTTD 1.9.0 <https://www.openttd.org:443/news/2019/04/01/openttd-1-9-0.html> || Monthly Dev Post of April 2019 <https://www.openttd.org:443/news/2019/04/01/monthly-dev-post.html>
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